object reference is required, also dump object into messagebox tips - c#

i'm getting an error with this code new RoutedEventHandler(Notifications.showNotifications(window)); saying:
An object reference is required for the non-static field, method, or
property 'Notifications.showNotifications(Window)'
Also, can I get an example of how I could dump out each Dictionary object from within my _notifications object in the runtimeObject class? I need to do this when showNotifications is called!
When I say dump out, based on the test notifications which I try to add in the code, I just want to display a MessageBox to show that they are being added, so using the code above the MessageBox would show:
MessageBox
Error Code: 1, Text: Error 1
Error Code: 2, Text: Normal Message
Error Code: 3, Text: Tip
App.xaml.cs
namespace Test_Project
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
//Startup
Window main = new MainWindow();
main.Show();
//Attach Event Handlers to MainWindow
if (!attachEventHandlers(main))
{
MessageBox.Show("Fatal Error: Unable to attach event handlers, contact administrator!",
"Fatal Error!",
MessageBoxButton.OK,
MessageBoxImage.Exclamation);
}
}
public bool attachEventHandlers(Window window)
{
//window.MouseMove += new RoutedEventHandler(Notifications.showNotifications(window));
return true;
}
}
public class Notifications
{
/// <summary>
/// Show the notifications
/// </summary>
/// <param name="window"></param>
public void showNotifications(Window window)
{
// Find the resource, then cast it to a runtimeObject
var runtime = (runtimeObject)Application.Current.TryFindResource("runtimeVariables");
//Create messagebox with all the notifications in to test
}
public bool addNotifications()
{
// Find the resource, then cast it to a runtimeObject
var runtime = (runtimeObject)Application.Current.TryFindResource("runtimeVariables");
//Create Dictionary
Dictionary<int, string> arr = new Dictionary<int, string>();
arr.Add(1, "Error 1");
arr.Add(2, "Normal Message");
arr.Add(3, "Tip");
//Create test notifications
runtime.notifications.Add(arr);
return true;
}
}
/// <summary>
/// Global values for use during application runtime
/// </summary>
public class runtimeObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
//Can the application be closed?
private bool _inProgress = false;
public bool inProgress
{
get { return _inProgress; }
set
{
if (_inProgress != value)
{
_inProgress = value;
OnPropertyChanged("inProgress");
}
}
}
/// <summary>
/// Notifications held
/// Array((int)type,(string)"message")
/// </summary>
private List<Dictionary<int, string>> _notifications;
public List<Dictionary<int, string>> notifications
{
get { return _notifications; }
set
{
if (_notifications != value)
{
_notifications = value;
OnPropertyChanged("notifications");
}
}
}
//Selected folder to search in
private int _uploadProgress = 0;
public int uploadProgress
{
get { return _uploadProgress; }
set
{
if (_uploadProgress != value)
{
//int Angle = (_uploadProgress * 360) / 100;
//Classes.CircularProgress.RenderArc(Angle);
_uploadProgress = value;
OnPropertyChanged("uploadProgress");
}
}
}
}
}

Related

Custom Pull-To-Refresh not working on iOS

I am following James Montemagno's tutorial to add pull-to-refresh support for my Layouts, it works perfect on Android but iOS generates the error below when I navigate to the same page as Android does.
System.InvalidCastException: < Timeout exceeded getting exception details >
The page I am trying to display is a simple StackLayout, which again works perfectly on Android.
This is my iOS renderer class from the tutorial
[assembly: ExportRenderer(typeof(RefreshableLayout), typeof(RefreshableLayoutiOS))]
namespace SocialNetwork.iOS.Renderers
{
[Preserve(AllMembers = true)]
public class RefreshableLayoutiOS : ViewRenderer<RefreshableLayout, UIView>
{
public async static void Init()
{
var temp = DateTime.Now;
}
UIRefreshControl refreshControl;
protected override void OnElementChanged(ElementChangedEventArgs<RefreshableLayout> e)
{
base.OnElementChanged(e);
if (e.OldElement != null || Element == null)
return;
refreshControl = new UIRefreshControl();
refreshControl.ValueChanged += OnRefresh;
try
{
TryInsertRefresh(this);
}
catch (Exception ex)
{
Debug.WriteLine("View is not supported in PullToRefreshLayout: " + ex);
}
UpdateColors();
UpdateIsRefreshing();
UpdateIsSwipeToRefreshEnabled();
}
bool set;
nfloat origininalY;
bool TryOffsetRefresh(UIView view, bool refreshing, int index = 0)
{
if (view is UITableView)
{
var uiTableView = view as UITableView;
if (!set)
{
origininalY = uiTableView.ContentOffset.Y;
set = true;
}
if (refreshing)
uiTableView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY - refreshControl.Frame.Size.Height), true);
else
uiTableView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY), true);
return true;
}
if (view is UICollectionView)
{
var uiCollectionView = view as UICollectionView;
if (!set)
{
origininalY = uiCollectionView.ContentOffset.Y;
set = true;
}
if (refreshing)
uiCollectionView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY - refreshControl.Frame.Size.Height), true);
else
uiCollectionView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY), true);
return true;
}
if (view is UIWebView)
{
//can't do anything
return true;
}
if (view is UIScrollView)
{
var uiScrollView = view as UIScrollView;
if (!set)
{
origininalY = uiScrollView.ContentOffset.Y;
set = true;
}
if (refreshing)
uiScrollView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY - refreshControl.Frame.Size.Height), true);
else
uiScrollView.SetContentOffset(new CoreGraphics.CGPoint(0, origininalY), true);
return true;
}
if (view.Subviews == null)
return false;
for (int i = 0; i < view.Subviews.Length; i++)
{
var control = view.Subviews[i];
if (TryOffsetRefresh(control, refreshing, i))
return true;
}
return false;
}
bool TryInsertRefresh(UIView view, int index = 0)
{
if (view is UITableView)
{
var uiTableView = view as UITableView;
uiTableView = view as UITableView;
view.InsertSubview(refreshControl, index);
return true;
}
if (view is UICollectionView)
{
var uiCollectionView = view as UICollectionView;
uiCollectionView = view as UICollectionView;
view.InsertSubview(refreshControl, index);
return true;
}
if (view is UIWebView)
{
var uiWebView = view as UIWebView;
uiWebView.ScrollView.InsertSubview(refreshControl, index);
return true;
}
if (view is UIScrollView)
{
var uiScrollView = view as UIScrollView;
view.InsertSubview(refreshControl, index);
uiScrollView.AlwaysBounceVertical = true;
return true;
}
if (view.Subviews == null)
return false;
for (int i = 0; i < view.Subviews.Length; i++)
{
var control = view.Subviews[i];
if (TryInsertRefresh(control, i))
return true;
}
return false;
}
BindableProperty rendererProperty;
BindableProperty RendererProperty
{
get
{
if (rendererProperty != null)
return rendererProperty;
var type = Type.GetType("Xamarin.Forms.Platform.iOS.Platform, Xamarin.Forms.Platform.iOS");
var prop = type.GetField("RendererProperty");
var val = prop.GetValue(null);
rendererProperty = val as BindableProperty;
return rendererProperty;
}
}
void UpdateColors()
{
if (RefreshView == null)
return;
if (RefreshView.RefreshColor != Color.Default)
refreshControl.TintColor = RefreshView.RefreshColor.ToUIColor();
if (RefreshView.RefreshBackgroundColor != Color.Default)
refreshControl.BackgroundColor = RefreshView.RefreshBackgroundColor.ToUIColor();
}
void UpdateIsRefreshing()
{
IsRefreshing = RefreshView.IsRefreshing;
}
void UpdateIsSwipeToRefreshEnabled()
{
refreshControl.Enabled = RefreshView.IsPullToRefreshEnabled;
}
public RefreshableLayout RefreshView
{
get { return Element; }
}
bool isRefreshing;
public bool IsRefreshing
{
get { return isRefreshing; }
set
{
bool changed = IsRefreshing != value;
isRefreshing = value;
if (isRefreshing)
refreshControl.BeginRefreshing();
else
refreshControl.EndRefreshing();
if (changed)
TryOffsetRefresh(this, IsRefreshing);
}
}
void OnRefresh(object sender, EventArgs e)
{
if (RefreshView?.RefreshCommand?.CanExecute(RefreshView?.RefreshCommandParameter) ?? false)
{
RefreshView.RefreshCommand.Execute(RefreshView?.RefreshCommandParameter);
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == RefreshableLayout.IsPullToRefreshEnabledProperty.PropertyName)
UpdateIsSwipeToRefreshEnabled();
else if (e.PropertyName == RefreshableLayout.IsRefreshingProperty.PropertyName)
UpdateIsRefreshing();
else if (e.PropertyName == RefreshableLayout.RefreshColorProperty.PropertyName)
UpdateColors();
else if (e.PropertyName == RefreshableLayout.RefreshBackgroundColorProperty.PropertyName)
UpdateColors();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (refreshControl != null)
{
refreshControl.ValueChanged -= OnRefresh;
}
}
}
}
I got the code this tutorial and this GitHub
Edit:
XAML
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="SocialNetwork.TestScrollPage" xmlns:local="clr-namespace:SocialNetwork.Renderers">
<ContentPage.Content>
<StackLayout>
<local:RefreshableLayout x:Name="RefreshableLayout" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand">
<StackLayout>
</StackLayout>
</local:RefreshableLayout>
</StackLayout>
</ContentPage.Content>
CS:
public partial class TestScrollPage : ContentPage
{
public TestScrollPage ()
{
InitializeComponent ();
RefreshableLayout.RefreshCommand = new Command(() => RefreshPage());
}
public void RefreshPage()
{
RefreshableLayout.IsRefreshing = false;
DisplayAlert("ok", "ok", "ok");
}
}
And I navigate to the page using Detail = new TestScrollPage();
Edit 2:
public partial class RefreshableLayout : ContentView
{
public static readonly BindableProperty IsRefreshingProperty =
BindableProperty.Create(nameof(IsRefreshing), typeof(bool), typeof(RefreshableLayout), false);
/// <summary>
/// Gets or sets a value indicating whether this instance is refreshing.
/// </summary>
/// <value><c>true</c> if this instance is refreshing; otherwise, <c>false</c>.</value>
public bool IsRefreshing
{
get { return (bool)GetValue(IsRefreshingProperty); }
set
{
if ((bool)GetValue(IsRefreshingProperty) == value)
OnPropertyChanged(nameof(IsRefreshing));
SetValue(IsRefreshingProperty, value);
}
}
/// <summary>
/// The is pull to refresh enabled property.
/// </summary>
public static readonly BindableProperty IsPullToRefreshEnabledProperty =
BindableProperty.Create(nameof(IsPullToRefreshEnabled), typeof(bool), typeof(RefreshableLayout), true);
/// <summary>
/// Gets or sets a value indicating whether this instance is pull to refresh enabled.
/// </summary>
/// <value><c>true</c> if this instance is pull to refresh enabled; otherwise, <c>false</c>.</value>
public bool IsPullToRefreshEnabled
{
get { return (bool)GetValue(IsPullToRefreshEnabledProperty); }
set { SetValue(IsPullToRefreshEnabledProperty, value); }
}
/// <summary>
/// The refresh command property.
/// </summary>
public static readonly BindableProperty RefreshCommandProperty =
BindableProperty.Create(nameof(RefreshCommand), typeof(ICommand), typeof(RefreshableLayout));
/// <summary>
/// Gets or sets the refresh command.
/// </summary>
/// <value>The refresh command.</value>
public ICommand RefreshCommand
{
get { return (ICommand)GetValue(RefreshCommandProperty); }
set { SetValue(RefreshCommandProperty, value); }
}
/// <summary>
/// Gets the Refresh command
/// </summary>
public static readonly BindableProperty RefreshCommandParameterProperty =
BindableProperty.Create(nameof(RefreshCommandParameter),
typeof(object),
typeof(RefreshableLayout),
null,
propertyChanged: (bindable, oldvalue, newvalue) => ((RefreshableLayout)bindable).RefreshCommandCanExecuteChanged(bindable, EventArgs.Empty));
/// <summary>
/// Gets or sets the Refresh command parameter
/// </summary>
public object RefreshCommandParameter
{
get { return GetValue(RefreshCommandParameterProperty); }
set { SetValue(RefreshCommandParameterProperty, value); }
}
/// <summary>
/// Executes if enabled or not based on can execute changed
/// </summary>
/// <param name="sender"></param>
/// <param name="eventArgs"></param>
void RefreshCommandCanExecuteChanged(object sender, EventArgs eventArgs)
{
ICommand cmd = RefreshCommand;
if (cmd != null)
IsEnabled = cmd.CanExecute(RefreshCommandParameter);
}
/// <summary>
/// Color property of refresh spinner color
/// </summary>
public static readonly BindableProperty RefreshColorProperty =
BindableProperty.Create(nameof(RefreshColor), typeof(Color), typeof(RefreshableLayout), Color.Default);
/// <summary>
/// Refresh color
/// </summary>
public Color RefreshColor
{
get { return (Color)GetValue(RefreshColorProperty); }
set { SetValue(RefreshColorProperty, value); }
}
/// <summary>
/// Color property of refresh background color
/// </summary>
public static readonly BindableProperty RefreshBackgroundColorProperty =
BindableProperty.Create(nameof(RefreshBackgroundColor), typeof(Color), typeof(RefreshableLayout), Color.Default);
/// <summary>
/// Refresh background color
/// </summary>
public Color RefreshBackgroundColor
{
get { return (Color)GetValue(RefreshBackgroundColorProperty); }
set { SetValue(RefreshBackgroundColorProperty, value); }
}
/// <param name="widthConstraint">The available width for the element to use.</param>
/// <param name="heightConstraint">The available height for the element to use.</param>
/// <summary>
/// Optimization as we can get the size here of our content all in DIP
/// </summary>
protected override SizeRequest OnMeasure(double widthConstraint, double heightConstraint)
{
if (Content == null)
return new SizeRequest(new Size(100, 100));
return base.OnMeasure(widthConstraint, heightConstraint);
}
}
Please read this documentation about Xamarin Liver Player. It declares the limitations:
Custom Renderers are not supported for Xamarin Forms.
Also there are some other limitions or issues when you use Xamarin Liver Player. So I recommend you to use simulators or a real physical device to test your project.
If you don't have a Mac. You can also try to download an Enterprise Visual Studio to let the simulators mapping to Windows.

Caliburn.Micro GetAllInstances only returns one viewModel(Caliburn.Micro MVVM)

I've been trying to integrate Caliburn.Micro MVVM framework in a C# WPF project I am in the middle off.
I currently only have three view models:
ShellViewModel - (A Window view with a ContentControl)
AboutViewModel - (A usercontrol view)
ChatViewModel - (Another usercontrol view)
Currently I am trying to use a button at the AboutView that is bind to the 'Chat()' method at the AboutViewModel and should take the user to the ChatView, yet I am testing this with the AboutViewModel. (As seen in the handler)
What I need is that all the Screen/ViewModels to be Singleton and only have one instance and when I try to change page, it returns to an already existant page.
The issue here is that I only have one instance registered when I do IoC.GetAllInstances(), the ShellViewModel and even though I've tried multiple configurations at the bootstrapper, I cannot register my other ViewModels in a way to make their instances "reachable"
I thank you for your time, and here is the code I think it's relevant for the issue:
Here is my bootstrapper:
public class AppBootstrapper : BootstrapperBase
{
private SimpleContainer _container = new SimpleContainer();
public AppBootstrapper()
{
Initialize();
var config = new TypeMappingConfiguration
{
DefaultSubNamespaceForViewModels = "ViewModel",
DefaultSubNamespaceForViews = "View"
};
ViewLocator.ConfigureTypeMappings(config);
Caliburn.Micro.ViewModelLocator.ConfigureTypeMappings(config);
}
protected override void Configure()
{
_container.Singleton<ShellViewModel, ShellViewModel>();
_container.Singleton<IWindowManager, WindowManager>();
//tried registering AboutViewModel in multiple ways
_container.Singleton<AboutViewModel, AboutViewModel>();
_container.RegisterSingleton(typeof(AboutViewModel), null,typeof(AboutViewModel));
/
}
protected override void OnStartup(object sender, StartupEventArgs e)
{
DisplayRootViewFor<ShellViewModel>();
}
protected override object GetInstance(Type service, string key)
{
var instance = _container.GetInstance(service, key);
if (instance != null)
return instance;
throw new InvalidOperationException("Could not locate any instances.");
}
protected override IEnumerable<object> GetAllInstances(Type service)
{
return _container.GetAllInstances(service);
}
protected override void BuildUp(object instance)
{
_container.BuildUp(instance);
}
}
ShellViewModel.cs:
public class ShellViewModel : Conductor<object>, IHandle<NavigationMessage>
{
/// <summary>
/// Caliburn.Micro event aggregator. (Publish/Subscribe pattern)
/// </summary>
public IEventAggregator events = new EventAggregator();
public ShellViewModel()
{
//var aaa = IoC.Get<IEventAggregator>();
events.Subscribe(this);
ActivateItem(new AboutViewModel(events));
}
public void Handle(NavigationMessage message)
{
//var instance = IoC.GetInstance(message.ViewModelType,null);
var instances = IoC.GetAllInstances(null);
foreach(var i in instances)
{
MessageBox.Show(i.ToString());
}
ActivateItem(new AboutViewModel(events));
}
}
And the AboutViewModel.cs:
/// <summary>
/// ViewModel belonging to the AboutView.xaml.
/// </summary>
/// <seealso cref="AboutView.xaml"/>
public class AboutViewModel : Screen, IHandle<NavigationMessage>
{
private readonly IEventAggregator _eventAggregator;
/// <summary>
/// Private container for the 'Version' public property.
/// </summary>
/// <see cref="Version"/>
private string _version;
/// <summary>
/// Property containing a string of the application's current version (e.g.: 0.1.3.45)
/// </summary>
/// <see cref="_version"/>
[JsonIgnore]
public string Version
{
get
{
return _version;
}
set
{
_version = value;
NotifyOfPropertyChange(() => Version);
}
}
/// <summary>
/// Base constructor for the AboutViewModel class.
/// </summary>
public AboutViewModel(IEventAggregator eventAggregator)
{
Logging.Info("Initialize AboutViewModel", this.GetType());
Logging.Debug("Subscribing to the eventAggregator", this.GetType());
_eventAggregator = eventAggregator;
_eventAggregator.Subscribe(this);
_version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
Logging.Debug("Version loaded (" + _version + ")", this.GetType());
}
/// <summary>
/// Boolean method connected to the ChatCommand activates or deactivates based on it's return
/// </summary>
/// <param name="obj">Object of type GotoPageMessage received from the messenger</param>
public bool CanChat(object obj)
{
return true;
}
/// <summary>
/// Method connected to the ChatCommand that sends the user to the 'Chat' view
/// </summary>
/// <param name="obj">Object of type GotoPageMessage received from the messenger</param>
public void Chat(object obj)
{
_eventAggregator.PublishOnUIThread(new NavigationMessage(typeof(AboutViewModel)));
}
public void Handle(NavigationMessage message)
{
//This handle is used only to know how many instances I have active
MessageBox.Show("about");
}
}
Edit 1:
P.S.: I used to have my ShellViewModel as Conductor.Collection.OneActive. Still didn't work. Maybe AllActive may work?...
override the SelectAssemblies method for caliburn micro to locate all the views:
protected override IEnumerable<Assembly> SelectAssemblies()
{
return new[]
{
Assembly.GetExecutingAssembly(), typeof(MainViewModel).Assembly
};
}
more on the bootstrapper here.
I actually found a solution right now, without messing with Assemblies.
I noticed that the ShellViewModel's instance was accesible, and by saving the instance into a object and debugging it, I noticed all the viewModel instances I created were there at the 'Items'.
Basically this was what I did, in the handler that is inside the ShellViewModel:
public void Handle(NavigationMessage message)
{
ShellViewModel Shell = (ShellViewModel)IoC.GetInstance(typeof(ShellViewModel), null);
object Instance = null;
foreach (var item in Shell.Items)
{
if (item.ToString().Contains(message.ViewModelType.ToString()))
Instance = item;
}
object AuxObject = new object();
if (Instance == null)
{
try
{
Instance = Activator.CreateInstance(message.ViewModelType, Shell.events);
}
catch (Exception e)
{
MessageBox.Show(e.ToString());
}
}
ActivateItem(Instance);
}

Single-Variable Binding in Win Forms: What am I doing wrong?

I've been trying to make binding work for two labels in a WinForm, but I can't seem to figure out what I'm doing wrong. Currently, I'm implementing the INotifyPropertyChanged interface, and rigged it to a couple of properties within a Form. The current classes this affects are SessionForm.cs, the actual form, and Session.cs, the place where I keep all the information of the program. The labels in question, which are not mentioned in either class, are L_No, which holds the numerical reference of the Note in the musical Scale, and L_Note, which holds the visceral Note value (e.g. C, C#, etc.).
Allow me to explain what everything does within the classes. The program is designed to test your scale knowledge by asking you, based on the your chosen scale, what nth note of the scale is. You use the buttons on the form to make your choice.
These choices are recorded within the Session class, which has been edited to make this more succinct. The array of integers holds the indices of the notes in relation to the scale array, which is in the Scale object. For example, a typical Note array may hold these values: {1,3,0,2,6,1,3,...}. By using the array in the Scale object as a reference, these would translate into musical notes (e.g. D, F, C, E, B, D, F,...). The player's choices are stored within an array of NoteData objects.
In SessionForm.cs I'm manipulating that information over time. Each time a choice is or isn't made (depending on whether or not they attempted to guess in time), the value of the two Labels are changed: L_No, and L_Note. These two Labels are manipulated by the variables NoteIndex and LastNote, respectively. When these change in value, NotifyPropertyChanged occurs, and then the Labels should be updated...but they're not doing so.
Now, in the design section of the form, in the Properties window, I set up the Text property of each Label to be bound to their respective variables within the form, and set to update upon Property Change, but nothing seems to be working.
So what am I doing wrong?
Session.cs:
public class Session
{
public struct NoteData
{
public int Note;
public bool Correct;
public int GuessTime;
}
public Scale Scale;
/// <summary>
/// Holds the notes for one game
/// </summary>
public int[] Notes { get; private set; }
public NoteData[] Data { get; private set; }
/// <summary>
/// Creates a Session
/// </summary>
/// <param name="difficulty">The difficult of the session, refer to the Resources Class for determination.</param>
/// <param name="scale_used">The scale to be used. Refer to the Resources Class for determination.</param>
/// <param name="notes">The notes being used within this Session</param>
public Session(Resources.Difficulties difficulty, Scale scale_used, int[] notes)
{
ID = DateTime.Now;
Diff = difficulty;
Scale = scale_used;
Notes = notes;
Data = new NoteData[notes.Length];
internalIndex = 0;
}
/// <summary>
/// Stores Note input for each guessed
/// </summary>
/// <param name="index">The index of the note the player is currently on</param>
/// <param name="correct">Was the guess correct?</param>
/// <param name="remaining_time">How long did it take for them to guess?</param>
public void StoreNoteInput(int index, bool correct, int remaining_time)
{
if (internalIndex < Data.Length)
Data[internalIndex++] = new NoteData(index, remaining_time, correct);
}
}
SessionForm.cs:
public partial class SessionForm : Form, INotifyPropertyChanged
{
public Session curSession { get; private set; }
Resources.Notes last_note;
/// <summary>
/// The note index number in relation to the scale
/// </summary>
public int NoteIndex
{
get
{ return note_index; }
private set
{
if (note_index != value)
{
note_index = value;
NotifyPropertyChanged("NoteIndex");
}
}
}
/// <summary>
/// Represents the previous note being tested
/// </summary>
public Resources.Notes LastNote
{
get
{
return last_note;
}
private set
{
if (last_note != value)
{
last_note = value;
NotifyPropertyChanged("LastNote");
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void TickDownTimer_Tick(object sender, EventArgs e)
{
remainingTime -= countingDown ? 1000 : 100;
if (remainingTime == 0)
{
if (countingDown)
{
countingDown = false;
TickDownTimer.Interval = 100;
}
if (curIndex > 0)
{
//you ran out of time on the last note
RecordNoteInput(curIndex - 1, false);
}
NextNote();
}
SetTimerText();
}
private void RecordNoteInput(int index, bool correct)
{
curSession.StoreNoteInput(index, correct, remainingTime);
NoteIndex = curSession.Notes[curIndex - 1];
LastNote = curSession.Scale.Notes[NoteIndex];
L_Note.ForeColor = correct ? Color.Green : Color.Red;
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
UPDATE: Here's the binding code that comes from SessionForm.Designer.cs:
this.sessionFormBindingSource1 = new System.Windows.Forms.BindingSource(this.components);
this.sessionFormBindingSource2 = new System.Windows.Forms.BindingSource(this.components);
this.sessionFormBindingSource = new System.Windows.Forms.BindingSource(this.components);
//
// L_Note
//
this.L_Note.DataBindings.Add(new System.Windows.Forms.Binding("Text", this.sessionFormBindingSource1, "LastNote", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged, "C"));
this.L_Note.Text = " ";
//
// L_No
//
this.L_No.DataBindings.Add(new System.Windows.Forms.Binding("Text", this.sessionFormBindingSource2, "NoteIndex", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged, "1", "N0"));
this.L_No.Text = " ";
The problem is the way you call NotifyPropertyChanged:
NotifyPropertyChanged("note_index");
and
NotifyPropertyChanged("last_note");
Just remove the strings from the calls like this
NotifyPropertyChanged();
and everything should be fine.
Edit: If it's not, then your bindings are not initialized correctly. Prove:
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
namespace Tests
{
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new TestForm());
}
}
class TestForm : Form, INotifyPropertyChanged
{
public TestForm()
{
var label = new Label { Parent = this, Left = 16, Top = 16, AutoSize = false, BorderStyle = BorderStyle.FixedSingle };
label.DataBindings.Add("Text", this, "NoteIndex");
var timer = new Timer { Interval = 200, Enabled = true };
timer.Tick += (sender, e) => NoteIndex = (NoteIndex + 1) % 10;
}
int note_index;
public int NoteIndex
{
get { return note_index; }
private set
{
if (note_index != value)
{
note_index = value;
NotifyPropertyChanged();
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}

WPF TextBox Search

I have a quickFind TextBox. I want to filter a collection for records that contain the quickFind string.
How can I delay the search until the user has stopped typing for 2 seconds?
Here's the ReactiveUI way to do the whole thing (filtering the items after a 2sec delay):
// These are defined in your ViewModel class as settable Properties
string FilterText;
ReactiveList<Record> ListOfRecords;
IReactiveDerivedList<Record> FilteredRecords;
// This is in your ViewModel constructor
FilteredRecords = ListOfRecords.CreateDerivedCollection(
x => !String.IsNullOrWhiteSpace(FilterText) ? recordContainsString(FilterText) : true,
x => x.Id,
this.WhenAnyValue(x => x.FilterText).Throttle(TimeSpan.FromSeconds(2.0));
If all you want to do is find out when a property has changed but after an idle time, it's:
this.WhenAnyValue(x => x.SomeProperty)
.Throttle(TimeSpan.FromSeconds(2.0), RxApp.MainThreadScheduler)
.Subscribe(x => Console.WriteLine("The item is " + x);
I love the Timer and Lock example because it shows how much easier ReactiveUI is :)
below is a class that I'm hoping does the trick for you. including sample usage shown at the bottom.
public class EventDelayer
{
/// <summary>
/// Contains info on an individual event that was queued;
/// </summary>
public class DelayedEventInfo
{
private readonly object _sender;
private readonly EventArgs _eventArgs;
private readonly DateTime _eventTime;
public DelayedEventInfo(object sender, EventArgs eventArgs, DateTime eventTime)
{
_sender = sender;
_eventArgs = eventArgs;
_eventTime = eventTime;
}
public object Sender { get { return _sender; } }
public EventArgs EventArgs { get { return _eventArgs; } }
public DateTime EventTime { get { return _eventTime; } }
}
/// <summary>
/// contains a list of
/// </summary>
public class DelayedEventArgs : EventArgs, IEnumerable<DelayedEventInfo>
{
private readonly List<DelayedEventInfo> _eventInfos;
public DelayedEventArgs(IEnumerable<DelayedEventInfo> eventInfos)
{
_eventInfos = new List<DelayedEventInfo>(eventInfos);
}
public IEnumerator<DelayedEventInfo> GetEnumerator()
{
return _eventInfos.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return _eventInfos.GetEnumerator();
}
}
private readonly List<DelayedEventInfo> _infoList = new List<DelayedEventInfo>();
private readonly TimeSpan _delayTime;
private readonly object _lock = new object();
private System.Threading.Timer _timer;
public event EventHandler<DelayedEventArgs> DelayedEvent;
public EventDelayer(TimeSpan delayTime)
{
_delayTime = delayTime;
}
/// <summary>
/// call to 'enqueue' an event.
/// </summary>
public void Enqueue(object sender, EventArgs args)
{
lock (_lock)
{
_infoList.Add(new DelayedEventInfo(sender, args, DateTime.Now));
if (_timer != null)
{
_timer.Dispose();
_timer = null;
}
_timer = new System.Threading.Timer(ThreadProc, this, _delayTime, TimeSpan.FromMilliseconds(-1));
}
}
/// <summary>
/// raises the event.
/// </summary>
private void HandleTimer()
{
lock (_lock)
{
var ev = this.DelayedEvent;
if (ev != null)
{
DelayedEventArgs args = new DelayedEventArgs(_infoList);
Invoke(()=> ev(this, args));
}
_infoList.Clear();
}
}
private static void ThreadProc(Object stateInfo)
{
EventDelayer thisObj = (EventDelayer)stateInfo;
thisObj.HandleTimer();
}
private static Lazy<System.Windows.Threading.Dispatcher> _dispatchObject = new Lazy<System.Windows.Threading.Dispatcher>(() =>
{
if (Application.Current != null)
{
return Application.Current.Dispatcher;
}
else
{
return null;
}
});
public static void Invoke(Action action)
{
if (_dispatchObject.Value == null || _dispatchObject.Value.CheckAccess())
{
action();
}
else
{
_dispatchObject.Value.Invoke(action);
}
}
}
private class ExampleUsage
{
/// <summary>
/// shows how to create a event delayer and use it to listen to the events from a text box and call if no further changes for 2 seconds.
/// </summary>
private static void ShowUsage(System.Windows.Controls.TextBox textBox)
{
EventDelayer eventDelayer = new EventDelayer(TimeSpan.FromSeconds(2));
textBox.TextChanged += eventDelayer.Enqueue;
eventDelayer.DelayedEvent += eventDelayer_DelayedEvent;
}
/// <summary>
/// redo search here. if required you can access the event args originally raised from the textbox through the event args of this method
/// </summary>
static void eventDelayer_DelayedEvent(object sender, EventDelayer.DelayedEventArgs e)
{
foreach (var eventInfo in e)
{
var originalSender = eventInfo.Sender;
var args = eventInfo.EventArgs;
var timeInitiallyCalled = eventInfo.EventTime;
}
}
}
Bind the textbox text to a string, then set a delay in the binding
<TextBox>
<TextBox.Text>
<Binding Path="searchText" UpdateSourceTrigger="PropertyChanged" Delay="2000" />
</TextBox.Text>
</TextBox>

UltraTree Binding to Business Object Display Text

I'm binding an UltraTree control (version 10.3) to a custom data source, like so:
public void Populate(List<FilterDimension> data)
{
DataBindings.Clear();
DataSource = data;
Nodes[0].DataColumnSetResolved.NodeTextColumn = Nodes[0].DataColumnSetResolved.Columns["DisplayText"];
}
My expectation is that changing the DisplayText property on any of the bound FilterDimension objects will cause the UltraTree node's text to update. In reality, the text in the tree does not update, and the PropertyChanged event remains null indicating that the UltraTree doesn't even listen for this notification. How do I get the UltraTree to listen for property changes in FilterDimension?
Here's the relevant code from FilterDimension:
internal class FilterDimension : INotifyPropertyChanged
{
private string _displayText = null;
private string _name = null;
private BindingList<string> _values = new BindingList<string>();
/// <summary>
/// Gets or sets the display friendly name.
/// </summary>
public string Name
{
get { return _name; }
set
{
_name = value;
FirePropertyChangedNotification("Name");
if (_displayText == null) { FirePropertyChangedNotification("DisplayText"); }
}
}
/// <summary>
/// Gets or sets the display text that is used in TreeView nodes. When null, uses the Name.
/// </summary>
public string DisplayText
{
get { return _displayText ?? Name; }
set { _displayText = value; FirePropertyChangedNotification("DisplayText"); }
}
/// <summary>
/// Gets a read/write list of values. Is never null.
/// </summary>
public BindingList<string> Values
{
get { return _values; }
set { _values = value ?? new BindingList<string>(); }
}
#region Events
public event PropertyChangedEventHandler PropertyChanged;
protected void FirePropertyChangedNotification(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
It turns out that all I needed to do was change to BindingList<FilterDimension> instead of List<FilterDimension... I completely missed that the control expects notifications to bubble up from the list.

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