I have this code:
private async void Button_Click(object sender, RoutedEventArgs e)
{
Task<int> i = LongTaskAsync(); // first break point here
int k = await i;
print("Done, i=" + i);
}
private async Task<int> LongTaskAsync()
{
await System.Threading.Tasks.Task.Delay(5 * 1000); // second break point here
return 10;
}
When debugging, I knew that LongTaskAsync was running on UI thread. So, why it doesn't block UI and how?
Information from MSDN
The method runs synchronously until it reaches its first await expression, at which point the method is suspended until the awaited task is complete.In the meantime, control returns to the caller of the method
Function button_click is declared async. This function calls an async function. Calling an async function does not run the code immediately as calling a normal function would do. Instead the code is scheduled as a request to run a Task by one of the threads in a collection of available threads that is known as the thread pool.
After scheduling the task, the caller of the async function continues with the next statements until it reaches the statement to await for the result of the scheduled task. Quite often, the await is immediately after the call to the async function, but it does not have to.
Task<int> longRunningTask = LongTaskAsync();
// because of not awaiting, your thread is free to do other things:
DoSomethingElse();
// now I need the result: await for the longRunningTask
int i = await longRunningTask;
ProcessResult(i);
Whenever one of the threads in the thread pool is free, it will check if a piece of code is scheduled and if so it will run the code. If this thread calls another async function, the task is scheduled etc.
Most async functions will somewhere await for the results of the tasks they scheduled. In fact, your compiler will warn you if you forget to await the task. To enable your callers to await for your async function to complete, your function returns Task or Task<TResult> instead of void or TResult.
The only exception is the event handler: this method can return void. This has the effect that the task will be scheduled, but that the caller cannot await for it.
This caller is your application. The application schedules a task to handle the button clicked event but does not await until this event is finished. Hence your application will remain responsive.
Because button_click is async, your UI thread does not wait for this function to finish. Hence your program could enter this function again before LongTaskAsync is finished. Quite often this is an undesired effect and you should take care that this does not happen, for instance by disabling the button at the entrance of the event function and enable it when the event is finished. Something like this:
private async void Button_Click(object sender, RoutedEventArgs e)
{
// Prevent entering again before this function is finished:
Button clickedButton = (Button)sender;
clickedButton.Enabled = false;
// process the clicked button:
Task<int> i = LongTaskAsync(); // first break point here
int k = await i;
print("Done, i=" + i);
// Finished processing, enable the button again:
clickedButton.Enabled = true;
}
Because async/await construction is running asynchronously - so it doesn't block UI. In your method "int k = await i;" runs asynchronously.
"Use the async modifier to specify that a method, lambda expression, or anonymous method is asynchronous. The method runs synchronously until it reaches its first await expression, at which point the method is suspended until the awaited task is complete. In the meantime, control returns to the caller of the method". That's why your UI is not blocked.
I had the same question when I tried writing Android code. Background task is different from the foreground UI task and they run independently.
AsyncTasks usually uses up threads in the foreground to update UI and do UI related tasks
For example,
AsyncTask(params)-> {
#Override
protected void onPreExecute() {
super.onPreExecute();
..........
}
#Override
protected String doInBackground(String... params) {
...............
}
#Override
protected void onProgressUpdate(Integer... values) {
...............
}
#Override
protected void onPostExecute(String result) {
.................
}
}
Here, each of the tasks could be handled in its own UI thread without interfering with the background job and when the background job is finished, you could update the UI. In the mean time, you could use some UI animation to keep the UI busy.
Your sample is not enough to test the asynchronous behavoiur, I tested the behavior with a console application.
static void Main(string[] args)
{
string value1 = "First";
Console.WriteLine(value1);
GetSecondFromAsync();
string value3 = "Third";
Console.WriteLine(value3);
string value4 = "Fourth";
Console.WriteLine(value4);
Console.ReadKey();
}
private static async void GetSecondFromAsync()
{
await Task.Delay(3000);
Console.WriteLine("Second");
}
Information from MSDN,
The method runs synchronously until it reaches its first await
expression, at which point the method is suspended until the awaited
task is complete.In the meantime, control returns to the caller of the
method
At the point of first await in GetSecondFromAsync(), only this method is suspended and the control returns to the caller and executes the remaining.
So the output will be like
First
Third
Fourth
Second
That means the thread comes in the Main is not blocked, it goes on..
Related
I'm trying to understand Semaphore's.
In short, I've placed a "long" running procedure (which accesses Network resources), InitializeNamesAsync("","",""), in a KeyUp event handler. I'm trying to allow the user to do continuous typing without slowdown while viewNames is being initialized by InitializeNamesAsync(). Since the user will be continuously typing, the KeyUp event handler will be called many times while the InitializeNamesAsync() method is running.
While the below code compiles fine, it locks up forever completely stopping keyboard input.
So my questions are:
is this an appropriate use of Semaphore's?
how can I make this work?
Is there a better way?
TIA
Having defined
ResourceLock = new Semaphore(0, 1);
private async void _cboLastName_KeyUpAsync(object sender, KeyEventArgs e)
{
if (viewNames == null)
{
ResourceLock.WaitOne();
await InitializeNamesAsync("", "", "");
ResourceLock.Release();
}
}
There's fundamental issue with your design, though you are using the Semaphore to allow multiple threads to enter and execute the event inside the critical region, but challenge is, which thread are you blocking?
As the event is executed on the Ui thread, which is just 1 and unique, what's happening is:
Your code enters the Event, Calls the WaitOne for the Semaphore on the Ui Thread and it's done you are blocked, it doesn't even execute the Async method as expected
Check the out the following Console code, what do you think is the result ?
Following code leads to Deadlock, since Ui or Main Console Thread is waiting upon itself
async Task Main()
{
Semaphore s = new Semaphore(0, 2);
for(int x = 0; x < 5;x++)
{
s.WaitOne();
await Test(x);
s.Release();
}
}
async Task Test(int x)
{
$"Entering : {x}".Dump();
await Task.Delay(3000);
}
In above code await Test(x); and s.Release(); are never called
What are the options, review modified design:
async Task Main()
{
for(int x = 0; x < 5;x++)
{
await Test(x);
s.WaitOne();
}
}
Semaphore s = new Semaphore(0,2);
async Task Test(int x)
{
$"Entering : {x}".Dump();
await Task.Delay(3000);
s.Release();
}
What's different here:
Async method was called before the Semaphore WaitOne is called
Semaphore Release happens post the finish of Async method, not on same thread (in this case on threadpool thread)
And you will find this code will execute successfully without any deadlock
What's the solution:
Don't call WaitOne on a unique thread like Ui thread, that's a recipe for deadlock, especially when Release is also scheduled on same thread
Call Release on a separate thread (I have used the Async method, which is using Threadpool thread in this case)
Other Details:
Ideally Semaphore is meant for the multiple threads to enter the critical region, if you are expecting only one thread, then Sempahore may not be the right choice, but it helps signaling threads unlike lock, you may also review ManualResetEvent and AutoResetEvent, which supports Signaling / EventWaitHandle use cases
The thread is blocked because you enter it twice and semaphore doesn't allow enter the same thread twice(while e.g. Monitor.Enter allows - but then it is not clear why would you need it here).
As I understand you need to launch initialization in the background.
Since it is UI thread you might not need to use synchronization primitives(in this case, at least, not in general). I think it would be enough just having two variables like
beingInitialized
and initialized with the code like
private async void EnsureInitialized()
{
if(!initialized && !beingInitialized)
{
beingInitalized = true;
await StartInitialization();
initalized = true;
beingInitialized = false;
}
}
And call it then as fire and forget
like
private async void _cboLastName_KeyUpAsync(object sender, KeyEventArgs e)
{
EnsureInitialized();
...
I have the following piece of code:
public static async Task<SqlConnection> OpenSqlConnectionAsync()
{
if (_SqlConnection == default(SqlConnection))
{
_SqlConnection = new SqlConnection();
}
if (_SqlConnection.State == ConnectionState.Closed || _SqlConnection.State == ConnectionState.Broken)
{
_SqlConnection.ConnectionString = SqlConnectionStuff.GetConnectionString;
Task ConnectionTask = _SqlConnection.OpenAsync();
await ConnectionTask.ContinueWith((PreviousTask) =>
{
}
);
if (_SqlConnection.State == ConnectionState.Open)
{
MainWindow.Instance.lblCursorPosition.Dispatcher.Invoke(() => { MainWindow.Instance.lblCursorPosition.Text = "Connection opened!"; });
}
else
{
MainWindow.Instance.lblCursorPosition.Dispatcher.Invoke(() => { MainWindow.Instance.lblCursorPosition.Text = "Connection not opened!"; });
}
}
return GetSqlConnection;
}
In a separate class with the hopefully describing name SqlConnectionStuff... (no worries it will get changed soon ;P)
And down in my Window code there's is written the following:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
SqlConnectionStuff.OpenSqlConnectionAsync().Wait();
}
So when Invoking this using the Wait method behind the Task, stops the execution at the ContinueWith callback # the OpenSqlConnectionAsync method.
The window freezes. It doesn't seem to finish and it looks like the UI thread is getting blocked, which makes sense from my rudimentary insights into the behaviour of the threads. It is not necessary for it to block at all but this method has to be executed before anything else will work so it won't matter at all if the user input is locked as long as the connection is established.
My interest now would be, why if I remove the Wait() instruction, the await on the callback seems to be executed flawlessly without getting stuck (as it is an empty instruction which can't fail obv.), and afterwards the information for the user is displayed in the UI.
This code:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
SqlConnectionStuff.OpenSqlConnectionAsync().Wait();
}
...specifically the Wait() blocks the UI thread from executing. By the way, calling an async method then explicitly blocking on it by calling Wait defeats the purpose of async/await by the way. It's like spinning up a thread only to Join on it. There are times when its ok to do so like when the signature of the method can't be changed to async (as in console apps Main methods prior to C# 7)
Meanwhile the following code attempts to synchonously thread marshal from whatever is the current thread to the UI thread in order to have the UI thread update the lblCursorPosition.Text property.
MainWindow.Instance.lblCursorPosition.Dispatcher.Invoke(() =>
{ MainWindow.Instance.lblCursorPosition.Text = "Connection opened!"; });
Unforunately as we already mentioned, the UI thread is already busy waiting for OpenSqlConnectionAsync to complete. So now you have a case of both ends waiting on the other. You have a deadlock.
A fix would be to change the method signature like so and call await:
private async void Window_Loaded(object sender, RoutedEventArgs e) // <-- note async
{
// await synchronously
await SqlConnectionStuff.OpenSqlConnectionAsync(); // await here. No Wait()
}
You could fix it another way by changing Invoke to BeginInvoke. The latter posts the action asynchronously to the UI thread. The net effect would be OpenSqlConnectionAsync would return the GetSqlConnection; the UI thread would resume following the Wait(); and later process the updating of the Label.
MainWindow.Instance.lblCursorPosition.Dispatcher.BeginInvoke(() =>
{ MainWindow.Instance.lblCursorPosition.Text = "Connection opened!"; });
WARNING I'm a complete newbie with async/await, and so am probably misunderstanding this completely!
I'm trying to work out how this stuff works, and tried a simple bit of code in the view of a WPF window. I added a button click event handler, and added some sync and async methods as follows...
public partial class MainWindow {
private Random _r = new Random(DateTime.Now.Millisecond);
public MainWindow() {
InitializeComponent();
}
private async void Bleah_Click(object sender, RoutedEventArgs e) {
LstMessages.Items.Clear();
AddToMsg("Starting...");
DoSyncStuff();
await DoStuffAsync();
DoMoreStuffSync();
AddToMsg("Done");
}
private void DoSyncStuff() {
int delay = _r.Next(500, 1500);
AddToMsg("DoSyncStuff - waiting for " + delay + "ms");
Thread.Sleep(delay);
AddToMsg("DoSyncStuff - finished");
}
private void DoMoreStuffSync() {
int delay = _r.Next(500, 1500);
AddToMsg("DoMoreStuffSync - waiting for " + delay + "ms");
Thread.Sleep(delay);
AddToMsg("DoMoreStuffSync - finished");
}
private async Task DoStuffAsync() {
await Task.Run(() => {
int delay = _r.Next(500, 1500);
AddToMsg("DoStuffAsync - waiting for " + delay + "ms");
Thread.Sleep(delay);
AddToMsg("DoStuffAsync - finished");
});
}
private void AddToMsg(string msg) {
Dispatcher.BeginInvoke(
new Action(() => { LstMessages.Items.Add(DateTime.Now.ToString("HH:mm:ss.fff") + " - " + msg); }));
}
LstMessages is a ListBox on the window.
When I click the button, I see that the three methods are always executed in the order I call them, irrespective of the length of each delay.
I'm obviously misunderstanding how this stuff works, but after reading around for a few hours, and trying lots of variations of the code, I can't get it to work how I expect.
Please can anyone clarify what I've done wrong here?
All you have to do is drop the await keyword in your code.
To quote a blog post by Eric Lippert:
Whenever a task is “awaited”, the remainder of the current method is signed up as a continuation of the task, and then control immediately returns to the caller. When the task completes, the continuation is invoked and the method starts up where it was before.
By adding in the await keyword, you're effectively saying "once this async method has completed, carry on with the rest of this method".
It might be easier to understand this with methods that return a value. The following program will start off two methods right away, and will await the result of the async method after it calls the sync method. You can try moving the await line around to watch the difference in behavior.
class Program
{
static void Main(string[] args)
{
MainAsync();
Console.ReadKey();
}
static async void MainAsync()
{
var task = GetNumberAsync();
var syncNumber = GetNumber();
var asyncNumber = await task; // moving this line above "GetNumber();" will make these run in order
Console.WriteLine(syncNumber);
Console.WriteLine(asyncNumber);
}
private static int GetNumber()
{
Console.WriteLine("DoSomeWork - started");
Thread.Sleep(1000);
Console.WriteLine("DoSomeWork - finished");
return 11;
}
private static async Task<int> GetNumberAsync()
{
Console.WriteLine("GetNumberAsync - started");
await Task.Delay(1000);
Console.WriteLine("GetNumberAsync - finished");
return 22;
}
}
Try this approach, it appears you were kicking off an async method but immediately waiting for it in the UI thread.
private async void Bleah_Click(object sender, RoutedEventArgs e)
{
LstMessages.Items.Clear();
AddToMsg("Starting...");
DoSyncStuff();
Task t = DoStuffAsync();
DoMoreStuffSync();
await t;
AddToMsg("Done");
}
The important thing to understand is that async and await keywords don't cause additional threads to be created. (Task.Run() CAN move work to another thread). So what's really going on in your code?
So, in your code, the first call to DoSyncStuff() pauses the main thread. Your call to DoStuffAsync() will not even be executed until after DoSyncStuff() fully completes.
Your call to DoStuffAsync is triggered as though it's async - but because you used the await keyword in the caller function 'await DoStuffAsync()', main thread control will return to the Bleah_Click() caller (which for your purposes won't do anything super interesting). Once DoStuffAsync() completes, control returns to Bleah_Click, and DoMoreStuffSync() is executed - which again pauses your main thread.
AS to your question: I can't tell you what you've "done wrong" as you haven't really specified your desired result - if you want to pause your UI thread execution and execute all your functions in the listed order, then you've done everything right.
What you are seeing makes sense, as you are performing all actions on the main UI thread. You need to either create and manage your own Thread/BackgroundWorker object, or submit a method to the ThreadPool
BackgroundWorker
Thread
ThreadPool
Each approach has its own pros and cons, which can be found in other answers here. Give these links a read and try out the examples
I'm confused why the output of these 2 programs differs:
private async void button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 33; i++)
{
await LongProcess();
}
}
private async Task LongProcess()
{
await Task.Delay(1000);
progressBar1.Value += 3;
}
and
private async void button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 33; i++)
{
await Task.Run(() => LongProcess());
}
}
private async void LongProcess()
{
await Task.Delay(1000);
progressBar1.Value += 3;
}
I realize the first example returning Task is more correct, but I don't understand why wrapping the void function in a Task.Run doesn't produce the same output? The first function does what I expect, updates the progress bar every 1 second. The second code attempts to update the progress bar all at once, causing problems attempting to update the same UI element from multiple threads.
My assumption was since the buttonClick method awaits the long process to complete, both sets of code should not allow the progressBar1 update to happen until the previous process has completed. Why does the second set of code allow it to happen all at once?
This isn't doing what you think it is:
await Task.Run(() => LongProcess());
The code is awaiting Task.Run(), but nothing within that task is awaiting LongProcess(). So Task.Run() returns immediately in this case.
This is actually an interesting illustration of a failure to be "async all the way down", because the inline function is essentially hiding the fact that it's async. And in fact the compiler should be warning you that nothing is awaiting LongProcess() and that it would return immediately.
Contrast it with this:
await Task.Run(async () => await LongProcess());
Edit: I just noticed why the compiler probably isn't warning you. Because of this:
async void
Never, ever, ever do this :) (Well, ok, there's one valid reason to do this. And I'm sure it haunts the C# team to this day that they had to support it just for that one reason. But unless you encounter that one reason, don't do it.)
Always return a Task for async methods so that the method can be awaited.
In the first program, LongProcess returns a Task, and Task.Run is wrapping it -- basically just launching it in the default scheduler rather than whatever context you're currently on.
You'll notice that Task.Run has overloads specifically to do this wrapping, and is not returning a Task<Task>.
In the second program, LongProcess is an async void method, which means Task.Run has nothing to wrap and will complete more or less immediately, and before the work is guaranteed to be done.
I have a WPF GUI, where I want to press a button to start a long task without freezing the window for the duration of the task. While the task is running I would like to get reports on progress, and I would like to incorporate another button that will stop the task at any time I choose.
I cannot figure the correct way to use async/await/task. I can't include everything I've tried, but this is what I have at the moment.
A WPF window class :
public partial class MainWindow : Window
{
readonly otherClass _burnBabyBurn = new OtherClass();
internal bool StopWorking = false;
//A button method to start the long running method
private async void Button_Click_3(object sender, RoutedEventArgs e)
{
Task slowBurn = _burnBabyBurn.ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);
await slowBurn;
}
//A button Method to interrupt and stop the long running method
private void StopButton_Click(object sender, RoutedEventArgs e)
{
StopWorking = true;
}
//A method to allow the worker method to call back and update the gui
internal void UpdateWindow(string message)
{
TextBox1.Text = message;
}
}
And a class for the worker method:
class OtherClass
{
internal Task ExecuteLongProcedureAsync(MainWindow gui, int param1, int param2, int param3)
{
var tcs = new TaskCompletionSource<int>();
//Start doing work
gui.UpdateWindow("Work Started");
While(stillWorking)
{
//Mid procedure progress report
gui.UpdateWindow("Bath water n% thrown out");
if (gui.StopTraining) return tcs.Task;
}
//Exit message
gui.UpdateWindow("Done and Done");
return tcs.Task;
}
}
This runs, but the WPF function window is still blocked once the worker method starts.
I need to know how to arrange the async/await/task declarations to allow
A) the worker method to not block the gui window
B) let the worker method update the gui window
C) allow the gui window to stop interrupt and stop the worker method
Any help or pointers are much appreciated.
Long story short:
private async void ButtonClickAsync(object sender, RoutedEventArgs e)
{
// modify UI object in UI thread
txt.Text = "started";
// run a method in another thread
await HeavyMethodAsync(txt);
// <<method execution is finished here>>
// modify UI object in UI thread
txt.Text = "done";
}
// This is a thread-safe method. You can run it in any thread
internal async Task HeavyMethodAsync(TextBox textBox)
{
while (stillWorking)
{
textBox.Dispatcher.Invoke(() =>
{
// UI operation goes inside of Invoke
textBox.Text += ".";
// Note that:
// Dispatcher.Invoke() blocks the UI thread anyway
// but without it you can't modify UI objects from another thread
});
// CPU-bound or I/O-bound operation goes outside of Invoke
// await won't block UI thread, unless it's run in a synchronous context
await Task.Delay(51);
}
}
Result:
started....................done
You need to know about (1) how to write async code (2) how to run UI operations in another thread and (3) how to cancel a task.
I'm not getting into (3) cancellation mechanism in this post. Just know that you can create a CancellationTokenSource, which gives you a CancellationToken which you can pass into any method. You cancel the source, all tokens will know.
async and await:
Basics of async and await
You can only await in an async method.
You can only await an awaitable object (i.e. Task, ValueTask, Task<T>, IAsyncEnumerable<T>, etc.) These objects wrap around the return type of an async method and await keyword unwraps them. (see Wrapping and Unwrapping section)
Asynchronous method names should always end with Async to increase readability and to prevent mistakes.
// Synchronous method:
TResult MethodName(params) { }
// Asynchronous method:
async Task<TResult> MethodNameAsync(params) { }
The magic of async and await
The async-await syntactic feature, uses a state-machine to let the compiler give up and take back the control over the awaited Task in an async method.
The execution waits at await for the task to finish and returns back its results, without blocking the main thread.
Task.Run queues a Task in the thread pool. (Unless the it's a pure operation.)
i.e. The async method does not run in another thread. async and await by themselves don't have anything to do with thread creation.
So
When you run a Task (e.g. Task.Run(action)) you (re)use a thread for that action. And you can put that task in an async method to control its flow. By putting async in the method signature you tell the compiler to use state-machine to control the flow of that method (this does not mean threading at all). And by awaiting the task you prevent the execution flow within that method from moving past the awaited statement without blocking UI thread. If you want to pass the flow onto the caller then the async method itself can become a Task so you'll be able to cascade the same pattern out into the caller and so forth:
async Task Caller() { await Method(); }
async Task Method() { await Inner(); }
async Task Inner() { await Task.Run(action); }
The event handler looks like the code below.
Two possible cases for presense of async in the signature of ExecuteLongProcedure (case 1 and 2) and MyButton_ClickAsync (case A and B) are explained:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e)
{
//queue a task to run on threadpool
// 1. if ExecuteLongProcedure is a normal method and returns void
Task task = Task.Run(()=>
ExecuteLongProcedure(this, intParam1, intParam2, intParam3)
);
// or
// 2. if ExecuteLongProcedure is an async method and returns Task
Task task = ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);
// either way ExecuteLongProcedure is running asynchronously here
// the method will exit if you don't wait for the Task to finish
// A. wait without blocking the main thread
// -> requires MyButton_ClickAsync to be async
await task;
// or
// B. wait and block the thread (NOT RECOMMENDED AT ALL)
// -> does not require MyButton_ClickAsync to be async
task.Wait();
}
Async method return types:
Suppose you have the following declaration:
private async ReturnType MethodAsync() { ... }
If ReturnType is Task then await MethodAsync(); returns void
If ReturnType is Task<T> then await MethodAsync(); returns a value of type T
This is called Unwrapping, see the next section (Wrapping and Unrwapping).
If ReturnType is void you can't await it
If you try writing await MethodAsync();, you will get a compile error saying:
cannot await void
You can only fire and forget i.e. just call the method normally: MethodAsync(); and then go on with your life.
The MethodAsync execution will be synchronous, however since it has async it will allow you to take advantage of the magic, i.e. you can write await task within the method to control the flow of execution.
This is how WPF handles your button click event handler, obviously because your event handler returns void.
The return type of an async method must be void, Task, Task<T>, a task-like type, IAsyncEnumerable<T>, or IAsyncEnumerator<T>
Wrapping and Unrwapping:
Wrapping:
async methods wrap their return values in a Task.
E.g., this method wraps a Task around an int and returns it:
// async Task<int>
private async Task<int> GetOneAsync()
{
int val = await CalculateStuffAsync();
return val;
// returns an integer
}
Unwrapping:
To retrieve or unwrap the value which is wrapped inside a Task<>:
asynchronous option: await
synchronous option: task.Result or task.GetAwaiter().GetResult() or task.WaitAndUnwrapException() or read How to call asynchronous method from synchronous method in C#?
e.g. await unwraps the int out of the Task:
Task<int> task = GetOneAsync();
int number = await task;
//int <- Task<int>
Different ways to wrap and unwrap:
private Task<int> GetNumber()
{
Task<int> task;
task = Task.FromResult(1); // the correct way to wrap a quasi-atomic operation, the method GetNumber is not async
task = Task.Run(() => 1); // not the best way to wrap a number
return task;
}
private async Task<int> GetNumberAsync()
{
int number = await Task.Run(GetNumber); // unwrap int from Task<int>
// bad practices:
// int number = Task.Run(GetNumber).GetAwaiter().GetResult(); // sync over async
// int number = Task.Run(GetNumber).Result; // sync over async
// int number = Task.Run(GetNumber).Wait(); // sync over async
return number; // wrap int in Task<int>
}
Still confused? Read async return types on MSDN.
To unwrap a task result, Always try to use await instead of .Result otherwise there will be no asynchronous benefit but only asynchronous disadvantages. The latter is called "sync over async".
Note:
await is a asynchronous and is different from task.Wait() which is synchronous. But they both do the same thing which is waiting for the task to finish.
await is a asynchronous and is different from task.Result which is synchronous. But they both do the same thing which is waiting for the task to finish and unwrapping and returning back the results.
To have a wrapped value, you can always use Task.FromResult(1) instead of creating a new thread by using Task.Run(() => 1).
Task.Run is newer (.NetFX4.5) and simpler version of Task.Factory.StartNew
WPF GUI:
This is where I explain how to run UI operations in another thread.
Blocking:
First thing you need to know about WPF async event handlers is that the Dispatcher will provide a synchronization context. Explained here
CPU-bound or IO-bound operations such as Sleep and task.Wait() will block and consume the thread even if they are called in a method with async keyword. but await Task.Delay() tells the state-machine to stop the flow of execution on the thread so it does not consume it; meaning that the thread resources can be used elsewhere:
private async void Button_Click(object sender, RoutedEventArgs e)
{
Thread.Sleep(1000);//stops, blocks and consumes threadpool resources
await Task.Delay(1000);//stops without consuming threadpool resources
Task.Run(() => Thread.Sleep(1000));//does not stop but consumes threadpool resources
await Task.Run(() => Thread.Sleep(1000));//literally the WORST thing to do
}
Thread Safety:
If you have to access GUI asynchronously (inside ExecuteLongProcedure method), invoke any operation which involves modification to any non-thread-safe object. For instance, any WPF GUI object must be invoked using a Dispatcher object which is associated with the GUI thread:
void UpdateWindow(string text)
{
//safe call
Dispatcher.Invoke(() =>
{
txt.Text += text;
});
}
However, If a task is started as a result of a property changed callback from the ViewModel, there is no need to use Dispatcher.Invoke because the callback is actually executed from the UI thread.
Accessing collections on non-UI Threads
WPF enables you to access and modify data collections on threads other than the one that created the collection. This enables you to use a background thread to receive data from an external source, such as a database, and display the data on the UI thread. By using another thread to modify the collection, your user interface remains responsive to user interaction.
Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher.
How to enable cross-thread access
Remember, async method itself runs on the main thread. So this is valid:
private async void MyButton_ClickAsync(object sender, RoutedEventArgs e)
{
txt.Text = "starting"; // UI Thread
await Task.Run(()=> ExecuteLongProcedure1());
txt.Text = "waiting"; // UI Thread
await Task.Run(()=> ExecuteLongProcedure2());
txt.Text = "finished"; // UI Thread
}
Another way to invoke UI operations from UI thread is to use SynchronizationContext as described here. SynchronizationContext is a stronger abstraction than Dispatcher and it's cross-platform.
var uiContext = SynchronizationContext.Current;
while (stillWorking)
{
uiContext.Post(o =>
{
textBox.Text += ".";
}, null);
await Task.Delay(51);
}
Patterns:
Fire and forget pattern:
For obvious reasons this is how your WPF GUI event handlers such as Button_ClickAsync are called.
void Do()
{
// CPU-Bound or IO-Bound operations
}
async void DoAsync() // returns void
{
await Task.Run(Do);
}
void FireAndForget() // not blocks, not waits
{
DoAsync();
}
Fire and observe:
Task-returning methods are better since unhandled exceptions trigger the TaskScheduler.UnobservedTaskException.
void Do()
{
// CPU-Bound or IO-Bound operations
}
async Task DoAsync() // returns Task
{
await Task.Run(Do);
}
void FireAndWait() // not blocks, not waits
{
Task.Run(DoAsync);
}
Fire and wait synchronously while wasting thread resources:
This is known as Sync over async, it is a synchronous operation but it uses more than one thread which may cause starvation. This happens when you call Wait() or try to read results directly from task.Result before the task is finished.
(AVOID THIS PATTERN)
void Do()
{
// CPU-Bound or IO-Bound operations
}
async Task DoAsync() // returns Task
{
await Task.Run(Do);
}
void FireAndWait() // blocks, waits and uses 2 more threads. Yikes!
{
var task = Task.Run(DoAsync);
task.Wait();
}
Is that all to it?
No. There is a lot more to learn about async, its context and its continuation. This blogpost is especially recommended.
Task uses Thread? Are you sure?
Not necessarily. Read this answer to know more about the true face of async.
Stephen Cleary has explained async-await perfectly. He also explains in his other blog post when there is no thread involved.
Read more
ValueTask and Task
MSDN explains Task
MSDN explains async
how-to-call-asynchronous-method-from-synchronous-method
async await - Behind the scenes
async await - FAQ
Make sure you know the difference between Asynchronous, Parallel and Concurrent.
You may also read a simple asynchronous file writer to know where you should concurrent.
Investigate concurrent namespace
Ultimately, read this e-book: Patterns_of_Parallel_Programming_CSharp
Your use of TaskCompletionSource<T> is incorrect. TaskCompletionSource<T> is a way to create TAP-compatible wrappers for asynchronous operations. In your ExecuteLongProcedureAsync method, the sample code is all CPU-bound (i.e., inherently synchronous, not asynchronous).
So, it's much more natural to write ExecuteLongProcedure as a synchronous method. It's also a good idea to use standard types for standard behaviors, in particular using IProgress<T> for progress updates and CancellationToken for cancellation:
internal void ExecuteLongProcedure(int param1, int param2, int param3,
CancellationToken cancellationToken, IProgress<string> progress)
{
//Start doing work
if (progress != null)
progress.Report("Work Started");
while (true)
{
//Mid procedure progress report
if (progress != null)
progress.Report("Bath water n% thrown out");
cancellationToken.ThrowIfCancellationRequested();
}
//Exit message
if (progress != null)
progress.Report("Done and Done");
}
Now you have a more reusable type (no GUI dependencies) that uses the appropriate conventions. It can be used as such:
public partial class MainWindow : Window
{
readonly otherClass _burnBabyBurn = new OtherClass();
CancellationTokenSource _stopWorkingCts = new CancellationTokenSource();
//A button method to start the long running method
private async void Button_Click_3(object sender, RoutedEventArgs e)
{
var progress = new Progress<string>(data => UpdateWindow(data));
try
{
await Task.Run(() => _burnBabyBurn.ExecuteLongProcedure(intParam1, intParam2, intParam3,
_stopWorkingCts.Token, progress));
}
catch (OperationCanceledException)
{
// TODO: update the GUI to indicate the method was canceled.
}
}
//A button Method to interrupt and stop the long running method
private void StopButton_Click(object sender, RoutedEventArgs e)
{
_stopWorkingCts.Cancel();
}
//A method to allow the worker method to call back and update the gui
void UpdateWindow(string message)
{
TextBox1.Text = message;
}
}
Here is an example using async/await, IProgress<T> and CancellationTokenSource. These are the modern C# and .Net Framework language features that you should be using. The other solutions are making my eyes bleed a bit.
Code Features
Count to 100 over a period of 10 seconds
Display progress on a progress bar
Long running work (a 'wait' period) performed without blocking the UI
User triggered cancellation
Incremental progress updates
Post operation status report
The view
<Window x:Class="ProgressExample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="MainWindow" SizeToContent="WidthAndHeight" Height="93.258" Width="316.945">
<StackPanel>
<Button x:Name="Button_Start" Click="Button_Click">Start</Button>
<ProgressBar x:Name="ProgressBar_Progress" Height="20" Maximum="100"/>
<Button x:Name="Button_Cancel" IsEnabled="False" Click="Button_Cancel_Click">Cancel</Button>
</StackPanel>
</Window>
The code
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private CancellationTokenSource currentCancellationSource;
public MainWindow()
{
InitializeComponent();
}
private async void Button_Click(object sender, RoutedEventArgs e)
{
// Enable/disabled buttons so that only one counting task runs at a time.
this.Button_Start.IsEnabled = false;
this.Button_Cancel.IsEnabled = true;
try
{
// Set up the progress event handler - this instance automatically invokes to the UI for UI updates
// this.ProgressBar_Progress is the progress bar control
IProgress<int> progress = new Progress<int>(count => this.ProgressBar_Progress.Value = count);
currentCancellationSource = new CancellationTokenSource();
await CountToOneHundredAsync(progress, this.currentCancellationSource.Token);
// Operation was successful. Let the user know!
MessageBox.Show("Done counting!");
}
catch (OperationCanceledException)
{
// Operation was cancelled. Let the user know!
MessageBox.Show("Operation cancelled.");
}
finally
{
// Reset controls in a finally block so that they ALWAYS go
// back to the correct state once the counting ends,
// regardless of any exceptions
this.Button_Start.IsEnabled = true;
this.Button_Cancel.IsEnabled = false;
this.ProgressBar_Progress.Value = 0;
// Dispose of the cancellation source as it is no longer needed
this.currentCancellationSource.Dispose();
this.currentCancellationSource = null;
}
}
private async Task CountToOneHundredAsync(IProgress<int> progress, CancellationToken cancellationToken)
{
for (int i = 1; i <= 100; i++)
{
// This is where the 'work' is performed.
// Feel free to swap out Task.Delay for your own Task-returning code!
// You can even await many tasks here
// ConfigureAwait(false) tells the task that we dont need to come back to the UI after awaiting
// This is a good read on the subject - https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
// If cancelled, an exception will be thrown by the call the task.Delay
// and will bubble up to the calling method because we used await!
// Report progress with the current number
progress.Report(i);
}
}
private void Button_Cancel_Click(object sender, RoutedEventArgs e)
{
// Cancel the cancellation token
this.currentCancellationSource.Cancel();
}
}
This is a simplified version of the most popular answer here by Bijan. I simplified Bijan's answer to help me think through the problem using the nice formatting provided by Stack Overflow.
By carefully reading and editing Bijan's post I finally understood: How to wait for async method to complete?
In my case the chosen answer for that other post is what ultimately led me to solve my problem:
"Avoid async void. Have your methods return Task instead of void. Then you can await them."
My simplified version of Bijan's (excellent) answer follows:
1) This starts a task using async and await:
private async void Button_Click_3(object sender, RoutedEventArgs e)
{
// if ExecuteLongProcedureAsync has a return value
var returnValue = await Task.Run(()=>
ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3));
}
2) This is the method to execute asynchronously:
bool stillWorking = true;
internal void ExecuteLongProcedureAsync(MainWindow gui, int param1, int param2, int param3)
{
//Start doing work
gui.UpdateWindow("Work Started");
while (stillWorking)
{
//put a dot in the window showing the progress
gui.UpdateWindow(".");
//the following line blocks main thread unless
//ExecuteLongProcedureAsync is called with await keyword
System.Threading.Thread.Sleep(50);
}
gui.UpdateWindow("Done and Done");
}
3) Invoke the operation which involves a property from gui:
void UpdateWindow(string text)
{
//safe call
Dispatcher.Invoke(() =>
{
txt.Text += text;
});
}
Or,
void UpdateWindow(string text)
{
//simply
txt.Text += text;
}
Closing comments) In most cases you have two methods.
First method (Button_Click_3) calls the second method and has the async modifier which tells the compiler to enable threading for that method.
Thread.Sleep in an async method blocks the main thread. but awaiting a task does not.
Execution stops on current thread (second thread) on await statements until task is finished.
You can't use await outside an async method
Second method (ExecuteLongProcedureAsync) is wrapped within a task and returns a generic Task<original return type> object which can be instructed to be processed asynchronously by adding await before it.
Everything in this method in executed asynchronously
Important:
Liero brought up an important issue. When you are Binding an element to a ViewModel property, the property changed callback is executed in UI thread. So there is no need to use Dispatcher.Invoke. Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher.