Breaking apart a WPF/XAML project while under development - c#

I hope this is not an obscure question. I expect there are several ways people accomplish it and the approach I'm using seems excessively labor-intensive.
How do I break apart a presentation-layer project (XAML/WPF) into several temporary "side-by-side" projects so that I can make enhancements efficiently in VS 2015 and unit-test them quickly? The end result being that, once the unit tests are successful, I combine the projects back as they were again (with a focus on organization rather than developer efficiency).
The problem for me is not one of analyzing the inter-dependencies, not one of identifying project boundaries, and not one of adding the newly created (temporary) project references where needed. The biggest problem I have is with all the silly XAML namespace references (clr-namespace:). They need updating so they will point to the new home assemblies (assembly=) for the referenced resources. This is a ton of overhead and doesn't always have a pay-off since it is temporary work in the first place. Where is the tool to do this for me? And revert it back out afterwards so that I don't accidentally promote temporary XAML changes into source control?
I thought about managing an entirely separate set of sln's and csproj's for WIP development but this is impossible for the same underlying reason based on the way those XAML namespace references (clr-namespace:) work. Also it is hard to do it as a team effort.
More info:
The reason I ask is because we have a number of projects with XAML resources (user controls, resource dictionaries, etc). Some of these get quite large because they are organized in a certain way that makes them a common place to put stuff (ie. all the combobox lookup - ALT-down - windows, or all common data templates, or what-not). Over time it becomes a problem because VS build operations take too long (impacts development efficiency). VS build operations get slower for larger projects:
a project with a centralized list of all data templates is likely to have a lot of things above it in the dependency stack, causing numerous other projects to be rebuilt after every change
any project with a central repository of anything will grow large and take a long time to compile (5 seconds /project is about my limit while I'm actively developing XAML, with a cap at 10 seconds to do the entire build operation and start debugging)

The biggest problem I have is with all the silly XAML namespace
references (clr-namespace:). They need updating so they will point to
the new home assemblies (assembly=)
Generally, ReSharper does great job, when refactorig xaml. It analyzes xaml files, and fixes wrong xml namespaces. However, you would need to go trough all the files, one by one.
You can also use just plain Find/Replace dialog and replace ;assemmly=TempProject with empty string. Write powershell script for that, if you need to do it more often.
And revert it back out afterwards so that I don't accidentally promote
temporary XAML changes into source control?
You just need to be carefull when doing check-ins, compare files with they original version and investigate changes
However, there is only one good solution for you. Split the projects into wpf usercontrol libraries. Not just for testing purposes, but permanently. Try to break your large resource files. Don't use practices like common place to put stuff when working on large projects. Consider using loosely coupled design and IoC (assembly injection instead of direct references) when possible. Create this shared assembly, which all other assemblies will reference. Don't create component that references lot of other components, but let the others inject themselves instead. Take a look at prism for an insipration: http://www.pluralsight.com/courses/prism-introduction

Related

Should I write a library from some code I have that has the possibility to be needed across projects?

I am writing a C# application with Visual Studio that is divided in several modules (namespaces). Every module of course is going to be in charge of some particular function. For example there is a module that will deal with calling some firmware some place else, another module that will deal with just the UI with the user etc.
So far I have no problem doing that. But while writing the first module, I realized that perhaps the classes that I create for this, could very well be used for other future projects since their architectures seem similar.
So I am wondering if it would be a good decision to:
write a separate DLL that deals with all this functionality from scratch and then call that in my project
or just write the project, make it work and then later separate the particular module and shape it like a DLL.
You have to look at all the options and consider everything.
If you create a separate library then you need to be sure that you know all the requirements ahead of time, so that you can keep the library as stable as possible. As, each time you update the library you will need to update all of your projects which use it.
Creating a library will be at least little more work initially.
A well designed and developed library will give you the ability to be able to just drop it into a future project and be sure that it will do what you want.
A badly designed one will mean that you keep going back to it to make changes time and time again and have to keep updating all your projects, or maintain backwards compatibility which means you could end up with multiple different versions of the same method. And end up with something difficult to maintain and update.
You have to weigh all of this up against the advantages you would gain by using a library.
My experience, is that if you need to do something twice then often copy and paste is better. If you need to do it more than that, or sometimes if it is quite complex, then a library starts to pay off. But still for little things copy and paste is still easier, quicker, and lighter.

Better to reference a DLL or have multi-project solutions?

I'm still learning .NET (specifically C#), and I'm curious as the advantages of creating and referencing a dll versus having a multi-project solution? I have the opportunity to do either one, but I'm not sure which would be better. The projects that would be dlls are rather small, but will potentially be reused. Should size and reusability be a factor when making this decision? Thanks for any and all help.
You're still technically referencing other assemblies as each project generates an assembly.
One benefit of having a multi-project solution is that you don't need to build two different solutions- if you change code in both projects the whole solutions builds in one step. Also you can debug both projects at the same time (which is possible with separate solutions, but trickier).
Size may be a factor in build times, but unless they are huge it shouldn't be a huge issue. If projects are used by other solutions it may make sense to keep them in separate solutions so you can control the build process better.
Having separate solutions can also help you keep the interfaces constant since it's moderately harder to change interfaces through the whole stack.
Each project will still output it's own assembly, but grouping projects does make debugging and building easier.
If you are confident that you can reuse the individual projects in the future, start with a multi project solution. Design your projects carefully to minimize interdependence. If you do a good job of this, it shouldn't be too hard to separate them at a later date when you decide you want to develop an individual project independently from the whole solution.
If the assemblies aren't going to be shared amongst other projects I'd just have them in the same solution.
If the code is shared between projects that's different. I tend to treat code which is shared between projects the same way as any other third party binary - that is, I take a copy of the DLL at a specific version and reference the DLL.
The advantage of that is that, in 6 months or a year down the line when both projects that share the code are on different release schedules, each one has complete control as to when it takes the hit of updating the shared code and dealing with potentially breaking changes.
If you've just built the shared code directly into your project you're at the mercy of changes any other project requires - not a good place to be!
when you are initially developing the consuming programme i find it easiest to have a multi-project solution. but when later you develop another programme that also consumes teh same dll's, just reference tehm.
I would suggest you to add library project and you referencing project in the same solution. You reference the library project using Project reference. That would help you to debug and maintain your code better.

When do you decide to split up large projects into smaller projects?

When/where do you decide to split a large Visual Studio project into smaller multiple projects? If it can be reusable? when project is too big? (but how big is too big?)
and When you do split the project, do you,
group by database tables
group by similar functionality
other..
Pros of many projects:
Easier to isolate code for unit testing. I like to isolate code that has a dependency on a big external server thing, for example code that talks to the SMTP server gets its own assembly, code that talks to the database gets it's own assembly, code that talks to the webserver, code that is pure business logic like validations.
Pros of few projects:
Visual studio goes faster
Some developers just don't get your vision
about dividing up responsibilities
and will start putting classes
everywhere, so you end up with the
pain of extra projects and the
benefits of putting everything into
one project.
Each project has a configuration and when you make a decision about project configuration, often you have to make the same chagne everywhere, such as setting or changing the strong name key
Pros of many Solutions
You hit the maximum project level later.
Only the stuff in your current solution gets compiled everytime you hit f5
If the project isn't expected to change in the life of your application, why re-compile it over and over? Call it done and move it to its own solution.
Cons of many Solutions
It's up to you to work out the dependencies between solutions and manually compile the dependencies first. This leads to complicated build scripts.
Projects should be cohesive. Logic should be related, and accomplishing a similar goal
This answer will depend on the size of the product you are supporting. In general we organize our projects along domain and logic. And we will divide those even further, the more you divide the more organize you must be, or you are going to hit the dreaded recursive dependency issue.
When I do choose to break up project it is when it grows to be too large or two areas are becoming too similar.
When complexity is rising I do not split by tables, i generally split functionality.
Re-usability is another excellent time to reduce lines of code, as well as introduce a new project. However be careful how many "utility" libraries you introduce because they do have impact on readability/understandability.
I do not think there is a line in sand that says, if you hit 3k SLOC, you have too much. It all is contextual.
I always have several projects (and therefore a solution) , instead of one project with all of my source in it.
In some cases, it is unavoidable because you are using and open source library and want to be able to debug it. But more pragmatically, I typically have my applications provide functionality via plugins. This allows me to change the behavior or offer a user-selectable behavior at runtime. In the non-plugin case, it allows you to update one portion of your program without updating everything. There are also cases where you can provide the main apparently, and only download the modules / assemblies when you need them.
One other reason is that you can create smaller test apps to exercise an assembly, rather than building a very large solution and potentially requiring a user to execute several (and irrelevant) GUI operations before even reaching the part you want to test. And this isn't just a testing concern -- maybe you have less-savvy users in your organization that only want to be presented with the bits that concern them.
When the overall purpose of the project remains the same, but the number of classes is becoming large, I tend to create folders and namespaces to better group functionality within the project. Classes that are coupled to each-other tend to go in the same folder/namespace, so that if I need to understand a given class, the related classes are nearby in the Solution Explorer. I usually only create new projects if I realize that a particular piece of functionality is very different in purpose or if there is a common dependency between existing projects.
I usually wind up with a few relatively small Framework projects that define interfaces for loose coupling between other projects, with larger projects for the different types of concrete functionality. That's always at least one project for the UI and one project for logic and data (often split into two projects if the data layer becomes very large in its own right.)
I move code to a new project, if it has general functionality (theoretically) usable by other projects too. If the project is large, because it represents a complex problem, then namespaces provide a great way to bring order in the code. Here you can for example introduce a (sub-)namespaces for each SQL table, etc. etc.

Available options for compiling a large ASP .NET application

I've started working on an existing, large ASP.NET project and I'd love to get some feedback on better ways to organize the project as a whole. This question was somewhat related but doesn't really have enough specific details to help an ASP.NET newbie like me.
The site isn't terribly complicated. There a number of themes that can be applied to give the user different styles & functionality and most of the common elements between themes are placed in UserControls.
The problem is that, when the project is compiled, the whole thing gets built into a single, massive DLL. That means that making changes across a number of UserControls and then rolling out those changes a few at time is incredibly difficult, if not impossible.
Unfortunately, we have to assume Visual Studio 2003 and .NET 1.1.
Like I said, I'm an ASP.NET newbie so be gentle.
Is there a way to do things differently so that maybe each UserControl is its own separate DLL?
Are there other things I could change to make it easier to push out changes in small batches?
The way we do things at my current job is to compile multiple small DLL's. Controls typically have their own DLL separate from object logic so we can use objects in things like windows services. This does require recompilation of the entire project though.
We use cruisecontrol.net which has some neat features which builds the entire project in the background. You can set up projects so that when you chagne a DLL, cruise control will recompile every project that references the DLL. It's a very handy feature that takes the onus away from any one person as the build master. You just wait for cruise control to build the project and you receive a success/failure email when it is done. Not sure if this is what you're looking for. I'll be glad to go back and forth with you if you need any more help !
good luck !!

Bulk Refactoring C#

I want to be able to refactor 500 projects at the same time.
I have about 20 solutions and I don't have a master solution with everything because I haven't figured out a way to auto generate it.
Any suggestions?
Thanks
Edit
I've tried slnTools from codeplex to generate a solution and visual studio pretty much took down the entire operating system. Not sure if it was the solution not being generated properly or if it was just a limitation of Windows / Visual Studio.
To create the huge solution, you should be able to start with a macro vaguely like this:
Dim d As New System.IO.DirectoryInfo(System.IO.Directory.GetCurrentDirectory())
For Each f As System.IO.FileInfo In d.GetFiles("*.*proj")
DTE.Solution.AddFromFile(f.FullName)
Next
DTE.Solution.Close(True)
Before you start the mega-refactoring, I'd suggest you use something like NDepend to analyze the dependency structure of the code, and compare it to your goals for refactoring. You'll only need projects in memory that will be affected by a particular refactoring. If you can limit the set that are needed, you'll greatly benefit.
If you can't get them all into memory, you should still be able to partition the work - you'll just have to repeat it. Consider the case where you've got a single class library that is used by ten other projects, and you want to refactor the public interface.
Save a copy of the class library
Load Project 1 and the class library, and do that refactoring. Close the solution.
Restore the class library from the saved copy.
Load Project 2 and the class library, and do that refactoring again. Close the solution.
etc. Finally, keep the last changed copy of the class library. If you really repeated the refactoring, all ten projects should be happy.
I'd also take the opportunity to refactor towards flexibility, so that you won't need to do this again. Accessing the class library through interfaces or facade classes can isolate you from changes in public interface.
What exactly is it you want to refactor? ReSharper is probably the best known tool for large scale refactorings... but whether it is appropriate depends on what you want to do.
You could always download the trial and give it a whirl...
If they all share the same business / data domain libraries, you can refactor that and then update the references in the projects.
More likely you want to create that business / data domain from these distributed projects. I don't know the details, but I'm willing to bet that smashing 20 solutions together won't help you in refactoring out common code.
I would start small, and create a new solution that is your common application bits.
Pull the obvious pieces of common code into that solution, and reference it's compiled dlls in your other projects.
Review your projects and repeat until you have something resembling the structure you are looking for.
I think there is nothing done to satisfy your need.
You could try slnTools to see how manipulate sln files, and merge them into one .sln file.
But I'm not sure if Visual Studio can handle well 500 opened projects.
You may be better of with a smaller number of projects that each have more files in each. It would not be that hard to write a C# programm the created a project file containing all your souce files.
Visual studio may or may not be able to cope with it then...

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