Code contracts warning DateTime.HasValue always evaluates to a constant value - c#

I have a problem which may be a bug in code contracts or I'm just missing something.
I have a class with a nullable DateTime property DateValue which gets set by the constructor. The class's == overload states that 2 objects are equal if first.DateValue == second.DateValue. Strangely, this comparison causes code contract warning:
The Boolean condition first.DateValue.HasValue always evaluates to a
constant value. If it (or its negation) appear in the source code, you
may have some dead code or redundant check
// relevant code only. full code posted later
public class ClassWithDate
{
public DateTime? DateValue { get; private set; }
public ClassWithDate(DateTime? dateValue)
{
DateValue = dateValue;
}
public static bool operator ==(ClassWithDate first, ClassWithDate second)
{
// ...
// !! CODE CONTRACT WARNING HERE !!
return (first.DateValue == second.DateValue);
}
// ...
}
I don't understand why the rewriter would think that DateValue.HasValue is always a constant value, nor what it has to do with DateTime equality.
Am I missing something with code contracts? Or with the equality overloads? Could this be a bug in code contracts?
Full code below.
public class ClassWithDate
{
public DateTime? DateValue { get; private set; }
public ClassWithDate(DateTime? dateValue)
{
DateValue = dateValue;
}
public override bool Equals(object obj)
{
return ((obj as ClassWithDate) != null) && (this == (ClassWithDate)obj);
}
public static bool operator ==(ClassWithDate first, ClassWithDate second)
{
if (object.ReferenceEquals(first, second)) return true;
if (((object)first == null) || ((object)second == null)) return false;
// compare dates
return (first.DateValue == second.DateValue);
}
public static bool operator !=(ClassWithDate first, ClassWithDate second)
{
return !(first == second);
}
public override int GetHashCode()
{
return (DateValue == null ? 0 : DateValue.GetHashCode());
}
}

From my experience this is a bug in Code Contracts. I have encountered it in other situations. Take a look at this question (and answers), which is similar in nature to your issue: CodeContracts: Boolean condition evaluates to a constant value, why?

Related

Check if property is either of type or it's nullable type

I am currently checking if a property type is either a DateTime or a nullable DateTime like this:
if (prop.PropertyType == typeof(DateTime) || prop.PropertyType == typeof(DateTime?))
Can anyone please tell me if I can somehow condense this into a single statement by checking the underlying type?
Here is a simple sollution: typeof(DateTime?).IsAssignableFrom(prop.PropertyType). This will be true for DateTime? or DateTime and false for others.
You may try this:
if (prop.PropertyType.UnderlyingSystemType==typeof(DateTime))
...
Try something like this
public class Program
{
public static void Main(string[] args)
{
//Your code goes here
DateTime? nullableDate = null;
bool output = CheckNull.IsNullable(nullableDate); // false
Console.WriteLine(output );
}
public static class CheckNull
{
public static bool IsNullable<T>(T t) { return false; }
public static bool IsNullable<T>(T? t) where T : struct { return true; }
}
}
output : True

"Equals" cannot be called in the overload operator function?

I found an interesting thing, take this as a C# program:
namespace ConsoleApplication1
{
using System;
public class Student
{
public int ID { get; set; }
public string Name { get; set; }
public override bool Equals(object comparedStudent)
{
Student stu = comparedStudent as Student;
if (stu == null)
{
return false;
}
return ID.Equals(stu.ID) && Name.Equals(stu.Name);
}
public override int GetHashCode()
{
return ID.GetHashCode() ^ Name.GetHashCode();
}
/// <summary>
/// Notice that this will cause NullPointException……Why?
/// If I use "return s1.ID==s2.ID && s1.Name==s2.Name", that'd be OK.
/// </summary>
public static bool operator ==(Student s1, Student s2)
{
return s1.Equals(s2);
}
public static bool operator !=(Student s1, Student s2)
{
return !s1.Equals(s2);
}
}
public class Program
{
static void Main(string[] args)
{
Student s1 = new Student();
s1.ID = 1;
s1.Name = "YourName";
Student s2 = new Student();
s2.ID = 1;
s2.Name = "YourName";
//Why there's an exception here (NullPoint exception)
bool isSame = (s1 == s2);
Console.WriteLine(isSame);
}
}
}
If you copy my codes and run, a NullPointer exception will be thrown out. Why?
PS:If I use "return s1.ID==s2.ID && s1.Name==s2.Name" in the overload operator +, that'd be OK.
Why? I'm using net4.0 VS2015.
And if you debug by dropping the debug point at "bool isSame = (s1 == s2);" You'll soon find it enters into the "==" overload function 3 times, and in the end, s1 and s2 are null!
Although Ians comment will fix the above issue it will not finally fix the problem in general.
The origin of the problem is in the overload of the comparison operators.
A programmer expects null == myobject as well as myobject == null to be a valid expression (as you did as well in implementation of .Equals). This does not work for the above class because of the invocation of the member function s1.Equals in operator ==.
So any reasonable overload of a comparison operator should be able to handle really any input without throwing an exception. In doubt simply return false.
This includes null values as well as class instances that do not yet have all properties assigned.
public static bool operator ==(Student s1, Student s2) =>
ReferenceEquals(s1, s2) || (!ReferenceEquals(s1, null) && s1.Equals(s2));
Rationale:
ReferenceEquals(s1, s2) handles null == null as well as x == x. The latter does not require to compare the content.
s1 != null handles null == x.
x == null is already handled by the .Equals implementation.
By the way: it is recommended to provide a strongly typed .Equals implementation when overloading equality operators by implementing IEquatable<Student>.
Furthermore you should not use .Equals to compare components, because this will sadly fail for a similar reason if Name has not been assigned so far.
public override bool Equals(object obj) =>
Equals(obj as Student);
public bool Equals(Student stu) =>
!ReferenceEquals(stu, null) && ID == stu.ID && Name == stu.Name;
See also the reply of Yuval Itzchakov to question Operator overloading ==, !=, Equals

How do I override the equals operator == for an interface in C#?

I have defined the following interface:
public interface IHaveAProblem
{
string Issue { get; set; }
}
And here is the implementation of IHaveAProblem:
public class SomeProblem : IHaveAProblem
{
public string Issue { get; set; }
public override bool Equals(object obj)
{
SomeProblem otherObj = obj as SomeProblem;
if (otherObj == null)
{
return false;
}
return this.Issue == otherObj.Issue;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public static bool operator ==(SomeProblem rhs, SomeProblem lhs)
{
// Null check
if (Object.ReferenceEquals(rhs, null) || Object.ReferenceEquals(lhs, null))
{
if (Object.ReferenceEquals(rhs, null) && Object.ReferenceEquals(lhs, null))
{
// Both are null. They do equal each other
return true;
}
// Only 1 is null the other is not so they do not equal
return false;
}
return rhs.Equals(lhs);
}
public static bool operator !=(SomeProblem rhs, SomeProblem lhs)
{
// Null check
if (Object.ReferenceEquals(rhs, null) || Object.ReferenceEquals(lhs, null))
{
if (Object.ReferenceEquals(rhs, null) && Object.ReferenceEquals(lhs, null))
{
// Both are null. They do equal each other
return false;
}
// Only 1 is null the other is not so they do not equal
return true;
}
return !rhs.Equals(lhs);
}
}
When I use the object, I can get the correct results for the == compare:
SomeProblem firstTest = new SomeProblem()
{
Issue = "Hello World"
};
SomeProblem secondTest = new SomeProblem()
{
Issue = "Hello World"
};
// This is true
bool result = firstTest == secondTest;
However, when I try to compare the interfaces, it is doing a memory compare rather than the operator == on SomeProblem:
IHaveAProblem firstProblem = new SomeProblem()
{
Issue = "Hello World"
};
IHaveAProblem secondProblem = new SomeProblem()
{
Issue = "Hello World"
};
Is it possible to have the interface use the == on SomeProblem rather than a memory compare?
I know I can do a firstProblem.Equals(secondProblem) and get the proper results. However, I am creating a framework and I will not know how it is used in the end. I thought == would work correctly.
The operator == is static. You cannot define static methods for interfaces in C#. Also, for all operators at least one of the argument types needs to be of the same type as the class it is defined in, therefore: No operator overloading for interfaces :(
What you CAN do is use an abstract class instead - and define the operator there. Again, the operator may NOT be virtual (since static methods cannot be virtual...)
[Edited, reason see comment.]
I konw, this is an old question, but all examples provided show how to compare two class instances, and no one points out how to compare two interface instances.
In some cases, this is the DRYest way to compare interfaces.
public interface IHaveAProblem
{
string Issue { get; set; }
}
public class IHaveAProblemComparer : IComparer<IHaveAProblem>, IEqualityComparer<IHaveAProblem>
{
public int Compare(IHaveAProblem x, IHaveAProblem y)
{
return string.Compare(x.Issue, y.Issue);
}
public bool Equals(IHaveAProblem x, IHaveAProblem y)
{
return string.Equals(x.Issue, y.Issue);
}
public int GetHashCode(IHaveAProblem obj)
{
return obj.GetHashCode();
}
}
Usage?
IHaveAProblemComparer comparer = new IHaveAProblemComparer();
List<IHaveAProblem> myListOfInterfaces = GetSomeIHaveAProblemObjects();
myListOfInterfaces.Sort(comparer); // items ordered by Issue
IHaveAProblem obj1 = new SomeProblemTypeA() { Issue = "Example1" };
IHaveAProblem obj2 = new SomeProblemTypeB() { Issue = "Example2" };
bool areEquals = comparer.Equals(obj1, obj2); // False
IIRC (and I could be wrong here), C# interfaces don't allow operator overloading.
But in this case that's okay. The == operator normally maps to reference equality. It sounds like you want value equality, and that means you want to force them to override the .Equals() (and consequently also .GetHashCode()) functions. You do that by having your interface inherit from IEquatable.
Have you tried implementing IComparable?
Like this:
public interface IHaveAProblem : IComparable
{
string Issue { get; set; }
}
And then in the implementation of the class:
public class SomeProblem : IHaveAProblem
{
public string Issue { get; set; }
...
public int CompareTo(object obj)
{
return Issue.CompareTo(((SomeProblem)obj).Issue);
}
}
Note that, this works only when you compare two instances of SomeProblem, but not any other implementations of the IHaveAProblem interface.
Not sure if there could occur a NullReferenceException.

Overriding Equals and comparing to string

I've defined a C# class with a string member. For all intents an purposes, think of this class as being a subclass of string (except that's not allowed). I'm using it to represent a strongly typed string field that matches a specific format (I've simplified this significantly).
public class field
{
private readonly string m_field;
public field(string init_value)
{
//Check the syntax for errors
if (CheckSyntax(init_value))
{
m_field = init_value;
}
else
{
throw new ArgumentOutOfRangeException();
}
}
public override string ToString()
{
return m_field;
}
}
Now, I want to be able to compare this class directly to any other string (object or literal). Therefore, I implemented the following in the class:
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
return this.m_field == obj.ToString();
}
public override int GetHashCode()
{
return this.m_field.GetHashCode();
}
public static bool operator ==(field x, Object y)
{
if ((object)x == null && y == null)
{
return true;
}
else if ((object)x == null || y == null)
{
return false;
}
else
{
return (x.m_field == y.ToString());
}
}
public static bool operator !=(field x, Object y)
{
return !(x == y);
}
Now when I'm writing a unit test, depending on the order that I'm passing in the arguments to Assert.AreEqual, I get different results:
string valid = "Some String";
field target = new field(valid);
Assert.AreEqual(target, valid); // PASSES
Assert.AreEqual(valid, target); // FAILS
I'm assuming this is because in the first assert, it's calling field.Equals() and in the second it's calling String.Equals(). Obviously I'm approaching this from the wrong angle. Can anyone give me some insight?
One other thing. I can't use a struct here (value type) because in my actual case I'm defining all this in a base class and inheriting from it.
Basically you can't do what you want to - there's no way you can make string recognise your class for equality purposes. You'll never be able to make it reflexive - you'll never be able to make it obey the contract of object.Equals.
I would personally try to redesign it so that you didn't have the validation as part of the type itself - make it part of the relevant properties of the business entities (or whatever they are).
This is described in detail in Effective Java as Item 8: Obey the general contract when overriding equals.
The equals method implements an equivalence relation.
It is Reflexive, Symmetric, Transitive, Consistent, and for any non-null reference x, x.equals(null) must return false. The example cited to break symmetry is similar to yours.
field class is aware of string class, but the built-in string class is not aware of field. This a one-way interoperability, and should be removed.
I would discourage anyone using your field class implicitly as a String, and force this type of usage:
string valid = "Some String";
field target = new field(valid);
Assert.AreEqual(target.toString(), valid);
Assert.AreEqual(valid, target.toString());
Based on everyone's feedback, and my own needs, here's what I'm putting forward as a possible solution (I'm modifying the Equals method as follows):
public override bool Equals(Object obj)
{
if (obj == null)
{
return false;
}
field f = obj as field;
if (f != null)
{
return this == f;
}
else
{
return obj.Equals(this);
}
}
This seems to allow its correct use in dictionary and collection classes that rely on the Equals and GetHashCode methods for determining if the value already exists.
Also, now these both fail:
string valid = "Some String";
field target = new field(valid);
Assert.AreEqual(target, valid); // FAILS
Assert.AreEqual(valid, target); // FAILS
And these both pass:
string valid = "Some String";
field target = new field(valid);
Assert.AreEqual(target.ToString(), valid); // PASSES
Assert.AreEqual(valid, target.ToString()); // PASSES
And these both pass:
field f1 = new field("Some String");
field f2 = new field("Some String");
Assert.AreEqual(f1, f2); // PASSES
Assert.AreEqual(f2, f1); // PASSES
This is String#Equals
public override bool Equals(object obj)
{
string strB = obj as string;
if ((strB == null) && (this != null))
{
return false;
}
return EqualsHelper(this, strB);
}
Supplying an argument other than a String to String#Equals is going to return false. I'd suggest a 'rethink' to get around this.
I suggest using object.ReferenceEquals() if you are internally trying to validate whether x or y is null.
public static bool operator ==(field x, Object y)
{
if (object.ReferenceEquals(x, null) && object.ReferenceEquals(y, null))
{
return true;
}
else if (object.ReferenceEquals(x, null) || object.ReferenceEquals(y, null))
{
return false;
}
else
{
return (x.m_field == y.ToString());
}
}

Handling comparisons with a custom boolean type?

I have a custom object that maps a boolean value from a legacy database to a C# bool (and back again).
My custom bool object looks like this:
public class S2kBool : IUserDefinedType {
public bool Value { get; set; }
public Type SupportedType { get { return typeof(string); } }
// These are the values used to represent booleans in the database
public const string TrueValue = "Y";
public const string FalseValue = "N";
public static S2kBool True {
get { return new S2kBool(true); }
}
public static S2kBool False {
get { return new S2kBool(false); }
}
public S2kBool() : this(false) { }
public S2kBool(bool value) {
this.Value = value;
}
// Called when a property of this type is populated from the database
public void FromSimpleDataType(object value) {
this.Value = value.ToString() == TrueValue;
}
// Called when a property of this type is inserted into the database
public object ToSimpleDataType() {
return this.Value ? TrueValue : FalseValue;
}
}
I would like to be able to do something like this:
public class TestObject {
public S2kBool IsActive = S2kBool.True;
}
TestObject tObj = new TestObject();
if (tObj.IsActive == S2kBool.True) {
// the above would evaluate to true
}
I've seen a few different methods for doing comparisons between objects, but I'm not sure of which one to use.
EDIT: Better yet, would it be possible to do something like the following and have C# treat the S2kBool object as an actual Boolean during comparison? It should also allow comparisons with other S2kBool objects, as well.
if (tObj.IsActive == true) { ... }
There are 2 things to look at; an implicit conversion operator (in S2kBool) to bool, or the true/false operators themselves...
true/false operators (note I prefer the implicit bool conversion myself):
public static bool operator true(S2kBool x) {
return x.Value;
}
public static bool operator false(S2kBool x) {
return !x.Value;
}
then you can use if(tObj.IsActive)
conversion operator:
public static implicit operator bool(S2kBool x) {
return x.Value;
}
works likewise
You might also add a conversion in the other direction:
public static implicit operator S2kBool(bool x)
{
return new S2kBool(x);
}
Then you can assign IsActive = false; etc
Finally, I wonder if this should be an immutable struct? It might be confusing if you expect this to behave like a value. For example, look at the last line here:
TestObject obj1 = new TestObject(),
obj2 = new TestObject();
obj1.IsActive = obj2.IsActive = S2kBool.True;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive);
obj1.IsActive.Value = false;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive); // what does this print?
This prints false, because both IsActive fields point to the same instance of S2kBool. If that was the intent, then fine. But if it was me, I'd make it immutable (whether class or struct). But since it doesn't really have any state other than a bool, I'd argue that this fits well as a struct.
To be honest, I'm not entirely sure why it is needed at all, when all the functionality could be done via static methods / etc.
Yes, you can do that. You would need to define equality operators and override the Equals method.
Here is an article about operator overloading:
http://www.csharphelp.com/archives/archive135.html
Here is an example of a type with overridden equality operators. You can do the same with assignment and conversion operators, making your type work seamlessly with the built-in bool type. (I took your example, shortened it a bit to keep the example short, and added the equality operators).
public struct S2kBool : IEquatable<bool>
{
public bool Value { get; set; }
public bool Equals(bool other)
{
return Value == other;
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public static bool operator ==(bool left, S2kBool right)
{
return right.Equals(left);
}
public static bool operator !=(bool left, S2kBool right)
{
return !(left == right);
}
public static bool operator ==(S2kBool left, bool right)
{
return left.Equals(right);
}
public static bool operator !=(S2kBool left, bool right)
{
return !(left == right);
}
}

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