.NET dictionary with two keys and one value - c#

Is there a dictionary available in .NET that could hold 2 keys and one value.
Like
Dictionary(Of TKey, Of TKey, TValue)
I have a need to store two keys and at certain times look an item by the key 1 and at other times by the key 2.
My current solution is to maintain two dictionaries
Dictionary<string, long> Dict1 = new Dictionary<string, long>();
Dictionary<long, long> Dict2 = new Dictionary<long, long>();
and when need to add item I will add it to both dictionaries.
Dict1.Add("abc", 111);
Dict2.Add(345, 111);
and then I will look up an item from either one of those dictionaries depending by which one of the keys I need to look by.
Same I will do when deleting or updating an item.
I have thought about the composite key but I don't know how to set it up and I don't want to lose any speed of searching the item.
Is there some solution available in .NET to have dictionary that can hold multiple keys?

As you wish your value to be “findable” from either key, I would just use two dictionaries like you are doing now. However I would wrap this up in a class, with methods names like FindByXXX and FindByYYY.
The much harder question is how do you do a delete, as you need to know both keys at the time of the delete. Maybe your value stores both keys so you can pass the value into your delete method. Maybe you never need to remove items from the dictionaries. Or the code that needs to remove items knows both keys.
Hence there is no standard dictionary to do this, as the requirements are different between each user.
(Note you don’t want a dictionary with a composite key, as that would require you to know both keys whenever you wished to look up an item.)

Maybe, something like this:
public class TwoKeyDictionary<Tkey1, Tkey2, TValue>
{
private object m_data_lock = new object();
private Dictionary<Tkey1, Tkey2> m_dic1 = new Dictionary<Tkey1, Tkey2>();
private Dictionary<Tkey2, TValue> m_dic2 = new Dictionary<Tkey2, TValue>();
public void AddValue(Tkey1 key1, Tkey2 key2, TValue value)
{
lock(m_data_lock)
{
m_dic1[key1] = key2;
m_dic2[key2] = value;
}
}
public TValue getByKey1(Tkey1 key1)
{
lock(m_data_lock)
return m_dic2[m_dic1[key1]];
}
public TValue getByKey2(Tkey key2)
{
lock(m_data_lock)
return m_dic2[key2];
}
public void removeByKey1(Tkey1 key1)
{
lock(m_data_lock)
{
Tkey2 tmp_key2 = m_dic1[key1];
m_dic1.Remove(key1);
m_dic2.Remove(tmp_key2);
}
}
public void removeByKey2(Tkey2 key2)
{
lock(m_data_lock)
{
Tkey1 tmp_key1 = m_dic1.First((kvp) => kvp.Value.Equals(key2)).Key;
m_dic1.Remove(tmp_key1);
m_dic2.Remove(key2);
}
}
}
I can offer a second solution, but it seems more slow and ugly vs. the first.
public class TwoKeysDictionary<K1, K2, V>
{
private class TwoKeysValue<K1, K2, V>
{
public K1 Key1 { get; set; }
public K2 Key2 { get; set; }
public V Value { get; set; }
}
private List<TwoKeysValue<K1, K2, V>> m_list = new List<TwoKeysValue<K1, K2, V>>();
public void Add(K1 key1, K2 key2, V value)
{
lock (m_list)
m_list.Add(new TwoKeysValue<K1, K2, V>() { Key1 = key1, Key2 = key2, Value = value });
}
public V getByKey1(K1 key1)
{
lock (m_list)
return m_list.First((tkv) => tkv.Key1.Equals(key1)).Value;
}
public V getByKey2(K2 key2)
{
lock (m_list)
return m_list.First((tkv) => tkv.Key2.Equals(key2)).Value;
}
public void removeByKey1(K1 key1)
{
lock (m_list)
m_list.Remove(m_list.First((tkv) => tkv.Key1.Equals(key1)));
}
public void removeByKey2(K2 key2)
{
lock (m_list)
m_list.Remove(m_list.First((tkv) => tkv.Key2.Equals(key2)));
}
}
In very bad case, when Keys are a big structures (i.e. big value-types) and Keys are equals by size, and values are small value-types (for instance, a byte), with first solution you had: one set of Key1 , two sets of Key2, one set of values = 3 sets of big objects and 1 set of small values.
With second solution you had: one set of Key1 , one set of Key2, one set of values = 2 sets of big objects and small set with values.
I.e. with using of first solution you need by 50% (or by lower) more memory space vs. second, but a second solution is a very, very slow vs. first.

Your solution has a big impact on the memory footprint of your application. As the dictionary grows it will take at least double the amount memory (for value types) required to store the actual data.
You could probably approach this from a different angle. Have two dictionaries :
var lookupDictionary = new Dictionary<string, string>();
var valuesDictionary = new Dictionary<string, [YourValueType]>();
From here on in its pretty simple.
// Add a new entry into the values dictionary and give it a unique key
valuesDictionary.Add("FooBar", "FUBAR VALUE");
// Add any number of lookup keys with the same value key
lookupDictionary.Add("Foo", "FooBar");
lookupDictionary.Add("Bar", "FooBar");
lookupDictionary.Add("Rab", "FooBar");
lookupDictionary.Add("Oof", "FooBar");
When you need to find something from valuesDictionary you hit lookupDictionary first. This will give you the key of the value you are looking for in the valuesDictionary.
EDIT
I haven't addressed the deletion issue in my answer so here it goes :D
You would hit lookupDictionary to find the value key and then delete all entries from lookupDictionary that have that value.
Should be simple enough and safe since the valuesDictionary is guaranteed to have a unique key hence you will not accidentally delete a lookup key for some other value.
However, as Ian Ringrose pointed out in a comment, you are going to do a full scan on the lookupDictionary to delete. This may have an undesirable impact on performance in tight loops etc.
I can't really think of a good way to solve this issue at the moment. Perhaps someone else might have some ideas on how this could be improved.
I hope this helps.

You can't do it just with a single Dictionary without losing look up speed. The reason is that if you were to create a composite key there is no meaningful value you can return when you override GetHashCode. This means an equality comparison would need to be done against every key until a dictionary entry is found. You would also have a potential problem with a composite key in this case: because your Equals method would check whether one property or the other are equal, the following keys would essentially be duplicate keys { Id=1, Name="Bob" } { Id=1, Name="Anna" }, which doesn't give me a warm fuzzy feeling.
This leaves you with wrapping a dictionary, or pair of dictionaries with your own class.

interesting question, here's one solution.
You have to add an indexer for every key type you want to support though.
public class NewDic<T>
{
public void Add(string key1, long key2, T value)
{
mDic.Add(key1, value);
mDic.Add(key2, value);
}
public T this[string s]
{
get { return mDic[s]; }
}
public T this[long l]
{
get { return mDic[l]; }
}
Dictionary<object, T> mDic = new Dictionary<object, T>();
}
NewDic<long> dic = new NewDic<long>();
dic.Add("abc", 20, 10);
Console.WriteLine(dic["abc"]);
Console.WriteLine(dic[20]);

This is NOT a proper dictionary, but can be used for simple dictionary-like add remove functionalities.
This can be made generic as well, with proper implementation of IComparable in the keys types, and changing the dictionary code accordingly. (Note, default values of keys are not allowed to manage ambiguity!)
internal class KeyValueSet //this dictionary item is tailor made for this example
{
public string KeyStr { get; set; }
public int KeyInt { get; set; }
public int Value { get; set; }
public KeyValueSet() { }
public KeyValueSet(string keyStr, int keyInt, int value)
{
KeyStr = keyStr;
KeyInt = keyInt;
Value = value;
}
}
public class DoubleKeyDictionary
{
List<KeyValueSet> _list = new List<KeyValueSet>();
private void Add(KeyValueSet set)
{
if (set == null)
throw new InvalidOperationException("Cannot add null");
if (string.IsNullOrEmpty(set.KeyStr) && set.KeyInt == 0)
throw new InvalidOperationException("Invalid key");
if (!string.IsNullOrEmpty(set.KeyStr) && _list.Any(l => l.KeyStr.Equals(set.KeyStr))
|| set.KeyInt != 0 && _list.Any(l => l.KeyInt == set.KeyInt))
throw new InvalidOperationException("Either of keys exists");
_list.Add(set);
}
public void Add(string keyStr, int keyInt, int value)
{
Add(new KeyValueSet { KeyInt = keyInt, KeyStr = keyStr, Value = value });
}
public void Add(string key, int value)
{
Add(new KeyValueSet { KeyInt = 0, KeyStr = key, Value = value });
}
public void Add(int key, int value)
{
Add(new KeyValueSet { KeyInt = key, KeyStr = string.Empty, Value = value });
}
public void Remove(int key)
{
if (key == 0)
throw new InvalidDataException("Key not found");
var val = _list.First(l => l.KeyInt == key);
_list.Remove(val);
}
public void Remove(string key)
{
if (string.IsNullOrEmpty(key))
throw new InvalidDataException("Key not found");
var val = _list.First(l => l.KeyStr == key);
_list.Remove(val);
}
public void Remove(KeyValueSet item)
{
_list.Remove(item);
}
public int this[int index]
{
get
{
if (index != 0 && _list.Any(l => l.KeyInt == index))
return _list.First(l => l.KeyInt == index).Value;
throw new InvalidDataException("Key not found");
}
set
{
Add(index, value);
}
}
public int this[string key]
{
get
{
if (!string.IsNullOrEmpty(key) && _list.Any(l => l.KeyStr == key))
return _list.First(l => l.KeyStr == key).Value;
throw new InvalidDataException("Key not found");
}
set
{
Add(key, value);
}
}
}
Testing the DoubleKeyDictionary
var dict = new DoubleKeyDictionary();
dict.Add(123, 1);
dict.Add(234, 2);
dict.Add("k1", 3);
dict.Add("k2", 4);
dict[456] = 5;
dict["k3"] = 6;
dict.Add("k4", 567, 7);
dict.Remove(123);
Console.WriteLine(dict[234]); //2
Console.WriteLine(dict["k2"]); //4
Console.WriteLine(dict[456]); //5
Console.WriteLine(dict[567]); //7
Console.WriteLine(dict["k4"]); //7
Console.WriteLine(dict[123]); //exception

As a local solution I use the easy approach:
Imagine I have a collection of products identified by a string and a form with buttons for each one of the products.
When managing the state of the buttons I need to find buttons by string key.
When handling the clicks I need to find product IDs by button instance.
Instead of maintaining two separate dictionaries I do the following:
public class SPurchaseOption
{
public Button Button;
public string ProductID;
public string SomeOtherAssociatedData;
}
Dictionary<object, SPurchaseOption> purchaseOptions;
When the buttons are initialized I append two entries into the Dictionary i.e.
Key: ProductID, Value: "SPurchaseOption"
Key: Button, Value: "SPurchaseOption"
For a more general approach and if you need a commonly used component you will have to build a wrap around two dictionaries i.e:
public class DoubleKeyedDictionary<TKey1, TKey2, TValue>
{
class SItem
{
public TKey1 key1;
public TKey2 key2;
public TValue value;
}
Dictionary<TKey1, SItem> dic1;
Dictionary<TKey2, SItem> dic2;
}
this will give access to both the value and alternative key by any of the keys.

As suggested in a comment to your question you could simply use an Object key for your Dictionary:
Dictionary<Object, long> dict = new Dictionary<Object, long>();
dict.Add("abc", 111);
dict.Add(345, 111);
To get a cleaner solution you could wrap this dictionary in a custom class and create your version of Add method:
public void Add(ISet<Object> keys, T value){
foreach(Object k in keys)
{
_privateDict.Add(k, value);
}
}

How about a Dictionary<Tuple<string, long>, long>? Tuples are compared by value, so it should index uniquely in the expected manner. Plus, now you won't have to pack the long value in two places (and deal with the wonderful pain of synchronizing the values everywhere).
How about this approach? Basically, still use a dictionary-based strategy, but facade it through a class with overloaded indexer properties. So it looks like a dictionary, feels like a dictionary, but supports multiple keys (not like a dictionary, LOL).
public class MultiKeyDictionary<TFirstKey, TSecondKey, TValue>
{
private readonly Dictionary<TFirstKey, TValue> firstKeyDictionary =
new Dictionary<TFirstKey, TValue>();
private readonly Dictionary<TSecondKey, TFirstKey> secondKeyDictionary =
new Dictionary<TSecondKey, TFirstKey>();
public TValue this[TFirstKey idx]
{
get
{
return firstKeyDictionary[idx];
}
set
{
firstKeyDictionary[idx] = value;
}
}
public TValue this[TSecondKey idx]
{
get
{
var firstKey = secondKeyDictionary[idx];
return firstKeyDictionary[firstKey];
}
set
{
var firstKey = secondKeyDictionary[idx];
firstKeyDictionary[firstKey] = value;
}
}
public IEnumerable<KeyValuePair<TFirstKey, TValue>> GetKeyValuePairsOfFirstKey()
{
return firstKeyDictionary.ToList();
}
public IEnumerable<KeyValuePair<TSecondKey, TValue>> GetKeyValuePairsOfSecondKey()
{
var r = from s in secondKeyDictionary
join f in firstKeyDictionary on s.Value equals f.Key
select new KeyValuePair<TSecondKey, TValue>(s.Key, f.Value);
return r.ToList();
}
public void Add(TFirstKey firstKey, TSecondKey secondKey, TValue value)
{
firstKeyDictionary.Add(firstKey, value);
secondKeyDictionary.Add(secondKey, firstKey);
}
public bool Remove(TFirstKey firstKey)
{
if (!secondKeyDictionary.Any(f => f.Value.Equals(firstKey))) return false;
var secondKeyToDelete = secondKeyDictionary.First(f => f.Value.Equals(firstKey));
secondKeyDictionary.Remove(secondKeyToDelete.Key);
firstKeyDictionary.Remove(firstKey);
return true;
}
public bool Remove(TSecondKey secondKey)
{
if (!secondKeyDictionary.ContainsKey(secondKey)) return false;
var firstKey = secondKeyDictionary[secondKey];
secondKeyDictionary.Remove(secondKey);
firstKeyDictionary.Remove(firstKey);
return true;
}
}
Test the code...
static void Main(string[] args)
{
var dict = new MultiKeyDictionary<string, long, long>();
dict.Add("abc", 111, 1234);
dict.Add("def", 222, 7890);
dict.Add("hij", 333, 9090);
Console.WriteLine(dict["abc"]); // expect 1234
Console.WriteLine(dict["def"]); // expect 7890
Console.WriteLine(dict[333]); // expect 9090
Console.WriteLine();
Console.WriteLine("removing def");
dict.Remove("def");
Console.WriteLine();
Console.WriteLine("now we have:");
foreach (var d in dict.GetKeyValuePairsOfFirstKey())
{
Console.WriteLine($"{d.Key} : {d.Value}");
}
Console.WriteLine();
Console.WriteLine("removing 333");
dict.Remove(333);
Console.WriteLine();
Console.WriteLine("now we have:");
foreach (var d in dict.GetKeyValuePairsOfSecondKey())
{
Console.WriteLine($"{d.Key} : {d.Value}");
}
Console.ReadLine();
}

At first I thought I could create a class that implmented IDictionary<TKey1, TValue> and IDictionary<TKey2, TValue>, and just have a single Dictionary as a field and delegate most methods to the single dictionary with minimal logic.
The problem with this approach is that TKey1 and TKey2 could be of the same type, which is a problem because this new class would be implementing the same interface twice. Which method should the runtime invoke when TKey1 is a string and TKey2 is also a string?
As others above have suggested, it is best to create your own data structure that utilizes one or two dictionaries behind the scenes. For example, if you knew ahead of time that you wanted to use a string and an int as your keys, you could use this approach:
public class StringIntDictionary<TValue> : IDictionary<string, TValue>, IDictionary<int, TValue>
{
private IDictionary<object, TValue> _dictionary = new Dictionary<object, TValue>();
// implement interface below, delegate to _dictionary
}
That would allow you to look use both string and int keys:
var dict = StringIntDictionary<bool>();
dict["abc"] = true;
dict[123] = true;

A very crude way that may suffice until I find a better one.
class MyClass
{
public string StringKey = "";
public int IntKey = 0;
public override Equals(object obj)
{
// Code to return true if all fields are equal
}
}
Dictionary <MyClass, string> MyDict;
MyClass myClass;
MyDict[MyDict.Keys.FirstOrDefault(x => x.Equals(MyClass))];
For my money, the answer saying to use tuples is the right one. Unfortunately, my NuGet is too old to get the ValueTuple package I'd want to use so my fields aren't 'item1', 'item2' etc. That would be more confusing than what I've done here. When I change VS/NuGet versions, it's ValueTuples all the way for this kind of situation. Second time this week I've encountered the need!

Here's something better in terms of efficiency.
public class MultiKeyDictionary<TKeyType1, TKeyType2, TValueType>
{
private readonly object threadLock = new object();
private readonly Dictionary<TKeyType1, TValueType> _dictionary1 = new Dictionary<TKeyType1, TValueType>();
private readonly Dictionary<TKeyType2, TValueType> _dictionary2 = new Dictionary<TKeyType2, TValueType>();
private readonly Dictionary<TKeyType1, TKeyType2> _Key1Key2Map = new Dictionary<TKeyType1, TKeyType2>();
private readonly Dictionary<TKeyType2, TKeyType1> _Key2Key1Map = new Dictionary<TKeyType2, TKeyType1>();
public bool Add(TKeyType1 key1, TKeyType2 key2, TValueType v)
{
if (ContainsKey1(key1) || ContainsKey2(key2))
return false;
_dictionary1.Add(key1, v);
_dictionary2.Add(key2, v);
_Key1Key2Map.Add(key1, key2);
_Key2Key1Map.Add(key2, key1);
return true;
}
public bool ContainsKey1(TKeyType1 key)
{
return _dictionary1.ContainsKey(key);
}
public bool ContainsKey2(TKeyType2 key)
{
return _dictionary2.ContainsKey(key);
}
//Note if TKeyType1 and TKeyType2 are the same then we are forced to use GetBy functions
public TValueType GetByKey1(TKeyType1 key)
{
return _dictionary1[key];
}
public TValueType GetByKey2(TKeyType2 key)
{
return _dictionary2[key];
}
public bool SetByKey1(TKeyType1 key, TValueType val)
{
if (ContainsKey1(key))
return false;
lock (threadLock)
{
var key2 = _Key1Key2Map[key];
_dictionary1[key] = val;
_dictionary2[key2] = val;
}
return true;
}
public bool SetByKey2(TKeyType2 key, TValueType val)
{
if (ContainsKey2(key))
return false;
lock (threadLock)
{
var key1 = _Key2Key1Map[key];
_dictionary1[key1] = val;
_dictionary2[key] = val;
}
return true;
}
public void RemoveUsingKey1(TKeyType1 key)
{
lock (threadLock)
{
var key2 = _Key1Key2Map[key];
_dictionary1.Remove(key);
_dictionary2.Remove(key2);
_Key1Key2Map.Remove(key);
_Key2Key1Map.Remove(key2);
}
}
public void RemoveUsingKey2(TKeyType2 key)
{
lock (threadLock)
{
var key1 = _Key2Key1Map[key];
_dictionary1.Remove(key1);
_dictionary2.Remove(key);
_Key1Key2Map.Remove(key1);
_Key2Key1Map.Remove(key);
}
}
public bool Contains(TKeyType1 key)
{
return _dictionary1.ContainsKey(key);
}
public bool Contains(TKeyType2 key)
{
return _dictionary2.ContainsKey(key);
}
public TValueType this[TKeyType1 key]
{
get => GetByKey1(key);
set => SetByKey1(key, value);
}
public TValueType this[TKeyType2 key]
{
get => GetByKey2(key);
set => SetByKey2(key, value);
}
public void Remove(TKeyType1 key)
{
RemoveUsingKey1(key);
}
public void Remove(TKeyType2 key)
{
RemoveUsingKey2(key);
}
public int Count => _dictionary1.Count;
public Dictionary<TKeyType1, TValueType>.KeyCollection Key1s => _dictionary1.Keys;
public Dictionary<TKeyType2, TValueType>.KeyCollection Key2s => _dictionary2.Keys;
public Dictionary<TKeyType1, TValueType>.ValueCollection Values => _dictionary1.Values;
public void Clear()
{
lock (threadLock)
{
_dictionary1.Clear();
_dictionary2.Clear();
_Key1Key2Map.Clear();
_Key2Key1Map.Clear();
}
}
//Map between Keys
public TKeyType2 Key2(TKeyType1 key)
{
return _Key1Key2Map[key];
}
public TKeyType1 Key1(TKeyType2 key)
{
return _Key2Key1Map[key];
}
}

I have created my own version of it. It is a bit more sophisticated. The documentation should explain some of the functionality. In essence it allows a reasonable way to handle 2 keys for the same value, auto-merges entries, is presumably thread-safe (untested), allows mapping keys together, and handles deleting entries, all the while having the functionality of dictionaries at its base. When adding an entry, but one of its keys already exists, it will just add the key and overwrite the value. It's quite distinct logically from other forms of collections, so these are the most I was able to implement.
Some structure with key pairs didn't seem fitting, given that I need this to arbitrarily add a second key as needed to existing entries, and given the merging functionality. I also took regard for the situation where one uses the same types for both keys, but also for situations where they don't.
/// <summary> A collection that internally uses a list (which in turn internally uses an array), and two dictionaries for the index.
/// This allows operating it based on two keys and provides means to (automatically) map keys to each other.
/// The indexing of the internal list is treated specially. In order to not infringe on the validity of the dictionaries' references to the indexes,
/// they are kept identical. Removing is handled by setting the entries to 'null', and once a new item is added, they are overwritten. </summary>
/// <typeparam name="TKey1"> The first key. </typeparam>
/// <typeparam name="TKey2"> The second key. </typeparam>
/// <typeparam name="T"> The stored value type. </typeparam>
public class TwoKeyDictionary<TKey1, TKey2, T> : IEnumerable<TwoKeyDictionaryEntry<TKey1, TKey2, T>>, IReadOnlyCollection<TwoKeyDictionaryEntry<TKey1, TKey2, T>>
{
private readonly Dictionary<TKey1, int> _keys01 = new Dictionary<TKey1, int> ();
private readonly Dictionary<TKey2, int> _keys02 = new Dictionary<TKey2, int> ();
private readonly List<TwoKeyDictionaryEntry<TKey1, TKey2, T>> _items = new List<TwoKeyDictionaryEntry<TKey1, TKey2, T>> ();
private int _freeIndex = 0; // The index of the first free slot.
private int _freeCount = 0; // Free before the last value.
private readonly object _lock = new object ();
public TwoKeyDictionary () { }
/// <summary> Adds an item. </summary>
public bool Add (TKey1 key, T value)
{
return AddByKey1 (key, value);
}
/// <summary> Adds an item. </summary>
public bool Add (TKey2 key, T value)
{
return AddByKey2 (key, value);
}
/// <summary> Adds an item. </summary>
public bool AddByKey1 (TKey1 key, T value)
{
lock (_lock)
{
return AddByKey1Internal (key, value);
}
}
/// <summary> Adds an item. </summary>
public bool AddByKey2 (TKey2 key, T value)
{
lock (_lock)
{
return AddByKey2Internal (key, value);
}
}
/// <summary> Adds an item with two keys. If either key already exists, it will map the other key to it. The value will only be overwritten if it's 'null'. </summary>
public bool Add (TKey1 key1, TKey2 key2, T value)
{
return Add (key1, key2, value, false);
}
/// <summary> Adds an item with two keys. If either key already exists, it will map the other key to it. The value will only be overwritten if it's 'null'.
/// This may also define how the key is mapped, if occurring. </summary>
public bool Add (TKey1 key1, TKey2 key2, T value, bool mapToKey2)
{
lock (_lock)
{
return AddInternal (key1, key2, value, mapToKey2);
}
}
/// <summary> Maps both keys together. If either key exists, it will add the other one to it. If both exist, it will merge the entries and delete the other.
/// By default this will map to key1. </summary>
public bool Map (TKey1 key1, TKey2 key2)
{
return MapToKey1 (key1, key2);
}
/// <summary> Maps both keys together. If either key exists, it will add the other one to it. If both exist, it will merge the entries and delete the one with key2. </summary>
public bool MapToKey1 (TKey1 key1, TKey2 key2)
{
lock (_lock)
{
return MapToKey1Internal (key1, key2);
}
}
/// <summary> Maps both keys together. If either key exists, it will add the other one to it. If both exist, it will merge the entries and delete the one with key1. </summary>
public bool MapToKey2 (TKey1 key1, TKey2 key2)
{
lock (_lock)
{
return MapToKey2Internal (key1, key2);
}
}
/// <summary> Removes an entry based on key1. If there is a key2 mapped to it, it will be removed as well. </summary>
public bool Remove (TKey1 key)
{
return RemoveByKey1 (key);
}
/// <summary> Removes an entry based on key2. If there is a key1 mapped to it, it will be removed as well. </summary>
public bool Remove (TKey2 key)
{
return RemoveByKey2 (key);
}
/// <summary> Removes an entry based on key1. If there is a key2 mapped to it, it will be removed as well. </summary>
public bool RemoveByKey1 (TKey1 key)
{
lock (_lock)
{
return RemoveByKey1Internal (key);
}
}
/// <summary> Removes an entry based on key2. If there is a key1 mapped to it, it will be removed as well. </summary>
public bool RemoveByKey2 (TKey2 key)
{
lock (_lock)
{
return RemoveByKey2Internal (key);
}
}
/// <summary> Removes an entry based on both, key1 and key2. Any entries related to either keys will be removed. </summary>
public bool Remove (TKey1 key1, TKey2 key2)
{
lock (_lock)
{
return RemoveByKey1Internal (key1) | RemoveByKey2Internal (key2);
}
}
/// <summary> Tries to return a value based on key1. </summary>
public bool TryGetValue (TKey1 key, out T value)
{
return TryGetValueByKey1 (key, out value);
}
/// <summary> Tries to return a value based on key2. </summary>
public bool TryGetValue (TKey2 key, out T value)
{
return TryGetValueByKey2 (key, out value);
}
/// <summary> Tries to return a value based on key1. </summary>
public bool TryGetValueByKey1 (TKey1 key, out T value)
{
if (key == null) { value = default; return false; }
if (_keys01.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
/// <summary> Tries to return a value based on key2. </summary>
public bool TryGetValueByKey2 (TKey2 key, out T value)
{
if (key == null) { value = default; return false; }
if (_keys02.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
/// <summary> Tries to return a value based on key1 or key2. Prioritizes key1. </summary>
public bool TryGetValue (TKey1 key1, TKey2 key2, out T value)
{
return TryGetValue (key1, key2, false, out value);
}
/// <summary> Tries to return a value based on key1 or key2. </summary>
public bool TryGetValue (TKey1 key1, TKey2 key2, bool prioritizeKey2, out T value)
{
return prioritizeKey2 ? TryGetValue (key1, out value) || TryGetValue (key2, out value) : TryGetValue (key2, out value) || TryGetValue (key1, out value);
}
/// <summary> Returns 'true' if they key and the entry still exists. The stored value itself may still be 'null' regardless. </summary>
public bool ContainsKey (TKey1 key)
{
return ContainsKey1 (key);
}
/// <summary> Returns 'true' if they key and the entry still exists. The stored value itself may still be 'null' regardless. </summary>
public bool ContainsKey (TKey2 key)
{
return ContainsKey2 (key);
}
/// <summary> Returns 'true' if they key and the entry still exists. The stored value itself may still be 'null' regardless. </summary>
public bool ContainsKey1 (TKey1 key)
{
if (key == null) return false;
if (_keys01.TryGetValue (key, out int index)) return _items[index] != null;
else return false;
}
/// <summary> Returns 'true' if they key and the entry still exists. The stored value itself may still be 'null' regardless. </summary>
public bool ContainsKey2 (TKey2 key)
{
if (key == null) return false;
if (_keys02.TryGetValue (key, out int index)) return _items[index] != null;
else return false;
}
/// <summary> Returns 'true' if they key and the entry still exists. The stored value itself may still be 'null' regardless. </summary>
public bool ContainsKey (TKey1 key1, TKey2 key2)
{
return ContainsKey1 (key1) || ContainsKey2 (key2);
}
#region Internal
// Returns true if this wasn't the last position.
private bool GetFreeIndex (bool apply, out int index)
{
if (_freeCount == 0)
{
index = _items.Count;
return false;
}
else
{
index = _freeIndex;
if (apply)
{
// We must find the next free slot.
int freeIndex = _freeIndex + 1;
int count = _items.Count;
while (freeIndex < count && _items[freeIndex] != null)
{
freeIndex++;
}
if (freeIndex == count) _freeCount = 0;
else Interlocked.Decrement (ref _freeCount);
_freeIndex = freeIndex;
}
return true;
}
}
private bool MapToKey1Internal (TKey1 key1, TKey2 key2)
{
if (key1 == null || key2 == null) return false;
bool s1 = _keys01.TryGetValue (key1, out int index1);
bool s2 = _keys02.TryGetValue (key2, out int index2);
if (s1 && s2)
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> e1 = _items[index1];
TwoKeyDictionaryEntry<TKey1, TKey2, T> e2 = _items[index2];
RemoveByKey2Internal (key2);
e1.Key2 = key2;
if (e1.Value == null) e1.Value = e2.Value;
return true;
}
else if (s1)
{
_items[index1].Key2 = key2;
_keys02.Add (key2, index1);
return true;
}
else if (s2)
{
_items[index2].Key1 = key1;
_keys01.Add (key1, index2);
return true;
}
else return false;
}
private bool MapToKey2Internal (TKey1 key1, TKey2 key2)
{
if (key1 == null || key2 == null) return false;
bool s1 = _keys01.TryGetValue (key1, out int index1);
bool s2 = _keys02.TryGetValue (key2, out int index2);
if (s1 && s2)
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> e1 = _items[index1];
TwoKeyDictionaryEntry<TKey1, TKey2, T> e2 = _items[index2];
RemoveByKey1Internal (key1);
e2.Key1 = key1;
if (e2.Value == null) e2.Value = e1.Value;
return true;
}
else if (s1)
{
_items[index1].Key2 = key2;
return true;
}
else if (s2)
{
_items[index2].Key1 = key1;
return true;
}
else return false;
}
private bool AddByKey1Internal (TKey1 key, T value)
{
if (key == null) return false;
if (_keys01.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
entry.Value = value;
return true;
}
else
{
_keys01.Remove (key);
return AddByKey1Internal (key, value);
}
}
else
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> item = new TwoKeyDictionaryEntry<TKey1, TKey2, T> (key, default, value);
if (GetFreeIndex (true, out int freeIndex))
{
_items[freeIndex] = item;
}
else
{
_items.Add (item);
}
_keys01.Add (key, freeIndex);
return true;
}
}
private bool AddByKey2Internal (TKey2 key, T value)
{
if (key == null) return false;
if (_keys02.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
entry.Value = value;
return true;
}
else
{
_keys02.Remove (key);
return AddByKey2Internal (key, value);
}
}
else
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> item = new TwoKeyDictionaryEntry<TKey1, TKey2, T> (default, key, value);
if (GetFreeIndex (true, out int freeIndex))
{
_items[freeIndex] = item;
}
else
{
_items.Add (item);
}
_keys02.Add (key, freeIndex);
return true;
}
}
private bool AddInternal (TKey1 key1, TKey2 key2, T value, bool mapToKey2)
{
if (key1 == null) return AddByKey2Internal (key2, value);
else if (key2 == null) return AddByKey1Internal (key1, value);
bool hasKey1 = _keys01.TryGetValue (key1, out int index1);
bool hasKey2 = _keys02.TryGetValue (key2, out int index2);
if (hasKey1 && hasKey2)
{
// We have 2 different entries' keys that point to the same value. Merge them to one key, remove the other.
if (mapToKey2)
{
if (MapToKey2Internal (key1, key2))
{
_items[index2].Value = value;
}
}
else
{
if (MapToKey1Internal (key1, key2))
{
_items[index1].Value = value;
}
}
}
else if (hasKey1)
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index1];
entry.Key2 = key2;
entry.Value = value;
}
else if (hasKey2)
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index2];
entry.Key1 = key1;
entry.Value = value;
}
else
{
_items.Add (new TwoKeyDictionaryEntry<TKey1, TKey2, T> (key1, key2, value));
}
return true;
}
private bool RemoveByKey1Internal (TKey1 key)
{
if (key == null) return false;
if (_keys01.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
_keys01.Remove (key);
if (entry.Key2 != null) _keys02.Remove (entry.Key2);
if (index == _items.Count - 1)
{
_items.RemoveAt (index);
}
else
{
_items[index] = null;
_freeIndex = _freeCount > 0 ? Math.Min (_freeIndex, index) : index;
Interlocked.Increment (ref _freeCount);
}
return true;
}
else
{
_keys01.Remove (key);
}
}
return false;
}
private bool RemoveByKey2Internal (TKey2 key)
{
if (key == null) return false;
if (_keys02.TryGetValue (key, out int index))
{
TwoKeyDictionaryEntry<TKey1, TKey2, T> entry = _items[index];
if (entry != null)
{
_keys02.Remove (key);
if (entry.Key1 != null) _keys01.Remove (entry.Key1);
if (index == _items.Count - 1)
{
_items.RemoveAt (index);
}
else
{
_items[index] = null;
_freeIndex = _freeCount > 0 ? Math.Min (_freeIndex, index) : index;
Interlocked.Increment (ref _freeCount);
}
return true;
}
else
{
_keys02.Remove (key);
}
}
return false;
}
#endregion
#region Interface Implementations
public int Count => _items.Count (j => j != null);
public IEnumerator<TwoKeyDictionaryEntry<TKey1, TKey2, T>> GetEnumerator ()
{
return _items.Where (j => j != null).GetEnumerator ();
}
IEnumerator IEnumerable.GetEnumerator ()
{
return _items.Where (j => j != null).GetEnumerator ();
}
#endregion
}
/// <summary> The entry class of <see cref="TwoKeyDictionary{TKey1, TKey2, T}"/>, which grants references to the keys in both dictionaries used. </summary>
/// <typeparam name="TKey1"> The first key. </typeparam>
/// <typeparam name="TKey2"> The second key. </typeparam>
/// <typeparam name="T"> The stored value type. </typeparam>
public class TwoKeyDictionaryEntry<TKey1, TKey2, T>
{
public TKey1 Key1 { get; internal set; }
public TKey2 Key2 { get; internal set; }
public T Value { get; internal set; }
internal TwoKeyDictionaryEntry () { }
internal TwoKeyDictionaryEntry (TKey1 key1, TKey2 key2, T value)
{
Key1 = key1;
Key2 = key2;
Value = value;
}
public override string ToString ()
{
return $"{Key1?.ToString () ?? "---"} | {Key2?.ToString () ?? "---"} | {Value}";
}
}

Related

Automatic dictionary key?

I kept googling for some time, and I found that the best way that enables you to have a list containing variables with a corresponding unique key is a HashTable or a Dictionary, but I didn't find anything that enables you to have automatic keys(of type integer). I want to call a function that adds an object(passed as a parameter) to the dictionary and returns the automatically generated key(int), and without any key duplicates. How could I accomplish this? I am completely struggling!
EDIT: To clarify things up. This is a server, and I want to assign a unique key for each client. If I use the maximum key value, this value will soon get to the int maximum value on large servers. Because if a client connects then disconnects he leaves behind an unused value which should be reused in order to avoid reaching a very high key maximum value.
The following should do and it reuses freed up keys:
internal class AutoKeyDictionary<TKey, TValue> : IEnumerable<KeyValuePair<TKey, TValue>>, IEnumerable
{
private readonly Dictionary<TKey, TValue> inner;
private readonly Func<TKey, TKey> incrementor;
private readonly Stack<TKey> freeKeys;
private readonly TKey keySeed;
private TKey currentKey;
public AutoKeyDictionary(TKey keySeed, Func<TKey, TKey> incrementor)
{
if (keySeed == null)
throw new ArgumentNullException("keySeed");
if (incrementor == null)
throw new ArgumentNullException("incrementor");
inner = new Dictionary<TKey, TValue>();
freeKeys = new Stack<TKey>();
currentKey = keySeed;
}
public TKey Add(TValue value) //returns the used key
{
TKey usedKey;
if (freeKeys.Count > 0)
{
usedKey = freeKeys.Pop();
inner.Add(usedKey, value);
}
else
{
usedKey = currentKey;
inner.Add(usedKey, value);
currentKey = incrementor(currentKey);
}
return usedKey;
}
public void Clear()
{
inner.Clear();
freeKeys.Clear();
currentKey = keySeed;
}
public bool Remove(TKey key)
{
if (inner.Remove(key))
{
if (inner.Count > 0)
{
freeKeys.Push(key);
}
else
{
freeKeys.Clear();
currentKey = keySeed;
}
return true;
}
return false;
}
public bool TryGetValue(TKey key, out TValue value) { return inner.TryGetValue(key, out value); }
public TValue this[TKey key] { get {return inner[key];} set{inner[key] = value;} }
public bool ContainsKey(TKey key) { return inner.ContainsKey(key); }
public bool ContainsValue(TValue value) { return inner.ContainsValue (value); }
public int Count { get{ return inner.Count; } }
public Dictionary<TKey,TValue>.KeyCollection Keys { get { return inner.Keys; } }
public Dictionary<TKey, TValue>.ValueCollection Values { get { return inner.Values; } }
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() { return inner.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable)inner).GetEnumerator(); }
}
Disclaimer: I haven't tested this code, it could have a few pesty bugs of little importance, the general approach is sound.
Write a class which does this. Something like this:
class AutoIndexDictionary : IEnumerable<Whatever>
{
private readonly Dictionary<int, Whatever> myDict = new Dictionary<int, Whatever>();
private int currentIndex = 0;
public int Add(Whatever item)
{
var myIndex = currentIndex
myDict.Add(myIndex, item);
currentIndex ++;
return myIndex;
}
public void Remove(int index)
{
myDict.Remove(index);
}
// implement IEnumerable, indexer etc.
// ...
}
Create a method that gets the max key value from the dictionary using LINQ, adds 1 to it and then uses that as the key for the value you would like to add, like this:
public void AddToMyDictionary(string value)
{
int NextKey = MyDictionary.Keys.Max() + 1;
MyDictionary.Add(NextKey, value);
}
Obviously, this assumes your dictionary is a Dictionary<int, string>, but you can obviously modify for your purposes.
If you want to re-use keys that have been removed, store the next index when something is added / removed.
private int NextKey = 0;
public int AddToMyDictionary(string value)
{
int currentKey = NextKey;
MyDictionary.Add(currentKey, value);
NextKey = MyDictionary.Keys.Max() + 1;
return currentKey;
}
public void RemoveFromMyDictionary(int key)
{
MyDictionary.Remove(key);
NextKey = key;
}
This is what int Object.GetHashCode() is for.
Wouldn't a List do what you say, without any additional overhead? You call it a "unique integer key", but in List terminology, that's simply called an "index".
If you really wanted a custom function to add a value and get a key all in one step, you could inherit from List<T>, like so:
class MyCustomList<T> : List<T>
{
//Not thread-safe
public int AddAndGetKey(T valueToAdd)
{
Add(valueToAdd);
return LastIndexOf(valueToAdd);
}
}
I use LastIndexOf() because the list may include duplicate values and adding to the list always adds to the end. So this should work unless you get into multithreaded situations where you'd have to add-and-get-index in one atomic operation. (Alternately maybe you could add an extension method to List<T>.)
The advantage of using a List is that there would be no gaps in keys. On the flipside, removing an item in the middle would change the key of every item after it. But I guess it depends what behavior you're looking for.
Given the additional information provided in your edit then i don't think int is the correct datatype for you, you shouldn't reuse ID's the way you are describing as if a client with an ID gets disconnected but don't realise then you could have 1 ID in use by 2 clients. change your datatype to Guid then when you get a new client give it a key of Guid.NewGuid() and the chance of duplicate keys drops as close as possible to 0
I like Stefan Steinegger's solution. Here is an alternative that uses a List<> behind the scenes, but ensures the List<> is never removed from:
class AutoKeyDictionary<TValue> : IEnumerable<TValue> where TValue : class
{
readonly List<TValue> list = new List<TValue>();
public int Add(TValue val)
{
if (val == null)
throw new ArgumentNullException(nameof(val), "This collection will not allow null values.");
list.Add(val);
return list.Count - 1;
}
public void RemoveAt(int key)
{
// do not remove ('list.Count' must never decrease), overwrite with null
// (consider throwing if key was already removed)
list[key] = null;
}
public TValue this[int key]
{
get
{
var val = list[key];
if (val == null)
throw new ArgumentOutOfRangeException(nameof(key), "The value with that key is no longer in this collection.");
return val;
}
}
public int NextKey => list.Count;
public int Count => list.Count(v => v != null); // expensive O(n), Linq
public bool ContainsKey(int key) => key >= 0 && key < list.Count && list[key] != null;
public TValue TryGetValue(int key) => (key >= 0 && key < list.Count) ? list[key] : null;
public void Clear()
{
for (var i = 0; i < list.Count; ++i)
list[i] = null;
}
public IEnumerator<TValue> GetEnumerator() => list.Where(v => v != null).GetEnumerator(); // Linq
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public int FirstKeyOf(TValue val) => list.IndexOf(val);
public IDictionary<int, TValue> ToDictionary()
{
var retColl = new SortedList<int, TValue>(list.Count);
for (var i = 0; i < list.Count; ++i)
{
var val = list[i];
if (val != null)
retColl.Add(i, val);
}
return retColl;
}
// and so on...
}
Not thread-safe, obviously.
Be aware, the same value can be present several times in the collection, but with different keys.

Key-key pair dictionary with two way access by keys? [duplicate]

I am looking for a generic, bidirectional 1 to 1 Dictionary class in C# (2), ie. a BiDictionaryOneToOne<T, S> which is guaranteed to only contain one of each value and key (up to RefEquals anyway), and which can be searched using either key or value. Anyone know of one, or should I just implement it myself? I can't believe that I'm the first person to need this...
There is a BiDictionary in the answers to this question, but it is not for unique elements (and also does not implement RemoveByFirst(T t) or RemoveBySecond(S s)).
Thanks!
OK, here is my attempt (building on Jon's - thanks), archived here and open for improvement :
/// <summary>
/// This is a dictionary guaranteed to have only one of each value and key.
/// It may be searched either by TFirst or by TSecond, giving a unique answer because it is 1 to 1.
/// </summary>
/// <typeparam name="TFirst">The type of the "key"</typeparam>
/// <typeparam name="TSecond">The type of the "value"</typeparam>
public class BiDictionaryOneToOne<TFirst, TSecond>
{
IDictionary<TFirst, TSecond> firstToSecond = new Dictionary<TFirst, TSecond>();
IDictionary<TSecond, TFirst> secondToFirst = new Dictionary<TSecond, TFirst>();
#region Exception throwing methods
/// <summary>
/// Tries to add the pair to the dictionary.
/// Throws an exception if either element is already in the dictionary
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
public void Add(TFirst first, TSecond second)
{
if (firstToSecond.ContainsKey(first) || secondToFirst.ContainsKey(second))
throw new ArgumentException("Duplicate first or second");
firstToSecond.Add(first, second);
secondToFirst.Add(second, first);
}
/// <summary>
/// Find the TSecond corresponding to the TFirst first
/// Throws an exception if first is not in the dictionary.
/// </summary>
/// <param name="first">the key to search for</param>
/// <returns>the value corresponding to first</returns>
public TSecond GetByFirst(TFirst first)
{
TSecond second;
if (!firstToSecond.TryGetValue(first, out second))
throw new ArgumentException("first");
return second;
}
/// <summary>
/// Find the TFirst corresponing to the Second second.
/// Throws an exception if second is not in the dictionary.
/// </summary>
/// <param name="second">the key to search for</param>
/// <returns>the value corresponding to second</returns>
public TFirst GetBySecond(TSecond second)
{
TFirst first;
if (!secondToFirst.TryGetValue(second, out first))
throw new ArgumentException("second");
return first;
}
/// <summary>
/// Remove the record containing first.
/// If first is not in the dictionary, throws an Exception.
/// </summary>
/// <param name="first">the key of the record to delete</param>
public void RemoveByFirst(TFirst first)
{
TSecond second;
if (!firstToSecond.TryGetValue(first, out second))
throw new ArgumentException("first");
firstToSecond.Remove(first);
secondToFirst.Remove(second);
}
/// <summary>
/// Remove the record containing second.
/// If second is not in the dictionary, throws an Exception.
/// </summary>
/// <param name="second">the key of the record to delete</param>
public void RemoveBySecond(TSecond second)
{
TFirst first;
if (!secondToFirst.TryGetValue(second, out first))
throw new ArgumentException("second");
secondToFirst.Remove(second);
firstToSecond.Remove(first);
}
#endregion
#region Try methods
/// <summary>
/// Tries to add the pair to the dictionary.
/// Returns false if either element is already in the dictionary
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
/// <returns>true if successfully added, false if either element are already in the dictionary</returns>
public Boolean TryAdd(TFirst first, TSecond second)
{
if (firstToSecond.ContainsKey(first) || secondToFirst.ContainsKey(second))
return false;
firstToSecond.Add(first, second);
secondToFirst.Add(second, first);
return true;
}
/// <summary>
/// Find the TSecond corresponding to the TFirst first.
/// Returns false if first is not in the dictionary.
/// </summary>
/// <param name="first">the key to search for</param>
/// <param name="second">the corresponding value</param>
/// <returns>true if first is in the dictionary, false otherwise</returns>
public Boolean TryGetByFirst(TFirst first, out TSecond second)
{
return firstToSecond.TryGetValue(first, out second);
}
/// <summary>
/// Find the TFirst corresponding to the TSecond second.
/// Returns false if second is not in the dictionary.
/// </summary>
/// <param name="second">the key to search for</param>
/// <param name="first">the corresponding value</param>
/// <returns>true if second is in the dictionary, false otherwise</returns>
public Boolean TryGetBySecond(TSecond second, out TFirst first)
{
return secondToFirst.TryGetValue(second, out first);
}
/// <summary>
/// Remove the record containing first, if there is one.
/// </summary>
/// <param name="first"></param>
/// <returns> If first is not in the dictionary, returns false, otherwise true</returns>
public Boolean TryRemoveByFirst(TFirst first)
{
TSecond second;
if (!firstToSecond.TryGetValue(first, out second))
return false;
firstToSecond.Remove(first);
secondToFirst.Remove(second);
return true;
}
/// <summary>
/// Remove the record containing second, if there is one.
/// </summary>
/// <param name="second"></param>
/// <returns> If second is not in the dictionary, returns false, otherwise true</returns>
public Boolean TryRemoveBySecond(TSecond second)
{
TFirst first;
if (!secondToFirst.TryGetValue(second, out first))
return false;
secondToFirst.Remove(second);
firstToSecond.Remove(first);
return true;
}
#endregion
/// <summary>
/// The number of pairs stored in the dictionary
/// </summary>
public Int32 Count
{
get { return firstToSecond.Count; }
}
/// <summary>
/// Removes all items from the dictionary.
/// </summary>
public void Clear()
{
firstToSecond.Clear();
secondToFirst.Clear();
}
}
A more complete implementation of bidirectional dictionary:
Supports almost all interfaces of original Dictionary<TKey,TValue> (except infrastructure interfaces):
IDictionary<TKey, TValue>
IReadOnlyDictionary<TKey, TValue>
IDictionary
ICollection<KeyValuePair<TKey, TValue>> (this one and below are the base interfaces of the ones above)
ICollection
IReadOnlyCollection<KeyValuePair<TKey, TValue>>
IEnumerable<KeyValuePair<TKey, TValue>>
IEnumerable
Serialization using SerializableAttribute.
Debug view using DebuggerDisplayAttribute (with Count info) and DebuggerTypeProxyAttribute (for displaying key-value pairs in watches).
Reverse dictionary is available as IDictionary<TValue, TKey> Reverse property and also implements all interfaces mentioned above. All operations on either dictionaries modify both.
Usage:
var dic = new BiDictionary<int, string>();
dic.Add(1, "1");
dic[2] = "2";
dic.Reverse.Add("3", 3);
dic.Reverse["4"] = 4;
dic.Clear();
Code is available in my private framework on GitHub: BiDictionary(TFirst,TSecond).cs (permalink, search).
Copy:
[Serializable]
[DebuggerDisplay ("Count = {Count}"), DebuggerTypeProxy (typeof(DictionaryDebugView<,>))]
public class BiDictionary<TFirst, TSecond> : IDictionary<TFirst, TSecond>, IReadOnlyDictionary<TFirst, TSecond>, IDictionary
{
private readonly IDictionary<TFirst, TSecond> _firstToSecond = new Dictionary<TFirst, TSecond>();
[NonSerialized]
private readonly IDictionary<TSecond, TFirst> _secondToFirst = new Dictionary<TSecond, TFirst>();
[NonSerialized]
private readonly ReverseDictionary _reverseDictionary;
public BiDictionary ()
{
_reverseDictionary = new ReverseDictionary(this);
}
public IDictionary<TSecond, TFirst> Reverse
{
get { return _reverseDictionary; }
}
public int Count
{
get { return _firstToSecond.Count; }
}
object ICollection.SyncRoot
{
get { return ((ICollection)_firstToSecond).SyncRoot; }
}
bool ICollection.IsSynchronized
{
get { return ((ICollection)_firstToSecond).IsSynchronized; }
}
bool IDictionary.IsFixedSize
{
get { return ((IDictionary)_firstToSecond).IsFixedSize; }
}
public bool IsReadOnly
{
get { return _firstToSecond.IsReadOnly || _secondToFirst.IsReadOnly; }
}
public TSecond this [TFirst key]
{
get { return _firstToSecond[key]; }
set
{
_firstToSecond[key] = value;
_secondToFirst[value] = key;
}
}
object IDictionary.this [object key]
{
get { return ((IDictionary)_firstToSecond)[key]; }
set
{
((IDictionary)_firstToSecond)[key] = value;
((IDictionary)_secondToFirst)[value] = key;
}
}
public ICollection<TFirst> Keys
{
get { return _firstToSecond.Keys; }
}
ICollection IDictionary.Keys
{
get { return ((IDictionary)_firstToSecond).Keys; }
}
IEnumerable<TFirst> IReadOnlyDictionary<TFirst, TSecond>.Keys
{
get { return ((IReadOnlyDictionary<TFirst, TSecond>)_firstToSecond).Keys; }
}
public ICollection<TSecond> Values
{
get { return _firstToSecond.Values; }
}
ICollection IDictionary.Values
{
get { return ((IDictionary)_firstToSecond).Values; }
}
IEnumerable<TSecond> IReadOnlyDictionary<TFirst, TSecond>.Values
{
get { return ((IReadOnlyDictionary<TFirst, TSecond>)_firstToSecond).Values; }
}
public IEnumerator<KeyValuePair<TFirst, TSecond>> GetEnumerator ()
{
return _firstToSecond.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator ()
{
return GetEnumerator();
}
IDictionaryEnumerator IDictionary.GetEnumerator ()
{
return ((IDictionary)_firstToSecond).GetEnumerator();
}
public void Add (TFirst key, TSecond value)
{
_firstToSecond.Add(key, value);
_secondToFirst.Add(value, key);
}
void IDictionary.Add (object key, object value)
{
((IDictionary)_firstToSecond).Add(key, value);
((IDictionary)_secondToFirst).Add(value, key);
}
public void Add (KeyValuePair<TFirst, TSecond> item)
{
_firstToSecond.Add(item);
_secondToFirst.Add(item.Reverse());
}
public bool ContainsKey (TFirst key)
{
return _firstToSecond.ContainsKey(key);
}
public bool Contains (KeyValuePair<TFirst, TSecond> item)
{
return _firstToSecond.Contains(item);
}
public bool TryGetValue (TFirst key, out TSecond value)
{
return _firstToSecond.TryGetValue(key, out value);
}
public bool Remove (TFirst key)
{
TSecond value;
if (_firstToSecond.TryGetValue(key, out value)) {
_firstToSecond.Remove(key);
_secondToFirst.Remove(value);
return true;
}
else
return false;
}
void IDictionary.Remove (object key)
{
var firstToSecond = (IDictionary)_firstToSecond;
if (!firstToSecond.Contains(key))
return;
var value = firstToSecond[key];
firstToSecond.Remove(key);
((IDictionary)_secondToFirst).Remove(value);
}
public bool Remove (KeyValuePair<TFirst, TSecond> item)
{
return _firstToSecond.Remove(item);
}
public bool Contains (object key)
{
return ((IDictionary)_firstToSecond).Contains(key);
}
public void Clear ()
{
_firstToSecond.Clear();
_secondToFirst.Clear();
}
public void CopyTo (KeyValuePair<TFirst, TSecond>[] array, int arrayIndex)
{
_firstToSecond.CopyTo(array, arrayIndex);
}
void ICollection.CopyTo (Array array, int index)
{
((IDictionary)_firstToSecond).CopyTo(array, index);
}
[OnDeserialized]
internal void OnDeserialized (StreamingContext context)
{
_secondToFirst.Clear();
foreach (var item in _firstToSecond)
_secondToFirst.Add(item.Value, item.Key);
}
private class ReverseDictionary : IDictionary<TSecond, TFirst>, IReadOnlyDictionary<TSecond, TFirst>, IDictionary
{
private readonly BiDictionary<TFirst, TSecond> _owner;
public ReverseDictionary (BiDictionary<TFirst, TSecond> owner)
{
_owner = owner;
}
public int Count
{
get { return _owner._secondToFirst.Count; }
}
object ICollection.SyncRoot
{
get { return ((ICollection)_owner._secondToFirst).SyncRoot; }
}
bool ICollection.IsSynchronized
{
get { return ((ICollection)_owner._secondToFirst).IsSynchronized; }
}
bool IDictionary.IsFixedSize
{
get { return ((IDictionary)_owner._secondToFirst).IsFixedSize; }
}
public bool IsReadOnly
{
get { return _owner._secondToFirst.IsReadOnly || _owner._firstToSecond.IsReadOnly; }
}
public TFirst this [TSecond key]
{
get { return _owner._secondToFirst[key]; }
set
{
_owner._secondToFirst[key] = value;
_owner._firstToSecond[value] = key;
}
}
object IDictionary.this [object key]
{
get { return ((IDictionary)_owner._secondToFirst)[key]; }
set
{
((IDictionary)_owner._secondToFirst)[key] = value;
((IDictionary)_owner._firstToSecond)[value] = key;
}
}
public ICollection<TSecond> Keys
{
get { return _owner._secondToFirst.Keys; }
}
ICollection IDictionary.Keys
{
get { return ((IDictionary)_owner._secondToFirst).Keys; }
}
IEnumerable<TSecond> IReadOnlyDictionary<TSecond, TFirst>.Keys
{
get { return ((IReadOnlyDictionary<TSecond, TFirst>)_owner._secondToFirst).Keys; }
}
public ICollection<TFirst> Values
{
get { return _owner._secondToFirst.Values; }
}
ICollection IDictionary.Values
{
get { return ((IDictionary)_owner._secondToFirst).Values; }
}
IEnumerable<TFirst> IReadOnlyDictionary<TSecond, TFirst>.Values
{
get { return ((IReadOnlyDictionary<TSecond, TFirst>)_owner._secondToFirst).Values; }
}
public IEnumerator<KeyValuePair<TSecond, TFirst>> GetEnumerator ()
{
return _owner._secondToFirst.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator ()
{
return GetEnumerator();
}
IDictionaryEnumerator IDictionary.GetEnumerator ()
{
return ((IDictionary)_owner._secondToFirst).GetEnumerator();
}
public void Add (TSecond key, TFirst value)
{
_owner._secondToFirst.Add(key, value);
_owner._firstToSecond.Add(value, key);
}
void IDictionary.Add (object key, object value)
{
((IDictionary)_owner._secondToFirst).Add(key, value);
((IDictionary)_owner._firstToSecond).Add(value, key);
}
public void Add (KeyValuePair<TSecond, TFirst> item)
{
_owner._secondToFirst.Add(item);
_owner._firstToSecond.Add(item.Reverse());
}
public bool ContainsKey (TSecond key)
{
return _owner._secondToFirst.ContainsKey(key);
}
public bool Contains (KeyValuePair<TSecond, TFirst> item)
{
return _owner._secondToFirst.Contains(item);
}
public bool TryGetValue (TSecond key, out TFirst value)
{
return _owner._secondToFirst.TryGetValue(key, out value);
}
public bool Remove (TSecond key)
{
TFirst value;
if (_owner._secondToFirst.TryGetValue(key, out value)) {
_owner._secondToFirst.Remove(key);
_owner._firstToSecond.Remove(value);
return true;
}
else
return false;
}
void IDictionary.Remove (object key)
{
var firstToSecond = (IDictionary)_owner._secondToFirst;
if (!firstToSecond.Contains(key))
return;
var value = firstToSecond[key];
firstToSecond.Remove(key);
((IDictionary)_owner._firstToSecond).Remove(value);
}
public bool Remove (KeyValuePair<TSecond, TFirst> item)
{
return _owner._secondToFirst.Remove(item);
}
public bool Contains (object key)
{
return ((IDictionary)_owner._secondToFirst).Contains(key);
}
public void Clear ()
{
_owner._secondToFirst.Clear();
_owner._firstToSecond.Clear();
}
public void CopyTo (KeyValuePair<TSecond, TFirst>[] array, int arrayIndex)
{
_owner._secondToFirst.CopyTo(array, arrayIndex);
}
void ICollection.CopyTo (Array array, int index)
{
((IDictionary)_owner._secondToFirst).CopyTo(array, index);
}
}
}
internal class DictionaryDebugView<TKey, TValue>
{
private readonly IDictionary<TKey, TValue> _dictionary;
[DebuggerBrowsable (DebuggerBrowsableState.RootHidden)]
public KeyValuePair<TKey, TValue>[] Items
{
get
{
var array = new KeyValuePair<TKey, TValue>[_dictionary.Count];
_dictionary.CopyTo(array, 0);
return array;
}
}
public DictionaryDebugView (IDictionary<TKey, TValue> dictionary)
{
if (dictionary == null)
throw new ArgumentNullException("dictionary");
_dictionary = dictionary;
}
}
public static class KeyValuePairExts
{
public static KeyValuePair<TValue, TKey> Reverse<TKey, TValue> (this KeyValuePair<TKey, TValue> #this)
{
return new KeyValuePair<TValue, TKey>(#this.Value, #this.Key);
}
}
The question you refer to also shows a one-to-one implementation in this answer. Adding RemoveByFirst and RemoveBySecond would be trivial - as would implementing extra interfaces etc.
This is same as accepted answer, but I provided Update methods as well, and over all little more fleshed out:
public class BiDictionary<TKey1, TKey2> : IEnumerable<Tuple<TKey1, TKey2>>
{
Dictionary<TKey1, TKey2> _forwards;
Dictionary<TKey2, TKey1> _reverses;
public int Count
{
get
{
if (_forwards.Count != _reverses.Count)
throw new Exception("somewhere logic went wrong and your data got corrupt");
return _forwards.Count;
}
}
public ICollection<TKey1> Key1s
{
get { return _forwards.Keys; }
}
public ICollection<TKey2> Key2s
{
get { return _reverses.Keys; }
}
public BiDictionary(IEqualityComparer<TKey1> comparer1 = null, IEqualityComparer<TKey2> comparer2 = null)
{
_forwards = new Dictionary<TKey1, TKey2>(comparer1);
_reverses = new Dictionary<TKey2, TKey1>(comparer2);
}
public bool ContainsKey1(TKey1 key)
{
return ContainsKey(key, _forwards);
}
private static bool ContainsKey<S, T>(S key, Dictionary<S, T> dict)
{
return dict.ContainsKey(key);
}
public bool ContainsKey2(TKey2 key)
{
return ContainsKey(key, _reverses);
}
public TKey2 GetValueByKey1(TKey1 key)
{
return GetValueByKey(key, _forwards);
}
private static T GetValueByKey<S, T>(S key, Dictionary<S, T> dict)
{
return dict[key];
}
public TKey1 GetValueByKey2(TKey2 key)
{
return GetValueByKey(key, _reverses);
}
public bool TryGetValueByKey1(TKey1 key, out TKey2 value)
{
return TryGetValue(key, _forwards, out value);
}
private static bool TryGetValue<S, T>(S key, Dictionary<S, T> dict, out T value)
{
return dict.TryGetValue(key, out value);
}
public bool TryGetValueByKey2(TKey2 key, out TKey1 value)
{
return TryGetValue(key, _reverses, out value);
}
public bool Add(TKey1 key1, TKey2 key2)
{
if (ContainsKey1(key1) || ContainsKey2(key2)) // very important
return false;
AddOrUpdate(key1, key2);
return true;
}
public void AddOrUpdateByKey1(TKey1 key1, TKey2 key2)
{
if (!UpdateByKey1(key1, key2))
AddOrUpdate(key1, key2);
}
// dont make this public; a dangerous method used cautiously in this class
private void AddOrUpdate(TKey1 key1, TKey2 key2)
{
_forwards[key1] = key2;
_reverses[key2] = key1;
}
public void AddOrUpdateKeyByKey2(TKey2 key2, TKey1 key1)
{
if (!UpdateByKey2(key2, key1))
AddOrUpdate(key1, key2);
}
public bool UpdateKey1(TKey1 oldKey, TKey1 newKey)
{
return UpdateKey(oldKey, _forwards, newKey, (key1, key2) => AddOrUpdate(key1, key2));
}
private static bool UpdateKey<S, T>(S oldKey, Dictionary<S, T> dict, S newKey, Action<S, T> updater)
{
T otherKey;
if (!TryGetValue(oldKey, dict, out otherKey) || ContainsKey(newKey, dict))
return false;
Remove(oldKey, dict);
updater(newKey, otherKey);
return true;
}
public bool UpdateKey2(TKey2 oldKey, TKey2 newKey)
{
return UpdateKey(oldKey, _reverses, newKey, (key1, key2) => AddOrUpdate(key2, key1));
}
public bool UpdateByKey1(TKey1 key1, TKey2 key2)
{
return UpdateByKey(key1, _forwards, _reverses, key2, (k1, k2) => AddOrUpdate(k1, k2));
}
private static bool UpdateByKey<S, T>(S key1, Dictionary<S, T> forwards, Dictionary<T, S> reverses, T key2,
Action<S, T> updater)
{
T otherKey;
if (!TryGetValue(key1, forwards, out otherKey) || ContainsKey(key2, reverses))
return false;
if (!Remove(otherKey, reverses))
throw new Exception("somewhere logic went wrong and your data got corrupt");
updater(key1, key2);
return true;
}
public bool UpdateByKey2(TKey2 key2, TKey1 key1)
{
return UpdateByKey(key2, _reverses, _forwards, key1, (k1, k2) => AddOrUpdate(k2, k1));
}
public bool RemoveByKey1(TKey1 key)
{
return RemoveByKey(key, _forwards, _reverses);
}
private static bool RemoveByKey<S, T>(S key, Dictionary<S, T> keyDict, Dictionary<T, S> valueDict)
{
T otherKey;
if (!TryGetValue(key, keyDict, out otherKey))
return false;
if (!Remove(key, keyDict) || !Remove(otherKey, valueDict))
throw new Exception("somewhere logic went wrong and your data got corrupt");
return true;
}
private static bool Remove<S, T>(S key, Dictionary<S, T> dict)
{
return dict.Remove(key);
}
public bool RemoveByKey2(TKey2 key)
{
return RemoveByKey(key, _reverses, _forwards);
}
public void Clear()
{
_forwards.Clear();
_reverses.Clear();
}
public IEnumerator<Tuple<TKey1, TKey2>> GetEnumerator()
{
if (_forwards.Count != _reverses.Count)
throw new Exception("somewhere logic went wrong and your data got corrupt");
foreach (var item in _forwards)
yield return Tuple.Create(item.Key, item.Value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
Similar to my answer here
Few things to note:
I have implemented only IEnumerable<>. I don't think ICollection<> makes sense here since the method names all could be way different for this special collection structure. Up to you to decide what should go inside IEnumerable<>. So now you have collection initializer syntax too, like
var p = new BiDictionary<int, string> { 1, "a" }, { 2, "b" } };
I have attempted for some weird exceptions to be thrown here and there - just for data integrity. Just to be on the safer side so that you know if ever my code has bugs.
Performance: You can lookup for Value with either of the Keys, which means Get and Contains method require just 1 lookup (O(1)). Add requires 2 lookups and 2 adds. Update requires 1 lookup and 2 adds. Remove takes 3 lookups. All similar to accepted answer.
I have created such a class, using C5 collection classes.
public class Mapper<K,T> : IEnumerable<T>
{
C5.TreeDictionary<K,T> KToTMap = new TreeDictionary<K,T>();
C5.HashDictionary<T,K> TToKMap = new HashDictionary<T,K>();
/// <summary>
/// Initializes a new instance of the Mapper class.
/// </summary>
public Mapper()
{
KToTMap = new TreeDictionary<K,T>();
TToKMap = new HashDictionary<T,K>();
}
public void Add(K key, T value)
{
KToTMap.Add(key, value);
TToKMap.Add(value, key);
}
public bool ContainsKey(K key)
{
return KToTMap.Contains(key);
}
public int Count
{
get { return KToTMap.Count; }
}
public K this[T obj]
{
get
{
return TToKMap[obj];
}
}
public T this[K obj]
{
get
{
return KToTMap[obj];
}
}
public IEnumerator<T> GetEnumerator()
{
return KToTMap.Values.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return KToTMap.Values.GetEnumerator();
}
}
Another extension to the accepted answer. It implements IEnumerable so one can use foreach with that. I realize there are more answers with IEnumerable implementation but this one uses structs so it is garbage collector friendly.
This is especially usefull in Unity engine (checked with the profiler).
/// <summary>
/// This is a dictionary guaranteed to have only one of each value and key.
/// It may be searched either by TFirst or by TSecond, giving a unique answer because it is 1 to 1.
/// It implements garbage-collector-friendly IEnumerable.
/// </summary>
/// <typeparam name="TFirst">The type of the "key"</typeparam>
/// <typeparam name="TSecond">The type of the "value"</typeparam>
public class BiDictionary<TFirst, TSecond> : IEnumerable<BiDictionary<TFirst, TSecond>.Pair>
{
public struct Pair
{
public TFirst First;
public TSecond Second;
}
public struct Enumerator : IEnumerator<Pair>, IEnumerator
{
public Enumerator(Dictionary<TFirst, TSecond>.Enumerator dictEnumerator)
{
_dictEnumerator = dictEnumerator;
}
public Pair Current
{
get
{
Pair pair;
pair.First = _dictEnumerator.Current.Key;
pair.Second = _dictEnumerator.Current.Value;
return pair;
}
}
object IEnumerator.Current
{
get
{
return Current;
}
}
public void Dispose()
{
_dictEnumerator.Dispose();
}
public bool MoveNext()
{
return _dictEnumerator.MoveNext();
}
public void Reset()
{
throw new NotSupportedException();
}
private Dictionary<TFirst, TSecond>.Enumerator _dictEnumerator;
}
#region Exception throwing methods
/// <summary>
/// Tries to add the pair to the dictionary.
/// Throws an exception if either element is already in the dictionary
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
public void Add(TFirst first, TSecond second)
{
if (_firstToSecond.ContainsKey(first) || _secondToFirst.ContainsKey(second))
throw new ArgumentException("Duplicate first or second");
_firstToSecond.Add(first, second);
_secondToFirst.Add(second, first);
}
/// <summary>
/// Find the TSecond corresponding to the TFirst first
/// Throws an exception if first is not in the dictionary.
/// </summary>
/// <param name="first">the key to search for</param>
/// <returns>the value corresponding to first</returns>
public TSecond GetByFirst(TFirst first)
{
TSecond second;
if (!_firstToSecond.TryGetValue(first, out second))
throw new ArgumentException("first");
return second;
}
/// <summary>
/// Find the TFirst corresponing to the Second second.
/// Throws an exception if second is not in the dictionary.
/// </summary>
/// <param name="second">the key to search for</param>
/// <returns>the value corresponding to second</returns>
public TFirst GetBySecond(TSecond second)
{
TFirst first;
if (!_secondToFirst.TryGetValue(second, out first))
throw new ArgumentException("second");
return first;
}
/// <summary>
/// Remove the record containing first.
/// If first is not in the dictionary, throws an Exception.
/// </summary>
/// <param name="first">the key of the record to delete</param>
public void RemoveByFirst(TFirst first)
{
TSecond second;
if (!_firstToSecond.TryGetValue(first, out second))
throw new ArgumentException("first");
_firstToSecond.Remove(first);
_secondToFirst.Remove(second);
}
/// <summary>
/// Remove the record containing second.
/// If second is not in the dictionary, throws an Exception.
/// </summary>
/// <param name="second">the key of the record to delete</param>
public void RemoveBySecond(TSecond second)
{
TFirst first;
if (!_secondToFirst.TryGetValue(second, out first))
throw new ArgumentException("second");
_secondToFirst.Remove(second);
_firstToSecond.Remove(first);
}
#endregion
#region Try methods
/// <summary>
/// Tries to add the pair to the dictionary.
/// Returns false if either element is already in the dictionary
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
/// <returns>true if successfully added, false if either element are already in the dictionary</returns>
public bool TryAdd(TFirst first, TSecond second)
{
if (_firstToSecond.ContainsKey(first) || _secondToFirst.ContainsKey(second))
return false;
_firstToSecond.Add(first, second);
_secondToFirst.Add(second, first);
return true;
}
/// <summary>
/// Find the TSecond corresponding to the TFirst first.
/// Returns false if first is not in the dictionary.
/// </summary>
/// <param name="first">the key to search for</param>
/// <param name="second">the corresponding value</param>
/// <returns>true if first is in the dictionary, false otherwise</returns>
public bool TryGetByFirst(TFirst first, out TSecond second)
{
return _firstToSecond.TryGetValue(first, out second);
}
/// <summary>
/// Find the TFirst corresponding to the TSecond second.
/// Returns false if second is not in the dictionary.
/// </summary>
/// <param name="second">the key to search for</param>
/// <param name="first">the corresponding value</param>
/// <returns>true if second is in the dictionary, false otherwise</returns>
public bool TryGetBySecond(TSecond second, out TFirst first)
{
return _secondToFirst.TryGetValue(second, out first);
}
/// <summary>
/// Remove the record containing first, if there is one.
/// </summary>
/// <param name="first"></param>
/// <returns> If first is not in the dictionary, returns false, otherwise true</returns>
public bool TryRemoveByFirst(TFirst first)
{
TSecond second;
if (!_firstToSecond.TryGetValue(first, out second))
return false;
_firstToSecond.Remove(first);
_secondToFirst.Remove(second);
return true;
}
/// <summary>
/// Remove the record containing second, if there is one.
/// </summary>
/// <param name="second"></param>
/// <returns> If second is not in the dictionary, returns false, otherwise true</returns>
public bool TryRemoveBySecond(TSecond second)
{
TFirst first;
if (!_secondToFirst.TryGetValue(second, out first))
return false;
_secondToFirst.Remove(second);
_firstToSecond.Remove(first);
return true;
}
#endregion
/// <summary>
/// The number of pairs stored in the dictionary
/// </summary>
public Int32 Count
{
get { return _firstToSecond.Count; }
}
/// <summary>
/// Removes all items from the dictionary.
/// </summary>
public void Clear()
{
_firstToSecond.Clear();
_secondToFirst.Clear();
}
public Enumerator GetEnumerator()
{
//enumerator.Reset(firstToSecond.GetEnumerator());
return new Enumerator(_firstToSecond.GetEnumerator());
}
IEnumerator<Pair> IEnumerable<Pair>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
private Dictionary<TFirst, TSecond> _firstToSecond = new Dictionary<TFirst, TSecond>();
private Dictionary<TSecond, TFirst> _secondToFirst = new Dictionary<TSecond, TFirst>();
}
A bit late, but here's an implementation I wrote a while back. It handles a few interesting edge cases, such as when the key overrides the equality check to perform partial equality. This results in the main dictionary storing A => 1 but the inverse storing 1 => A'.
You access the inverse dictionary via the Inverse property.
var map = new BidirectionalDictionary<int, int>();
map.Add(1, 2);
var result = map.Inverse[2]; // result is 1
//
// BidirectionalDictionary.cs
//
// Author:
// Chris Chilvers <chilversc#googlemail.com>
//
// Copyright (c) 2009 Chris Chilvers
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.Collections.Generic;
namespace Cadenza.Collections
{
public class BidirectionalDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
private readonly IEqualityComparer<TKey> keyComparer;
private readonly IEqualityComparer<TValue> valueComparer;
private readonly Dictionary<TKey, TValue> keysToValues;
private readonly Dictionary<TValue, TKey> valuesToKeys;
private readonly BidirectionalDictionary<TValue, TKey> inverse;
public BidirectionalDictionary () : this (10, null, null) {}
public BidirectionalDictionary (int capacity) : this (capacity, null, null) {}
public BidirectionalDictionary (IEqualityComparer<TKey> keyComparer, IEqualityComparer<TValue> valueComparer)
: this (10, keyComparer, valueComparer)
{
}
public BidirectionalDictionary (int capacity, IEqualityComparer<TKey> keyComparer, IEqualityComparer<TValue> valueComparer)
{
if (capacity < 0)
throw new ArgumentOutOfRangeException ("capacity", capacity, "capacity cannot be less than 0");
this.keyComparer = keyComparer ?? EqualityComparer<TKey>.Default;
this.valueComparer = valueComparer ?? EqualityComparer<TValue>.Default;
keysToValues = new Dictionary<TKey, TValue> (capacity, this.keyComparer);
valuesToKeys = new Dictionary<TValue, TKey> (capacity, this.valueComparer);
inverse = new BidirectionalDictionary<TValue, TKey> (this);
}
private BidirectionalDictionary (BidirectionalDictionary<TValue, TKey> inverse)
{
this.inverse = inverse;
keyComparer = inverse.valueComparer;
valueComparer = inverse.keyComparer;
valuesToKeys = inverse.keysToValues;
keysToValues = inverse.valuesToKeys;
}
public BidirectionalDictionary<TValue, TKey> Inverse {
get { return inverse; }
}
public ICollection<TKey> Keys {
get { return keysToValues.Keys; }
}
public ICollection<TValue> Values {
get { return keysToValues.Values; }
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator ()
{
return keysToValues.GetEnumerator ();
}
IEnumerator IEnumerable.GetEnumerator ()
{
return GetEnumerator ();
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo (KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<TKey, TValue>>) keysToValues).CopyTo (array, arrayIndex);
}
public bool ContainsKey (TKey key)
{
if (key == null)
throw new ArgumentNullException ("key");
return keysToValues.ContainsKey (key);
}
public bool ContainsValue (TValue value)
{
if (value == null)
throw new ArgumentNullException ("value");
return valuesToKeys.ContainsKey (value);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains (KeyValuePair<TKey, TValue> item)
{
return ((ICollection<KeyValuePair<TKey, TValue>>) keysToValues).Contains (item);
}
public bool TryGetKey (TValue value, out TKey key)
{
if (value == null)
throw new ArgumentNullException ("value");
return valuesToKeys.TryGetValue (value, out key);
}
public bool TryGetValue (TKey key, out TValue value)
{
if (key == null)
throw new ArgumentNullException ("key");
return keysToValues.TryGetValue (key, out value);
}
public TValue this[TKey key] {
get { return keysToValues [key]; }
set {
if (key == null)
throw new ArgumentNullException ("key");
if (value == null)
throw new ArgumentNullException ("value");
//foo[5] = "bar"; foo[6] = "bar"; should not be valid
//as it would have to remove foo[5], which is unexpected.
if (ValueBelongsToOtherKey (key, value))
throw new ArgumentException ("Value already exists", "value");
TValue oldValue;
if (keysToValues.TryGetValue (key, out oldValue)) {
// Use the current key for this value to stay consistent
// with Dictionary<TKey, TValue> which does not alter
// the key if it exists.
TKey oldKey = valuesToKeys [oldValue];
keysToValues [oldKey] = value;
valuesToKeys.Remove (oldValue);
valuesToKeys [value] = oldKey;
} else {
keysToValues [key] = value;
valuesToKeys [value] = key;
}
}
}
public int Count {
get { return keysToValues.Count; }
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly {
get { return false; }
}
public void Add (TKey key, TValue value)
{
if (key == null)
throw new ArgumentNullException ("key");
if (value == null)
throw new ArgumentNullException ("value");
if (keysToValues.ContainsKey (key))
throw new ArgumentException ("Key already exists", "key");
if (valuesToKeys.ContainsKey (value))
throw new ArgumentException ("Value already exists", "value");
keysToValues.Add (key, value);
valuesToKeys.Add (value, key);
}
public void Replace (TKey key, TValue value)
{
if (key == null)
throw new ArgumentNullException ("key");
if (value == null)
throw new ArgumentNullException ("value");
// replaces a key value pair, if the key or value already exists those mappings will be replaced.
// e.g. you have; a -> b, b -> a; c -> d, d -> c
// you add the mapping; a -> d, d -> a
// this will remove both of the original mappings
Remove (key);
inverse.Remove (value);
Add (key, value);
}
void ICollection<KeyValuePair<TKey, TValue>>.Add (KeyValuePair<TKey, TValue> item)
{
Add (item.Key, item.Value);
}
public bool Remove (TKey key)
{
if (key == null)
throw new ArgumentNullException ("key");
TValue value;
if (keysToValues.TryGetValue (key, out value)) {
keysToValues.Remove (key);
valuesToKeys.Remove (value);
return true;
}
else {
return false;
}
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove (KeyValuePair<TKey, TValue> item)
{
bool removed = ((ICollection<KeyValuePair<TKey, TValue>>) keysToValues).Remove (item);
if (removed)
valuesToKeys.Remove (item.Value);
return removed;
}
public void Clear ()
{
keysToValues.Clear ();
valuesToKeys.Clear ();
}
private bool ValueBelongsToOtherKey (TKey key, TValue value)
{
TKey otherKey;
if (valuesToKeys.TryGetValue (value, out otherKey))
// if the keys are not equal the value belongs to another key
return !keyComparer.Equals (key, otherKey);
else
// value doesn't exist in map, thus it cannot belong to another key
return false;
}
}
}
Original source and tests on github.

What is the easiest way to maintain a list of key-value pairs sorted by value?

Each key is unique in the list. When a new key-value pair arrives, the pair is inserted into the list in the ascending order of value (if key already exists then updates the value).
Please avoid sorting the list for every insertion.
I would suggest SortedDictionary or SortedList
As per MSDN :
SortedList uses less memory than SortedDictionary.
SortedDictionary has faster insertion and removal
operations for unsorted data: O(log n) as opposed to O(n) for
SortedList.
Update : After comments
You will have to order the value by yourself for e.g using a dictioanry
var dictionary = new Dictionary<int, string>{ {1, "Z"}, {2, "A"}};
IOrderedEnumerable<KeyValuePair<int, string>> orderedEnumerable = dictionary.OrderBy(d => d.Value);
You aren't going to get a built in component with this behaviour, it's too non-standard. I'd be looking at why and when I needed these competing behaviours. Effectively you are looking at an alternate key. Short of just writing some for of linked list, off the top of my head, I'd look at SortedList for the by value part of it, and a Dictionary for key.
e.g.
a Dictionary of CustomerID and SortKey and a SortedList of SortKey and value.
I'd try and avoid it if I could on the baiss that maintaining both would cost more than simply returning a list of values in the required order on those occasions when you needed it.
If sorting the items for every enumeration is acceptable, you can use a Dictionary<TKey, TValue> and order the key-value pairs by value when you enumerate it:
var dict = new Dictionary<MyKey, MyValue>();
// insertion (updates value when key already exists)
dict[key] = value;
// enumeration (ordered by value)
foreach (var keyValuePair in dict.OrderBy(kvp => kvp.Value))
{
...
}
I would write an ad-hoc class like the following (not completely tested):
public class DictionarySortedByValue<TKey, TValue> : IDictionary<TKey, TValue>
{
class ValueWrapper : IComparable, IComparable<ValueWrapper>
{
public TKey Key { get; private set; }
public TValue Value { get; private set; }
public ValueWrapper(TKey k, TValue v)
{
this.Key = k;
this.Value = v;
}
public int CompareTo(object obj)
{
if (!(obj is ValueWrapper))
throw new ArgumentException("obj is not a ValueWrapper type object");
return this.CompareTo(obj as ValueWrapper);
}
public int CompareTo(ValueWrapper other)
{
int c = Comparer<TValue>.Default.Compare(this.Value, other.Value);
if (c == 0)
c = Comparer<TKey>.Default.Compare(this.Key, other.Key);
return c;
}
}
private SortedSet<ValueWrapper> orderedElements;
private SortedDictionary<TKey, TValue> innerDict;
public DictionarySortedByValue()
{
this.orderedElements = new SortedSet<ValueWrapper>();
this.innerDict = new SortedDictionary<TKey, TValue>();
}
public void Add(TKey key, TValue value)
{
var wrap = new ValueWrapper(key, value);
this.innerDict.Add(key, value);
this.orderedElements.Add(wrap);
}
public bool ContainsKey(TKey key)
{
return this.innerDict.ContainsKey(key);
}
public ICollection<TKey> Keys
{
get { return this.innerDict.Keys; }
}
public bool Remove(TKey key)
{
TValue val;
if (this.TryGetValue(key, out val))
{
var wrap = new ValueWrapper(key, val);
this.orderedElements.Remove(wrap);
this.innerDict.Remove(key);
return true;
}
return false;
}
public bool TryGetValue(TKey key, out TValue value)
{
return this.innerDict.TryGetValue(key, out value);
}
public ICollection<TValue> Values
{
get { return this.innerDict.Values; }
}
public TValue this[TKey key]
{
get
{
return this.innerDict[key];
}
set
{
bool removed = this.Remove(key);
this.Add(key, value);
}
}
public void Add(KeyValuePair<TKey, TValue> item)
{
this.Add(item.Key, item.Value);
}
public void Clear()
{
this.innerDict.Clear();
this.orderedElements.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
var wrap = new ValueWrapper(item.Key,item.Value);
return this.orderedElements.Contains(wrap);
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
this.innerDict.CopyTo(array, arrayIndex);
}
public int Count
{
get { return this.innerDict.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
if (this.Contains(item))
return this.Remove(item.Key);
return false;
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
foreach (var el in this.orderedElements)
yield return new KeyValuePair<TKey, TValue>(el.Key, el.Value);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
Notes :
it requires that also the TKey type implements IComparable.
the posted code uses only the default Comparer for TKey, and TValue, but
you could pass a custom one through another constructor.

Why doesn't Dictionary<TKey, TValue> support null key? [duplicate]

This question already has answers here:
Why can't you use null as a key for a Dictionary<bool?, string>?
(11 answers)
Need an IDictionary<TKey,TValue> implementation that will allow a null key
(8 answers)
Closed last year.
Firstly, why doesn't Dictionary<TKey, TValue> support a single null key?
Secondly, is there an existing dictionary-like collection that does?
I want to store an "empty" or "missing" or "default" System.Type, thought null would work well for this.
More specifically, I've written this class:
class Switch
{
private Dictionary<Type, Action<object>> _dict;
public Switch(params KeyValuePair<Type, Action<object>>[] cases)
{
_dict = new Dictionary<Type, Action<object>>(cases.Length);
foreach (var entry in cases)
_dict.Add(entry.Key, entry.Value);
}
public void Execute(object obj)
{
var type = obj.GetType();
if (_dict.ContainsKey(type))
_dict[type](obj);
}
public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases)
{
var type = obj.GetType();
foreach (var entry in cases)
{
if (entry.Key == null || type.IsAssignableFrom(entry.Key))
{
entry.Value(obj);
break;
}
}
}
public static KeyValuePair<Type, Action<object>> Case<T>(Action action)
{
return new KeyValuePair<Type, Action<object>>(typeof(T), x => action());
}
public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action)
{
return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x));
}
public static KeyValuePair<Type, Action<object>> Default(Action action)
{
return new KeyValuePair<Type, Action<object>>(null, x => action());
}
}
For switching on types. There are two ways to use it:
Statically. Just call Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action()))
Precompiled. Create a switch, and then use it later with switchInstance.Execute(yourObject)
Works great except when you try to add a default case to the "precompiled" version (null argument exception).
Why:
As described before, the problem is that Dictionary requires an implementation of the Object.GetHashCode() method. null does not have an implementation, therefore no hash code associated.
Solution: I have used a solution similar to a NullObject pattern using generics that enables you to use the dictionary seamlessly (no need for a different dictionary implementation).
You can use it like this:
var dict = new Dictionary<NullObject<Type>, string>();
dict[typeof(int)] = "int type";
dict[typeof(string)] = "string type";
dict[null] = "null type";
Assert.AreEqual("int type", dict[typeof(int)]);
Assert.AreEqual("string type", dict[typeof(string)]);
Assert.AreEqual("null type", dict[null]);
You just need to create this struct once in a lifetime :
public struct NullObject<T>
{
[DefaultValue(true)]
private bool isnull;// default property initializers are not supported for structs
private NullObject(T item, bool isnull) : this()
{
this.isnull = isnull;
this.Item = item;
}
public NullObject(T item) : this(item, item == null)
{
}
public static NullObject<T> Null()
{
return new NullObject<T>();
}
public T Item { get; private set; }
public bool IsNull()
{
return this.isnull;
}
public static implicit operator T(NullObject<T> nullObject)
{
return nullObject.Item;
}
public static implicit operator NullObject<T>(T item)
{
return new NullObject<T>(item);
}
public override string ToString()
{
return (Item != null) ? Item.ToString() : "NULL";
}
public override bool Equals(object obj)
{
if (obj == null)
return this.IsNull();
if (!(obj is NullObject<T>))
return false;
var no = (NullObject<T>)obj;
if (this.IsNull())
return no.IsNull();
if (no.IsNull())
return false;
return this.Item.Equals(no.Item);
}
public override int GetHashCode()
{
if (this.isnull)
return 0;
var result = Item.GetHashCode();
if (result >= 0)
result++;
return result;
}
}
It doesn't support it because the dictionary hashes the key to determine the index, which it can't do on a null value.
A quick fix would be to create a dummy class, and insert the key value ?? dummyClassInstance.
Would need more information about what you're actually trying to do to give a less 'hacky' fix
It just hit me that your best answer is probably to just keep track of whether a default case has been defined:
class Switch
{
private Dictionary<Type, Action<object>> _dict;
private Action<object> defaultCase;
public Switch(params KeyValuePair<Type, Action<object>>[] cases)
{
_dict = new Dictionary<Type, Action<object>>(cases.Length);
foreach (var entry in cases)
if (entry.Key == null)
defaultCase = entry.Value;
else
_dict.Add(entry.Key, entry.Value);
}
public void Execute(object obj)
{
var type = obj.GetType();
if (_dict.ContainsKey(type))
_dict[type](obj);
else if (defaultCase != null)
defaultCase(obj);
}
...
The whole rest of your class would remain untouched.
NameValueCollection could take null key.
If you really want a dictionary that allows null keys, here's my quick implementation (not well-written or well-tested):
class NullableDict<K, V> : IDictionary<K, V>
{
Dictionary<K, V> dict = new Dictionary<K, V>();
V nullValue = default(V);
bool hasNull = false;
public NullableDict()
{
}
public void Add(K key, V value)
{
if (key == null)
if (hasNull)
throw new ArgumentException("Duplicate key");
else
{
nullValue = value;
hasNull = true;
}
else
dict.Add(key, value);
}
public bool ContainsKey(K key)
{
if (key == null)
return hasNull;
return dict.ContainsKey(key);
}
public ICollection<K> Keys
{
get
{
if (!hasNull)
return dict.Keys;
List<K> keys = dict.Keys.ToList();
keys.Add(default(K));
return new ReadOnlyCollection<K>(keys);
}
}
public bool Remove(K key)
{
if (key != null)
return dict.Remove(key);
bool oldHasNull = hasNull;
hasNull = false;
return oldHasNull;
}
public bool TryGetValue(K key, out V value)
{
if (key != null)
return dict.TryGetValue(key, out value);
value = hasNull ? nullValue : default(V);
return hasNull;
}
public ICollection<V> Values
{
get
{
if (!hasNull)
return dict.Values;
List<V> values = dict.Values.ToList();
values.Add(nullValue);
return new ReadOnlyCollection<V>(values);
}
}
public V this[K key]
{
get
{
if (key == null)
if (hasNull)
return nullValue;
else
throw new KeyNotFoundException();
else
return dict[key];
}
set
{
if (key == null)
{
nullValue = value;
hasNull = true;
}
else
dict[key] = value;
}
}
public void Add(KeyValuePair<K, V> item)
{
Add(item.Key, item.Value);
}
public void Clear()
{
hasNull = false;
dict.Clear();
}
public bool Contains(KeyValuePair<K, V> item)
{
if (item.Key != null)
return ((ICollection<KeyValuePair<K, V>>)dict).Contains(item);
if (hasNull)
return EqualityComparer<V>.Default.Equals(nullValue, item.Value);
return false;
}
public void CopyTo(KeyValuePair<K, V>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<K, V>>)dict).CopyTo(array, arrayIndex);
if (hasNull)
array[arrayIndex + dict.Count] = new KeyValuePair<K, V>(default(K), nullValue);
}
public int Count
{
get { return dict.Count + (hasNull ? 1 : 0); }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(KeyValuePair<K, V> item)
{
V value;
if (TryGetValue(item.Key, out value) && EqualityComparer<V>.Default.Equals(item.Value, value))
return Remove(item.Key);
return false;
}
public IEnumerator<KeyValuePair<K, V>> GetEnumerator()
{
if (!hasNull)
return dict.GetEnumerator();
else
return GetEnumeratorWithNull();
}
private IEnumerator<KeyValuePair<K, V>> GetEnumeratorWithNull()
{
yield return new KeyValuePair<K, V>(default(K), nullValue);
foreach (var kv in dict)
yield return kv;
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
NHibernate comes with a NullableDictionary. That did it for me.
https://github.com/nhibernate/nhibernate-core/blob/master/src/NHibernate/Util/NullableDictionary.cs
Dictionary will hash the key supplie to get the index , in case of null , hash function can not return a valid value that's why it does not support null in key.
In your case you are trying to use null as a sentinel value (a "default") instead of actually needing to store null as a value. Rather than go to the hassle of creating a dictionary that can accept null keys, why not just create your own sentinel value. This is a variation on the "null object pattern":
class Switch
{
private class DefaultClass { }
....
public void Execute(object obj)
{
var type = obj.GetType();
Action<object> value;
// first look for actual type
if (_dict.TryGetValue(type, out value) ||
// look for default
_dict.TryGetValue(typeof(DefaultClass), out value))
value(obj);
}
public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases)
{
var type = obj.GetType();
foreach (var entry in cases)
{
if (entry.Key == typeof(DefaultClass) || type.IsAssignableFrom(entry.Key))
{
entry.Value(obj);
break;
}
}
}
...
public static KeyValuePair<Type, Action<object>> Default(Action action)
{
return new KeyValuePair<Type, Action<object>>(new DefaultClass(), x => action());
}
}
Note that your first Execute function differs significantly from your second. It may be the case that you want something like this:
public void Execute(object obj)
{
Execute(obj, (IEnumerable<KeyValuePair<Type, Action<object>>>)_dict);
}
public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases)
{
Execute(obj, (IEnumerable<KeyValuePair<Type, Action<object>>>)cases);
}
public static void Execute(object obj, IEnumerable<KeyValuePair<Type, Action<object>>> cases)
{
var type = obj.GetType();
Action<object> defaultEntry = null;
foreach (var entry in cases)
{
if (entry.Key == typeof(DefaultClass))
defaultEntry = entry.Value;
if (type.IsAssignableFrom(entry.Key))
{
entry.Value(obj);
return;
}
}
if (defaultEntry != null)
defaultEntry(obj);
}
I come across this thread some days ago and needed a well thought out and clever solution to handle null keys. I took the time and implemented one by me to handle more scenarios.
You can find my implementation of NullableKeyDictionary currently in my pre-release package Teronis.NetStandard.Collections (0.1.7-alpha.37).
Implementation
public class NullableKeyDictionary<KeyType, ValueType> : INullableKeyDictionary<KeyType, ValueType>, IReadOnlyNullableKeyDictionary<KeyType, ValueType>, IReadOnlyCollection<KeyValuePair<INullableKey<KeyType>, ValueType>> where KeyType : notnull
public interface INullableKeyDictionary<KeyType, ValueType> : IDictionary<KeyType, ValueType>, IDictionary<NullableKey<KeyType>, ValueType> where KeyType : notnull
public interface IReadOnlyNullableKeyDictionary<KeyType, ValueType> : IReadOnlyDictionary<KeyType, ValueType>, IReadOnlyDictionary<NullableKey<KeyType>, ValueType> where KeyType : notnull
Usage (Excerpt of the Xunit test)
// Assign.
var dictionary = new NullableKeyDictionary<string, string>();
IDictionary<string, string> nonNullableDictionary = dictionary;
INullableKeyDictionary<string, string> nullableDictionary = dictionary;
// Assert.
dictionary.Add("value");
/// Assert.Empty does cast to IEnumerable, but our implementation of IEnumerable
/// returns an enumerator of type <see cref="KeyValuePair{NullableKey, TValue}"/>.
/// So we test on correct enumerator implementation wether it can move or not.
Assert.False(nonNullableDictionary.GetEnumerator().MoveNext());
Assert.NotEmpty(nullableDictionary);
Assert.Throws<ArgumentException>(() => dictionary.Add("value"));
Assert.True(dictionary.Remove());
Assert.Empty(nullableDictionary);
dictionary.Add("key", "value");
Assert.True(nonNullableDictionary.GetEnumerator().MoveNext());
Assert.NotEmpty(nullableDictionary);
Assert.Throws<ArgumentException>(() => dictionary.Add("key", "value"));
dictionary.Add("value");
Assert.Equal(1, nonNullableDictionary.Count);
Assert.Equal(2, nullableDictionary.Count);
The following overloads exists for Add(..):
void Add([AllowNull] KeyType key, ValueType value)
void Add(NullableKey<KeyType> key, [AllowNull] ValueType value)
void Add([AllowNull] ValueType value); // Shortcut for adding value with null key.
This class should behave same and intuitive as the dictionary does.
For Remove(..) keys you can use the following overloads:
void Remove([AllowNull] KeyType key)
void Remove(NullableKey<KeyType> key)
void Remove(); // Shortcut for removing value with null key.
The indexers do accept [AllowNull] KeyType or NullableKey<KeyType>. So supported scenarios, like they are stated in other posts, are supported:
var dict = new NullableKeyDictionary<Type, string>
dict[typeof(int)] = "int type";
dict[typeof(string)] = "string type";
dict[null] = "null type";
// Or:
dict[NullableKey<Type>.Null] = "null type";
I highly appreciate feedback and suggestions for improvements. :)
EDIT: Real answer to the question actually being asked: Why can't you use null as a key for a Dictionary<bool?, string>?
The reason the generic dictionary doesn't support null is because TKey might be a value type, which doesn't have null.
new Dictionary<int, string>[null] = "Null"; //error!
To get one that does, you could either use the non-generic Hashtable (which uses object keys and values), or roll your own with DictionaryBase.
Edit: just to clarify why null is illegal in this case, consider this generic method:
bool IsNull<T> (T value) {
return value == null;
}
But what happens when you call IsNull<int>(null)?
Argument '1': cannot convert from '<null>' to 'int'
You get a compiler error, since you can't convert null to an int. We can fix it, by saying that we only want nullable types:
bool IsNull<T> (T value) where T : class {
return value == null;
}
And, that's A-Okay. The restriction is that we can no longer call IsNull<int>, since int is not a class (nullable object)

No generic implementation of OrderedDictionary?

There doesn't appear to be a generic implementation of OrderedDictionary (which is in the System.Collections.Specialized namespace) in .NET 3.5. Is there one that I'm missing?
I've found implementations out there to provide the functionality, but wondered if/why there isn't a generic implementation out-of-the-box and if anyone knows whether it's something in .NET 4.0?
Implementing a generic OrderedDictionary isn't terribly difficult, but it's unnecessarily time consuming and frankly this class is a huge oversight on Microsoft's part. There are multiple ways of implementing this, but I chose to use a KeyedCollection for my internal storage. I also chose to implement various methods for sorting the way that List<T> does since this is essentially a hybrid IList and IDictionary. I've included my implementation here for posterity.
Here's the interface. Notice that it includes System.Collections.Specialized.IOrderedDictionary, which is the non-generic version of this interface that was provided by Microsoft.
// http://unlicense.org
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace mattmc3.Common.Collections.Generic {
public interface IOrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IOrderedDictionary {
new TValue this[int index] { get; set; }
new TValue this[TKey key] { get; set; }
new int Count { get; }
new ICollection<TKey> Keys { get; }
new ICollection<TValue> Values { get; }
new void Add(TKey key, TValue value);
new void Clear();
void Insert(int index, TKey key, TValue value);
int IndexOf(TKey key);
bool ContainsValue(TValue value);
bool ContainsValue(TValue value, IEqualityComparer<TValue> comparer);
new bool ContainsKey(TKey key);
new IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator();
new bool Remove(TKey key);
new void RemoveAt(int index);
new bool TryGetValue(TKey key, out TValue value);
TValue GetValue(TKey key);
void SetValue(TKey key, TValue value);
KeyValuePair<TKey, TValue> GetItem(int index);
void SetItem(int index, TValue value);
}
}
Here's the implementation along with helper classes:
// http://unlicense.org
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Linq;
namespace mattmc3.Common.Collections.Generic {
/// <summary>
/// A dictionary object that allows rapid hash lookups using keys, but also
/// maintains the key insertion order so that values can be retrieved by
/// key index.
/// </summary>
public class OrderedDictionary<TKey, TValue> : IOrderedDictionary<TKey, TValue> {
#region Fields/Properties
private KeyedCollection2<TKey, KeyValuePair<TKey, TValue>> _keyedCollection;
/// <summary>
/// Gets or sets the value associated with the specified key.
/// </summary>
/// <param name="key">The key associated with the value to get or set.</param>
public TValue this[TKey key] {
get {
return GetValue(key);
}
set {
SetValue(key, value);
}
}
/// <summary>
/// Gets or sets the value at the specified index.
/// </summary>
/// <param name="index">The index of the value to get or set.</param>
public TValue this[int index] {
get {
return GetItem(index).Value;
}
set {
SetItem(index, value);
}
}
public int Count {
get { return _keyedCollection.Count; }
}
public ICollection<TKey> Keys {
get {
return _keyedCollection.Select(x => x.Key).ToList();
}
}
public ICollection<TValue> Values {
get {
return _keyedCollection.Select(x => x.Value).ToList();
}
}
public IEqualityComparer<TKey> Comparer {
get;
private set;
}
#endregion
#region Constructors
public OrderedDictionary() {
Initialize();
}
public OrderedDictionary(IEqualityComparer<TKey> comparer) {
Initialize(comparer);
}
public OrderedDictionary(IOrderedDictionary<TKey, TValue> dictionary) {
Initialize();
foreach (KeyValuePair<TKey, TValue> pair in dictionary) {
_keyedCollection.Add(pair);
}
}
public OrderedDictionary(IOrderedDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer) {
Initialize(comparer);
foreach (KeyValuePair<TKey, TValue> pair in dictionary) {
_keyedCollection.Add(pair);
}
}
#endregion
#region Methods
private void Initialize(IEqualityComparer<TKey> comparer = null) {
this.Comparer = comparer;
if (comparer != null) {
_keyedCollection = new KeyedCollection2<TKey, KeyValuePair<TKey, TValue>>(x => x.Key, comparer);
}
else {
_keyedCollection = new KeyedCollection2<TKey, KeyValuePair<TKey, TValue>>(x => x.Key);
}
}
public void Add(TKey key, TValue value) {
_keyedCollection.Add(new KeyValuePair<TKey, TValue>(key, value));
}
public void Clear() {
_keyedCollection.Clear();
}
public void Insert(int index, TKey key, TValue value) {
_keyedCollection.Insert(index, new KeyValuePair<TKey, TValue>(key, value));
}
public int IndexOf(TKey key) {
if (_keyedCollection.Contains(key)) {
return _keyedCollection.IndexOf(_keyedCollection[key]);
}
else {
return -1;
}
}
public bool ContainsValue(TValue value) {
return this.Values.Contains(value);
}
public bool ContainsValue(TValue value, IEqualityComparer<TValue> comparer) {
return this.Values.Contains(value, comparer);
}
public bool ContainsKey(TKey key) {
return _keyedCollection.Contains(key);
}
public KeyValuePair<TKey, TValue> GetItem(int index) {
if (index < 0 || index >= _keyedCollection.Count) {
throw new ArgumentException(String.Format("The index was outside the bounds of the dictionary: {0}", index));
}
return _keyedCollection[index];
}
/// <summary>
/// Sets the value at the index specified.
/// </summary>
/// <param name="index">The index of the value desired</param>
/// <param name="value">The value to set</param>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown when the index specified does not refer to a KeyValuePair in this object
/// </exception>
public void SetItem(int index, TValue value) {
if (index < 0 || index >= _keyedCollection.Count) {
throw new ArgumentException("The index is outside the bounds of the dictionary: {0}".FormatWith(index));
}
var kvp = new KeyValuePair<TKey, TValue>(_keyedCollection[index].Key, value);
_keyedCollection[index] = kvp;
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() {
return _keyedCollection.GetEnumerator();
}
public bool Remove(TKey key) {
return _keyedCollection.Remove(key);
}
public void RemoveAt(int index) {
if (index < 0 || index >= _keyedCollection.Count) {
throw new ArgumentException(String.Format("The index was outside the bounds of the dictionary: {0}", index));
}
_keyedCollection.RemoveAt(index);
}
/// <summary>
/// Gets the value associated with the specified key.
/// </summary>
/// <param name="key">The key associated with the value to get.</param>
public TValue GetValue(TKey key) {
if (_keyedCollection.Contains(key) == false) {
throw new ArgumentException("The given key is not present in the dictionary: {0}".FormatWith(key));
}
var kvp = _keyedCollection[key];
return kvp.Value;
}
/// <summary>
/// Sets the value associated with the specified key.
/// </summary>
/// <param name="key">The key associated with the value to set.</param>
/// <param name="value">The the value to set.</param>
public void SetValue(TKey key, TValue value) {
var kvp = new KeyValuePair<TKey, TValue>(key, value);
var idx = IndexOf(key);
if (idx > -1) {
_keyedCollection[idx] = kvp;
}
else {
_keyedCollection.Add(kvp);
}
}
public bool TryGetValue(TKey key, out TValue value) {
if (_keyedCollection.Contains(key)) {
value = _keyedCollection[key].Value;
return true;
}
else {
value = default(TValue);
return false;
}
}
#endregion
#region sorting
public void SortKeys() {
_keyedCollection.SortByKeys();
}
public void SortKeys(IComparer<TKey> comparer) {
_keyedCollection.SortByKeys(comparer);
}
public void SortKeys(Comparison<TKey> comparison) {
_keyedCollection.SortByKeys(comparison);
}
public void SortValues() {
var comparer = Comparer<TValue>.Default;
SortValues(comparer);
}
public void SortValues(IComparer<TValue> comparer) {
_keyedCollection.Sort((x, y) => comparer.Compare(x.Value, y.Value));
}
public void SortValues(Comparison<TValue> comparison) {
_keyedCollection.Sort((x, y) => comparison(x.Value, y.Value));
}
#endregion
#region IDictionary<TKey, TValue>
void IDictionary<TKey, TValue>.Add(TKey key, TValue value) {
Add(key, value);
}
bool IDictionary<TKey, TValue>.ContainsKey(TKey key) {
return ContainsKey(key);
}
ICollection<TKey> IDictionary<TKey, TValue>.Keys {
get { return Keys; }
}
bool IDictionary<TKey, TValue>.Remove(TKey key) {
return Remove(key);
}
bool IDictionary<TKey, TValue>.TryGetValue(TKey key, out TValue value) {
return TryGetValue(key, out value);
}
ICollection<TValue> IDictionary<TKey, TValue>.Values {
get { return Values; }
}
TValue IDictionary<TKey, TValue>.this[TKey key] {
get {
return this[key];
}
set {
this[key] = value;
}
}
#endregion
#region ICollection<KeyValuePair<TKey, TValue>>
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item) {
_keyedCollection.Add(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.Clear() {
_keyedCollection.Clear();
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item) {
return _keyedCollection.Contains(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) {
_keyedCollection.CopyTo(array, arrayIndex);
}
int ICollection<KeyValuePair<TKey, TValue>>.Count {
get { return _keyedCollection.Count; }
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly {
get { return false; }
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item) {
return _keyedCollection.Remove(item);
}
#endregion
#region IEnumerable<KeyValuePair<TKey, TValue>>
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey, TValue>>.GetEnumerator() {
return GetEnumerator();
}
#endregion
#region IEnumerable
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
#endregion
#region IOrderedDictionary
IDictionaryEnumerator IOrderedDictionary.GetEnumerator() {
return new DictionaryEnumerator<TKey, TValue>(this);
}
void IOrderedDictionary.Insert(int index, object key, object value) {
Insert(index, (TKey)key, (TValue)value);
}
void IOrderedDictionary.RemoveAt(int index) {
RemoveAt(index);
}
object IOrderedDictionary.this[int index] {
get {
return this[index];
}
set {
this[index] = (TValue)value;
}
}
#endregion
#region IDictionary
void IDictionary.Add(object key, object value) {
Add((TKey)key, (TValue)value);
}
void IDictionary.Clear() {
Clear();
}
bool IDictionary.Contains(object key) {
return _keyedCollection.Contains((TKey)key);
}
IDictionaryEnumerator IDictionary.GetEnumerator() {
return new DictionaryEnumerator<TKey, TValue>(this);
}
bool IDictionary.IsFixedSize {
get { return false; }
}
bool IDictionary.IsReadOnly {
get { return false; }
}
ICollection IDictionary.Keys {
get { return (ICollection)this.Keys; }
}
void IDictionary.Remove(object key) {
Remove((TKey)key);
}
ICollection IDictionary.Values {
get { return (ICollection)this.Values; }
}
object IDictionary.this[object key] {
get {
return this[(TKey)key];
}
set {
this[(TKey)key] = (TValue)value;
}
}
#endregion
#region ICollection
void ICollection.CopyTo(Array array, int index) {
((ICollection)_keyedCollection).CopyTo(array, index);
}
int ICollection.Count {
get { return ((ICollection)_keyedCollection).Count; }
}
bool ICollection.IsSynchronized {
get { return ((ICollection)_keyedCollection).IsSynchronized; }
}
object ICollection.SyncRoot {
get { return ((ICollection)_keyedCollection).SyncRoot; }
}
#endregion
}
public class KeyedCollection2<TKey, TItem> : KeyedCollection<TKey, TItem> {
private const string DelegateNullExceptionMessage = "Delegate passed cannot be null";
private Func<TItem, TKey> _getKeyForItemDelegate;
public KeyedCollection2(Func<TItem, TKey> getKeyForItemDelegate)
: base() {
if (getKeyForItemDelegate == null) throw new ArgumentNullException(DelegateNullExceptionMessage);
_getKeyForItemDelegate = getKeyForItemDelegate;
}
public KeyedCollection2(Func<TItem, TKey> getKeyForItemDelegate, IEqualityComparer<TKey> comparer)
: base(comparer) {
if (getKeyForItemDelegate == null) throw new ArgumentNullException(DelegateNullExceptionMessage);
_getKeyForItemDelegate = getKeyForItemDelegate;
}
protected override TKey GetKeyForItem(TItem item) {
return _getKeyForItemDelegate(item);
}
public void SortByKeys() {
var comparer = Comparer<TKey>.Default;
SortByKeys(comparer);
}
public void SortByKeys(IComparer<TKey> keyComparer) {
var comparer = new Comparer2<TItem>((x, y) => keyComparer.Compare(GetKeyForItem(x), GetKeyForItem(y)));
Sort(comparer);
}
public void SortByKeys(Comparison<TKey> keyComparison) {
var comparer = new Comparer2<TItem>((x, y) => keyComparison(GetKeyForItem(x), GetKeyForItem(y)));
Sort(comparer);
}
public void Sort() {
var comparer = Comparer<TItem>.Default;
Sort(comparer);
}
public void Sort(Comparison<TItem> comparison) {
var newComparer = new Comparer2<TItem>((x, y) => comparison(x, y));
Sort(newComparer);
}
public void Sort(IComparer<TItem> comparer) {
List<TItem> list = base.Items as List<TItem>;
if (list != null) {
list.Sort(comparer);
}
}
}
public class Comparer2<T> : Comparer<T> {
//private readonly Func<T, T, int> _compareFunction;
private readonly Comparison<T> _compareFunction;
#region Constructors
public Comparer2(Comparison<T> comparison) {
if (comparison == null) throw new ArgumentNullException("comparison");
_compareFunction = comparison;
}
#endregion
public override int Compare(T arg1, T arg2) {
return _compareFunction(arg1, arg2);
}
}
public class DictionaryEnumerator<TKey, TValue> : IDictionaryEnumerator, IDisposable {
readonly IEnumerator<KeyValuePair<TKey, TValue>> impl;
public void Dispose() { impl.Dispose(); }
public DictionaryEnumerator(IDictionary<TKey, TValue> value) {
this.impl = value.GetEnumerator();
}
public void Reset() { impl.Reset(); }
public bool MoveNext() { return impl.MoveNext(); }
public DictionaryEntry Entry {
get {
var pair = impl.Current;
return new DictionaryEntry(pair.Key, pair.Value);
}
}
public object Key { get { return impl.Current.Key; } }
public object Value { get { return impl.Current.Value; } }
public object Current { get { return Entry; } }
}
}
And no implementation would be complete without a few tests (but tragically, SO won't let me post that much code in one post), so I'll have to leave you to write your tests. But, I left a few of them in so that you could get an idea of how it works:
// http://unlicense.org
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using mattmc3.Common.Collections.Generic;
namespace mattmc3.Tests.Common.Collections.Generic {
[TestClass]
public class OrderedDictionaryTests {
private OrderedDictionary<string, string> GetAlphabetDictionary(IEqualityComparer<string> comparer = null) {
OrderedDictionary<string, string> alphabet = (comparer == null ? new OrderedDictionary<string, string>() : new OrderedDictionary<string, string>(comparer));
for (var a = Convert.ToInt32('a'); a <= Convert.ToInt32('z'); a++) {
var c = Convert.ToChar(a);
alphabet.Add(c.ToString(), c.ToString().ToUpper());
}
Assert.AreEqual(26, alphabet.Count);
return alphabet;
}
private List<KeyValuePair<string, string>> GetAlphabetList() {
var alphabet = new List<KeyValuePair<string, string>>();
for (var a = Convert.ToInt32('a'); a <= Convert.ToInt32('z'); a++) {
var c = Convert.ToChar(a);
alphabet.Add(new KeyValuePair<string, string>(c.ToString(), c.ToString().ToUpper()));
}
Assert.AreEqual(26, alphabet.Count);
return alphabet;
}
[TestMethod]
public void TestAdd() {
var od = new OrderedDictionary<string, string>();
Assert.AreEqual(0, od.Count);
Assert.AreEqual(-1, od.IndexOf("foo"));
od.Add("foo", "bar");
Assert.AreEqual(1, od.Count);
Assert.AreEqual(0, od.IndexOf("foo"));
Assert.AreEqual(od[0], "bar");
Assert.AreEqual(od["foo"], "bar");
Assert.AreEqual(od.GetItem(0).Key, "foo");
Assert.AreEqual(od.GetItem(0).Value, "bar");
}
[TestMethod]
public void TestRemove() {
var od = new OrderedDictionary<string, string>();
od.Add("foo", "bar");
Assert.AreEqual(1, od.Count);
od.Remove("foo");
Assert.AreEqual(0, od.Count);
}
[TestMethod]
public void TestRemoveAt() {
var od = new OrderedDictionary<string, string>();
od.Add("foo", "bar");
Assert.AreEqual(1, od.Count);
od.RemoveAt(0);
Assert.AreEqual(0, od.Count);
}
[TestMethod]
public void TestClear() {
var od = GetAlphabetDictionary();
Assert.AreEqual(26, od.Count);
od.Clear();
Assert.AreEqual(0, od.Count);
}
[TestMethod]
public void TestOrderIsPreserved() {
var alphabetDict = GetAlphabetDictionary();
var alphabetList = GetAlphabetList();
Assert.AreEqual(26, alphabetDict.Count);
Assert.AreEqual(26, alphabetList.Count);
var keys = alphabetDict.Keys.ToList();
var values = alphabetDict.Values.ToList();
for (var i = 0; i < 26; i++) {
var dictItem = alphabetDict.GetItem(i);
var listItem = alphabetList[i];
var key = keys[i];
var value = values[i];
Assert.AreEqual(dictItem, listItem);
Assert.AreEqual(key, listItem.Key);
Assert.AreEqual(value, listItem.Value);
}
}
[TestMethod]
public void TestTryGetValue() {
var alphabetDict = GetAlphabetDictionary();
string result = null;
Assert.IsFalse(alphabetDict.TryGetValue("abc", out result));
Assert.IsNull(result);
Assert.IsTrue(alphabetDict.TryGetValue("z", out result));
Assert.AreEqual("Z", result);
}
[TestMethod]
public void TestEnumerator() {
var alphabetDict = GetAlphabetDictionary();
var keys = alphabetDict.Keys.ToList();
Assert.AreEqual(26, keys.Count);
var i = 0;
foreach (var kvp in alphabetDict) {
var value = alphabetDict[kvp.Key];
Assert.AreEqual(kvp.Value, value);
i++;
}
}
[TestMethod]
public void TestInvalidIndex() {
var alphabetDict = GetAlphabetDictionary();
try {
var notGonnaWork = alphabetDict[100];
Assert.IsTrue(false, "Exception should have thrown");
}
catch (Exception ex) {
Assert.IsTrue(ex.Message.Contains("index is outside the bounds"));
}
}
[TestMethod]
public void TestMissingKey() {
var alphabetDict = GetAlphabetDictionary();
try {
var notGonnaWork = alphabetDict["abc"];
Assert.IsTrue(false, "Exception should have thrown");
}
catch (Exception ex) {
Assert.IsTrue(ex.Message.Contains("key is not present"));
}
}
[TestMethod]
public void TestUpdateExistingValue() {
var alphabetDict = GetAlphabetDictionary();
Assert.IsTrue(alphabetDict.ContainsKey("c"));
Assert.AreEqual(2, alphabetDict.IndexOf("c"));
Assert.AreEqual(alphabetDict[2], "C");
alphabetDict[2] = "CCC";
Assert.IsTrue(alphabetDict.ContainsKey("c"));
Assert.AreEqual(2, alphabetDict.IndexOf("c"));
Assert.AreEqual(alphabetDict[2], "CCC");
}
[TestMethod]
public void TestInsertValue() {
var alphabetDict = GetAlphabetDictionary();
Assert.IsTrue(alphabetDict.ContainsKey("c"));
Assert.AreEqual(2, alphabetDict.IndexOf("c"));
Assert.AreEqual(alphabetDict[2], "C");
Assert.AreEqual(26, alphabetDict.Count);
Assert.IsFalse(alphabetDict.ContainsValue("ABC"));
alphabetDict.Insert(2, "abc", "ABC");
Assert.IsTrue(alphabetDict.ContainsKey("c"));
Assert.AreEqual(2, alphabetDict.IndexOf("abc"));
Assert.AreEqual(alphabetDict[2], "ABC");
Assert.AreEqual(27, alphabetDict.Count);
Assert.IsTrue(alphabetDict.ContainsValue("ABC"));
}
[TestMethod]
public void TestValueComparer() {
var alphabetDict = GetAlphabetDictionary();
Assert.IsFalse(alphabetDict.ContainsValue("a"));
Assert.IsTrue(alphabetDict.ContainsValue("a", StringComparer.OrdinalIgnoreCase));
}
[TestMethod]
public void TestSortByKeys() {
var alphabetDict = GetAlphabetDictionary();
var reverseAlphabetDict = GetAlphabetDictionary();
Comparison<string> stringReverse = ((x, y) => (String.Equals(x, y) ? 0 : String.Compare(x, y) >= 1 ? -1 : 1));
reverseAlphabetDict.SortKeys(stringReverse);
for (int j = 0, k = 25; j < alphabetDict.Count; j++, k--) {
var ascValue = alphabetDict.GetItem(j);
var dscValue = reverseAlphabetDict.GetItem(k);
Assert.AreEqual(ascValue.Key, dscValue.Key);
Assert.AreEqual(ascValue.Value, dscValue.Value);
}
}
-- UPDATE --
Source for this and other really useful missing core .NET libraries here: https://github.com/mattmc3/dotmore/blob/master/dotmore/Collections/Generic/OrderedDictionary.cs
You're right. There's no generic equivalent of OrderedDictionary in the framework itself.
(That's still the case for .NET 4 too, as far as I'm aware.)
For the record, there is a generic KeyedCollection that allows objects to be indexed by an int and a key. The key must be embedded in the value.
Here's a bizarre find: the System.Web.Util namespace in System.Web.Extensions.dll contains a generic OrderedDictionary<TKey,TValue>
// Type: System.Web.Util.OrderedDictionary`2
// Assembly: System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
// Assembly location: C:\Windows\Microsoft.NET\Framework\v4.0.30319\System.Web.Extensions.dll
namespace System.Web.Util
{
internal class OrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>, ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IEnumerable
Not sure why MS placed it there instead of the System.Collections.Generic package, but I assume you can simply copy paste the code and use it (it's internal, so can't use it directly). Looks like the implementation uses a standard dictionary and separate Key/Value lists. Pretty straightforward...
Source code: https://referencesource.microsoft.com/#System.Web.Extensions/Util/OrderedDictionary.cs
A different implementation in System.Runtime.Collections that wraps the non-generic System.Collections.Specialized.OrderedDictionary: https://referencesource.microsoft.com/#System.ServiceModel.Internals/System/Runtime/Collections/OrderedDictionary.cs
For what it's worth, here is how I solved it:
public class PairList<TKey, TValue> : List<KeyValuePair<TKey, TValue>> {
Dictionary<TKey, int> itsIndex = new Dictionary<TKey, int>();
public void Add(TKey key, TValue value) {
Add(new KeyValuePair<TKey, TValue>(key, value));
itsIndex.Add(key, Count-1);
}
public TValue Get(TKey key) {
var idx = itsIndex[key];
return this[idx].Value;
}
}
It can be initialized like this:
var pairList = new PairList<string, string>
{
{ "pitcher", "Ken" },
{ "catcher", "Brad"},
{ "left fielder", "Stan"},
};
and accessed like this:
foreach (var pair in pairList)
{
Console.WriteLine("position: {0}, player: {1}",
pair.Key, pair.Value);
}
// Guaranteed to print in the order of initialization
A major conceptual problem with a generic version of OrderedDictionary is that users of a OrderedDictionary<TKey,TValue> would expect expect to be able to index it either numerically using an int, or by lookup using a TKey. When the only type of key was Object, as was the case with non-generic OrderedDictionary, the type of argument passed to the indexer would be sufficient to distinguish whether what type of indexing operation should be performed. As it is, though, it's unclear how the indexer of an OrderedDictionary<int, TValue> should behave.
If classes like Drawing.Point had recommended and followed a rule that piecewise-mutable structures should expose their mutable elements as fields rather than properties, and refrain from using property setters that modify this, then an OrderedDictionary<TKey,TValue> could efficiently expose a ByIndex property that returned an Indexer struct which held a reference to the dictionary, and had an indexed property whose getter and setter would call GetByIndex and SetByIndex upon it. Thus, one could say something like MyDict.ByIndex[5] += 3; to add 3 to the sixth element of the dictionary.
Unfortunately, for the compiler to accept such a thing, it would be necessary to make the ByIndex property return a new class instance rather than a struct every time it's invoked, eliminating the advantages one would get by avoiding boxing.
In VB.NET, one could get around that issue by using a named indexed property (so MyDict.ByIndex[int] would be a member of MyDict, rather than requiring MyDict.ByIndex to be a member of MyDict which includes an indexer), but C# doesn't allow such things.
It might still have been worthwhile to offer an OrderedDictionary<TKey,TValue> where TKey:class, but much of the reason for providing generics in the first place was to allow their use with value types.
For a lot of purposes I've found one can get by with a List<KeyValuePair<K, V>>. (Not if you need it to extend Dictionary, obviously, and not if you need better than O(n) key-value lookup.)
Right, it's an unfortunate omission. I miss Python's OrderedDict
A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end.
So I wrote my own OrderedDictionary<K,V> class in C#. How does it work? It maintains two collections - a vanilla unordered dictionary and an ordered list of keys. With this solution, the standard dictionary operations keep their fast complexities, and look up by index is fast too.
https://gist.github.com/hickford/5137384
Here's the interface
/// <summary>
/// A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end.
/// </summary>
/// <typeparam name="TKey">The type of keys</typeparam>
/// <typeparam name="TValue">The type of values</typeparam>
public interface IOrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
/// <summary>
/// The value of the element at the given index.
/// </summary>
TValue this[int index] { get; set; }
/// <summary>
/// Find the position of an element by key. Returns -1 if the dictionary does not contain an element with the given key.
/// </summary>
int IndexOf(TKey key);
/// <summary>
/// Insert an element at the given index.
/// </summary>
void Insert(int index, TKey key, TValue value);
/// <summary>
/// Remove the element at the given index.
/// </summary>
void RemoveAt(int index);
}
For those looking for an "official" package option in NuGet, an implementation of a generic OrderedDictionary has been accepted into .NET CoreFX Lab. If all goes well, the type will eventually be approved and integrated to the main .NET CoreFX repo.
There is a possibility that this implementation will be rejected.
The committed implementation can be referenced here
https://github.com/dotnet/corefxlab/blob/57be99a176421992e29009701a99a370983329a6/src/Microsoft.Experimental.Collections/Microsoft/Collections/Extensions/OrderedDictionary.cs
The NuGet package that definitively has this type available for use can be found here
https://www.nuget.org/packages/Microsoft.Experimental.Collections/1.0.6-e190117-3
Or you can install the package within Visual Studio. Browse for the package "Microsoft.Experimental.Collections" and make sure the "Include prerelease" checkbox is selected.
Will update this post if and when the type is made officially available.
There is SortedDictionary<TKey, TValue>. Although semantically close, I am not claiming it's the same as OrderedDictionary simply because they are not. Even from performance characteristics. However the very interesting and quite important difference between Dictionary<TKey, TValue> (and to that extent OrderedDictionary and implementations provided in answers) and SortedDictionary is that the latter is using binary tree underneath. This is critical distinction because it makes the class immune to memory constraints applied to generic class. See this thread about OutOfMemoryExceptions thrown when generic class is used for handling large set of key-value pairs.
How to figure out the max value for capacity parameter passed to Dictionary constructor to avoid OutOfMemoryException?
As a follow up to the comment from #V.B. here's an accessible implementation of the System.Runtime.Collections.OrderedDictionary<,>. I was originally going to access it by reflection and provide it via a factory but the dll this is in does not seem to be very accessible at all so I just pulled the source itself.
One thing to note is the indexer here will not throw KeyNotFoundException. I absolutely hate that convention and that was the 1 liberty i took in this implementation. If that's important to you, just replace the line for return default(TValue);. Uses C# 6 (compatible with Visual Studio 2013)
/// <summary>
/// System.Collections.Specialized.OrderedDictionary is NOT generic.
/// This class is essentially a generic wrapper for OrderedDictionary.
/// </summary>
/// <remarks>
/// Indexer here will NOT throw KeyNotFoundException
/// </remarks>
public class OrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IDictionary
{
private readonly OrderedDictionary _privateDictionary;
public OrderedDictionary()
{
_privateDictionary = new OrderedDictionary();
}
public OrderedDictionary(IDictionary<TKey, TValue> dictionary)
{
if (dictionary == null) return;
_privateDictionary = new OrderedDictionary();
foreach (var pair in dictionary)
{
_privateDictionary.Add(pair.Key, pair.Value);
}
}
public bool IsReadOnly => false;
public int Count => _privateDictionary.Count;
int ICollection.Count => _privateDictionary.Count;
object ICollection.SyncRoot => ((ICollection)_privateDictionary).SyncRoot;
bool ICollection.IsSynchronized => ((ICollection)_privateDictionary).IsSynchronized;
bool IDictionary.IsFixedSize => ((IDictionary)_privateDictionary).IsFixedSize;
bool IDictionary.IsReadOnly => _privateDictionary.IsReadOnly;
ICollection IDictionary.Keys => _privateDictionary.Keys;
ICollection IDictionary.Values => _privateDictionary.Values;
void IDictionary.Add(object key, object value)
{
_privateDictionary.Add(key, value);
}
void IDictionary.Clear()
{
_privateDictionary.Clear();
}
bool IDictionary.Contains(object key)
{
return _privateDictionary.Contains(key);
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return _privateDictionary.GetEnumerator();
}
void IDictionary.Remove(object key)
{
_privateDictionary.Remove(key);
}
object IDictionary.this[object key]
{
get { return _privateDictionary[key]; }
set { _privateDictionary[key] = value; }
}
void ICollection.CopyTo(Array array, int index)
{
_privateDictionary.CopyTo(array, index);
}
public TValue this[TKey key]
{
get
{
if (key == null) throw new ArgumentNullException(nameof(key));
if (_privateDictionary.Contains(key))
{
return (TValue) _privateDictionary[key];
}
return default(TValue);
}
set
{
if (key == null) throw new ArgumentNullException(nameof(key));
_privateDictionary[key] = value;
}
}
public ICollection<TKey> Keys
{
get
{
var keys = new List<TKey>(_privateDictionary.Count);
keys.AddRange(_privateDictionary.Keys.Cast<TKey>());
return keys.AsReadOnly();
}
}
public ICollection<TValue> Values
{
get
{
var values = new List<TValue>(_privateDictionary.Count);
values.AddRange(_privateDictionary.Values.Cast<TValue>());
return values.AsReadOnly();
}
}
public void Add(KeyValuePair<TKey, TValue> item)
{
Add(item.Key, item.Value);
}
public void Add(TKey key, TValue value)
{
if (key == null) throw new ArgumentNullException(nameof(key));
_privateDictionary.Add(key, value);
}
public void Clear()
{
_privateDictionary.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
if (item.Key == null || !_privateDictionary.Contains(item.Key))
{
return false;
}
return _privateDictionary[item.Key].Equals(item.Value);
}
public bool ContainsKey(TKey key)
{
if (key == null) throw new ArgumentNullException(nameof(key));
return _privateDictionary.Contains(key);
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null) throw new ArgumentNullException(nameof(array));
if (arrayIndex < 0) throw new ArgumentOutOfRangeException(nameof(arrayIndex));
if (array.Rank > 1 || arrayIndex >= array.Length
|| array.Length - arrayIndex < _privateDictionary.Count)
throw new ArgumentException("Bad Copy ToArray", nameof(array));
var index = arrayIndex;
foreach (DictionaryEntry entry in _privateDictionary)
{
array[index] =
new KeyValuePair<TKey, TValue>((TKey) entry.Key, (TValue) entry.Value);
index++;
}
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
foreach (DictionaryEntry entry in _privateDictionary)
{
yield return
new KeyValuePair<TKey, TValue>((TKey) entry.Key, (TValue) entry.Value);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
if (false == Contains(item)) return false;
_privateDictionary.Remove(item.Key);
return true;
}
public bool Remove(TKey key)
{
if (key == null) throw new ArgumentNullException(nameof(key));
if (false == _privateDictionary.Contains(key)) return false;
_privateDictionary.Remove(key);
return true;
}
public bool TryGetValue(TKey key, out TValue value)
{
if (key == null) throw new ArgumentNullException(nameof(key));
var keyExists = _privateDictionary.Contains(key);
value = keyExists ? (TValue) _privateDictionary[key] : default(TValue);
return keyExists;
}
}
Pull requests/discussion accepted on GitHub
I implemented a generic OrderedDictionary<TKey, TValue> by wraping around SortedList<TKey, TValue> and adding a private Dictionary<TKey, int> _order. Then I created an internal implementation of Comparer<TKey>, passing a reference to the _order dictionary. Then I use this comparer for the internal SortedList. This class keeps the order of elements passed to the constructor and order of additions.
This implementation has almost the same big O characteristics as SortedList<TKey, TValue> since adding and removing to _order is O(1). Each element will take (according to the book 'C# 4 in a Nutshell', p. 292, table 7-1) additional memory space of 22 (overhead) + 4 (int order) + TKey size (let's assume 8) = 34. Together with SortedList<TKey, TValue>'s overhead of two bytes, the total overhead is 36 bytes, while the same book says that non-generic OrderedDictionary has an overhead of 59 bytes.
If I pass sorted=true to constructor, then _order is not used at all, the OrderedDictionary<TKey, TValue> is exactly SortedList<TKey, TValue> with minor overhead for wrapping, if at all meaningful.
I am going to store not-so-many large reference objects in the OrderedDictionary<TKey, TValue>, so for me this ca. 36 bytes overhead is tolerable.
The main code is below. The complete updated code is on this gist.
public class OrderedList<TKey, TValue> : IDictionary<TKey, TValue>, IDictionary
{
private readonly Dictionary<TKey, int> _order;
private readonly SortedList<TKey, TValue> _internalList;
private readonly bool _sorted;
private readonly OrderComparer _comparer;
public OrderedList(IDictionary<TKey, TValue> dictionary, bool sorted = false)
{
_sorted = sorted;
if (dictionary == null)
dictionary = new Dictionary<TKey, TValue>();
if (_sorted)
{
_internalList = new SortedList<TKey, TValue>(dictionary);
}
else
{
_order = new Dictionary<TKey, int>();
_comparer = new OrderComparer(ref _order);
_internalList = new SortedList<TKey, TValue>(_comparer);
// Keep order of the IDictionary
foreach (var kvp in dictionary)
{
Add(kvp);
}
}
}
public OrderedList(bool sorted = false)
: this(null, sorted)
{
}
private class OrderComparer : Comparer<TKey>
{
public Dictionary<TKey, int> Order { get; set; }
public OrderComparer(ref Dictionary<TKey, int> order)
{
Order = order;
}
public override int Compare(TKey x, TKey y)
{
var xo = Order[x];
var yo = Order[y];
return xo.CompareTo(yo);
}
}
private void ReOrder()
{
var i = 0;
_order = _order.OrderBy(kvp => kvp.Value).ToDictionary(kvp => kvp.Key, kvp => i++);
_comparer.Order = _order;
_lastOrder = _order.Values.Max() + 1;
}
public void Add(TKey key, TValue value)
{
if (!_sorted)
{
_order.Add(key, _lastOrder);
_lastOrder++;
// Very rare event
if (_lastOrder == int.MaxValue)
ReOrder();
}
_internalList.Add(key, value);
}
public bool Remove(TKey key)
{
var result = _internalList.Remove(key);
if (!_sorted)
_order.Remove(key);
return result;
}
// Other IDictionary<> + IDictionary members implementation wrapping around _internalList
// ...
}
This is not yet another version/solution of an OrderedDictionary<,> but an experiment I did testing each of 4 versions mentioned in the answers: of #Colonel Panic, #mattmc3, #V.B. #Chris Marisic. It is meant as a feedback. Well, partial because I have to admit I haven't dissected the code, so there may be differences in functionality or safety checks. But still, I thought feedback would be useful on their performance. And as you'll see time can get from a couple of milliseconds to a quarter of hour.
Then I scribbled a naive minimal version with 2 lists of key and value class objects with O(n) search just to see the magnitude of the benefit of O(1) access.
Testbed is Microsoft Visual Studio Community 2019 with Unity 3D, 4 consecutive times for each test and the code that I wanted to replicate a real-ish scenario in is
using System.Text;
using UnityEngine;
public class TessyOne : MonoBehaviour
{
public const int iterations = 50000;
private System.Diagnostics.Stopwatch stopwatch;
private System.Random random;
public float stopwatchDuration;
public class Ala
{
public int inta;
public float fla;
public string stra;
public Ben bena;
public Ala(int i, float f, string s, Ben b)
{
inta = i; fla = f; stra = s; bena = b;
}
}
public class Ben
{
public int inte;
public float fle;
public string stre;
public Ben(int i, float f, string s)
{
inte = i; fle = f; stre = s;
}
}
//public Naive.OrderedDictionary<Ala, Ben> alasToBens = new Naive.OrderedDictionary<Ala, Ben>();
//public Hickford.OrderedDictionary<Ala, Ben> alasToBens = new Hickford.OrderedDictionary<Ala, Ben>();
//public Mattmc3.OrderedDictionary<Ala, Ben> alasToBens = new Mattmc3.OrderedDictionary<Ala, Ben>();
public Marisic.OrderedDictionary<Ala, Ben> alasToBens = new Marisic.OrderedDictionary<Ala, Ben>();
//public VB.OrderedList<Ala, Ben> alasToBens = new VB.OrderedList<Ala, Ben>(null, false);
Ala[] alarray = new Ala[iterations];
Ben[] berray = new Ben[iterations];
// This is the entry point of the application
private void Start()
{
stopwatch = new System.Diagnostics.Stopwatch();
random = new System.Random(2020);
for(int i = 0; i < iterations; ++i)
{
berray[i] = new Ben(random.Next(),
(float)random.NextDouble(),
MakeRandomString((ushort)random.Next(1, 10)));
alarray[i] = new Ala(random.Next(),
(float)random.NextDouble(),
MakeRandomString((ushort)random.Next(1, 10)),
berray[i]);
// uncomment for testing ContainsKey() and Remove(), comment for Add()
alasToBens.Add(alarray[i], berray[i]);
}
stopwatch.Start();
for(int i = iterations - 1; i > -1; --i)
{
//alasToBens.Add(alarray[i], berray[i]);
//alasToBens.ContainsKey(alarray[i]);
alasToBens.Remove(alarray[i]);
}
stopwatch.Stop();
stopwatchDuration = stopwatch.ElapsedMilliseconds;
}
public string MakeRandomString(ushort length)
{
StringBuilder sb = new StringBuilder();
for(ushort u = 0; u < length; ++u)
{
sb.Append((char)Random.Range(33, 126)); // regular ASCII chars
}
return sb.ToString();
}
}
Note that the tests are for worst case scenarios in the case of naive version at least, as it iterates through the collection from index 0 through iterations and searching is done from end to start. I measured Add(), ContainsKey() and Remove() in milliseconds for a dictionary of 50000 entries.
Results:
+----------+----------------+----------------+--------------------------------+
| ms | Add() | ContainsKey() | Remove() |
+----------+----------------+----------------+--------------------------------+
| Hickford | 7, 8, 7, 8 | 2, 2, 3, 2 | 7400, 7503, 7419, 7421 |
| Mattmc3 | 23, 24, 24, 23 | 3, 3, 3, 3 | 890404, 913465, 875387, 877792 |
| Marisic | 27, 28, 28, 27 | 4, 4, 4, 4 | 27401, 27627, 27341, 27349 |
| V.B. | 76, 76, 75, 75 | 59, 60, 60, 60 | 66, 67, 67, 67 |
| | | | |
| Naive | 19651, 19761 | 25335, 25416 | 25259, 25306 |
+----------+----------------+----------------+--------------------------------+

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