How to add items to / modify the forms default contextmenu - c#

Solution found here: How can I customize the system menu of a Windows Form?. Anyway, thanks for your help :)
I want to add a new item to the default contextmenu of a form, which appears when right clicked on the top bar (where the minimize box and maximize box are).
I'd also prefer to to it programatically (not in the designer)
I've tried this
public Form1()
{
InitializeComponent();
this.ContextMenu.Add(new MenuItem("Test")); //->NullReferenceException
this.ContextMenu = new ContextMenu(/*..*/); //-> Not what I want
}
which leads to a NullReferenceException.
if I set this.ContextMenu it affects only the contextmenu that appears when you right click into the form, which I don't need in this case.
I hope someone can help me out ^^ I know it needs to be possible somehow since I've seen it in a lot of Programs already

Here's one example by Microsoft:
public partial class TextBoxContextMenuDemo : Form
{
ContextMenu mnuContextDefault;
ContextMenu mnuContextAlt;
MenuItem mnuItmAltMenuTest;
public TextBoxContextMenuDemo()
{
InitializeComponent();
InitializeAltContextMenu();
}
private void InitializeAltContextMenu()
{
mnuContextDefault = new ContextMenu();
mnuContextDefault = this.TextBox1.ContextMenu;
mnuItmAltMenuTest = new MenuItem();
mnuItmAltMenuTest.Index = -1;
mnuItmAltMenuTest.Text = "Test Menu Item";
mnuItmAltMenuTest.Click += new System.EventHandler(this.mnuItmAltMenuTest_Click);
mnuContextAlt = new ContextMenu();
mnuContextAlt.MenuItems.Add(mnuItmAltMenuTest);
}
private void TextBox1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
if ((Control.ModifierKeys == Keys.Control))
{
this.TextBox1.ContextMenu = mnuContextAlt;
TextBox1.ContextMenu.Show(TextBox1, new Point(e.X, e.Y));
}
else
{
this.TextBox1.ContextMenu = mnuContextDefault;
}
}
}
private void mnuItmAltMenuTest_Click(object sender, System.EventArgs e)
{
MessageBox.Show("You clicked the alternate test menu item!");
}
}

may be these help
http://www.c-sharpcorner.com/UploadFile/deepak.sharma00/how-to-customize-default-contextmenu-of-a-textbox-control-in/
Is it possible to obtain and modify standard system context menu for textbox?

Related

C# WPF System.Windows.Controls.TreeView how to change selected node

This treeview class works differently from the windows forms class. Every example I see to change selected node uses items.selectednode or nodes.selectednode.
However, I am struggling to find a method of doing this for this class:
https://msdn.microsoft.com/en-us/library/system.windows.controls.treeview(v=vs.110).aspx
I wanted to enable right click to popup my context menu. Could not find another solution, so here's what I did, and it works:
private void TreeSetup_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
((TreeViewItem)sender).IsSelected = true;
e.Handled = true;
}
private void TreeSetup_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
{
ContextMenu PopupMenu = this.FindResource("cmButton") as ContextMenu;
if (TreeSetup.SelectedItem != null)
{
PopupMenu.PlacementTarget = sender as TreeViewItem;
PopupMenu.IsOpen = true;
}
}

WinForms ContextMenu stays open when MenuItem is clicked

So I have a form DataGridView and when I right click on the grid I want to display a context menu that has one menu item in it. The menu item will open a second form that will provide some configuration options for the DataGridView.
Now all of this works absolutely fine, the context menu displays correctly and the second form opens correctly and all of the functionality on that form works correctly.
The only issue is that the context menu will only close if I click anywhere other than the menu item. No matter how many times I click on the menu item the context menu does not close.
I have tried looking for work arounds but as far as I can tell there is no way to programatically close the context menu.
Any help would be greatly appreciated. Below are copies of the click events for opening the context menu and for the menu item click event.
private void DataGridView_CellMouseClick(object sender, DataGridViewCellMouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
DataGridView dgv = (DataGridView)sender;
if (dgv.CurrentCell == null)
{
return;
}
else
{
Rectangle r = dgv.GetCellDisplayRectangle(e.ColumnIndex, e.RowIndex, false);
Point p = new Point(r.X + e.X, r.Y + e.Y);
ContextMenu cm = new ContextMenu();
cm.MenuItems.Add(new MenuItem("Item", Item_Click));
cm.Show(dgv, p);
}
}
}
private void Item_Click(object sender, EventArgs e)
{
new SecondForm().Show();
}
UPDATE:
I solved the issue by replacing the ContextMenu class with the ContextMenuStrip class, removing the MouseClick event handler and assigning the ContextMenuStrip object to DataGridView.ContextMenuStrip. It appears as though the ContextMenuStrip class deals with showing the menu when it's relevant control is right clicked, so if you add a click event handler to deal with opening the menu it will repeatedly try to render the menu making it flicker several times before it is eventually rendered
in your class add a private variable
private bool CloseMenu = true;
on mouse down of your Context Menu
private void Item_Click(object sender, EventArgs e)
{
CloseMenu = false;
new SecondForm().Show();
}
add context menu closing event
private void contextMenuStripMy_Closing(object sender, ToolStripDropDownClosingEventArgs e)
{
e.Cancel = !CloseMenu;
CloseMenu = true;
}
I found some workdaround on this problem after many trials.
Firstly, this is about ContextMenu and not ContextMenuStrip.
This is not perfect solution but it works good if you do not have other alternative solution.
Here is how.
Just Set Visiable = false for all MenuItems under the Context Menu.
Only one problem with this is that it shows small square around the mouse.
I think this small square is the empty context menu box.
However, this small square will be removed quickly if user clicks anywhere and if the context menu lose focus.
It is really small and not bothering.
In code, this will look something like this in case you have only one menu item.
if (cm != null)
{
if (cm.MenuItems.Count > 0) cm.MenuItems[0].Visible = false;
}
If you have multiple of items, then just loop through all menu items.
if (cm != null)
{
for(int i = 0; i < cm.MenuItems.Count ; i++)
cm.MenuItems[i].Visible = false;
}
Hope this helps.
It worked for my case.
So I did not have to swtich to ContextMenuStrip from ContextMenu.

How to create a right click event handler in c#

I would please like to know how to display a context menu when you right click on the window.
Here is my code so far :
private void ShowContextMenu_RightClick(object sender, EventArgs e)
{
toolStripMenuItem5.Visible = true;
}
private void toolStripMenuItem5_Click(object sender, EventArgs e)
{
MessageBox.Show("Hi there this is my 3rd app which is *animation*.", "Programmed by D & K");
}
AFAIK there is no direct RightClick event in winforms. You can use the mousedown event to achieve this
private void toolStripButton1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
MessageBox.Show("Hi there this is my 3rd app which is *animation*.", "Programed by D & K");
}
}
in form cs file you can attach your context menu like this..
public Form1()
{
InitializeComponent();
//Create right click menu..
ContextMenuStrip s = new ContextMenuStrip();
// add one right click menu item named as hello
ToolStripMenuItem hello = new ToolStripMenuItem();
hello.Text = "Hello";
// add the clickevent of hello item
hello.Click += hello_Click;
// add the item in right click menu
s.Items.Add(hello);
// attach the right click menu with form
this.ContextMenuStrip = s;
}
void hello_Click(object sender, EventArgs e)
{
MessageBox.Show("Hello Clicked");
}
You should use MouseDown. Then you can get the clicked button with e.Button and the coordinates with e.X and e.Y.
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
MessageBox.Show(e.Button.ToString() + " " + e.X + " " + e.Y);
}
Add a ContextMenuStrip control to the form (note, it does not display on the form but is instead shown at the bottom of the designer).In the form's ContextMenuStrip property, choose the name of the ContextMenuStrip control you just added to the form.That's it. HansPassant stated this in a comment to the question but I think it is being overlooked.
The ContextMenuStrip property is a property of many UI controls that you would use the same technique for.

Is there a way to show a "blocking" WinForms ContextMenu?

Is there a way to show a ContextMenu and block further execution until an item has been selected? In particular, I want to get behavior similar to ShowDialog() but for a ContextMenu.
The straight forward approach doesn't work:
ContextMenu cm = new ContextMenu();
cm.MenuItems.Add("1", (s,e) => {value = 1;});
cm.Show(control, location);
since the Click callback isn't called directly from Show() but instead at some later point when the message loop processes the click event.
If you are unlucky, menu is garbage collected before the event is processed and in that case the event is just silently lost. (Meaning you can't really use local variables for ContextMenus in this way.)
This seems to work, but feels "unclean":
using (ContextMenu cm = new ContextMenu()) {
cm.MenuItems.Add("1", (s,e) => {value = 1;});
cm.Show(control, location);
Application.DoEvents();
}
Is there a better way?
Sorry for the first answer. Here is what I've tried. I made another Form where I put the context menu and a timer.Form2 is displayed as modal from Form1 then the timer shows the context menu on Form2.
Note that Form 2 has some properties set : to not be visible in task bar, not have boarders and the size should be equal with the size of the context menu.
Hope this helps.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
Form2 ctxForm = new Form2();
ctxForm.Location = this.PointToScreen(e.Location);
ctxForm.Size = new Size(0, 0);
ctxForm.ShowDialog();
}
}
}
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Close();
}
private void timer1_Tick(object sender, EventArgs e)
{
//show menu once
contextMenuStrip1.Show(this, PointToClient(Location));
contextMenuStrip1.Focus();
timer1.Enabled = false;
}
private void contextMenuStrip1_Closed(object sender, ToolStripDropDownClosedEventArgs e)
{
this.Close();
}
}
You can easily prevent the garbage collection of the ContextMenu whilst it is still being shown.
The problem is that you are using a lambda as the event handler for the menu item. This is an
anonymous method and so not itself attached to any object instance that would cause the ContextMenu to be referenced and so kept alive. Add a method to the enclosing object and then create a standard EventHandler. That way the existence of the enclosing instance will keep the ContextMenu alive. Not as concise and very C# 1.0 but it will solve the problem.
Just wait for the menu to not be visiable.
ContextMenu cm = new ContextMenu();
cm.MenuItems.Add("1", (s,e) => {value = 1;});
cm.Show(control, location);
while (cm.Visible == true) Application.DoEvents();

How can I disable a tab inside a TabControl?

Is there a way to disable a tab in a TabControl?
Cast your TabPage to a Control, then set the Enabled property to false.
((Control)this.tabPage).Enabled = false;
Therefore, the tabpage's header will still be enabled but its contents will be disabled.
The TabPage class hides the Enabled property. That was intentional as there is an awkward UI design problem with it. The basic issue is that disabling the page does not also disable the tab. And if try to work around that by disabling the tab with the Selecting event then it does not work when the TabControl has only one page.
If these usability problems do not concern you then keep in mind that the property still works, it is merely hidden from IntelliSense. If the FUD is uncomfortable then you can simply do this:
public static void EnableTab(TabPage page, bool enable) {
foreach (Control ctl in page.Controls) ctl.Enabled = enable;
}
You can simply use:
tabPage.Enabled = false;
This property is not shown, but it works without any problems.
You can program the Selecting event on TabControler to make it impossible to change to a non-editable tab:
private void tabControler_Selecting(object sender, TabControlCancelEventArgs e)
{
if (e.TabPageIndex < 0) return;
e.Cancel = !e.TabPage.Enabled;
}
You could register the "Selecting" event and cancel the navigation to the tab page:
private void tabControl1_Selecting(object sender, TabControlCancelEventArgs e)
{
if (e.TabPage == tabPage2)
e.Cancel = true;
}
Another idea is to put all the controls on the tabpage in a Panel control and disable the panel! Smiley
You could also remove the tabpage from the tabControl1.TabPages collection. That would hide the tabpage.
Credits go to littleguru # Channel 9.
Presumably, you want to see the tab in the tab control, but you want it to be "disabled" (i.e., greyed, and unselectable). There is no built-in support for this, but you can override the drawing mechanism to give the desired effect.
An example of how to do this is provided here.
The magic is in this snippet from the presented source, and in the DisableTab_DrawItem method:
this.tabControl1.DrawMode = TabDrawMode.OwnerDrawFixed;
this.tabControl1.DrawItem += new DrawItemEventHandler( DisableTab_DrawItem );
Extending upon Cédric Guillemette answer, after you disable the Control:
((Control)this.tabPage).Enabled = false;
...you may then handle the TabControl's Selecting event as:
private void tabControl_Selecting(object sender, TabControlCancelEventArgs e)
{
e.Cancel = !((Control)e.TabPage).Enabled;
}
This will remove the tab page, but you'll need to re-add it when you need it:
tabControl1.Controls.Remove(tabPage2);
If you are going to need it later, you might want to store it in a temporary tabpage before the remove and then re-add it when needed.
The only way is to catch the Selecting event and prevent a tab from being activated.
The most tricky way is to make its parent equals null (make the tab alone without parent):
tabPage.Parent = null;
And when you want to return it back (will return it back at the end of pages collection) :
tabPage.Parent = tabControl;
And if you want to return it back in a specific location among the pages you can use :
tabControl.TabPages.Insert(indexLocationYouWant, tabPage);
I had to handle this a while back. I removed the Tab from the TabPages collection (I think that's it) and added it back in when the conditions changed. But that was only in Winforms where I could keep the tab around until I needed it again.
I've removed tab pages in the past to prevent the user from clicking them. This probably isn't the best solution though because they may need to see that the tab page exists.
Using events, and the properties of the tab control you can enable/disable what you want when you want. I used one bool that is available to all methods in the mdi child form class where the tabControl is being used.
Remember the selecting event fires every time any tab is clicked. For large numbers of tabs a "CASE" might be easier to use than a bunch of ifs.
public partial class Form2 : Form
{
bool formComplete = false;
public Form2()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
formComplete = true;
tabControl1.SelectTab(1);
}
private void tabControl1_Selecting(object sender, TabControlCancelEventArgs e)
{
if (tabControl1.SelectedTab == tabControl1.TabPages[1])
{
tabControl1.Enabled = false;
if (formComplete)
{
MessageBox.Show("You will be taken to next tab");
tabControl1.SelectTab(1);
}
else
{
MessageBox.Show("Try completing form first");
tabControl1.SelectTab(0);
}
tabControl1.Enabled = true;
}
}
}
I've solved this problem like this:
I've got 3 tabs and I want to keep user at the first tab if he didnt log in,
so on the SelectingEvent of TabControl I wrote
if (condition) { TabControl.Deselect("2ndPage"); TabControl.Deselect("3dPage"); }
The user cannot click on tabs to navigate, but they can use the two buttons (Next and Back). The user cannot continue to the next if the //conditions are no met.
private int currentTab = 0;
private void frmOneTimeEntry_Load(object sender, EventArgs e)
{
tabMenu.Selecting += new TabControlCancelEventHandler(tabMenu_Selecting);
}
private void tabMenu_Selecting(object sender, TabControlCancelEventArgs e)
{
tabMenu.SelectTab(currentTab);
}
private void btnNextStep_Click(object sender, EventArgs e)
{
switch(tabMenu.SelectedIndex)
{
case 0:
//if conditions met GoTo
case 2:
//if conditions met GoTo
case n:
//if conditions met GoTo
{
CanLeaveTab:
currentTab++;
tabMenu.SelectTab(tabMenu.SelectedIndex + 1);
if (tabMenu.SelectedIndex == 3)
btnNextStep.Enabled = false;
if (btnBackStep.Enabled == false)
btnBackStep.Enabled = true;
CannotLeaveTab:
;
}
private void btnBackStep_Click(object sender, EventArgs e)
{
currentTab--;
tabMenu.SelectTab(tabMenu.SelectedIndex - 1);
if (tabMenu.SelectedIndex == 0)
btnBackStep.Enabled = false;
if (btnNextStep.Enabled == false)
btnNextStep.Enabled = true;
}
tabControl.TabPages.Remove(tabPage1);
This is an old question, but someone may benefit from my addition. I needed a TabControl that would show hidden tabs successively (after an action was performed on the current tab). So, I made a quick class to inherit from and called HideSuccessive() on Load:
public class RevealingTabControl : TabControl
{
private Action _showNextRequested = delegate { };
public void HideSuccessive()
{
var tabPages = this.TabPages.Cast<TabPage>().Skip(1);
var queue = new ConcurrentQueue<TabPage>(tabPages);
tabPages.ToList().ForEach(t => t.Parent = null);
_showNextRequested = () =>
{
if (queue.TryDequeue(out TabPage tabPage))
tabPage.Parent = this;
};
}
public void ShowNext() => _showNextRequested();
}
There is the XtraTabPage.PageEnabled property allowing you to disable certain pages.
Here the solution that i implement:
private void switchTapPage(TabPage tabPage)
{
foreach(TabPage page in tabControl1.TabPages)
{
tabControl1.TabPages.Remove(page);
}
tabControl1.TabPages.Add(tabPage);
}
Basically, i just call this method sending the tabPage that i currently need to show, the method will remove all the tabPages on the tabControl and after that it will just add the one that i sent it.
So the rest of the tabHeaders will not shown and they will be inaccessible, because they dont even exists in the tabControl.
I took the idea from the #stormenet answer.
You can do it through the tabpages: tabPage1.Hide(), tabPage2.Show() etc.
In the form load event if we write this.tabpage.PageEnabled = false, the tabpage will be disabled.
Assume that you have these controls:
TabControl with name tcExemple.
TabPages with names tpEx1 and tpEx2.
Try it:
Set DrawMode of your TabPage to OwnerDrawFixed;
After InitializeComponent(), make sure that tpEx2 is not enable by adding this code:
((Control)tcExemple.TabPages["tpEx2").Enabled = false;
Add to Selection tcExemple event the code below:
private void tcExemple_Selecting(object sender, TabControlCancelEventArgs e)
{
if (!((Control)e.TabPage).Enabled)
{
e.Cancel = true;
}
}
Attach to DrawItem event of tcExemple this code:
private void tcExemple_DrawItem(object sender, DrawItemEventArgs e)
{
TabPage page = tcExemple.TabPages[e.Index];
if (!((Control)page).Enabled)
{
using (SolidBrush brush = new SolidBrush(SystemColors.GrayText))
{
e.Graphics.DrawString(page.Text, page.Font, brush, e.Bounds);
}
}
else
{
using (SolidBrush brush = new SolidBrush(page.ForeColor))
{
e.Graphics.DrawString(page.Text, page.Font, brush, e.Bounds);
}
}
}
It will make the second tab non-clickable.
I could not find an appropriate answer to the question. There looks to be no solution to disable the specific tab. What I did is to pass the specific tab to a variable and in SelectedIndexChanged event put it back to SelectedIndex:
//variable for your specific tab
int _TAB = 0;
//here you specify your tab that you want to expose
_TAB = 1;
tabHolder.SelectedIndex = _TAB;
private void tabHolder_SelectedIndexChanged(object sender, EventArgs e)
{
if (_TAB != 0) tabHolder.SelectedIndex = _TAB;
}
So, you don't actually disable the tab, but when another tab is clicked it always returns you to the selected tab.
in C# 7.0, there is a new feature called Pattern Matching. You can disable all tabs via Type Pattern.
foreach (Control control in Controls)
{
// the is expression tests the variable and
// assigned it to a new appropriate variable type
if (control is TabControl tabs)
{
tabs.Enabled = false;
}
}
Use:
tabControl1.TabPages[1].Enabled = false;
By writing this code, the tab page won't be completely disabled (not being able to select), but its internal content will be disabled which I think satisfy your needs.
The solution is very simple.
Remove/comment this line
this.tabControl.Controls.Add(this.YourTabName);
in IntializeComponent() method in MainForm.cs
MyTabControl.SelectedTab.Enabled = false;

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