Marshalling a fixed-size buffer from C# to extern - c#

I'm having some difficulties using a struct to call some Windows kernel32 function. I'm trying to call the function FindFirstStreamW, which return, among others, a WIN32_FIND_STREAM_DATA struct.
I use this struct in C# to represent it :
[StructLayout(LayoutKind.Sequential)]
public unsafe struct WIN32_FIND_STREAM_DATA
{
public long StreamSize;
public fixed char StreamName [MAX_PATH + 32];
}
But I have problems using the StreamName afterward. After a call to the function, the StreamName buffer seems to contains a semicolon (which is expected) and then only random data.
I experimented by replacing the fixed buffer by consecutives char such as s1, s2, s3 etc... and it worked (s1 contained ':', then s2 '$' etc... all correct !).
[StructLayout(LayoutKind.Sequential)]
public unsafe struct WIN32_FIND_STREAM_DATA
{
public long StreamSize;
public char s1;
public char s2;
public char s3;
}
I must therefore miss something but can't find what and after 8 firefox windows filled with google researches, I'm pretty desperate.
Here is my DLLImport :
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern IntPtr FindFirstStreamW(
[MarshalAs(UnmanagedType.LPTStr)] string filename,
StreamInfoLevels infoLevel,
out WIN32_FIND_STREAM_DATA data,
int reserved = 0
);
And there is my test code :
WIN32_FIND_STREAM_DATA data = default(WIN32_FIND_STREAM_DATA);
IntPtr search = FindFirstStreamW(D_TMP_TESTHANDLE_TXT, StreamInfoLevels.FindStreamInfoStandard, out data);
Debug.WriteLine(data.StreamSize);
Debug.WriteLine(new string(data.StreamName));
FindClose(search);
Thanks in advance for your help.

The problem with your struct - compared to the variant where you actually have distinct characters - is probably that it does not get marshalled as expected because arrays are by reference and not by value by default when using .NET.
Read this MSDN article about string marshalling for more information.
So I'd try it with something like this:
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]
public struct WIN32_FIND_STREAM_DATA
{
public long StreamSize;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=MAX_PATH+36)]
public string StreamName;
}

Related

Marshalling a Pointer to Array of Structs

I am trying to invoke a driver dll for a force sensor thats been written for c/cpp. The working Cpp code looks like this:
I the header file that was delivered with the dll, the struct is defined like this
typedef struct
{
DWORD usb_hid_idx;
int open;
char vid_pid[256];
char dev_info[256];
char sn_info[256];
int hw_info;
unsigned char hw_var;
int fw_vers;
} t_DeviceInfo;
And the function I need to call is defined like this:
extern "C" DLL_API int Search(t_DeviceInfo *p_dev_info);
In the main code I just create an array of the former defined t_DeviceInfostruct and a pointer to the first element and call the function Searchwith this pointer:
t_DeviceInfo deviceInfo[16];
t_DeviceInfo* deviceInfoPtr = &deviceInfo[0];
int ret = search(deviceInfoPtr);
At least there, everything works fine. With C# it currently looks like this:
unsafe public struct t_DeviceInfo
{
long usb_hid_idx;
int open;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
char[] vid_pid;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
char[] dev_info;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
char[] sn_info;
int hw_info;
char hw_var;
int fw_vers;
}
unsafe public class ASTAS
{
[DllImport("ASTAS_DLL.dll")]
public extern static int Search(t_DeviceInfo* devInfPtr);
}
And in the main:
t_DeviceInfo[] devInfo = new t_DeviceInfo[16];
But thats about it. How do I marshal the array of structs to a fixed memory location and pass the corresponding pointer to Search()?
There's no need for unsafe here. You may as well remove that. And your struct declaration is incorrect. Some of the types are wrong. An C++ DWORD is a unsigned 32 bit value. A C# long is a signed 64 bit value. A C++ unsigned char is an unsigned 8 bit value. A C# char is a 16 bit character. Typically unsigned char maps to byte.
The struct should be:
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
public struct t_DeviceInfo
{
uint usb_hid_idx;
int open;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
string vid_pid;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
string dev_info;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
string sn_info;
int hw_info;
byte hw_var;
int fw_vers;
}
The function declaration should then be:
[DllImport("ASTAS_DLL.dll")]
public extern static int Search([In] t_DeviceInfo[] devInfPtr);
This assumes that the calling convention is stdcall. It looks to me as though it is actually cdecl. In which case you need:
[DllImport("ASTAS_DLL.dll", CallingConvention=CallingConvention.Cdecl)]
public extern static int Search([In] t_DeviceInfo[] devInf);
I've used [In] marshalling. You may need to modify that depending on the semantics, which I cannot discern from the information provided.
Use the fixed statement in an unsafe context.

PInvoke - Attempted to read or write protected memory. This is often an indication that other memory is corrupt

I've seen the attempted to read or write protected memory error before.
Typically the error shows up when I don't set up the c# struct correctly. I do have other calls working properly but this one is not co-operating.
I'm almost certain that it could be both my function call and the struct that is causing the problem.
C Syntax
int CardTransaction(pTRequest req, char *ProductCodes)
Request structure (I condensed it b/c there were repetitive data types)
typedef struct _cardRequest
{
unsigned short RedemptionNum
long TotalAmount;
unsigned char filler1[257];
char CardNumber[80];
unsigned char cardType;
} TRequest, *pTRequest;
C# function call
[DllImport("card.dll"), CallingConvention.Cdecl, CharSet = CharSet.Auto)]
public static extern int CardTransaction(ref CardRequest cardRequest, [MarshalAs(UnManagedType.LPStr)] StringBuilder productCodes);
ProductCodes is null so I just instantiated a stringbuilder object with nothing in it and passed it through. This is one place I'm thinking could be a problem.
C# structure
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
public struct CardRequest
{
public uint16 RedemptionNum
public int TotalAmount;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 257)]
public string filler1;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string CardNumber;
public byte cardType;
}
The obvious problem is that the C code uses an aligned struct, but for some reason you have elected to pack the C# struct. Remove the Pack = 1 from the C# code to make the two structures match.
Beyond that the filler array looks more like a byte array than a string. I'd declare it like this:
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 257)]
public byte[] filler1;
If you want to pass null to the productCodes parameter, then I expect you can do just that. I cannot recall every doing that myself, but generally when you pass null to a p/invoke, then the marshaller will pass NULL to the native code.

iterate over unknown c struct passed from c#

I am developing a c .dll that should be accessed from a C# program. Ideally, the .dll should receive any struct defined in C# and do something with it. So, initially, the struct type and size is unknown for the C dll. I was able to pass the struct through the C extern function, and it is supossed to be received alright, but, is there a way to find out the size and characteristics of this receive structure? is there a way to iterate over its members?
This is the C function defined for the dll
extern int __cdecl testCSharp(mystruct * Test){
//sizeof(Test) is 4, so it is ok
for(int i=0;i < sizeof(Test) ; i++){
char * value = (char*) Test; //This access the first element.
cout << value << endl; //Prints "some random string", so, it is received ok
}
return 1;
}
This is the C# code
[StructLayout(LayoutKind.Sequential,CharSet=CharSet.Ansi)]
unsafe public struct myStruct{
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 100)]
public string value1;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 100)]
public string value2;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 100)]
public string value3;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 100)]
public string value4;
};
[DllImport("SMKcomUploadDLL.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int testCSharp(ref myStruct message);
static void Main()
{
int result;
myStruct message = new myStruct();
message.value1 = "Some randome string";
message.value2 = "0";
message.value3 = "olkujhikvb";
message.value4 = "isabedfbfmlk";
result = testCSharp(ref message);
}
All the types are String in C#, and it is suppossed to remain like that, so it is the only thing I know about the struct that is going to be passed.
Any idea?
Thanks in advance
As you're marshalling them as ByValTStr with a length of 100, I'm not sure you'll be able to work any any more than what you already have (i.e. the first element).
From the MSDN (here)
.NET Framework ByValTStr types behave like C-style, fixed-size strings
inside a structure (for example, char s[5])
If you used LPStr or LPWStr null-termination instead you would be able to work out their lengths.

Marshaling a C++ two-dimensional fixed length char array as a structure member

I am trying to call an unmanaged C++ function, that has a structure as an input parameter.
The structure is defined in the header file like this:
struct MyStruct
{
int siOrder;
char aaszNames[6][25];
int siId[6];
int siTones[6];
};
I tried to declare the managed struct as following:
[StructLayoutAttribute(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
public struct MyStruct {
public int siOrder;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst=150)]
public string aaszNames;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst=6, ArraySubType=UnmanagedType.I4)]
public int[] siId;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst=6, ArraySubType=UnmanagedType.I4)]
public int[] siTones;
}
But without any success. I am guessing that the marshaling fails, since the aaszNames is actually an array of six 25 long null-terminating strings.
I tried declaring aaszNames as
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst=150)]
public char[] aaszNames;
filling the array with nulls where necessary. But, again, nothing.
Is there something I am missing? What am I dong wrong? What is the best way to marshal this 2-D char array?
Any hints, please.
Try using multiple C# structs:
[StructLayoutAttribute(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
public struct MyStruct_Name
{
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 25)]
public string name;
}
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct MyStruct
{
public int siOrder;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 6)]
public MyStruct_Name aaszNames;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 6, ArraySubType = UnmanagedType.I4)]
public int[] siId;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 6, ArraySubType = UnmanagedType.I4)]
public int[] siTones;
}
This is how I've been passing arrays of C-style strings around.
Don't forget to create the contents of aaszNames! The marshaller hates null references.
MyStruct foo = new MyStruct();
for (int i = 0; i < 6; i++)
{
foo.aaszNames[i] = new MyStruct_Name();
foo.aaszNames[i].name = "";
}
Good luck!
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst=150)]
public char[] aaszNames;
That marshalling type looks well. Probably issue in function call, or bad memory allocation/
I would write a small c-program to check the byte size of the C-structure.
Then I would go with the other suggestion to extract the data field by field.
From a C standpoint the /0 is treated as normal character included in the 6 bytes whereas C# would use a length of 5 and have the /0 hidden.
char aaszNames[6][25];
char of C++ Type is 8 bits~
but char of C# Type is Unicode ,(16 bits) !
so char of C++ Type <-> byte of C# type

Converting Delphi code for unmanaged dll to C#

I hope someone can assist me with the problem I'm currently experiencing. We have a lot of Delphi legacy code, and need to convert some of our Delphi applications to C#.
The legacy code I'm currently struggling with is that of calling a function from a 3rd party application's non-COM DLL.
Here is the C-style header and struct used for the specific function:
/*** C Function AwdApiLookup ***/
extern BOOL APIENTRY AwdApiLookup( HWND hwndNotify, ULONG ulMsg,
BOOL fContainer, CHAR cObjectType,
SEARCH_CRITERIA* searchCriteria,
USHORT usCount, USHORT usSearchType,
VOID pReserved );
/*** C Struct SEARCH_CRITERIA ***/
typedef struct _search_criteria
{
UCHAR dataname[4];
UCHAR wildcard;
UCHAR comparator[2];
UCHAR datavalue[75];
} SEARCH_CRITERIA;
In our Delphi code, we have converted the above function and structure as:
(*** Delphi implementation of C Function AwdApiLookup ***)
function AwdApiLookup(hwndNotify: HWND; ulMsg: ULONG; fContainer: Boolean;
cObjectType: Char; pSearchCriteria: Pointer; usCount: USHORT;
usSearchType: USHORT; pReserved: Pointer): Boolean; stdcall;
external 'AWDAPI.dll';
(*** Delphi implementation of C Struct SEARCH_CRITERIA ***)
TSearch_Criteria = record
dataname: array [0..3] of char;
wildcard: char;
comparator: array [0..1] of char;
datavalue: array [0..74] of char;
end;
PSearch_Criteria = ^TSearch_Criteria;
and the way we call the above mentioned code in Delphi is:
AwdApiLookup(0, 0, true, searchType, #criteriaList_[0],
criteriaCount, AWD_USE_SQL, nil);
where criteriaList is defined as
criteriaList_: array of TSearch_Criteria;
After all that is said and done we can now look at the C# code, which I cannot get to work. I'm sure I'm doing something wrong here, or my C header is not translated correctly. My project does compile correctly, but when the function is called, I get a "FALSE" value back, which indicates that the function did not execute correctly in the DLL.
My C# code thus far:
/*** C# implementation of C Function AwdApiLookup ***/
DllImport("awdapi.dll", CharSet = CharSet.Auto)]
public static extern bool AwdApiLookup(IntPtr handle, ulong ulMsg,
bool fContainer, char cObjectType,
ref SearchCriteria pSearchCriteria,
ushort usCount, ushort usSearchType,
Pointer pReserverd);
/*** C# implementation of C Struct SEARCH_CRITERIA ***/
[StructLayout(LayoutKind.Sequential)]
public struct SearchCriteria
{
private readonly byte[] m_DataName;
private readonly byte[] m_Wildcard;
private readonly byte[] m_Comparator;
private readonly byte[] m_DataValue;
public SearchCriteria(string dataName, string comparator, string dataValue)
{
m_DataName = Encoding.Unicode.GetBytes(
dataName.PadRight(4, ' ').Substring(0, 4));
m_Wildcard = Encoding.Unicode.GetBytes("0");
m_Comparator = Encoding.Unicode.GetBytes(
comparator.PadRight(2, ' ').Substring(0, 2));
m_DataValue = Encoding.Unicode.GetBytes(
dataValue.PadRight(75, ' ').Substring(0, 75));
}
public byte[] dataname { get { return m_DataName; } }
public byte[] wildcard { get { return m_Wildcard; } }
public byte[] comparator { get { return m_Comparator; } }
public byte[] datavalue { get { return m_DataValue; } }
}
My C# call to the C# function looks like this
var callResult = UnsafeAwdApi.CallAwdApiLookup(IntPtr.Zero, 0, true, 'W',
ref searchCriteria[0], criteriaCount,
66, null);
where searchCriteria and criteriaCount is defined as
List<SearchCriteria> criteriaList = new List<SearchCriteria>();
var searchCriteria = criteriaList.ToArray();
var criteriaCount = (ushort)searchCriteria.Length;
and adding data to searchCriteria:
public void AddSearchCriteria(string dataName, string comparator, string dataValue)
{
var criteria = new SearchCriteria();
criteria.DataName = dataName;
criteria.Wildcard = "0";
criteria.Comparator = comparator;
criteria.DataValue = dataValue;
criteriaList.Add(criteria);
}
Like I said, my code compiles correctly, but when the function executes, it returns "FALSE", which should not be the case as the Delphi function does return data with the exact same input.
I know I'm definitely doing something wrong here, and I've tried a couple of things, but nothing seems to be working.
Any assistance or nudge in the right direction would be greatly appreciated.
Thanks, Riaan
Several things here.
First of all C++ ULONG is a 32-bit integer, and becomes uint in C# - ulong is 64-bit.
For the struct, you don't need to mess with byte arrays. Use strings, and ByValTStr. Also, it's not really worth bothering with readonly and properties for interop structs. Yes, mutable value types are generally bad in a pure .NET API, but in this case it's the existing API, there's no point in masking it. So:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct SearchCriteria
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4]
public string m_DataName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 1]
public string m_Wildcard;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 2]
public string m_Comparator;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 75]
public string m_DataValue;
}
If you really want to do all the string conversions yourself, it may be easier to just use unsafe and fixed-size arrays:
public unsafe struct SearchCriteria
{
public fixed byte m_DataName[4];
public byte m_Wildcard;
public fixed byte m_Comparator[2];
public fixed byte m_DataValue[75];
}
[EDIT] Two more things.
CHAR cObjectType should become byte cObjectType, and not char cObjectType that you currently use.
Also, yes, there is a problem with array marshaling in your example. Since your P/Invoke declaration is ref SearchCriteria pSearchCriteria - i.e. a single value passed by reference - that's precisely what P/Invoke mashaler will do. Keep in mind that, unless your struct only has fields of unmanaged types in it (the one with fixed arrays above is that, the one with string is not), the marshaler will have to copy the structs. It won't just pass address to the first element of the array directly. And in this case, since you didn't tell it it's an array there, it will only copy the single element you reference.
So, if you use the version of the struct with string, fields, you need to change the P/Invoke declaration. If you only need to pass SEARCH_CRITERIA objects into the function, but won't need to read data from them after it returns, just use an array:
public static extern bool AwdApiLookup(IntPtr handle, uint ulMsg,
bool fContainer, byte cObjectType,
SearchCriteria[] pSearchCriteria,
ushort usCount, ushort usSearchType,
Pointer pReserverd);
And call it like this:
var callResult = UnsafeAwdApi.CallAwdApiLookup(
IntPtr.Zero, 0, true, (byte)'W',
searchCriteria, criteriaCount,
66, null);
If function writes data into that array, and you need to read it, use [In, Out]:
[In, Out] SearchCriteria[] pSearchCriteria,
If you use the version with fixed byte[] arrays, you can also change the P/Invoke declaration to read SearchCriteria* pSearchCriteria, and then use:
fixed (SearchCriteria* p = &searchCriteria[0])
{
AwdApiLookup(..., p, ...);
}
This will require unsafe as well, though.

Categories

Resources