I'm trying to implement an IEqualityComparer on a sub class which will be stored as a key to a dictionary.
the following is what i have
public class SuperClass : IEqualityComparer<SuperClass> {
public virtual bool Equals(SuperClass dictKeyComparerA, SuperClass dictKeyComparerB) {
throw new NotImplementedException();
}
public virtual int GetHashCode(SuperClass dictKeyComparer) {
throw new NotImplementedException();
}
}
public class SubClass : SuperClass {
private readonly string application;
public SubClass(string application) {
this.application = application;
}
public override bool Equals(SuperClass dictKeyComparerA, SuperClass dictKeyComparerB) {
throw new NotImplementedException();
}
public override int GetHashCode(SuperClass dictKeyComparer) {
throw new NotImplementedException();
}
}
and i have the following to try to search the dictionary:
Dictionary<SubClass, List<string>> TestDict3 = new Dictionary<SubClass, List<string>>(new SubClass("random"));
var testKeyb = new SubClass("12345");
var testListb = new List<string>{"aaaaa"};
TestDict3.Add(testKeyb, testListb);
var testKey2b = new SubClass("12345");
var testKey3b = new SubClass("56973");
if(TestDict3.ContainsKey(testKey2b)) {
Console.WriteLine("found testKey2b");
}
else {
Console.WriteLine("did not found testKey2b");
}
if(TestDict3.ContainsKey(testKey3b)) {
Console.WriteLine("found testKey3b");
}
else {
Console.WriteLine("did not found testKey3b");
}
When the code is ran, it returns a not implemented exception because it is calling the super class GetHashCode function instead of the override function.
Any thoughts on the issue?
Hmmmmm, - all your functions call:
throw new NotImplementedException();
Which is why they throw a NotImplementedException...
I just tried some sensible code in the SubClass implementations and it works.
public override bool Equals(SuperClass dictKeyComparerA, SuperClass dictKeyComparerB)
{
var a = dictKeyComparerA as SubClass;
var b = dictKeyComparerB as SubClass;
return a.application == b.application;
}
public override int GetHashCode(SuperClass dictKeyComparer)
{
return application.GetHashCode();
}
Related
I have a public method ValidateWords inside FooService.To test the ValidateWord method, I created IAppSettingWrapper and AppSettingWrapper which returns the Instance of AppSettings.
Inside the test method, I want to substitute NotAllowedWords using NSubstitute. However, it throws an object reference exception. Is there any way for substitution? If it's not possible, how can I refactor my static instance?
public sealed class AppSettings
{
private static object _lockObject = new object();
private static volatile AppSettings? _instance;
private static DateTime _cacheTime;
private Settings[] _settings;
public AppSettings()
{
try
{
_settings = GetSettings();
}
catch { }
}
public static AppSettings Instance
{
get
{
lock (_lockObject)
{
if (_instance == null)
{
_instance = new AppSettings();
}
}
return _instance;
}
}
public List<string> NotAllowedWords
{
get
{
return new List<string>() {
"index",
"change"
};
}
}
public T GetValues<T>(string key,T defaultValue)
{
T result = defaultValue;
var settings = _settings.Where(i => i.Key == key).FirstOrDefault();
result = (T)Convert.ChangeType(settings.Value, typeof(T));
return result;
}
private Settings[]? GetSettings()
{
//gets data from web services
return base.Channel.GetSettings();
}
}
public class Settings
{
public string Key { get; set; }
public string Value { get; set; }
}
public interface IAppSettingsWrapper
{
public AppSettings Instance();
}
public class AppSettingsWrapper : IAppSettingsWrapper
{
public AppSettings Instance()
{
return AppSettings.Instance;
}
}
[TestClass]
public class FooServiceTest{
private IAppSettingsWrapper _appSettingsWrapper;
[TestInitialize]
public void TestInitialize(IAppSettingsWrapper appSettingsWrapper)
{
_appSettingsWrapper = Substitute.For<IAppSettingsWrapper>();
}
private FooService CreateFooService()
{
return new FooService(_appSettingsWrapper);
}
[TestMethod]
public void Throw_Exception_When_Given_Word_Not_Allowed() {
var service = this.CreateFooService();
_appSettingsWrapper.Instance().NotAllowedWords.Returns(new List<string> { "index" });
var word = "index";
Exception ex = Assert.ThrowsException<Exception>(() => service.ValidateWords(word));
Assert.AreEqual("this word is not allowed", ex.Message);
}
}
public class FooService
{
private IAppSettingsWrapper _appSettingsWrapper;
public FooService(IAppSettingsWrapper appSettingsWrapper)
{
_appSettingsWrapper = appSettingsWrapper;
}
public void ValidateWords(string word)
{
if (_appSettingsWrapper.Instance().NotAllowedWords.Contains(word))
{
throw new Exception("this word is not allowed");
}
}
}
The AppSettings.NotAllowedWords property is not substitutable due to it not being virtual and the class being sealed. If you add NSubstitute.Analyzers to your test project it will help you find these cases. (The How NSubstitute Works documentation outlines why this is the case.)
One option is to make AppSettings implement an IAppSettings interface and inject that into FooService (rather than the wrapper). Then you can use a substitute for tests, and AppSettings.Instance for your real code.
In the below code snippet, I am trying to mock the response of a protected method and test the response of the public method which calls the protected method. The protected method calls an external API, hence I would like to mock the response in order to test the public method which calls the protected method.
The problem arises when I try to inject the dependency on the class which is used by the public method. It always goes to the default constructor ignoring the dependency objects I pass. Please let me know where I am missing the change.
Note: I have added the default constructor just to understand the flow. I will not have it in the real implementation.
Test Method
[Fact]
public void Test()
{
using (var mock = AutoMock.GetLoose())
{
Depdency1 depdency1 = new Depdency1();
Depdency2 depdency2 = new Depdency2();
var parm1 = new NamedParameter("dependency1", depdency1);
var parm2 = new NamedParameter("dependency2", depdency2);
//Mock the protected method
mock.Mock<SystemUnderTest>(parm1, parm2)
.Protected()
.Setup<bool>("IsOrderValid", "TestOrder")
.Returns(true);
var sut = mock.Create<SystemUnderTest>();
sut.ProcessOrder("Test");
}
}
Main class
public class SystemUnderTest : ISystemUnderTest
{
private readonly IDependency1 _dependency1;
private readonly IDependency2 _dependency2;
public SystemUnderTest()
{
}
public SystemUnderTest(IDependency1 dependency1, IDependency2 dependency2)
{
_dependency1 = dependency1;
_dependency2 = dependency2;
}
public bool ProcessOrder(string OrderID)
{
//Businss logic using dependency1
if (IsOrderValid(OrderID))
{
if (_dependency1 == null)
{
throw new AggregateException("Depdency1 is null");
}
//Businss logic
return true;
}
else
{
if (_dependency1 == null)
{
throw new AggregateException("Depdency1 is null");
}
//Businss logic
return false;
}
}
protected virtual bool IsOrderValid(string OrderID)
{
//Business logic using dependency2
if (_dependency2 == null)
{
throw new AggregateException("Depdency2 is null");
}
return true; //False based on logic
}
}
public interface IDependency1
{
void Method1();
}
public interface IDependency2
{
void Method2();
}
public class Depdency1 : IDependency1
{
private int _property1;
public void Method1()
{
throw new NotImplementedException();
}
}
public class Depdency2 : IDependency2
{
private int _property2;
public void Method2()
{
throw new NotImplementedException();
}
}
The following design is simply a template to show my problem.
public interface IHero
{
string Name { get; }
int Level { get; }
}
public interface IWarlock : IHero
{
string MagicType { get; }
}
public interface IKnight : IHero
{
string CommandHierarchy { get; }
}
public class Warlock : IWarlock, IHero
{
string IWarlock.MagicType { get { throw new NotImplementedException(); } }
string IHero.Name { get { throw new NotImplementedException(); } }
int IHero.Level { get { throw new NotImplementedException(); } }
public Warlock(string name, int level, string magicType)
{
}
}
public class Knight : IKnight, IHero
{
string IKnight.CommandHierarchy { get { throw new NotImplementedException(); } }
string IHero.Name { get { throw new NotImplementedException(); } }
int IHero.Level { get { throw new NotImplementedException(); } }
public Knight(string name, int level, string commandHierarchy)
{
}
}
public class NullHero : IHero
{
public string Name { get { return string.Empty } }
public int Level { get { return -1; } }
}
class Program
{
static void Main(string[] args)
{
}
//Increments the hero's level.
static IHero LevelUp(IHero hero)
{
if (hero is IWarlock)
return new Warlock(hero.Name, hero.Level + 1, (hero as IWarlock).MagicType);
else if (hero is IKnight)
return new Knight(hero.Name, hero.Level + 1, (hero as IKnight).CommandHierarchy);
else
return new NullHero();
}
}
The problem is that next time I add a new hero, I would have to add another if statement in the LevelUp function and this becomes messy.
I know I can use Activator.CreateInstance to create a new instance however there are two problems, 1. all objects are immutable. 2. number and type of parameters in the constructor.
Could anyone please suggest a solution to this problem?
EDIT:
Yes, everyone in the comments section is correct. I can add LevelUp as a definition in the IHero interface.
Maybe I chose the wrong concept to convey my problem but let's assume that I wanted to handle LevelUp outside as shown in the template. Is there a way to tackle my only problem which is to create a new instance of type IHero without having to do type checking?
Since your objects are immutable and you want to keep your level up logic in the specific classes for each hero you would be best to add the LevelUp method to the IHero interface.
public interface IHero
{
string Name { get; }
int Level { get; }
IHero LevelUp();
}
And in your specific hero classes you would implement the LevelUp method like so.
public IHero LevelUp()
{
return new Warlock(this.Name, this.Level + 1, this.MagicType);
}
And you can keep your static leveup function for backwards compatibility, but you should refactor it away.
static IHero LevelUp(IHero hero)
{
return hero.LevelUp();
}
I have say 3 classes, Animal, Cat & Dog.
// calling code
var x = new Animal("Rex"); // would like this to return a dog type
var x = new Animal("Mittens"); // would like this to return a cat type
if(x.GetType() == typeof(Dog))
{
x.Bark();
}
else
{
x.Meow();
}
class Animal
{
public Animal(string name)
{
// check against some list of dog names ... find rex
// return Animal of type Dog.
// if not...
// check against some list of cat names ... find mittens
// return Animal of type Cat.
}
}
Is this possible somehow? If not is there something similar I can do?
What you are looking for is either a 'virtual constructor' (not possibe in C#) or the Factory pattern.
class Animal
{
// Factory method
public static Animal Create(string name)
{
Animal animal = null;
... // some logic based on 'name'
animal = new Zebra();
return animal;
}
}
The Factory method can also be placed in another (Factory) class. That gives better decoupling etc.
No. Basically the right fix is to use a static method which can create an instance of the right type:
var x = Animal.ForName("Rex");
var x = Animal.ForName("Mittens");
...
public abstract class Animal
{
public static Animal ForName(string name)
{
if (dogNames.Contains(name))
{
return new Dog(name);
}
else
{
return new Cat(name);
}
}
}
Or this could be an instance method in an AnimalFactory type (or whatever). That would be a more extensible approach - the factory could implement an interface, for example, and could be injected into the class which needed to create the instances. It really depends on the context though - sometimes that approach is overkill.
Basically, a new Foo(...) call always creates an instance of exactly Foo. Whereas a static method declared with a return type of Foo can return a reference to any type which is compatible with Foo.
No I dont think it is possible in the way that you want.
You could create a static class that has a method that returns an animal based on a name e.g.
static Animal CreateAnimal(string name)
{
if(catList.Contains(name))
return new Cat(name");
else if(dogList.Contains(name))
return new Dog(name);
return null;
}
The other answers show that you need to use a factory pattern but I wanted to give you a more "practical" example of how you would do it. I did exactly what you where doing, however I was working with the EPL2 printer language. When I saw X I needed to create a instance of class Rectangle, when I saw A I needed to create a instance of class Text.
(I wrote this a long time ago so I am sure some of the things I did could be improved upon).
public partial class Epl2CommandFactory
{
#region Singelton pattern
private static volatile Epl2CommandFactory m_instance;
private static object m_syncRoot = new object();
public static Epl2CommandFactory Instance
{
get
{
if (m_instance == null)
{
lock (m_syncRoot)
{
if (m_instance == null)
{
m_instance = new Epl2CommandFactory();
}
}
}
return m_instance;
}
}
#endregion
#region Constructor
private Epl2CommandFactory()
{
m_generalCommands = new Dictionary<string, Type>();
Initialize();
}
#endregion
#region Variables
private Dictionary<string, Type> m_generalCommands;
private Assembly m_asm;
#endregion
#region Helpers
private void Initialize()
{
Assembly asm = Assembly.GetAssembly(GetType());
Type[] allTypes = asm.GetTypes();
foreach (Type type in allTypes)
{
// Only scan classes that are not abstract
if (type.IsClass && !type.IsAbstract)
{
// If a class implements the IEpl2FactoryProduct interface,
// which allows retrieval of the product class key...
Type iEpl2FactoryProduct = type.GetInterface("IEpl2GeneralFactoryProduct");
if (iEpl2FactoryProduct != null)
{
// Create a temporary instance of that class...
object inst = asm.CreateInstance(type.FullName);
if (inst != null)
{
// And generate the product classes key
IEpl2GeneralFactoryProduct keyDesc = (IEpl2GeneralFactoryProduct)inst;
string key = keyDesc.GetFactoryKey();
m_generalCommands.Add(key, type);
inst = null;
}
}
}
}
m_asm = asm;
}
#endregion
#region Methods
public IEpl2Command CreateEpl2Command(string command)
{
if (command == null)
throw new NullReferenceException("Invalid command supplied, must be " +
"non-null.");
Type type;
if (!m_generalCommands.TryGetValue(command.Substring(0, 2), out type))
m_generalCommands.TryGetValue(command.Substring(0, 1), out type);
if (type != default(Type))
{
object inst = m_asm.CreateInstance(type.FullName, true,
BindingFlags.CreateInstance,
null, null, null, null);
if (inst == null)
throw new NullReferenceException("Null product instance. " +
"Unable to create necessary product class.");
IEpl2Command prod = (IEpl2Command)inst;
prod.CommandString = command;
return prod;
}
else
{
return null;
}
}
#endregion
}
The way the code works is I use the singleton pattern to create a factory class so people can call var command = Epl2CommandFactory.Instance.CreateEpl2Command("..."); passing in the EPL2 command string and it returns a instance of the class that represents that specific class.
During initialization I use reflection to find classes that support the IEpl2GeneralFactoryProduct interface, if the class supports the interface the factory stores the one or two letter code representing the printer command in a dictionary of types.
When you try to create the command the factory looks up the printer command in the dictionary and creates the correct class, it then passes the full command string on to that class for further processing.
Here is a copy of a command class and it's parents if you wanted to see it
Rectangle:
[XmlInclude(typeof(Rectangle))]
public abstract partial class Epl2CommandBase { }
/// <summary>
/// Use this command to draw a box shape.
/// </summary>
public class Rectangle : DrawableItemBase, IEpl2GeneralFactoryProduct
{
#region Constructors
public Rectangle() : base() { }
public Rectangle(Point startingLocation, int horozontalEndPosition, int verticalEndPosition)
: base(startingLocation)
{
HorizontalEndPosition = horozontalEndPosition;
VerticalEndPosition = verticalEndPosition;
}
public Rectangle(int x, int y, int lineThickness, int horozontalEndPosition, int verticalEndPosition)
: base(x, y)
{
LineThickness = lineThickness;
HorizontalEndPosition = horozontalEndPosition;
VerticalEndPosition = verticalEndPosition;
}
#endregion
#region Properties
[XmlIgnore]
public int LineThickness { get; set; }
[XmlIgnore]
public int HorizontalEndPosition {get; set;}
[XmlIgnore]
public int VerticalEndPosition { get; set; }
public override string CommandString
{
get
{
return String.Format("X{0},{1},{2},{3},{4}", X, Y, LineThickness, HorizontalEndPosition, VerticalEndPosition);
}
set
{
GenerateCommandFromText(value);
}
}
#endregion
#region Helpers
private void GenerateCommandFromText(string command)
{
if (!command.StartsWith(GetFactoryKey()))
throw new ArgumentException("Command must begin with " + GetFactoryKey());
string[] commands = command.Substring(1).Split(',');
this.X = int.Parse(commands[0]);
this.Y = int.Parse(commands[1]);
this.LineThickness = int.Parse(commands[2]);
this.HorizontalEndPosition = int.Parse(commands[3]);
this.VerticalEndPosition = int.Parse(commands[4]);
}
#endregion
#region Members
public override void Paint(Graphics g, Image buffer)
{
using (Pen p = new Pen(Color.Black, LineThickness))
{
g.DrawRectangle(p, new System.Drawing.Rectangle(X, Y, HorizontalEndPosition - X, VerticalEndPosition - Y));
}
}
public string GetFactoryKey()
{
return "X";
}
#endregion
}
DrawableItemBase:
public abstract class DrawableItemBase : Epl2CommandBase, IDrawableCommand
{
protected DrawableItemBase()
{
Location = new Point();
}
protected DrawableItemBase(Point location)
{
Location = location;
}
protected DrawableItemBase(int x, int y)
{
Location = new Point();
X = x;
Y = y;
}
private Point _Location;
[XmlIgnore]
public virtual Point Location
{
get { return _Location; }
set { _Location = value; }
}
[XmlIgnore]
public int X
{
get { return _Location.X; }
set { _Location.X = value; }
}
[XmlIgnore]
public int Y
{
get { return _Location.Y; }
set { _Location.Y = value; }
}
abstract public void Paint(Graphics g, Image buffer);
}
Epl2CommandBase:
public abstract partial class Epl2CommandBase : IEpl2Command
{
protected Epl2CommandBase() { }
public virtual byte[] GenerateByteCommand()
{
return Encoding.ASCII.GetBytes(CommandString + '\n');
}
public abstract string CommandString { get; set; }
}
Various Interfaces:
public interface IEpl2GeneralFactoryProduct
{
string GetFactoryKey();
}
public interface IEpl2Command
{
string CommandString { get; set; }
}
public interface IDrawableCommand : IEpl2Command
{
void Paint(System.Drawing.Graphics g, System.Drawing.Image buffer);
}
there have been quite some posts about this, all trying to serialize a Func delegate.
But could someone think of an alternative, when the use of the delegate is always clear?
We have a generic create command, which takes a delegate as paramater in the constructor. This delegate will create the Item for the create command:
public class CreateCommand<T> : Command
{
public T Item;
protected Func<T> Constructor;
public ClientCreateCommand(Func<T> constructor)
{
Constructor = constructor;
}
public override void Execute()
{
Item = Constructor();
}
}
The command is used like this:
var c = new CreateCommand<MyType>( () => Factory.CreateMyType(param1, param2, ...) );
History.Insert(c);
Then the History serializes the command and sends it to the server. ofc the delegate can't be serialized as is and we get an exception.
Now could someone think of a very simple Constructor class that can be serialized and does the same job than the lambda expresseion? Means it takes a list of paramters and returns an instance of type T, that we then can write somethink like this:
var constructor = new Constructor<MyType>(param1, param2, ...);
var c = new CreateCommand<MyType>(constructor);
History.Insert(c);
How would the Constructor class look like? Thanks for any ideas!
EDIT(2): I've provided a couple of complete example implementations. They are categorized below as "Implementation 1" and "Implementation 2".
Your delegate is essentially a factory. You could define a factory interface and create a class that implements that interface for your Item class. Below is an example:
public interface IFactory<T>
{
T Create();
}
[Serializable]
public class ExampleItemFactory : IFactory<T>
{
public int Param1 { get; set; }
public string Param2 { get; set; }
#region IFactory<T> Members
public Item Create()
{
return new Item(this.Param1, this.Param2);
}
#endregion
}
public class CreateCommand<T> : Command
{
public T Item;
protected IFactory<T> _ItemFactory;
public CreateCommand(IFactory<T> factory)
{
_ItemFactory = factory;
}
public override void Execute()
{
Item = _ItemFactory.Create();
}
}
You would utilize this code in the following manner:
IFactory<Item> itemFactory = new ExampleItemFactory { Param1 = 5, Param2 = "Example!" };
CreateCommand<Item> command = new CreateCommand<Item>(itemFactory);
command.Execute();
EDIT(1): The specific implementations of IFactory<T> that your application needs will be up to you. You could create specific factory classes for each class that you need, or you could create some kind of factory that dynamically creates an instance using, for example, the Activator.CreateInstance function or perhaps using some kind of Inversion of Control framework such as Spring or StructureMap.
Below is a complete example implementation that uses two factory implementations. One implementation can create any type given an array of arguments using that type's constructor with matching parameters. Another implementation creates any type that has been registered with my "Factory" class.
The Debug.Assert statements ensure that everything is behaving as intended. I ran this application without error.
Implementation 1
[Serializable]
public abstract class Command
{
public abstract void Execute();
}
public class Factory
{
static Dictionary<Type, Func<object[], object>> _DelegateCache = new Dictionary<Type, Func<object[], object>>();
public static void Register<T>(Func<object[], object> #delegate)
{
_DelegateCache[typeof(T)] = #delegate;
}
public static T CreateMyType<T>(params object[] args)
{
return (T)_DelegateCache[typeof(T)](args);
}
}
public interface IFactory<T>
{
T Create();
}
[Serializable]
public class CreateCommand<T> : Command
{
public T Item { get; protected set; }
protected IFactory<T> _ItemFactory;
public CreateCommand(IFactory<T> itemFactory)
{
this._ItemFactory = itemFactory;
}
public override void Execute()
{
this.Item = this._ItemFactory.Create();
}
}
// This class is a base class that represents a factory capable of creating an instance using a dynamic set of arguments.
[Serializable]
public abstract class DynamicFactory<T> : IFactory<T>
{
public object[] Args { get; protected set; }
public DynamicFactory(params object[] args)
{
this.Args = args;
}
public DynamicFactory(int numberOfArgs)
{
if (numberOfArgs < 0)
throw new ArgumentOutOfRangeException("numberOfArgs", "The numberOfArgs parameter must be greater than or equal to zero.");
this.Args = new object[numberOfArgs];
}
#region IFactory<T> Members
public abstract T Create();
#endregion
}
// This implementation uses the Activator.CreateInstance function to create an instance
[Serializable]
public class DynamicConstructorFactory<T> : DynamicFactory<T>
{
public DynamicConstructorFactory(params object[] args) : base(args) { }
public DynamicConstructorFactory(int numberOfArgs) : base(numberOfArgs) { }
public override T Create()
{
return (T)Activator.CreateInstance(typeof(T), this.Args);
}
}
// This implementation uses the Factory.CreateMyType function to create an instance
[Serializable]
public class MyTypeFactory<T> : DynamicFactory<T>
{
public MyTypeFactory(params object[] args) : base(args) { }
public MyTypeFactory(int numberOfArgs) : base(numberOfArgs) { }
public override T Create()
{
return Factory.CreateMyType<T>(this.Args);
}
}
[Serializable]
class DefaultConstructorExample
{
public DefaultConstructorExample()
{
}
}
[Serializable]
class NoDefaultConstructorExample
{
public NoDefaultConstructorExample(int a, string b, float c)
{
}
}
[Serializable]
class PrivateConstructorExample
{
private int _A;
private string _B;
private float _C;
private PrivateConstructorExample()
{
}
public static void Register()
{
// register a delegate with the Factory class that will construct an instance of this class using an array of arguments
Factory.Register<PrivateConstructorExample>((args) =>
{
if (args == null || args.Length != 3)
throw new ArgumentException("Expected 3 arguments.", "args");
if (!(args[0] is int))
throw new ArgumentException("First argument must be of type System.Int32.", "args[0]");
if (!(args[1] is string))
throw new ArgumentException("Second argument must be of type System.String.", "args[1]");
if (!(args[2] is float))
throw new ArgumentException("Third argument must be of type System.Single.", "args[2]");
var instance = new PrivateConstructorExample();
instance._A = (int)args[0];
instance._B = (string)args[1];
instance._C = (float)args[2];
return instance;
});
}
}
class Program
{
static void Main(string[] args)
{
var factory1 = new DynamicConstructorFactory<DefaultConstructorExample>(null);
var command1 = new CreateCommand<DefaultConstructorExample>(factory1);
var factory2 = new DynamicConstructorFactory<NoDefaultConstructorExample>(3);
factory2.Args[0] = 5;
factory2.Args[1] = "ABC";
factory2.Args[2] = 7.1f;
var command2 = new CreateCommand<NoDefaultConstructorExample>(factory2);
PrivateConstructorExample.Register(); // register this class so that it can be created by the Factory.CreateMyType function
var factory3 = new MyTypeFactory<PrivateConstructorExample>(3);
factory3.Args[0] = 5;
factory3.Args[1] = "ABC";
factory3.Args[2] = 7.1f;
var command3 = new CreateCommand<PrivateConstructorExample>(factory3);
VerifySerializability<DefaultConstructorExample>(command1);
VerifySerializability<NoDefaultConstructorExample>(command2);
VerifySerializability<PrivateConstructorExample>(command3);
}
static void VerifySerializability<T>(CreateCommand<T> originalCommand)
{
var serializer = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
using (var stream = new System.IO.MemoryStream())
{
System.Diagnostics.Debug.Assert(originalCommand.Item == null); // assert that originalCommand does not yet have a value for Item
serializer.Serialize(stream, originalCommand); // serialize the originalCommand object
stream.Seek(0, System.IO.SeekOrigin.Begin); // reset the stream position to the beginning for deserialization
// deserialize
var deserializedCommand = serializer.Deserialize(stream) as CreateCommand<T>;
System.Diagnostics.Debug.Assert(deserializedCommand.Item == null); // assert that deserializedCommand still does not have a value for Item
deserializedCommand.Execute();
System.Diagnostics.Debug.Assert(deserializedCommand.Item != null); // assert that deserializedCommand now has a value for Item
}
}
}
EDIT(2): After re-reading the question, I think I got a better idea of what the asker was really trying to get at. Essentially, we still want to take advantage of the flexibility offered by lambda expressions / anonymous delegates, but avoid the serialization issues.
Below is another example implementation that utilizes a Factory<T> class to store delegates used to return instances of type T.
Implementation 2
[Serializable]
public abstract class Command
{
public abstract void Execute();
}
[Serializable]
public abstract class CreateCommand<T> : Command
{
public T Item { get; protected set; }
}
public class Factory<T>
{
private static readonly object _SyncLock = new object();
private static Func<T> _CreateFunc;
private static Dictionary<string, Func<T>> _CreateFuncDictionary;
/// <summary>
/// Registers a default Create Func delegate for type <typeparamref name="T"/>.
/// </summary>
public static void Register(Func<T> createFunc)
{
lock (_SyncLock)
{
_CreateFunc = createFunc;
}
}
public static T Create()
{
lock (_SyncLock)
{
if(_CreateFunc == null)
throw new InvalidOperationException(string.Format("A [{0}] delegate must be registered as the default delegate for type [{1}]..", typeof(Func<T>).FullName, typeof(T).FullName));
return _CreateFunc();
}
}
/// <summary>
/// Registers a Create Func delegate for type <typeparamref name="T"/> using the given key.
/// </summary>
/// <param name="key"></param>
/// <param name="createFunc"></param>
public static void Register(string key, Func<T> createFunc)
{
lock (_SyncLock)
{
if (_CreateFuncDictionary == null)
_CreateFuncDictionary = new Dictionary<string, Func<T>>();
_CreateFuncDictionary[key] = createFunc;
}
}
public static T Create(string key)
{
lock (_SyncLock)
{
Func<T> createFunc;
if (_CreateFuncDictionary != null && _CreateFuncDictionary.TryGetValue(key, out createFunc))
return createFunc();
else
throw new InvalidOperationException(string.Format("A [{0}] delegate must be registered with the given key \"{1}\".", typeof(Func<T>).FullName, key));
}
}
}
[Serializable]
public class CreateCommandWithDefaultDelegate<T> : CreateCommand<T>
{
public override void Execute()
{
this.Item = Factory<T>.Create();
}
}
[Serializable]
public class CreateCommandWithKeyedDelegate<T> : CreateCommand<T>
{
public string CreateKey { get; set; }
public CreateCommandWithKeyedDelegate(string createKey)
{
this.CreateKey = createKey;
}
public override void Execute()
{
this.Item = Factory<T>.Create(this.CreateKey);
}
}
[Serializable]
class DefaultConstructorExample
{
public DefaultConstructorExample()
{
}
}
[Serializable]
class NoDefaultConstructorExample
{
public NoDefaultConstructorExample(int a, string b, float c)
{
}
}
[Serializable]
class PublicPropertiesExample
{
public int A { get; set; }
public string B { get; set; }
public float C { get; set; }
}
class Program
{
static void Main(string[] args)
{
// register delegates for each type
Factory<DefaultConstructorExample>.Register(() => new DefaultConstructorExample());
Factory<NoDefaultConstructorExample>.Register(() => new NoDefaultConstructorExample(5, "ABC", 7.1f));
Factory<PublicPropertiesExample>.Register(() => new PublicPropertiesExample() { A = 5, B = "ABC", C = 7.1f });
// create commands
var command1 = new CreateCommandWithDefaultDelegate<DefaultConstructorExample>();
var command2 = new CreateCommandWithDefaultDelegate<DefaultConstructorExample>();
var command3 = new CreateCommandWithDefaultDelegate<DefaultConstructorExample>();
// verify that each command can be serialized/deserialized and that the creation logic works
VerifySerializability<DefaultConstructorExample>(command1);
VerifySerializability<DefaultConstructorExample>(command2);
VerifySerializability<DefaultConstructorExample>(command3);
// register additional delegates for each type, distinguished by key
Factory<DefaultConstructorExample>.Register("CreateCommand", () => new DefaultConstructorExample());
Factory<NoDefaultConstructorExample>.Register("CreateCommand", () => new NoDefaultConstructorExample(5, "ABC", 7.1f));
Factory<PublicPropertiesExample>.Register("CreateCommand", () => new PublicPropertiesExample() { A = 5, B = "ABC", C = 7.1f });
// create commands, passing in the create key to the constructor
var command4 = new CreateCommandWithKeyedDelegate<DefaultConstructorExample>("CreateCommand");
var command5 = new CreateCommandWithKeyedDelegate<DefaultConstructorExample>("CreateCommand");
var command6 = new CreateCommandWithKeyedDelegate<DefaultConstructorExample>("CreateCommand");
// verify that each command can be serialized/deserialized and that the creation logic works
VerifySerializability<DefaultConstructorExample>(command4);
VerifySerializability<DefaultConstructorExample>(command5);
VerifySerializability<DefaultConstructorExample>(command6);
}
static void VerifySerializability<T>(CreateCommand<T> originalCommand)
{
var serializer = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
using (var stream = new System.IO.MemoryStream())
{
System.Diagnostics.Debug.Assert(originalCommand.Item == null); // assert that originalCommand does not yet have a value for Item
serializer.Serialize(stream, originalCommand); // serialize the originalCommand object
stream.Seek(0, System.IO.SeekOrigin.Begin); // reset the stream position to the beginning for deserialization
// deserialize
var deserializedCommand = serializer.Deserialize(stream) as CreateCommand<T>;
System.Diagnostics.Debug.Assert(deserializedCommand.Item == null); // assert that deserializedCommand still does not have a value for Item
deserializedCommand.Execute();
System.Diagnostics.Debug.Assert(deserializedCommand.Item != null); // assert that deserializedCommand now has a value for Item
}
}
}