How to use ProgressBar in C#? - c#

I want to use the ProgressBar and run it from 100% to 0% within 2 seconds. I have written the following function but it does not seem to run properly. Please help! Thank you!
private async void progessbar()
{
for (iValue = 100; iValue >= 0; iValue--)
{
pbTime.Value = iValue;
await Task.Delay(20);
}
}

If you want to animate your progress bar smoothly, you should use a storyboard:
private void AnimateProgressBar()
{
var storyboard = new Storyboard();
var animation = new DoubleAnimation { Duration = TimeSpan.FromSeconds(2), From = 100, To = 0, EnableDependentAnimation = true };
Storyboard.SetTarget(animation, this.ProgressBar);
Storyboard.SetTargetProperty(animation, "Value");
storyboard.Children.Add(animation);
storyboard.Begin();
}

You are changing toolbar multiple times in the same Windows event. Windows updates GUI later when it is idle. Thus you probably see your toolbar jump from 0 to 100% after 2 second wait.
Just add timer to your control, set it when ready to start and do incremental updates.
// In your designer:
this.timer.Enabled = false;
this.timer.Interval = 200;
this.timer.Tick += new System.EventHandler(this.timer_Tick);
// when starting the progress:
pbTime.Value = 0
this.timer.Enabled = true;
private void timer_Tick(object sender, EventArgs e)
{
if (pbTime.Value < 100)
pbTime.Value += 10;
}

I hope this helps
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, System.EventArgs e)
{
// Start the BackgroundWorker.
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
/*Your main code*/
for (int i = 1; i <= 100; i++)
{
// Wait 20 milliseconds.
Thread.Sleep(20);
// Report progress.
backgroundWorker1.ReportProgress(i);
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Change the value of the ProgressBar to the BackgroundWorker progress.
progressBar1.Value = e.ProgressPercentage;
// Set the text.
this.Text = e.ProgressPercentage.ToString();
}
}
}

Related

How to use progressbar.value property at different locations of program

I need to use progressbar.value property at different locations. But the problem is, while executing it shows only maximum value given. I need to stop at 25% and 75% and after some delay, 100%. How can I overcome this problem. Thanks in Advance...
C#
namespace ProgressBarWindowForm
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public void Form1_Load(object sender, System.EventArgs e)
{
label1.Hide();
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value = 25;
if (progressBar1.Value == 25)
{
label1.Show();
label1.Text = "Process Complete 25%";
}
progressBar1.Value = 75;
if (progressBar1.Value == 75)
{
label1.Show();
label1.Text = "Process Complete 75%";
}
}
}
}
Progressbar control name is progressBar1,
Label name is label1 and
Button name is button1
When I Clicked the Button, progressbar value is directly filling with 75%. I want to stop it at 25% and after some delay it should fill 75% and then 100%...Can anyone help..Can I use "progressBar1.value" only Once or as many times I need?
try this,Drag and drop background worker in windows form
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.WorkerReportsProgress = true;
// This event will be raised on the worker thread when the worker starts
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
// This event will be raised when we call ReportProgress
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
}
private void button1_Click(object sender, EventArgs e)
{
// Start the background worker
backgroundWorker1.RunWorkerAsync();
}
// On worker thread so do our thing!
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Your background task goes here
for (int i = 0; i <= 100; i++)
{
// Report progress to 'UI' thread
backgroundWorker1.ReportProgress(i);
// Simulate long task
if (label1.InvokeRequired)
{
label1.Invoke(new MethodInvoker(delegate
{
label1.Show();
label1.Text = "Process Complete " + progressBar1.Value + "%";
}));
}
if (progressBar1.Value == 25 || progressBar1.Value == 75)
{
System.Threading.Thread.Sleep(1000);
}
System.Threading.Thread.Sleep(100);
}
}
// Back on the 'UI' thread so we can update the progress bar
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// The progress percentage is a property of e
progressBar1.Value = e.ProgressPercentage;
}
}
Use a Timer to update the progress bar after a delay:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
timer.Tick += Timer_Tick;
timer.Interval = 1000; // delay: 1000 milliseconds
}
Timer timer = new Timer();
private void Timer_Tick(object sender, EventArgs e)
{
if (progressBar1.Value == 100)
{
timer.Stop();
return;
}
progressBar1.Value += 25;
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value = 25;
timer.Start();
}
}
Its simple to update progressBar values in button click, you can initialize the properties in the page load or else use the designer, in page load it would be like the following:
private int ProgressPercentage = 10;
public void Form1_Load(object sender, System.EventArgs e)
{
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
progressBar1.Value = 0;
}
So the initialization completed, now you can code the button click like the following, through which you can update the progress bar in every button click:
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value += ProgressPercentage;
label1.Text = String.Format("Process Complete {0}%",progressBar1.Value);
}
If you want the update to be happens automatically in a particular interval means you can make use of a timer and enable the timer in the button click. Here you can find a similar thread which can be used to implement timer to your scene.
Update as per your comment, calling a delay will not be a best practice, you can make use a timer here as like the following:
System.Windows.Forms.Timer proTimer = new System.Windows.Forms.Timer();
private void Form1_Load(object sender, EventArgs e)
{
proTimer.Interval = 1000;
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
progressBar1.Value = 0;
proTimer.Tick += new EventHandler(proTimer_Tick);
}
private void button1_Click(object sender, EventArgs e)
{
proTimer.Enabled = true;
proTimer.Start();
}
// Timer event
void proTimer_Tick(object sender, EventArgs e)
{
progressBar1.Value += ProgressPercentage;
label1.Text = String.Format("Process Complete {0}%",progressBar1.Value);
if (progressBar1.Value == 100)
{
proTimer.Stop();
proTimer.Enbled = false;
}
}
You need to add a delay inbetween the changes. As of now, the button advance the bar to 25, sets the label, then advances the bar to 75 without pausing.
System.Threading.Thread.Sleep(n); will sleep n milliseconds, which you will need after the statement setting the 25 percent marker.
EDIT
If you want it the value to only progress on a button click, you will need to check the value of the progress bar before you advance it.
In pseudo code, something like:
onclick() {
if (progress == 0) {
progress = 25
label = the25MarkText
} else if (progress == 25) {
progress = 75
label = the75MarkText
}
}

c# real time update a chart

Here I have a chart (graph1) that normally should add a random point every 1second. but it doesn't... I tried to find out what the problem is but here I don't have anymore ideas...
The timer is started, label1 change every seconds but the chart doesn't change... with button one when I click it adds a new point.
what did I miss? please help... thanks a lot.
namespace Test_Chart1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
graph1.ChartAreas[0].AxisX.ScrollBar.Enabled = true;
graph1.ChartAreas[0].AxisX.IsLabelAutoFit = true;
graph1.ChartAreas[0].AxisX.ScaleView.Size = 40;
System.Timers.Timer _Timer1s = new System.Timers.Timer(1000); //object
_Timer1s.Elapsed += _Timer1sElapsed; //event in object
_Timer1s.Start(); //start counting
}
private void _Timer1sElapsed(object sender, EventArgs e)//Timer each 100ms
{
if (label1.BackColor == Color.Red)
{
label1.BackColor = Color.Blue;
PutValueInGraph1();
}
else label1.BackColor = Color.Red;
}
private void button1_Click(object sender, EventArgs e)
{
PutValueInGraph1();
}
private void PutValueInGraph1()
{
graph1.ChartAreas[0].AxisX.ScrollBar.Enabled = true;
graph1.ChartAreas[0].AxisX.IsLabelAutoFit = true;
graph1.ChartAreas[0].AxisX.ScaleView.Size = 100;
Random Rand_Value = new Random();
int ValueToAdd = Rand_Value.Next(1, 100);
listBox1.Items.Add(ValueToAdd.ToString());
graph1.Series["Data1"].Points.AddY(ValueToAdd);
if (graph1.ChartAreas[0].AxisX.Maximum-10 > graph1.ChartAreas[0].AxisX.ScaleView.Size)
{
graph1.ChartAreas[0].AxisX.ScaleView.Scroll(graph1.ChartAreas[0].AxisX.Maximum);
graph1.Series["Data1"].Points.RemoveAt(0);
}
}
}
}
ok here is the new one:
public partial class Form1 : Form
{
static System.Windows.Forms.Timer myTimer = new System.Windows.Forms.Timer();
public Form1()
{
InitializeComponent();
myTimer.Tick += new EventHandler(TimerEventProcessor);
myTimer.Interval = 1;
}
private void TimerEventProcessor(Object myObject, EventArgs myEventArgs)
{
Random Rand_Value = new Random();
int ValueToAdd = Rand_Value.Next(1, 100);
listBox1.Items.Add(ValueToAdd.ToString());
graph1.Series["Data1"].Points.AddY(ValueToAdd);
if (graph1.ChartAreas[0].AxisX.Maximum - 10 > graph1.ChartAreas[0].AxisX.ScaleView.Size)
{
graph1.ChartAreas[0].AxisX.ScaleView.Scroll(graph1.ChartAreas[0].AxisX.Maximum);
graph1.Series["Data1"].Points.RemoveAt(0);
}
}
private void btn_Start_Click_1(object sender, EventArgs e)
{
graph1.ChartAreas[0].AxisX.ScrollBar.Enabled = true;
graph1.ChartAreas[0].AxisX.IsLabelAutoFit = true;
graph1.ChartAreas[0].AxisX.ScaleView.Size = 100;
myTimer.Start();
BlinkLed.BackColor = Color.YellowGreen;
}
private void btn_Stop_Click(object sender, EventArgs e)
{
myTimer.Stop();
BlinkLed.BackColor = Color.AliceBlue;
}
}
Do you think it's better?
What about the changing thread?
If I had a button:
private void PutValueInGraph1()
{
Random Rand_Value = new Random();
int ValueToAdd = Rand_Value.Next(1, 100);
listBox1.Items.Add(ValueToAdd.ToString());
graph1.Series["Data1"].Points.AddY(ValueToAdd);
if (graph1.ChartAreas[0].AxisX.Maximum-10 > graph1.ChartAreas[0].AxisX.ScaleView.Size)
{
graph1.ChartAreas[0].AxisX.ScaleView.Scroll(graph1.ChartAreas[0].AxisX.Maximum);
graph1.Series["Data1"].Points.RemoveAt(0);
}
}
private void button1_Click(object sender, EventArgs e)
{//try to raise exception
PutValueInGraph1();
}
and I change the event like this:
private void TimerEventProcessor(Object myObject, EventArgs myEventArgs)
{//try to raise exception
PutValueInGraph1();
}
The data input accelerate when I'm started the timer and I click all the time on the button1.
Why is there no exception as tom_imk said??
because we can access the same function at the same time....?
Thanks for your answers.
I tried below sample code and it is working fine for me.
public Form7()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
chart1.ChartAreas[0].AxisX.Maximum = 100;
chart1.ChartAreas[0].AxisX.Minimum = 0;
chart1.ChartAreas[0].AxisX.Interval = 1;
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
Random Rand_Value = new Random();
int ValueToAdd = Rand_Value.Next(1, 100);
chart1.Series[0].Points.AddY(ValueToAdd);
}
I'm surprised you didn't get an exception. You are manipulating UI elements outside the UI thread, something you musn't do, ever.
Refer to the answer in this question:
How to update the GUI from another thread in C#?
EDIT:
To make clear why the timerelapsed method does not run on the UI thread: It's simply the wrong class that is used here. So the easy solution would be to not created a System.Timers.Timer in the Form-constructor but to drop a timer on the form in the form designer and use that instead. The solution by sowjanya attaluri should be marked as the correct answer.

ReportProgress doesn't call progressChanged with tasks in c#

private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
int currentProgress=-1;
while (currentProgress<length)
{
currentProgress=Worker.progress;
backgroundWorker1.ReportProgress(currentProgress);
Thread.Sleep(500);
length = Worker.UrlList.Count;
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
int ix = e.ProgressPercentage;
progressBar1.Value = ix;
lblText.Text =ix+" %";
}
I wrote a program to download page sources by reading a file have about 1000 URLs. so I used Tasks to download pages async. here Worker.progress is the currently executed URL amount. though the debuger hits the backgroundWorker1.ReportProgress(currentProgress); it never enter to the backgroundWorker1_ProgressChanged.
private void StartButton_Click(object sender, EventArgs e)
{
t.makeUrlList(inputFile);
backgroundWorker1 = new BackgroundWorker();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged += backgroundWorker1_ProgressChanged;
backgroundWorker1.RunWorkerAsync();
t.RunTasks();
Application.Exit();
}
background worker initializes when start button clicks...
here is where my tasks are created....
public void RunTasks()
{
if (numOfTasks > UrlList.Count)
numOfTasks=UrlList.Count-1;
Task[] t = new Task[numOfTasks];
int j = 0;
while ( j < UrlList.Count-1)
{
for (int i = 0; (i < t.Count())&&(j<UrlList.Count-1); i++)
{
try
{
if (t[i].IsCompleted || t[i].IsCanceled || t[i].IsFaulted)
{
t[i] = Task.Run(() => FindWIN(j));
j++;
progress = j;
}
}
catch (NullReferenceException ex)
{
t[i] = Task.Run(() => FindWIN(j));
j++;
progress = j;
}
}
}
}
If you want to BackgroundWorker supports updating progress information, the value of WorkerReportsProgress should be set to true . If this property is true , the user code can call ReportProgress for initiating event ProgressChanged .
Background worker initialization:-
backgroundWorker1 = new BackgroundWorker();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.DoWork+=backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged+=backgroundWorker1_ProgressChanged;
backgroundWorker1.RunWorkerAsync();
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
int currentProgress = -1;
decimal length=1000;
while (currentProgress < length)
{
currentProgress = Worker.progress;
backgroundWorker1.ReportProgress(currentProgress);
Thread.Sleep(500);
length = Worker.UrlList.Count;
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) {
int ix = e.ProgressPercentage;
progressBar1.Value = ix;
lblText.Text = ix + " %";
}
See the demo code below. This is mostly untested, and certainly isn't 'production standard', but it should give you a good start!
It uses a ConcurrentQueue to hold the list of URLs to be processed. This is threadsafe, and makes life a lot easier.
It has a configurable number of urls and tasks. It's best not to make 1000 tasks, but instead have a queue of work items, and a smaller pool of Tasks which 'pull items' off the queue until it's empty. This means you can performance test different numbers of Tasks and find the best value for your problem.
It uses Invoke when updating the progress bar - this avoids the cross-thread exception.
No BackgroundWorker - just TaskFactory and Task
public partial class Form1 : Form
{
private const int UrlCount = 1000;
private const int taskCount = 10;
private ConcurrentQueue<string> urlList;
private List<Task> taskList;
public Form1()
{
InitializeComponent();
}
private void ResetQueue()
{
// fake up a number of strings to process
urlList = new ConcurrentQueue<string>(Enumerable.Range(0, UrlCount)
.Select(i => "http://www." + Guid.NewGuid().ToString() + ".com"));
}
private void button1_Click(object sender, EventArgs e)
{
ResetQueue();
var taskFactory = new TaskFactory();
// start a bunch of tasks
taskList = Enumerable.Range(0, taskCount).Select(i => taskFactory.StartNew(() => ProcessUrl()))
.ToList();
}
void ProcessUrl()
{
string current;
// keep grabbing items till the queue is empty
while (urlList.TryDequeue(out current))
{
// run your code
FindWIN(current);
// invoke here to avoid cross thread issues
Invoke((Action)(() => UpdateProgress()));
}
}
void FindWIN(string url)
{
// your code here
// as a demo, sleep a sort-of-random time between 0 and 100 ms
Thread.Sleep(Math.Abs(url.GetHashCode()) % 100);
}
void UpdateProgress()
{
// work out what percentage of the queue is processed
progressBar1.Value = (int)(100 - ((double)urlList.Count * 100.0 / UrlCount));
}
}
You should set WorkerReportsProgress property of your worker to true on initialization stage.

Async Behaviour

I have the following code to update the progress bar in async fashion and i notice
its async behaviour through the call to MessageBox.In this case it works perfectly
but when i give a sleep of 1s(1000) the MessageBox doesnot pops up and the the complete progress bar fills at once.
Kindly tell why this is happening.
private void button1_Click(object sender, EventArgs e)
{
Update_Async async = new Update_Async(Update_Async_method);
progressBar1.BeginInvoke(async,10);
MessageBox.Show("Updation In Progress");
}
public void Update_Async_method(int a)
{
this.progressBar1.Maximum = a;
for (int i = 1; i <= a; i++)
{
progressBar1.Value = a;
Thread.Sleep(10);
//Thread.Sleep(1000);
}
}
Try Update_Async.BeginInvoke(async, 10) instead if you want the delegate to run asynchrnously but, you'll have to cross thread checking on the update to the progress bar.
In response to your comment, very similar to what you are doing already,
void UpdatingFunction(int value)
{
if (this.progressBar.InvokeRequired)
{
this.progressBar.BeginInvoke(UpdatingFunction, value);
return;
}
// Invoke not required, work on progressbar.
}
This also explains what the Invoke methods on controls are for.
Delegate.BeginInvoke will run a method in a thread once and then dispose it. It is a poor choice if you want to repeatedly do some work in a thread and return intermediate results. If that is what you want, you should use BackgroundWorker. Highly abbreviated snippet:
BackgroundWorker bw;
YourFormConstructor()
{
...
bw = new BackgroundWorker();
bw.WorkerReportsProgress = true;
bw.DoWork += BackgroundCalculations;
bw.ProgressChanged += ShowBackgroundProgress;
}
private void button1_Click(object sender, EventArgs e)
{
bw.RunWorkerAsync(10);
}
void ShowBackgroundProgress(object sender, ProgressChangedEventArgs e)
{
this.progressBar.Value = e.ProgressPercentage;
}
static void BackgroundCalculations(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
int max = (int)e.Argument;
for (int i = 0; i < max; i++)
{
bw.ReportProgress(i * 100 / max);
Thread.Sleep(10);
}
bw.ReportProgress(100);
}
}

Progress bar or Timer combined

I'm trying to make a timer tick for 80 minutes while the progress bar keeps track of the current time, but the progress bar in C# Forms will not be accurate to the timer ticks. I have it set up for the timer to tick once every 1000 ms and in that tick it will add a step to the progress bar. The progress bar will not act as it should with the timer, does anyone know how to fix this?
public Form1()
{
InitializeComponent();
initTimers();
}
public void timer1_Tick(object sender, EventArgs e)
{
progressBar1.Increment(1);
}
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text == "Go")
{
timer1.Start();
button1.Text = "Stop";
}
else
{
timer1.Stop();
button1.Text = "Go";
}
}
public void initTimers()
{
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
}
public void progressTimers()
{
progressBar1.Value = 0;
progressBar1.Minimum = 0;
progressBar1.Maximum = 2;
progressBar1.Step = 1;
progressBar1.Visible = true;
}
You need to change this line:
progressBar1.Maximum = 2;
to:
progressBar1.Maximum = 80 * 60; // minutes * 60
And make sure you call progressTimers() :).

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