I have multiple textbox when I press the tab key the cursor move to next textbox, but the my problem is that movement is not sequential or in other owrd is random movement lets say textbox1 textbox2 textbox3 textbox4 the movement is 2,3,1,4 so look how to get the movement back to its correct order
since The control move over to the other on entering TAB according to sequence in which they are drag drooped(or created).
I tried to organize the code in designer but that's does not effect the movement
then how to order the cursor movement ?
is theira code in somewhere to modify according to the order i want ?
Here's a good step-by-step tutorial on MSDN:
How to: Set the Tab Order on Windows Forms
Related
(https://i.stack.imgur.com/KojcD.png)
Problem: I have to move images according to the textfields or label. In this problem when I hit enter button (for next field) and KeyUp (for previous field), I want to also move according to the fields move. Please help ?
I have a problem which makes me crazy. I have created a scroll rect in unity with a lot of Input Field's like in picture below.
My problem is : I can't scroll!!! Every time when I try, the keyboard it's opened. Scroll it's able just if I hit the red space between the Input field's.
I am thinking that the problem is because the keyboard appears on OnPointerDown and not OnPointerUp or OnPointerClick. I tried to add a EventTrigger component to InputField and add actions for OnPointerDown and OnPointerUp but I had no success to change keyboard behavior.
Any help? Any ideas? Please! Thanks a lot!
You can create Button and attach InputField as child of it, then:
add button OnClick event InputField.Select()
Disable Raycast Target for InputField, Placeholder and Text
To hide button you can make it transparent.
I have textbox in WPF with a string like this Good morning Mr President. My caret is at the beginning of string. When I press Control + Right, the caret moves to before morning but I want to make it recall itself. So when I presss Control + Right, the caret moves from before Good to before Mr instead.
How can I do that?
Good question. +1 for that.
But I am afraid, there is no default way that when you press Ctrl+Right, the text box selects 2 words.
The only possible solution is to handle the KeyDown or PreviewKeyDown event since it is required for non character keys and find the white space index and move it to the second white space using below code
textBoxName.Select(0, textBoxToHighlight.Text.Length);
This is the only possible solution you could work with. In other languages like for Japanese you could move it manually to the first white space using conditional statements. maybe you need to define it for every language which is different from English.
Simple cake recipe to what you are trying to achieve
while key is pressed:
move the caret to the the next word.
end while
Where key would be Ctrl + right arrow. To achieve this kind of behavior have a look at the KeyPress event.
I am developing a Custom Editable Text Block for my Application. So when the User clicks on the Control, TextBox swaps in for the User to edit the Text. Everything is fine till now, Now my requirement is I want the caret index of TextBox to exactly where the user had clicked on the TextBlock.
So the user won't feel about the swap from UI Point of View.
What approach would be more appropriate? Considering the above factors?!
I am lost in ideas for this thing.
I assume you have a UserControl/Customcontrol with its own Mouse handling support, and a way to tell when to switch the content from TextBlock to TextBox.
In the mousedown event you could store the clicked position, swap to the textbox and in the Loaded event you could use GetCharacterIndexFromPoint to tell which is the position of the click and set the CaretIndex to that position. You might have to adjust your margins if you use any.
Is there anyway to make it look like a TextBox has focus when it really does not? I would like to display the flashing cursor in a WPF TextBox even though it does not have focus.
Why do I want to do this?
We have a system that accepts touch input from more than one user at a time. One of the users has focus and I cant have it jumping between controls. The secondn user input is from an on-screen keyboard. As they type the letters the text is entered in the textbox. It just looks strange for there not to be a cursor.
Well I think You can use animations for your TextBoxs, it will play all the time or at any time you want without being focused, hope it will help.