Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 7 years ago.
Improve this question
How can I Increment a label by 20 each time I click a button I've tried with this code:
private int sjokolade = 0; (outside of void)
sjokolade = +20;
this.metroTile1.TileCount = 1;
label1.Text = (+sjokolade).ToString();
Thanks!
You want to use += and not =+ since the first is a shorthand for sjokolade= sjokolade+20 and the second is setting it equal to positive 20.
Related
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 5 months ago.
Improve this question
this for loop inside arrays is working like while and printing only the second index.
what should i do to make it print only even indexes?
You have inverted the += operator in your for loop. You're saying i = +2 which is the same as i = 2
The correct code would be:
for (int i = 0; i < cars.Length; i += 2)
{
Console.WriteLine(cars[i]);
}
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 2 years ago.
Improve this question
private int skor 0;
it says "syntax error "," expected" and i cant figure out why i am very new at unity sorry if it has a very obvious answer.
You are missing assignment operator = in your skor declaration:
private int skor = 0;
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 3 years ago.
Improve this question
SML is a property of regelSML. I want to set regelSML to a value given by Reader.getString(i).
if(reader.GetName(i) = "SML") regelSML.SML = reader.GetString(i);
As clarification, like Guy wrote in the comments above, you are not doing a comparison in the condition.
A single = is for assignments.
You need the comparison-operator ==.
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 8 years ago.
Improve this question
What kind of identifier does the visual studio needs ? i just want to put from outside one int array with 2 different numbers between 0 and 66.
public static void playerLocationChange(int[])
{
}
You have to give the parameter a name. Otherwise, you have no way of referring to it from the function.
public static void playerLocationChange(int[] myIntArrayParam)
//Notice the name next to int[]
//This is the parameter's name
{
}
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 8 years ago.
Improve this question
I have this code
Button[] ButtonArray = { btn1, btn2, btn3 };
for (int i = 0; i >= 3; i++)
{
ButtonArray[i].Text = loadData[i];
}
What I try to do is that in the buttons btn1, btn2 and btn3 loads the data from loadData array in its text property
When running the program it doesn't load anything.
You put i >= 3 instead of i <= 3. Flip it and you should be good.