User Control Inherited From Button in WPF - c#

I was asked to create a Radio and CheckBox variation were visually similar to a button.
With this behavior:
When the button is clicked, it change to state checked, the background is changed, when clicked again the state is changed to unchecked and the background turn into the original brush.
At first my strategy was to create a user control. But since my control will be almost equal to a button, make sense to me use inheritance.
So my question is
Is possible to create a user control that inherit from button? If so, is that a good approach? How can I do it?

One possible approach is to use ToggleButton, but completely change its appearance when IsChecked become true:
<ToggleButton>
<ToggleButton.Style>
<Style TargetType="ToggleButton">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<!-- IsChecked == false template -->
</ControlTemplate>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsChecked" Value="True">
<Trigger.Setters>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<!-- IsChecked == true template -->
</ControlTemplate>
</Setter.Value>
</Setter>
</Trigger.Setters>
</Trigger>
</Style.Triggers>
</Style>
</ToggleButton.Style>
</ToggleButton>
Use 2 different templates (e.g. <TextBlock Text="On" /> and <TextBlock Text="Off" />) to see how it works.

You can use the WPF toggle button.

Related

C# WPF - Change control content when another control event occurs

I'm quite new to WPF and MVVM and I'm trying to create a custom WindowChrome with all the standard Window features. I'm struggling with the Maximize/Minimize window Button content: I want the content to change when the user double clicks the WindowChrome bar, in order to show the right icon:
When I double click the bar, the result should be:
I managed to change the content with the Button Triggers, but how can I change it when another control event occurs?
Thanks in advance for the help!
Give the Button a Style with triggers that set the content based on the value of Window.WindowState. This isn't an event. The button reflects the current state of the window.
<Style TargetType="Button">
<Style.Triggers>
<DataTrigger
Binding="{Binding WindowState, RelativeSource={RelativeSource AncestorType=Window}}"
Value="Maximized">
<Setter Property="Content">
<Setter.Value>
<!-- I don't know if you're using a Path or what -->
<Path Stroke="White" Data="..." />
</Setter.Value>
</Setter>
</DataTrigger>
<DataTrigger
Binding="{Binding WindowState, RelativeSource={RelativeSource AncestorType=Window}}"
Value="Normal">
<Setter Property="Content">
<Setter.Value>
<!-- I don't know if you're using a Path or what -->
<Path Stroke="White" Data="..." />
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
It would be wiser to set the Template of the button instead, because there’s only one copy of each of those Paths, and if you reuse the style twice, they can’t be shared.
If there's some reason why this won't work with your code, show me your code.

WPF Blur text in textbox

I want to set blur text in Textbox and PasswordBox.
When Textbox and PasswordBox is focused, that blur text will disappear and when lost focus, blur text will reappear.
Any solution?
You can use triggers to dynamically change value of a property under certain conditions. In this case you can set Effect property value to BlurEffect when the control is focused like this:
<Style x:Key="BlurEffect" TargetType="{x:Type Control}">
<Style.Triggers>
<Trigger Property="IsFocused" Value="False">
<Setter Property="Effect">
<Setter.Value>
<BlurEffect Radius="5"></BlurEffect>
</Setter.Value>
</Setter>
</Trigger>
</Style.Triggers>
</Style>
Then you apply your style to you control:
<TextBox Style="{StaticResource BlurEffect}" />
<PasswordBox Style="{StaticResource BlurEffect}" />
You can apply this style to any element derived from Control class.

C# WPF Style TreeViewItem

I made a custom resource dictionary style for a TreeViewItem, but I am having difficulties with it.
<Style x:Key="StageTreeViewItem" TargetType="{x:Type TreeViewItem}" BasedOn="{StaticResource {x:Type TreeViewItem}}">
<Setter Property="Foreground" Value="Gold"/>
<Setter Property="FontFamily" Value="ArialN"/>
<Setter Property="FontSize" Value="20"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TreeViewItem">
<Grid>
<Image Name="PrimaryButtonImage" Source="pack://application:,,,/Images/TreeViewItem/TreeViewItem_Normal.png"/>
<ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
The content/header of the TreeViewItem does not exist. I put "Stage One" as Header of the TreeViewItem, but it doesn't show up. Also, if I add multiple tree view items on another, it does not expand at all.
Another thing:
How can I remove the highlights when I select the tree view item? I want it to be transparent even when I hover over it and even when I click it. I don't want anything to happen, but I just don't know how, I tried everything.
Your provided code is not making it clear how you're setting header of TreeViewItem.
For other part of the question, you can use Triggers for events happening in WPF forms. Also have a look at this link, as you'll have to define a template for changing background color on mouse hover.
IsMouseOver Trigger not working in WPF

How to change default mouse hover behavior on dynamically generated buttons

I am a relatively new user of WPF and have run into a problem regarding dynamic Button generation and Buttons' default hover properties.
I am currently working on an application where a significant number of buttons are being generated on a Canvas in the code behind. The contents of each button are unique images referenced by an array of objects containing Uri strings. This array is populated by reading in a file containing these Uri strings, so the number and placement of buttons on this canvas vary based on which file is being read.
For the most part, the appearance of the Canvas when the application runs is what was intended, however hovering over any of the Buttons replaces the image with the default blue background for the duration that the mouse overlaps.
Here is an example of the code that I am using to generate the buttons:
exampleButton = new Button { Content = "Name", Width = 50, Height = 65, Background = new ImageBrush(new BitmapImage(new Uri(#object.UriString, UriKind.Relative))) };
exampleButton.Style = exampleStyle;
exampleCanvas.Children.Add(exampleButton);
Please understand that I have omitted pieces of code irrelevant to my question.
Here is an example of the style that was used, also in the code behind:
exampleStyle = new Style(typeof(Button));
exampleStyle.Setters.Add(new Setter(Button.ForegroundProperty, Brushes.Transparent));
exampleStyle.Setters.Add(new Setter(Button.BorderBrushProperty, Brushes.Transparent));
Together these achieve the effect I am trying to create, barring hover behavior.
So far I have tried appending ControlTemplate overrides into the style declaration but am unsure of how that translates from XAML to the C# code behind. I have also tried creating and binding button templates created in the XAML but I haven't had success in finding explanations or tutorials that apply to my situation.
Any help to accomplish this via the code behind would be greatly appreciated. Of course, if I'm doing this really unconventionally and there is a more standard way of doing things I am all ears.
EDIT:
This is the XAML I am using to declare the style that my dynamically generated buttons are using.
<Style x:Key="MySuperButtonStyle" TargetType="{x:Type Button}">
<Setter Property="OverridesDefaultStyle" Value="True" />
<Setter Property="Width" Value="50" />
<Setter Property="Height" Value="65" />
<Setter Property="Foreground" Value="Transparent" />
<Setter Property="BorderBrush" Value="Black" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="BorderBrush" Value="Black"/>
</Trigger>
</Style.Triggers>
</Style>
Using this call to assign the style in the code behind:
exampleButton.Style = (Style)FindResource("MySuperButtonStyle");
This is happening because the default Button control style has a trigger that changes the Background property of the button when the mouse hovers over it. You need to use a custom style for the button:
<Style x:Key="MySuperButtonStyle" TargetType="{x:Type Button}">
<Setter Property="OverridesDefaultStyle" Value="True" />
<Setter Property="Width" Value="50" />
<Setter Property="Height" Value="65" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border Background="{TemplateBinding Background}">
<ContentPresenter HorizontalAlignment="Center"
VerticalAlignment="Center" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Here the width and the height are set using the style, so you no longer need to set those properties in code. The control template has been changed so it consists only of a Border element with the content inside of it. There are no triggers at all, so the button won't change its appearance when clicked or hovered over.
In your code all you need to do is obtain a reference to this style then assign that to the Style property when you are creating the button.
Having said all this, in WPF you rarely need to create controls in code. Instead you should really be using the MVVM (Model-View-ViewModel) pattern and data binding. You probably shouldn't be creating styles and setters in code either.

Custom Wpf Lookless contol...Dynamically Decide Control type

How to decide the type of a custom lookless control on run time.I have to decide the controls type(ie,whether textbox or combo) on runtime(actually when some Dependency property is bound).How can i do it? Can i define where to inherit from on run time..?
You create a control that inherit from FramewrokElement (or Decorator, if you want a quick implementation and don't care about using a type for something it's not supposed to do) and create the required control as a child of your control when the dependency property is set.
You can use a Trigger that sets the ControlTemplate property of your control.
<Style TargetType={x:Type local:MyControl}>
<Style.Triggers>
<Trigger Property="MyProperty" Value="MyValue1">
<Setter Property="ControlTemplate">
<Setter.Value>
<ControlTemplate TargetType={x:Type local:MyControl}>
<!-- first template -->
</ControlTemplate
</Setter.Value>
</Setter>
</Trigger>
<Trigger Property="MyProperty" Value="MyValue2">
<Setter Property="ControlTemplate">
<Setter.Value>
<ControlTemplate TargetType={x:Type local:MyControl}>
<!-- second template -->
</ControlTemplate
</Setter.Value>
</Setter>
</Trigger>
</Style.Triggers

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