To explain my case, let's consider a simple object like this:
public class FixedSeries : Series
{
int val1, val2;
public FixedSeries(int val1, int val2) { this.val1 = val1; this.val2 = val2; }
public int Diff
{
get { return val2 - val1; }
set { val2 = val1 + value; }
}
}
Then, if in my form I want to bind Diff to a control's value I can do:
BindingSource source;
FixedSeries fixedSeries;
public Form1()
{
InitializeComponent();
fixedSeries = new FixedSeries(2, 5);
source = new BindingSource();
source.DataSource = fixedSeries;
numericUpDown1.DataBindings.Add(new System.Windows.Forms.Binding("Value", source, "Diff", false, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
}
However, if my FixedSeries derive from a more generic Series (see here below) that implements the ICollection<int> interface I get an ArgumentException "Cannot bind to the property or column Diff on the DataSource".
public class FixedSeries : Series
{
public FixedSeries(int val1, int val2)
{
base.Add(val1);
base.Add(val2);
}
public int Diff
{
get { return base[1] - base[0]; }
set { base[1] = base[0] + value; }
}
}
public interface ISeries : ICollection<int>
{
int this[int index] { get; }
}
public class Series : ISeries
{
List<int> vals = new List<int>();
public int this[int index]
{
get { return vals[index]; }
internal set { vals[index] = value; }
}
public void Add(int item) { vals.Add(item); }
public void Clear() { vals.Clear(); }
public bool Contains(int item) { return vals.Contains(item); }
public void CopyTo(int[] array, int arrayIndex) { vals.CopyTo(array, arrayIndex); }
public int Count { get { return vals.Count; } }
public bool IsReadOnly { get { return false; } }
public bool Remove(int item) { return vals.Remove(item); }
public IEnumerator<int> GetEnumerator() { return vals.GetEnumerator(); }
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return vals.GetEnumerator(); }
}
I guess this has something to do with the ICollection<T> interface and maybe to the fact that .NET expects to bind to items inside. How can I bind to the Diff property in this scenario without removing still the possibilities to bind to items inside the series?
I guess this has something to do with the ICollection<T> interface and maybe to the fact that .NET expects to bind to items inside.
Correct. More precisely the IEnumerable<T> which ICollection<T> inherits.
How can I bind to the Diff property in this scenario without removing still the possibilities to bind to items inside the series?
Here are some options
(A) Do not use the BindingSource, bind directly to the data source object
numericUpDown1.DataBindings.Add("Value", fixedSeries, "Diff", false, DataSourceUpdateMode.OnPropertyChanged);
(B) Wrap the data source object into a single item array/list and use that as BindingSource.DataSource
source.DataSource = new[] { fixedSeries };
(C) Similar to (B), but use BindingSource.Add method (w/o supplying DataSource property at all)
source.Add(fixedSeries);
Related
I'm having some trouble creating my own List structure. I'm trying to create a List structure called SortedList. The objective is for it to Sort its items as soon as add a new item. This list will not get too big in the project I'm using it for (maybe 50-100 items at most). However, I was testing by adding a simple item of class Employee which has a Name property. And I want this SortedList to sort on employee's Name.
Here is my attempt.
The Employee class
public class Employee : IComparer<Employee>
{
public string Name { get; set; }
public Employee()
{
}
public int Compare(Employee x, Employee y)
{
return string.Compare(x.Name, y.Name,true);
}
}
Here is the SortedList class that I'm trying to create.
public class SortedList<T> : IEnumerable<T>
{
private List<T> _list;
public List<T> List
{
get { return _list; }
set { _list = value; }
}
private Employee EmployeeComparer = new Employee();
public SortedList()
{
_list = new List<T>();
}
public void Insert(T item)
{
if (!_list.Contains(item))
{
_list.Add(item);
Sort(_list);
}
}
private void Sort(List<T> list)
{
var type = typeof(T);
switch (type.Name)
{
case "Int32":
case "String":
list.Sort();
break;
case "Employee":
Employee EmployeeComparer = new Employee();
list.Sort(EmployeeComparer);
break;
}
}
public IEnumerator<T> GetEnumerator()
{
return _list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
From program.cs I'm basically populating the SortedList with three instances of Employee objects and I expect it to Sort it by employee's Name property and in the out put I expect to see this.
Barry
Neil
Zach
class Program
{
static void Main(string[] args)
{
SortedList<Employee> list = new SortedList<Employee>();
list.Insert(new Employee() { Name="Zach"});
list.Insert(new Employee() { Name = "Neil" });
list.Insert(new Employee() { Name = "Barry" });
foreach (var item in list)
{
Console.WriteLine(item.Name);
}
}
}
But I get a compiler error. It says:
Severity Code Description Project File Line Suppression State
Error CS1503 Argument 1: cannot convert from 'ExtensingLists.Employee' to 'System.Collections.Generic.IComparer<T>' ExtensingLists C:\E Drive\VSProjects\C-Sharp Generics Course\ExtensingLists\ExtensingLists\SortedList.cs 57 Active
The error says line 57, which is this:
list.Sort(EmployeeComparer);
What am I doing wrong? Please advise. Thank you.
The concrete question you're asking about is like asking why
int f(object o) { return o is int ? o : 0; }
fails to compile. Even if you've checked that o has type int at run-time, at compile-time it still has type object, which means it can't be used as the return value. You'd need a cast to get that working:
int f(object o) { return o is int ? (int)o : 0; }
and the same applies to your code.
But there's something more fundamentally wrong. Your Employee shouldn't be implementing IComparer<Employee>. It should be implementing IComparable<Employee>, which specifies not that an Employee object knows how to compare two other Employee objects, but that it knows how to compare itself to another Employee object. And when you do that, you should be able to just call list.Sort(); without checking the type at all.
The List.Sort method can be made to work in multiple ways.
This method uses the default comparer Comparer.Default for type T to determine the order of list elements. The Comparer.Default property checks whether type T implements the IComparable generic interface and uses that implementation, if available. If not, Comparer.Default checks whether type T implements the IComparable interface. If type T does not implement either interface, Comparer.Default throws an InvalidOperationException.
So by making the below change, it will start working for you
public class Employee : IComparable<Employee> {
public string Name { get; set; }
public Employee() {
}
public int CompareTo(Employee other) {
return string.Compare(Name, other.Name, true);
}
}
and the Below change in public class SortedList<T> : IEnumerable<T> {
private static void Sort(List<T> list) {
var type = typeof(T);
list.Sort();
}
This is not the only way to do, but a preferable way to do when the Types are intrinsically Orderable. You can also use the IComparer<T> interface, but that is used when the Type needs to be sorted in a way that IComparable<T> does not or when the Type is not an IComparable<T>. I have listed all the code here together
class Program {
static void Main() {
SortedList<Employee> list = new SortedList<Employee>();
list.Insert(new Employee() { Name = "Zach" });
list.Insert(new Employee() { Name = "Neil" });
list.Insert(new Employee() { Name = "Barry" });
foreach (var item in list) {
Console.WriteLine(item.Name);
}
}
}
public class Employee : IComparable<Employee> {
public string Name { get; set; }
public int Age { get; set; }
public Employee() {
}
public int CompareTo(Employee other) {
return string.Compare(Name, other.Name, true);
}
}
public class EmployeeAgeComparer : IComparer<Employee> {
public int Compare(Employee x, Employee y) {
return x.Age - y.Age;
}
}
public class SortedList<T> : IEnumerable<T> {
private List<T> _list;
public List<T> List {
get { return _list; }
set { _list = value; }
}
private EmployeeAgeComparer EmployeeComparer = new EmployeeAgeComparer();
public SortedList() {
_list = new List<T>();
}
public void Insert(T item) {
if (!_list.Contains(item)) {
_list.Add(item);
Sort(_list);
}
}
private void Sort(List<T> list) {
if (typeof(T) == typeof(Employee))
list.Sort((IComparer<T>)EmployeeComparer);
else
list.Sort();
}
public IEnumerator<T> GetEnumerator() {
return _list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
I have a DataTable with complex objects.
For example,
class ComplexDataWrapper
{
public string Name{ get; set; }
public ComplexData Data{ get; set; }
public ComplexDataWrapper(ComplexData data)
{
this.Data = data;
this.Name = "Something";
}
public override string ToString()
{
return Name;
}
}
And now I want to bind cells from DataTable to objects of ComplexDataWrapper
So, I try something like this :
...
var column = new DataColumn() { ColumnName = columnName, DataType = typeof(ComplexDataWrapper)};
row[column] = new ComplexDataWrapper(data);
But, I want to bind for only one property, for example, Name.
And in the gridview (DataTable is a data source for this view) I want to edit this property(Name).
var complexDataWrapper = row[column] as ComplexDataWrapper;
complexDataWrapper always equals to NULL.
I know that I miss something.
So my questions : How I can bind my cell of DataTable to complex object? Plus in grid view I want to edit exactly one property of complex object.
Thanks. Hopefully, everything is clear.
So my questions : How I can bind my cell of DataTable to complex object? Plus in grid view I want to edit exactly one property of complex object.
What you need here is the ability to bind to a so called property path (e.g. obj.Prop1.Prop2). Unfortunately WinForms has limited support for that - it's supported for simple data binding (like control.DataBindings.Add(...)) but not for list data binding which is used by DataGridView control and similar.
Fortunately it's still doable with some (most of the time trivial) coding, because the data binding is build around an abstraction called PropertyDescriptor. By default it is implemented via reflection, but nothing prevents you to create your own implementation and do whatever you like inside it. That allows you to do many things that are not possible with reflection, in particular to simulate "properties" that actually do not exist.
Here we will utilize that possibility to create a "property" that actually gets/sets its value from a child property of the original property, while from outside it still looks like a single property, thus allowing to data bind to it:
public class ChildPropertyDescriptor : PropertyDescriptor
{
public static PropertyDescriptor Create(PropertyDescriptor sourceProperty, string childPropertyPath, string displayName = null)
{
var propertyNames = childPropertyPath.Split('.');
var propertyPath = new PropertyDescriptor[1 + propertyNames.Length];
propertyPath[0] = sourceProperty;
for (int i = 0; i < propertyNames.Length; i++)
propertyPath[i + 1] = propertyPath[i].GetChildProperties()[propertyNames[i]];
return new ChildPropertyDescriptor(propertyPath, displayName);
}
private ChildPropertyDescriptor(PropertyDescriptor[] propertyPath, string displayName)
: base(propertyPath[0].Name, null)
{
this.propertyPath = propertyPath;
this.displayName = displayName;
}
private PropertyDescriptor[] propertyPath;
private string displayName;
private PropertyDescriptor RootProperty { get { return propertyPath[0]; } }
private PropertyDescriptor ValueProperty { get { return propertyPath[propertyPath.Length - 1]; } }
public override Type ComponentType { get { return RootProperty.ComponentType; } }
public override bool IsReadOnly { get { return ValueProperty.IsReadOnly; } }
public override Type PropertyType { get { return ValueProperty.PropertyType; } }
public override bool CanResetValue(object component) { var target = GetTarget(component); return target != null && ValueProperty.CanResetValue(target); }
public override object GetValue(object component) { var target = GetTarget(component); return target != null ? ValueProperty.GetValue(target) : null; }
public override void ResetValue(object component) { ValueProperty.ResetValue(GetTarget(component)); }
public override void SetValue(object component, object value) { ValueProperty.SetValue(GetTarget(component), value); }
public override bool ShouldSerializeValue(object component) { var target = GetTarget(component); return target != null && ValueProperty.ShouldSerializeValue(target); }
public override AttributeCollection Attributes { get { return ValueProperty.Attributes; } }
public override string Category { get { return ValueProperty.Category; } }
public override TypeConverter Converter { get { return ValueProperty.Converter; } }
public override string Description { get { return ValueProperty.Description; } }
public override bool IsBrowsable { get { return ValueProperty.IsBrowsable; } }
public override bool IsLocalizable { get { return ValueProperty.IsLocalizable; } }
public override string DisplayName { get { return displayName ?? RootProperty.DisplayName; } }
public override object GetEditor(Type editorBaseType) { return ValueProperty.GetEditor(editorBaseType); }
public override PropertyDescriptorCollection GetChildProperties(object instance, Attribute[] filter) { return ValueProperty.GetChildProperties(GetTarget(instance), filter); }
public override bool SupportsChangeEvents { get { return ValueProperty.SupportsChangeEvents; } }
public override void AddValueChanged(object component, EventHandler handler)
{
var target = GetTarget(component);
if (target != null)
ValueProperty.AddValueChanged(target, handler);
}
public override void RemoveValueChanged(object component, EventHandler handler)
{
var target = GetTarget(component);
if (target != null)
ValueProperty.RemoveValueChanged(target, handler);
}
private object GetTarget(object source)
{
var target = source;
for (int i = 0; target != null && target != DBNull.Value && i < propertyPath.Length - 1; i++)
target = propertyPath[i].GetValue(target);
return target != DBNull.Value ? target : null;
}
}
The code is not so small, but all it does is basically delegating the calls to the corresponding methods of the property descriptor chain representing the path from the original property to the child property. Also please note that many methods of the PropertyDescriptor are used only during the design time, so creating a custom concrete runtime property descriptor usually needs only to implement ComponentType, PropertyType, GetValue and SetValue (if supported).
So far so good. This is just the first part of the puzzle. We can create a "property", now we need a way to let data binding use it.
In order to do that, we'll utilize another data binding related interface called ITypedList:
Provides functionality to discover the schema for a bindable list, where the properties available for binding differ from the public properties of the object to bind to.
In other words, it allows us to provide "properties" for the list elements. But how? If we were implementing the data source list, it would be easy. But here we want to do that for a list that we don't know in advance (I'm trying the keep the solution generic).
The solutions is to wrap the original list in onother one that will implement IList (the minimum requirement for list data binding) by delegating all the calls to the underlying list, but by implementing ITypedList will control the properties used for binding:
public static class ListDataView
{
public static IList Create(object dataSource, string dataMember, Func<PropertyDescriptor, PropertyDescriptor> propertyMapper)
{
var source = (IList)ListBindingHelper.GetList(dataSource, dataMember);
if (source == null) return null;
if (source is IBindingListView) return new BindingListView((IBindingListView)source, propertyMapper);
if (source is IBindingList) return new BindingList((IBindingList)source, propertyMapper);
return new List(source, propertyMapper);
}
private class List : IList, ITypedList
{
private readonly IList source;
private readonly Func<PropertyDescriptor, PropertyDescriptor> propertyMapper;
public List(IList source, Func<PropertyDescriptor, PropertyDescriptor> propertyMapper) { this.source = source; this.propertyMapper = propertyMapper; }
// IList
public object this[int index] { get { return source[index]; } set { source[index] = value; } }
public int Count { get { return source.Count; } }
public bool IsFixedSize { get { return source.IsFixedSize; } }
public bool IsReadOnly { get { return source.IsReadOnly; } }
public bool IsSynchronized { get { return source.IsSynchronized; } }
public object SyncRoot { get { return source.SyncRoot; } }
public int Add(object value) { return source.Add(value); }
public void Clear() { source.Clear(); }
public bool Contains(object value) { return source.Contains(value); }
public void CopyTo(Array array, int index) { source.CopyTo(array, index); }
public IEnumerator GetEnumerator() { return source.GetEnumerator(); }
public int IndexOf(object value) { return source.IndexOf(value); }
public void Insert(int index, object value) { source.Insert(index, value); }
public void Remove(object value) { source.Remove(value); }
public void RemoveAt(int index) { source.RemoveAt(index); }
// ITypedList
public string GetListName(PropertyDescriptor[] listAccessors) { return ListBindingHelper.GetListName(source, listAccessors); }
public PropertyDescriptorCollection GetItemProperties(PropertyDescriptor[] listAccessors)
{
var properties = ListBindingHelper.GetListItemProperties(source, listAccessors);
if (propertyMapper != null)
properties = new PropertyDescriptorCollection(properties.Cast<PropertyDescriptor>()
.Select(propertyMapper).Where(p => p != null).ToArray());
return properties;
}
}
private class BindingList : List, IBindingList
{
private IBindingList source;
public BindingList(IBindingList source, Func<PropertyDescriptor, PropertyDescriptor> propertyMapper) : base(source, propertyMapper) { this.source = source; }
private ListChangedEventHandler listChanged;
public event ListChangedEventHandler ListChanged
{
add
{
var oldHandler = listChanged;
if ((listChanged = oldHandler + value) != null && oldHandler == null)
source.ListChanged += OnListChanged;
}
remove
{
var oldHandler = listChanged;
if ((listChanged = oldHandler - value) == null && oldHandler != null)
source.ListChanged -= OnListChanged;
}
}
private void OnListChanged(object sender, ListChangedEventArgs e)
{
var handler = listChanged;
if (handler != null)
handler(this, e);
}
public bool AllowNew { get { return source.AllowNew; } }
public bool AllowEdit { get { return source.AllowEdit; } }
public bool AllowRemove { get { return source.AllowRemove; } }
public bool SupportsChangeNotification { get { return source.SupportsChangeNotification; } }
public bool SupportsSearching { get { return source.SupportsSearching; } }
public bool SupportsSorting { get { return source.SupportsSorting; } }
public bool IsSorted { get { return source.IsSorted; } }
public PropertyDescriptor SortProperty { get { return source.SortProperty; } }
public ListSortDirection SortDirection { get { return source.SortDirection; } }
public object AddNew() { return source.AddNew(); }
public void AddIndex(PropertyDescriptor property) { source.AddIndex(property); }
public void ApplySort(PropertyDescriptor property, ListSortDirection direction) { source.ApplySort(property, direction); }
public int Find(PropertyDescriptor property, object key) { return source.Find(property, key); }
public void RemoveIndex(PropertyDescriptor property) { source.RemoveIndex(property); }
public void RemoveSort() { source.RemoveSort(); }
}
private class BindingListView : BindingList, IBindingListView
{
private IBindingListView source;
public BindingListView(IBindingListView source, Func<PropertyDescriptor, PropertyDescriptor> propertyMapper) : base(source, propertyMapper) { this.source = source; }
public string Filter { get { return source.Filter; } set { source.Filter = value; } }
public ListSortDescriptionCollection SortDescriptions { get { return source.SortDescriptions; } }
public bool SupportsAdvancedSorting { get { return source.SupportsAdvancedSorting; } }
public bool SupportsFiltering { get { return source.SupportsFiltering; } }
public void ApplySort(ListSortDescriptionCollection sorts) { source.ApplySort(sorts); }
public void RemoveFilter() { source.RemoveFilter(); }
}
}
Actually as you can see, I've added wrappers for other data source interfaces like IBindingList and IBindingListView. Again, the code is not so small, but it's just delegating the calls to the underlying objects (when creating one for your concrete data, you usually would inherit from List<T> or BiundingList<T> and implement only the two ITypedList members). The essential part is the GetItemProperties method implementation which along with the propertyMapper lambda allows you to replace one property with another.
With all that in place, solving the specific problem from the post is simple a matter of wrapping the DataTable and mapping the Complex property to the Complex.Name property:
class ComplexData
{
public int Value { get; set; }
}
class ComplexDataWrapper
{
public string Name { get; set; }
public ComplexData Data { get; set; } = new ComplexData();
}
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var form = new Form();
var gridView = new DataGridView { Dock = DockStyle.Fill, Parent = form };
gridView.DataSource = ListDataView.Create(GetData(), null, p =>
{
if (p.PropertyType == typeof(ComplexDataWrapper))
return ChildPropertyDescriptor.Create(p, "Name", "Complex Name");
return p;
});
Application.Run(form);
}
static DataTable GetData()
{
var dt = new DataTable();
dt.Columns.Add("Id", typeof(int));
dt.Columns.Add("Complex", typeof(ComplexDataWrapper));
for (int i = 1; i <= 10; i++)
dt.Rows.Add(i, new ComplexDataWrapper { Name = "Name#" + i, Data = new ComplexData { Value = i } });
return dt;
}
}
To recap, custom PropertyDescriptor and ITypedList allow you to create unlimited types of views of your data, which then can be used by any data bound aware control.
I believe your architecture is flawed for what you're trying to achieve.
If you are using the gridView to edit a single property on your complex type, then there is no need to bind the entire type into the datatable the is the datasource of your grid.
Instead you should bind only the property you wish to edit, and when the the data comes back, simply assign it to the complex type in the right place.
Here is my problem: there is a class that contains a inner collection (or list, or array, or something like this) of some some class and It must expose a public read-only collection of items, which are properties (or fields) of relative items in inner collection. For example:
//Inner collection consists of items of this class
class SomeClass
{
public int _age;
//This property is needed for exposing
public string Age { get { return this._age.ToString(); } }
}
//Keeps inner collection and expose outer read-only collection
class AnotherClass
{
private List<SomeClass> _innerList = new List<SomeClass> ();
public ReadOnlyCollection<string> Ages
{
get
{
//How to implement what i need?
}
}
}
I know a simple way to do this by the use of a pair of inner lists, where the second keeps values of needed properties of first. Something like this:
//Inner collection consists of items of this class
class SomeClass
{
public int _age;
//This property is needed for exposing
public string Age { get { return this._age.ToString(); } }
}
//Keeps inner collection and expose outer read-only collection
class AnotherClass
{
private List<SomeClass> _innerList = new List<SomeClass> ();
private List<string> _innerAgesList = new List<string> ();
public ReadOnlyCollection<string> Ages
{
get
{
return this._innerAgesList.AsreadOnly();
}
}
}
But I dislike this overhead. May be there is some way to do what I want with exposing interfaces. Help me, please!
Hurra!
It seems that the best solution has been found. Due to the post of Groo
this problem found its almost universal answer. Here is It (we need to add two entity):
public interface IIndexable<T> : IEnumerable<T>
{
T this[int index] { get; }
int Count { get; }
}
class Indexer <Tsource, Ttarget> : IIndexable<Ttarget>
{
private IList<Tsource> _source = null;
private Func<Tsource, Ttarget> _func = null;
public Indexer(IList<Tsource> list, Func<Tsource, Ttarget> projection)
{
this._source = list;
this._func = projection;
}
public Ttarget this[int index] { get { return this._func(this._source[index]); } }
public int Count { get { return _source.Count; } }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
public IEnumerator<Ttarget> GetEnumerator()
{ foreach (Tsource src in this._source) yield return this._func(src); }
}
With them, our implementation looks like this:
//Inner collection consists of items of this class
class SomeClass
{
public int _age;
//This property is needed for exposing
public string Age { get { return this._age.ToString(); } }
}
//Keeps inner collection and expose outer read-only collection
class AnotherClass
{
private List<SomeClass> _innerList = new List<SomeClass> ();
private Indexer<SomeClass, string> _indexer = null;
public AnotherClass ()
{ this._indexer = new Indexer<SomeClass, string > (this._innerList, s => s.Age); }
public IIndexable<string> Ages { get { return this._indexer; } }
}
Thank Groo and the rest who answered. Hope, this helps someone else.
The overhead is not so significant if you consider that ReadOnlyCollection is a wrapper around the list (i.e. it doesn't create a copy of all the items).
In other words, if your class looked like this:
class AnotherClass
{
private ReadOnlyCollection<string> _readonlyList;
public ReadOnlyCollection<string> ReadonlyList
{
get { return _readonlyList; }
}
private List<string> _list;
public List<string> List
{
get { return _list; }
}
public AnotherClass()
{
_list = new List<string>();
_readonlyList = new ReadOnlyCollection<string>(_list);
}
}
Then any change to the List property is reflected in the ReadOnlyList property:
class Program
{
static void Main(string[] args)
{
AnotherClass c = new AnotherClass();
c.List.Add("aaa");
Console.WriteLine(c.ReadonlyList[0]); // prints "aaa"
c.List.Add("bbb");
Console.WriteLine(c.ReadonlyList[1]); // prints "bbb"
Console.Read();
}
}
You may have issues with thread safety, but exposing IEnumerable is even worse for that matter.
Personally, I use a custom IIndexable<T> interface with several handy wrapper classes and extension method that I use all over my code for immutable lists. It allows random access to list elements, and does not expose any methods for modification:
public interface IIndexable<T> : IEnumerable<T>
{
T this[int index] { get; }
int Length { get; }
}
It also allows neat LINQ-like extension methods like Skip, Take and similar, which have better performance compared to LINQ due to the indexing capability.
In that case, you can implement a projection like this:
public class ProjectionIndexable<Tsrc, Ttarget> : IIndexable<Ttarget>
{
public ProjectionIndexable
(IIndexable<Tsrc> src, Func<Tsrc, Ttarget> projection)
{
_src = src;
_projection = projection;
}
#region IIndexable<Ttarget> Members
public Ttarget this[int index]
{
get { return _projection(_src[index]); }
}
public int Length
{
get { return _src.Length; }
}
#endregion
#region IEnumerable<Ttarget> Members
// create your own enumerator here
#endregion
}
And use it like this:
class AnotherClass
{
private IIndexable<string> _readonlyList;
public IIndexable<string> ReadonlyList
{
get { return _readonlyList; }
}
private List<SomeClass> _list;
public List<SomeClass> List
{
get { return _list; }
}
public AnotherClass()
{
_list = new List<SomeClass>();
_readonlyList = new ProjectionIndexable<SomeClass, string>
(_list.AsIndexable(), c => c.Age);
}
}
[Edit]
In the meantime, I posted an article describing such a collection on CodeProject. I saw you've implemented it yourself already, but you can check it out nevertheless and reuse parts of the code where you see fit.
Why don't you just return IEnumerable?
If you have access to LINQ (.NET 3.5) then just use a select()
public IEnumerable<string> Ages{
get{
return _innerList.Select(s => s.stringProperty);
}
}
in this case I normaly just use IEnumerable - if the collection is readonly and you don't need the Index-functionality you can just do somehting like this:
public IEnumerable<string> Ages
{
get
{
return this._innerList.Select(someObj => someObj.Age).ToArray();
}
}
I have the following collection contract defined:
[CollectionDataContract(Name = "Centres")]
public class Centres : List<Centre>
{}
and the following operation contract defined to return this collection
public Model.Centres GetCentres()
{
List<Centre> allCentres = (from c in Model.Centre.GetCentres()
where c.Visible == true
select c).ToList();
return allCentres
}
But when I run the code I receive an ExplicitCastException. So as far as I can see I'm trying to cast a list of centres (List) into my collection 'Centres' which itself derives from List. Is this possible or by deriving a new object am I creating a new type of list that won't work in this way.
My current work around for this problem is to declare a new instance of Centres and copy all centres into it using a foreach.
The problem is Centres "is a" List<Centre>, List<Centre> is not a Centres.
Despite Centres having no implementation it is still a sub-class of List<Centre>, you could extend your Centres class to have an implicit conversion operator or, perhaps add a constructor to Centres that takes a List<Centre> as a parameter.
Try changing Centres to somthing like ...
[CollectionDataContract(Name = "Centres")]
public class Centres : List<Centre>
{
public static implicit operator Centres(List<Centre> l)
{
Centres newCentres = new Centres();
newCentres.AddRange(l);
return newCentres;
}
}
Then it will allow implicit conversion from List<Centre>.
What you are trying wont work.
If possible you should consider refactoring Centres to a has a List<Centre> more than is a relationship or at least define a constructor that takes an IEnumerable<Centre>
This way you would be able to write:
Centres allCentres = new Centres(from c in Model.Centres.GetCentres()
where c.Visible == true
select c);
Of course it all depends on your specific situation where this might not be a valid solution.
What you can do is create your own implementation of the IList<T> interface that wraps an IList.
It takes more code, but will not be as slow as to copy all the objects:
[CollectionDataContract(Name = "Centres")]
public class Centres : IList<Centre>
{
private IList<Centre> _inner;
private IList<Centre> Inner
{
get
{
if (_inner == null)
_inner = new List<Centre>();
return _inner;
}
}
public Centres(List<Centre> items)
{
_inner = items;
}
#region IList<Centre> Members
public int IndexOf(Centre item)
{
return Inner.IndexOf(item);
}
public void Insert(int index, Centre item)
{
Inner.Insert(index, item);
}
public void RemoveAt(int index)
{
Inner.RemoveAt(index);
}
public Centre this[int index]
{
get
{
return Inner[index];
}
set
{
Inner[index] = value;
}
}
#endregion
#region ICollection<Centre> Members
public void Add(Centre item)
{
Inner.Add(item);
}
public void Clear()
{
Inner.Clear();
}
public bool Contains(Centre item)
{
return Inner.Contains(item);
}
public void CopyTo(Centre[] array, int arrayIndex)
{
Inner.CopyTo(array, arrayIndex);
}
public int Count
{
get { return Inner.Count; }
}
public bool IsReadOnly
{
get { return Inner.IsReadOnly; }
}
public bool Remove(Centre item)
{
return Inner.Remove(item);
}
#endregion
#region IEnumerable<Centre> Members
public IEnumerator<Centre> GetEnumerator()
{
return Inner.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return Inner.GetEnumerator();
}
#endregion
}
I have a DataSource in my control which is always a List<T> where T has to inherit from IEntity.
public class MyClass<T> where T : IEntity
{
public List<T> DataSource
{
get;
set;
}
}
Now, obviously you can't cast a List<T> to a List<IEntity> doing the following:
List<IEntity> wontWork = (List<IEntity>)this.DataSource;
How can I get the DataSource as a List of IEntity, whilst still being able to add and remove items from the DataSource? I.e. I could do the following, but removing from the List it returns would not remove from the DataSource:
public List<TOut> GetDataSourceCopyAsUnderlyingType<TOut>()
{
if (this.DataSource == null)
{
return new List<TOut>();
}
else
{
// Get the list and the enumerator
IList list = (IList)this.DataSource;
IEnumerator enumerator = list.GetEnumerator();
// Build the target list
List<TOut> targetList = new List<TOut>();
int i = 0;
while (enumerator.MoveNext())
{
TOut entity = (TOut)list[i];
targetList.Add(entity);
i++;
}
return targetList;
}
}
Basically, I need some way of doing the following:
List<IEntity> interfaceList = this.GetDataSourceAsAnotherType<IEntity>();
int dataSourceCount = this.DataSource.Count; // Equals 5
int interfaceCount = interfaceList.Count; // Equals 5
interfaceList.RemoveAt(0);
int dataSourceCount = this.DataSource.Count; // Equals 4
int interfaceCount = interfaceList.Count; // Equals 4
And just to add, I don't mind if it means I've got to use a different type instead of a List.
EDIT: Sorry, forgot to say I'm using .Net2.0 and cannot move to .Net 3.5.
It would be a monumentally bad idea if this were allowed, which is why it isn't. I can add any old IEntity to a List<IEntity> which will blow up if that IEntity can't be cast to T. Whilst all Ts are IEntities, not all IEntities are Ts.
This works with arrays because arrays have a deliberate subtyping hole (as they do in Java). Collections do not have a subtyping hole.
Create a wrapper class that seamlessly converts. Untested sample:
public class CastList<TTarget, TOriginal>
: IList<TTarget> where TOriginal : TTarget
{
List<TOriginal> _orig;
public CastList(List<TOriginal> orig) { _orig = orig; }
public Add(TTarget item) { _orig.Add(item); }
public TTarget this[int i]
{
get { return (TTarget)_orig[i]; }
set { _orig[i] = value; }
}
public IEnumerator<TTarget> GetEnumerator()
{
foreach(TOriginal item in _orig)
yield return (TTarget)item;
}
// etc...
}
Manipulations of the original list will also be reflected in the wrapper. To use this, just construct it with your DataSource.
What DrPizza said, but with more code:
public class ListFacade<TIn, TOut> : IList<TOut> where TIn : TOut
{
private readonly IList<TIn> innerList;
public ListFacade(IList<TIn> innerList)
{
this.innerList = innerList;
}
public int Count
{
get { return this.innerList.Count; }
}
public bool IsReadOnly
{
get { return this.innerList.IsReadOnly; }
}
public TOut this[int index]
{
get { return this.innerList[index]; }
set { this.innerList[index] = (TIn)value; }
}
public void Add(TOut item)
{
this.innerList.Add((TIn)item);
}
public void Clear()
{
this.innerList.Clear();
}
public bool Contains(TOut item)
{
return (item is TIn) && this.innerList.Contains((TIn)item);
}
public void CopyTo(TOut[] array, int arrayIndex)
{
var inArray = new TIn[this.innerList.Count];
this.innerList.CopyTo(inArray, arrayIndex);
Array.Copy(inArray, array, inArray.Length);
}
public IEnumerator<TOut> GetEnumerator()
{
foreach (var item in this.innerList)
{
yield return item;
}
}
System.Collections.IEnumerator
System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public int IndexOf(TOut item)
{
return (item is TIn) ? this.innerList.IndexOf((TIn)item) : -1;
}
public void Insert(int index, TOut item)
{
this.innerList.Insert(index, (TIn)item);
}
public bool Remove(TOut item)
{
return (item is TIn) && this.innerList.Remove((TIn)item);
}
public void RemoveAt(int index)
{
this.innerList.RemoveAt(index);
}
Add, Insert and the indexer set will blow up if the argument is not of type TIn.
ok this might be completely beside the point but, how about using a little bit of Linq?
var interfaceList = objectList.ConvertAll<Interface>(o => (Interface)o);
this way you can cast the objectList easily.
hope this helps to find the solution...
I'm in favor of linq too, but you can do it like:
var interfaceList = objectList.Cast<IEntity>();
Which is shorter and more expressive.