I need to convert a 8-bit number such as 00001110 to char. The problem is easy so I wrote the code and everything is working fine, but now I need to optimize for speed as much as possible.
In test class :
class Program
{
static void Main(string[] args)
{
Random r = new Random();
int[] testTab = new int[8];
Normal n = new Normal();
long time;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int i = 0; i < 9000; i++)
{
for (int j = 0; j < 8; j++)
{
testTab[j] = r.Next(2);
}
n.SetTable(testTab);
n.Decode();
}
watch.Stop();
time = watch.ElapsedTicks;
Console.WriteLine(time);
time = watch.ElapsedMilliseconds;
Console.WriteLine(time);
Console.ReadKey();
}
}
and class with algorithm :
class Normal
{
private int[] _tab = new int[8];
public void SetTable(int[] tab)
{
_tab = tab;
}
public void Decode()
{
char a = ((char)( _tab[0]*1 + _tab[1]*2 + _tab[2]*4 + _tab[3]*8 + _tab[4]*16 + _tab[5]*32 +
_tab[6]*64 + _tab[7]*124));
}
}
In the output for 9000 times I get time 2ms it is not a long time ( for 9000 ) time, but I have good proc in my PC.
The final code will be running in smartphone so there is no powerful CPU. In my algorithm I use random data, in final version I will load data by Camera (so it will be longer ) and try to repeat this operation 10 times in one second so that is why I need best time in even smallest operations.
Is there a faster way to convert byte to char than this?
char a = ((char)( _tab[0]*1 + _tab[1]*2 + _tab[2]*4 + _tab[3]*8 + _tab[4]*16 + _tab[5]*32 + _tab[6]*64 + _tab[7]*128));
tl;dr Your conversion code is already efficient, and is not your bottleneck.
Your benchmarking is flawed. You are not just timing the conversion of binary stored in int[] to integer value. You are also timing the generation of your random data. I expect that the majority of the time is spent generating the random data.
Re-write your benchmarking program to operate on data prepared before you start timing. Make sure that the duration of the test is at least 5 or 10 seconds so that you can generate meaningful answers. If you only run for two milliseconds then the granularity of your timer affects the quality of your results.
Bear in mind that in your real application you will be taking a picture on a camera of a QR code and decoding that. The cost of that is many orders of magnitude greater than the cost of converting the 8 bit int arrays.
Your code to do that conversion is already efficient. Do not seek to optimize it further. Not only is there no need to optimize it, there is little hope for significant gains. For the sake of clarity and conciseness you may well opt to use one of the .net library methods that perform such a conversion, but performance of this part of your program is not an issue.
As an aside, it looks like you need to be converting the 8 bit value to byte, adding these values to a byte array, and then feeding to Encoding.GetString to obtain your text. A cast to UTF-16 char as per your code is not correct.
It worth a try this:
var yourString = "00100000";
char yourChar = (char) Convert.ToByte(yourString, 2); // you got ' ' (space)
It may or may not faster, but definitely simpler, more stable and more maintainable.
I ran some tests with different implementations.
First was #Melnikovl answer.
Second was mine, where I replaced + with | and * with << operator.
Third was author's original solution.
I tested with modified code and measured only conversion code.
First and second solution showed a little better performance. But BitConverter a little more often was better, so I think you should choose it (also because if simplicity of code)
var byte[] bytes = { 1, 1, 1, 1 };
int i = BitConverter.ToInt32(bytes, 0);
char a = (char)i;
Don't forgot to check if byte array litte or big endian
Related
I got a big byte array (around 50kb) and i need to extract numeric values from it. Every three bytes are representing one value.
What i tried is to work with LINQs skip & take but it's really slow regarding the large size of the array.
This is my very slow routine:
List<int> ints = new List<int>();
for (int i = 0; i <= fullFile.Count(); i+=3)
{
ints.Add(BitConverter.ToInt16(fullFile.Skip(i).Take(i + 3).ToArray(), 0));
}
I think i got a wrong approach to this.
Your code
First of all, ToInt16 only uses two bytes. So your third byte will be discarded.
You can't use ToInt32 as it would include one extra byte.
Let's review this:
fullFile.Skip(i).Take(i + 3).ToArray()
..and take a careful look at Take(i + 3). It says that you want to copy a larger and larger buffer. For instance, when i is on index 32000 you copy 32003 bytes into your new buffer.
That's why the code is quite slow.
The code is also slow since you allocate a lot of byte buffers which will need to be garbage collected. 65535 extra buffers of growing size which would have to be garbage collected.
You could also have done like this:
List<int> ints = new List<int>();
var workBuffer = new byte[4];
for (int i = 0; i <= fullFile.Length; i += 3)
{
// Copy the three bytes into the beginning of the temp buffer
Buffer.BlockCopy(fullFile, i, workBuffer, 0, 3);
// Now we can use ToInt32 as the last byte always is zero
var value = BitConverter.ToInt32(workBuffer, 0);
ints.Add(value);
}
Quite easy to understand, but not the fastest code.
A better solution
So the most efficient way is to do the conversion by yourself (bit shifting).
Something like:
List<int> ints = new List<int>();
for (int i = 0; i <= fullFile.Length; i += 3)
{
// This code assume little endianess
var value = (fullFile[i + 2] << 16)
+ (fullFile[i + 1] << 8)
+ fullFile[i];
ints.Add(value);
}
This code do not allocate anything extra (except the ints), and should be quite fast.
You can read more about Shift operators in MSDN. And about endianess
I have a piece of code in my C# Windows Form Application that looks like below:
List<string> RESULT_LIST = new List<string>();
int[] arr = My_LIST.ToArray();
string s = "";
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < arr.Length; i++)
{
int counter = i;
for (int j = 1; j <= arr.Length; j++)
{
counter++;
if (counter == arr.Length)
{
counter = 0;
}
s += arr[counter].ToString();
RESULT_LIST.Add(s);
}
s = "";
}
sw.Stop();
TimeSpan ts = sw.Elapsed;
string elapsedTime = String.Format("{0:00}", ts.TotalMilliseconds * 1000);
MessageBox.Show(elapsedTime);
I use this code to get any combination of the numbers of My list. I have behaved with My_LIST like a recursive one. The image below demonstrates my purpose very clearly:
All I need to do is:
Making a formula to calculate the approximate run time of these two
nested for loops to guess the run time for any length and help the
user know the approximate time that he/she must wait.
I have used a C# Stopwatch like this: Stopwatch sw = new Stopwatch(); to show the run time and below are the results(Note that in order to reduce the chance of error I've repeated the calculation three times for each length and the numbers show the time in nano seconds for the first, second and third attempt respectively.):
arr.Length = 400; 127838 - 107251 - 100898
arr.Length = 800; 751282 - 750574 - 739869
arr.Length = 1200; 2320517 - 2136107 - 2146099
arr.Length = 2000; 8502631 - 7554743 - 7635173
Note that there are only one-digit numbers in My_LIST to make the time
of adding numbers to the list approximately equal.
How can I find out the relation between arr.Length and run time?
First, let's suppose you have examined the algorithm and noticed that it appears to be quadratic in the array length. This suggests to us that the time taken to run should be a function of the form
t = A + B n + C n2
You've gathered some observations by running the code multiple times with different values for n and measuring t. That's a good approach.
The question now is: what are the best values for A, B and C such that they match your observations closely?
This problem can be solved in a variety of ways; I would suggest to you that the least-squares method of regression would be the place to start, and see if you get good results. There's a page on it here:
www.efunda.com/math/leastsquares/lstsqr2dcurve.cfm
UPDATE: I just looked at your algorithm again and realized it is cubic because you have a quadratic string concat in the inner loop. So this technique might not work so well. I suggest you use StringBuilder to make your algorithm quadratic.
Now, suppose you did not know ahead of time that the problem was quadratic. How would you determine the formula then? A good start would be to graph your points on log scale paper; if they roughly form a straight line then the slope of the line gives you a clue as to the power of the polynomial. If they don't form a straight line -- well, cross that bridge when you come to it.
Well you gonna do some math here.
Since the total number of runs is exactly n^2, not O(n^2) but exactly n^2 times.
Then what you could do is to keep a counter variable for the number of items processed and use math to find out an estimate
int numItemProcessed;
int timeElapsed;//read from stop watch
int totalItems = n * n;
int remainingEstimate = ((float) totalItems - numItemProcessed) / numItemProcessed) * timeElapsed
Don't assume the algorithm is necessarily N^2 in time complexity.
Take the averages of your numbers, and plot the best fit on a log-log plot, then measure the gradient. This will give you an idea as to the largest term in the polynomial. (see wikipedia log-log plot)
Once you have that, you can do a least-squares regression to work out the coefficients of the polynomial of the correct order. This will allow an estimate from the data, of the time taken for an unseen problem.
Note: As Eric Lippert said, it depends on what you want to measure - averaging may not be appropriate depending on your use case - the first run time might be more correct.
This method will work for any polynomial algorithm. It will also tell you if the algorithm is polynomial (non-polynomial running times will not give straight lines on the log-log plot).
I wrote a multiply large number function and i want to change it to calculate the power of big numbers.
ex: (2321313200000888)^25 so i do like this:
public string power(string num1, int n)
{
Stopwatch timer = new Stopwatch();
timer.Start();
string answer= num1;
for (int i = 1; i < n; i++)
answer= multiply(num1, answer);
if (this.InvokeRequired)
{
this.richTextBox1.BeginInvoke((MethodInvoker)delegate() { richTextBox1.Text = answer; });
this.label6.BeginInvoke((MethodInvoker)delegate() { label6.Text = answer.Length.ToString(); });
this.label2.BeginInvoke((MethodInvoker)delegate() { label2.Text = timer.Elapsed.ToString(); });
}
return answer;
I want to do this in parallel to reduce the time how can i do that? I tried making task but it is the same as seqential.
I don't know an easy way to parallelize, but you can definitely reduce the number of multiplications. The easiest way to consider the binary representation of the number (my apologies for lack of MathJax):
So first compute (by successive multiplication with itself):
Then multiply the three that are required. This reduces from 24 multiplications to 7 multiplications. The savings grows pretty quickly for very large powers, though the time varies quite a bit depending on how many bits are in the power.
You'll find that you can optimize the process if you're able to find a partition such that you have bigger exponents only once like in:
I understand the benefits of StringBuilder.
But if I want to concatenate 2 strings, then I assume that it is better (faster) to do it without StringBuilder. Is this correct?
At what point (number of strings) does it become better to use StringBuilder?
I warmly suggest you to read The Sad Tragedy of Micro-Optimization Theater, by Jeff Atwood.
It treats Simple Concatenation vs. StringBuilder vs. other methods.
Now, if you want to see some numbers and graphs, follow the link ;)
But if I want to concatinate 2
strings, then I assume that it is
better (faster) to do it without
StringBuilder. Is this correct?
That is indeed correct, you can find why exactly explained very well on :
Article about strings and StringBuilder
Summed up : if you can concatinate strings in one go like
var result = a + " " + b + " " + c + ..
you are better off without StringBuilder for only on copy is made (the length of the resulting string is calculated beforehand.);
For structure like
var result = a;
result += " ";
result += b;
result += " ";
result += c;
..
new objects are created each time, so there you should consider StringBuilder.
At the end the article sums up these rules of thumb :
Rules Of Thumb
So, when should you use StringBuilder,
and when should you use the string
concatenation operators?
Definitely use StringBuilder when
you're concatenating in a non-trivial
loop - especially if you don't know
for sure (at compile time) how many
iterations you'll make through the
loop. For example, reading a file a
character at a time, building up a
string as you go using the += operator
is potentially performance suicide.
Definitely use the concatenation
operator when you can (readably)
specify everything which needs to be
concatenated in one statement. (If you
have an array of things to
concatenate, consider calling
String.Concat explicitly - or
String.Join if you need a delimiter.)
Don't be afraid to break literals up
into several concatenated bits - the
result will be the same. You can aid
readability by breaking a long literal
into several lines, for instance, with
no harm to performance.
If you need the intermediate results
of the concatenation for something
other than feeding the next iteration
of concatenation, StringBuilder isn't
going to help you. For instance, if
you build up a full name from a first
name and a last name, and then add a
third piece of information (the
nickname, maybe) to the end, you'll
only benefit from using StringBuilder
if you don't need the (first name +
last name) string for other purpose
(as we do in the example which creates
a Person object).
If you just have a few concatenations
to do, and you really want to do them
in separate statements, it doesn't
really matter which way you go. Which
way is more efficient will depend on
the number of concatenations the sizes
of string involved, and what order
they're concatenated in. If you really
believe that piece of code to be a
performance bottleneck, profile or
benchmark it both ways.
System.String is an immutable object - it means that whenever you modify its content it will allocate a new string and this takes time (and memory?).
Using StringBuilder you modify the actual content of the object without allocating a new one.
So use StringBuilder when you need to do many modifications on the string.
Not really...you should use StringBuilder if you concatenate large strings or you have many concatenations, like in a loop.
If you concatenate strings in a loop, you should consider using StringBuilder instead of regular String
In case it's single concatenation, you may not see the difference in execution time at all
Here is a simple test app to prove the point:
static void Main(string[] args)
{
//warm-up rounds:
Test(500);
Test(500);
//test rounds:
Test(500);
Test(1000);
Test(10000);
Test(50000);
Test(100000);
Console.ReadLine();
}
private static void Test(int iterations)
{
int testLength = iterations;
Console.WriteLine($"----{iterations}----");
//TEST 1 - String
var startTime = DateTime.Now;
var resultString = "test string";
for (var i = 0; i < testLength; i++)
{
resultString += i.ToString();
}
Console.WriteLine($"STR: {(DateTime.Now - startTime).TotalMilliseconds}");
//TEST 2 - StringBuilder
startTime = DateTime.Now;
var stringBuilder = new StringBuilder("test string");
for (var i = 0; i < testLength; i++)
{
stringBuilder.Append(i.ToString());
}
string resultString2 = stringBuilder.ToString();
Console.WriteLine($"StringBuilder: {(DateTime.Now - startTime).TotalMilliseconds}");
Console.WriteLine("---------------");
Console.WriteLine("");
}
Results (in milliseconds):
----500----
STR: 0.1254
StringBuilder: 0
---------------
----1000----
STR: 2.0232
StringBuilder: 0
---------------
----10000----
STR: 28.9963
StringBuilder: 0.9986
---------------
----50000----
STR: 1019.2592
StringBuilder: 4.0079
---------------
----100000----
STR: 11442.9467
StringBuilder: 10.0363
---------------
There's no definitive answer, only rules-of-thumb. My own personal rules go something like this:
If concatenating in a loop, always use a StringBuilder.
If the strings are large, always use a StringBuilder.
If the concatenation code is tidy and readable on the screen then it's probably ok.
If it isn't, use a StringBuilder.
To paraphrase
Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch
I generally use string builder for any block of code which would result in the concatenation of three or more strings.
Since it's difficult to find an explanation for this that's not either influenced by opinions or followed by a battle of prides I thought to write a bit of code on LINQpad to test this myself.
I found that using small sized strings rather than using i.ToString() changes response times (visible in small loops).
The test uses different sequences of iterations to keep time measurements in sensibly comparable ranges.
I'll copy the code at the end so you can try it yourself (results.Charts...Dump() won't work outside LINQPad).
Output (X-Axis: Number of iterations tested, Y-Axis: Time taken in ticks):
Iterations sequence: 2, 3, 4, 5, 6, 7, 8, 9, 10
Iterations sequence: 10, 20, 30, 40, 50, 60, 70, 80
Iterations sequence: 100, 200, 300, 400, 500
Code (Written using LINQPad 5):
void Main()
{
Test(2, 3, 4, 5, 6, 7, 8, 9, 10);
Test(10, 20, 30, 40, 50, 60, 70, 80);
Test(100, 200, 300, 400, 500);
}
void Test(params int[] iterationsCounts)
{
$"Iterations sequence: {string.Join(", ", iterationsCounts)}".Dump();
int testStringLength = 10;
RandomStringGenerator.Setup(testStringLength);
var sw = new System.Diagnostics.Stopwatch();
var results = new Dictionary<int, TimeSpan[]>();
// This call before starting to measure time removes initial overhead from first measurement
RandomStringGenerator.GetRandomString();
foreach (var iterationsCount in iterationsCounts)
{
TimeSpan elapsedForString, elapsedForSb;
// string
sw.Restart();
var str = string.Empty;
for (int i = 0; i < iterationsCount; i++)
{
str += RandomStringGenerator.GetRandomString();
}
sw.Stop();
elapsedForString = sw.Elapsed;
// string builder
sw.Restart();
var sb = new StringBuilder(string.Empty);
for (int i = 0; i < iterationsCount; i++)
{
sb.Append(RandomStringGenerator.GetRandomString());
}
sw.Stop();
elapsedForSb = sw.Elapsed;
results.Add(iterationsCount, new TimeSpan[] { elapsedForString, elapsedForSb });
}
// Results
results.Chart(r => r.Key)
.AddYSeries(r => r.Value[0].Ticks, LINQPad.Util.SeriesType.Line, "String")
.AddYSeries(r => r.Value[1].Ticks, LINQPad.Util.SeriesType.Line, "String Builder")
.DumpInline();
}
static class RandomStringGenerator
{
static Random r;
static string[] strings;
public static void Setup(int testStringLength)
{
r = new Random(DateTime.Now.Millisecond);
strings = new string[10];
for (int i = 0; i < strings.Length; i++)
{
strings[i] = Guid.NewGuid().ToString().Substring(0, testStringLength);
}
}
public static string GetRandomString()
{
var indx = r.Next(0, strings.Length);
return strings[indx];
}
}
But if I want to concatenate 2 strings, then I assume that it's better and faster to do so without StringBuilder. Is this correct?
Yes. But more importantly, it is vastly more readable to use a vanilla String in such situations. Using it in a loop, on the other hand, makes sense and can also be as readable as concatenation.
I’d be wary of rules of thumb that cite specific numbers of concatenation as a threshold. Using it in loops (and loops only) is probably just as useful, easier to remember and makes more sense.
As long as you can physically type the number of concatenations (a + b + c ...) it shouldn't make a big difference. N squared (at N = 10) is a 100X slowdown, which shouldn't be too bad.
The big problem is when you are concatenating hundreds of strings. At N=100, you get a 10000X times slowdown. Which is pretty bad.
A single concatenation is not worth using a StringBuilder. I've typically used 5 concatenations as a rule of thumb.
I don't think there's a fine line between when to use or when not to. Unless of course someone performed some extensive testings to come out with the golden conditions.
For me, I will not use StringBuilder if just concatenating 2 huge strings. If there's loop with an undeterministic count, I'm likely to, even if the loop might be small counts.
I am reading each line of a CSV file and need to get the individual values in each column. So right now I am just using:
values = line.Split(delimiter);
where line is the a string that holds the values that are seperated by the delimiter.
Measuring the performance of my ReadNextRow method I noticed that it spends 66% on String.Split, so I was wondering if someone knows of a faster method to do this.
Thanks!
The BCL implementation of string.Split is actually quite fast, I've done some testing here trying to out preform it and it's not easy.
But there's one thing you can do and that's to implement this as a generator:
public static IEnumerable<string> GetSplit( this string s, char c )
{
int l = s.Length;
int i = 0, j = s.IndexOf( c, 0, l );
if ( j == -1 ) // No such substring
{
yield return s; // Return original and break
yield break;
}
while ( j != -1 )
{
if ( j - i > 0 ) // Non empty?
{
yield return s.Substring( i, j - i ); // Return non-empty match
}
i = j + 1;
j = s.IndexOf( c, i, l - i );
}
if ( i < l ) // Has remainder?
{
yield return s.Substring( i, l - i ); // Return remaining trail
}
}
The above method is not necessarily faster than string.Split for small strings but it returns results as it finds them, this is the power of lazy evaluation. If you have long lines or need to conserve memory, this is the way to go.
The above method is bounded by the performance of IndexOf and Substring which does too much index of out range checking and to be faster you need to optimize away these and implement your own helper methods. You can beat the string.Split performance but it's gonna take cleaver int-hacking. You can read my post about that here.
It should be pointed out that split() is a questionable approach for parsing CSV files in case you come across commas in the file eg:
1,"Something, with a comma",2,3
The other thing I'll point out without knowing how you profiled is be careful about profiling this kind of low level detail. The granularity of the Windows/PC timer might come into play and you may have a significant overhead in just looping so use some sort of control value.
That being said, split() is built to handle regular expressions, which are obviously more complex than you need (and the wrong tool to deal with escaped commas anyway). Also, split() creates lots of temporary objects.
So if you want to speed it up (and I have trouble believing that performance of this part is really an issue) then you want to do it by hand and you want to reuse your buffer objects so you're not constantly creating objects and giving the garbage collector work to do in cleaning them up.
The algorithm for that is relatively simple:
Stop at every comma;
When you hit quotes continue until you hit the next set of quotes;
Handle escaped quotes (ie \") and arguably escaped commas (\,).
Oh and to give you some idea of the cost of regex, there was a question (Java not C# but the principle was the same) where someone wanted to replace every n-th character with a string. I suggested using replaceAll() on String. Jon Skeet manually coded the loop. Out of curiosity I compared the two versions and his was an order of magnitude better.
So if you really want performance, it's time to hand parse.
Or, better yet, use someone else's optimized solution like this fast CSV reader.
By the way, while this is in relation to Java it concerns the performance of regular expressions in general (which is universal) and replaceAll() vs a hand-coded loop: Putting char into a java string for each N characters.
Here's a very basic example using ReadOnlySpan. On my machine this takes around 150ns as opposed to string.Split() which takes around 250ns. That's a nice 40% improvement right there.
string serialized = "1577836800;1000;1";
ReadOnlySpan<char> span = serialized.AsSpan();
Trade result = new Trade();
index = span.IndexOf(';');
result.UnixTimestamp = long.Parse(span.Slice(0, index));
span = span.Slice(index + 1);
index = span.IndexOf(';');
result.Price = float.Parse(span.Slice(0, index));
span = span.Slice(index + 1);
index = span.IndexOf(';');
result.Quantity = float.Parse(span.Slice(0, index));
return result;
Note that a ReadOnlySpan.Split() will soon be part of the framework. See
https://github.com/dotnet/runtime/pull/295
Depending on use, you can speed this up by using Pattern.split instead of String.split. If you have this code in a loop (which I assume you probably do since it sounds like you are parsing lines from a file) String.split(String regex) will call Pattern.compile on your regex string every time that statement of the loop executes. To optimize this, Pattern.compile the pattern once outside the loop and then use Pattern.split, passing the line you want to split, inside the loop.
Hope this helps
I found this implementation which is 30% faster from Dejan Pelzel's blog. I qoute from there:
The Solution
With this in mind, I set to create a string splitter that would use an internal buffer similarly to a StringBuilder. It uses very simple logic of going through the string and saving the value parts into the buffer as it goes along.
public int Split(string value, char separator)
{
int resultIndex = 0;
int startIndex = 0;
// Find the mid-parts
for (int i = 0; i < value.Length; i++)
{
if (value[i] == separator)
{
this.buffer[resultIndex] = value.Substring(startIndex, i - startIndex);
resultIndex++;
startIndex = i + 1;
}
}
// Find the last part
this.buffer[resultIndex] = value.Substring(startIndex, value.Length - startIndex);
resultIndex++;
return resultIndex;
How To Use
The StringSplitter class is incredibly simple to use as you can see in the example below. Just be careful to reuse the StringSplitter object and not create a new instance of it in loops or for a single time use. In this case it would be better to juse use the built in String.Split.
var splitter = new StringSplitter(2);
splitter.Split("Hello World", ' ');
if (splitter.Results[0] == "Hello" && splitter.Results[1] == "World")
{
Console.WriteLine("It works!");
}
The Split methods returns the number of items found, so you can easily iterate through the results like this:
var splitter = new StringSplitter(2);
var len = splitter.Split("Hello World", ' ');
for (int i = 0; i < len; i++)
{
Console.WriteLine(splitter.Results[i]);
}
This approach has advantages and disadvantages.
You might think that there are optimizations to be had, but the reality will be you'll pay for them elsewhere.
You could, for example, do the split 'yourself' and walk through all the characters and process each column as you encounter it, but you'd be copying all the parts of the string in the long run anyhow.
One of the optimizations we could do in C or C++, for example, is replace all the delimiters with '\0' characters, and keep pointers to the start of the column. Then, we wouldn't have to copy all of the string data just to get to a part of it. But this you can't do in C#, nor would you want to.
If there is a big difference between the number of columns that are in the source, and the number of columns that you need, walking the string manually may yield some benefit. But that benefit would cost you the time to develop it and maintain it.
I've been told that 90% of the CPU time is spent in 10% of the code. There are variations to this "truth". In my opinion, spending 66% of your time in Split is not that bad if processing CSV is the thing that your app needs to do.
Dave
Some very thorough analysis on String.Slit() vs Regex and other methods.
We are talking ms savings over very large strings though.
The main problem(?) with String.Split is that it's general, in that it caters for many needs.
If you know more about your data than Split would, it can make an improvement to make your own.
For instance, if:
You don't care about empty strings, so you don't need to handle those any special way
You don't need to trim strings, so you don't need to do anything with or around those
You don't need to check for quoted commas or quotes
You don't need to handle quotes at all
If any of these are true, you might see an improvement by writing your own more specific version of String.Split.
Having said that, the first question you should ask is whether this actually is a problem worth solving. Is the time taken to read and import the file so long that you actually feel this is a good use of your time? If not, then I would leave it alone.
The second question is why String.Split is using that much time compared to the rest of your code. If the answer is that the code is doing very little with the data, then I would probably not bother.
However, if, say, you're stuffing the data into a database, then 66% of the time of your code spent in String.Split constitutes a big big problem.
CSV parsing is actually fiendishly complex to get right, I used classes based on wrapping the ODBC Text driver the one and only time I had to do this.
The ODBC solution recommended above looks at first glance to be basically the same approach.
I thoroughly recommend you do some research on CSV parsing before you get too far down a path that nearly-but-not-quite works (all too common). The Excel thing of only double-quoting strings that need it is one of the trickiest to deal with in my experience.
As others have said, String.Split() will not always work well with CSV files. Consider a file that looks like this:
"First Name","Last Name","Address","Town","Postcode"
David,O'Leary,"12 Acacia Avenue",London,NW5 3DF
June,Robinson,"14, Abbey Court","Putney",SW6 4FG
Greg,Hampton,"",,
Stephen,James,"""Dunroamin"" 45 Bridge Street",Bristol,BS2 6TG
(e.g. inconsistent use of speechmarks, strings including commas and speechmarks, etc)
This CSV reading framework will deal with all of that, and is also very efficient:
LumenWorks.Framework.IO.Csv by Sebastien Lorien
This is my solution:
Public Shared Function FastSplit(inputString As String, separator As String) As String()
Dim kwds(1) As String
Dim k = 0
Dim tmp As String = ""
For l = 1 To inputString.Length - 1
tmp = Mid(inputString, l, 1)
If tmp = separator Then k += 1 : tmp = "" : ReDim Preserve kwds(k + 1)
kwds(k) &= tmp
Next
Return kwds
End Function
Here is a version with benchmarking:
Public Shared Function FastSplit(inputString As String, separator As String) As String()
Dim sw As New Stopwatch
sw.Start()
Dim kwds(1) As String
Dim k = 0
Dim tmp As String = ""
For l = 1 To inputString.Length - 1
tmp = Mid(inputString, l, 1)
If tmp = separator Then k += 1 : tmp = "" : ReDim Preserve kwds(k + 1)
kwds(k) &= tmp
Next
sw.Stop()
Dim fsTime As Long = sw.ElapsedTicks
sw.Start()
Dim strings() As String = inputString.Split(separator)
sw.Stop()
Debug.Print("FastSplit took " + fsTime.ToString + " whereas split took " + sw.ElapsedTicks.ToString)
Return kwds
End Function
Here are some results on relatively small strings but with varying sizes, up to 8kb blocks. (times are in ticks)
FastSplit took 8 whereas split took 10
FastSplit took 214 whereas split took 216
FastSplit took 10 whereas split took 12
FastSplit took 8 whereas split took 9
FastSplit took 8 whereas split took 10
FastSplit took 10 whereas split took 12
FastSplit took 7 whereas split took 9
FastSplit took 6 whereas split took 8
FastSplit took 5 whereas split took 7
FastSplit took 10 whereas split took 13
FastSplit took 9 whereas split took 232
FastSplit took 7 whereas split took 8
FastSplit took 8 whereas split took 9
FastSplit took 8 whereas split took 10
FastSplit took 215 whereas split took 217
FastSplit took 10 whereas split took 231
FastSplit took 8 whereas split took 10
FastSplit took 8 whereas split took 10
FastSplit took 7 whereas split took 9
FastSplit took 8 whereas split took 10
FastSplit took 10 whereas split took 1405
FastSplit took 9 whereas split took 11
FastSplit took 8 whereas split took 10
Also, I know someone will discourage my use of ReDim Preserve instead of using a list... The reason is, the list really didn't provide any speed difference in my benchmarks so I went back to the "simple" way.
public static unsafe List<string> SplitString(char separator, string input)
{
List<string> result = new List<string>();
int i = 0;
fixed(char* buffer = input)
{
for (int j = 0; j < input.Length; j++)
{
if (buffer[j] == separator)
{
buffer[i] = (char)0;
result.Add(new String(buffer));
i = 0;
}
else
{
buffer[i] = buffer[j];
i++;
}
}
buffer[i] = (char)0;
result.Add(new String(buffer));
}
return result;
}
You can assume that String.Split will be close to optimal; i.e. it could be quite hard to improve on it. By far the easier solution is to check whether you need to split the string at all. It's quite likely that you'll be using the individual strings directly. If you define a StringShim class (reference to String, begin & end index) you'll be able to split a String into a set of shims instead. These will have a small, fixed size, and will not cause string data copies.
String.split is rather slow, if you want some faster methods, here you go. :)
However CSV is much better parsed by a rule based parser.
This guy, has made a rule based tokenizer for java. (requires some copy and pasting unfortunately)
http://www.csdgn.org/code/rule-tokenizer
private static final String[] fSplit(String src, char delim) {
ArrayList<String> output = new ArrayList<String>();
int index = 0;
int lindex = 0;
while((index = src.indexOf(delim,lindex)) != -1) {
output.add(src.substring(lindex,index));
lindex = index+1;
}
output.add(src.substring(lindex));
return output.toArray(new String[output.size()]);
}
private static final String[] fSplit(String src, String delim) {
ArrayList<String> output = new ArrayList<String>();
int index = 0;
int lindex = 0;
while((index = src.indexOf(delim,lindex)) != -1) {
output.add(src.substring(lindex,index));
lindex = index+delim.length();
}
output.add(src.substring(lindex));
return output.toArray(new String[output.size()]);
}