Substitute for EasClientDeviceInformation() in Windows 10 - c#

In one of our projects on Win-RT targeting Windows 8.1 , we had used EasClientDeviceInformation() to get the client device information. But, now we want our app to be working on windows 10. So is there anything else that we could be using?

You need not change your code at all. EasClientDeviceInformation API is available on Windows 10 and you can use it in universal windows app and it would work on both Desktop and Phone. MSDN Page for this API lists the detail.

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how to get list of all installed apps and run them in UWP WinRT 8.1

I'm actually creating an UWP 8.1 app for one of my client.And I've got some little issue with it.At some point of my app I've to get all the names of installed app in the device and view it as a list.When the user will click on any of them, I've to launch that certain app.
I've already tried to add restricted capabilities in the app manifest but it shows a blue line when I add,
Morever I can get access to the AppData/Packages by using folderpicker somehow but don't know what to do.
The app is for WinRT surface 3 and it isn't going to store or anything it has only one user. So if anyone know any sort of solution please let me know.
The PackageManager class has the methods to enumerate all installed apps.
However, in 8.1 the PackageManager can only be used in desktop apps (e.g. WPF, Winforms, Win32). It cannot be used from a Store app on that version of the operating system.
On Windows 10 you can use the class from both Store/UWP apps as well as classic desktop apps.

How to test real Windows Store 8.1 in-app purchases with CurrentApp?

I have an universal windows app (Windows Store 8.1 & Windows Phone 8.1, NOT UWP!), published it (both Win and WP packages) as hidden (Hide this app in the Store. Customers with a direct link to the app’s listing can still download it, except on Windows 8 and Windows 8.1) but it looks like that people can access app from Windows Phone 8.1, Windows 10, but not from Windows 8.1.
Indeed, on Windows Phone 8.1 (even on simulator) I can debug "real" in-app purchases using CurrentApp instead of CurrentAppSimulator, and even can download app using direct link.
But when I try to use in-app in Windows Store version it doesn't work: Windows.ApplicationModel.Store.CurrentApp.LoadListingInformationAsync() throws Exception HRESULT: 0x801900CC ("no content").
I've read this topic but in my case all the packages are published, so Store knows about my in-app products!
In case with WP8.1 I had to add:
<mp:PhoneIdentity PhoneProductId="my old-style app id" PhonePublisherId="my publisher id" />
into the app manifest.
Maybe there is something similar for Win Store 8.1 apps? Is there a way to test real in-apps on Windows 8.1 before making app available for all?
when I try to use in-app in Windows Store version it doesn't work: Windows.ApplicationModel.Store.CurrentApp.LoadListingInformationAsync() throws Exception HRESULT: 0x801900CC ("no content").
About your first problem, we can see that the Store server is not aware of your app having the In-app purchase that you purchase. As your description, you confirm that your app has been submitted in the store and got it approved, but can you check the In-app-purchases products in your app are approved? you can get these info from the dashboard---Add-ons.
Is there a way to test real in-apps on Windows 8.1 before making app available for all?
According to the Beta testing and targeted distribution, there's no specific option for Windows 8.1 beta testing currently. But you can also download your app on Windows 10 device to test if your IAP product without problem. If it can work well, then you can make it available to all users. This seems to the only work-around.
Please also note that it will take 1-2 days after that for IAP feature from real products to start serving.

Windows phone store Query

We have an app which is built in Windows phone 8 silver light framework. As windows 10 is coming and we are trying to upgrade this app to Windows phone 8.1.
Our only concern is can we keep both version of the app on store? i.e on store we should be able to upload two different build for WP8 and WP8.1.
Let me know if you guys have the answer
Yes you can have two different versions in the store. But my question is if you do have a Windows Phone 8 version of an application why do you need the 8.1 version too, where WP8 application would support both the versions?
You could have a look at this, in order to migrate your app into Universal apps.

Convert Universal app to Windows Phone app only

I am developing an Universal app capable of running on both Windows Phone and Windows. But initially I want it to be available to phones only because I have not made the Windows part of it. So how can I limit the target devices of this Universal app without creating a new app and without removing the Windows Code from it. I want it to be available to phones only for deployment. Can anybody give a solution?
Windows and Windows Phone apps are submitted separately to the Store. The process for submitting Windows apps is outlined here and for Phone here. So you can simply submit one without the other.
You can also stop building the Windows portion of the app using the Configuration Manager if you want to (to save time or avoid compilation errors you don't want to fix yet).

Getting Windows Phone version and device name in Windows Phone 8.1 XAML

In Windows Phone 8 Silverlight I use
Environment.OSVersion.ToString()
to get Windows Phone version and
DeviceStatus.DeviceManufacturer+" "+DeviceStatus.DeviceName
to get device name.
These APIs no longer work with Windows Phone 8.1 XAML. I have found
Windows.Security.ExchangeActiveSyncProvisioning.EasClientDeviceInformation()
this seems to return the manufacturer and device name but OS is returned as just "Windows Phone".
Is there a way to get the exact Windows phone version?
This is currently not possible In Windows Runtime 8.1 (Phone and Windows). It does look like it might be planned thanks to Morten Nielsen and Pete Brown
EDIT: This is now possible in Windows 10. See this SO answer as well as this article for more useful features.
For 8.1, you can use this project on Github https://github.com/Microsoft/phone-info that includes an example application for retrieving both static and dynamic properties of a Windows Phone device.
For Windows 10, the APIs that were used to gather these data on (8 and 8.1) have changed. I have found one blog post https://www.suchan.cz/2015/08/uwp-quick-tip-getting-device-os-and-app-info/ for someone who has created a helper class that retrieves the following properties from a Windows 10 UWP app
current OS family - phone/desktop/...
current OS build number - 10.0.10240.16413
current OS architecture - x86/x64/ARM
current App Display Name
current App Version - 3.0.2.0
current Device manufacturer - Nokia
current Device model - Lumia 1520
In his post he shows how to get basic data about current device, operating system and application.
give it a try maybe it helps
In Windows Phone 8.1:
Windows.Security.ExchangeActiveSyncProvisioning.EasClientDeviceInformation().FriendlyName
It worked for me!

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