How can I scroll to specific position inside a scrollviewer?
<ScrollViewer x:Name ="MyScrollView" HorizontalScrollBarVisibility="Hidden" Height="500">
<StackPanel x:Name="ContentsPanel">
<TextBlock x:Name="someTb" Height="50">
</TextBlock>
<TextBlock x:Name="otherTb" Height="100">
</TextBlock>
</StackPanel>
</ScrollViewer>
I am trying to scroll to a specific element in my scrollviewer but I am new to UWP and I can't quite get it right how to do it.
I want to set the scroll position of MyScrollView in the second textblock on an event happening.
A better solution is to use ChangeView instead of ScrollToVerticalOffset/ScrollToHorizontalOffset since the latter is obsolete in Windows 10.
MyScrollView.ChangeView(null, abosulatePosition.Y, null, true);
You can even enable scrolling animation by setting the last parameter to false.
Update
For the sake of completion, I've created an extension method for this.
public static void ScrollToElement(this ScrollViewer scrollViewer, UIElement element,
bool isVerticalScrolling = true, bool smoothScrolling = true, float? zoomFactor = null)
{
var transform = element.TransformToVisual((UIElement)scrollViewer.Content);
var position = transform.TransformPoint(new Point(0, 0));
if (isVerticalScrolling)
{
scrollViewer.ChangeView(null, position.Y, zoomFactor, !smoothScrolling);
}
else
{
scrollViewer.ChangeView(position.X, null, zoomFactor, !smoothScrolling);
}
}
So in this case, just need to call
this.MyScrollView.ScrollToElement(otherTb);
I found the answer
var transform = otherTb.TransformToVisual(ContentsPanel);
Point absolutePosition = transform.TransformPoint(new Point(0,0));
MyScrollView.ScrollToVerticalOffset(absolutePosition.Y);
Update
In UWP ScrollToVerticalOffset is obsolete so
MyScrollView.ChangeView(null,absolutePosition.Y,null,true)
should be used instead. https://msdn.microsoft.com/en-us/library/windows/apps/dn252763.aspx
Here is a Video demo of the method described below, implemented.
I used to use the ScrollViewerOffsetMediator, an extension method which relied upon the ScrollToVerticalOffset method to smoothly animate scrolling of the ScrollViewer contents. However, ScrollToVerticalOffset has been deprecated in Windows 10, and although it worked in some earlier releases of Windows 10, it no longer does.
The new ChangeView method does not provide either smooth nor controllable animation of the ScrollViewer contents. So here is the solution that I've found:
Place a Grid within the ScrollViewer. Animate the contents of the grid using a RenderTransform. Use the new ChangeView method to set your final desired vertical and horizontal ScrollViewer positions at the time you set up your animation of the grid contents via the transformation. And in your grid transformation, offset the initial values by the final desired ChangeView offset, so that the animation start reference is corrected for the immediate jump that will be caused by the ChangeView method.
XAML:
<ScrollViewer x:Name="MyScrollView">
<Grid Name="MyGrid">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1"/>
<TranslateTransform X="0" Y="0"/>
</TransformGroup>
</Grid.RenderTransform>
<!-- Original ScrollViewer Contents Here... -->
</Grid>
</ScrollViewer>
Code:
Public Sub AnimateProperty(Obj As DependencyObject, PropPath As String, StartValue As Double, EndValue As Double, Optional PeriodMS As Integer = 350)
Dim Storya As New Storyboard
Dim DA1 As New DoubleAnimationUsingKeyFrames With {.BeginTime = New TimeSpan(0, 0, 0)}
Storyboard.SetTarget(DA1, Obj)
Storyboard.SetTargetProperty(DA1, PropPath)
Dim ddkf1 As New DiscreteDoubleKeyFrame With {.KeyTime = New TimeSpan(0, 0, 0), .Value = StartValue}
Dim edkf1 As New EasingDoubleKeyFrame With {.Value = EndValue, .KeyTime = New TimeSpan(0, 0, 0, 0, PeriodMS)}
Dim pe1 As New PowerEase With {.EasingMode = EasingMode.EaseIn}
edkf1.EasingFunction = pe1
DA1.KeyFrames.Add(ddkf1)
DA1.KeyFrames.Add(edkf1)
Storya.Children.Add(DA1)
Storya.Begin()
End Sub
Example:
AnimateProperty(MyGrid, "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)", 1, 1.4, 350)
AnimateProperty(MyGrid, "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)", 1, 1.4, 350)
AnimateProperty(MyGrid, "(UIElement.RenderTransform).(TransformGroup.Children)[1].(TranslateTransform.Y)", -MyScrollView.VerticalOffset, -120, 350)
MyScrollView.ChangeView(Nothing, 0, Nothing, True)
In this example, no matter what the initial vertical position is of the ScrollView, the contents will be smoothly animated to a fixed vertical position and zoom.
Related
I want to move a vertical line from the beginning of a Cartesian Chart to the end in a timespan of 5 seconds. I tried looking at the example provided in the website https://lvcharts.net/App/examples/v1/wpf/Visual%20Elements, but the UI Elements in the graph do not match with the code.
When I tried adding the line directly to the chart, the line works fine, but the chart is not showing up.
<lvc:CartesianChart Name="CartChart" Height="150" Zoom="Xy" Pan="Xy">
<lvc:CartesianChart.Series>
<lvc:LineSeries Values="{Binding audioPoints}" StrokeThickness="1" PointGeometry="{x:Null}" Visibility="Visible" />
</lvc:CartesianChart.Series>
<Line x:Name="anotherLine" Stroke="Black" Height="160" X1="0"X2="0" Y1="0" Y2="160"/>
</lvc:CartesianChart>
I found this code example that I think will demonstrate what you need to do. You should be able to translate most of it into databindings and xaml.
What's important to notice is that you add a VisualElement to the VisualElements collection on the CartesianChart. You set the UIElement property on the VisualElement object to be the WPF control you want added to your chart.
https://lvcharts.net/App/examples/v1/wf/Visual%20Elements
cartesianChart1.VisualElements.Add(new VisualElement
{
X = 0.5,
Y = 7,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Top,
UIElement = new TextBlock //notice this property must be a wpf control
{
Text = "Warning!",
FontWeight = FontWeights.Bold,
FontSize = 16,
Opacity = 0.6
}
});
cartesianChart1.VisualElements.Add(new VisualElement()
{
X=0,
Y=myCalculatedValue,
UIElement = new Rectangle()
{
Width= width,
Margin= new Thickness(-seriesWidth/2, 0, 0, 0),
Height=6,
Fill=Brushes.Black,
VerticalAlignment = VerticalAlignment.Top
}
});
I have a PathGeometry that I want to flip vertically. I have tried the following but it is not working, am I missing something?
PathGeometry myPathGeometry = new PathGeometry();
myPathGeometry.Figures.Add(myPathFigure);
PathGeometry flipMyPathGeometry = new PathGeometry();
ScaleTransform transform = new ScaleTransform(0, -1);
flipMyPathGeometry = Geometry.Combine(Geometry.Empty, myPathGeometry, GeometryCombineMode.Union, transform);
A big problem there is that your width will be zero.
The X and Y scales are factors. As in multipliers. Anything times Zero is zero.
Hence
ScaleTransform(0, -1);
Will give you something with no width.
You presumably want the same width and hence:
ScaleTransform(1, -1);
That might still have another problem if you want the thing to be flipped about it's centre but at least it ought to show up when you use it.
The CenterY calculation is perhaps less than obvious. You can work out the height of a geometry using it's bounds.
Since you're creating a new pathgeometry, maybe you want to retain the original without any transform.
I put some code together that manipulates a geometry from resources and uses it to add a path to a canvas.
Markup:
<Window.Resources>
<Geometry x:Key="Star">
M16.001007,0L20.944,10.533997 32,12.223022 23.998993,20.421997 25.889008,32 16.001007,26.533997 6.1109924,32 8,20.421997 0,12.223022 11.057007,10.533997z
</Geometry>
</Window.Resources>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Button x:Name="myButton" Click="MyButton_Click">
</Button>
<Canvas Grid.Column="1" Name="myCanvas"/>
</Grid>
Code
private void MyButton_Click(object sender, RoutedEventArgs e)
{
Geometry geom = this.Resources["Star"] as Geometry;
Geometry flipped = geom.Clone();
var bounds = geom.Bounds;
double halfY = (bounds.Bottom - bounds.Top) / 2.0;
flipped.Transform = new ScaleTransform(1, -1, 0, halfY );
PathGeometry pg = PathGeometry.CreateFromGeometry(flipped);
var path = new System.Windows.Shapes.Path {Data=pg, Fill= System.Windows.Media.Brushes.Red };
this.myCanvas.Children.Add(path);
}
Just set the PathGeometry's Transform property:
var myPathGeometry = new PathGeometry();
myPathGeometry.Figures.Add(myPathFigure);
myPathGeometry.Transform = new ScaleTransform(1, -1);
Note that you may also need to set the ScaleTransform's CenterY property for a correct vertical alignment.
Both #Andy and #Clemens gave right answers. The reason why I didn't get the expected shape is because I didn't notice that the shape is outside the screen region. However, I used Andy's solution because I need to keep the original shape. Also, he notified me about creating new bounds. The only thing I changed in his answer is the value of the new bounds because with the one that he used, the shape was still outside the screen region.
double newY = (bounds.Bottom - bounds.Top);
I am using the sample on Windows UI dev labs sample gallery. And I used ShyHeader example to put in my app, but I am not using exactly the same code but I actually edited the example according to own needs.
My question is how can I use expression node to fade in a specific XAML element in correspondence to the scroll viewer, I am able to fade out an element with the scroll viewer. but I am not being able to fade in an element from opacity 0 -> opacity 1.
here is my code.
<ScrollViewer x:Name="MyScrollViewer">
<Grid>
<local:MyAdaptiveView Margin="0,300,0,0"
x:Name="AllVideosGridView"/>
<Grid x:Name="Header" Height="300" VerticalAlignment="Top">
<FlipView x:Name="MainFlipView"
</FlipView>
<Grid Background="Blue" Height="150" VerticalAlignment="Bottom" Opacity="0.5" Name="FrontGrid">
</Grid>
</Grid>
</Grid>
</ScrollViewer>
page loaded method
the only important piece of code is only at the very end of this method, the last 4, 5 lines, you can see I am able to fade out element by doing 1- progresNode but my attempt to fade in another element ( frontVisual ) by doing 0+ progressNode doesn't work and frontVisual actually remains at 0 opacity even after I scroll.
private void ShyView_Loaded(object sender, RoutedEventArgs e)
{
// Get the PropertySet that contains the scroll values from MyScrollViewer
_scrollerPropertySet = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(MyScrollViewer);
_compositor = _scrollerPropertySet.Compositor;
// Create a PropertySet that has values to be referenced in the ExpressionAnimations below
_props = _compositor.CreatePropertySet();
_props.InsertScalar("progress", 0);
_props.InsertScalar("clampSize", 150);
_props.InsertScalar("scaleFactor", 0.7f);
// Get references to our property sets for use with ExpressionNodes
var scrollingProperties = _scrollerPropertySet.GetSpecializedReference<ManipulationPropertySetReferenceNode>();
var props = _props.GetReference();
var progressNode = props.GetScalarProperty("progress");
var clampSizeNode = props.GetScalarProperty("clampSize");
var scaleFactorNode = props.GetScalarProperty("scaleFactor");
// Create a blur effect to be animated based on scroll position
var blurEffect = new GaussianBlurEffect()
{
Name = "blur",
BlurAmount = 0.0f,
BorderMode = EffectBorderMode.Hard,
Optimization = EffectOptimization.Balanced,
Source = new CompositionEffectSourceParameter("source")
};
var blurBrush = _compositor.CreateEffectFactory(
blurEffect,
new[] { "blur.BlurAmount" })
.CreateBrush();
blurBrush.SetSourceParameter("source", _compositor.CreateBackdropBrush());
// Create a Visual for applying the blur effect
_blurredBackgroundImageVisual = _compositor.CreateSpriteVisual();
_blurredBackgroundImageVisual.Brush = blurBrush;
_blurredBackgroundImageVisual.Size = new Vector2((float)Header.ActualWidth, (float)Header.ActualHeight);
// Insert the blur visual at the right point in the Visual Tree
ElementCompositionPreview.SetElementChildVisual(Header, _blurredBackgroundImageVisual);
// Create and start an ExpressionAnimation to track scroll progress over the desired distance
ExpressionNode progressAnimation = EF.Clamp(-scrollingProperties.Translation.Y / clampSizeNode, 0, 1);
_props.StartAnimation("progress", progressAnimation);
// Create and start an ExpressionAnimation to animate blur radius between 0 and 15 based on progress
ExpressionNode blurAnimation = EF.Lerp(0, 15, progressNode);
_blurredBackgroundImageVisual.Brush.Properties.StartAnimation("blur.BlurAmount", blurAnimation);
// Get the backing visual for the header so that its properties can be animated
Visual headerVisual = ElementCompositionPreview.GetElementVisual(Header);
// Create and start an ExpressionAnimation to clamp the header's offset to keep it onscreen
ExpressionNode headerTranslationAnimation = EF.Conditional(progressNode < 1, 0, -scrollingProperties.Translation.Y - clampSizeNode);
headerVisual.StartAnimation("Offset.Y", headerTranslationAnimation);
// Create and start an ExpressionAnimation to scale the header during overpan
ExpressionNode headerScaleAnimation = EF.Lerp(1, 1.25f, EF.Clamp(scrollingProperties.Translation.Y / 50, 0, 1));
headerVisual.StartAnimation("Scale.X", headerScaleAnimation);
headerVisual.StartAnimation("Scale.Y", headerScaleAnimation);
//Set the header's CenterPoint to ensure the overpan scale looks as desired
headerVisual.CenterPoint = new Vector3((float)(Header.ActualWidth / 2), (float)Header.ActualHeight, 0);
// Get the backing visual for the photo in the header so that its properties can be animated
Visual photoVisual = ElementCompositionPreview.GetElementVisual(MainFlipView);
// Create and start an ExpressionAnimation to opacity fade out the image behind the header
ExpressionNode imageOpacityAnimation = 1 - progressNode;
photoVisual.StartAnimation("opacity", imageOpacityAnimation);
// Get the front visual for the photo in the header so that its properties can be animated
Visual frontVisual = ElementCompositionPreview.GetElementVisual(FrontGrid);
// Create and start an ExpressionAnimation to opacity fade out the image behind the header
ExpressionNode imageOpacityAnimation2 = 0 + progressNode;
frontVisual.StartAnimation("opacity", imageOpacityAnimation2);
}
Note the behavior I actually want is that when I scroll down then FlipView should fade out and when I scroll up to the top it should fade in, which is working perfectly, but along with it I want FrontGrid to be exactly opposite, i.e: fade in on scroll down and fade out on scroll up.
Thanks in advance
Your expression looks OK.
Note the Opacity you are animating with Composition is the Opacity of Visual. However, the Opacity of 0.5 you are setting on FrontGrid XAML is from UIElement. Doing so will break the Composition opacity expression animation.
The fix is simple - Try getting the Visual of your FrontGrid right after InitializeComponent and set its Opacity to 0.5 there (i.e. frontVisual.Opacity = 0.5) instead of setting it in XAML.
You will see this kind of "weird" behaviors starting from the Anniversary Update, due to a XAML-Composition Interop Behavior change.
For a full explanation, please read this official document.
In short, XAML doesn't know if Composition has changed the Opacity, it still thinks it should be 0.5 as it was last set. So it will try to override and cause the animation to fail. This happens to a few more properties like Offset and Size too.
My advice is if you go Composition, try going Composition all the way. :)
To learn about animation and UI, I'm making a basic WPF/C# application where a user selects the number of vehicles to display then those vehicles (ie images of different vehicles) appear in the canvas and move around.
The WPF is very simple:
<Grid>
<Canvas x:Name="MenuTabCanvas" Visibility="Visible">
<Label x:Name="AnimateDemo" Content="Animate!" HorizontalAlignment="Left" VerticalAlignment="Top" Width="104" Background="#25A0DA" Foreground="White" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" Cursor="Hand" MouseDown="AnimateGrid" Canvas.Left="640" Canvas.Top="87"/>
<Canvas x:Name="AnimationCanvas" Canvas.Top="150" Canvas.Left="224" Width="814" Height="489">
</Canvas>
</Grid>
I started with a fade animation using the method described in this post and it works fine. Then I tried the translatetransform as shown below leaving the fade code in comments, and the images appear but nothing moves:
private void AnimateGrid(object sender, EventArgs e)
{
int NumberOfVehicles = 5;
var sb = new Storyboard();
for (int i = 0; i < NumberOfVehicles; i++)
{
//create & add the images to our target canvas
Image Img = getRandomVehicleImage(); //returns image of vehicle
AnimationCanvas.Children.Add(Img);
Canvas.SetTop(Img, 30 + 60 * i); //position image w/in canvas
Canvas.SetLeft(Img, 30 + 80 * i);
//add an animation
DoubleAnimation myAnimation = new DoubleAnimation()
{
// From = 0,
To = 150,
Duration = TimeSpan.FromSeconds(2),
};
Storyboard.SetTarget(myAnimation, Img);
// Storyboard.SetTargetProperty(myAnimation, new PropertyPath(Button.OpacityProperty));
Storyboard.SetTargetProperty(myAnimation, new PropertyPath(TranslateTransform.XProperty));
sb.Children.Add(myAnimation);
}
sb.Begin();
}
I have been able to get it to work with TranslateTransform.BeginAnimation but I would prefer to use the storyboard here.
Why does the translate transform behave differently than the opacity animation and what do I need to do to get it to function as intended?
By default, there is no TranslateTransform applied to a UIElement. So if you want to move an Image, you first have to set its RenderTransform property to a TranslateTransform, and then set the TargetProperty to the correct property path:
Img.RenderTransform = new TranslateTransform();
...
Storyboard.SetTargetProperty(myAnimation, new PropertyPath("RenderTransform.X"));
Alternatively, you could directly animate the TranslateTransform, even without a Storyboard:
var transform = new TranslateTransform();
Img.RenderTransform = transform;
transform.BeginAnimation(TranslateTransform.XProperty, myAnimation);
I have a path (looks like an oval):
<Path Data="Bla Bla"/>
Now I want to scale the path's width and height to whatever I like. I found a way:
<Grid Width="400" Height="50">
<Viewbox Stretch="Fill">
<Path Data="Bla Bla"/>
</Viewbox>
</Grid>
And this works, but I'm wondering if this is the most efficient way to do this? (I had to introduce a grid and viewbox to do this)
Another way to Scale a Path is to use RenderTransform or LayoutTransform
<Path Data="Bla Bla"
RenderTransformOrigin="0.5, 0.5">
<Path.RenderTransform>
<ScaleTransform ScaleX="1.5" ScaleY="1.5"/>
</Path.RenderTransform>
</Path>
just FYI, since ViewBox uses ScaleTransform inside it it's basically just as good performance-wise.
You basically have 3 ways to scale a Path:
Wrap it into a ViewBox
Apply a ScaleTransform
Explicitly set a Width and a Height
Method 1. and 2. will yield the same result, while 3. is slightly different because the shape will change size, but the stroke will keep the original Thickness (so it's not really a zoom).
Method 1. would be appropriate when you have an area of a given size that you want to fill. On the other hand method 2. will be useful to enlarge (or reduce) the path by a given amount, for ex. two times the original size.
You could do it programmaticaly, like
http://social.msdn.microsoft.com/Forums/vstudio/en-US/a0d473fe-3235-4725-aa24-1ea9307752d3/how-to-rendertransform-in-code-behind-c?forum=wpf
kUIWEB:kArrow mArrow = new kUIWEB:kArrow();
mArrow.Width=30;
mArrow.Height=30;
mArrow.RenderTransformOrigin=new Point(0.5, 0.5);
ScaleTransform myScaleTransform = new ScaleTransform();
myScaleTransform.ScaleY = 1;
myScaleTransform.ScaleX = 1;
RotateTransform myRotateTransform = new RotateTransform();
myRotateTransform.Angle = 0;
TranslateTransform myTranslate = new TranslateTransform ();
myTranslate.X = 12;
myTranslate.X = 15;
SkewTransform mySkew = new SkewTransform ();
mySkew.AngleX=0;
mySkew.AngleY=0;
// Create a TransformGroup to contain the transforms
// and add the transforms to it.
TransformGroup myTransformGroup = new TransformGroup();
myTransformGroup.Children.Add(myScaleTransform);
myTransformGroup.Children.Add(myRotateTransform);
myTransformGroup.Children.Add(myTranslate);
myTransformGroup.Children.Add(mySkew);
// Associate the transforms to the object
mArrow.RenderTransform = myTransformGroup;