How to install multiple subdirectories under ProgramFiles64Forder with WixSharp? - c#

I have made a WixSharp 64bit installer that should install files under two different directories under "Program Files". Here is a stripped down version of the code:
using System;
using WixSharp;
using File = WixSharp.File;
public class Script {
public static void Main(string[] args) {
var project =
new Project("My Product",
new Dir(#"%ProgramFiles%",
new Dir(#"SubDir1", new File(#"Files\test2.txt")),
new Dir(#"SubDir2", new File(#"Files\test2.txt"))
));
project.Platform = Platform.x64;
project.GUID = new Guid("6f330b47-2577-43ad-9095-1861ba25889b");
Compiler.BuildMsi(project);
}
}
The problem is that the subdirectories will be created under "c:\%ProgramFiles64%\" instead of being under "c:\Program Files\".
If I just install one sub-directory, then the directory will be installed correctly into "c:\Program Files".
If I do the same without specifying the platform as x64 the files will correctly go under "c:\Program Files(x86)".
What am I doing wrong here? How could I get the two directories there.
I first suspected I might be hitting the wrong overload of the Dir constructor, but the behavior is the same when using the following code to ensure it goes into the Dir(string targetPath, params WixEntity[] items) constructor:
new Dir(#"%ProgramFiles%",new WixEntity[] {
new Dir(#"SubDir1", new File(#"Files\test2.txt")),
new Dir(#"SubDir2", new File(#"Files\test2.txt"))
}

I asked the same question at the Wix# projects page and Oleg_s anwered with a workaround and a good explanation of why it did not work. The answer is here:
http://wixsharp.codeplex.com/discussions/648259#post1454338

string strLocationOne = "InstallDirOne";
string strLocationTwo = "InstallDirTwo";
string strAllDeployFilesLocation = #"E:\files_to_deploy\*.*"
var project = new Project("MyApp",
new Dir(#"C:\",
new Dir(strLocationOne, new DirFiles(strAllDeployFilesLocation)),
new Dir(strLocationTwo", new DirFiles(strAllDeployFilesLocation))
));

Related

File paths not working when running from a different directory

In my project I have 2 files that I load using a C# script, however I am getting a System.IO.FileNotFoundException when I run the project from anywhere but the project root folder.
For example, if I'm in the project root on the terminal and I run dotnet run, the program will run fine but if I run it from the outside the project root with dotnet run -p (path to .csproj) I get the exception.
These are the pieces of code used for loading files:
_shader = new Shader("shader.vert", "shader.frag");
-
public Shader(string vertPath, string fragPath)
{
var shaderSource = LoadSource(vertPath);
...
}
-
private static string LoadSource(string path)
{
using (var sr = new StreamReader(path, Encoding.UTF8))
{
return sr.ReadToEnd();
}
}
Sounds like it is searching for those files in the current directory.
You have two options:
Set the current directory when the program starts
Environment.CurrentDirectory =
Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Use absolute paths
var folder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_shader = new Shader(folder + "\shader.vert", folder + "\shader.frag");

Building Project Programmatically Fails Using Microsoft.Build

I installed the three following packages into my console application:
Microsoft.Build
Microsoft.Build.Framework
Microsoft.Build.Tasks.Core
Microsoft.Build.Utilities.Core
And I tried to use the following method to build a project:
static void Build(string projectPath)
{
var logger = new ConsoleLogger(LoggerVerbosity.Normal);
logger.ShowSummary = true;
var manager = BuildManager.DefaultBuildManager;
var projectInstance = new ProjectInstance(projectPath);
var result = manager.Build(
new BuildParameters()
{
DetailedSummary = true,
Loggers = new List<ILogger>() { logger }
},
new BuildRequestData(projectInstance, new string[] { "Build" }));
var buildResult = result.ResultsByTarget["Build"];
var buildResultItems = buildResult.Items;
}
However, after I ran the code, I got the error that described in the following image:
Why is this happening and how can I fix it?
I think you're not using tht right MSBuild version. Try to set the variable explicitly in your .proj :
<MSBuildExtensionsPath>C:\Program Files (x86)\MSBuild</MSBuildExtensionsPath>
It seems the best solution is to use MSBuild command line in Process class. A working sample is as follows:
var buildOutput = new List<string>();
var buildError = new List<string>();
var buildProcess = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Enterprise\\MSBuild\\15.0\\Bin\\MSBuild.exe",
Arguments = projectPath + " /t:Rebuild /p:Configuration=Debug",
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
}
};
buildProcess.Start();
while (!buildProcess.StandardOutput.EndOfStream)
{
buildOutput.Add(buildProcess.StandardOutput.ReadLine());
}
while (!buildProcess.StandardError.EndOfStream)
{
buildError.Add(buildProcess.StandardError.ReadLine());
}
And then you could use the output to determine whether the build was successful or not. The important note is that you have to find the correct path of MSBuild.exe file as there are several versions of this file and in my case (VS 2017) the correct path is the one in the sample code.
One of BuildRequestData constructor overloads supports a parameter called "toolVersion". Since you are using Visual Studio 2017, set it as "15.0".
EDIT: I quitted using the .Net Framework provided MSBuild version (the one located here):
System.Runtime.InteropServices.RuntimeEnvironment.GetRuntimeDirectory()
C:\Windows\Microsoft.NET\Framework\v4.0.30319
Instead, I'm using the one located here:
C:\Program Files (x86)\MSBuild\{version}\Bin
This version provide extra parameters as LangVersion or DeployOnBuild.

Creating folder in VSO via VSO API

I have been trying to figure out how is possible to create a query folder via VSO api, but I always the "Method not allowed" message.
I'm using Microsoft.TeamFoundationServer.Client package to connect VSO. This page says that this library is needed for me. I can query data, but it seems something is missing to create data. This library is fit for me because I have a WebApi whihch manages the communication to VSO API.
Here is my code:
public QueryHierarchyItem CreateFolderAsync(string folderName)
{
QueryHierarchyItem newFolder = new QueryHierarchyItem()
{
Name = folderName,
IsFolder = true,
//Path = "Queries/Shared Queries/" + folderName,
IsPublic = true
};
QueryHierarchyItem item = witClient.CreateQueryAsync(newFolder, _projectName, null).Result;
return item;
}
I have tried to play with the Path property but it did not help.
I have checked the user rights. My user is member of "Project Administrators", and
rights are also set up to manage query folders (Click the chevron next to the "Shared Queries" folder -> select "Security") as group and as single user. It did not help.
I use a free account. The strange is that I have logged in with the same user from Visual Studio and I can manage the folders. Is this functionality available for free accounts?
You can refer to this blog from MSDN for details: http://blogs.msdn.com/b/team_foundation/archive/2010/06/16/work-item-tracking-queries-object-model-in-2010.aspx
Quote the code here:
using System;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.WorkItemTracking.Client;
namespace QueryAPI
{
class Program
{
private static Project myproject = null;
public static QueryFolder GetMyQueriesFolder()
{
foreach (QueryFolder folder in myproject.QueryHierarchy)
{
if (folder.IsPersonal == true)
return folder;
}
throw new Exception("Cannot find the My Queries folder");
}
public static QueryFolder AddNewFolder(string folderName)
{
QueryFolder folder = new QueryFolder(folderName, GetMyQueriesFolder());
myproject.QueryHierarchy.Save();
return folder;
}
static void Main(string[] args)
{
TfsTeamProjectCollection coll = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("Your TFS Server URI"));
WorkItemStore store = new WorkItemStore(coll);
myproject = store.Projects["Your project name"];
QueryFolder myNewfolder = AddNewFolder("Your folder name");
}
}
}

ENVDTE - Add new project to existing solution and locate it in a specific folder

I wrote a Visual Studio Wizard Template using c# on visual studio 2012.
I followed the MSDN steps: I created a VS template, then I created a Class Library project with a class which implements the IWizard interface, I configured the .vstemplate file and etc...
In my Class Library project I copy an existing solution from some directory in my computer, I add the new generated project to that solution, and run it.
I'm doing this like:
public void RunStarted(object automationObject, Dictionary<string, string> replacementsDictionary, WizardRunKind runKind, object[] customParams)
{
solutionDir = replacementsDictionary["$solutiondirectory$"];
destProjectDir = replacementsDictionary["$destinationdirectory$"];
projName = replacementsDictionary["$specifiedsolutionname$"];
EmulationDir = #"MY_PATH\TestSln";
DirectoryCopy(EmulationDir, solutionDir);
dte = (DTE2)automationObject;
}
public void RunFinished()
{
Solution2 solution;
Project p;
solution = (Solution2)dte.Solution;
solution.Open(solutionDir + "\\TestSln.sln");
p = solution.AddFromFile(destProjectDir + "\\" + projName + ".vcxproj");
}
but I have to add the new project to a specific sub-folder of the solution: the above code adds the new project to the solution straightly, and I'ld like to add it to the solutionDir\apps.
Do you know about any way to do thus?
thanks!!
You can accomplish this using SolutionFolder interface:
Project project = getSolutionSubFolder(solution, "SubFolderName");
if (project != null)
{
SolutionFolder folder = (SolutionFolder)project.Object;
folder.AddFromFile("yourProjectFilePath");
}
Where getSolutionSubFolder method looks like this:
private static Project getSolutionSubFolder(Solution2 solution, string subfolder)
{
return
solution
.Projects
.Cast<Project>()
.FirstOrDefault(
p => string.Equals(p.Name, subfolder, StringComparison.Ordinal));
}

How do you get the current project directory from C# code when creating a custom MSBuild task?

Instead of running an external program with its path hardcoded, I would like to get the current Project Dir. I'm calling an external program using a process in the custom task.
How would I do that? AppDomain.CurrentDomain.BaseDirectory just gives me the location of VS 2008.
using System;
using System.IO;
// This will get the current WORKING directory (i.e. \bin\Debug)
string workingDirectory = Environment.CurrentDirectory;
// or: Directory.GetCurrentDirectory() gives the same result
// This will get the current PROJECT bin directory (ie ../bin/)
string projectDirectory = Directory.GetParent(workingDirectory).Parent.FullName;
// This will get the current PROJECT directory
string projectDirectory = Directory.GetParent(workingDirectory).Parent.Parent.FullName;
You can try one of this two methods.
string startupPath = System.IO.Directory.GetCurrentDirectory();
string startupPath = Environment.CurrentDirectory;
Tell me, which one seems to you better
If a project is running on an IIS express, the Environment.CurrentDirectory could point to where IIS Express is located ( the default path would be C:\Program Files (x86)\IIS Express ), not to where your project resides.
This is probably the most suitable directory path for various kinds of projects.
AppDomain.CurrentDomain.BaseDirectory
This is the MSDN definition.
Gets the base directory that the assembly resolver uses to probe for assemblies.
The proper1 way to get the root folder of a C# project is to leverage the [CallerFilePath] attribute to obtain the full path name of a source file, and then subtract the filename plus extension from it, leaving you with the path to the project.
Here is how to actually do it:
In the root folder of your project, add file ProjectSourcePath.cs with the following content:
internal static class ProjectSourcePath
{
private const string myRelativePath = nameof(ProjectSourcePath) + ".cs";
private static string? lazyValue;
public static string Value => lazyValue ??= calculatePath();
private static string calculatePath()
{
string pathName = GetSourceFilePathName();
Assert( pathName.EndsWith( myRelativePath, StringComparison.Ordinal ) );
return pathName.Substring( 0, pathName.Length - myRelativePath.Length );
}
}
The string? requires a pretty late version of C# with #nullable enable; if you don't have it, then just remove the ?.
The Assert() function is my own; you can replace it with your own, or omit it, if you like living your life dangerously.
The function GetSourceFilePathName() is defined as follows:
using System.Runtime.CompilerServices
public static string GetSourceFilePathName( [CallerFilePath] string? callerFilePath = null ) //
=> callerFilePath ?? "";
Once you have the above, you can use it as follows:
string projectSourcePath = ProjectSourcePath.Value;
1 'proper' as in: fool-proof; sure-fire; without presumptions; not being held together by shoestrings; not bound to work for some projects but fail for others; not likely to horribly break without a warning when you change unrelated things; etc.
This will also give you the project directory by navigating two levels up from the current executing directory (this won't return the project directory for every build, but this is the most common).
System.IO.Path.GetFullPath(#"..\..\")
Of course you would want to contain this inside some sort of validation/error handling logic.
If you want ot know what is the directory where your solution is located, you need to do this:
var parent = Directory.GetParent(Directory.GetCurrentDirectory()).Parent;
if (parent != null)
{
var directoryInfo = parent.Parent;
string startDirectory = null;
if (directoryInfo != null)
{
startDirectory = directoryInfo.FullName;
}
if (startDirectory != null)
{ /*Do whatever you want "startDirectory" variable*/}
}
If you let only with GetCurrrentDirectory() method, you get the build folder no matter if you are debugging or releasing. I hope this help! If you forget about validations it would be like this:
var startDirectory = Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.FullName;
Based on Gucu112's answer, but for .NET Core Console/Window application, it should be:
string projectDir =
Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, #"..\..\.."));
I'm using this in a xUnit project for a .NET Core Window Application.
If you really want to ensure you get the source project directory, no matter what the bin output path is set to:
Add a pre-build event command line (Visual Studio: Project properties -> Build Events):
echo $(MSBuildProjectDirectory) > $(MSBuildProjectDirectory)\Resources\ProjectDirectory.txt
Add the ProjectDirectory.txt file to the Resources.resx of the project (If it doesn't exist yet, right click project -> Add new item -> Resources file)
Access from code with Resources.ProjectDirectory.
This solution works well for me, on Develop and also on TEST and PROD servers with ASP.NET MVC5 via C#:
var projectDir = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
If you need project directory in project configuration file use:
$(ProjectDir)
I was looking for this too. I've got a project that runs HWC, and I'd like to keep the web site out of the app tree, but I don't want to keep it in the debug (or release) directory. FWIW, the accepted solution (and this one as well) only identifies the directory the executable is running in.
To find that directory, I've been using
string startupPath = System.IO.Path.GetFullPath(".\\").
using System;
using System.IO;
// Get the current directory and make it a DirectoryInfo object.
// Do not use Environment.CurrentDirectory, vistual studio
// and visual studio code will return different result:
// Visual studio will return #"projectDir\bin\Release\netcoreapp2.0\", yet
// vs code will return #"projectDir\"
var currentDirectory = new DirectoryInfo(AppDomain.CurrentDomain.BaseDirectory);
// On windows, the current directory is the compiled binary sits,
// so string like #"bin\Release\netcoreapp2.0\" will follow the project directory.
// Hense, the project directory is the great grand-father of the current directory.
string projectDirectory = currentDirectory.Parent.Parent.Parent.FullName;
I had a similar situation, and after fruitless Googles, I declared a public string, which mods a string value of the debug / release path to get the project path. A benefit of using this method is that since it uses the currect project's directory, it matters not if you are working from a debug directory or a release directory:
public string DirProject()
{
string DirDebug = System.IO.Directory.GetCurrentDirectory();
string DirProject = DirDebug;
for (int counter_slash = 0; counter_slash < 4; counter_slash++)
{
DirProject = DirProject.Substring(0, DirProject.LastIndexOf(#"\"));
}
return DirProject;
}
You would then be able to call it whenever you want, using only one line:
string MyProjectDir = DirProject();
This should work in most cases.
Another way to do this
string startupPath = System.IO.Directory.GetParent(#"./").FullName;
If you want to get path to bin folder
string startupPath = System.IO.Directory.GetParent(#"../").FullName;
Maybe there are better way =)
Yet another imperfect solution (but perhaps a little closer to perfect than some of the others):
protected static string GetSolutionFSPath() {
return System.IO.Directory.GetParent(System.IO.Directory.GetCurrentDirectory()).Parent.Parent.FullName;
}
protected static string GetProjectFSPath() {
return String.Format("{0}\\{1}", GetSolutionFSPath(), System.Reflection.Assembly.GetExecutingAssembly().GetName().Name);
}
This version will return the current projects' folder even if the current project is not the Startup Project for the solution.
The first flaw with this is that I've skipped all error checking. That can be fixed easy enough but should only be a problem if you're storing your project in the root directory for the drive or using a junction in your path (and that junction is a descendant of the solution folder) so this scenario is unlikely. I'm not entirely sure that Visual Studio could handle either of these setups anyway.
Another (more likely) problem that you may run into is that the project name must match the folder name for the project for it to be found.
Another problem you may have is that the project must be inside the solution folder. This usually isn't a problem but if you've used the Add Existing Project to Solution option to add the project to the solution then this may not be the way your solution is organized.
Lastly, if you're application will be modifying the working directory, you should store this value before you do that because this value is determined relative to the current working directory.
Of course, this all also means that you must not alter the default values for your projects' Build->Output path or Debug->Working directory options in the project properties dialog.
Try this, its simple
HttpContext.Current.Server.MapPath("~/FolderName/");
string projPath = Path.GetFullPath(#"..\..\..\");
Console.WriteLine(projPath);
This consistently works well for me. Give it a go.
After I had finally finished polishing my first answer regarding the us of public strings to derive an answer, it dawned on me that you could probably read a value from the registry to get your desired result. As it turns out, that route was even shorter:
First, you must include the Microsoft.Win32 namespace so you can work with the registry:
using Microsoft.Win32; // required for reading and / or writing the registry
Here is the main code:
RegistryKey Projects_Key = Registry.CurrentUser.OpenSubKey(#"SOFTWARE\Microsoft\VisualStudio\9.0", false);
string DirProject = (string)Projects_Key.GetValue(#"DefaultNewProjectLocation");
A note on this answer:
I am using Visual Studio 2008 Professional Edition. If you are using another version, (i.e. 2003, 2005, 2010; etc.), then you mayt have to modify the 'version' part of the SubKey string (i.e. 8.0, 7.0; etc.).
If you use one of my answers, and if it is not too much to ask, then I would like to know which of my methods you used and why. Good luck.
dm
Use this to get the Project directory (worked for me):
string projectPath =
Directory.GetParent(Directory.GetCurrentDirectory()).Parent.FullName;
I have used following solution to get the job done:
string projectDir =
Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, #"..\.."));
Try:
var pathRegex = new Regex(#"\\bin(\\x86|\\x64)?\\(Debug|Release)$", RegexOptions.Compiled);
var directory = pathRegex.Replace(Directory.GetCurrentDirectory(), String.Empty);
This is solution different from the others does also take into account possible x86 or x64 build.
(Because 22 answers are not enough... here's one more....)
Mike Nakis posted a great answer, to which I added a few enhancements. This is just a slightly spiffed up version of his very nice code.
As Mike pointed out, this class file must be in the root of the project.
I did not run into any problems with the below, but perhaps there are nuances I'm not aware of. YMMV.
using System.IO;
using System.Runtime.CompilerServices;
namespace Whatever
{
internal static class ProjectPathInfo
{
public static string CSharpClassFileName = nameof(ProjectPathInfo) + ".cs";
public static string CSharpClassPath;
public static string ProjectPath;
public static string SolutionPath;
static ProjectPathInfo() {
CSharpClassPath = GetSourceFilePathName();
ProjectPath = Directory.GetParent(CSharpClassPath)!.FullName;
SolutionPath = Directory.GetParent(ProjectPath)!.FullName;
}
private static string GetSourceFilePathName( [CallerFilePath] string? callerFilePath = null ) => callerFilePath ?? "";
}
}
Ok, 2021, a bit late to the party... but very annoyed by all possibilities I found in many projects:
bin/Debug
bin/x86/Debug
bin/Debug/net5.0-windows
...
Come on... I just need a one-liner (or almost) to address some files in test units; I need to use it on all past, current, (maybe future) projects.
So, if the project name is the same of relative folder which it lies in:
use the assembly name to pick project root folder name;
go back until that name is found.
Code sample:
string appName = Assembly.GetExecutingAssembly().GetName().Name;
var dir = new DirectoryInfo(Environment.CurrentDirectory);
while (dir.Name != appName) {
dir = Directory.GetParent(dir.FullName);
}
return dir.FullName;
The best solution
string PjFolder1 =
Directory.GetParent(AppDomain.CurrentDomain.BaseDirectory).
Parent.Parent.FullName;
Other solution
string pjFolder2 = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetDirectoryName(
System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase)));
Test it, AppDomain.CurrentDomain.BaseDirectory worked for me on past project, now I get debug folder .... the selected GOOD answer just NOT WORK!.
//Project DEBUG folder, but STILL PROJECT FOLDER
string pjDebugFolder = AppDomain.CurrentDomain.BaseDirectory;
//Visual studio folder, NOT PROJECT FOLDER
//This solutions just not work
string vsFolder = Directory.GetCurrentDirectory();
string vsFolder2 = Environment.CurrentDirectory;
string vsFolder3 = Path.GetFullPath(".\\");
//Current PROJECT FOLDER
string ProjectFolder =
//Get Debug Folder object from BaseDirectory ( the same with end slash)
Directory.GetParent(pjDebugFolder).
Parent.//Bin Folder object
Parent. //Project Folder object
FullName;//Project Folder complete path
This works on VS2017 w/ SDK Core MSBuild configurations.
You need to NuGet in the EnvDTE / EnvDTE80 packages.
Do not use COM or interop. anything.... garbage!!
internal class Program {
private static readonly DTE2 _dte2;
// Static Constructor
static Program() {
_dte2 = (DTE2)Marshal.GetActiveObject("VisualStudio.DTE.15.0");
}
private static void FindProjectsIn(ProjectItem item, List<Project> results) {
if (item.Object is Project) {
var proj = (Project) item.Object;
if (new Guid(proj.Kind) != new Guid(Constants.vsProjectItemKindPhysicalFolder))
results.Add((Project) item.Object);
else
foreach (ProjectItem innerItem in proj.ProjectItems)
FindProjectsIn(innerItem, results);
}
if (item.ProjectItems != null)
foreach (ProjectItem innerItem in item.ProjectItems)
FindProjectsIn(innerItem, results);
}
private static void FindProjectsIn(UIHierarchyItem item, List<Project> results) {
if (item.Object is Project) {
var proj = (Project) item.Object;
if (new Guid(proj.Kind) != new Guid(Constants.vsProjectItemKindPhysicalFolder))
results.Add((Project) item.Object);
else
foreach (ProjectItem innerItem in proj.ProjectItems)
FindProjectsIn(innerItem, results);
}
foreach (UIHierarchyItem innerItem in item.UIHierarchyItems)
FindProjectsIn(innerItem, results);
}
private static IEnumerable<Project> GetEnvDTEProjectsInSolution() {
var ret = new List<Project>();
var hierarchy = _dte2.ToolWindows.SolutionExplorer;
foreach (UIHierarchyItem innerItem in hierarchy.UIHierarchyItems)
FindProjectsIn(innerItem, ret);
return ret;
}
private static void Main() {
var projects = GetEnvDTEProjectsInSolution();
var solutiondir = Path.GetDirectoryName(_dte2.Solution.FullName);
// TODO
...
var project = projects.FirstOrDefault(p => p.Name == <current project>);
Console.WriteLine(project.FullName);
}
}
I didn't see a solution by using string.Join and string.Split + SkipLast 4 elements, so here it is.
string projectDir =
string.Join('/', AppDomain.CurrentDomain.BaseDirectory
.Split(new char[] { '/' })
.SkipLast(4));
/* /home/freephoenix888/Programming/csharpProject/bin/Debug/net7.0/csharpProject */
Console.WriteLine(Environment.CurrentDirectory);
/* /home/freephoenix888/Programming/csharpProject/ */
Console.WriteLine(Directory.GetParent(Environment.CurrentDirectory).Parent.Parent.Parent.FullName);
Try:
{
OpenFileDialog fd = new OpenFileDialog();
fd.Multiselect = false;
fd.Filter = "Image files (*.bmp, *.jpg)|*.bmp;*.jpg|All files (*.*)|*.*";
if (fd.ShowDialog() == true)
{
if (fd.CheckFileExists)
{
var fileNameToSave = GetTimestamp(DateTime.Now) + Path.GetExtension(fd.FileName);
var pathRegex = new Regex(#"\\bin(\\x86|\\x64)?\\(Debug|Release)$", RegexOptions.Compiled);
var directory = pathRegex.Replace(Directory.GetCurrentDirectory(), String.Empty);
var imagePath = Path.Combine(directory + #"\Uploads\" + fileNameToSave);
File.Copy(fd.FileName, imagePath);
}
}
}
catch (Exception ex)
{
throw ex;
}
this is the code for uploading image into wpf upload directory
Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.Parent.Parent.FullName
Will give you the project directory.

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