Override/hide class property inside of another property - c#

I want to hide a certain property from the inherited class of another property.
Class I'm inheriting:
public class Sensor
{
public Guid ID { get; set; }
}
Another class where the property is inheriting from Sensor:
public class TargetDeck
{
public Sensor TargetSensor { get; set; }
}
TargetDeck does not inherit from Sensor, only TargetSensor. I am getting Guid ID conflicts because of the Guid ID in Sensor. My idea was to hide that property for TargetSensor. How can I do this if it is possible?

Just override the property getter in the subclass.
public class TargetSensor : Sensor
{
public Guid ID {
get {
return new Guid("This is your default/overridden property");
}
set;
}
}
After reading the most recent comments, this may not be what OP is after.
EDIT: This may be an instance of the xy problem

Related

C# Using base or this in inherited get

I am having trouble understanding the proper use of base and this within an inherited get method. I have an interface IMatchModel:
public interface IMatchModel
{
int TypeId { get; }
DateTime DataDate { get; set; }
string TypeName { get; set; }
}
And a base model class TradeModel:
public class TradeModel
{
public long TradeId { get; set; }
public DateTime DataDate { get; set; }
public string TradeName { get; set; }
}
Then I have a class that inherits from TradeModel and implements IMatchModel. I am currently using the following method:
public class TradeMatchModel : TradeModel, IMatchModel
{
public int TypeId { get { return 1; } }
public string TypeName
{
get
{
return base.TradeName;
}
set
{
base.TradeName = value;
}
}
}
The TradeModel class is used within a function that operates on all of its attributes. IMatchModel is used in a function that only needs the attributes contained in the interface. The code works properly, but I still feel like I don't quite understand if it is best to be using base over this. Is the use of base in this context incorrect?
The only time you need to use base is when you are inside a overridden virtual method and you need to call the base implementation of the method you are currently overriding. All other times you can use this..
Also this. is generally not needed unless you have a name conflict between a field or property in the class and a name of a variable or a parameter. 99% of the time you can just leave off the this. and do return TradeName;

Virtual property readonly - unable to change its value

I'm trying to dynamically assign a value from DB to a property which inherits from EpiServer PageData class. Here is what I mean:
namespace Episerver9.Models.Pages
{
[ContentType]
public class StartPage : PageData
{
public virtual string Username { get; set; }
public virtual string Password { get; set; }
public virtual string FirstName { get; set; }
public virtual string LastName { get; set; }
[ReadOnly(false)]
[Editable(true)]
public virtual string testfield { get; set; }
}
}
And in controller I'm trying the following:
namespace Episerver9.Controllers
{
public class StartPageController : PageController<StartPage>
{
// GET: StartPage
public ActionResult Index(StartPage currentPage)
{
currentPage.testfield = "test";
return View(currentPage);
}
}
}
And this is what I'm trying to display in the view:
#Html.PropertyFor(x=>x.testfield)
// Trying to dynamically populate the data from code, later on from DB
The error that I'm getting is:
Additional information: The property testfield is read-only
This happens even tho I clearly specified for the property that IT IS NOT read only... Does anyone knows why?
This is because ContentData objects are always read-only for performance purposes. To change any properties, you have to create a writable clone like:
currentPage.CreateWritableClone()
That will give you an instance of your page that you can change, for example to save changes using an IContentRepository instance.
However, note that these instances are read-only for a reason. :) You're better off creating a separate view model that you pass to your view.

How to work with field of inherited classes in Entity Framework

Suppose, i have main class for data representation and this class have configuration field. This field must be able to answer some questions related to main class (assume, that this is one question - 'IsMainClassReadyToUse'). But inner structure of this class may be different.
Because of it, i want create abstract class Configurator and depending on situation use various Configuratos that implement its functional.
So, i have following code:
public class SimpleConfigurator : Configurator
{
public int FieldA { get; set; }
public override bool IsDataClassReadyToUse()
{
return ParentDataClass.FieldA == FieldA;
}
}
public class ComplexConfigurator : Configurator
{
public virtual List<int> FieldsB { get; set; }
public override bool IsDataClassReadyToUse()
{
return ParentDataClass.FieldsB.All(x => FieldsB.Any(y => y == x));
}
}
public abstract class Configurator
{
public int ConfiguratorId { get; set; }
public virtual DataClass ParentDataClass { get; set; }
public abstract bool IsDataClassReadyToUse();
}
public class DataClass
{
public int DataClassId { get; set; }
public virtual Configurator Configurator { get; set; }
public int FieldA { get; set; }
public virtual List<int> FieldsB { get; set; }
}
public class DataDbContext : DbContext
{
public DbSet<DataClass> DataClasses { get; set; }
}
But the problem appears when i try use DataClass instance with Configurator of type ComplexConfigurator.
Because of LazyLoading i need to load FieldsB from ComplexConfigurator, but abstract class Configurator doesn't contain such field and i can't write such code:
new DataDbContext().DataClasses
.Include(m => m.Configurator)
.Include(m => m.Configurator.FieldsB);
I tried to disable LazyLoading, adding such constructor in DataDbContext:
public DataDbContext()
{
Configuration.LazyLoadingEnabled = false;
}
But when i try get access to FieldsB it still be null.
So, how can i implement such architecture with Entity Framework?
Or maybe i should choose another architecture for such task?
I think you should try access you configurator such as
((ComplexConfigurator)yourObject.Configurator).FieldsB
But I'm afraid EF works wrong with List<int> property (when I tried do that sometimes I've got a fail) and better way is to create class Option and field List<Option> Options into your configurator instead of List with integers.
You also should check your DB scheme (there's should be a table "Configurators" with idenitifator field and all SimpleConfigurator and ComplexConfigurator's fields). May be you should add DbSet<Configurator> into your DbContext definition.
You can read this article for getting more information about inheritance and EF.

How to create and set a polymorphic property?

I want to create a class that can take different types of value in a property. I am trying to do this using polymorphism, but I am not still learning how to do this properly, hence my request for advice.
I have a base class and two classes that inherit from it:
public abstract class BaseClass
{
public string Name { get; set; }
public Unit Unit { get; set; }
}
public class DerivedClassFloat : BaseClass
{
public float Value { get; set; }
public override string ToString()
{
return Value.ToString();
}
}
public class DerivedClassString : BaseClass
{
public string Value { get; set; }
public override string ToString()
{
return Value;
}
}
All is good, I can create a List and add different specialized subclasses. My problem comes when I need change the values of the items in my list:
foreach (var item in ListOfBaseClasses)
{
if(item is DerivedClassFloat)
((DerivedClassFloat) item).Value = float.NaN;
if (item is DerivedClassString)
((DerivedClassString) item).Value = string.Empty;
}
According to what I have read, that looks like a code smell. Is there a better way to access the value property of my derived classes based on the type I am trying to assign?
What about when you want to create the right subclass based on the value?
BaseClass newClass = null;
if (phenotype is DerivedClassFloat)
newClass = new DerivedClassFloat(){Value = 12.2};
if (phenotype is DerivedClassString)
newClass = new DerivedClassString(){Value = "Hello"};
I read about overriding virtual methods, but that works if I want to process the value, not to add or change it … maybe I am missing something?
I should make this more concrete, my apologies, I am not used to post question in this great site.
I need a property that is made of a list of attributes. Each attribute has a name and a value, but the value can be of different types. For example:
public class Organism
{
public string Name { get; set; }
public List<Attribute> Attributes { get; set; }
}
public class Attribute
{
public string AttributeName { get; set; }
public object AttributeValue { get; set; }
}
For a given organism I can have several attributes holding different value types. I wanted to avoid using the object type so that I don’t have to cast to the right type. I though property polymorphism was the solution to handle this case elegantly, but then I found myself using If ..Then which didn’t seem too different from casting in the first place.
If in your particular case you want to reset Value, you can define an abstract ResetValue method in the base class, which will be implemented by the derives classes.
As for your second case, you should check out Creational Design Patterns, and specifically the Factory and Prototype design patterns.
You can use generics to define the type and the implementing subclass will set the Value type to the type constraint:
public abstract class BaseClass<T>
{
public string Name { get; set; }
public Unit Unit { get; set; }
public T Value { get; set; }
public override string ToString()
{
return Value.ToString();
}
}
public class DerivedFloat : BaseClass<float> {}
public class DerivedString : BaseClass<string> {}
You can use Generics for this particular case:
public abstract class BaseClass<T>
{
public string Name { get; set; }
public Unit Unit { get; set; }
public T Value { get; set; }
}
public class DerivedClassFloat : BaseClass<float>
{
public override string ToString()
{
return Value.ToString();
}
}
public class DerivedClassString : BaseClass<string>
{
public override string ToString()
{
return Value;
}
}
Polymorphic behaviour works on abstraction. Based on what your trying to do, you can reduce code smell to moving as much of your variability in code to base classess.
i would suggest is instead of property write method like as follows. You can something like as follows.
public void setValue(string val, Type type);//move this to your base class
Class MyValue{
private string strVal;
private int intVal;
//constructor
MyValue(string val, Type type){
//check the type enum here and set the values accordingly
}
}
then when set values
foreach (var item in ListOfBaseClasses)
{
item.setValue = MyValue("",Type.INT);
}
I'm not quite sure what you are trying to achieve with this approach - the Value properties are not of the same type, there is also no Value property on the base class which suggests that other types derived from the base class might not have it at all.
If all of your classes require a Value property, then maybe it should be of the most general type object - you could put it onto the base class, but that would require casting the values in the derived classes.
But then you could have a NullObject to represent an absence of value that you could assign to the Value property for every derived class.
You can use the abstract factory pattern. Consider this example:
// Base class
class Button
{
protected Button()
{
}
public string Name { get; set; }
}
// Factory interface
public interface ButtonFactory
{
Button CreateButton();
}
// And the concrete classes
class WindowsButton : Button
{
// ...
}
class WindowsButtonFactory : ButtonFactory
{
public Button CreateButton()
{
return new WindowsButton();
}
}
class MacButton : Button
{
// ...
}
class MacButtonFactory : ButtonFactory
{
public Button CreateButton()
{
return new MacButton();
}
}
Furthermore, you can combine the abstract factory pattern with the strategy pattern to encapsulate the custom behaviors that change with type.

Propogate property value in class hierachy

I want to propagate the property from child class to parent class,
ie: If MySchool.ModifiedTime is changed it should change the ModifiedTime in Student Class too, like wise LstBook[0].ModifiedTime is changed it should change MySchool.ModifiedTime as well Student.ModifiedTime... (basically ModifiedTime should be in sync),any Idea
I'm looking for a Generic function in BaseClass to achieve this.
public class MyBaseClass
{
public DateTime ModifiedTime{ get; set; }
}
public class Student: MyBaseClass
{
public string Name { get; set; }
public school MySchool {get;set;}
}
public class School : MyBaseClass
{
public string SchoolName { get; set; }
public List<Book> LstBook {get;set;}
}
public class Book:MyBaseClass
{
public string BookName{get;set;}
}
You could make ModifiedTime virtual and then in each child class override it to perform the syncing.
public class MyBaseClass
{
public virtual DateTime ModifiedTime{ get; set; }
}
public class Student: MyBaseClass
{
public string Name { get; set; }
public school MySchool {get;set;}
public virtual DateTime ModifiedTime
{
get {
return MySchool.ModifiedTime;
}
set {
MySchool.ModifiedTime = value;
}
}
}
And so on.
However, I would reconsider your class hierarchy because it seems like the factoring is incorrect. If all the properties need to be in sync across the entire hierarchy then maybe only one class should have that property and other classes should refere to it. For example, only School should have the ModifiedTime property and when you need to get the modified time for a student you would retrieve it through the MySchool property
You seem to be misunderstanding how object hierarchy works.
Implementing this as a class member only links it to the object created, and a static method would of course mean all objects access the same property.
Instead, as I understand it, you want groups of instances (not all) to share a property.
The simplest way to do this is to create a shared object that provides the modified time for all instances in a group.
As the other commenters have pointed out, you can't do this in a straightforward way with a base class simply because that's not how class hierarchies work. What you could do is create another class called "GroupInfo" or something like that. Make ModifiedTime a property on that.
In all your other classes, add a property for a GroupInfo. Then whenever you create a new book or whatever, as part of the constructor pass in a reference to the GroupInfo for the book.
That way all the objects in the group will share a single GroupInfo, and thus a single ModifiedTime.
You can make ModifiedTime static, which will cause it to be shared among all derived instances of MyBaseClass.
public class MyBaseClass
{
public static DateTime ModifiedTime{ get; set; }
}
Update: More complete example; better explanation of methodology
Your base class could be better described as a interface since your enforcing that each class implement a common property and not making common calculations or sweeping generalizations that could group schools, students, and books together.
Pursuing an event driven solution there are a few things you can do such as using BindingList<T> which is basically List<T> on steroids.
Unfortunatly, you'll need to explode your pretty little { get; set; } properties into full fields, but the best way is for each modification of a property to trigger an event. Each subsequent object that is affected by the modification is subscribed to your modified objects Modified event.
public interface IChangeAware
{
event EventHandler<EventArgs> OnChange;
DateTime ModifiedTime { get; set; }
}
public class Student : IChangeAware
{
public event EventHandler<EventArgs> OnChange;
public DateTime ModifiedTime { get; set; }
public string Name { get; set; }
public School School
{
get { return School; }
set
{
School = value;
if (this.OnChange != null)
this.OnChange(this, new EventArgs());
}
}
public Student()
{
if (School != null)
School.OnChange += MySchoolOnChange;
}
void MySchoolOnChange(object sender, EventArgs e)
{
ModifiedTime = DateTime.Now;
}
}
public class School : IChangeAware
{
public event EventHandler<EventArgs> OnChange;
public DateTime ModifiedTime { get; set; }
public string SchoolName { get; set; }
public BindingList<Book> Books { get; set; }
public School()
{
Books = new BindingList<Book>();
Books.ListChanged += BooksListChanged;
}
void BooksListChanged(object sender, ListChangedEventArgs e)
{
ModifiedTime = DateTime.Now;
OnChange(this, new EventArgs());
}
}
public class Book
{
public string BookName { get; set; }
}

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