Asynchronous problems writing to server - c#

The application is for the Windows 8 Mobile platform, and it tends to crash when I send some data to the server at a point during it's life cycle.
await writer.StoreAsync();
An exception of type 'System.Exception' occurred in mscorlib.ni.dll but was not handled in user code
Additional information: An established connection was aborted by the software in your host machine. (Exception from HRESULT: 0x80072745)
Even if I put it in a try catch, I can't throw the exception, since it feels it still closes the program.
When a button is pressed, it sends a message to the server;
private void button_Click(object sender, RoutedEventArgs e)
{
Task t = new Task(TalkToServer);
if (t.IsCompleted != t.IsCompleted)
{
}
else
{
t.RunSynchronously();
}
}
So if I press the button it will start a new task. If the task is completed, then run the task, else if it isn't then do not.
private async void TalkToServer()
{
if (clientSocket == null)
return;
DataWriter writer = new DataWriter(clientSocket.OutputStream);
MessageData md = new MessageData();
md.MyUser = new User("us", "ps");
md.MyType = MessageData.mType.REQUESTMEMBERS;
string output = JsonConvert.SerializeObject(md);
writer.WriteString(output);
await writer.StoreAsync();
await writer.FlushAsync();
writer.DetachStream();
}
This is the method call that sends the data, but await writer.StoreAsync();
tends to crash the program. This code is used in the beggining of a program on a seperate page and it works, but it dues to
EDIT ---- after looking at the further reading that user method man had presented, I changed the implementation to :
private async void button_Click(object sender, RoutedEventArgs e)
{
await sendInfo();
}
private async Task sendInfo()
{
if (clientSocket == null)
return;
DataWriter writer = new DataWriter(clientSocket.OutputStream);
MessageData md = new MessageData();
md.MyUser = new User("us", "ps");
md.MyType = MessageData.mType.REQUESTMEMBERS;
string output = JsonConvert.SerializeObject(md);
writer.WriteString(output);
await writer.StoreAsync();
await writer.FlushAsync();
writer.DetachStream();
return ;
}
Also the title was changed

Related

Why won't it run everytime I got an incoming message in C#?

I tested this code with placing a breakpoint in Monodevelop, running on a Raspbian. This app needs to communicate with a Windows, with a C# console application.
Although the timer1_Tick method prints the incoming message everytime (and it clearly prints the new message, because there I clear the message variable everytime after an incoming message), it seems to be that the OnNewData doesn't run everytime, when there's an incoming message.
I ask new incoming message with sending the "mes" out in the timer1_Tick.
I don't process the other kind of incoming messages in that method, but for the response for "mes", this place would be the best for processing. The reason is the "mes" creates answer types ("", " type answers), what I can get anytime.
I don't know what is the problem. Any idea? How could this happen, if the textbox is being refreshed nicely after each new incoming message?
public partial class Form0 : Form
{
public static string ReadCharactersIntoString(){
char c='c';
string outputString=String.Empty;
do{
c=(char)streamReader.Read();
outputString=outputString+c;
}while(c!='>');
return outputString;
}
async void OnNewData(object sender, EventArgs e){
message = Form0.ReadCharactersIntoString ();
//work with message variable works unreliable...
//sometimes this method runs, when there's an incoming message, sometimes it's not...
//although tick method prints the message everytime...
//why? how to solve this?
reseter.Set ();
}
public void AcceptMessages(){
while (true) {
try{
if (streamReader!=null && streamReader.Peek () > 0) {
newIncomingDataEvent.Invoke(this,EventArgs.Empty);
reseter.WaitOne ();
}
}catch{
}
}
}
public static async Task Waiting(){
while (message == null || message[message.Length-1]!='>') {
}
}
public static async Task<string> CollectingAnswer(){
await Waiting();
return message;
//when the answer is completely collected, it gives me back
}
public void ConnectionEstablisher()
{
while (true)
{
if (!activeConnection)
{
try
{
socketForServer = new TcpClient(ip, port);
networkStream = socketForServer.GetStream();
streamReader = new System.IO.StreamReader(networkStream);
streamWriter = new System.IO.StreamWriter(networkStream);
streamReader.BaseStream.ReadTimeout = 5000;
streamWriter.BaseStream.ReadTimeout = 5000;
activeConnection = true;
newIncomingDataEvent+=OnNewData;
reseter = new ManualResetEvent (true);
}
catch(Exception e)
{
activeConnection = false;
}
}
}
}
private async void timer1_Tick(object sender, EventArgs e)
{
if (this.Visible && activeConnection)
{
try
{
streamWriter.Write("mes");
streamWriter.Flush();
textBoxSending.AppendText("mes" + Environment.NewLine);
collectAnswer=CollectingAnswer();
outputString=await collectAnswer;
message=null;
textBoxAccepting.AppendText(outputString + Environment.NewLine);
//this always prints the incoming response message...

how to display/report back progress of Task(Async) actions?

I have the need to move some processes to async. I have 5 methods that I need to call individually and have run in the background so the user can continue on with their work.
The test code below seems to work... but I haven't been able to figure out how to return information (message) indicating that the a task has completed. The class will be called from a separate windows form so that the progress can be displayed....
from the form:
async void BtnGo_Click(object sender, System.EventArgs e)
{
label2.Text = #"Starting tasks...";
var progress = new Progress<string>(
p =>
{
label2.Text = p;
});
await TestTask.MyTestMain(progress);
}
the class:
public static class TestTask
{
public static Task MyTestMain(IProgress<string> pProgress)
{
return SomethingAsync(pProgress);
}
private static async Task SomethingAsync(IProgress<string> pProgress)
{
var t1 = SomeThing1(pProgress);
var t2 = SomeThing2(pProgress);
await Task.WhenAll(t1, t2);
if (pProgress != null) pProgress.Report(#"all tasks completed");
}
private static async Task SomeThing1()
{
await Task.Delay(9000);
var filename = #"c:\temp\tt1.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now.ToLongDateString());
}
if (pProgress != null) pProgress.Report(#"t1 completed");
}
private static async Task SomeThing2()
{
await Task.Delay(7000);
var filename = #"c:\temp\tt2.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now.ToLongDateString());
}
if (pProgress != null) pProgress.Report(#"t2 completed");
}
}
I would like know when each task has completed. Any help or direction would be appreciated.
EDIT
I have edited this post to reflect my changes... I still cannot get a progress report back to the UI... any thoughts?
You're doing IO bound work, you don't need to use thread-pool threads.
Transform your methods to use the async APIs of StreamWriter:
private static async Task FirstThingAsync()
{
var filename = #"c:\temp\tt1.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now);
}
}
Same for your second method, and then you can asynchronously wait on them concurrently:
private static async Task SomethingAsync()
{
var firstThing = FirstThingAsync();
var secondThing = SecondThingAsync();
await Task.WhenAll(firstThing, secondThing);
}
Edit:
You're never reaching your first Progress.Report call because your code is throwing an InvalidOperationException when you call t.Start() on a promise-style task:
t1.Start();
await t1;
t2.Start();
await t2;
The task returned from both method calls is a "hot task", meaning it's operation is already started. The docs on Task.Start say:
InvalidOperationException: The Task is not in a valid state to be
started. It may have already been started, executed, or canceled, or
it may have been created in a manner that doesn't support direct
scheduling.
The reason you're not seeing that exception is because you're swallowing it:
var t = SomethingAsync(pProgress);
When you don't await on the async operation. Your method calls should look like this:
public static Task MyTestMain(IProgress<string> pProgress)
{
return SomethingAsync(pProgress);
}
async void BtnGo_Click(object sender, System.EventArgs e)
{
label2.Text = #"Starting tasks...";
var progress = new Progress<string>(
p =>
{
label2.Text = p;
});
await TestTask.MyTestMain(progress);
}

Label won't change color until after code is finished executing

It's a lot of irrelevant code to look through.. but pretty much it sends a packet and listens for a packet in return
if i comment the part out where it calls the ReceiveAuthPacket() method at the end of sending a packet, it will work and the label will turn blue.. but otherwise it will never activate turning the label blue and will instead turn the label red or green (depending on the returned packet).
basically im just using the label as an indicator of the status.. and no matter what i try i can't get it to turn blue because it seems to be waiting for all the code to be finished executing and it just won't work..
i even tried using data triggers in WPF and it still won't work.
any work arounds? i just don't get it..
private readonly UdpMessageAuthentication _msgAuth;
private void Button_Authenticate_OnClick(object sender, RoutedEventArgs e)
{
Label_Authentication.Content = "Attempting Authentication";
Label_Authentication.Foreground = new SolidColorBrush(Colors.Blue);
_msgAuth.SendAuthPacket(IPAddress.Parse(TextBox_IP.Text), TextBox_ClientID.Text);
}
public void SendAuthPacket(IPAddress ip, string userID)
{
_ip = ip;
_userID = userID;
if (_udpClient.Client == null)
_udpClient = new UdpClient();
//GSISClockRegRequest,<Client Id>,,1
string msg = string.Format("GSISClockRegRequest,{0},,1", _userID);
byte[] sendBytes = Encoding.ASCII.GetBytes(msg);
bool sent = false;
try
{
_label.Content = "Attempting Authentication";
_label.Foreground = new SolidColorBrush(Colors.Blue);
while (_label.Content != "Attempting Authentication")
{
//loop
}
_udpClient.Connect(_ip, 5001);
_udpClient.Send(sendBytes, sendBytes.Length);
Console.WriteLine("Sending {0} bytes. Message: {1}", sendBytes.Length, msg);
sent = true;
}
catch (Exception)
{
Console.WriteLine("UDP Auth Packet Failed to Send");
}
_udpClient.Close();
if (sent)
ReceiveAuthPacket(); //IF I COMMENT THIS OUT IT'LL WORK
}
private void ReceiveAuthPacket()
{
IPEndPoint e = new IPEndPoint(IPAddress.Any, 5001);
UdpClient u = new UdpClient(e);
u.Client.ReceiveTimeout = 3000;
Console.WriteLine("Listening for Messages: ");
try
{
Byte[] receiveBytes = u.Receive(ref e);
string receiveString = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine("Received: {0}", receiveString);
string errMsg = "";
if (AuthMessageParser.ParseMessage(receiveString, ref errMsg))
{
_label.Content = "Authentication Successful!";
_label.Foreground = new SolidColorBrush(Colors.Green);
}
else
{
_label.Content = "Authentication Unsuccessful: " + errMsg;
_label.Foreground = new SolidColorBrush(Colors.Red);
}
}
catch (Exception)
{
_label.Content = "Authentication Unsuccessful";
_label.Foreground = new SolidColorBrush(Colors.Red);
Console.WriteLine("UDP Auth Packet was NOT Received.");
}
u.Close();
}
Your UI thread is blocked by calls to things like _udpClient.Connect() and _udpClient.Send() (and the receives, too)
A workaround would be to leverage the task parallel library and perform communications asynchronously to avoid blocking the UI thread.
It will manage threads for you as long as you define tasks properly. Holler if you need an example.
protected void SomeButton_Click(Object sender, EventArgs e)
{
// Task off the work and do not wait, no blocking here.
Task.Run(PerformConnection);
}
private async Task PerformConnection()
{
// This method acts the way a thread should. We await the result of async comms.
// This will not block the UI but also may or may not run on its own thread.
// You don't need to care about the threading much.
var conn = await ListenerOrSomething.AwaitConnectionsAsync( /* ... */ );
// Now you have your result because it awaited.
using(var newClient = conn.Client())
{
var buffer = new byte[];
var recv = await newClient.ReceiveAsyncOrSomething(out buffer);
// Data received is not zero, process it or return
if(recv > 0)
newClient.Response = await ProcessRequest(buffer);
else
return;
}
}

Modal Progress Form showing IProgress and supporting Cancellation of async Task for WinForms

I have been attempting to have a re-usable modal progress window (I.e. progressForm.ShowDialog()) to show progress from a running async task, including enabling cancellation.
I have seen some implementations that launch start the async task by hooking the Activated event handler on the form, but I need to start the task first, then show the modal dialog that will show it's progress, and then have the modal dialog close when completed or cancellation is completed (note - I want the form closed when cancellation is completed - signalled to close from the task continuation).
I currently have the following - and although this working - are there issues with this - or could this be done in a better way?
I did read that I need to run this CTRL-F5, without debugging (to avoid the AggregateException stopping the debugger in the continuation - and let it be caught in the try catch as in production code)
ProgressForm.cs
- Form with ProgressBar (progressBar1) and Button (btnCancel)
public partial class ProgressForm : Form
{
public ProgressForm()
{
InitializeComponent();
}
public event Action Cancelled;
private void btnCancel_Click(object sender, EventArgs e)
{
if (Cancelled != null) Cancelled();
}
public void UpdateProgress(int progressInfo)
{
this.progressBar1.Value = progressInfo;
}
}
Services.cs
- Class file containing logic consumed by WinForms app (as well as console app)
public class MyService
{
public async Task<bool> DoSomethingWithResult(
int arg, CancellationToken token, IProgress<int> progress)
{
// Note: arg value would normally be an
// object with meaningful input args (Request)
// un-quote this to test exception occuring.
//throw new Exception("Something bad happened.");
// Procressing would normally be several Async calls, such as ...
// reading a file (e.g. await ReadAsync)
// Then processing it (CPU instensive, await Task.Run),
// and then updating a database (await UpdateAsync)
// Just using Delay here to provide sample,
// using arg as delay, doing that 100 times.
for (int i = 0; i < 100; i++)
{
token.ThrowIfCancellationRequested();
await Task.Delay(arg);
progress.Report(i + 1);
}
// return value would be an object with meaningful results (Response)
return true;
}
}
MainForm.cs
- Form with Button (btnDo).
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
private async void btnDo_Click(object sender, EventArgs e)
{
CancellationTokenSource cts = new CancellationTokenSource();
CancellationToken token = cts.Token;
// Create the ProgressForm, and hook up the cancellation to it.
ProgressForm progressForm = new ProgressForm();
progressForm.Cancelled += () => cts.Cancel();
// Create the progress reporter - and have it update
// the form directly (if form is valid (not disposed))
Action<int> progressHandlerAction = (progressInfo) =>
{
if (!progressForm.IsDisposed) // don't attempt to use disposed form
progressForm.UpdateProgress(progressInfo);
};
Progress<int> progress = new Progress<int>(progressHandlerAction);
// start the task, and continue back on UI thread to close ProgressForm
Task<bool> responseTask
= MyService.DoSomethingWithResultAsync(100, token, progress)
.ContinueWith(p =>
{
if (!progressForm.IsDisposed) // don't attempt to close disposed form
progressForm.Close();
return p.Result;
}, TaskScheduler.FromCurrentSynchronizationContext());
Debug.WriteLine("Before ShowDialog");
// only show progressForm if
if (!progressForm.IsDisposed) // don't attempt to use disposed form
progressForm.ShowDialog();
Debug.WriteLine("After ShowDialog");
bool response = false;
// await for the task to complete, get the response,
// and check for cancellation and exceptions
try
{
response = await responseTask;
MessageBox.Show("Result = " + response.ToString());
}
catch (AggregateException ae)
{
if (ae.InnerException is OperationCanceledException)
Debug.WriteLine("Cancelled");
else
{
StringBuilder sb = new StringBuilder();
foreach (var ie in ae.InnerExceptions)
{
sb.AppendLine(ie.Message);
}
MessageBox.Show(sb.ToString());
}
}
finally
{
// Do I need to double check the form is closed?
if (!progressForm.IsDisposed)
progressForm.Close();
}
}
}
Modified code - using TaskCompletionSource as recommended...
private async void btnDo_Click(object sender, EventArgs e)
{
bool? response = null;
string errorMessage = null;
using (CancellationTokenSource cts = new CancellationTokenSource())
{
using (ProgressForm2 progressForm = new ProgressForm2())
{
progressForm.Cancelled +=
() => cts.Cancel();
var dialogReadyTcs = new TaskCompletionSource<object>();
progressForm.Shown +=
(sX, eX) => dialogReadyTcs.TrySetResult(null);
var dialogTask = Task.Factory.StartNew(
() =>progressForm.ShowDialog(this),
cts.Token,
TaskCreationOptions.None,
TaskScheduler.FromCurrentSynchronizationContext());
await dialogReadyTcs.Task;
Progress<int> progress = new Progress<int>(
(progressInfo) => progressForm.UpdateProgress(progressInfo));
try
{
response = await MyService.DoSomethingWithResultAsync(50, cts.Token, progress);
}
catch (OperationCanceledException) { } // Cancelled
catch (Exception ex)
{
errorMessage = ex.Message;
}
finally
{
progressForm.Close();
}
await dialogTask;
}
}
if (response != null) // Success - have valid response
MessageBox.Show("MainForm: Result = " + response.ToString());
else // Faulted
if (errorMessage != null) MessageBox.Show(errorMessage);
}
I think the biggest issue I have, is that using await (instead of
ContinueWith) means I can't use ShowDialog because both are blocking
calls. If I call ShowDialog first the code is blocked at that point,
and the progress form needs to actually start the async method (which
is what I want to avoid). If I call await
MyService.DoSomethingWithResultAsync first, then this blocks and I
can't then show my progress form.
The ShowDialog is indeed a blocking API in the sense it doesn't return until the dialog has been closed. But it is non-blocking in the sense it continues to pump messages, albeit on a new nested message loop. We can utilize this behavior with async/await and TaskCompletionSource:
private async void btnDo_Click(object sender, EventArgs e)
{
CancellationTokenSource cts = new CancellationTokenSource();
CancellationToken token = cts.Token;
// Create the ProgressForm, and hook up the cancellation to it.
ProgressForm progressForm = new ProgressForm();
progressForm.Cancelled += () => cts.Cancel();
var dialogReadyTcs = new TaskCompletionSource<object>();
progressForm.Load += (sX, eX) => dialogReadyTcs.TrySetResult(true);
// show the dialog asynchronousy
var dialogTask = Task.Factory.StartNew(
() => progressForm.ShowDialog(),
token,
TaskCreationOptions.None,
TaskScheduler.FromCurrentSynchronizationContext());
// await to make sure the dialog is ready
await dialogReadyTcs.Task;
// continue on a new nested message loop,
// which has been started by progressForm.ShowDialog()
// Create the progress reporter - and have it update
// the form directly (if form is valid (not disposed))
Action<int> progressHandlerAction = (progressInfo) =>
{
if (!progressForm.IsDisposed) // don't attempt to use disposed form
progressForm.UpdateProgress(progressInfo);
};
Progress<int> progress = new Progress<int>(progressHandlerAction);
try
{
// await the worker task
var taskResult = await MyService.DoSomethingWithResultAsync(100, token, progress);
}
catch (Exception ex)
{
while (ex is AggregateException)
ex = ex.InnerException;
if (!(ex is OperationCanceledException))
MessageBox.Show(ex.Message); // report the error
}
if (!progressForm.IsDisposed && progressForm.Visible)
progressForm.Close();
// this make sure showDialog returns and the nested message loop is over
await dialogTask;
}

Windows 8.1 share doesn't work when Print Screen is added

I'm trying to implement some logical to share the image of my webView and some extras informations. If I do that without capture screen, it works perfectly:
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs e)
{
if (await GetShareContent(e.Request))
{
if (String.IsNullOrEmpty(e.Request.Data.Properties.Title))
{
e.Request.FailWithDisplayText("Nenhum título adicionado");
}
}
}
private async Task<bool> GetShareContent(DataRequest request, StorageFile file)
{
bool succeeded = false;
string text = "Dados do Arquivo:" + Environment.NewLine + webViewModel.Name;
string dataPackageText = text;
if (!String.IsNullOrEmpty(dataPackageText))
{
DataPackage requestData = request.Data;
requestData.Properties.Title = "Target";
requestData.Properties.Description = webViewModel.Name;
requestData.SetText(dataPackageText);
succeeded = true;
}
else
{
request.FailWithDisplayText("Não há nada para compartilhar");
}
return succeeded;
}
But, if I try the same thing justing adding the captured image, it doesn't work, doesn't show any Excepetion, just the message: "Não há nada para compartilhar agora" (There's nothing to share right now)
I don't know what is going on. The code that doesn't work:
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs e)
{
StorageFile file = await captureScreen();
if (await GetShareContent(e.Request, file))
{
if (String.IsNullOrEmpty(e.Request.Data.Properties.Title))
{
e.Request.FailWithDisplayText("Nenhum título adicionado");
}
}
}
private async Task<StorageFile> captureScreen()
{
RenderTargetBitmap renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(webView, (int)webView.Width, (int)webView.Height);
Image myImage = new Image();
myImage.Source = renderTargetBitmap;
var file = await App.rootDir.CreateFileAsync("screenCapture.jpg", CreationCollisionOption.ReplaceExisting);
var pixels = await renderTargetBitmap.GetPixelsAsync();
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream);
byte[] bytes = pixels.ToArray();
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)webView.Width, (uint)webView.Height,
96, 96, bytes);
await encoder.FlushAsync();
}
return file;
}
I though it could be happening because the image was not read when the share is called, but I'm using await as it should be. And my jpeg is created perfectly.
The OnDataRequested callback needs to take a deferral, using DataRequest.GetDeferral, when calling asynchronous APIs.
private async void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs e)
{
DataRequestDeferral deferral = e.Request.GetDeferral();
// Code to do screen capture...
deferral.Complete();
}
But, per MSDN, "[the share operation] function must return a DataPackage object within 200ms to prevent the operation from timing out". It is definitely possible for the screen capture to take longer than 200 ms. Use the DataPackage.SetDataProvider for operations that may take longer such as screen capture.
private void OnDataRequested(DataTransferManager sender, DataRequestedEventArgs e)
{
DataPackage requestData = e.request.Data;
requestData.Properties.Title = "Target";
requestData.Properties.Description = webViewModel.Name;
// Set up the data provider for a long running share operation...
requestData.SetDataProvider(StandardDataFormats.Bitmap, OnDeferredRequestedHandler);
}
private async void OnDeferredRequestedHandler(DataProviderRequest providerRequest)
{
// Again, get a deferral as an asynchronous method is called
DataProviderDeferral deferral = providerRequest.GetDeferral();
// Code to do screen capture...
deferral.Complete();
}
The Share content source sample on MSDN shows how this can be performed in full detail.

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