Odd Behavior of Azure Service Bus ReceiveBatch() - c#

Working with a Azure Service Bus Topic currently and running into an issue receiving my messages using ReceiveBatch method. The issue is that the expected results are not actually the results that I am getting. Here is the basic code setup, use cases are below:
SubscriptionClient client = SubscriptionClient.CreateFromConnectionString(connectionString, convoTopic, subName);
IEnumerable<BrokeredMessage> messageList = client.ReceiveBatch(100);
foreach (BrokeredMessage message in messageList)
{
try
{
Console.WriteLine(message.GetBody<string>() + message.MessageId);
message.Complete();
}
catch (Exception ex)
{
message.Abandon();
}
}
client.Close();
MessageBox.Show("Done");
Using the above code, if I send 4 messages, then poll on the first run through I get the first message. On the second run through I get the other 3. I'm expecting to get all 4 at the same time. It seems to always return a singular value on the first poll then the rest on subsequent polls. (same result with 3 and 5 where I get n-1 of n messages sent on the second try and 1 message on the first try).
If I have 0 messages to receive, the operation takes between ~30-60 seconds to get the messageList (that has a 0 count). I need this to return instantly.
If I change the code to IEnumerable<BrokeredMessage> messageList = client.ReceiveBatch(100, new Timespan(0,0,0)); then issue #2 goes away because issue 1 still persists where I have to call the code twice to get all the messages.
I'm assuming that issue #2 is because of a default timeout value which I overwrite in #3 (though I find it confusing that if a message is there it immediately responds without waiting the default time). I am not sure why I never receive the full amount of messages in a single ReceiveBatch however.

The way I got ReceiveBatch() to work properly was to do two things.
Disable Partitioning in the Topic (I had to make a new topic for this because you can't toggle that after creation)
Enable Batching on each subscription created like so:
List item
SubscriptionDescription sd = new SubscriptionDescription(topicName, orgSubName);
sd.EnableBatchedOperations = true;
After I did those two things, I was able to get the topics to work as intended using IEnumerable<BrokeredMessage> messageList = client.ReceiveBatch(100, new TimeSpan(0,0,0));

I'm having a similar problem with an ASB Queue. I discovered that I could mitigate it somewhat by increasing the PrefetchCount on the client prior to receiving the batch:
SubscriptionClient client = SubscriptionClient.CreateFromConnectionString(connectionString, convoTopic, subName);
client.PrefetchCount = 100;
IEnumerable<BrokeredMessage> messageList = client.ReceiveBatch(100);
From the Azure Service Bus Best Practices for Performance Improvements Using Service Bus Brokered Messaging:
Prefetching enables the queue or subscription client to load additional messages from the service when it performs a receive operation.
...
When using the default lock expiration of 60 seconds, a good value for
SubscriptionClient.PrefetchCount is 20 times the maximum processing rates of all receivers of the factory. For example, a factory creates 3 receivers, and each receiver can process up to 10 messages per second. The prefetch count should not exceed 20*3*10 = 600.
...
Prefetching messages increases the overall throughput for a queue or subscription because it reduces the overall number of message operations, or round trips. Fetching the first message, however, will take longer (due to the increased message size). Receiving prefetched messages will be faster because these messages have already been downloaded by the client.

Just a few more pieces to the puzzle. I still couldn't get it to work even after Enable Batching and Disable Partitioning - I still had to do two ReceiveBatch calls. I did find however:
Restarting the Service Bus services (I am using Service Bus for Windows Server) cleared up the issue for me.
Doing a single RecieveBatch and taking no action (letting the message locks expire) and then doing another ReceiveBatch caused all of the messages to come through at the same time. (Doing an initial ReceiveBatch and calling Abandon on all of the messages didn't cause that behavior.)
So it appears to be some sort of corruption/bug in Service Bus's in-memory cache.

Related

Deferring and re-receiving a deferred message in an IHostBuilder hosted service

If the processing of an Azure Service Bus message depends on another resource, e.g. an API or a database service, and this resource is not available, not calling CompleteMessageAsync() is not an option, because the message will be immediately received again until the Max Delivery Count is reached, and then put into the DLQ. If an API is down for maintenance, we want to wait a bit before retrying.
One of the answers to this question has the general steps for deferring and receiving deferred messages. This is a little better than Microsoft's documentation, but not enough for me to understand the intent of the API, and how it is to be implemented in a hosted service that basically sits in ServiceBusProcessor.StartProcessingAsync all day long.
This is the basic structure of my service:
public class ServiceBusWatcher : IHostedService, IDisposable
{
public Task StartAsync(CancellationToken stoppingToken)
{
ReceiveMessagesAsync();
return Task.CompletedTask;
}
private async void ReceiveMessagesAsync()
{
ServiceBusClient client = new ServiceBusClient(connectionString);
processor = client.CreateProcessor(queueName, new ServiceBusProcessorOptions());
processor.ProcessMessageAsync += MessageHandler;
await processor.StartProcessingAsync();
}
async Task MessageHandler(ProcessMessageEventArgs args)
{
// a dependency is not available that allows me to process a message. so:
await args.DeferMessageAsync(args.Message);
Once the message is deferred, it is my understanding that the processor will not get to it anymore (or will it?). Instead, I have to use ReceiveDeferredMessageAsync() to receive it, along with the sequence number of the originally received message.
In my case, it will make sense to wait minutes or hours before trying again.
This could be done with a separate service that uses a timer and an explicit call to ReceiveDeferredMessageAsync(), as opposed to using a ServiceBusProcessor. I also suppose that the deferred message sequence numbers will have to be persisted in non-volatile storage so that they don't get lost.
Does this sound like a viable approach? I don't like having to remember its sequence numbers so that I can get to a message later. It goes against everything that using a message queue brings to the table in the first place.
Or, instead of deferring, I could just post a new "internal" message with the sequence number and use the ScheduledEnqueueTimeUtc property to delay receiving it. Once I receive this message, I could call ReceiveDeferredMessageAsync() with that sequence number to get to the original message. This seems elegant at the surface, but messages could quickly multiply if there is a longer outage of a dependency.
Another idea that could work without another service: I could complete and repost the payload of the message and set ScheduledEnqueueTimeUtc to a time in the future, as described in another answer to the question I mentioned earlier. Assuming that this works (Microsoft's documentation does not mention what this property is for), it seems simple and clean, and I like simple.
How have you solved this? Is there a better/preferred way that balances low complexity with high robustness without requiring a large amount of code?
Deferring a message works when you know what message you want to retrieve later and your receiver will have the message sequence number saved to retrieve the deferred message. If the receiver has no ability to save message sequence number, the delaying the message is a better option. Delaying a message will mean to copy the original message data into a newly scheduled one and completing the original message. That way the consumer doesn't have to neither hold on to the message sequence number nor initiate the retrieval of a specific message.

Azure Service Bus - MaxConcurrentCalls=1 - The lock supplied is invalid. Either the lock expired

I am using Azure Service Bus and I have the code below (c# .NetCore 3.1). I am constantly getting the error "The lock supplied is invalid. Either the lock expired, or the message has already been removed from the queue, or was received by a different receiver instance." when I call "CompleteAsync"
As you can see in the code I have the "ReceiveMode.PeekLock", "AutoComplete = false" and MaxAutoRenewDuration to 5 min. The code that handles the message completes in less than 1 second and I still get that error every single time.
What drove me crazy is that after hours reading posts, rewriting my code and a lot of "try and error" I decided to increase the MaxConcurrentCalls from 1 to 2 and magically the error disappeared.
Does anybody knows what is going on here?
public void OpenQueue(string queueName)
{
var messageHandlerOptions = new MessageHandlerOptions(exceptionReceivedEventArgs =>
{
Log.Error($"Message handler encountered an exception {exceptionReceivedEventArgs.Exception}.");
return Task.CompletedTask;
});
messageHandlerOptions.MaxConcurrentCalls = 1;
messageHandlerOptions.AutoComplete = false;
messageHandlerOptions.MaxAutoRenewDuration = TimeSpan.FromSeconds(300);
messageReceiver = queueManagers.OpenReceiver(queueName, ReceiveMode.PeekLock);
messageReceiver.RegisterMessageHandler(async (message, token) =>
{
if (await ProcessMessage(message)) //really quick operation less than 1 second
{
await messageReceiver.CompleteAsync(message.SystemProperties.LockToken);
}
else
{
await messageReceiver.AbandonAsync(message.SystemProperties.LockToken);
}
}, messageHandlerOptions);
}
I decided to increase the MaxConcurrentCalls from 1 to 2 and magically the error disappeared.
Concurrency and lock duration is not the only variables in the equation. This sounds like a prefetch issue. If enabled, more messages are prefetched than processed to save on the latency and the roundtrips. If the prefetch is too aggressive, messages that are pre-fetched and waiting are still going to be processed, and while the processing would normally be short enough, the combined time of waiting for processing and the actual processing would exceed the lock duration.
I would suggest to:
Increase MaxLockDuration on the queue
Validate the prefetch count
Regarding MaxLockDuration vs MaxAutoRenewDuration these two are tricky. While the first is guaranteed, the second is not and is a best-effort by the client.
I'm writing the solution for my problem as it may help others.
Turns out the root cause of the problem was a quite basic mistake, but the error got me really confused.
The method OpenQueue was called more than once on the same class instance (multiple queues scenario) what was a mistake. The behavior was quite weird. Looks like queueManagers registered all queues as expected but the token got overwritten causing it to always be invalid.
When I wrote:
I decided to increase the MaxConcurrentCalls from 1 to 2 and magically the error disappeared.
Later that statement proved to be incorrect. When I enabled multiple queues that failed miserably.
The block of code I posted here is actually working. What was around it was broken. I was trying to gain some time and ended up writing bad code. I fixed my design to manage things properly and everything is now running smooth.

Azure queue handling via ReceiveAsync returns null right away

The normal expected behaviour for the code below, would be that ReceiveAsync, looks at the Azure queue for up to 1 minute before returning null or a message if one is received. The intended use for this is to have an IoT hub resource, where multiple messages may be added to a queue intended for one of several DeviceClient objects. Each DeviceClient will continuously poll this queue to receive message intended for it. Messages for other DeviceClients are thus left in the queue for those others.
The actual behaviour is that ReceiveAsync is immediately returning null each time it's called, with no delay. This is regardless of the value that is given with TimeSpan - or if no parameters are given (and the default time is used).
So, rather than seeing 1 log item per minute, stating there was a null message received, I'm getting 2 log items per second (!). This behaviour is different from a few months ago,. so I started some research - with little result so far.
using Microsoft.Azure.Devices;
using Microsoft.Azure.Devices.Client;
public static TimeSpan receiveMessageWaitTime = new TimeSpan(0, 1 , 0);
Microsoft.Azure.Devices.Client.Message receivedMessage = null;
deviceClient = DeviceClient.CreateFromConnectionString(Settings.lastKnownConnectionString, Microsoft.Azure.Devices.Client.TransportType.Amqp);
// This code is within an infinite loop/task/with try/except code
if(deviceClient != null)
{
receivedMessage = await deviceClient.ReceiveAsync(receiveMessageWaitTime);
if(receivedMessage != null)
{
string Json = Encoding.ASCII.GetString(receivedMessage.GetBytes());
// Handle the message
}
else
{
// Log the fact that we got a null message, and try again later
}
await Task.Delay(500); // Give the CPU some time, this is an infinite loop after all.
}
I looked at the Azure hub, and noticed 8 messages in the queue. I then added 2 more, and neither of the new messages were received, and the queue is now on 10 items.
I did notice this question: Azure ServiceBus: Client.Receive() returns null for messages > 64 KB
But I have no way to see whether there is indeed a message that big currently in the queue (since receivemessage returns null...)
As such the questions:
Could you preview the messages in the queue?
Could you get a queue size, e.g. ask the number of messages in the queue before getting them?
Could you delete messages from the queue without getting them?
Could you create a callback based receive instead of an infinite loop? (I guess internally the code would just do a peek and the same as we are already doing)
Any help would be greatly appreciated.
If you use the Azure ServiceBus, I recommend that you could use the Service Bus Explorer to preview the message, get the number of message in the queue. And Also you could delete the message without getting them.

NMS ActiveMQ Ignores Prefetch Limit set in Code

I'm using the current Apache.NMS 1.7.1 and Apache.NMS.ActiveMQ 1.7.2.
I'm using IndividualAcknowledge, so I'm trying to keep the number of loaded messages quite low, because it get's really slow if I have >>1000 messages loaded without Acking them (It's searching a linked list of all messages each time).
I have the following codesnippets:
BlockingCollection<IMessage> _collection = new BlockingCollection<IMessage>();
var factory = new ConnectionFactory("activemq:tcp://localhost:61616");
var _connection = (Connection) factory.CreateConnection();
_connection.PrefetchPolicy.All = 1000;
var session = (Session) _connection.CreateSession(AcknowledgementMode.IndividualAcknowledge);
var destination = SessionUtil.GetDestination(session, "queue://testQueue");
var messageConsumer = (MessageConsumer)session.CreateConsumer(destination);
messageConsumer.Listener += message => _collection.Add(message);
_connection.Start();
The queue testQueue contains >>20_000 messages. After waiting some seconds, _collection contains all the messages, without me acknowledging any of them.
If I understand the dokumentation right, I should get at most 1000 until I start acknowledging them.
Once the broker has dispatched a prefetch limit number of messages to a consumer it will not dispatch any more messages to that consumer until the consumer has acknowledged at least 50% of the prefetched messages, e.g., prefetch/2, that it received. When the broker has received said acknowledgements it will dispatch a further prefetch/2 number of messages to the consumer to 'top-up', as it were, its prefetch buffer.
I also tried some variations like only setting QueuePrefetch or setting the policy in the url:
activemq:tcp://localhost:61616?nms.prefetchPolicy.queuePrefetch=100
or in the queue:
queue://testQueue?consumer.prefetchSize=100
Regarding the slowness of the IndividualAcknowledge, I already tried several other options without much luck:
messageConsumer.OptimizeAcknowledge = true;
messageConsumer.OptimizeAcknowledgeTimeOut = 1000;
messageConsumer.OptimizedAckScheduledAckInterval = 500;
Though I'm not completely clear about the differences of the last to options.
Because you are using an asynchronous listener the broker will be given sending you everything as the client continues to grant credit to the broker on delivery of each message to your asynchronous event listener. To truly limit the amount of messages deliver to the client at any given time the client needs to use synchronous receive calls. Individual acknowledge is best paired with synchronous consumption such that you can control how many messages are read and acknowledge them at some point in time when ready.
The optimized acknowledge settings don't apply in individual acknowledge mode so that won't help with performance.

brokeredmessage microsoft service bus queue ReceiveBatch not obtaining all dead letter messages

I am testing a project with a dead letter queue with Microsoft Service Bus. I send 26 messages (representing the alphabet) and I use a program that when receiving the messages, randomly puts some of them in a dead letter queue. The messages are always read in peek mode from the dead letter queue, so once they reach there they stay there. After running a few times, all 26 messages will be in the dead letter queue, and always remain there.
However, when reading them, sometimes only a few (e.g. 6) are read, sometimes all 26.
I use the command:
const int maxToRead = 200; // It seems one wants to set this higher than
// the anticipated load, obtaining only some back
IEnumerable<BrokeredMessage> dlIE =
deadletterSubscriptionClient.ReceiveBatch(maxToRead);
There is an overload of ReceiveBatch which has a timeout, but this doesn't help, and proably only adds to the complexity.
Why doesn't it obtain all 26 messages every time, since it is used in "peek" mode and the messages stay there.
I can use "Service Bus Explorer" to actually verify that all messages are in the deadletter queue and remain there.
This is mostly a testing example, but one would hope that "ReceiveBatch" would work in deterministic mode and not in a very (bad) random manner...
This is only a partial-answer or work-around; the following code reliably gets all elements, but doesn't use the "ReceiveBatch"; note, as far as I can discern, Peek(i) operates on a one-based index. Also: depending on which server one is running on, if you are charged by the message pull, this may (or may not) be more expensive, so use at your own risk:
List<BrokeredMessage> dlIE = new List<BrokeredMessage>();
BrokeredMessage potentialMessage = null;
int loopCount = 1;
while ((potentialMessage = deadletterSubscriptionClient.Peek(loopCount)) != null)
{
dlIE.Add(potentialMessage);
loopCount++;
}

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