how saving List<object> to settings in C# uwp - c#

how I can saving List to settings in C# uwp?
define class for object
//class
public class ListOfFile
{
public string File_DisplayName { get; set; }
public string File_Name { get; set; }
public string File_path { get; set; }
public string File_Extension { get; set; }
public StorageFile File_Storage { get; set; }
public ImageSource File_Thumbnail { get; set; }
}
define method For loadfile
Method:
//method
void loadfile()
{
List<ListOfFile> FileBind=new List<ListOfFile>();
var FilesInFolder = await FolderItem.GetFilesAsync();
foreach(var FileItem in FilesInFolder)
{
FileBind.Add(new ListOfFile()
{
File_DisplayName = FileItem.DisplayName,
File_Extension = FileItem.FileType
,
File_Name = FileItem.Name
,
File_path = FileItem.Path
,
File_Thumbnail = bitmapimage
,
File_Storage =FileItem
});
}
ApplicationData.Current.LocalSettings.Values["allfiles"]=FileBind;
}
end line Error :(
how I can saveing list in Settings?
help me please.

UWP Community Toolkit - Object Storage
I know this is over half a year since the original question was asked, but I wish I had found out about the UWP toolkit sooner, as I had a similar situation where I wanted to quickly and easily store a simple class list of device information to roam in roaming settings. Posting this here in case it might be use to someone else in a similar situation like the OP and myself.
If your application targets Windows 10 Build 10586 or higher, you can use the Object Storage helpers that are part of the UWP Community Toolkit by Microsoft to store small or large objects, which also includes Lists.
You can add the toolkit by adding the Microsoft.Toolkit.Uwp NuGet package to your UWP project.
Example for LocalObjectStorageHelper (Snippet Source)
var helper = new LocalObjectStorageHelper();
// Read simple objects
string keySimpleObject = "simple";
if (helper.KeyExists(keySimpleObject))
{
string result = helper.Read<string>(keySimpleObject);
}
// Save simple objects
helper.Save(keySimpleObject, 47);
// Read complex/large objects
string keyLargeObject = "large";
if (await helper.FileExistsAsync(keyLargeObject))
{
var result = await helper.ReadFileAsync<MyLargeObject>(keyLargeObject);
}
// Save complex/large objects
var o = new MyLargeObject
{
...
};
await helper.SaveFileAsync(keySimpleObject, o);
Same can be done with RoamingObjectStorageHelper.
Important Notes
You can save both simple and complex objects like lists using Save(key, object) and SaveFileAsync(key, object).
Save will store the object in local/roaming settings (depending on the storage helper you pick); This means it is subject to data constraints and the total serialized object size must be less than 8 KB.
SaveFileAsync will store the object as a serialized file in the LocalState or RoamingState directories of your app (at least, I believe so) to be accessed later using ReadFileAsync. Use this if your object is very complex and you expect might serialize into a size greater than 8 KB.
Important Caveat
Be careful when storing large/complex objects or list of objects using SaveFileAsync. Each UWP app is only allotted 100 KB (AKA the RoamingStorageQuota). If the quota is exceeded, data replication will cease.

Don't forget that ApplicationData.LocalSettings has limitations.
Each setting can be up to 8K bytes in size.
You are trying to store
List<T>
in settings.
Take a look at supported types
List<T>
is missing there. Looks like you can't do it this way. There is might be only with some converting to object
Take a look at solution on this similar topic:
How to store a list of objects in application settings
UPDATE:
You can try replace BinaryFormatter with DataContractSerializer.
Here is nice article that might help you: Saving and Loading App Data (Windows Store C# UWP / 8.1)

You should not be storing entire files and bitmap images to settings. That is not the correct use of an app's settings feature. At the most, you can store a list of files and their paths, which may allow you to read the contents and display a thumbnail at run-time. If you had mentioned exactly what it is you're trying to achieve, then maybe we could help you a little better.
If you absolutely need to store entire files within your app, you can either copy those files into your app's local storage folder or you can look into integrating with OneDrive for a more portable solution.

Related

Visual Studio 2019 doesn't save the options of a form app [duplicate]

What I want to achieve is very simple: I have a Windows Forms (.NET 3.5) application that uses a path for reading information. This path can be modified by the user, by using the options form I provide.
Now, I want to save the path value to a file for later use. This would be one of the many settings saved to this file. This file would sit directly in the application folder.
I understand three options are available:
ConfigurationSettings file (appname.exe.config)
Registry
Custom XML file
I read that the .NET configuration file is not foreseen for saving values back to it. As for the registry, I would like to get as far away from it as possible.
Does this mean that I should use a custom XML file to save configuration settings?
If so, I would like to see code example of that (C#).
I have seen other discussions on this subject, but it is still not clear to me.
If you work with Visual Studio then it is pretty easy to get persistable settings. Right click on the project in Solution Explorer and choose Properties. Select the Settings tab and click on the hyperlink if settings doesn't exist.
Use the Settings tab to create application settings. Visual Studio creates the files Settings.settings and Settings.Designer.settings that contain the singleton class Settings inherited from ApplicationSettingsBase. You can access this class from your code to read/write application settings:
Properties.Settings.Default["SomeProperty"] = "Some Value";
Properties.Settings.Default.Save(); // Saves settings in application configuration file
This technique is applicable both for console, Windows Forms, and other project types.
Note that you need to set the scope property of your settings. If you select Application scope then Settings.Default.<your property> will be read-only.
Reference: How To: Write User Settings at Run Time with C# - Microsoft Docs
If you are planning on saving to a file within the same directory as your executable, here's a nice solution that uses the JSON format:
using System;
using System.IO;
using System.Web.Script.Serialization;
namespace MiscConsole
{
class Program
{
static void Main(string[] args)
{
MySettings settings = MySettings.Load();
Console.WriteLine("Current value of 'myInteger': " + settings.myInteger);
Console.WriteLine("Incrementing 'myInteger'...");
settings.myInteger++;
Console.WriteLine("Saving settings...");
settings.Save();
Console.WriteLine("Done.");
Console.ReadKey();
}
class MySettings : AppSettings<MySettings>
{
public string myString = "Hello World";
public int myInteger = 1;
}
}
public class AppSettings<T> where T : new()
{
private const string DEFAULT_FILENAME = "settings.json";
public void Save(string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(this));
}
public static void Save(T pSettings, string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(pSettings));
}
public static T Load(string fileName = DEFAULT_FILENAME)
{
T t = new T();
if(File.Exists(fileName))
t = (new JavaScriptSerializer()).Deserialize<T>(File.ReadAllText(fileName));
return t;
}
}
}
The registry is a no-go. You're not sure whether the user which uses your application, has sufficient rights to write to the registry.
You can use the app.config file to save application-level settings (that are the same for each user who uses your application).
I would store user-specific settings in an XML file, which would be saved in Isolated Storage or in the SpecialFolder.ApplicationData directory.
Next to that, as from .NET 2.0, it is possible to store values back to the app.config file.
The ApplicationSettings class doesn't support saving settings to the app.config file. That's very much by design; applications that run with a properly secured user account (think Vista UAC) do not have write access to the program's installation folder.
You can fight the system with the ConfigurationManager class. But the trivial workaround is to go into the Settings designer and change the setting's scope to User. If that causes hardships (say, the setting is relevant to every user), you should put your Options feature in a separate program so you can ask for the privilege elevation prompt. Or forego using a setting.
I wanted to share a library I've built for this. It's a tiny library, but a big improvement (IMHO) over .settings files.
The library is called Jot (GitHub). Here is an old The Code Project article I wrote about it.
Here's how you'd use it to keep track of a window's size and location:
public MainWindow()
{
InitializeComponent();
_stateTracker.Configure(this)
.IdentifyAs("MyMainWindow")
.AddProperties(nameof(Height), nameof(Width), nameof(Left), nameof(Top), nameof(WindowState))
.RegisterPersistTrigger(nameof(Closed))
.Apply();
}
The benefit compared to .settings files: There's considerably less code, and it's a lot less error-prone since you only need to mention each property once.
With a settings files you need to mention each property five times: once when you explicitly create the property and an additional four times in the code that copies the values back and forth.
Storage, serialization, etc. are completely configurable. When the target objects are created by an IoC container, you can [hook it up][] so that it applies tracking automatically to all objects it resolves, so that all you need to do to make a property persistent is slap a [Trackable] attribute on it.
It's highly configurable, and you can configure:
- when data is persisted and applied globally or for each tracked object
- how it's serialized
- where it's stored (e.g. file, database, online, isolated storage, registry)
- rules that can cancel applying/persisting data for a property
Trust me, the library is top notch!
The registry/configurationSettings/XML argument still seems very active. I've used them all, as the technology has progressed, but my favourite is based on Threed's system combined with Isolated Storage.
The following sample allows storage of an objects named properties to a file in isolated storage. Such as:
AppSettings.Save(myobject, "Prop1,Prop2", "myFile.jsn");
Properties may be recovered using:
AppSettings.Load(myobject, "myFile.jsn");
It is just a sample, not suggestive of best practices.
internal static class AppSettings
{
internal static void Save(object src, string targ, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = src.GetType();
string[] paramList = targ.Split(new char[] { ',' });
foreach (string paramName in paramList)
items.Add(paramName, type.GetProperty(paramName.Trim()).GetValue(src, null));
try
{
// GetUserStoreForApplication doesn't work - can't identify.
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Create, storage))
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write((new JavaScriptSerializer()).Serialize(items));
}
}
catch (Exception) { } // If fails - just don't use preferences
}
internal static void Load(object tar, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = tar.GetType();
try
{
// GetUserStoreForApplication doesn't work - can't identify
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Open, storage))
using (StreamReader reader = new StreamReader(stream))
{
items = (new JavaScriptSerializer()).Deserialize<Dictionary<string, object>>(reader.ReadToEnd());
}
}
catch (Exception) { return; } // If fails - just don't use preferences.
foreach (KeyValuePair<string, object> obj in items)
{
try
{
tar.GetType().GetProperty(obj.Key).SetValue(tar, obj.Value, null);
}
catch (Exception) { }
}
}
}
A simple way is to use a configuration data object, save it as an XML file with the name of the application in the local Folder and on startup read it back.
Here is an example to store the position and size of a form.
The configuration dataobject is strongly typed and easy to use:
[Serializable()]
public class CConfigDO
{
private System.Drawing.Point m_oStartPos;
private System.Drawing.Size m_oStartSize;
public System.Drawing.Point StartPos
{
get { return m_oStartPos; }
set { m_oStartPos = value; }
}
public System.Drawing.Size StartSize
{
get { return m_oStartSize; }
set { m_oStartSize = value; }
}
}
A manager class for saving and loading:
public class CConfigMng
{
private string m_sConfigFileName = System.IO.Path.GetFileNameWithoutExtension(System.Windows.Forms.Application.ExecutablePath) + ".xml";
private CConfigDO m_oConfig = new CConfigDO();
public CConfigDO Config
{
get { return m_oConfig; }
set { m_oConfig = value; }
}
// Load configuration file
public void LoadConfig()
{
if (System.IO.File.Exists(m_sConfigFileName))
{
System.IO.StreamReader srReader = System.IO.File.OpenText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
object oData = xsSerializer.Deserialize(srReader);
m_oConfig = (CConfigDO)oData;
srReader.Close();
}
}
// Save configuration file
public void SaveConfig()
{
System.IO.StreamWriter swWriter = System.IO.File.CreateText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
if (tType.IsSerializable)
{
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
xsSerializer.Serialize(swWriter, m_oConfig);
swWriter.Close();
}
}
}
Now you can create an instance and use in your form's load and close events:
private CConfigMng oConfigMng = new CConfigMng();
private void Form1_Load(object sender, EventArgs e)
{
// Load configuration
oConfigMng.LoadConfig();
if (oConfigMng.Config.StartPos.X != 0 || oConfigMng.Config.StartPos.Y != 0)
{
Location = oConfigMng.Config.StartPos;
Size = oConfigMng.Config.StartSize;
}
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
// Save configuration
oConfigMng.Config.StartPos = Location;
oConfigMng.Config.StartSize = Size;
oConfigMng.SaveConfig();
}
And the produced XML file is also readable:
<?xml version="1.0" encoding="utf-8"?>
<CConfigDO xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<StartPos>
<X>70</X>
<Y>278</Y>
</StartPos>
<StartSize>
<Width>253</Width>
<Height>229</Height>
</StartSize>
</CConfigDO>
Yes, it is possible to save the configuration - but it pretty much depends on the way you choose to do it. Let me describe the technical differences so you can understand the options you have:
First, you need to distinguish, whether you want to use applicationSettings or AppSettings in your *.exe.config(aka App.config in Visual Studio) file - there are fundamental differences, being described here.
Both provide different ways of saving changes:
The AppSettings allow you to read and write directly into the config file via config.Save(ConfigurationSaveMode.Modified);, where config is defined as: config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
The applicationSettings allow to read, but if you write changes (via Properties.Settings.Default.Save();) it will be written on a per-user basis, stored in a special place (e.g. C:\Documents and Settings\USERID\Local Settings\Application Data\FIRMNAME\WindowsFormsTestApplicati_Url_tdq2oylz33rzq00sxhvxucu5edw2oghw\1.0.0.0). As Hans Passant mentioned in his answer, this is because a user usually has restricted rights to Program Files and cannot write to it without invoking the UAC prompt. A disadvantage is if you're adding configuration keys in the future you need to synchronize them with every user profile.
But there are a couple of other alternative options:
Since .NET Core (and .NET 5 and 6) a 3rd option is the appsettings.json file which uses Microsoft's configuration abstraction (and also the secrets.json file which is stored in your user profile rather than in the assemblies directories). But usually WinForms isn't using it, so I am mentioning it just for completeness. However, here are some references how to read and write the values. Alternatively you can use Newtonsoft JSON to read and write the appsettings.json file, but it is not limited to that: you can also create your own json files with that method.
As mentioned in the question, there is a 4th option: If you treat the configuration file as XML document, you can load, modify and save it by using the System.Xml.Linq.XDocument class. It is not required to use a custom XML file, you can read the existing config file; for querying elements, you can even use Linq queries. I have given an example here, check out the function GetApplicationSetting there in the answer.
A 5th option is to store settings in the registry. How you can do it is described here.
Last not least, there is a 6th option: You can store values in the environment (system environment or environment of your account). In Windows settings (the cogwheel in the Windows menu), type in "environment" in the search bar and add or edit them there. To read them, use var myValue = Environment.GetEnvironmentVariable("MyVariable");. Note that your application usually needs to be restarted to get the updated environment settings.
If you require encryption to protect your values, check out this answer. It describes how to use Microsoft's DPAPI to store values encrypted.
And if you want to support your own files, whether XML or JSON, it might be useful to know the directory of the assembly running:
var assemblyDLL = System.Reflection.Assembly.GetExecutingAssembly();
var assemblyDirectory = System.IO.Path.GetDirectoryName(assemblyDLL.Location);
You can use assemblyDirectory as base directory to store your files.
I don't like the proposed solution of using web.config or app.config. Try reading your own XML. Have a look at XML Settings Files – No more web.config.
"Does this mean that I should use a custom XML file to save configuration settings?" No, not necessarily. We use SharpConfig for such operations.
For instance, if a configuration file is like that
[General]
# a comment
SomeString = Hello World!
SomeInteger = 10 # an inline comment
We can retrieve values like this
var config = Configuration.LoadFromFile("sample.cfg");
var section = config["General"];
string someString = section["SomeString"].StringValue;
int someInteger = section["SomeInteger"].IntValue;
It is compatible with .NET 2.0 and higher. We can create configuration files on the fly and we can save it later.
Source: http://sharpconfig.net/
GitHub: https://github.com/cemdervis/SharpConfig
Other options, instead of using a custom XML file, we can use a more user friendly file format: JSON or YAML file.
If you use .NET 4.0 dynamic, this library is really easy to use
(serialize, deserialize, nested objects support and ordering output
as you wish + merging multiple settings to one) JsonConfig (usage is equivalent to ApplicationSettingsBase)
For .NET YAML configuration library... I haven't found one that is as
easy to use as JsonConfig
You can store your settings file in multiple special folders (for all users and per user) as listed here Environment.SpecialFolder Enumeration and multiple files (default read only, per role, per user, etc.)
Sample for getting path of special folder: C# getting the path of
%AppData%
If you choose to use multiple settings, you can merge those settings: For example, merging settings for default + BasicUser + AdminUser. You can use your own rules: the last one overrides the value, etc.
As far as I can tell, .NET does support persisting settings using the built-in application settings facility:
The Application Settings feature of Windows Forms makes it easy to create, store, and maintain custom application and user preferences on the client computer. With Windows Forms application settings, you can store not only application data such as database connection strings, but also user-specific data, such as user application preferences. Using Visual Studio or custom managed code, you can create new settings, read them from and write them to disk, bind them to properties on your forms, and validate settings data prior to loading and saving.
- http://msdn.microsoft.com/en-us/library/k4s6c3a0.aspx
Sometimes you want to get rid of those settings kept in the traditional web.config or app.config file. You want more fine grained control over the deployment of your settings entries and separated data design. Or the requirement is to enable adding new entries at runtime.
I can imagine two good options:
The strongly typed version and
The object oriented version.
The advantage of the strongly typed version are the strongly typed settings names and values. There is no risk of intermixing names or data types. The disadvantage is that more settings have to be coded, cannot be added at runtime.
With the object oriented version the advantage is that new settings can be added at runtime. But you do not have strongly typed names and values. Must be careful with string identifiers. Must know data type saved earlier when getting a value.
You can find the code of both fully functional implementations HERE.
public static class SettingsExtensions
{
public static bool TryGetValue<T>(this Settings settings, string key, out T value)
{
if (settings.Properties[key] != null)
{
value = (T) settings[key];
return true;
}
value = default(T);
return false;
}
public static bool ContainsKey(this Settings settings, string key)
{
return settings.Properties[key] != null;
}
public static void SetValue<T>(this Settings settings, string key, T value)
{
if (settings.Properties[key] == null)
{
var p = new SettingsProperty(key)
{
PropertyType = typeof(T),
Provider = settings.Providers["LocalFileSettingsProvider"],
SerializeAs = SettingsSerializeAs.Xml
};
p.Attributes.Add(typeof(UserScopedSettingAttribute), new UserScopedSettingAttribute());
var v = new SettingsPropertyValue(p);
settings.Properties.Add(p);
settings.Reload();
}
settings[key] = value;
settings.Save();
}
}

Cloudinary destroy method not working in .Net

I'm currently building an ASP.NET Core 5 MVC for my course. I'm using Cloudinary for storing files in the cloud so I can get bonus points, but I have a problem with deleting files from it. In the documentation is written that I should use DeletionParams class and pass the publicId which I'm storing in the database, but whatever I do the DeletionParams class is returning me "not found".
public void DeleteFile(string publicId)
{
var deletionParams = new DeletionParams(publicId)
{
ResourceType = ResourceType.Raw
};
var results = cloudinary.Destroy(deletionParams);
;
}
And this is what parameters I pass to it
And this is the result from cloudinary
If more information is needed just ask in the comment section.
I found what was the problem. When you want to delete an image you should provide folder and publidId and also ResourceType = ResourceType.Image. If you want to delete a video it's the same way the only thing you should change is ResourceType to ResourceType.Video. For any kinds of other files you should provide full path plus public id and also the file extension and ResoureType should be ResourceType.Raw

WPF C# - Saving a Canvas with Dynamic Devices with Code Behind properties (variables)

We've searched all over stack overflow and similar sites for something that will work for our app, but everything gets us only halfway there.
We have an application that allows the user to drag and drop devices onto a drop canvas. Upon the device being dropped, their "router properties" are created, and you can change their name, address, add notes.
We also let the user connect lines between the devices. (We also add the router properties that are created to an observable collection).
We have tried xmlserialization, and it let us save the physical side of the device, but upon loading the xml file, it no longer has the address, notes, etc attached to any saved device, and doesn't allow for adding connections or going to its properties.
I realize that we need to somehow serialize the code behind, then add it back in to each device upon de-serializing, but we can't seem to find a way to serialize the observable collection of router properties.
Does anyone have any suggestions on the simplest way to allow us to save the canvas, children, and their code behind properties? I am attaching pictures for reference, the router properties class and I'm happy to include any code if needed. We really appreciate any help at all.
Warm Regards,
Tyler
For example
Class
public class RouterProperties : INotifyPropertyChanged
{
private ArrayList incomingConnections = new ArrayList();
private ArrayList outgoingCnnections = new ArrayList();
private bool isLocked = true;
private bool isSelected = false;
private string deviceName = "Router";
private string hostName = "Host name";
private string routerIP = "192.168.0.1";
private string note = "Notes";
private string status = "Yellow";
private BitmapImage icon;
// getters and setters removed for brevity
public ArrayList IncomingConnections
...
public ArrayList OutgoingCnnections
...
public bool IsLocked
...
public bool IsSelected
...
public string DeviceName
...
public string HostName
...
public string RouterIP
...
public string Note
...
public string Status
...
public BitmapImage Icon
...
MainWindow Class
public ObservableCollection<RouterProperties> devices = new ObservableCollection<RouterProperties>();
EDIT Code to save xaml
// De-Serialize XML to UIElement using a given filename.
public static UIElement DeSerializeXAML(string filename)
{
// Load XAML from file. Use 'using' so objects are disposed of properly.
using (System.IO.FileStream fs = System.IO.File.Open(filename, System.IO.FileMode.Open, System.IO.FileAccess.Read))
{
return System.Windows.Markup.XamlReader.Load(fs) as UIElement;
}
}
// Serializes any UIElement object to XAML using a given filename.
public static void SerializeToXAML(UIElement element, string filename)
{
// Use XamlWriter object to serialize element
string strXAML = System.Windows.Markup.XamlWriter.Save(element);
// Write XAML to file. Use 'using' so objects are disposed of properly.
using (System.IO.FileStream fs = System.IO.File.Create(filename))
{
using (System.IO.StreamWriter streamwriter = new System.IO.StreamWriter(fs))
{
streamwriter.Write(strXAML);
}
}
}
private void menuSave_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.SaveFileDialog dlg = new Microsoft.Win32.SaveFileDialog();
dlg.FileName = "UIElement File"; // Default file name
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "Xaml File (.xaml)|*.xaml"; // Filter files by extension
// Show save file dialog box
Nullable<bool> result = dlg.ShowDialog();
// Process save file dialog box results
if (result == true)
{
// Save document
string filename = dlg.FileName;
SerializeToXAML(canvasMain, filename);
}
}
private void menuLoad_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "Xaml File (.xaml)|*.xaml"; // Filter files by extension
// Show open file dialog box
Nullable<bool> result = dlg.ShowDialog();
// Process open file dialog box results
if (result == true)
{
string filename = dlg.FileName;
Canvas canvas = DeSerializeXAML(filename) as Canvas;
// Add all child elements (lines, rectangles etc) to canvas
while (canvas.Children.Count > 0)
{
UIElement obj = canvas.Children[0]; // Get next child
canvas.Children.Remove(obj); // Have to disconnect it from result before we can add it
canvasMain.Children.Add(obj); // Add to canvas
}
}
}
Unfortunately i dont see a solve for your current approach, or at least none that has come to mind.
Here are the fundamentals of the problem
Serialization Limitations of XamlWriter.Save
Run-Time, Not Design-Time Representation
The basic philosophy of what is serialized by a call to Save is that
the result will be a representation of the object being serialized, at
run-time. Many design-time properties of the original XAML file may
already be optimized or lost by the time that the XAML is loaded as
in-memory objects, and are not preserved when you call Save to
serialize. The serialized result is an effective representation of the
constructed logical tree of the application, but not necessarily of
the original XAML that produced it. These issues make it extremely
difficult to use the Save serialization as part of an extensive XAML
design surface.
Extension References are Dereferenced
Common references to objects made by various markup extension formats,
such as StaticResource or Binding, will be dereferenced by the
serialization process. These were already dereferenced at the time
that in-memory objects were created by the application runtime, and
the Save logic does not revisit the original XAML to restore such
references to the serialized output. This potentially freezes any
databound or resource obtained value to be the value last used by the
run-time representation, with only limited or indirect ability to
distinguish such a value from any other value set locally. Images are
also serialized as object references to images as they exist in the
project, rather than as original source references, losing whatever
filename or URI was originally referenced. Even resources declared
within the same page are seen serialized into the point where they
were referenced, rather than being preserved as a key of a resource
collection.
My first solution would have been to assign a GUID or id to each control and router property. however seemingly this wont work, XamlWriter.Save just doesn't preserve bindings or things of that nature.
However i think you need to attack this from a ViewModel first approach
That's to say, that your ViewModel needs to keep all the implementation properties of your visual objects, the locations and anything needed to rebuild your canvas visually. As you create each visual router you need to keep all of its relevant state somewhere
Even if the implementation details are separate from the the Router ViewModel you could serialize them both and have some sort of ID to relink them at runtime.
Though my Spidey senses tells me you should redesign the architecture a bit to put all the relevant in a single Higher-Level ViewModel, though this really all depends on what the architecture of the application is.
Maybe you could have a structure like this
[Serializable]
public class RouterAndState
{
public RouterProperties {get;set;}
Public RouterVisualState {get;set;}
}
[Serializable]
public class RouterVisualState
{
// its location (x,y) and anything else it needs to be recreated
}
If you are saving the router properties to a db the router entity really doesn't care what the visual layout of the canvas is, and its not something that really should be saved but maybe it can be saved in a related table that has a map to the routers used and a map to its layout, Ie RouterMap Table, with foreign keys to the RouterProperties and Visual Layout Configuration
The other way is to just generate the visual state from the routerProperties and auto generate the layout, this is neat but you will need implement a lot more logic to auto configure how its laid-out when loading .
However if this is a fairly simple things, just serialize it all to a file using something like the above and be done with it
I hope this helps

Best practice for saving Persistent Settings in C# [duplicate]

What I want to achieve is very simple: I have a Windows Forms (.NET 3.5) application that uses a path for reading information. This path can be modified by the user, by using the options form I provide.
Now, I want to save the path value to a file for later use. This would be one of the many settings saved to this file. This file would sit directly in the application folder.
I understand three options are available:
ConfigurationSettings file (appname.exe.config)
Registry
Custom XML file
I read that the .NET configuration file is not foreseen for saving values back to it. As for the registry, I would like to get as far away from it as possible.
Does this mean that I should use a custom XML file to save configuration settings?
If so, I would like to see code example of that (C#).
I have seen other discussions on this subject, but it is still not clear to me.
If you work with Visual Studio then it is pretty easy to get persistable settings. Right click on the project in Solution Explorer and choose Properties. Select the Settings tab and click on the hyperlink if settings doesn't exist.
Use the Settings tab to create application settings. Visual Studio creates the files Settings.settings and Settings.Designer.settings that contain the singleton class Settings inherited from ApplicationSettingsBase. You can access this class from your code to read/write application settings:
Properties.Settings.Default["SomeProperty"] = "Some Value";
Properties.Settings.Default.Save(); // Saves settings in application configuration file
This technique is applicable both for console, Windows Forms, and other project types.
Note that you need to set the scope property of your settings. If you select Application scope then Settings.Default.<your property> will be read-only.
Reference: How To: Write User Settings at Run Time with C# - Microsoft Docs
If you are planning on saving to a file within the same directory as your executable, here's a nice solution that uses the JSON format:
using System;
using System.IO;
using System.Web.Script.Serialization;
namespace MiscConsole
{
class Program
{
static void Main(string[] args)
{
MySettings settings = MySettings.Load();
Console.WriteLine("Current value of 'myInteger': " + settings.myInteger);
Console.WriteLine("Incrementing 'myInteger'...");
settings.myInteger++;
Console.WriteLine("Saving settings...");
settings.Save();
Console.WriteLine("Done.");
Console.ReadKey();
}
class MySettings : AppSettings<MySettings>
{
public string myString = "Hello World";
public int myInteger = 1;
}
}
public class AppSettings<T> where T : new()
{
private const string DEFAULT_FILENAME = "settings.json";
public void Save(string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(this));
}
public static void Save(T pSettings, string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(pSettings));
}
public static T Load(string fileName = DEFAULT_FILENAME)
{
T t = new T();
if(File.Exists(fileName))
t = (new JavaScriptSerializer()).Deserialize<T>(File.ReadAllText(fileName));
return t;
}
}
}
The registry is a no-go. You're not sure whether the user which uses your application, has sufficient rights to write to the registry.
You can use the app.config file to save application-level settings (that are the same for each user who uses your application).
I would store user-specific settings in an XML file, which would be saved in Isolated Storage or in the SpecialFolder.ApplicationData directory.
Next to that, as from .NET 2.0, it is possible to store values back to the app.config file.
The ApplicationSettings class doesn't support saving settings to the app.config file. That's very much by design; applications that run with a properly secured user account (think Vista UAC) do not have write access to the program's installation folder.
You can fight the system with the ConfigurationManager class. But the trivial workaround is to go into the Settings designer and change the setting's scope to User. If that causes hardships (say, the setting is relevant to every user), you should put your Options feature in a separate program so you can ask for the privilege elevation prompt. Or forego using a setting.
I wanted to share a library I've built for this. It's a tiny library, but a big improvement (IMHO) over .settings files.
The library is called Jot (GitHub). Here is an old The Code Project article I wrote about it.
Here's how you'd use it to keep track of a window's size and location:
public MainWindow()
{
InitializeComponent();
_stateTracker.Configure(this)
.IdentifyAs("MyMainWindow")
.AddProperties(nameof(Height), nameof(Width), nameof(Left), nameof(Top), nameof(WindowState))
.RegisterPersistTrigger(nameof(Closed))
.Apply();
}
The benefit compared to .settings files: There's considerably less code, and it's a lot less error-prone since you only need to mention each property once.
With a settings files you need to mention each property five times: once when you explicitly create the property and an additional four times in the code that copies the values back and forth.
Storage, serialization, etc. are completely configurable. When the target objects are created by an IoC container, you can [hook it up][] so that it applies tracking automatically to all objects it resolves, so that all you need to do to make a property persistent is slap a [Trackable] attribute on it.
It's highly configurable, and you can configure:
- when data is persisted and applied globally or for each tracked object
- how it's serialized
- where it's stored (e.g. file, database, online, isolated storage, registry)
- rules that can cancel applying/persisting data for a property
Trust me, the library is top notch!
The registry/configurationSettings/XML argument still seems very active. I've used them all, as the technology has progressed, but my favourite is based on Threed's system combined with Isolated Storage.
The following sample allows storage of an objects named properties to a file in isolated storage. Such as:
AppSettings.Save(myobject, "Prop1,Prop2", "myFile.jsn");
Properties may be recovered using:
AppSettings.Load(myobject, "myFile.jsn");
It is just a sample, not suggestive of best practices.
internal static class AppSettings
{
internal static void Save(object src, string targ, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = src.GetType();
string[] paramList = targ.Split(new char[] { ',' });
foreach (string paramName in paramList)
items.Add(paramName, type.GetProperty(paramName.Trim()).GetValue(src, null));
try
{
// GetUserStoreForApplication doesn't work - can't identify.
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Create, storage))
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write((new JavaScriptSerializer()).Serialize(items));
}
}
catch (Exception) { } // If fails - just don't use preferences
}
internal static void Load(object tar, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = tar.GetType();
try
{
// GetUserStoreForApplication doesn't work - can't identify
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Open, storage))
using (StreamReader reader = new StreamReader(stream))
{
items = (new JavaScriptSerializer()).Deserialize<Dictionary<string, object>>(reader.ReadToEnd());
}
}
catch (Exception) { return; } // If fails - just don't use preferences.
foreach (KeyValuePair<string, object> obj in items)
{
try
{
tar.GetType().GetProperty(obj.Key).SetValue(tar, obj.Value, null);
}
catch (Exception) { }
}
}
}
A simple way is to use a configuration data object, save it as an XML file with the name of the application in the local Folder and on startup read it back.
Here is an example to store the position and size of a form.
The configuration dataobject is strongly typed and easy to use:
[Serializable()]
public class CConfigDO
{
private System.Drawing.Point m_oStartPos;
private System.Drawing.Size m_oStartSize;
public System.Drawing.Point StartPos
{
get { return m_oStartPos; }
set { m_oStartPos = value; }
}
public System.Drawing.Size StartSize
{
get { return m_oStartSize; }
set { m_oStartSize = value; }
}
}
A manager class for saving and loading:
public class CConfigMng
{
private string m_sConfigFileName = System.IO.Path.GetFileNameWithoutExtension(System.Windows.Forms.Application.ExecutablePath) + ".xml";
private CConfigDO m_oConfig = new CConfigDO();
public CConfigDO Config
{
get { return m_oConfig; }
set { m_oConfig = value; }
}
// Load configuration file
public void LoadConfig()
{
if (System.IO.File.Exists(m_sConfigFileName))
{
System.IO.StreamReader srReader = System.IO.File.OpenText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
object oData = xsSerializer.Deserialize(srReader);
m_oConfig = (CConfigDO)oData;
srReader.Close();
}
}
// Save configuration file
public void SaveConfig()
{
System.IO.StreamWriter swWriter = System.IO.File.CreateText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
if (tType.IsSerializable)
{
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
xsSerializer.Serialize(swWriter, m_oConfig);
swWriter.Close();
}
}
}
Now you can create an instance and use in your form's load and close events:
private CConfigMng oConfigMng = new CConfigMng();
private void Form1_Load(object sender, EventArgs e)
{
// Load configuration
oConfigMng.LoadConfig();
if (oConfigMng.Config.StartPos.X != 0 || oConfigMng.Config.StartPos.Y != 0)
{
Location = oConfigMng.Config.StartPos;
Size = oConfigMng.Config.StartSize;
}
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
// Save configuration
oConfigMng.Config.StartPos = Location;
oConfigMng.Config.StartSize = Size;
oConfigMng.SaveConfig();
}
And the produced XML file is also readable:
<?xml version="1.0" encoding="utf-8"?>
<CConfigDO xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<StartPos>
<X>70</X>
<Y>278</Y>
</StartPos>
<StartSize>
<Width>253</Width>
<Height>229</Height>
</StartSize>
</CConfigDO>
Yes, it is possible to save the configuration - but it pretty much depends on the way you choose to do it. Let me describe the technical differences so you can understand the options you have:
First, you need to distinguish, whether you want to use applicationSettings or AppSettings in your *.exe.config(aka App.config in Visual Studio) file - there are fundamental differences, being described here.
Both provide different ways of saving changes:
The AppSettings allow you to read and write directly into the config file via config.Save(ConfigurationSaveMode.Modified);, where config is defined as: config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
The applicationSettings allow to read, but if you write changes (via Properties.Settings.Default.Save();) it will be written on a per-user basis, stored in a special place (e.g. C:\Documents and Settings\USERID\Local Settings\Application Data\FIRMNAME\WindowsFormsTestApplicati_Url_tdq2oylz33rzq00sxhvxucu5edw2oghw\1.0.0.0). As Hans Passant mentioned in his answer, this is because a user usually has restricted rights to Program Files and cannot write to it without invoking the UAC prompt. A disadvantage is if you're adding configuration keys in the future you need to synchronize them with every user profile.
But there are a couple of other alternative options:
Since .NET Core (and .NET 5 and 6) a 3rd option is the appsettings.json file which uses Microsoft's configuration abstraction (and also the secrets.json file which is stored in your user profile rather than in the assemblies directories). But usually WinForms isn't using it, so I am mentioning it just for completeness. However, here are some references how to read and write the values. Alternatively you can use Newtonsoft JSON to read and write the appsettings.json file, but it is not limited to that: you can also create your own json files with that method.
As mentioned in the question, there is a 4th option: If you treat the configuration file as XML document, you can load, modify and save it by using the System.Xml.Linq.XDocument class. It is not required to use a custom XML file, you can read the existing config file; for querying elements, you can even use Linq queries. I have given an example here, check out the function GetApplicationSetting there in the answer.
A 5th option is to store settings in the registry. How you can do it is described here.
Last not least, there is a 6th option: You can store values in the environment (system environment or environment of your account). In Windows settings (the cogwheel in the Windows menu), type in "environment" in the search bar and add or edit them there. To read them, use var myValue = Environment.GetEnvironmentVariable("MyVariable");. Note that your application usually needs to be restarted to get the updated environment settings.
If you require encryption to protect your values, check out this answer. It describes how to use Microsoft's DPAPI to store values encrypted.
And if you want to support your own files, whether XML or JSON, it might be useful to know the directory of the assembly running:
var assemblyDLL = System.Reflection.Assembly.GetExecutingAssembly();
var assemblyDirectory = System.IO.Path.GetDirectoryName(assemblyDLL.Location);
You can use assemblyDirectory as base directory to store your files.
I don't like the proposed solution of using web.config or app.config. Try reading your own XML. Have a look at XML Settings Files – No more web.config.
"Does this mean that I should use a custom XML file to save configuration settings?" No, not necessarily. We use SharpConfig for such operations.
For instance, if a configuration file is like that
[General]
# a comment
SomeString = Hello World!
SomeInteger = 10 # an inline comment
We can retrieve values like this
var config = Configuration.LoadFromFile("sample.cfg");
var section = config["General"];
string someString = section["SomeString"].StringValue;
int someInteger = section["SomeInteger"].IntValue;
It is compatible with .NET 2.0 and higher. We can create configuration files on the fly and we can save it later.
Source: http://sharpconfig.net/
GitHub: https://github.com/cemdervis/SharpConfig
Other options, instead of using a custom XML file, we can use a more user friendly file format: JSON or YAML file.
If you use .NET 4.0 dynamic, this library is really easy to use
(serialize, deserialize, nested objects support and ordering output
as you wish + merging multiple settings to one) JsonConfig (usage is equivalent to ApplicationSettingsBase)
For .NET YAML configuration library... I haven't found one that is as
easy to use as JsonConfig
You can store your settings file in multiple special folders (for all users and per user) as listed here Environment.SpecialFolder Enumeration and multiple files (default read only, per role, per user, etc.)
Sample for getting path of special folder: C# getting the path of
%AppData%
If you choose to use multiple settings, you can merge those settings: For example, merging settings for default + BasicUser + AdminUser. You can use your own rules: the last one overrides the value, etc.
As far as I can tell, .NET does support persisting settings using the built-in application settings facility:
The Application Settings feature of Windows Forms makes it easy to create, store, and maintain custom application and user preferences on the client computer. With Windows Forms application settings, you can store not only application data such as database connection strings, but also user-specific data, such as user application preferences. Using Visual Studio or custom managed code, you can create new settings, read them from and write them to disk, bind them to properties on your forms, and validate settings data prior to loading and saving.
- http://msdn.microsoft.com/en-us/library/k4s6c3a0.aspx
Sometimes you want to get rid of those settings kept in the traditional web.config or app.config file. You want more fine grained control over the deployment of your settings entries and separated data design. Or the requirement is to enable adding new entries at runtime.
I can imagine two good options:
The strongly typed version and
The object oriented version.
The advantage of the strongly typed version are the strongly typed settings names and values. There is no risk of intermixing names or data types. The disadvantage is that more settings have to be coded, cannot be added at runtime.
With the object oriented version the advantage is that new settings can be added at runtime. But you do not have strongly typed names and values. Must be careful with string identifiers. Must know data type saved earlier when getting a value.
You can find the code of both fully functional implementations HERE.
public static class SettingsExtensions
{
public static bool TryGetValue<T>(this Settings settings, string key, out T value)
{
if (settings.Properties[key] != null)
{
value = (T) settings[key];
return true;
}
value = default(T);
return false;
}
public static bool ContainsKey(this Settings settings, string key)
{
return settings.Properties[key] != null;
}
public static void SetValue<T>(this Settings settings, string key, T value)
{
if (settings.Properties[key] == null)
{
var p = new SettingsProperty(key)
{
PropertyType = typeof(T),
Provider = settings.Providers["LocalFileSettingsProvider"],
SerializeAs = SettingsSerializeAs.Xml
};
p.Attributes.Add(typeof(UserScopedSettingAttribute), new UserScopedSettingAttribute());
var v = new SettingsPropertyValue(p);
settings.Properties.Add(p);
settings.Reload();
}
settings[key] = value;
settings.Save();
}
}

How do I add appSettings from C# code? [duplicate]

What I want to achieve is very simple: I have a Windows Forms (.NET 3.5) application that uses a path for reading information. This path can be modified by the user, by using the options form I provide.
Now, I want to save the path value to a file for later use. This would be one of the many settings saved to this file. This file would sit directly in the application folder.
I understand three options are available:
ConfigurationSettings file (appname.exe.config)
Registry
Custom XML file
I read that the .NET configuration file is not foreseen for saving values back to it. As for the registry, I would like to get as far away from it as possible.
Does this mean that I should use a custom XML file to save configuration settings?
If so, I would like to see code example of that (C#).
I have seen other discussions on this subject, but it is still not clear to me.
If you work with Visual Studio then it is pretty easy to get persistable settings. Right click on the project in Solution Explorer and choose Properties. Select the Settings tab and click on the hyperlink if settings doesn't exist.
Use the Settings tab to create application settings. Visual Studio creates the files Settings.settings and Settings.Designer.settings that contain the singleton class Settings inherited from ApplicationSettingsBase. You can access this class from your code to read/write application settings:
Properties.Settings.Default["SomeProperty"] = "Some Value";
Properties.Settings.Default.Save(); // Saves settings in application configuration file
This technique is applicable both for console, Windows Forms, and other project types.
Note that you need to set the scope property of your settings. If you select Application scope then Settings.Default.<your property> will be read-only.
Reference: How To: Write User Settings at Run Time with C# - Microsoft Docs
If you are planning on saving to a file within the same directory as your executable, here's a nice solution that uses the JSON format:
using System;
using System.IO;
using System.Web.Script.Serialization;
namespace MiscConsole
{
class Program
{
static void Main(string[] args)
{
MySettings settings = MySettings.Load();
Console.WriteLine("Current value of 'myInteger': " + settings.myInteger);
Console.WriteLine("Incrementing 'myInteger'...");
settings.myInteger++;
Console.WriteLine("Saving settings...");
settings.Save();
Console.WriteLine("Done.");
Console.ReadKey();
}
class MySettings : AppSettings<MySettings>
{
public string myString = "Hello World";
public int myInteger = 1;
}
}
public class AppSettings<T> where T : new()
{
private const string DEFAULT_FILENAME = "settings.json";
public void Save(string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(this));
}
public static void Save(T pSettings, string fileName = DEFAULT_FILENAME)
{
File.WriteAllText(fileName, (new JavaScriptSerializer()).Serialize(pSettings));
}
public static T Load(string fileName = DEFAULT_FILENAME)
{
T t = new T();
if(File.Exists(fileName))
t = (new JavaScriptSerializer()).Deserialize<T>(File.ReadAllText(fileName));
return t;
}
}
}
The registry is a no-go. You're not sure whether the user which uses your application, has sufficient rights to write to the registry.
You can use the app.config file to save application-level settings (that are the same for each user who uses your application).
I would store user-specific settings in an XML file, which would be saved in Isolated Storage or in the SpecialFolder.ApplicationData directory.
Next to that, as from .NET 2.0, it is possible to store values back to the app.config file.
The ApplicationSettings class doesn't support saving settings to the app.config file. That's very much by design; applications that run with a properly secured user account (think Vista UAC) do not have write access to the program's installation folder.
You can fight the system with the ConfigurationManager class. But the trivial workaround is to go into the Settings designer and change the setting's scope to User. If that causes hardships (say, the setting is relevant to every user), you should put your Options feature in a separate program so you can ask for the privilege elevation prompt. Or forego using a setting.
I wanted to share a library I've built for this. It's a tiny library, but a big improvement (IMHO) over .settings files.
The library is called Jot (GitHub). Here is an old The Code Project article I wrote about it.
Here's how you'd use it to keep track of a window's size and location:
public MainWindow()
{
InitializeComponent();
_stateTracker.Configure(this)
.IdentifyAs("MyMainWindow")
.AddProperties(nameof(Height), nameof(Width), nameof(Left), nameof(Top), nameof(WindowState))
.RegisterPersistTrigger(nameof(Closed))
.Apply();
}
The benefit compared to .settings files: There's considerably less code, and it's a lot less error-prone since you only need to mention each property once.
With a settings files you need to mention each property five times: once when you explicitly create the property and an additional four times in the code that copies the values back and forth.
Storage, serialization, etc. are completely configurable. When the target objects are created by an IoC container, you can [hook it up][] so that it applies tracking automatically to all objects it resolves, so that all you need to do to make a property persistent is slap a [Trackable] attribute on it.
It's highly configurable, and you can configure:
- when data is persisted and applied globally or for each tracked object
- how it's serialized
- where it's stored (e.g. file, database, online, isolated storage, registry)
- rules that can cancel applying/persisting data for a property
Trust me, the library is top notch!
The registry/configurationSettings/XML argument still seems very active. I've used them all, as the technology has progressed, but my favourite is based on Threed's system combined with Isolated Storage.
The following sample allows storage of an objects named properties to a file in isolated storage. Such as:
AppSettings.Save(myobject, "Prop1,Prop2", "myFile.jsn");
Properties may be recovered using:
AppSettings.Load(myobject, "myFile.jsn");
It is just a sample, not suggestive of best practices.
internal static class AppSettings
{
internal static void Save(object src, string targ, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = src.GetType();
string[] paramList = targ.Split(new char[] { ',' });
foreach (string paramName in paramList)
items.Add(paramName, type.GetProperty(paramName.Trim()).GetValue(src, null));
try
{
// GetUserStoreForApplication doesn't work - can't identify.
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Create, storage))
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write((new JavaScriptSerializer()).Serialize(items));
}
}
catch (Exception) { } // If fails - just don't use preferences
}
internal static void Load(object tar, string fileName)
{
Dictionary<string, object> items = new Dictionary<string, object>();
Type type = tar.GetType();
try
{
// GetUserStoreForApplication doesn't work - can't identify
// application unless published by ClickOnce or Silverlight
IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForAssembly();
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(fileName, FileMode.Open, storage))
using (StreamReader reader = new StreamReader(stream))
{
items = (new JavaScriptSerializer()).Deserialize<Dictionary<string, object>>(reader.ReadToEnd());
}
}
catch (Exception) { return; } // If fails - just don't use preferences.
foreach (KeyValuePair<string, object> obj in items)
{
try
{
tar.GetType().GetProperty(obj.Key).SetValue(tar, obj.Value, null);
}
catch (Exception) { }
}
}
}
A simple way is to use a configuration data object, save it as an XML file with the name of the application in the local Folder and on startup read it back.
Here is an example to store the position and size of a form.
The configuration dataobject is strongly typed and easy to use:
[Serializable()]
public class CConfigDO
{
private System.Drawing.Point m_oStartPos;
private System.Drawing.Size m_oStartSize;
public System.Drawing.Point StartPos
{
get { return m_oStartPos; }
set { m_oStartPos = value; }
}
public System.Drawing.Size StartSize
{
get { return m_oStartSize; }
set { m_oStartSize = value; }
}
}
A manager class for saving and loading:
public class CConfigMng
{
private string m_sConfigFileName = System.IO.Path.GetFileNameWithoutExtension(System.Windows.Forms.Application.ExecutablePath) + ".xml";
private CConfigDO m_oConfig = new CConfigDO();
public CConfigDO Config
{
get { return m_oConfig; }
set { m_oConfig = value; }
}
// Load configuration file
public void LoadConfig()
{
if (System.IO.File.Exists(m_sConfigFileName))
{
System.IO.StreamReader srReader = System.IO.File.OpenText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
object oData = xsSerializer.Deserialize(srReader);
m_oConfig = (CConfigDO)oData;
srReader.Close();
}
}
// Save configuration file
public void SaveConfig()
{
System.IO.StreamWriter swWriter = System.IO.File.CreateText(m_sConfigFileName);
Type tType = m_oConfig.GetType();
if (tType.IsSerializable)
{
System.Xml.Serialization.XmlSerializer xsSerializer = new System.Xml.Serialization.XmlSerializer(tType);
xsSerializer.Serialize(swWriter, m_oConfig);
swWriter.Close();
}
}
}
Now you can create an instance and use in your form's load and close events:
private CConfigMng oConfigMng = new CConfigMng();
private void Form1_Load(object sender, EventArgs e)
{
// Load configuration
oConfigMng.LoadConfig();
if (oConfigMng.Config.StartPos.X != 0 || oConfigMng.Config.StartPos.Y != 0)
{
Location = oConfigMng.Config.StartPos;
Size = oConfigMng.Config.StartSize;
}
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
// Save configuration
oConfigMng.Config.StartPos = Location;
oConfigMng.Config.StartSize = Size;
oConfigMng.SaveConfig();
}
And the produced XML file is also readable:
<?xml version="1.0" encoding="utf-8"?>
<CConfigDO xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<StartPos>
<X>70</X>
<Y>278</Y>
</StartPos>
<StartSize>
<Width>253</Width>
<Height>229</Height>
</StartSize>
</CConfigDO>
Yes, it is possible to save the configuration - but it pretty much depends on the way you choose to do it. Let me describe the technical differences so you can understand the options you have:
First, you need to distinguish, whether you want to use applicationSettings or AppSettings in your *.exe.config(aka App.config in Visual Studio) file - there are fundamental differences, being described here.
Both provide different ways of saving changes:
The AppSettings allow you to read and write directly into the config file via config.Save(ConfigurationSaveMode.Modified);, where config is defined as: config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
The applicationSettings allow to read, but if you write changes (via Properties.Settings.Default.Save();) it will be written on a per-user basis, stored in a special place (e.g. C:\Documents and Settings\USERID\Local Settings\Application Data\FIRMNAME\WindowsFormsTestApplicati_Url_tdq2oylz33rzq00sxhvxucu5edw2oghw\1.0.0.0). As Hans Passant mentioned in his answer, this is because a user usually has restricted rights to Program Files and cannot write to it without invoking the UAC prompt. A disadvantage is if you're adding configuration keys in the future you need to synchronize them with every user profile.
But there are a couple of other alternative options:
Since .NET Core (and .NET 5 and 6) a 3rd option is the appsettings.json file which uses Microsoft's configuration abstraction (and also the secrets.json file which is stored in your user profile rather than in the assemblies directories). But usually WinForms isn't using it, so I am mentioning it just for completeness. However, here are some references how to read and write the values. Alternatively you can use Newtonsoft JSON to read and write the appsettings.json file, but it is not limited to that: you can also create your own json files with that method.
As mentioned in the question, there is a 4th option: If you treat the configuration file as XML document, you can load, modify and save it by using the System.Xml.Linq.XDocument class. It is not required to use a custom XML file, you can read the existing config file; for querying elements, you can even use Linq queries. I have given an example here, check out the function GetApplicationSetting there in the answer.
A 5th option is to store settings in the registry. How you can do it is described here.
Last not least, there is a 6th option: You can store values in the environment (system environment or environment of your account). In Windows settings (the cogwheel in the Windows menu), type in "environment" in the search bar and add or edit them there. To read them, use var myValue = Environment.GetEnvironmentVariable("MyVariable");. Note that your application usually needs to be restarted to get the updated environment settings.
If you require encryption to protect your values, check out this answer. It describes how to use Microsoft's DPAPI to store values encrypted.
And if you want to support your own files, whether XML or JSON, it might be useful to know the directory of the assembly running:
var assemblyDLL = System.Reflection.Assembly.GetExecutingAssembly();
var assemblyDirectory = System.IO.Path.GetDirectoryName(assemblyDLL.Location);
You can use assemblyDirectory as base directory to store your files.
I don't like the proposed solution of using web.config or app.config. Try reading your own XML. Have a look at XML Settings Files – No more web.config.
"Does this mean that I should use a custom XML file to save configuration settings?" No, not necessarily. We use SharpConfig for such operations.
For instance, if a configuration file is like that
[General]
# a comment
SomeString = Hello World!
SomeInteger = 10 # an inline comment
We can retrieve values like this
var config = Configuration.LoadFromFile("sample.cfg");
var section = config["General"];
string someString = section["SomeString"].StringValue;
int someInteger = section["SomeInteger"].IntValue;
It is compatible with .NET 2.0 and higher. We can create configuration files on the fly and we can save it later.
Source: http://sharpconfig.net/
GitHub: https://github.com/cemdervis/SharpConfig
Other options, instead of using a custom XML file, we can use a more user friendly file format: JSON or YAML file.
If you use .NET 4.0 dynamic, this library is really easy to use
(serialize, deserialize, nested objects support and ordering output
as you wish + merging multiple settings to one) JsonConfig (usage is equivalent to ApplicationSettingsBase)
For .NET YAML configuration library... I haven't found one that is as
easy to use as JsonConfig
You can store your settings file in multiple special folders (for all users and per user) as listed here Environment.SpecialFolder Enumeration and multiple files (default read only, per role, per user, etc.)
Sample for getting path of special folder: C# getting the path of
%AppData%
If you choose to use multiple settings, you can merge those settings: For example, merging settings for default + BasicUser + AdminUser. You can use your own rules: the last one overrides the value, etc.
As far as I can tell, .NET does support persisting settings using the built-in application settings facility:
The Application Settings feature of Windows Forms makes it easy to create, store, and maintain custom application and user preferences on the client computer. With Windows Forms application settings, you can store not only application data such as database connection strings, but also user-specific data, such as user application preferences. Using Visual Studio or custom managed code, you can create new settings, read them from and write them to disk, bind them to properties on your forms, and validate settings data prior to loading and saving.
- http://msdn.microsoft.com/en-us/library/k4s6c3a0.aspx
Sometimes you want to get rid of those settings kept in the traditional web.config or app.config file. You want more fine grained control over the deployment of your settings entries and separated data design. Or the requirement is to enable adding new entries at runtime.
I can imagine two good options:
The strongly typed version and
The object oriented version.
The advantage of the strongly typed version are the strongly typed settings names and values. There is no risk of intermixing names or data types. The disadvantage is that more settings have to be coded, cannot be added at runtime.
With the object oriented version the advantage is that new settings can be added at runtime. But you do not have strongly typed names and values. Must be careful with string identifiers. Must know data type saved earlier when getting a value.
You can find the code of both fully functional implementations HERE.
public static class SettingsExtensions
{
public static bool TryGetValue<T>(this Settings settings, string key, out T value)
{
if (settings.Properties[key] != null)
{
value = (T) settings[key];
return true;
}
value = default(T);
return false;
}
public static bool ContainsKey(this Settings settings, string key)
{
return settings.Properties[key] != null;
}
public static void SetValue<T>(this Settings settings, string key, T value)
{
if (settings.Properties[key] == null)
{
var p = new SettingsProperty(key)
{
PropertyType = typeof(T),
Provider = settings.Providers["LocalFileSettingsProvider"],
SerializeAs = SettingsSerializeAs.Xml
};
p.Attributes.Add(typeof(UserScopedSettingAttribute), new UserScopedSettingAttribute());
var v = new SettingsPropertyValue(p);
settings.Properties.Add(p);
settings.Reload();
}
settings[key] = value;
settings.Save();
}
}

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