Get form handle from point using pinvoke - c#

I'm trying to get a window handle from point using p/invoke, where window is a form, and not any child control. I have a simple interface where X and Y are entered by user, and then Find button is used to call win32 and get necessary information. My problem is that window is not necessarily a form, it can also be a control. See below screenshot - at (100,100) happened to be Notepad's text area with "StackOverflow" written in it. As a result, Found window shows "StackOverflow".
Is there any way I can restrict window type to be a Form? Expected result is "Untitled - Notepad" for below test case. Alternatively, is there a way to ask another application's control to provide its form's handle? In short, I need to get form's title from (x,y) point. Button click handler code:
private void btn_Find_Click(object sender, EventArgs e)
{
int xPoint = Convert.ToInt32(txt_WindowX.Text);
int yPoint = Convert.ToInt32(txt_WindowY.Text);
IntPtr hWnd = Win32.GetWindowHandleFromPoint(xPoint, yPoint);
txt_FormTitle.Text = Win32.GetWindowTitle(hWnd);
}
Major portion of Win32 class comes from this answer:
Tergiver's answer to "C# - unable to read another application's caption"
Full Win32 class code is provided below:
public class Win32
{
/// <summary>
///
/// </summary>
/// <param name="hwnd"></param>
/// <remarks>https://stackoverflow.com/questions/4604023/unable-to-read-another-applications-caption</remarks>
public static string GetWindowTitle(IntPtr hwnd)
{
if (hwnd == IntPtr.Zero)
throw new ArgumentNullException("hwnd");
int length = Win32.SendMessageGetTextLength(hwnd, WM_GETTEXTLENGTH, IntPtr.Zero, IntPtr.Zero);
if (length > 0 && length < int.MaxValue)
{
length++; // room for EOS terminator
StringBuilder sb = new StringBuilder(length);
Win32.SendMessageGetText(hwnd, WM_GETTEXT, (IntPtr)sb.Capacity, sb);
return sb.ToString();
}
return String.Empty;
}
public static IntPtr GetWindowHandleFromPoint(int x, int y)
{
var point = new Point(x, y);
return Win32.WindowFromPoint(point);
}
const int WM_GETTEXT = 0x000D;
const int WM_GETTEXTLENGTH = 0x000E;
[DllImport("user32.dll")]
private static extern IntPtr WindowFromPoint(Point p);
[DllImport("User32.dll", EntryPoint = "SendMessage")]
private static extern int SendMessageGetTextLength(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
[DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessageGetText(IntPtr hWnd, int msg, IntPtr wParam, [Out] StringBuilder lParam);
}

You need to locate the top level window. Start from the window that GetWindowHandleFromPoint yielded. Then call GetParent repeatedly until you find a window with no parent. That window with no parent is the top level window that you are looking for.

Related

positioning the windows system date time clock window [duplicate]

This question already has answers here:
Opening process and changing window position
(3 answers)
Closed 5 years ago.
The event method below brings up the windows system date time clock window. My label is on the lower right side of my form and the system date time clock window appears on the upper left side of my form. Is there a way to position this date time clock window to be on the lower right side of my form when this event handler is clicked?
private void LabelDateTime_Click(object sender, System.EventArgs e)
{
// bring up the date & time dialog
System.Diagnostics.Process.Start("timedate.cpl");
}
Starting a process using System.Diagnostics.Process.Start() in this manner, is not effective, since the generated Process will exit immediately after the window is created. A .cpl applet is not a standard executable and needs then operating system shell and a launcher to start.
However, a stable process can be created using Rundll32.exe, which will generate some threads to host the applet controls and the GDI+ support.
Reaching the applet Window requires some P/Invoke(ing), though, since rundll is window-less and it doesn't reference the one it helps create, so the Process.MainWindowHandle = 0.
Doc Ref. MSDN EnumThreadWndProc() Callback, EnumThreadWindows(), GetWindowRect(), GetWindowText(), SetWindowPos()
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
ProcessStartInfo psInfo = new ProcessStartInfo() {
UseShellExecute = true,
FileName = "rundll32.exe",
Arguments = "shell32.dll, Control_RunDLL timedate.cpl,,0", //<- 0 = First Tab
WindowStyle = ProcessWindowStyle.Normal
};
Process sysClockProcess = new Process() {
SynchronizingObject = this,
EnableRaisingEvents = true,
StartInfo = psInfo
};
sysClockProcess.Start();
sysClockProcess.WaitForInputIdle();
//Insert the Window title. It's case SENSITIVE
//Window Title in HKEY_CURRENT_USER\Software\Classes\Local Settings\MuiCache\[COD]\[LANG]\
string windowTitle = "Date and Time";
int maxLenght = 256;
SetWindowPosFlags flags = SetWindowPosFlags.NoSize |
SetWindowPosFlags.AsyncWindowPos |
SetWindowPosFlags.ShowWindow;
//The first thread is the Main thread. All Dialog windows' handles are attached here.
//The second thread is for GDI+ Hook Window. Ignore it.
EnumThreadWindows((uint)sysClockProcess.Threads[0].Id, (hWnd, lParam) =>
{
StringBuilder lpString = new StringBuilder(maxLenght);
if (GetWindowText(hWnd, lpString, maxLenght) > 0)
if (lpString.ToString() == windowTitle)
{
GetWindowRect(hWnd, out RECT lpRect);
Size size = new Size(lpRect.Right - lpRect.Left, lpRect.Bottom - lpRect.Top);
//Caculate the position of the Clock Windows relative to the ref. Form Size
SetWindowPos(hWnd, (IntPtr)0, ((this.Width + this.Left) - size.Width),
((this.Height + this.Top) - size.Height), 0, 0, flags);
return false;
}
//Window not found: return true to continue the enumeration
return true;
}, ref windowTitle);
sysClockProcess.Exited += (s, ev) => {
Console.WriteLine($"The process has exited. Code: " +
$"{sysClockProcess.ExitCode} Time: {sysClockProcess.ExitTime}");
sysClockProcess.Dispose();
};
Win32 declarations:
// SetWindowPos() flags
[Flags]
public enum SetWindowPosFlags : uint
{
NoSize = 0x0001,
NoActivate = 0x0010,
ShowWindow = 0x0040,
DeferErase = 0x2000,
AsyncWindowPos = 0x4000
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
//Callback for `EnumThreadWindows()`.
public delegate bool EnumThreadWndProc([In] IntPtr hWnd, [In] IntPtr lParam);
[DllImport("user32.dll")]
static extern bool EnumThreadWindows([In] uint dwThreadId, [In] EnumThreadWndProc lpfn, [In] ref string lParam);
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, [Out] StringBuilder lpString, [In] int nMaxCount);
[DllImport("user32.dll", SetLastError = true)]
static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
[DllImport("user32.dll", SetLastError=true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);

Hide or remove button from external application

I am runnig an external application from my WPF Project and I am putting external app inside my WPF form with using "user32.dll"
External app has an exit button. I would like to remove or hide that button. Can I do that "using user32.dll" or different approach?
Thank you in advance.
The below code finds the button and hides it. It works gracefully on my system. The code searches for the window title and then find the control. You have to provide the window title and button text. You can update the code as per your need.
Note: Below code will hide all the controls with the matching text specified in the constant TEXT_BUTTON.
const string TEXT_TITLE = "My Specific Window";
const string TEXT_BUTTON = "&HideMeButton";
public delegate bool EnumWindowProc(IntPtr hWnd, IntPtr parameter);
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);
const int SW_HIDE = 0;
[DllImport("user32")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool EnumChildWindows(IntPtr window, EnumWindowProc callback, IntPtr i);
[DllImport("user32.dll", EntryPoint = "GetWindowText", CharSet = CharSet.Auto)]
static extern IntPtr GetWindowCaption(IntPtr hwnd, StringBuilder lpString, int maxCount);
public void HideSpecificButton()
{
//Contains the handle, can be zero if title not found
var handleWindow = WinGetHandle(TEXT_TITLE);
if (GetWindowCaption(handleWindow).Trim() != TEXT_TITLE)
MessageBox.Show("Window is hidden or not running.");
else
GetChildWindows(handleWindow);
}
public IntPtr WinGetHandle(string title)
{
IntPtr hWnd = IntPtr.Zero;
foreach (Process pList in Process.GetProcesses())
{
if (pList.MainWindowTitle.Contains(title))
{
hWnd = pList.MainWindowHandle;
}
}
return hWnd;
}
private string GetWindowCaption(IntPtr hwnd)
{
StringBuilder sb = new StringBuilder(256);
GetWindowCaption(hwnd, sb, 256);
return sb.ToString();
}
public void GetChildWindows(IntPtr parent)
{
List<IntPtr> result = new List<IntPtr>();
GCHandle listHandle = GCHandle.Alloc(result);
try
{
EnumWindowProc childProc = new EnumWindowProc(EnumControls);
EnumChildWindows(parent, childProc, GCHandle.ToIntPtr(listHandle));
}
finally
{
if (listHandle.IsAllocated)
listHandle.Free();
}
}
private bool EnumControls(IntPtr handle, IntPtr pointer)
{
var controlTitle = GetWindowCaption(handle).Trim();
if (string.Equals(controlTitle, TEXT_BUTTON, StringComparison.CurrentCultureIgnoreCase))
{
//hide the control
ShowWindow(handle, SW_HIDE);
}
return true;
}
"using user32.dll"
No you can't use user32.dll for each app is in their own sandbox so to speak and should be impervious to outside unwanted actions.
(Q: Do you have access to build this external app? A: Y ) ...or different approach?
Since you have access to the code of both apps, have them implement an interprocess named pipe. In the receiving app have it monitor the pipe for a message to turn off the button(s) or change its windows frame style.
See
How to: Use Named Pipes for Network Interprocess Communication

Send string to specific editbox of another application

Actually I have two problems about this issue;
1 - How can i define to send string to which editbox with mouse click.
2 - How can i send string to this specific editbox which i defined with mouse.
I tried to SendKeys but it is not what i mention because in some situations, editbox's location can change.
I tried to EnumChildWindows but can't figure out controls exactly.
private void Form1_Load(object sender, EventArgs e)
{
var allText = GetAllTextFromWindowByTitle("Project1");
}
// Delegate we use to call methods when enumerating child windows.
private delegate bool EnumWindowProc(IntPtr hWnd, IntPtr parameter);
[DllImport("user32")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool EnumChildWindows(IntPtr window, EnumWindowProc callback, IntPtr i);
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
private static extern IntPtr FindWindowByCaption(IntPtr zeroOnly, string lpWindowName);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint msg, IntPtr wParam, [Out] StringBuilder lParam);
// Callback method used to collect a list of child windows we need to capture text from.
private static bool EnumChildWindowsCallback(IntPtr handle, IntPtr pointer)
{
// Creates a managed GCHandle object from the pointer representing a handle to the list created in GetChildWindows.
var gcHandle = GCHandle.FromIntPtr(pointer);
// Casts the handle back back to a List<IntPtr>
var list = gcHandle.Target as List<IntPtr>;
if (list == null)
{
throw new InvalidCastException("GCHandle Target could not be cast as List<IntPtr>");
}
// Adds the handle to the list.
list.Add(handle);
return true;
}
// Returns an IEnumerable<IntPtr> containing the handles of all child windows of the parent window.
private static IEnumerable<IntPtr> GetChildWindows(IntPtr parent)
{
// Create list to store child window handles.
var result = new List<IntPtr>();
// Allocate list handle to pass to EnumChildWindows.
var listHandle = GCHandle.Alloc(result);
try
{
// Enumerates though all the child windows of the parent represented by IntPtr parent, executing EnumChildWindowsCallback for each.
EnumChildWindows(parent, EnumChildWindowsCallback, GCHandle.ToIntPtr(listHandle));
}
finally
{
// Free the list handle.
if (listHandle.IsAllocated)
listHandle.Free();
}
// Return the list of child window handles.
return result;
}
// Gets text text from a control by it's handle.
private static string GetText(IntPtr handle)
{
const uint WM_GETTEXTLENGTH = 0x000E;
const uint WM_GETTEXT = 0x000D;
// Gets the text length.
var length = (int)SendMessage(handle, WM_GETTEXTLENGTH, IntPtr.Zero, null);
// Init the string builder to hold the text.
var sb = new StringBuilder(length + 1);
// Writes the text from the handle into the StringBuilder
SendMessage(handle, WM_GETTEXT, (IntPtr)sb.Capacity, sb);
// Return the text as a string.
return sb.ToString();
}
// Wraps everything together. Will accept a window title and return all text in the window that matches that window title.
private static string GetAllTextFromWindowByTitle(string windowTitle)
{
var sb = new StringBuilder();
try
{
// Find the main window's handle by the title.
var windowHWnd = FindWindowByCaption(IntPtr.Zero, windowTitle);
// Loop though the child windows, and execute the EnumChildWindowsCallback method
var childWindows = GetChildWindows(windowHWnd);
// For each child handle, run GetText
foreach (var childWindowText in childWindows.Select(GetText))
{
// Append the text to the string builder.
sb.Append(childWindowText);
}
// Return the windows full text.
return sb.ToString();
}
catch (Exception e)
{
Console.Write(e.Message);
}
return string.Empty;
}
Thanks a lot.
UPDATE
I succesfully write it but i have some problems;
*** Why changes child's handle which i get correctly, in ever opening of other programme. Please Help me.
Here is the define codes;
[DllImport("user32.dll")]
static extern bool GetCursorPos(out POINT lpPoint);
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(POINT Point);
Call this code like;
POINT location;
GetCursorPos(out location);
IntPtr hWnd = WindowFromPoint(location);

Change Window's Sticky Notes (StikyNot.exe) location (multiple instances)

It seems that all notes under StikyNot.exe are single exes instead of multiple. Also that means the coordinates of its location are always 0, 0, 0, 0. Is there a way to move it around? I tried using Win32's MoveWindow function without success.
Here's an example of how to iterate through all the Sticky Note windows and move each of them. (Error checking has been removed for brevity. Also, be sure to read the note at the end for some comments on this implementation.)
First, we have to define the RECT struct.
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public RECT(int l, int t, int r, int b)
{
Left = l;
Top = t;
Right = r;
Bottom = b;
}
public int Left;
public int Top;
public int Right;
public int Bottom;
}
Then some key p/Invokes. We'll need FindWindowExW to locate the window with the correct window class for a sticky note. We also need GetWindowRect, so we can figure out the size of the window, so we only move it, rather than a move and resize. Finally, we need SetWindowPos which is pretty self-explanatory.
[DllImport("User32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr FindWindowExW(IntPtr hWndParent, IntPtr hWndAfter,
string lpszClass, string lpszWindow);
[DllImport("User32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hWnd, out RECT rect);
[DllImport("User32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X,
int Y, int cx, int cy, uint uFlags);
Finally our algorithm.
IntPtr hWnd = FindWindowExW(IntPtr.Zero, IntPtr.Zero, "Sticky_Notes_Note_Window", null);
if (hWnd == IntPtr.Zero)
{
int error = Marshal.GetLastWin32Error();
if (error > 0) throw new Win32Exception(error);
else return;
}
IntPtr first = hWnd;
int currentX = 0;
while (hWnd != IntPtr.Zero)
{
RECT r;
bool result = GetWindowRect(hWnd, out r);
if (!result)
{
int error = Marshal.GetLastWin32Error();
if (error > 0) throw new Win32Exception(error);
else return;
}
result = SetWindowPos(hWnd,
IntPtr.Zero,
currentX,
0,
r.Right - r.Left,
r.Bottom - r.Top,
0);
if (!result)
{
int error = Marshal.GetLastWin32Error();
if (error > 0) throw new Win32Exception(error);
else return;
}
currentX += r.Right - r.Left;
hWnd = FindWindowExW(IntPtr.Zero, hWnd, "Sticky_Notes_Note_Window", null);
if (hWnd == IntPtr.Zero)
{
int error = Marshal.GetLastWin32Error();
if (error > 0) throw new Win32Exception(error);
else return;
}
if (hWnd == first) hWnd = IntPtr.Zero;
}
How does it work? First, using a tool like Spy++, I found the window class. From the window's property sheet, we can see that the window's class name is Sticky_Notes_Note_Window.
With the information from Spy++, the first window handle is obtained using FindWindowExW. This value is cached so that it can be determined when we've finished iterating all the windows. Inside the loop, we move the window, then use FindWindowEx to again locate the next window with the same class, if none are found, hWnd will be IntPtr.Zero aka NULL. We also have to check whether we are back to the start of our iteration. (If the notes are wider than the screen, they will spill off to the right. Wrapping the notes to another row is left as an exercise)
The issue with this implementation is that, if the first sticky note is closed, before we have iterated through all of them, then the program will never terminate. It would be better to keep track of all the windows that have been seen, and if any is seen again, then all have been enumerated.
An alternative method would be to use EnumWindows and inside the callback call GetClassName to see if it's a Sticky_Notes_Note_Window, and then act appropriately. The method above required less work, so it's the method I chose.
References:
RECT Structure
FindWindowEx(W)
GetWindowRect
SetWindowPos
Edit: Added error checking based on #DavidHeffernan's comment. Also added clarification about how I found the Window class name.

How to select an item in a TreeView using Win32 API

I am trying to automate a sequence of user inputs to a compiled application in C# using Win32 API. I do not have any source code for the application I am trying to control and it is running while I am trying to control it. In my code, I have a single button that, when clicked, needs to make a sequence of 3 inputs to the application I am trying to control:
Select an item in a treeview
Click a button
Click another button
The way it works is the button in step 2 performs an action depending on the item selected in the treeview in step 1. I am able to get the button clicks to work just fine by simply sending a message, but I cannot figure out how to select the TreeView item I want. The TreeView is static, so the items and layout will never change. It has the following layout:
-itemsA
-itemsB
--itemB1
-itemsC
Where itemB1 is the item that needs to be selected in order for the button clicks in steps 2 and 3 to work. By default ItemsB is collapsed, so I probably need to expand it before I can select ItemB1? Here is my code. I really appreciate any help!!
//Find Window API
[DllImport("User32.dll")]
public static extern Int32 FindWindow(String lpClassName, String lpWindowName);
//Find WindowEx API
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
//Send Message API
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(int hWnd, int msg, int wParam, IntPtr lParam);
private const int BN_CLICKED = 245;
//Method called by button click
public static void Start()
{
int hwnd = 0;
int prod = 0;
IntPtr hwndChild = IntPtr.Zero;
IntPtr treeChild = IntPtr.Zero;
IntPtr prodChild = IntPtr.Zero;
hwnd = FindWindow(null, "Application");
if (hwnd > 0)
{
//Get Handle for TreeView, THIS IS WHERE I AM STUCK!!
treeChild = FindWindowEx((IntPtr)hwnd, IntPtr.Zero, "AfxMDIFrame80", null);
treeChild = FindWindowEx((IntPtr)treeChild, IntPtr.Zero, "AfxMDIFrame80", null);
treeChild = FindWindowEx((IntPtr)treeChild, IntPtr.Zero, "SysTreeView32", null);
//Need to Add code to select item in TreeView ???
//Click First Button
hwndChild = FindWindowEx((IntPtr)hwnd, IntPtr.Zero, "AfxMDIFrame80", null);
hwndChild = FindWindowEx((IntPtr)hwndChild, IntPtr.Zero, "AfxMDIFrame80", null);
hwndChild = FindWindowEx((IntPtr)hwndChild, IntPtr.Zero, "#32770", null);
IntPtr scanBtn = FindWindowEx((IntPtr)hwndChild, IntPtr.Zero, "Button", "&Scan");
SendMessage((int)scanBtn, BN_CLICKED, 0, IntPtr.Zero);
//Click Second Button
prod = FindWindow("#32770", "Product: WPC");
prodChild = FindWindowEx((IntPtr)prod, IntPtr.Zero, "Button", "&Collect");
SendMessage((int)prodChild, BN_CLICKED, 0, IntPtr.Zero);
}
}//END Start
Hans,
Can you give me an example of how I would do this? The problem I am really having is finding the handle for the treeview item I want to select. If I use Spy++ to find the current handle and hardcode it into my method, it works fine, like this:
SendMessage((int)treeChild, TV_SELECTITEM, TVGN_CARET, (IntPtr)0x092DCB30);
If I use SendMessage and send TVGN_ROOT to the TreeView Handle, will it return an IntPtr with the handle for the item to select in the treeview, or how does that work? I am also experimenting with AutoIt, but I was hoping to keep all of my code in one application.
I figured it out, so I'll post for anyone else who is interested, I have had a hard time finding documentation on this. Here is the majority of my code:
//Define TreeView Flags and Messages
private const int BN_CLICKED = 0xF5;
private const int TV_FIRST = 0x1100;
private const int TVGN_ROOT = 0x0;
private const int TVGN_NEXT = 0x1;
private const int TVGN_CHILD = 0x4;
private const int TVGN_FIRSTVISIBLE = 0x5;
private const int TVGN_NEXTVISIBLE = 0x6;
private const int TVGN_CARET = 0x9;
private const int TVM_SELECTITEM = (TV_FIRST + 11);
private const int TVM_GETNEXTITEM = (TV_FIRST + 10);
private const int TVM_GETITEM = (TV_FIRST + 12);
//Find Window API
[DllImport("User32.dll")]
public static extern Int32 FindWindow(String lpClassName, String lpWindowName);
//Find WindowEx API
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
//Send Message API
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(int hWnd, int msg, int wParam, IntPtr lParam);
public static void Start()
{
//Handle variables
int treeItem = 0;
IntPtr treeChild = IntPtr.Zero;
int hwnd = FindWindow(null, "Application"); //Handle for the application to be controlled
if (hwnd > 0)
{
//Select TreeView Item
treeChild = FindWindowEx((IntPtr)hwnd, IntPtr.Zero, "AfxMDIFrame80", null);
treeChild = FindWindowEx((IntPtr)treeChild, IntPtr.Zero, "AfxMDIFrame80", null);
treeChild = FindWindowEx((IntPtr)treeChild, IntPtr.Zero, "SysTreeView32", null);
treeItem = SendMessage((int)treeChild, TVM_GETNEXTITEM, TVGN_ROOT, IntPtr.Zero);
treeItem = SendMessage((int)treeChild, TVM_GETNEXTITEM, TVGN_NEXT, (IntPtr)treeItem);
treeItem = SendMessage((int)treeChild, TVM_GETNEXTITEM, TVGN_CHILD, (IntPtr)treeItem);
SendMessage((int)treeChild, TVM_SELECTITEM, TVGN_CARET, (IntPtr)treeItem);
// ...Continue with my automation...
}
}
I may still not understand this 100%, but hopefully this helps. The SendMessage returns value will depend on what message you are sending, in this case, it was an int containing the handle of a TreeView item. The first argument is the handle to the TreeView itself. The second argument is the Message you want to send. The 3rd and 4th arguments are flags. The 3rd specifies the type of item, the 4th is the handle of the current TreeView item.
Thanks for the help Hans! Anyone else, please feel free to elaborate.
You'll need to walk the nodes with TVM_GETNEXTITEM, starting at TVGN_ROOT. Then select it with TVM_SELECTITEM. Pass the TVGN_FIRSTVISIBLE to ensure it is visible, shouldn't be necessary if you just automate it.
Take a look at AutoIt to avoid writing grungy code like this.
I know this is quite late in coming, but if you are having a similar issue (as am I). You might take a look at AutoHotKey, especially if you are familiar with SendMessage. This would save you the need to compile and a lot of complexity, but to your point it would be possible to navigate through the structure using arrow key presses.

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