Xamarin Studio On Mac - Open SLN and Create Install File - c#

I am trying to make an installer file for mac for my application, and I can't find a way to do this. I am using Xamarin STudio and mono (not monomac), classic windows forms.
So here is what I did:
a)I created in Visual Studio on Windows a hello world app, with a simple window and a button
b)I installed Xamarin Studio in my VMWare mac os X image
c)I open the SLN from windows PC with xamarin studio
Everything is good. The solution opens, if I press run it runs on Mac using mono.
Now my problem. How do I compile and make the setup for Mac Os X so I can distribute my file (not in the store)?
I tried with right click on solution->tools->create package . But i Have no option to make a mac os x file. How can I do that?
***EDIT
I managed to compile and run the software on mac. I use the following code:
export PATH=/Library/Frameworks/Mono.framework/Commands:$PATH
export AS="as -arch i386"
export CC="cc -arch i386 -lobjc -liconv -framework Foundation"
# Build: --static
mkbundle "/VOLUMES/C/Proiecte/TestMono3/TestMono3/bin/Release/TestMono3.exe" --deps -o hello3
When I open hello3, it opens a terminal. Can this be avoided?
Also, if I don't use --static in mkbundle, can I still distribute the software without the user needing to install mono?
Thanks!

Do the following:
Switch your Project to the Release configuration from the Debug one.
In the Build menu, select Archive for Publishing.
The project will be built, archived and displayed in the Archive Explorer.
Select the desired version of the app and click the Sign and Distribute button.
From the Sign and Distribute dialog box, select Mac Installer Package and click the Next button.
Fill in the required Provisioning profile signing information. Note: You will have to have an developer account with Apple to correctly sign an installer, even for apps NOT released on the Mac App Store.
Continue with the rest of the prompts from the Sign and Distribute dialog box to create the installer.
I would suggest reading over the Publishing to the App Store guide as the steps are basically the same for a self-released installer package.

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