Media Player Playlist Class - c#

I'm trying to code a playlist class for my media player I'm working on. I want to store the file name location and a display name for a list box. The class code i have is:
class Playlist
{
private string filename;
private string displayname;
public Playlist(string strfilename, string strdisplayname)
{
this.filename = strfilename;
this.displayname = strdisplayname;
}
public string FileName
{
get
{
return this.filename;
}
set
{
this.filename = value;
}
}
public string DisplayName
{
get
{
return this.displayname;
}
set
{
this.displayname = value;
}
}
}
Inside the form i have two buttons. One to add a file and another to get the file name location of it.
private void button_Click(object sender, RoutedEventArgs e)
{
Playlist playlistdata = new Playlist(#"c:\filenametest","displayname");
lstMain.Items.Add(playlistdata.DisplayName);
}
This one works fine. Now when i went to try to get info from the class from another button I'm having issues figuring out what to do. I want to try to do something like this but not sure how to go about it. Any help would be much appreciated.
private void button1_Click(object sender, RoutedEventArgs e)
{
Playlist playlistdata = lstMain.SelectedItem;
MessageBox.Show(playlistdata.FileName);
}

Try to implement the ToString() method from Playlist
class Playlist
{
...
public string ToString()
{
return this.DisplayName;
}
...
}
Instead of adding the DisplayName you can now add the Playlist object to the list:
private void button_Click(object sender, RoutedEventArgs e)
{
Playlist playlistdata = new Playlist(#"c:\filenametest","displayname");
lstMain.Items.Add(playlistdata);
}
Now you can access the data:
private void button1_Click(object sender, RoutedEventArgs e)
{
Playlist playlistdata = (Playlist)lstMain.SelectedItem;
MessageBox.Show(playlistdata.FileName);
}

Related

Struggling to add to ListBox

So I'm making this small program for my assignment at university and I'm finding it hard to add to my list in my form. Here is my code:
public partial class WorkOutBeam : Form
{
Check checkLib;
public BindingList<ListBox> list;
public WorkOutBeam()
{
InitializeComponent();
}
public void StartForm(object sender, EventArgs e)
{
list = new BindingList<ListBox>();
listBox1.DataSource = list;
}
private void NewForce_Click(object sender, EventArgs e)
{
NewForceName forceItem = new NewForceName();
forceItem.Show();
}
public void AddToForceList(string name)
{
list.Items.Add(name);
}
}
NewForceName class below:
public partial class NewForceName : Form
{
public WorkOutBeam workOutBeam;
public NewForceName()
{
InitializeComponent();
}
private void OkButton_Click(object sender, EventArgs e)
{
if (NewForceNames.Text != "")
{
ReferToLibs();
workOutBeam.AddToForceList(NewForceNames.Text);
Close();
}
}
private void ReferToLibs()
{
workOutBeam = new WorkOutBeam();
}
private void NewForceName_Load(object sender, EventArgs e)
{
}
}
So I say to my program, "give me a new force." When it does, it initializes a new form of "NewForceName." I type into a text box and click 'Ok', this starts a public method shown below:
The list is a binding list which refers to the listBox as a data source. However the program tells me that the Items part is inaccessible due to its protection but I don't know how to add it as public. I tried looking in the properties of my listBox but to no avail.
Give this a shot:
public partial class WorkOutBeam : Form
{
Check checkLib;
// public BindingList<ListBox> list; // get rid of this for now
public WorkOutBeam()
{
InitializeComponent();
}
/*public void StartForm(object sender, EventArgs e)
{
list = new BindingList<ListBox>();
listBox1.DataSource = list;
}*/
private void NewForce_Click(object sender, EventArgs e)
{
NewForceName forceItem = new NewForceName(this); // pass a reference to this
// instance of WorkoutBeam
forceItem.Show();
}
public void AddToForceList(string name)
{
// we should do some more things here, but let's keep it simple for now
listBox1.Items.Add(name);
}
}
And
public partial class NewForceName : Form
{
public WorkOutBeam workOutBeam;
public NewForceName( WorkoutBeam beam ) // we take a WorkoutBeam instance as CTOR param!
{
InitializeComponent();
workoutBeam = beam;
}
private void OkButton_Click(object sender, EventArgs e)
{
if (!string.IsNullOrEmpty(NewForceNames.Text))
{
workOutBeam.AddToForceList(NewForceNames.Text);
Close();
}
}
// DO NOT create new WorkoutBeams every time. Use the original.
/*private void ReferToLibs()
{
workOutBeam = new WorkOutBeam();
}*/
}
Disclaimer: I did not address each and every problem in this code. This is just enough so that it should "work" as intended.

Populate class from textbox C#

I am trying to fill the class with data and use this data anywhere else on the program, where I will need it.
I created this class:
public class id
{
private string name; // field
public string Name // property
{
get { return name; } // get method
set { name = value; } // set method
}
}
And in form_name I tried to fill the class this way:
private void Button_Click(object sender, RoutedEventArgs e)
{
id IDOBJE = new id();
{
IDOBJE.Name = txtshenimi.Text;
}
this.Close();
}
But I don't get any results. Could someone help me to clarify this?
What I have tried:
And in another form I tried to retrieve data like this:
private void Button_Click_1(object sender, RoutedEventArgs e)
{
id idobje = new id();
txtrez.Text = idobje.Name;
}
You can use some global area to store and access a common variable.
For example, create a class as a central repository.
public static class Globals {
public object myObj;
}
Then assign your created object to this one on first form.
private void Button_Click(object sender, RoutedEventArgs e)
{
id IDOBJE = new id();
{
IDOBJE.Name = txtshenimi.Text;
}
Globals.myObj = IDOBJE;
this.Close();
}
Access that on your second form this way.
private void Button_Click_1(object sender, RoutedEventArgs e)
{
id idobje = (id)Globals.myObj;
txtrez.Text = idobje.Name;
}

Why after linking to Form the data doesn't transfer from Form2 to Form1

I am trying to do a big coding project however I hit a wall.
I need to show the name and score once the data has been entered in.
I tried using youtube tutorials, classes for the code. But no such luck.
Any help would be great!
form1:
private void bNew_Click(object sender, EventArgs e)
{
score link = new score();
link.Show();
SudentBox.Items.Clear();
}
form2:
public object StudentBox { get; private set; }
private void bCancel_Click(object sender, EventArgs e)
{
this.Close();
try
{
string name = txtName.Text;
int score = Convert.ToInt32(txtScore.Text);
txtStoreScores.Text += score.ToString() + " ";
}
catch (Exception x)
{
MessageBox.Show("Please enter a number");
}
}
private void bClearScores_Click(object sender, EventArgs e)
{
txtName.Text = "";
txtScore.Text = "";
txtStoreScores.Text = "";
}
Examples of what the forms should look like with the final result.
If I'm correct, you are trying to code a form of DialogBox.
Say, you want to get a name from the dialog (e.g. from a TextBox in Form2), you can have a model like this (in Form2 of course).
public string Name
{
//where myTextBox is the design name of your textbox
get => myTextBox.Text;
set => myTextBox.Text=value;
}
Simple Ok Button
public void OkBtnClick(object sender, EventArgs e)
{
this.Close();
}
Now, you need to actually get this info to display in your Form1. That is easy.
Just like you have started above:
private void bNew_Click(object sender, EventArgs e)
{
score link = new score();
link.ShowDialog();
//Note that you won't be able to access form1.
SudentBox.Items.Clear();
//You can now get the name
string _nameResult=link.Name;
NameTextbox.Text=_nameResult;
}
I hope this gets you started!
You do this by using the property.
Add public static property on Form 2 and set the values of the text to the property respectively and then access them on the Form 1.
On Form 2 in the Ok button click event do this
public static string Name { get; set; }
public static string Scores { get; set; }
private void bOk_Click(object sender, EventArgs e)
{
Name = txtName.Text;
Scores = txtStoreScores.TextBox;
}
Then in the Form 1 OnLoad event access those properties and display them in the TextBox
private Form1_Load (object sender, EventArgs e)
{
StudentBox.Items.Add(string.Format("{0} {1}", Form2.Name, Form2.Scores);
}

Exchanging/Passing Values between C# forms

I have a problem with my code. Its working fine and there is no error but a logical one i think so. I have used a method PassValue(int id) to get value from another from. I have tested it and the forms are exchanging the values correctly but the problem comes when I use the value which i have received from other form as a "textbox.text" or a "label.text"
Here is my code:
namespace MyProgram
{
public partial class UserProfile : Form
{
public string empidstr;
public UserProfile()
{
InitializeComponent();
}
public void PassValue(int id)
{
string idstring = Convert.ToString(id);
// empidlabel.Text = idstring;
empidstr = idstring;
}
private void button2_Click(object sender, EventArgs e)
{
empidlabel.Text = empidstr;
}
private void UserProfile_Load(object sender, EventArgs e)
{
}
}}

using a listbox to display items from a class

My program compiles and to me it makes sense.
I want to know how to get 'name' to list in my listbox.
I'm trying to use an array of classes so I can add salesmen. A new class will be created every time a person is to be added.
This way the name is a way of calling all the data in that class.
When I execute the program everything looks like its doing what it's suppose to do but it just lists 'form1' in the list box when i press the list names button
This is what i mean:
Where am I going wrong?
SalesmanClass
namespace WindowsFormsApplication1
{
class SalesmanClass
{
private string name;
public string cNum;
public string Email;
public string address;
public string gArea;
public int tSales;
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
Form 1
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
Form2 w2;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
if (w2 == null)
{
w2 = new Form2();
w2.Show();
}
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
Object names;
names = Name;
listBox1.Items.Add(Name);
}
}
}
Form 2
//form2
namespace WindowsFormsApplication1
public partial class Form2 : Form
{
SalesmanClass[] salesman = new SalesmanClass[] { };
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
if (textBox1.Text.Trim().Length != 0)
{
for (int i = 0; i > salesman.Length; i++)
{
if (salesman[i] == null)
{
salesman[i].Name = textBox1.Text;
break;
}
}
this.Close();
}
else
{
MessageBox.Show("Please Input a Name");
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
In this method:
private void button2_Click(object sender, EventArgs e)
{
Object names;
names = Name; // <--- Using this.Name, i.e. Form.Name, NOT SalesmanClass.Name
listBox1.Items.Add(Name);
}
You have accidentally used the Name property of the Form itself (which naturally is "form1").
You need to have a SalesmanClass object at this point, and use the Name property of that instead.
You don't currently have a list of salesmen in your Form1, so you will need to add one and use that.
Also, if you have a list or array of SalesmanClass objects, you should create a List<string> from them and use that to initialise the listbox, something like:
SalesmanClass[] salesmen = new SalesmanClass[] {};
// ...
List<string> names = new List<string>();
foreach (var salesman in salesmen)
names.Add(salesman.Name);
listBox1.Items.AddRange(names);
You can do this using Linq too, but I don't want to confuse you by introducing that into the mix!
In your button2_Click, you have :
names = Name;
What does this Name belong to ? I suspect it belongs to Form1, that's why it's been displaying "form1". If that's the case, you just need to get your SalesmanClass object and get the Name from it.

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