I have been using Managed DTS runtime assembly in VS2012 to control an SSIS package from a C# windows app for testing. Everything works fine.
I try to copy the code to run from a Console app (for production reasons ) and nothing works the SSIS package runs and executes with succes but nothing actually happens.
I had to reinstall VS2012 to fix another error and I am assuming I have missed something when I have reinstalled but cant see what it is
The original app still works after reinstalling VS but the new app does not connect to the SSIS package at all.
Can anybody point me in the right direction ?
Apologies guys
was quite frustrated yesterday and forgot the basic rules of posting questions
I managed very late last night to fix the problem
I had forgotton to put
in the app.config file
It now works fine ... duh (6 hrs wasted)
this is a reminder why we comment code , cause we forget things like this when we copy the code
I appreciate the answers/help
thanks
Related
I recently got a new computer, and finally got around to installing MonoGame, as I worked with it a few months back on my old computer, and primarily use Unity for my game development when not working on 2D games. Their website says they have CLI templates that work with Rider, but I figured it would be best to get it installed with Visual Studio first. Following the exact steps listed on the MonoGame website, I got everything installed that I needed, and started a project from one of the Visual Studio MonoGame templates. Upon opening the project, and everything finishing loading, I am greeted to this miserable sight. I also had an error in the console relating to MonoGame, with the error code MSB3073. From what research I did, I found that it either had to do with my username having a space in it (it clearly does not, so that was out of the picture), or it had to do with using the Visual Studio templates, and I would simply need to create the project from the CLI templates, as seen here. However, creating a new project from the CLI templates does not change anything. I have tried uninstalling and reinstalling dotnet, I have tried uninstalling and reinstalling Visual Studio. I have, of course, powered my computer off and back on multiple times. Even trying to open the project in Rider after installing the proper MonoGame packages in the program has the same exact errors. But when I zipped the project up and sent it to a friend who works with MonoGame, he was able to run the project with no issues, so clearly it has something to do with my setup.
I have also cleaned my nuget cache, cleared my project temp folders, and cleared the visual studio cache. Eventually, the Microsoft dependencies stop having issues when I simply close and open the project again, but every time I open the project in Visual Studio, I get the same error in the console, and it prevents me from running/building the project.
Hoping someone on here will know what to do with the info I've given, as I'm completely out of ideas!
So I figured it out. I'm not very experienced with the command line, but I managed to find a very nice tutorial by someone who wanted to make games with MonoGame using only the command line. In it, I was able to attempt to build the project from the CLI, and it gave me an error message unlike what was in Visual Studio. It said that MonoGame only works on a 64bit OS, but I'm on a 64bit OS. So I went to look at what version of dotnet was being used, and sure enough, it was the 32 bit version! It took a while to figure out how to uninstall it, and how to use the dotnet-core-uninstaller tool in the command line. Then all I had to do was remove the Environment Variable in the System category for the Path variable that referenced the Program Files (x86) directory of dotnet.
Hopefully if anybody else comes across this issue, they'll find this post, as none of the others seemed to fully explain how to do anything that needed to be done to fix the problem :)
Had a roam around Stack Overflow to try and find ways of solving this and am yet to come across a method that works. Have a project built in C# with an Angular front end. Recently published to a server, which works fine. However now when I try to make changes to the code locally and run in debug, the build does not pick up on any of the changes being made, I've tried restarting VS, updating VS, restarting my PC, cleaning the solution, having Configurations Manager ensure that the project is not run on old builds. Anyone know why this kind of thing is happening?
Thanks in advance!
I have a rather unpleasant problem since yesterday...
I cleared my NuGet chache because I couldn't get a NuGet-Package to work with one of my codes. But it didn't help and instead f***ed up the UWP apps I wrote before that.
I get errors for every element I have in my code like this:
In XAML it's mostly "XXX is not supported in a WIndows Universal project" and in the .cs files its a lot of "Cannot resolve symbol XXX"
How can I repair this?
I can compile and run my code just fine but I can't work with the code when everything gets detected as an error in VS and I can't see my UI while designing it...
I could really need some help here :/
Just putting this here... I had the same problem suddenly.
Updating the NuGet package for Microsoft.NETCore.UniversalWindowsPlatform fixed it for me instantly.
Ok I don't really know why that happend but I found my answer...
I tried restarting VS which didn't solve problem.
I tried restarting my PC which didn't solve problem.
I tried to build my code which didn't solve problembut no errors while building.
I tried to run my code which didn't work but app opens without a problem.
Next step confuses me a bit...
My Code is divided into 2 projects. One for all the XAML files and one for all my code files like Helpers, Converters, Collections...
I opened the NuGet-Manager in the second project and looked for possible updates to my packages. There was an update for the Fody-Package which I installed right away. Now everything seems fine again...even in the XAML project...
I don't understand why it works but it does :/
I am having issues with running code that is written in VisualStudio 2015 in MonoGame 3.5.
My two versions are compatible, from all I can see. VisualStudio has no issues running Console application codes, and also connects to Unity just fine (I can write code in VisualStudio for Unity and it runs).
I can also open up MonoGame and convert png files into xnb's to use in VisualStudio. It is only when I try to actually run the VisualStudio code and Windows tries to open MonoGame, it fails.
To better show what is happening, I created an empty project specifically by clicking "MonoGame for Windows" in VisualStudio, and called it EmptyGame. By default, running this should yield a cornflower blue screen. Instead, it shows this error message:
error message Ctrl+F5 MonoGame
I then tried to debug the completely default code (it shouldn't have any bugs as it is the default provided by VisualStudio but I did it anyway) and got this:
debugging error message VisualStudio
I have tried googling this error message and not gotten very far. Somebody had a similar error message for Duality2D (https:// forum.adamslair. net/viewtopic.php?f=4&t=732) but the answers they gave don't apply here I don't think...
I have also tried uninstalling and reinstalling both programs, making sure that I ticked VisualStudio 2015 in the MonoGame installation, and turning off my anti-virus while trying to run (Ctrl+F5) - I was desperate at this point.
Anyone got any ideas? I can't possibly be the first person to have issues trying to get VisualStudio and MonoGame to communicate, but Google has gotten me nowhere. I just found this website which had a lot of great reviews so hopefully someone here has an answer for me!
Appreciate it!
-M.
I have a friend who has made some code in visual studio. But when I run his code (after getting it with git), I get Error Code CS0433. The weird thing is another guy on our team can get the exact same code and run it just fine on his computer. Here is a screen shot of the errors:
CLICK HERE FOR A BIGGER PICTURE
What is even more weird, another friend working on a different branch also gets Error CS0433 when running his code. But I can get it and run it just fine on my computer.
I have tried a couple of things to no avail.
Rebuild the solution
Clean solution
Manually deleted bin and obj folders, then do a clean/rebuild
I looked around the web for a solution. I found some people with similar problems, but theirs are in ASP.NET and not .NET. See here and here.
I have also taken a look at the documentation at MSDN on error CS0433. But I'm a beginner find MSDN's explanations very cryptic...
Is there anyone who has an idea as to what is causing this problem and/or a solution on how I can fix it?
If you need additional information feel free to write a comment. I will supply it as fast as I can.
You have references to dotnetcore50, and system.dll. This is causing (I think) most of the problems.
Try removing all the dotnetcore50 references. Start with vanilla .NET and try and migrate to the core libraries slowly. This [blog.marcgravell.com/2015/11/… might help.