How to alter a list item of a list - c#

I want to alter the items of a list, which they are lists too.
I tried:
for (int i = pChain.Count -1; i> 0; i --)
{
List<String> item = pChain[i];
item = item.RemoveSequentialRepeats().ToList();
}
Where the RemoveSequentialRepeats is a static function like:
public static IEnumerable<T> RemoveSequentialRepeats<T>(
this IEnumerable<T> source) ....
As I trace the code, the function changes the list and removes the consecutive repeated items, but it is not stored in the main list pChain. Do I do something wrong?

From your example, it appears the RemoveSequentialReapeats doesn't edit the list but creates a new one instead. So, you're assigning a new value to item, and pChain doesn't update and remains with the original list. What you should do is add the line
pChain[i] = item;

To fix the problem you've to assign back result from Linq statement to pChain.
pChain[i] = item;
Code can be even simplified and make it one liner code.
pChain = pChain.Select(li=> li.Select(item=>item.RemoveSequentialRepeats()).ToList());

Related

List<T>.AddRange and the yield statement

I am aware that the yield keyword indicates that the method in which it appears is an iterator. I was just wondering how that works with something like List<T>.AddRange.
Let's use the below example:
static void Main()
{
foreach (int i in MyInts())
{
Console.Write(i);
}
}
public static IEnumerable<int> MyInts()
{
for (int i = 0; i < 255; i++)
{
yield return i;
}
}
So in the above example after each yield, a value is returned in the foreach loop in Main and is printed to the console.
If we change Main to this:
static void Main()
{
var myList = new List<int>();
myList.AddRange(MyInts());
}
how does that work? Does AddRange get called for each int returned by the yield statement or does it somehow wait for all 255 values before adding the entire range?
The implementation of AddRange will iterate over the IEnumerable input using the iterator's .MoveNext() method until all values have been produced by your yielding method. This can be seen here.
So myList.AddRange(MyInts()); is called once and its implementation forces MyInts to return all of it values before moving on.
AddRange exhausts all values of the iterator because of how is implemented, but the following hypothetic method would only evaluate the first value of the iterator:
public void AddFirst<T>(IEnumerable<T> collection)
{
Insert(collection.First());
}
An interesting experiment while you play around with this is to add a Console.WriteLine(i); line in your MyInts method to see when each number is generated.
Short answer: When you call AddRange, it will internally iterate every item in your IEnumerable and add to the list.
If you did something like this:
var myList = new List<int>();
myList.AddRange(MyInts());
foreach (int i in myList)
{
Console.Write(i);
}
Then your values would be iterated twice, from the start to the end:
Once when adding to your list
Then in your for loop
Playing a bit
Now, let's suppose you created your own extension method for AddRange like this:
public static IEnumerable<T> AddRangeLazily<T>(this ICollection<T> col, IEnumerable<T> values)
{
foreach (T i in values)
{
yield return i; // first we yield
col.Add(i); // then we add
}
}
Then you could use it like this:
foreach (int i in myList.AddRangeLazily(MyInts()))
{
Console.Write(i);
}
...and it would be iterated twice as well, without going from the start to the end both times. It would lazily add each value to the list/collection and at the same time allow you to do something else (like printing it to output) after every new item being added.
If you had some sort of logic to stop the adding to the list in the middle of the operation, this should be helpful somehow.
The downside if this AddRangeLazily is: values will only be added to the collection once you iterate over AddRangeLazily like my code sample. If you just do this:
var someList = new List<int>();
someList.AddRangeLazily(MyInts());
if (someList.Any())
// it wouldn't enter here...
...it won't add values at all. If you wanted that behaviour, you should use AddRange. Forcing the iterationg over AddRangeLazily method would work, though:
var someList = new List<int>();
someList.AddRangeLazily(MyInts());
if (someList.AddRangeLazily(MyInts()).Count())
// it would enter here...thus adding all values to the someList
...however, depending on how lazy is the method you calling, it wouldn't iterate everything. For example:
var someList = new List<int>();
someList.AddRangeLazily(MyInts());
if (someList.AddRangeLazily(MyInts()).Any())
// it would enter here, plus adding only the first value to someList
Since Any() is true as soon as any item exists, then Any() just needs one iterationg to return true, therefore it just needs the first item to be iterated over.
I actually don't remember having to do something like this, it was just to play around with yield.
Fiddle here!!!
Interesting question.
The behavior is different if the enumerable is for a class that implements ICollection, such as another list or an array, but let's say it doesn't since your example doesn't. AddRange() simply uses the enumerator to insert items into the list one at a time.
using(IEnumerator<T> en = collection.GetEnumerator()) {
while(en.MoveNext()) {
Insert(index++, en.Current);
If the type of the enumerator is ICollection then AddRange first expands the list and then does a block copy.
If you want to see the code yourself:
https://referencesource.microsoft.com/#mscorlib/system/collections/generic/list.cs,51decd510e5bfe6e

Remove and Return First Item of List

I was wondering if there was a build in method to remove and return the first item of a list with one method/command.
I used this, which was not pretty
Item currentItem = items.First();
items.RemoveAt(0);
So I could wrote an extension-method:
public static class ListExtensions
{
public static T RemoveAndReturnFirst<T>(this List<T> list)
{
T currentFirst = list.First();
list.RemoveAt(0);
return currentFirst;
}
}
//Example code
Item currentItem = items.RemoveAndReturnFirst();
Is this the best possibility or is there any built-in method?
The list is returned from a nHibernate-Query and therefore it should remain a List<T>.
Most suitable collection for this operation is Queue:
var queue = new Queue<int>();
queue.Enqueue(10); //add first
queue.Enqueue(20); //add to the end
var first = queue.Dequeue(); //removes first and returns it (10)
Queue makes Enqueue and Dequeue operations very fast. But, if you need to search inside queue, or get item by index - it's bad choice. Compare, how many different types of operations do you have and according to this choose the most suitable collection - queue, stack, list or simple array.
Also you can create a Queue from a List:
var list = new List<int>();
var queue = new Queue<int>(list);
There is no built-in method. Your code looks fine to me.
One small thing, I would use the indexer, not the First extension method:
T currentFirst = list[0];
And check your list if there is a Count > 0.
public static T RemoveAndReturnFirst<T>(this List<T> list)
{
if (list == null || list.Count == 0)
{
// Instead of returning the default,
// an exception might be more compliant to the method signature.
return default(T);
}
T currentFirst = list[0];
list.RemoveAt(0);
return currentFirst;
}
If you have to worry about concurrency, I would advice to use another collection type, since this one isn't thread-safe.

Difference between Add and AddRange in arrayList c#

Can anyone tell when to use Add() and AddRange() of ArrayList?
If you want to add a large number of values at one time, use AddRange.
If you are only adding a single value or adding values infrequently, use Add
Difference Between Add and AddRange
Add---------It is used to add the item into the list one by one.
AddRange-----------It is used to add the bulk of list item into the another list.
List<string>list1=new List<string>();//using Add
List<string>list2=new List<string>();//using AddRange
list1.Add("Malathi");
list1.Add("Sandhiya");
list1.Add("Ramya");
list1.Add("Mithra");
list1.Add("Dharshini");
list2.AddRange(list1);
output:
//The output of list1 contains
Malathi,
Sandhiya,
Ramya,
Mithra,
Dharshini
//The output of list2 Contains
Malathi,
Sandhiya,
Ramya,
Mithra,
Dharshini
C# List class represents a collection of a type in C#. List.Add(), List.AddRange(), List.Insert(), and List.InsertRange() methods are used to add and insert items to a List.
AddRange - AddRange adds an entire collection of elements. It can replace tedious foreach-loops that repeatedly call Add on List.
public virtual void AddRange (System.Collections.ICollection c);
Add - Add method adds an object to the end of the List.
public virtual int Add (object value);
Example: Now set an array of elements to be added to the list.
// array of 4 elements
int[] arr = new int[4];
arr[0] = 500;
arr[1] = 600;
arr[2] = 700;
arr[3] = 800;
Use the AddRange() method add the entire collection of elements in the list −
List<int> list = new List<int>();
list.AddRange(arr);
But if you want to use List.Add() method,
List<int> list = new List<int>();
list.Add(100);
list.Add(200);
list.Add(300);
list.Add(400);
For details, you can check Insert an Item into a C# List
If You want to add single variable in List, then Add() is used.
But if you want to add List or multiple variable in List, then AddRange() can be used
var t = (from t1 intable1
join t2 in table2 on t1.t1id equals t2.t2id
select new ABCViewModel
{
FirstName = t1.firstname,
LastName = t1.Lastname
})
.where(t2.age>35)
.ToList();
var s = (from t1 intable1
join t2 in table2 on t1.t1id equals t2.t2id
select new ABCViewModel
{
FirstName = t1.firstname,
LastName = t1.Lastname
})
.where(t2.age < 35)
.ToList();
t.AddRange(s);
return t;
It will add result of List s to List t along with result of List t.
Difference b/w Add() and AddRange() methods is very straight forward
Add() is used to add an element in the list.
AddRange() is used to add a range of elements(multiple elements) at once in the list.
Note: Multiple elements can be another entire Array, HashTable, SortedList, ArrayList, BitArray, Queue, and Stack.
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
//create the first arraylist
ArrayList arraylist1 = new ArrayList();
arraylist1.Add(5);
arraylist1.Add(7);
//create the second arraylist
ArrayList arraylist2 = new ArrayList();
arraylist2.Add("Five");//add the single value at time to the arraylist
arraylist2.Add("Seven");//add the single value at time to the arraylist
//perform AddRange method
arraylist1.AddRange(arraylist2);//adding the arraylist as bulk in another arraylist
// Display the values.
foreach (object i in arraylist1)//iterating the arraylist1 value to object
{
Console.WriteLine(i);
}
}
}
}

Adding elements from a ListBox to a List

I have a ListBox with Integers in it that gets them from a SQL database. Now I wanted to put these elements into a List when they get selected but somehow it won't work. Here is the code:
List<Int32>typeElements = new List<Int32>();
if(form1.listBox.SelectedIndex != -1)
{
foreach (var selectedItem in form1.listBox.SelectedItems)
{
typeElements.Add(selectedItem);
}
}
He tells me he can't convert object to int and that the method has some invalid arguments. How to handle that?
ListBox.SelectedItems is a collection of objects. You can't simply take an element from this collection and add it to a typed list of integers.
You need a conversion
typeElements.Add(Convert.ToInt32(selectedItem));
If you want to use Linq and the IEnumerable extensions then you could write your loop in one line
// List<Int32>typeElements = new List<Int32>();
List<Int32> typeElements = form1.listBox.Items.Cast<int>().ToList();
EDIT:
Following your comment then you need to extract the Integer element from the DataRowView
DataRow row = (selectedItem as DataRowView).Row;
typeElements.Add(row.Field<int>("NameOfYourDataBaseIntegerField"));
Try this (using System.Linq):
OfType() is an extension method, so you need to use System.Linq
List<Int32> selectedFields = new List<Int32>();
selectedFields.AddRange(listbox.CheckedItems.OfType<Int32>());
Or just do it in one line:
List<Int32> selectedFields = listbox.CheckedItems.OfType<Int32>().ToList();

Intelligent way of removing items from a List<T> while enumerating in C#

I have the classic case of trying to remove an item from a collection while enumerating it in a loop:
List<int> myIntCollection = new List<int>();
myIntCollection.Add(42);
myIntCollection.Add(12);
myIntCollection.Add(96);
myIntCollection.Add(25);
foreach (int i in myIntCollection)
{
if (i == 42)
myIntCollection.Remove(96); // The error is here.
if (i == 25)
myIntCollection.Remove(42); // The error is here.
}
At the beginning of the iteration after a change takes place, an InvalidOperationException is thrown, because enumerators don’t like when the underlying collection changes.
I need to make changes to the collection while iterating. There are many patterns that can be used to avoid this, but none of them seems to have a good solution:
Do not delete inside this loop, instead keep a separate “Delete List”, that you process after the main loop.
This is normally a good solution, but in my case, I need the item to be gone instantly as “waiting” till after
the main loop to really delete the item changes the logic flow of my code.
Instead of deleting the item, simply set a flag on the item and mark it as inactive. Then add the functionality of pattern 1 to clean up the list.
This would work for all of my needs, but it means that a lot of code will have to change in order to check the inactive flag every time an item is accessed. This is far too much administration for my liking.
Somehow incorporate the ideas of pattern 2 in a class that derives from List<T>. This Superlist will handle the inactive flag, the deletion of objects after the fact and also will not expose items marked as inactive to enumeration consumers. Basically, it just encapsulates all the ideas of pattern 2 (and subsequently pattern 1).
Does a class like this exist? Does anyone have code for this? Or is there a better way?
I’ve been told that accessing myIntCollection.ToArray() instead of myIntCollection will solve the problem and allow me to delete inside the loop.
This seems like a bad design pattern to me, or maybe it’s fine?
Details:
The list will contain many items and I will be removing only some of them.
Inside the loop, I will be doing all sorts of processes, adding, removing etc., so the solution needs to be fairly generic.
The item that I need to delete may not be the current item in the loop. For example, I may be on item 10 of a 30 item loop and need to remove item 6 or item 26. Walking backwards through the array will no longer work because of this. ;o(
The best solution is usually to use the RemoveAll() method:
myList.RemoveAll(x => x.SomeProp == "SomeValue");
Or, if you need certain elements removed:
MyListType[] elems = new[] { elem1, elem2 };
myList.RemoveAll(x => elems.Contains(x));
This assume that your loop is solely intended for removal purposes, of course. If you do need to additional processing, then the best method is usually to use a for or while loop, since then you're not using an enumerator:
for (int i = myList.Count - 1; i >= 0; i--)
{
// Do processing here, then...
if (shouldRemoveCondition)
{
myList.RemoveAt(i);
}
}
Going backwards ensures that you don't skip any elements.
Response to Edit:
If you're going to have seemingly arbitrary elements removed, the easiest method might be to just keep track of the elements you want to remove, and then remove them all at once after. Something like this:
List<int> toRemove = new List<int>();
foreach (var elem in myList)
{
// Do some stuff
// Check for removal
if (needToRemoveAnElement)
{
toRemove.Add(elem);
}
}
// Remove everything here
myList.RemoveAll(x => toRemove.Contains(x));
If you must both enumerate a List<T> and remove from it then I suggest simply using a while loop instead of a foreach
var index = 0;
while (index < myList.Count) {
if (someCondition(myList[index])) {
myList.RemoveAt(index);
} else {
index++;
}
}
I know this post is old, but I thought I'd share what worked for me.
Create a copy of the list for enumerating, and then in the for each loop, you can process on the copied values, and remove/add/whatever with the source list.
private void ProcessAndRemove(IList<Item> list)
{
foreach (var item in list.ToList())
{
if (item.DeterminingFactor > 10)
{
list.Remove(item);
}
}
}
When you need to iterate through a list and might modify it during the loop then you are better off using a for loop:
for (int i = 0; i < myIntCollection.Count; i++)
{
if (myIntCollection[i] == 42)
{
myIntCollection.Remove(i);
i--;
}
}
Of course you must be careful, for example I decrement i whenever an item is removed as otherwise we will skip entries (an alternative is to go backwards though the list).
If you have Linq then you should just use RemoveAll as dlev has suggested.
As you enumerate the list, add the one you want to KEEP to a new list. Afterward, assign the new list to the myIntCollection
List<int> myIntCollection=new List<int>();
myIntCollection.Add(42);
List<int> newCollection=new List<int>(myIntCollection.Count);
foreach(int i in myIntCollection)
{
if (i want to delete this)
///
else
newCollection.Add(i);
}
myIntCollection = newCollection;
Let's add you code:
List<int> myIntCollection=new List<int>();
myIntCollection.Add(42);
myIntCollection.Add(12);
myIntCollection.Add(96);
myIntCollection.Add(25);
If you want to change the list while you're in a foreach, you must type .ToList()
foreach(int i in myIntCollection.ToList())
{
if (i == 42)
myIntCollection.Remove(96);
if (i == 25)
myIntCollection.Remove(42);
}
For those it may help, I wrote this Extension method to remove items matching the predicate and return the list of removed items.
public static IList<T> RemoveAllKeepRemoved<T>(this IList<T> source, Predicate<T> predicate)
{
IList<T> removed = new List<T>();
for (int i = source.Count - 1; i >= 0; i--)
{
T item = source[i];
if (predicate(item))
{
removed.Add(item);
source.RemoveAt(i);
}
}
return removed;
}
How about
int[] tmp = new int[myIntCollection.Count ()];
myIntCollection.CopyTo(tmp);
foreach(int i in tmp)
{
myIntCollection.Remove(42); //The error is no longer here.
}
If you're interested in high performance, you can use two lists. The following minimises garbage collection, maximises memory locality and never actually removes an item from a list, which is very inefficient if it's not the last item.
private void RemoveItems()
{
_newList.Clear();
foreach (var item in _list)
{
item.Process();
if (!item.NeedsRemoving())
_newList.Add(item);
}
var swap = _list;
_list = _newList;
_newList = swap;
}
Just figured I'll share my solution to a similar problem where i needed to remove items from a list while processing them.
So basically "foreach" that will remove the item from the list after it has been iterated.
My test:
var list = new List<TempLoopDto>();
list.Add(new TempLoopDto("Test1"));
list.Add(new TempLoopDto("Test2"));
list.Add(new TempLoopDto("Test3"));
list.Add(new TempLoopDto("Test4"));
list.PopForEach((item) =>
{
Console.WriteLine($"Process {item.Name}");
});
Assert.That(list.Count, Is.EqualTo(0));
I solved this with a extension method "PopForEach" that will perform a action and then remove the item from the list.
public static class ListExtensions
{
public static void PopForEach<T>(this List<T> list, Action<T> action)
{
var index = 0;
while (index < list.Count) {
action(list[index]);
list.RemoveAt(index);
}
}
}
Hope this can be helpful to any one.
Currently you are using a list. If you could use a dictionary instead, it would be much easier. I'm making some assumptions that you are really using a class instead of just a list of ints. This would work if you had some form of unique key. In the dictionary, object can be any class you have and int would be any unique key.
Dictionary<int, object> myIntCollection = new Dictionary<int, object>();
myIntCollection.Add(42, "");
myIntCollection.Add(12, "");
myIntCollection.Add(96, "");
myIntCollection.Add(25, "");
foreach (int i in myIntCollection.Keys)
{
//Check to make sure the key wasn't already removed
if (myIntCollection.ContainsKey(i))
{
if (i == 42) //You can test against the key
myIntCollection.Remove(96);
if (myIntCollection[i] == 25) //or you can test against the value
myIntCollection.Remove(42);
}
}
Or you could use
Dictionary<myUniqueClass, bool> myCollection; //Bool is just an empty place holder
The nice thing is you can do anything you want to the underlying dictionary and the key enumerator doesn't care, but it also doesn't update with added or removed entries.

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