How can I prevent methods from being added to a class? - c#

I'm trying to find out if there's a way to stop functions/methods from being added (EDIT: by other developers) to a class for the case where the object is a Model or DTO which should not contain methods (to prevent 'abuse' of the Models/DTOs by others, who may try and add 'helper' methods etc).
Is there any way to achieve this?

Use reflection and write a unit test that fails if a model-class has methods.
Mark all you model classes with a custom attribute. Then make a unit test that uses reflection to load a given assembly, iterate all classes in that assembly and check that classes marked with the model attribute does not have methods. This should be fairly straight forward using reflection.

I believe you are trying to solve a procedural issue with code where you should be using communication.
Your colleagues (i assume) are operating on the code files with 'full trust' privileges. If they break that privilege you should open a dialogue. Use the change as an opportunity to educate them on the intended design. Perhaps they are correct and you will be educated!
I suggest simply making the intended design obvious in the class name and with a comment stating the intended nature. Perhaps quote the design document(s) that informed the class.

You cannot hinder anyone with full write-access to your code-base to do so. The only two things you may do to avoid it are create some CodeAnalysis-rule for FXCop as mentioned by Christian.K in the comments or by writing your DTO-class so that it is undoubtly a DTO that should not have any methods by using a unambigious name for the class and if this is not enough provide some code-comments that notifies the coder to do not so.
However you may need some kind of method if using collections e.g. where you will need some kind of comparision if two instances of your DTO are equal, so you have to provide at least an Equals- and GetHashCode-method.

You don't need to use a struct to prevent additions to a class. You can use the sealed keyword
public sealed class MyDTOObject { ... }
Now, you can not inherent a class and also prevent inheritance (which is essentially what you're asking). The very fact of inheriting MyDTOObject is creating a new class which is based off of not equal to, or restricted, or defined in any way by the implementation of MyDTOObject.
You can use an abstract class, to force derived classes to implement certain methods, but not the other way around.
If you want to prevent others from deriving from your class and implementing helper methods, you must use the sealed keyword, or mark the class internal.

You may prevent the class being extended or inherited by marking it final that way nobody would be able to extend your class and hence not being able to add any behavior. But stop and ask yourself whether you want to do that or not, because then you'd be signing an invisible contract that everything ever required by the class is written in the class and this class needs no further addition.
To be clear, I was talking in Java context.

Related

Is it possible for an Attribute to prohibit the target class from implementing a public constructor?

Given the following situation:
I do have a custom attribute that I can place on a class. (It means a Singleton, so any class using this attribute can be instantiated as a Singleton).
But of course, for a good Singleton, you may not create a new instance of the object by using the new() function in .NET
Is it therefore possible to throw a custom build error when a class that implements this attribute has a public constructor?
I would suggest that you are asking the compiler to implement some logical testing of the design of your code. However, I think the compiler's main purpose is only to check the integrity of the code and so perhaps it would become confusing to have it also check design characteristics as well.
I would suggest that an alternative design should be considered. E.g. using a base class for all singletons: See this post or this post.
Alternatively, in the past I have also used unit tests to check that code has been structured correctly. Here is an unrelated answer that might give you some ideas of how to apply this to your situation.
No. You can only restrict is attribute can be used for class, but not shape of the class.

How can I determine at runtime if an interface member is implemented?

I have an interface called IStructuredReader that reads some structured data from a file and displays it in a form. It has a member called Sync() that, when implemented, scans the data for a user-specified data pattern.
Some implementations of IStructuredReader don't have sync capability. Those implementations throw NotImplementedException for the Sync() method. I would like to be able to check for this method being implemented, so that I can dim the button on the form if it is not.
I can think of a number of ways that this could be done, all of which seem clumsy and complicated:
Separate the Sync method into its own interface, inherit it for those implementations that support the capability, and attempt to cast the reader object to it to identify the capability,
Write a NotImplementedAttribute, decorate the member with it, and check for the presence of the attribute using Reflection,
Add a HasSyncCapability boolean property to the interface.
Is there a canonical way this is done?
This sounds like you really should have two interfaces. Your Sync() method is obviously adding functionality over your base interface, which suggests that this is really a separate concern, as it's not a requirement of IStructuredReader. I would suggest adding a second interface for the types which support this, which would then be easy to check for in your view layer.
The canonical way is for the interface to expose the methods that will be implemented, so the cleanest solution I see is to create another interface called maybe Syncronizable with just that method. If your object implements that interface you know the method is there, and this is not clumsy at all. Using reflection or the extra attribute are indeed not as clean as solutions, but it doesn't mean you shouldn't go for those if it makes your life easier ;)

Should extension methods only be used on classes whose code you don't have access to?

Should extension methods only be used on classes whose code you don't have access to?
I'm struggling to come up with a reason to have extension methods versus making it partial and adding the classes in an external file.
My specific scenario is as follows: I have classes that represent entities in a database via EF. I'm debating making the classes it renders partial and adding my own methods. Are extension methods a more valid alternative approach or are they not intended to be used when you have access to the code of the class you are extending?
The canonical counter-example is extension methods on an interface, as even if you control the source, there is no implementation. See: Linq.
But, yes, generally speaking, if you control the source of the concrete class, it is not unreasonable to expect to add the functionality to the class directly rather than using an extension method, if it makes sense for the functionality to actually be part of the class instance.
On the other hand, and coming back to your situation, you might consider neither approach. Your entities are data models, I would not add methods to those models, but rather encapsulate that functionality elsewhere. Those models exist to encapsulate your data, logic that might operate with or against that data might be better served in a different unit. But that really depends upon what your methods are doing, and also assuming they're not something like a trivial wrapper over one or more properties, for example.
Apart from the ability to provide extensions to interfaces, I use extension methods to add 'members' to a class that work using only the class' public interface. So if a method needs access to a private/protected member, it will become a class member, if not an extension method. This keeps the classes themselves small and focused...
No.
You may have a class that works fine in ninety percent of your projects. By adding an extension method you don't 'pollute' the original class but can still leverage it in the other ten percent of your projects.
Should extension methods only be used on classes whose code you don't have a access to?
Not necessarily. There are situations where extension methods can still help. I recently had an issue with the xml serializer where it could serialize an object that had a method that made use of a linq / lamba expression. Moving the method to an extension method resolved that. I like to use extension methods on DTOs also.
You might want to look at How Non-Member Functions Improve Encapsulation. There are some C++ specifics, but main idea applies to other OO languages as well. In short: the less methods you have in a class the easier it is to understand who and how changes private class state.

Overriding an internal abstract method in another assembly

Im currently working on a c# project that uses another .net library. This library does (amongst other things) parse a sequence into a tree. All items are of some type that inherits from the abstract class Sequence. I needed to alter the behaviour slightly and subclassed Sequence myself (lets call it MySequence). After the tree was created, I could replace some tree nodes with objects of my own class.
Now, a new version of the library was published, and a Copy function with the following signature was introduced:
internal abstract Sequence Copy();
I tried to adopt my code to the new version and override it, but whatever I am doing, I get the two errors:
MySequence does not implement inherited abstract member 'Sequence.Copy()'
and:
MySequence.Copy()': no suitable method found to override
This makes sense, since it is abstract (--> it must be overwritten) and internal (--> it can not be overwritten, due to hidden visibility from outside the assembly)
So, the problem is, I understand why this is happening, but dont know what to do against it. It is crucial for my project to subclass Sequence.
And what I also dont understand is, why the internal abstract modfier is allowed in the first place as it basically permits any subclassing of the whole class from outside the assembly!?
Is there any way to solve this? Via reflection or something?
Thanks in advance!
Basically, you are out of luck without altering the library. There may be a subclass of Sequence that does implement Copy, which you can derive from in the new version. But it is likely that the Copy method is need in other parts of the library to create clones.
This modifier means that the class can only be inherited in the assembly that defined it.
There is no way around that.
If a library has a type with a member with the modifiers internal abstract, I conclude that the developers of that library didn't want anyone to derive their own type from that type. You cannot work around this.
You can consider whether this was done deliberately. You should ask the publishers. It might be a mistake, in which case the publishers will probably issue a fix. If it is done deliberately, you should come up with an alternative solution without deriving from that type.
EDIT: Or perhaps they intended for you to derive only from derived types in the same assembly that already implement that member.

How should i refactor this?

so in my application I've got several different customers being "serviced". Each customer has their own implementations of various classes that are all based on interfaces.
With the latest customer being added, I've noticed there will be a lot of duplication of code from another customer but the other customer is in no other way related to them.
I've already got a default implementation for several other customers and roll new ones as i need them.
My question is how do i refactor this and still keep the code clean? If i were a dev new to this code base i would want each customer to either use the default or their own implementation of these classes... but that's a lot of duplication.
Consider using an abstract base class with abstract or virtual members. Abstract members are essentially equivalent to interface members (they have no build-in behavior, they only guarantee the method exists) whereas virtual members have a default implementation which can be overridden by derived classes.
Your question is really too vague to answer in full, but here's how you can leverage inheritance.
If you want all classes to use the same implementation of a member then that member can be implemented in the base-class.
If you want each class to have its own implementation of a member then you can either use a base-class with abstract members, or an interface.
If you want some classes to use the same implementations and others to use different implementations then implementing the default behavior in the base-class and override it as needed.
My main point is that OOP there is a spectrum of how much or little functionality is in base/abstract/concrete classes. There's no silver-bullet answer, sometimes your base classes will be skeletons and sometimes they'll be fully fleshed-out; it all depends on the specific problem at hand.
Is there some way that you could create a base class, then a specific implementation for each customer and then using some type of Dependency Injection have that load classes or functionality as needed. You want to really have a DRY system so as to avoid headaches and typos or other similar human mistakes.
You may use either inheritance (put common logic to the base class) or aggregation (spread that logic among other classes and make use them from your customers).
I'd recommend the visitor pattern:
http://en.m.wikipedia.org/wiki/Visitor_pattern
As well as the mediator pattern:
http://en.m.wikipedia.org/wiki/Mediator_pattern
Reason being that it sounds like you may benefit from decoupling, or at least more-loose-coupling, the business logic from your classes, based on what you are saying.
It's a bit difficult to know what to suggest without a better understanding of the code... but some things that have worked for me in similar situations include:
Use a Strategy, for the duplicated code. I've had most success where the strategy is encapsulated within a class implementing a known interface (one class per alternate strategy). Often in such cases I use some form of Dependency Injection framework (typically StructureMap) to pass the appropriate strategy/strategies to the class.
Use some sort of template class (or template methods) for the common item(s).
Use a Decorator to add specific functionality to some basic customer.
STW suggested that I should offer some clarification on what I mean by "Strategy" and how that differs from normal inheritance. I imagine inheritance is something you are very familiar with - something (typically a method - either abstract or virtual) in the base class is replaced by an alternate implementation in the derived class.
A strategy (at least the way I typically use it) is normally implemented by a completely different class. Often all that class will contain is the implementation for a single replaceable operation. For example if the "operation" is to perform some validation, you may have a NullValidationStrategy which does nothing and a ParanoidValidationStrategy which makes sure every McGuffin is the correct height, width and specific shade of blue. The reason I usually implement each strategy in its own class is because I try and follow the Single Responsibility Principle which can make it easier to reuse the code later.
As I mentioned above, I typically use a Dependency Injection (DI) framework to "inject" the appropriate strategy via the class constructor, but a similar results may be obtained via other mechanisms - e.g. having a SetSomeOperationStrategy(ISomeOperation StrategyToUse) method, or a property which holds the strategy reference. If you aren't using DI, and the strategy will always be the same for a given customer type, you could always set the correct choices when the class is constructed. If the strategy won't be the same for each instance of a given customer type, then you probably need some sort of customer factory (often a factory method will be sufficient).
I'd go with the answer of spinon (got my vote at least), but it's to short so let me elaborate:
Use your interfaces for the default implementation and then use dependency injection. Most tools allow you to define a scope or some criteria how to resolve something.
I assume that you do know the client at some early point of the program. So for ninject you just might want to define a "Module" for each client and load that into the kernel, depending on the client.
So I'd create a "no customization" Module and create a "ClientX" Module for every special case that uses ´Bind.To()` instead.
You end up with
a base implementation that is clean/default
a single place change for a new client (got a new one? Great. Either it works with the default or just needs a single Module that maps the interfaces to other classes)
The rest of the code shouldn't mind and get the dependencies via injection (constructor, property, whatever is easiest to go for. Constructor would probably be the nicest way) and has no special treatment at all.
You could even use a conditional binding in Ninject link text to solve the binding issue without different modules at all (although, depending on the number of clients, this might get messy and should better be separated).
I was going to suggest aggregation, as #the_joric suggests, over inheritance, but your description makes it sound like your application is already reasonably well-factored - that there aren't a lot of small classes waiting to be extracted from your existing classes. Assuming that's the case, for any given interface, if you have a perfect class for the new customer already written and ready to go, I would say go ahead and use it. If you're worried about that, for some reason, then take that perfect class, make it abstract, and create empty subclasses for your existing customer and your new customer - and if it's not quite a perfect fit, then that's the way I would go.

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