Pluck a chunk out of Dictionary<string, int> [duplicate] - c#

This question already has answers here:
Create batches in LINQ
(21 answers)
Closed 3 years ago.
I am developing a C# program which has an "IEnumerable users" that stores the ids of 4 million users. I need to loop through the IEnumerable and extract a batch 1000 ids each time to perform some operations in another method.
How do I extract 1000 ids at a time from start of the IEnumerable, do some thing else, then fetch the next batch of 1000 and so on?
Is this possible?

You can use MoreLINQ's Batch operator (available from NuGet):
foreach(IEnumerable<User> batch in users.Batch(1000))
// use batch
If simple usage of library is not an option, you can reuse implementation:
public static IEnumerable<IEnumerable<T>> Batch<T>(
this IEnumerable<T> source, int size)
{
T[] bucket = null;
var count = 0;
foreach (var item in source)
{
if (bucket == null)
bucket = new T[size];
bucket[count++] = item;
if (count != size)
continue;
yield return bucket.Select(x => x);
bucket = null;
count = 0;
}
// Return the last bucket with all remaining elements
if (bucket != null && count > 0)
{
Array.Resize(ref bucket, count);
yield return bucket.Select(x => x);
}
}
BTW for performance you can simply return bucket without calling Select(x => x). Select is optimized for arrays, but selector delegate still would be invoked on each item. So, in your case it's better to use
yield return bucket;

Sounds like you need to use Skip and Take methods of your object. Example:
users.Skip(1000).Take(1000)
this would skip the first 1000 and take the next 1000. You'd just need to increase the amount skipped with each call
You could use an integer variable with the parameter for Skip and you can adjust how much is skipped. You can then call it in a method.
public IEnumerable<user> GetBatch(int pageNumber)
{
return users.Skip(pageNumber * 1000).Take(1000);
}

The easiest way to do this is probably just to use the GroupBy method in LINQ:
var batches = myEnumerable
.Select((x, i) => new { x, i })
.GroupBy(p => (p.i / 1000), (p, i) => p.x);
But for a more sophisticated solution, see this blog post on how to create your own extension method to do this. Duplicated here for posterity:
public static IEnumerable<IEnumerable<T>> Batch<T>(this IEnumerable<T> collection, int batchSize)
{
List<T> nextbatch = new List<T>(batchSize);
foreach (T item in collection)
{
nextbatch.Add(item);
if (nextbatch.Count == batchSize)
{
yield return nextbatch;
nextbatch = new List<T>();
// or nextbatch.Clear(); but see Servy's comment below
}
}
if (nextbatch.Count > 0)
yield return nextbatch;
}

How about
int batchsize = 5;
List<string> colection = new List<string> { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12"};
for (int x = 0; x < Math.Ceiling((decimal)colection.Count / batchsize); x++)
{
var t = colection.Skip(x * batchsize).Take(batchsize);
}

try using this:
public static IEnumerable<IEnumerable<TSource>> Batch<TSource>(
this IEnumerable<TSource> source,
int batchSize)
{
var batch = new List<TSource>();
foreach (var item in source)
{
batch.Add(item);
if (batch.Count == batchSize)
{
yield return batch;
batch = new List<TSource>();
}
}
if (batch.Any()) yield return batch;
}
and to use above function:
foreach (var list in Users.Batch(1000))
{
}

You can achieve that using Take and Skip Enumerable extension method. For more information on usage checkout linq 101

Something like this would work:
List<MyClass> batch = new List<MyClass>();
foreach (MyClass item in items)
{
batch.Add(item);
if (batch.Count == 1000)
{
// Perform operation on batch
batch.Clear();
}
}
// Process last batch
if (batch.Any())
{
// Perform operation on batch
}
And you could generalize this into a generic method, like this:
static void PerformBatchedOperation<T>(IEnumerable<T> items,
Action<IEnumerable<T>> operation,
int batchSize)
{
List<T> batch = new List<T>();
foreach (T item in items)
{
batch.Add(item);
if (batch.Count == batchSize)
{
operation(batch);
batch.Clear();
}
}
// Process last batch
if (batch.Any())
{
operation(batch);
}
}

You can use Take operator linq
Link : http://msdn.microsoft.com/fr-fr/library/vstudio/bb503062.aspx

In a streaming context, where the enumerator might get blocked in the middle of the batch, simply because the value is not yet produced (yield) it is useful to have a timeout method so that the last batch is produced after a given time. I used this for example for tailing a cursor in MongoDB. It's a little bit complicated, because the enumeration has to be done in another thread.
public static IEnumerable<List<T>> TimedBatch<T>(this IEnumerable<T> collection, double timeoutMilliseconds, long maxItems)
{
object _lock = new object();
List<T> batch = new List<T>();
AutoResetEvent yieldEventTriggered = new AutoResetEvent(false);
AutoResetEvent yieldEventFinished = new AutoResetEvent(false);
bool yieldEventTriggering = false;
var task = Task.Run(delegate
{
foreach (T item in collection)
{
lock (_lock)
{
batch.Add(item);
if (batch.Count == maxItems)
{
yieldEventTriggering = true;
yieldEventTriggered.Set();
}
}
if (yieldEventTriggering)
{
yieldEventFinished.WaitOne(); //wait for the yield to finish, and batch to be cleaned
yieldEventTriggering = false;
}
}
});
while (!task.IsCompleted)
{
//Wait for the event to be triggered, or the timeout to finish
yieldEventTriggered.WaitOne(TimeSpan.FromMilliseconds(timeoutMilliseconds));
lock (_lock)
{
if (batch.Count > 0) //yield return only if the batch accumulated something
{
yield return batch;
batch.Clear();
yieldEventFinished.Set();
}
}
}
task.Wait();
}

Related

How to check an IEnumerable for multiple conditions with a single enumeration without buffering?

I have a very long sequence of data is the form of IEnumerable, and I would like to check it for a number of conditions. Each condition returns a value of true or false, and I want to know if all conditions are true. My problem is that I can not afford to materialize the IEnumerable by calling ToList, because it is simply too long (> 10,000,000,000 elements). Neither I can afford to enumerate the sequence multiple times, one for each condition, because each time I will get a different sequence. I am searching for an efficient way to perform this check, using the existing LINQ functionality if possible.
Clarification: I am asking for a general solution, not for a solution of the specific example problem that is presented bellow.
Here is a dummy version of my sequence:
static IEnumerable<int> GetLongSequence()
{
var random = new Random();
for (long i = 0; i < 10_000_000_000; i++) yield return random.Next(0, 100_000_000);
}
And here is an example of the conditions that the sequence must satisfy:
var source = GetLongSequence();
var result = source.Any(n => n % 28_413_803 == 0)
&& source.All(n => n < 99_999_999)
&& source.Average(n => n) > 50_000_001;
Unfortunately this approach invokes three times the GetLongSequence, so it doesn't satisfy the requirements of the problem.
I tried to write a Linqy extension method of the above, hoping that this could give me some ideas:
public static bool AllConditions<TSource>(this IEnumerable<TSource> source,
params Func<IEnumerable<TSource>, bool>[] conditions)
{
foreach (var condition in conditions)
{
if (!condition(source)) return false;
}
return true;
}
This is how I intend to use it:
var result = source.AllConditions
(
s => s.Any(n => n % 28_413_803 == 0),
s => s.All(n => n < 99_999_999),
s => s.Average(n => n) > 50_000_001,
// more conditions...
);
Unfortunately this offers no improvement. The GetLongSequence is again invoked three times.
After hitting my head against the wall for an hour, without making any progress, I figured out a possible solution. I could run each condition in a separate thread, and synchronize their access to a single shared enumerator of the sequence. So I ended up with this monstrosity:
public static bool AllConditions<TSource>(this IEnumerable<TSource> source,
params Func<IEnumerable<TSource>, bool>[] conditions)
{
var locker = new object();
var enumerator = source.GetEnumerator();
var barrier = new Barrier(conditions.Length);
long index = -1;
bool finished = false;
IEnumerable<TSource> OneByOne()
{
try
{
while (true)
{
TSource current;
lock (locker)
{
if (finished) break;
if (barrier.CurrentPhaseNumber > index)
{
index = barrier.CurrentPhaseNumber;
finished = !enumerator.MoveNext();
if (finished)
{
enumerator.Dispose(); break;
}
}
current = enumerator.Current;
}
yield return current;
barrier.SignalAndWait();
}
}
finally
{
barrier.RemoveParticipant();
}
}
var results = new ConcurrentQueue<bool>();
var threads = conditions.Select(condition => new Thread(() =>
{
var result = condition(OneByOne());
results.Enqueue(result);
})
{ IsBackground = true }).ToArray();
foreach (var thread in threads) thread.Start();
foreach (var thread in threads) thread.Join();
return results.All(r => r);
}
For the synchronization a used a Barrier. This solution actually works way better than I thought. It can process almost 1,000,000 elements per second in my machine. It is not fast enough though, since it needs almost 3 hours to process the full sequence of 10,000,000,000 elements. And I can't wait for the result for longer than 5 minutes. Any ideas about how I could run these conditions efficiently in a single thread?
If you need to ensure that the sequence is enumerated only once, conditions operating on the whole sequence are not useful.
One possibility that comes to my mind is to have an interface which is called for each element of the sequence and implement this interface in different ways for your specific conditions:
bool Example()
{
var source = GetLongSequence();
var conditions = new List<IEvaluate<int>>
{
new Any<int>(n => n % 28_413_803 == 0),
new All<int>(n => n < 99_999_999),
new Average(d => d > 50_000_001)
};
foreach (var item in source)
{
foreach (var condition in conditions)
{
condition.Evaluate(item);
}
}
return conditions.All(c => c.Result);
}
static IEnumerable<int> GetLongSequence()
{
var random = new Random();
for (long i = 0; i < 10_000_000_000; i++) yield return random.Next(0, 100_000_000);
}
interface IEvaluate<T>
{
void Evaluate(T item);
bool Result { get; }
}
class Any<T> : IEvaluate<T>
{
private bool _result;
private readonly Func<T, bool> _predicate;
public Any(Func<T, bool> predicate)
{
_predicate = predicate;
_result = false;
}
public void Evaluate(T item)
{
if (_predicate(item))
{
_result = true;
}
}
public bool Result => _result;
}
class All<T> : IEvaluate<T>
{
private bool _result;
private readonly Func<T, bool> _predicate;
public All(Func<T, bool> predicate)
{
_predicate = predicate;
_result = true;
}
public void Evaluate(T item)
{
if (!_predicate(item))
{
_result = false;
}
}
public bool Result => _result;
}
class Average : IEvaluate<int>
{
private long _sum;
private int _count;
Func<double, bool> _evaluate;
public Average(Func<double, bool> evaluate)
{
}
public void Evaluate(int item)
{
_sum += item;
_count++;
}
public bool Result => _evaluate((double)_sum / _count);
}
If all you want is check for these three conditions on a single thread in only one enumeration, I wouldn't use LINQ and manually aggregate the checks:
bool anyVerified = false;
bool allVerified = true;
double averageSoFar = 0;
foreach (int n in GetLongSequence()) {
anyVerified = anyVerified || n % 28_413_803 == 0;
allVerified = allVerified && n < 99_999_999;
averageSoFar += n / 10_000_000_000;
// Early out conditions here...
}
return anyVerified && allVerified && averageSoFar > 50_000_001;
This could be made more generic if you plan to do these checks often but it looks like it satisfies all your requirements.
Can I also suggest you another method based on the Enumerable.Aggregate LINQ extension method.
public static class Parsing {
public static bool ParseOnceAndCheck(this IEnumerable<int> collection, Func<int, bool> all, Func<int, bool> any, Func<double, bool> average) {
// Aggregate the two boolean results, the sum of all values and the count of values...
(bool allVerified, bool anyVerified, int sum, int count) = collection.Aggregate(
ValueTuple.Create(true, false, 0, 0),
(tuple, item) => ValueTuple.Create(tuple.Item1 && all(item), tuple.Item2 || any(item), tuple.Item3 + item, tuple.Item4 + 1)
);
// ... and summarizes the result
return allVerified && anyVerified && average(sum / count);
}
}
You could call this extension method in a very similar way than you would usual LINQ methods but there would be only one enumeration of your sequence:
IEnumerable<int> sequence = GetLongSequence();
bool result = sequence.ParseOnceAndCheck(
all: n => n < 99_999_999,
any: n => n % 28_413_803 == 0,
average: a => a > 50_000_001
);
I found a single-threaded solution that uses the Reactive Extensions library. On the one hand it's an excellent solution regarding features and ease of use, since all methods that are available in LINQ for IEnumerable are also available in RX for IObservable. On the other hand it is a bit disappointing regarding performance, as it is as slow as my wacky multi-threaded solution that is presented inside my question.
Update: I discarded the previous two implementations (one using the method Replay, the other using the method Publish) with a new one that uses the class Subject. This class is a low-level combination of an IObservable and IObserver. I am posting to it the items of the source IEnumerable, which are then propagated to all the IObservable<bool>'s provided by the caller. The performance is now decent, only 40% slower than Klaus Gütter's excellent solution. Also I can now break from the loop early if a condition (like All) can be determined to be false before the end of the enumeration.
public static bool AllConditions<TSource>(this IEnumerable<TSource> source,
params Func<IObservable<TSource>, IObservable<bool>>[] conditions)
{
var subject = new Subject<TSource>();
var result = true;
foreach (var condition in conditions)
{
condition(subject).SingleAsync().Subscribe(onNext: value =>
{
if (value) return;
result = false;
});
}
foreach (var item in source)
{
if (!result) break;
subject.OnNext(item);
}
return result;
}
Usage example:
var result = source.AllConditions
(
o => o.Any(n => n % 28_413_803 == 0),
o => o.All(n => n < 99_999_999),
o => o.Average(n => n).Select(v => v > 50_000_001)
);
Each condition should return an IObservable containing a single boolean value. This is not enforcible by the RX API, so I used the System.Reactive.Linq.SingleAsync method to enforce it at runtime (by throwing an exception if a result doesn't comply to this contract).

Don't take last record in linq C# [duplicate]

This question already has answers here:
How to take all but the last element in a sequence using LINQ?
(22 answers)
Drop the last item with LINQ [duplicate]
(3 answers)
Closed 3 years ago.
We all know that Skip() can omit records that are not needed at the start of a collection.
But is there a way to Skip() records at the end of a collection?
How do you not take the last record in a collection?
Or do you have to do it via Take()
ie, the below code,
var collection = MyCollection
var listCount = collection.Count();
var takeList = collection.Take(listCount - 1);
Is this the only way exclude the last record in a collection?
With enumerator you can efficiently delay yielding by one enumeration.
public static IEnumerable<T> WithoutLast<T>(this IEnumerable<T> source)
{
using (IEnumerator<T> e = source.GetEnumerator())
{
if (e.MoveNext() == false) yield break;
var current = e.Current;
while (e.MoveNext())
{
yield return current;
current = e.Current;
}
}
}
Usage
var items = new int[] {};
items.WithoutLast(); // returns empty
var items = new int[] { 1 };
items.WithoutLast(); // returns empty
var items = new int[] { 1, 2 };
items.WithoutLast(); // returns { 1 }
var items = new int[] { 1, 2, 3 };
items.WithoutLast(); // returns { 1, 2 }
A slightly different version of Henrik Hansen's answer:
static public IEnumerable<TSource> SkipLast<TSource>(
this IEnumerable<TSource> source, int count)
{
if (count < 0) count = 0;
var queue = new Queue<TSource>(count + 1);
foreach (TSource item in source)
{
queue.Enqueue(item);
if (queue.Count > count) yield return queue.Dequeue();
}
}
What about this:
static public IEnumerable<T> SkipLast<T>(this IEnumerable<T> data, int count)
{
if (data == null || count < 0) yield break;
Queue<T> queue = new Queue<T>(data.Take(count));
foreach (T item in data.Skip(count))
{
queue.Enqueue(item);
yield return queue.Dequeue();
}
}
Update
With help from some reviews an optimized version building on the same idea could be:
static public IEnumerable<T> SkipLast<T>(this IEnumerable<T> data, int count)
{
if (data == null) throw new ArgumentNullException(nameof(data));
if (count <= 0) return data;
if (data is ICollection<T> collection)
return collection.Take(collection.Count - count);
IEnumerable<T> Skipper()
{
using (var enumer = data.GetEnumerator())
{
T[] queue = new T[count];
int index = 0;
while (index < count && enumer.MoveNext())
queue[index++] = enumer.Current;
index = -1;
while (enumer.MoveNext())
{
index = (index + 1) % count;
yield return queue[index];
queue[index] = enumer.Current;
}
}
}
return Skipper();
}
One way would be:
var result = l.Reverse().Skip(1);
And if needed another Reverse to get them back in the original order.

Lambda for List within a List [duplicate]

Is there any way I can separate a List<SomeObject> into several separate lists of SomeObject, using the item index as the delimiter of each split?
Let me exemplify:
I have a List<SomeObject> and I need a List<List<SomeObject>> or List<SomeObject>[], so that each of these resulting lists will contain a group of 3 items of the original list (sequentially).
eg.:
Original List: [a, g, e, w, p, s, q, f, x, y, i, m, c]
Resulting lists: [a, g, e], [w, p, s], [q, f, x], [y, i, m], [c]
I'd also need the resulting lists size to be a parameter of this function.
Try the following code.
public static List<List<T>> Split<T>(IList<T> source)
{
return source
.Select((x, i) => new { Index = i, Value = x })
.GroupBy(x => x.Index / 3)
.Select(x => x.Select(v => v.Value).ToList())
.ToList();
}
The idea is to first group the elements by indexes. Dividing by three has the effect of grouping them into groups of 3. Then convert each group to a list and the IEnumerable of List to a List of Lists
I just wrote this, and I think it's a little more elegant than the other proposed solutions:
/// <summary>
/// Break a list of items into chunks of a specific size
/// </summary>
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source, int chunksize)
{
while (source.Any())
{
yield return source.Take(chunksize);
source = source.Skip(chunksize);
}
}
In general the approach suggested by CaseyB works fine, in fact if you are passing in a List<T> it is hard to fault it, perhaps I would change it to:
public static IEnumerable<IEnumerable<T>> ChunkTrivialBetter<T>(this IEnumerable<T> source, int chunksize)
{
var pos = 0;
while (source.Skip(pos).Any())
{
yield return source.Skip(pos).Take(chunksize);
pos += chunksize;
}
}
Which will avoid massive call chains. Nonetheless, this approach has a general flaw. It materializes two enumerations per chunk, to highlight the issue try running:
foreach (var item in Enumerable.Range(1, int.MaxValue).Chunk(8).Skip(100000).First())
{
Console.WriteLine(item);
}
// wait forever
To overcome this we can try Cameron's approach, which passes the above test in flying colors as it only walks the enumeration once.
Trouble is that it has a different flaw, it materializes every item in each chunk, the trouble with that approach is that you run high on memory.
To illustrate that try running:
foreach (var item in Enumerable.Range(1, int.MaxValue)
.Select(x => x + new string('x', 100000))
.Clump(10000).Skip(100).First())
{
Console.Write('.');
}
// OutOfMemoryException
Finally, any implementation should be able to handle out of order iteration of chunks, for example:
Enumerable.Range(1,3).Chunk(2).Reverse().ToArray()
// should return [3],[1,2]
Many highly optimal solutions like my first revision of this answer failed there. The same issue can be seen in casperOne's optimized answer.
To address all these issues you can use the following:
namespace ChunkedEnumerator
{
public static class Extensions
{
class ChunkedEnumerable<T> : IEnumerable<T>
{
class ChildEnumerator : IEnumerator<T>
{
ChunkedEnumerable<T> parent;
int position;
bool done = false;
T current;
public ChildEnumerator(ChunkedEnumerable<T> parent)
{
this.parent = parent;
position = -1;
parent.wrapper.AddRef();
}
public T Current
{
get
{
if (position == -1 || done)
{
throw new InvalidOperationException();
}
return current;
}
}
public void Dispose()
{
if (!done)
{
done = true;
parent.wrapper.RemoveRef();
}
}
object System.Collections.IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
position++;
if (position + 1 > parent.chunkSize)
{
done = true;
}
if (!done)
{
done = !parent.wrapper.Get(position + parent.start, out current);
}
return !done;
}
public void Reset()
{
// per http://msdn.microsoft.com/en-us/library/system.collections.ienumerator.reset.aspx
throw new NotSupportedException();
}
}
EnumeratorWrapper<T> wrapper;
int chunkSize;
int start;
public ChunkedEnumerable(EnumeratorWrapper<T> wrapper, int chunkSize, int start)
{
this.wrapper = wrapper;
this.chunkSize = chunkSize;
this.start = start;
}
public IEnumerator<T> GetEnumerator()
{
return new ChildEnumerator(this);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
class EnumeratorWrapper<T>
{
public EnumeratorWrapper (IEnumerable<T> source)
{
SourceEumerable = source;
}
IEnumerable<T> SourceEumerable {get; set;}
Enumeration currentEnumeration;
class Enumeration
{
public IEnumerator<T> Source { get; set; }
public int Position { get; set; }
public bool AtEnd { get; set; }
}
public bool Get(int pos, out T item)
{
if (currentEnumeration != null && currentEnumeration.Position > pos)
{
currentEnumeration.Source.Dispose();
currentEnumeration = null;
}
if (currentEnumeration == null)
{
currentEnumeration = new Enumeration { Position = -1, Source = SourceEumerable.GetEnumerator(), AtEnd = false };
}
item = default(T);
if (currentEnumeration.AtEnd)
{
return false;
}
while(currentEnumeration.Position < pos)
{
currentEnumeration.AtEnd = !currentEnumeration.Source.MoveNext();
currentEnumeration.Position++;
if (currentEnumeration.AtEnd)
{
return false;
}
}
item = currentEnumeration.Source.Current;
return true;
}
int refs = 0;
// needed for dispose semantics
public void AddRef()
{
refs++;
}
public void RemoveRef()
{
refs--;
if (refs == 0 && currentEnumeration != null)
{
var copy = currentEnumeration;
currentEnumeration = null;
copy.Source.Dispose();
}
}
}
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source, int chunksize)
{
if (chunksize < 1) throw new InvalidOperationException();
var wrapper = new EnumeratorWrapper<T>(source);
int currentPos = 0;
T ignore;
try
{
wrapper.AddRef();
while (wrapper.Get(currentPos, out ignore))
{
yield return new ChunkedEnumerable<T>(wrapper, chunksize, currentPos);
currentPos += chunksize;
}
}
finally
{
wrapper.RemoveRef();
}
}
}
class Program
{
static void Main(string[] args)
{
int i = 10;
foreach (var group in Enumerable.Range(1, int.MaxValue).Skip(10000000).Chunk(3))
{
foreach (var n in group)
{
Console.Write(n);
Console.Write(" ");
}
Console.WriteLine();
if (i-- == 0) break;
}
var stuffs = Enumerable.Range(1, 10).Chunk(2).ToArray();
foreach (var idx in new [] {3,2,1})
{
Console.Write("idx " + idx + " ");
foreach (var n in stuffs[idx])
{
Console.Write(n);
Console.Write(" ");
}
Console.WriteLine();
}
/*
10000001 10000002 10000003
10000004 10000005 10000006
10000007 10000008 10000009
10000010 10000011 10000012
10000013 10000014 10000015
10000016 10000017 10000018
10000019 10000020 10000021
10000022 10000023 10000024
10000025 10000026 10000027
10000028 10000029 10000030
10000031 10000032 10000033
idx 3 7 8
idx 2 5 6
idx 1 3 4
*/
Console.ReadKey();
}
}
}
There is also a round of optimisations you could introduce for out-of-order iteration of chunks, which is out of scope here.
As to which method you should choose? It totally depends on the problem you are trying to solve. If you are not concerned with the first flaw the simple answer is incredibly appealing.
Note as with most methods, this is not safe for multi threading, stuff can get weird if you wish to make it thread safe you would need to amend EnumeratorWrapper.
You could use a number of queries that use Take and Skip, but that would add too many iterations on the original list, I believe.
Rather, I think you should create an iterator of your own, like so:
public static IEnumerable<IEnumerable<T>> GetEnumerableOfEnumerables<T>(
IEnumerable<T> enumerable, int groupSize)
{
// The list to return.
List<T> list = new List<T>(groupSize);
// Cycle through all of the items.
foreach (T item in enumerable)
{
// Add the item.
list.Add(item);
// If the list has the number of elements, return that.
if (list.Count == groupSize)
{
// Return the list.
yield return list;
// Set the list to a new list.
list = new List<T>(groupSize);
}
}
// Return the remainder if there is any,
if (list.Count != 0)
{
// Return the list.
yield return list;
}
}
You can then call this and it is LINQ enabled so you can perform other operations on the resulting sequences.
In light of Sam's answer, I felt there was an easier way to do this without:
Iterating through the list again (which I didn't do originally)
Materializing the items in groups before releasing the chunk (for large chunks of items, there would be memory issues)
All of the code that Sam posted
That said, here's another pass, which I've codified in an extension method to IEnumerable<T> called Chunk:
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source,
int chunkSize)
{
// Validate parameters.
if (source == null) throw new ArgumentNullException(nameof(source));
if (chunkSize <= 0) throw new ArgumentOutOfRangeException(nameof(chunkSize),
"The chunkSize parameter must be a positive value.");
// Call the internal implementation.
return source.ChunkInternal(chunkSize);
}
Nothing surprising up there, just basic error checking.
Moving on to ChunkInternal:
private static IEnumerable<IEnumerable<T>> ChunkInternal<T>(
this IEnumerable<T> source, int chunkSize)
{
// Validate parameters.
Debug.Assert(source != null);
Debug.Assert(chunkSize > 0);
// Get the enumerator. Dispose of when done.
using (IEnumerator<T> enumerator = source.GetEnumerator())
do
{
// Move to the next element. If there's nothing left
// then get out.
if (!enumerator.MoveNext()) yield break;
// Return the chunked sequence.
yield return ChunkSequence(enumerator, chunkSize);
} while (true);
}
Basically, it gets the IEnumerator<T> and manually iterates through each item. It checks to see if there any items currently to be enumerated. After each chunk is enumerated through, if there aren't any items left, it breaks out.
Once it detects there are items in the sequence, it delegates the responsibility for the inner IEnumerable<T> implementation to ChunkSequence:
private static IEnumerable<T> ChunkSequence<T>(IEnumerator<T> enumerator,
int chunkSize)
{
// Validate parameters.
Debug.Assert(enumerator != null);
Debug.Assert(chunkSize > 0);
// The count.
int count = 0;
// There is at least one item. Yield and then continue.
do
{
// Yield the item.
yield return enumerator.Current;
} while (++count < chunkSize && enumerator.MoveNext());
}
Since MoveNext was already called on the IEnumerator<T> passed to ChunkSequence, it yields the item returned by Current and then increments the count, making sure never to return more than chunkSize items and moving to the next item in the sequence after every iteration (but short-circuited if the number of items yielded exceeds the chunk size).
If there are no items left, then the InternalChunk method will make another pass in the outer loop, but when MoveNext is called a second time, it will still return false, as per the documentation (emphasis mine):
If MoveNext passes the end of the collection, the enumerator is
positioned after the last element in the collection and MoveNext
returns false. When the enumerator is at this position, subsequent
calls to MoveNext also return false until Reset is called.
At this point, the loop will break, and the sequence of sequences will terminate.
This is a simple test:
static void Main()
{
string s = "agewpsqfxyimc";
int count = 0;
// Group by three.
foreach (IEnumerable<char> g in s.Chunk(3))
{
// Print out the group.
Console.Write("Group: {0} - ", ++count);
// Print the items.
foreach (char c in g)
{
// Print the item.
Console.Write(c + ", ");
}
// Finish the line.
Console.WriteLine();
}
}
Output:
Group: 1 - a, g, e,
Group: 2 - w, p, s,
Group: 3 - q, f, x,
Group: 4 - y, i, m,
Group: 5 - c,
An important note, this will not work if you don't drain the entire child sequence or break at any point in the parent sequence. This is an important caveat, but if your use case is that you will consume every element of the sequence of sequences, then this will work for you.
Additionally, it will do strange things if you play with the order, just as Sam's did at one point.
Ok, here's my take on it:
completely lazy: works on infinite enumerables
no intermediate copying/buffering
O(n) execution time
works also when inner sequences are only partially consumed
public static IEnumerable<IEnumerable<T>> Chunks<T>(this IEnumerable<T> enumerable,
int chunkSize)
{
if (chunkSize < 1) throw new ArgumentException("chunkSize must be positive");
using (var e = enumerable.GetEnumerator())
while (e.MoveNext())
{
var remaining = chunkSize; // elements remaining in the current chunk
var innerMoveNext = new Func<bool>(() => --remaining > 0 && e.MoveNext());
yield return e.GetChunk(innerMoveNext);
while (innerMoveNext()) {/* discard elements skipped by inner iterator */}
}
}
private static IEnumerable<T> GetChunk<T>(this IEnumerator<T> e,
Func<bool> innerMoveNext)
{
do yield return e.Current;
while (innerMoveNext());
}
Example Usage
var src = new [] {1, 2, 3, 4, 5, 6};
var c3 = src.Chunks(3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = src.Chunks(4); // {{1, 2, 3, 4}, {5, 6}};
var sum = c3.Select(c => c.Sum()); // {6, 15}
var count = c3.Count(); // 2
var take2 = c3.Select(c => c.Take(2)); // {{1, 2}, {4, 5}}
Explanations
The code works by nesting two yield based iterators.
The outer iterator must keep track of how many elements have been effectively consumed by the inner (chunk) iterator. This is done by closing over remaining with innerMoveNext(). Unconsumed elements of a chunk are discarded before the next chunk is yielded by the outer iterator.
This is necessary because otherwise you get inconsistent results, when the inner enumerables are not (completely) consumed (e.g. c3.Count() would return 6).
Note: The answer has been updated to address the shortcomings pointed out by #aolszowka.
Update .NET 6.0
.NET 6.0 added a new native Chunk method to the System.Linq namespace:
public static System.Collections.Generic.IEnumerable<TSource[]> Chunk<TSource> (
this System.Collections.Generic.IEnumerable<TSource> source, int size);
Using this new method every chunk except the last will be of size size. The last chunk will contain the remaining elements and may be of a smaller size.
Here is an example:
var list = Enumerable.Range(1, 100);
var chunkSize = 10;
foreach(var chunk in list.Chunk(chunkSize)) //Returns a chunk with the correct size.
{
Parallel.ForEach(chunk, (item) =>
{
//Do something Parallel here.
Console.WriteLine(item);
});
}
You’re probably thinking, well why not use Skip and Take? Which is true, I think this is just a bit more concise and makes things just that little bit more readable.
completely lazy, no counting or copying:
public static class EnumerableExtensions
{
public static IEnumerable<IEnumerable<T>> Split<T>(this IEnumerable<T> source, int len)
{
if (len == 0)
throw new ArgumentNullException();
var enumer = source.GetEnumerator();
while (enumer.MoveNext())
{
yield return Take(enumer.Current, enumer, len);
}
}
private static IEnumerable<T> Take<T>(T head, IEnumerator<T> tail, int len)
{
while (true)
{
yield return head;
if (--len == 0)
break;
if (tail.MoveNext())
head = tail.Current;
else
break;
}
}
}
I think the following suggestion would be the fastest. I am sacrificing the lazyness of the source Enumerable for the ability to use Array.Copy and knowing ahead of the time the length of each of my sublists.
public static IEnumerable<T[]> Chunk<T>(this IEnumerable<T> items, int size)
{
T[] array = items as T[] ?? items.ToArray();
for (int i = 0; i < array.Length; i+=size)
{
T[] chunk = new T[Math.Min(size, array.Length - i)];
Array.Copy(array, i, chunk, 0, chunk.Length);
yield return chunk;
}
}
For anyone interested in a packaged/maintained solution, the MoreLINQ library provides the Batch extension method which matches your requested behavior:
IEnumerable<char> source = "Example string";
IEnumerable<IEnumerable<char>> chunksOfThreeChars = source.Batch(3);
The Batch implementation is similar to Cameron MacFarland's answer, with the addition of an overload for transforming the chunk/batch before returning, and performs quite well.
I wrote a Clump extension method several years ago. Works great, and is the fastest implementation here. :P
/// <summary>
/// Clumps items into same size lots.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="source">The source list of items.</param>
/// <param name="size">The maximum size of the clumps to make.</param>
/// <returns>A list of list of items, where each list of items is no bigger than the size given.</returns>
public static IEnumerable<IEnumerable<T>> Clump<T>(this IEnumerable<T> source, int size)
{
if (source == null)
throw new ArgumentNullException("source");
if (size < 1)
throw new ArgumentOutOfRangeException("size", "size must be greater than 0");
return ClumpIterator<T>(source, size);
}
private static IEnumerable<IEnumerable<T>> ClumpIterator<T>(IEnumerable<T> source, int size)
{
Debug.Assert(source != null, "source is null.");
T[] items = new T[size];
int count = 0;
foreach (var item in source)
{
items[count] = item;
count++;
if (count == size)
{
yield return items;
items = new T[size];
count = 0;
}
}
if (count > 0)
{
if (count == size)
yield return items;
else
{
T[] tempItems = new T[count];
Array.Copy(items, tempItems, count);
yield return tempItems;
}
}
}
We can improve #JaredPar's solution to do true lazy evaluation. We use a GroupAdjacentBy method that yields groups of consecutive elements with the same key:
sequence
.Select((x, i) => new { Value = x, Index = i })
.GroupAdjacentBy(x=>x.Index/3)
.Select(g=>g.Select(x=>x.Value))
Because the groups are yielded one-by-one, this solution works efficiently with long or infinite sequences.
System.Interactive provides Buffer() for this purpose. Some quick testing shows performance is similar to Sam's solution.
I find this little snippet does the job quite nicely.
public static IEnumerable<List<T>> Chunked<T>(this List<T> source, int chunkSize)
{
var offset = 0;
while (offset < source.Count)
{
yield return source.GetRange(offset, Math.Min(source.Count - offset, chunkSize));
offset += chunkSize;
}
}
Here's a list splitting routine I wrote a couple months ago:
public static List<List<T>> Chunk<T>(
List<T> theList,
int chunkSize
)
{
List<List<T>> result = theList
.Select((x, i) => new {
data = x,
indexgroup = i / chunkSize
})
.GroupBy(x => x.indexgroup, x => x.data)
.Select(g => new List<T>(g))
.ToList();
return result;
}
We found David B's solution worked the best. But we adapted it to a more general solution:
list.GroupBy(item => item.SomeProperty)
.Select(group => new List<T>(group))
.ToArray();
What about this one?
var input = new List<string> { "a", "g", "e", "w", "p", "s", "q", "f", "x", "y", "i", "m", "c" };
var k = 3
var res = Enumerable.Range(0, (input.Count - 1) / k + 1)
.Select(i => input.GetRange(i * k, Math.Min(k, input.Count - i * k)))
.ToList();
As far as I know, GetRange() is linear in terms of number of items taken. So this should perform well.
This is an old question but this is what I ended up with; it enumerates the enumerable only once, but does create lists for each of the partitions. It doesn't suffer from unexpected behavior when ToArray() is called as some of the implementations do:
public static IEnumerable<IEnumerable<T>> Partition<T>(IEnumerable<T> source, int chunkSize)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
if (chunkSize < 1)
{
throw new ArgumentException("Invalid chunkSize: " + chunkSize);
}
using (IEnumerator<T> sourceEnumerator = source.GetEnumerator())
{
IList<T> currentChunk = new List<T>();
while (sourceEnumerator.MoveNext())
{
currentChunk.Add(sourceEnumerator.Current);
if (currentChunk.Count == chunkSize)
{
yield return currentChunk;
currentChunk = new List<T>();
}
}
if (currentChunk.Any())
{
yield return currentChunk;
}
}
}
Old code, but this is what I've been using:
public static IEnumerable<List<T>> InSetsOf<T>(this IEnumerable<T> source, int max)
{
var toReturn = new List<T>(max);
foreach (var item in source)
{
toReturn.Add(item);
if (toReturn.Count == max)
{
yield return toReturn;
toReturn = new List<T>(max);
}
}
if (toReturn.Any())
{
yield return toReturn;
}
}
This following solution is the most compact I could come up with that is O(n).
public static IEnumerable<T[]> Chunk<T>(IEnumerable<T> source, int chunksize)
{
var list = source as IList<T> ?? source.ToList();
for (int start = 0; start < list.Count; start += chunksize)
{
T[] chunk = new T[Math.Min(chunksize, list.Count - start)];
for (int i = 0; i < chunk.Length; i++)
chunk[i] = list[start + i];
yield return chunk;
}
}
If the list is of type system.collections.generic you can use the "CopyTo" method available to copy elements of your array to other sub arrays. You specify the start element and number of elements to copy.
You could also make 3 clones of your original list and use the "RemoveRange" on each list to shrink the list to the size you want.
Or just create a helper method to do it for you.
It's an old solution but I had a different approach. I use Skip to move to desired offset and Take to extract desired number of elements:
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source,
int chunkSize)
{
if (chunkSize <= 0)
throw new ArgumentOutOfRangeException($"{nameof(chunkSize)} should be > 0");
var nbChunks = (int)Math.Ceiling((double)source.Count()/chunkSize);
return Enumerable.Range(0, nbChunks)
.Select(chunkNb => source.Skip(chunkNb*chunkSize)
.Take(chunkSize));
}
Another way is using Rx Buffer operator
//using System.Linq;
//using System.Reactive.Linq;
//using System.Reactive.Threading.Tasks;
var observableBatches = anAnumerable.ToObservable().Buffer(size);
var batches = aList.ToObservable().Buffer(size).ToList().ToTask().GetAwaiter().GetResult();
The question was how to "Split List into Sublists with LINQ", but sometimes you may want those sub-lists to be references to the original list, not copies. This allows you to modify the original list from the sub-lists. In that case, this may work for you.
public static IEnumerable<Memory<T>> RefChunkBy<T>(this T[] array, int size)
{
if (size < 1 || array is null)
{
throw new ArgumentException("chunkSize must be positive");
}
var index = 0;
var counter = 0;
for (int i = 0; i < array.Length; i++)
{
if (counter == size)
{
yield return new Memory<T>(array, index, size);
index = i;
counter = 0;
}
counter++;
if (i + 1 == array.Length)
{
yield return new Memory<T>(array, index, array.Length - index);
}
}
}
Usage:
var src = new[] { 1, 2, 3, 4, 5, 6 };
var c3 = RefChunkBy(src, 3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = RefChunkBy(src, 4); // {{1, 2, 3, 4}, {5, 6}};
// as extension method
var c3 = src.RefChunkBy(3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = src.RefChunkBy(4); // {{1, 2, 3, 4}, {5, 6}};
var sum = c3.Select(c => c.Span.ToArray().Sum()); // {6, 15}
var count = c3.Count(); // 2
var take2 = c3.Select(c => c.Span.ToArray().Take(2)); // {{1, 2}, {4, 5}}
Feel free to make this code better.
Using modular partitioning:
public IEnumerable<IEnumerable<string>> Split(IEnumerable<string> input, int chunkSize)
{
var chunks = (int)Math.Ceiling((double)input.Count() / (double)chunkSize);
return Enumerable.Range(0, chunks).Select(id => input.Where(s => s.GetHashCode() % chunks == id));
}
Just putting in my two cents. If you wanted to "bucket" the list (visualize left to right), you could do the following:
public static List<List<T>> Buckets<T>(this List<T> source, int numberOfBuckets)
{
List<List<T>> result = new List<List<T>>();
for (int i = 0; i < numberOfBuckets; i++)
{
result.Add(new List<T>());
}
int count = 0;
while (count < source.Count())
{
var mod = count % numberOfBuckets;
result[mod].Add(source[count]);
count++;
}
return result;
}
public static List<List<T>> GetSplitItemsList<T>(List<T> originalItemsList, short number)
{
var listGroup = new List<List<T>>();
int j = number;
for (int i = 0; i < originalItemsList.Count; i += number)
{
var cList = originalItemsList.Take(j).Skip(i).ToList();
j += number;
listGroup.Add(cList);
}
return listGroup;
}
To insert my two cents...
By using the list type for the source to be chunked, I found another very compact solution:
public static IEnumerable<IEnumerable<TSource>> Chunk<TSource>(this IEnumerable<TSource> source, int chunkSize)
{
// copy the source into a list
var chunkList = source.ToList();
// return chunks of 'chunkSize' items
while (chunkList.Count > chunkSize)
{
yield return chunkList.GetRange(0, chunkSize);
chunkList.RemoveRange(0, chunkSize);
}
// return the rest
yield return chunkList;
}
I took the primary answer and made it to be an IOC container to determine where to split. (For who is really looking to only split on 3 items, in reading this post while searching for an answer?)
This method allows one to split on any type of item as needed.
public static List<List<T>> SplitOn<T>(List<T> main, Func<T, bool> splitOn)
{
int groupIndex = 0;
return main.Select( item => new
{
Group = (splitOn.Invoke(item) ? ++groupIndex : groupIndex),
Value = item
})
.GroupBy( it2 => it2.Group)
.Select(x => x.Select(v => v.Value).ToList())
.ToList();
}
So for the OP the code would be
var it = new List<string>()
{ "a", "g", "e", "w", "p", "s", "q", "f", "x", "y", "i", "m", "c" };
int index = 0;
var result = SplitOn(it, (itm) => (index++ % 3) == 0 );
So performatic as the Sam Saffron's approach.
public static IEnumerable<IEnumerable<T>> Batch<T>(this IEnumerable<T> source, int size)
{
if (source == null) throw new ArgumentNullException(nameof(source));
if (size <= 0) throw new ArgumentOutOfRangeException(nameof(size), "Size must be greater than zero.");
return BatchImpl(source, size).TakeWhile(x => x.Any());
}
static IEnumerable<IEnumerable<T>> BatchImpl<T>(this IEnumerable<T> source, int size)
{
var values = new List<T>();
var group = 1;
var disposed = false;
var e = source.GetEnumerator();
try
{
while (!disposed)
{
yield return GetBatch(e, values, group, size, () => { e.Dispose(); disposed = true; });
group++;
}
}
finally
{
if (!disposed)
e.Dispose();
}
}
static IEnumerable<T> GetBatch<T>(IEnumerator<T> e, List<T> values, int group, int size, Action dispose)
{
var min = (group - 1) * size + 1;
var max = group * size;
var hasValue = false;
while (values.Count < min && e.MoveNext())
{
values.Add(e.Current);
}
for (var i = min; i <= max; i++)
{
if (i <= values.Count)
{
hasValue = true;
}
else if (hasValue = e.MoveNext())
{
values.Add(e.Current);
}
else
{
dispose();
}
if (hasValue)
yield return values[i - 1];
else
yield break;
}
}
}
Can work with infinite generators:
a.Zip(a.Skip(1), (x, y) => Enumerable.Repeat(x, 1).Concat(Enumerable.Repeat(y, 1)))
.Zip(a.Skip(2), (xy, z) => xy.Concat(Enumerable.Repeat(z, 1)))
.Where((x, i) => i % 3 == 0)
Demo code: https://ideone.com/GKmL7M
using System;
using System.Collections.Generic;
using System.Linq;
public class Test
{
private static void DoIt(IEnumerable<int> a)
{
Console.WriteLine(String.Join(" ", a));
foreach (var x in a.Zip(a.Skip(1), (x, y) => Enumerable.Repeat(x, 1).Concat(Enumerable.Repeat(y, 1))).Zip(a.Skip(2), (xy, z) => xy.Concat(Enumerable.Repeat(z, 1))).Where((x, i) => i % 3 == 0))
Console.WriteLine(String.Join(" ", x));
Console.WriteLine();
}
public static void Main()
{
DoIt(new int[] {1});
DoIt(new int[] {1, 2});
DoIt(new int[] {1, 2, 3});
DoIt(new int[] {1, 2, 3, 4});
DoIt(new int[] {1, 2, 3, 4, 5});
DoIt(new int[] {1, 2, 3, 4, 5, 6});
}
}
1
1 2
1 2 3
1 2 3
1 2 3 4
1 2 3
1 2 3 4 5
1 2 3
1 2 3 4 5 6
1 2 3
4 5 6
But actually I would prefer to write corresponding method without linq.

Using Parallel Linq Extensions to union two sequences, how can one yield the fastest results first?

Let's say I have two sequences returning integers 1 to 5.
The first returns 1, 2 and 3 very fast, but 4 and 5 take 200ms each.
public static IEnumerable<int> FastFirst()
{
for (int i = 1; i < 6; i++)
{
if (i > 3) Thread.Sleep(200);
yield return i;
}
}
The second returns 1, 2 and 3 with a 200ms delay, but 4 and 5 are returned fast.
public static IEnumerable<int> SlowFirst()
{
for (int i = 1; i < 6; i++)
{
if (i < 4) Thread.Sleep(200);
yield return i;
}
}
Unioning both these sequences give me just numbers 1 to 5.
FastFirst().Union(SlowFirst());
I cannot guarantee which of the two methods has delays at what point, so the order of the execution cannot guarantee a solution for me. Therefore, I would like to parallelise the union, in order to minimise the (artifical) delay in my example.
A real-world scenario: I have a cache that returns some entities, and a datasource that returns all entities. I'd like to be able to return an iterator from a method that internally parallelises the request to both the cache and the datasource so that the cached results yield as fast as possible.
Note 1: I realise this is still wasting CPU cycles; I'm not asking how can I prevent the sequences from iterating over their slow elements, just how I can union them as fast as possible.
Update 1: I've tailored achitaka-san's great response to accept multiple producers, and to use ContinueWhenAll to set the BlockingCollection's CompleteAdding just the once. I just put it here since it would get lost in the lack of comments formatting. Any further feedback would be great!
public static IEnumerable<TResult> SelectAsync<TResult>(
params IEnumerable<TResult>[] producer)
{
var resultsQueue = new BlockingCollection<TResult>();
var taskList = new HashSet<Task>();
foreach (var result in producer)
{
taskList.Add(
Task.Factory.StartNew(
() =>
{
foreach (var product in result)
{
resultsQueue.Add(product);
}
}));
}
Task.Factory.ContinueWhenAll(taskList.ToArray(), x => resultsQueue.CompleteAdding());
return resultsQueue.GetConsumingEnumerable();
}
Take a look at this.
The first method just returns everything in order results come.
The second checks uniqueness. If you chain them you will get the result you want I think.
public static class Class1
{
public static IEnumerable<TResult> SelectAsync<TResult>(
IEnumerable<TResult> producer1,
IEnumerable<TResult> producer2,
int capacity)
{
var resultsQueue = new BlockingCollection<TResult>(capacity);
var producer1Done = false;
var producer2Done = false;
Task.Factory.StartNew(() =>
{
foreach (var product in producer1)
{
resultsQueue.Add(product);
}
producer1Done = true;
if (producer1Done && producer2Done) { resultsQueue.CompleteAdding(); }
});
Task.Factory.StartNew(() =>
{
foreach (var product in producer2)
{
resultsQueue.Add(product);
}
producer2Done = true;
if (producer1Done && producer2Done) { resultsQueue.CompleteAdding(); }
});
return resultsQueue.GetConsumingEnumerable();
}
public static IEnumerable<TResult> SelectAsyncUnique<TResult>(this IEnumerable<TResult> source)
{
HashSet<TResult> knownResults = new HashSet<TResult>();
foreach (TResult result in source)
{
if (knownResults.Contains(result)) {continue;}
knownResults.Add(result);
yield return result;
}
}
}
The cache would be nearly instant compared to fetching from the database, so you could read from the cache first and return those items, then read from the database and return the items except those that were found in the cache.
If you try to parallelise this, you will add a lot of complexity but get quite a small gain.
Edit:
If there is no predictable difference in the speed of the sources, you could run them in threads and use a synchronised hash set to keep track of which items you have already got, put the new items in a queue, and let the main thread read from the queue:
public static IEnumerable<TItem> GetParallel<TItem, TKey>(Func<TItem, TKey> getKey, params IEnumerable<TItem>[] sources) {
HashSet<TKey> found = new HashSet<TKey>();
List<TItem> queue = new List<TItem>();
object sync = new object();
int alive = 0;
object aliveSync = new object();
foreach (IEnumerable<TItem> source in sources) {
lock (aliveSync) {
alive++;
}
new Thread(s => {
foreach (TItem item in s as IEnumerable<TItem>) {
TKey key = getKey(item);
lock (sync) {
if (found.Add(key)) {
queue.Add(item);
}
}
}
lock (aliveSync) {
alive--;
}
}).Start(source);
}
while (true) {
lock (sync) {
if (queue.Count > 0) {
foreach (TItem item in queue) {
yield return item;
}
queue.Clear();
}
}
lock (aliveSync) {
if (alive == 0) break;
}
Thread.Sleep(100);
}
}
Test stream:
public static IEnumerable<int> SlowRandomFeed(Random rnd) {
int[] values = new int[100];
for (int i = 0; i < 100; i++) {
int pos = rnd.Next(i + 1);
values[i] = i;
int temp = values[pos];
values[pos] = values[i];
values[i] = temp;
}
foreach (int value in values) {
yield return value;
Thread.Sleep(rnd.Next(200));
}
}
Test:
Random rnd = new Random();
foreach (int item in GetParallel(n => n, SlowRandomFeed(rnd), SlowRandomFeed(rnd), SlowRandomFeed(rnd), SlowRandomFeed(rnd))) {
Console.Write("{0:0000 }", item);
}

Split List into Sublists with LINQ

Is there any way I can separate a List<SomeObject> into several separate lists of SomeObject, using the item index as the delimiter of each split?
Let me exemplify:
I have a List<SomeObject> and I need a List<List<SomeObject>> or List<SomeObject>[], so that each of these resulting lists will contain a group of 3 items of the original list (sequentially).
eg.:
Original List: [a, g, e, w, p, s, q, f, x, y, i, m, c]
Resulting lists: [a, g, e], [w, p, s], [q, f, x], [y, i, m], [c]
I'd also need the resulting lists size to be a parameter of this function.
Try the following code.
public static List<List<T>> Split<T>(IList<T> source)
{
return source
.Select((x, i) => new { Index = i, Value = x })
.GroupBy(x => x.Index / 3)
.Select(x => x.Select(v => v.Value).ToList())
.ToList();
}
The idea is to first group the elements by indexes. Dividing by three has the effect of grouping them into groups of 3. Then convert each group to a list and the IEnumerable of List to a List of Lists
I just wrote this, and I think it's a little more elegant than the other proposed solutions:
/// <summary>
/// Break a list of items into chunks of a specific size
/// </summary>
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source, int chunksize)
{
while (source.Any())
{
yield return source.Take(chunksize);
source = source.Skip(chunksize);
}
}
In general the approach suggested by CaseyB works fine, in fact if you are passing in a List<T> it is hard to fault it, perhaps I would change it to:
public static IEnumerable<IEnumerable<T>> ChunkTrivialBetter<T>(this IEnumerable<T> source, int chunksize)
{
var pos = 0;
while (source.Skip(pos).Any())
{
yield return source.Skip(pos).Take(chunksize);
pos += chunksize;
}
}
Which will avoid massive call chains. Nonetheless, this approach has a general flaw. It materializes two enumerations per chunk, to highlight the issue try running:
foreach (var item in Enumerable.Range(1, int.MaxValue).Chunk(8).Skip(100000).First())
{
Console.WriteLine(item);
}
// wait forever
To overcome this we can try Cameron's approach, which passes the above test in flying colors as it only walks the enumeration once.
Trouble is that it has a different flaw, it materializes every item in each chunk, the trouble with that approach is that you run high on memory.
To illustrate that try running:
foreach (var item in Enumerable.Range(1, int.MaxValue)
.Select(x => x + new string('x', 100000))
.Clump(10000).Skip(100).First())
{
Console.Write('.');
}
// OutOfMemoryException
Finally, any implementation should be able to handle out of order iteration of chunks, for example:
Enumerable.Range(1,3).Chunk(2).Reverse().ToArray()
// should return [3],[1,2]
Many highly optimal solutions like my first revision of this answer failed there. The same issue can be seen in casperOne's optimized answer.
To address all these issues you can use the following:
namespace ChunkedEnumerator
{
public static class Extensions
{
class ChunkedEnumerable<T> : IEnumerable<T>
{
class ChildEnumerator : IEnumerator<T>
{
ChunkedEnumerable<T> parent;
int position;
bool done = false;
T current;
public ChildEnumerator(ChunkedEnumerable<T> parent)
{
this.parent = parent;
position = -1;
parent.wrapper.AddRef();
}
public T Current
{
get
{
if (position == -1 || done)
{
throw new InvalidOperationException();
}
return current;
}
}
public void Dispose()
{
if (!done)
{
done = true;
parent.wrapper.RemoveRef();
}
}
object System.Collections.IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
position++;
if (position + 1 > parent.chunkSize)
{
done = true;
}
if (!done)
{
done = !parent.wrapper.Get(position + parent.start, out current);
}
return !done;
}
public void Reset()
{
// per http://msdn.microsoft.com/en-us/library/system.collections.ienumerator.reset.aspx
throw new NotSupportedException();
}
}
EnumeratorWrapper<T> wrapper;
int chunkSize;
int start;
public ChunkedEnumerable(EnumeratorWrapper<T> wrapper, int chunkSize, int start)
{
this.wrapper = wrapper;
this.chunkSize = chunkSize;
this.start = start;
}
public IEnumerator<T> GetEnumerator()
{
return new ChildEnumerator(this);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
class EnumeratorWrapper<T>
{
public EnumeratorWrapper (IEnumerable<T> source)
{
SourceEumerable = source;
}
IEnumerable<T> SourceEumerable {get; set;}
Enumeration currentEnumeration;
class Enumeration
{
public IEnumerator<T> Source { get; set; }
public int Position { get; set; }
public bool AtEnd { get; set; }
}
public bool Get(int pos, out T item)
{
if (currentEnumeration != null && currentEnumeration.Position > pos)
{
currentEnumeration.Source.Dispose();
currentEnumeration = null;
}
if (currentEnumeration == null)
{
currentEnumeration = new Enumeration { Position = -1, Source = SourceEumerable.GetEnumerator(), AtEnd = false };
}
item = default(T);
if (currentEnumeration.AtEnd)
{
return false;
}
while(currentEnumeration.Position < pos)
{
currentEnumeration.AtEnd = !currentEnumeration.Source.MoveNext();
currentEnumeration.Position++;
if (currentEnumeration.AtEnd)
{
return false;
}
}
item = currentEnumeration.Source.Current;
return true;
}
int refs = 0;
// needed for dispose semantics
public void AddRef()
{
refs++;
}
public void RemoveRef()
{
refs--;
if (refs == 0 && currentEnumeration != null)
{
var copy = currentEnumeration;
currentEnumeration = null;
copy.Source.Dispose();
}
}
}
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source, int chunksize)
{
if (chunksize < 1) throw new InvalidOperationException();
var wrapper = new EnumeratorWrapper<T>(source);
int currentPos = 0;
T ignore;
try
{
wrapper.AddRef();
while (wrapper.Get(currentPos, out ignore))
{
yield return new ChunkedEnumerable<T>(wrapper, chunksize, currentPos);
currentPos += chunksize;
}
}
finally
{
wrapper.RemoveRef();
}
}
}
class Program
{
static void Main(string[] args)
{
int i = 10;
foreach (var group in Enumerable.Range(1, int.MaxValue).Skip(10000000).Chunk(3))
{
foreach (var n in group)
{
Console.Write(n);
Console.Write(" ");
}
Console.WriteLine();
if (i-- == 0) break;
}
var stuffs = Enumerable.Range(1, 10).Chunk(2).ToArray();
foreach (var idx in new [] {3,2,1})
{
Console.Write("idx " + idx + " ");
foreach (var n in stuffs[idx])
{
Console.Write(n);
Console.Write(" ");
}
Console.WriteLine();
}
/*
10000001 10000002 10000003
10000004 10000005 10000006
10000007 10000008 10000009
10000010 10000011 10000012
10000013 10000014 10000015
10000016 10000017 10000018
10000019 10000020 10000021
10000022 10000023 10000024
10000025 10000026 10000027
10000028 10000029 10000030
10000031 10000032 10000033
idx 3 7 8
idx 2 5 6
idx 1 3 4
*/
Console.ReadKey();
}
}
}
There is also a round of optimisations you could introduce for out-of-order iteration of chunks, which is out of scope here.
As to which method you should choose? It totally depends on the problem you are trying to solve. If you are not concerned with the first flaw the simple answer is incredibly appealing.
Note as with most methods, this is not safe for multi threading, stuff can get weird if you wish to make it thread safe you would need to amend EnumeratorWrapper.
You could use a number of queries that use Take and Skip, but that would add too many iterations on the original list, I believe.
Rather, I think you should create an iterator of your own, like so:
public static IEnumerable<IEnumerable<T>> GetEnumerableOfEnumerables<T>(
IEnumerable<T> enumerable, int groupSize)
{
// The list to return.
List<T> list = new List<T>(groupSize);
// Cycle through all of the items.
foreach (T item in enumerable)
{
// Add the item.
list.Add(item);
// If the list has the number of elements, return that.
if (list.Count == groupSize)
{
// Return the list.
yield return list;
// Set the list to a new list.
list = new List<T>(groupSize);
}
}
// Return the remainder if there is any,
if (list.Count != 0)
{
// Return the list.
yield return list;
}
}
You can then call this and it is LINQ enabled so you can perform other operations on the resulting sequences.
In light of Sam's answer, I felt there was an easier way to do this without:
Iterating through the list again (which I didn't do originally)
Materializing the items in groups before releasing the chunk (for large chunks of items, there would be memory issues)
All of the code that Sam posted
That said, here's another pass, which I've codified in an extension method to IEnumerable<T> called Chunk:
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source,
int chunkSize)
{
// Validate parameters.
if (source == null) throw new ArgumentNullException(nameof(source));
if (chunkSize <= 0) throw new ArgumentOutOfRangeException(nameof(chunkSize),
"The chunkSize parameter must be a positive value.");
// Call the internal implementation.
return source.ChunkInternal(chunkSize);
}
Nothing surprising up there, just basic error checking.
Moving on to ChunkInternal:
private static IEnumerable<IEnumerable<T>> ChunkInternal<T>(
this IEnumerable<T> source, int chunkSize)
{
// Validate parameters.
Debug.Assert(source != null);
Debug.Assert(chunkSize > 0);
// Get the enumerator. Dispose of when done.
using (IEnumerator<T> enumerator = source.GetEnumerator())
do
{
// Move to the next element. If there's nothing left
// then get out.
if (!enumerator.MoveNext()) yield break;
// Return the chunked sequence.
yield return ChunkSequence(enumerator, chunkSize);
} while (true);
}
Basically, it gets the IEnumerator<T> and manually iterates through each item. It checks to see if there any items currently to be enumerated. After each chunk is enumerated through, if there aren't any items left, it breaks out.
Once it detects there are items in the sequence, it delegates the responsibility for the inner IEnumerable<T> implementation to ChunkSequence:
private static IEnumerable<T> ChunkSequence<T>(IEnumerator<T> enumerator,
int chunkSize)
{
// Validate parameters.
Debug.Assert(enumerator != null);
Debug.Assert(chunkSize > 0);
// The count.
int count = 0;
// There is at least one item. Yield and then continue.
do
{
// Yield the item.
yield return enumerator.Current;
} while (++count < chunkSize && enumerator.MoveNext());
}
Since MoveNext was already called on the IEnumerator<T> passed to ChunkSequence, it yields the item returned by Current and then increments the count, making sure never to return more than chunkSize items and moving to the next item in the sequence after every iteration (but short-circuited if the number of items yielded exceeds the chunk size).
If there are no items left, then the InternalChunk method will make another pass in the outer loop, but when MoveNext is called a second time, it will still return false, as per the documentation (emphasis mine):
If MoveNext passes the end of the collection, the enumerator is
positioned after the last element in the collection and MoveNext
returns false. When the enumerator is at this position, subsequent
calls to MoveNext also return false until Reset is called.
At this point, the loop will break, and the sequence of sequences will terminate.
This is a simple test:
static void Main()
{
string s = "agewpsqfxyimc";
int count = 0;
// Group by three.
foreach (IEnumerable<char> g in s.Chunk(3))
{
// Print out the group.
Console.Write("Group: {0} - ", ++count);
// Print the items.
foreach (char c in g)
{
// Print the item.
Console.Write(c + ", ");
}
// Finish the line.
Console.WriteLine();
}
}
Output:
Group: 1 - a, g, e,
Group: 2 - w, p, s,
Group: 3 - q, f, x,
Group: 4 - y, i, m,
Group: 5 - c,
An important note, this will not work if you don't drain the entire child sequence or break at any point in the parent sequence. This is an important caveat, but if your use case is that you will consume every element of the sequence of sequences, then this will work for you.
Additionally, it will do strange things if you play with the order, just as Sam's did at one point.
Ok, here's my take on it:
completely lazy: works on infinite enumerables
no intermediate copying/buffering
O(n) execution time
works also when inner sequences are only partially consumed
public static IEnumerable<IEnumerable<T>> Chunks<T>(this IEnumerable<T> enumerable,
int chunkSize)
{
if (chunkSize < 1) throw new ArgumentException("chunkSize must be positive");
using (var e = enumerable.GetEnumerator())
while (e.MoveNext())
{
var remaining = chunkSize; // elements remaining in the current chunk
var innerMoveNext = new Func<bool>(() => --remaining > 0 && e.MoveNext());
yield return e.GetChunk(innerMoveNext);
while (innerMoveNext()) {/* discard elements skipped by inner iterator */}
}
}
private static IEnumerable<T> GetChunk<T>(this IEnumerator<T> e,
Func<bool> innerMoveNext)
{
do yield return e.Current;
while (innerMoveNext());
}
Example Usage
var src = new [] {1, 2, 3, 4, 5, 6};
var c3 = src.Chunks(3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = src.Chunks(4); // {{1, 2, 3, 4}, {5, 6}};
var sum = c3.Select(c => c.Sum()); // {6, 15}
var count = c3.Count(); // 2
var take2 = c3.Select(c => c.Take(2)); // {{1, 2}, {4, 5}}
Explanations
The code works by nesting two yield based iterators.
The outer iterator must keep track of how many elements have been effectively consumed by the inner (chunk) iterator. This is done by closing over remaining with innerMoveNext(). Unconsumed elements of a chunk are discarded before the next chunk is yielded by the outer iterator.
This is necessary because otherwise you get inconsistent results, when the inner enumerables are not (completely) consumed (e.g. c3.Count() would return 6).
Note: The answer has been updated to address the shortcomings pointed out by #aolszowka.
Update .NET 6.0
.NET 6.0 added a new native Chunk method to the System.Linq namespace:
public static System.Collections.Generic.IEnumerable<TSource[]> Chunk<TSource> (
this System.Collections.Generic.IEnumerable<TSource> source, int size);
Using this new method every chunk except the last will be of size size. The last chunk will contain the remaining elements and may be of a smaller size.
Here is an example:
var list = Enumerable.Range(1, 100);
var chunkSize = 10;
foreach(var chunk in list.Chunk(chunkSize)) //Returns a chunk with the correct size.
{
Parallel.ForEach(chunk, (item) =>
{
//Do something Parallel here.
Console.WriteLine(item);
});
}
You’re probably thinking, well why not use Skip and Take? Which is true, I think this is just a bit more concise and makes things just that little bit more readable.
completely lazy, no counting or copying:
public static class EnumerableExtensions
{
public static IEnumerable<IEnumerable<T>> Split<T>(this IEnumerable<T> source, int len)
{
if (len == 0)
throw new ArgumentNullException();
var enumer = source.GetEnumerator();
while (enumer.MoveNext())
{
yield return Take(enumer.Current, enumer, len);
}
}
private static IEnumerable<T> Take<T>(T head, IEnumerator<T> tail, int len)
{
while (true)
{
yield return head;
if (--len == 0)
break;
if (tail.MoveNext())
head = tail.Current;
else
break;
}
}
}
I think the following suggestion would be the fastest. I am sacrificing the lazyness of the source Enumerable for the ability to use Array.Copy and knowing ahead of the time the length of each of my sublists.
public static IEnumerable<T[]> Chunk<T>(this IEnumerable<T> items, int size)
{
T[] array = items as T[] ?? items.ToArray();
for (int i = 0; i < array.Length; i+=size)
{
T[] chunk = new T[Math.Min(size, array.Length - i)];
Array.Copy(array, i, chunk, 0, chunk.Length);
yield return chunk;
}
}
For anyone interested in a packaged/maintained solution, the MoreLINQ library provides the Batch extension method which matches your requested behavior:
IEnumerable<char> source = "Example string";
IEnumerable<IEnumerable<char>> chunksOfThreeChars = source.Batch(3);
The Batch implementation is similar to Cameron MacFarland's answer, with the addition of an overload for transforming the chunk/batch before returning, and performs quite well.
I wrote a Clump extension method several years ago. Works great, and is the fastest implementation here. :P
/// <summary>
/// Clumps items into same size lots.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="source">The source list of items.</param>
/// <param name="size">The maximum size of the clumps to make.</param>
/// <returns>A list of list of items, where each list of items is no bigger than the size given.</returns>
public static IEnumerable<IEnumerable<T>> Clump<T>(this IEnumerable<T> source, int size)
{
if (source == null)
throw new ArgumentNullException("source");
if (size < 1)
throw new ArgumentOutOfRangeException("size", "size must be greater than 0");
return ClumpIterator<T>(source, size);
}
private static IEnumerable<IEnumerable<T>> ClumpIterator<T>(IEnumerable<T> source, int size)
{
Debug.Assert(source != null, "source is null.");
T[] items = new T[size];
int count = 0;
foreach (var item in source)
{
items[count] = item;
count++;
if (count == size)
{
yield return items;
items = new T[size];
count = 0;
}
}
if (count > 0)
{
if (count == size)
yield return items;
else
{
T[] tempItems = new T[count];
Array.Copy(items, tempItems, count);
yield return tempItems;
}
}
}
We can improve #JaredPar's solution to do true lazy evaluation. We use a GroupAdjacentBy method that yields groups of consecutive elements with the same key:
sequence
.Select((x, i) => new { Value = x, Index = i })
.GroupAdjacentBy(x=>x.Index/3)
.Select(g=>g.Select(x=>x.Value))
Because the groups are yielded one-by-one, this solution works efficiently with long or infinite sequences.
System.Interactive provides Buffer() for this purpose. Some quick testing shows performance is similar to Sam's solution.
I find this little snippet does the job quite nicely.
public static IEnumerable<List<T>> Chunked<T>(this List<T> source, int chunkSize)
{
var offset = 0;
while (offset < source.Count)
{
yield return source.GetRange(offset, Math.Min(source.Count - offset, chunkSize));
offset += chunkSize;
}
}
Here's a list splitting routine I wrote a couple months ago:
public static List<List<T>> Chunk<T>(
List<T> theList,
int chunkSize
)
{
List<List<T>> result = theList
.Select((x, i) => new {
data = x,
indexgroup = i / chunkSize
})
.GroupBy(x => x.indexgroup, x => x.data)
.Select(g => new List<T>(g))
.ToList();
return result;
}
We found David B's solution worked the best. But we adapted it to a more general solution:
list.GroupBy(item => item.SomeProperty)
.Select(group => new List<T>(group))
.ToArray();
What about this one?
var input = new List<string> { "a", "g", "e", "w", "p", "s", "q", "f", "x", "y", "i", "m", "c" };
var k = 3
var res = Enumerable.Range(0, (input.Count - 1) / k + 1)
.Select(i => input.GetRange(i * k, Math.Min(k, input.Count - i * k)))
.ToList();
As far as I know, GetRange() is linear in terms of number of items taken. So this should perform well.
This is an old question but this is what I ended up with; it enumerates the enumerable only once, but does create lists for each of the partitions. It doesn't suffer from unexpected behavior when ToArray() is called as some of the implementations do:
public static IEnumerable<IEnumerable<T>> Partition<T>(IEnumerable<T> source, int chunkSize)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
if (chunkSize < 1)
{
throw new ArgumentException("Invalid chunkSize: " + chunkSize);
}
using (IEnumerator<T> sourceEnumerator = source.GetEnumerator())
{
IList<T> currentChunk = new List<T>();
while (sourceEnumerator.MoveNext())
{
currentChunk.Add(sourceEnumerator.Current);
if (currentChunk.Count == chunkSize)
{
yield return currentChunk;
currentChunk = new List<T>();
}
}
if (currentChunk.Any())
{
yield return currentChunk;
}
}
}
Old code, but this is what I've been using:
public static IEnumerable<List<T>> InSetsOf<T>(this IEnumerable<T> source, int max)
{
var toReturn = new List<T>(max);
foreach (var item in source)
{
toReturn.Add(item);
if (toReturn.Count == max)
{
yield return toReturn;
toReturn = new List<T>(max);
}
}
if (toReturn.Any())
{
yield return toReturn;
}
}
This following solution is the most compact I could come up with that is O(n).
public static IEnumerable<T[]> Chunk<T>(IEnumerable<T> source, int chunksize)
{
var list = source as IList<T> ?? source.ToList();
for (int start = 0; start < list.Count; start += chunksize)
{
T[] chunk = new T[Math.Min(chunksize, list.Count - start)];
for (int i = 0; i < chunk.Length; i++)
chunk[i] = list[start + i];
yield return chunk;
}
}
If the list is of type system.collections.generic you can use the "CopyTo" method available to copy elements of your array to other sub arrays. You specify the start element and number of elements to copy.
You could also make 3 clones of your original list and use the "RemoveRange" on each list to shrink the list to the size you want.
Or just create a helper method to do it for you.
It's an old solution but I had a different approach. I use Skip to move to desired offset and Take to extract desired number of elements:
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> source,
int chunkSize)
{
if (chunkSize <= 0)
throw new ArgumentOutOfRangeException($"{nameof(chunkSize)} should be > 0");
var nbChunks = (int)Math.Ceiling((double)source.Count()/chunkSize);
return Enumerable.Range(0, nbChunks)
.Select(chunkNb => source.Skip(chunkNb*chunkSize)
.Take(chunkSize));
}
Another way is using Rx Buffer operator
//using System.Linq;
//using System.Reactive.Linq;
//using System.Reactive.Threading.Tasks;
var observableBatches = anAnumerable.ToObservable().Buffer(size);
var batches = aList.ToObservable().Buffer(size).ToList().ToTask().GetAwaiter().GetResult();
The question was how to "Split List into Sublists with LINQ", but sometimes you may want those sub-lists to be references to the original list, not copies. This allows you to modify the original list from the sub-lists. In that case, this may work for you.
public static IEnumerable<Memory<T>> RefChunkBy<T>(this T[] array, int size)
{
if (size < 1 || array is null)
{
throw new ArgumentException("chunkSize must be positive");
}
var index = 0;
var counter = 0;
for (int i = 0; i < array.Length; i++)
{
if (counter == size)
{
yield return new Memory<T>(array, index, size);
index = i;
counter = 0;
}
counter++;
if (i + 1 == array.Length)
{
yield return new Memory<T>(array, index, array.Length - index);
}
}
}
Usage:
var src = new[] { 1, 2, 3, 4, 5, 6 };
var c3 = RefChunkBy(src, 3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = RefChunkBy(src, 4); // {{1, 2, 3, 4}, {5, 6}};
// as extension method
var c3 = src.RefChunkBy(3); // {{1, 2, 3}, {4, 5, 6}};
var c4 = src.RefChunkBy(4); // {{1, 2, 3, 4}, {5, 6}};
var sum = c3.Select(c => c.Span.ToArray().Sum()); // {6, 15}
var count = c3.Count(); // 2
var take2 = c3.Select(c => c.Span.ToArray().Take(2)); // {{1, 2}, {4, 5}}
Feel free to make this code better.
Using modular partitioning:
public IEnumerable<IEnumerable<string>> Split(IEnumerable<string> input, int chunkSize)
{
var chunks = (int)Math.Ceiling((double)input.Count() / (double)chunkSize);
return Enumerable.Range(0, chunks).Select(id => input.Where(s => s.GetHashCode() % chunks == id));
}
Just putting in my two cents. If you wanted to "bucket" the list (visualize left to right), you could do the following:
public static List<List<T>> Buckets<T>(this List<T> source, int numberOfBuckets)
{
List<List<T>> result = new List<List<T>>();
for (int i = 0; i < numberOfBuckets; i++)
{
result.Add(new List<T>());
}
int count = 0;
while (count < source.Count())
{
var mod = count % numberOfBuckets;
result[mod].Add(source[count]);
count++;
}
return result;
}
public static List<List<T>> GetSplitItemsList<T>(List<T> originalItemsList, short number)
{
var listGroup = new List<List<T>>();
int j = number;
for (int i = 0; i < originalItemsList.Count; i += number)
{
var cList = originalItemsList.Take(j).Skip(i).ToList();
j += number;
listGroup.Add(cList);
}
return listGroup;
}
To insert my two cents...
By using the list type for the source to be chunked, I found another very compact solution:
public static IEnumerable<IEnumerable<TSource>> Chunk<TSource>(this IEnumerable<TSource> source, int chunkSize)
{
// copy the source into a list
var chunkList = source.ToList();
// return chunks of 'chunkSize' items
while (chunkList.Count > chunkSize)
{
yield return chunkList.GetRange(0, chunkSize);
chunkList.RemoveRange(0, chunkSize);
}
// return the rest
yield return chunkList;
}
I took the primary answer and made it to be an IOC container to determine where to split. (For who is really looking to only split on 3 items, in reading this post while searching for an answer?)
This method allows one to split on any type of item as needed.
public static List<List<T>> SplitOn<T>(List<T> main, Func<T, bool> splitOn)
{
int groupIndex = 0;
return main.Select( item => new
{
Group = (splitOn.Invoke(item) ? ++groupIndex : groupIndex),
Value = item
})
.GroupBy( it2 => it2.Group)
.Select(x => x.Select(v => v.Value).ToList())
.ToList();
}
So for the OP the code would be
var it = new List<string>()
{ "a", "g", "e", "w", "p", "s", "q", "f", "x", "y", "i", "m", "c" };
int index = 0;
var result = SplitOn(it, (itm) => (index++ % 3) == 0 );
So performatic as the Sam Saffron's approach.
public static IEnumerable<IEnumerable<T>> Batch<T>(this IEnumerable<T> source, int size)
{
if (source == null) throw new ArgumentNullException(nameof(source));
if (size <= 0) throw new ArgumentOutOfRangeException(nameof(size), "Size must be greater than zero.");
return BatchImpl(source, size).TakeWhile(x => x.Any());
}
static IEnumerable<IEnumerable<T>> BatchImpl<T>(this IEnumerable<T> source, int size)
{
var values = new List<T>();
var group = 1;
var disposed = false;
var e = source.GetEnumerator();
try
{
while (!disposed)
{
yield return GetBatch(e, values, group, size, () => { e.Dispose(); disposed = true; });
group++;
}
}
finally
{
if (!disposed)
e.Dispose();
}
}
static IEnumerable<T> GetBatch<T>(IEnumerator<T> e, List<T> values, int group, int size, Action dispose)
{
var min = (group - 1) * size + 1;
var max = group * size;
var hasValue = false;
while (values.Count < min && e.MoveNext())
{
values.Add(e.Current);
}
for (var i = min; i <= max; i++)
{
if (i <= values.Count)
{
hasValue = true;
}
else if (hasValue = e.MoveNext())
{
values.Add(e.Current);
}
else
{
dispose();
}
if (hasValue)
yield return values[i - 1];
else
yield break;
}
}
}
Can work with infinite generators:
a.Zip(a.Skip(1), (x, y) => Enumerable.Repeat(x, 1).Concat(Enumerable.Repeat(y, 1)))
.Zip(a.Skip(2), (xy, z) => xy.Concat(Enumerable.Repeat(z, 1)))
.Where((x, i) => i % 3 == 0)
Demo code: https://ideone.com/GKmL7M
using System;
using System.Collections.Generic;
using System.Linq;
public class Test
{
private static void DoIt(IEnumerable<int> a)
{
Console.WriteLine(String.Join(" ", a));
foreach (var x in a.Zip(a.Skip(1), (x, y) => Enumerable.Repeat(x, 1).Concat(Enumerable.Repeat(y, 1))).Zip(a.Skip(2), (xy, z) => xy.Concat(Enumerable.Repeat(z, 1))).Where((x, i) => i % 3 == 0))
Console.WriteLine(String.Join(" ", x));
Console.WriteLine();
}
public static void Main()
{
DoIt(new int[] {1});
DoIt(new int[] {1, 2});
DoIt(new int[] {1, 2, 3});
DoIt(new int[] {1, 2, 3, 4});
DoIt(new int[] {1, 2, 3, 4, 5});
DoIt(new int[] {1, 2, 3, 4, 5, 6});
}
}
1
1 2
1 2 3
1 2 3
1 2 3 4
1 2 3
1 2 3 4 5
1 2 3
1 2 3 4 5 6
1 2 3
4 5 6
But actually I would prefer to write corresponding method without linq.

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