Does C# have a way to &&=? - c#

I have several booleans I need to check and turn into a single boolean for readability:
bool myBoolean = 5 == 5 && "string" == "String" && true && false && CheckSomethingElse();
Is there a way I can break this up into multiple lines to make it more readable? I can do this:
bool myBoolean = 5 == 5;
myBoolean = myBoolean && "string" == "String";
myBoolean = myBoolean && true;
myBoolean = myBoolean && false;
myBoolean = myBoolean && CheckSomethingElse();
But I am looking for something more along the lines of this:
bool myBoolean = 5 == 5;
myBoolean &= "string" == "String";
myBoolean &= true;
myBoolean &= false;
myBoolean &= CheckSomethingElse();
However, the third code block does not do the same thing as the first/second (as far as I know). Does C# have a way to improve the readability from the first code block? Or is there some sort of a normal way to code such a boolean?

For readability, simply extract it out into a named method where the name of the method instantly tells you the intent:
public bool FluxCapacitorIsReady()
{
return 5 == 5
&& "string" == "String"
&& true
&& false
&& CheckSomethingElse();
}
Now you can just call that method in your code and it is immediately clear to any reader what is going on:
if (FluxCapacitorIsReady())
StartFluxCapacitor();
This is a concept from Clean Code: see http://cleancoders.com for more.

First, I may agree with some of JK and etc. opinions about rewriting, but to actually answer your question according to SO guidelines, The correct answer is No because that operator is not defined in C# and you can not overload a new operator like that for the Boolean type.
I think the best you can get is defining an extension method for the Boolean type
public static class BoolExtension{
public static bool And(this Boolean first, bool second){
first = first && second;
return first;
}
public static bool MultiAnd(this Boolean first, params bool[] others)
{
foreach (var b in others) first = first && b;
return first;
}
}
and then use it like this
bool myBoolean = 5 == 5;
myBoolean.And( "string" == "String");
myBoolean.MultiAnd("A"=="A","B"=="C","D"=="D");
As you can see, this may not help much with readability.
Some people end up implementing a Decorator pattern for the Boolean class in such cases by defining a struct/class that has a Boolean inside it and does operator overloading that you like.

Related

c# Is there a cleaner way setting the same flag boolean variable to true within multiple if statements

I have an example like this and I was wondering if there was a cleaner way to assign true to the same variable. The if statements are only for example purposes. The question is not about the if statements but just trying to find a cleaner way to do this rather than submitting the same flag to true over and over.
public static bool CheckForCondition(DateTime a, DateTime b, bool conditionFlag)
{
if (a > b)
{
conditionFlag = true;
}
else if (b < a)
{
conditionFlag = true;
}
else if (a == b)
{
conditionFlag = true;
}
return conditionFlag;
}
My goal was to avoid the repetition of the same code and make it cleaner if possible.
This will be fine:
public static bool CheckForCondition(DateTime a, DateTime b, bool conditionFlag)
=> conditionFlag || a >= b;
You accept a bool and overwrite it to true if a is >= b. Because you never set it to false it means it's effectively an OR operation.. The only way you get a false out is if it's a false in and b > a.
The first 2 if statements are basically the same thing you do not need to check both, you could also use greater than or equal to condition to combine the first and third if statements.
conditionFlag = false
if (a >= b)
{
conditionFlag = true;
}
return conditionFlag;
Edit: This assumes that you want the function to return false if none of the conditions are true, otherwise Caius Jard's answer is better. Can also be simplified even more as mentioned by Matthew Watson in the comments.

Is there a better way to check for boolean logic

I have an xml filelike so
<Config>
<Allowed></Allowed>
</Config>
The Allowed tag is read like this:
string isAllowed = (string)xml.Root
.Element("Config")
.Elements("Allowed")
.SingleOrDefault();
isAllowed is supposed to take a default value of true when
The tag is not present
Is present but is empty
Has any other value other than true, false, yes, or no.
Here is the code which does this:
if (isAllowed == null)
{
DoSomething();
return true;
}
if (isAllowed.Length == 0)
{
DoSomething();
return true;
}
if (isAllowed.Length != 0)
{
if (isAllowed.ToUpper() != "FALSE" && isAllowed.ToUpper() != "NO")
{
DoSomething();
return true;
}
}
There's got to be a better way to do this?
if (isAllowed == null)
{
DoSomething();
return true;
}
if (isAllowed.Length == 0)
{
DoSomething();
return true;
}
Can be replaced with:
if (string.IsNullOrEmpty(isAllowed)
{
DoSomething();
Return true;
}
But actually, given your criteria I think string.IsNullOrWhiteSpace(isAllowed) would be more appropriate as it will return true if the tag's contents are "empty".
Also, you don't need the following condition a second time, because if if the condition was met the first time around the function will return (short circuit evaluation). This means that the statements you currently have in the second If block would never be executed anyway.
if (isAllowed.Length != 0)
My first instinct to make this cleaner was to take the same approach as Jon did in his answer, there's no advantage in repeating it. However, I did consider this as another good design as should you introduce more conditions it will be much cleaner:
private static bool Validate(string isAllowed)
{
var defaultTrueConditions = new[] {"true", "false", "yes", "no"};
if (string.IsNullOrWhiteSpace(isAllowed) ||
defaultTrueConditions.Contains(isAllowed, StringComparer.OrdinalIgnoreCase))
{
DoSomething();
return true;
}
return false;
}
It sounds like you might be better off like this:
// This deals with the nullity aspect. (The "Yes" is just for clarity - it could
// be any value other than "No" or "False" in some form.)
isAllowed = isAllowed ?? "Yes";
bool isFalse = isAllowed.Equals("No", StringComparison.OrdinalIgnoreCase) ||
isAllowed.Equals("False", StringComparison.OrdinalIgnoreCase);
return !isFalse;
Basically the fact that you're defaulting to true means that the return value should only be false if you find an element and it's got a value of No or False, in a case-insensitive way. Note that I've used an ordinal match here - you may want to change that, e.g. to CurrentCultureIgnoreCase or InvariantCultureIgnoreCase.
It's not clear where the DoSomething method call comes in, but I would separate that out anyway. Write one method which just determines the appropriate value, as shown above - and then have:
bool allowed = CheckAllowed(doc);
if (allowed)
{
DoSomething();
}
// And use allowed here too
That's a much cleaner separation to my mind.

c# understanding the bool expression

This is a really simple question I am sure, but I cannot figure out why this assertion fails...
basically if IsApple is false or IsBannana is false assertion should fail, however if one of the two is true assertion should pass, could anyone explain why this assertain fails?
[Test]
public void IsApplesOrBannans()
{
bool IsApple = true;
bool IsBannana = false;
if (!IsApple || !IsBannana)
Assert.Fail();
Assert.Pass();
}
What you're saying makes no sense.
Here's how I (and the compiler) understand what you're saying:
basically if IsApple is false or IsBannana is false assertion should fail
If IsApple is false the assertion should fail
If IsBanana is false, the assertion should fail
In other words, if one of them is false, you don't care whether or not the other is also false.
however if one of the two is true assertion should pass
If one of them is true, you don't care whether the other one is also true.
Those requirements contradict each others.
Perhaps you meant "if IsApple is false AND IsBanana is false"; that is, if they are both false.
But what you wrote was "if IsApple is false OR IsBanana is false", that is, if one of them are false.
!IsBannana is true so the if evaluates to true.
I bet you wanted:
if(!IsApple && !IsBananna)
Assert.Fail();
The assert will fail if EITHER is false, it will only pass if BOTH are true.
Edit: I would re-write this as:
if (IsApple || IsBanana)
{
Assert.Pass();
}
else
{
Assert.Fail();
}
Interestingly, the question as posed cannot be answered (since if one is true and the other is false according to the question the expected result is amiguous).
Do this instead:
if(!IsApple && !IsBannana)
if (IsApple != IsBannana)
Assert.Fail();
I think this trick != is a C# FAQ as poor man's XOR
You dont want the case where neither a nor b is false, or rather at least one should be true, so
[Test]
public void IsApplesOrBannans()
{
bool IsApple = true;
bool IsBannana = false;
if (!(IsApple || IsBannana))
Assert.Fail();
Assert.Pass();
}
Your pass condition is IsApple || IsBannana, so your fail condition can be written as:
if (!(IsApple || IsBannana))
Or alternatively you can say both must be false to fail:
if ((IsApple==false) && (IsBannana==false))
Which usually is written as:
if (!IsApple && !IsBannana))
Personally I think the first of these three alternatives is the best. But that's just a stylistic choice. functionally they are equivalent.
Or even better, you could switch your then and else part of the if:
public void IsApplesOrBannans()
{
bool IsApple = true;
bool IsBannana = false;
if (IsApple || IsBannana)
Assert.Pass();
else
Assert.Fail();
}
Or even throw out the if statement entirely:
public void IsApplesOrBannans()
{
bool IsApple = true;
bool IsBannana = false;
Assert.IsTrue(IsApple || IsBannana);
}
Your pass condition contradicts your fail condition, because if only one is true, the other one is false and thus fulfills the fail condition.
if you want it to make sense, change it to this:
if (!IsApple && !IsBanana)
Assert.Fail():
or, if you also don't want it to be an apple and banana at the same time
if (IsApple == IsBanana)
Assert.Fail():
(!A|| !A) = !!(!A || !B) = !(A && B) = !(true && false) --> false

C# conditional AND (&&) OR (||) precedence

We get into unnecessary coding arguments at my work all-the-time. Today I asked if conditional AND (&&) or OR (||) had higher precedence. One of my coworkers insisted that they had the same precedence, I had doubts, so I looked it up.
According to MSDN AND (&&) has higher precedence than OR (||). But, can you prove it to a skeptical coworker?
http://msdn.microsoft.com/en-us/library/aa691323(VS.71).aspx
bool result = false || true && false; // --> false
// is the same result as
bool result = (false || true) && false; // --> false
// even though I know that the first statement is evaluated as
bool result = false || (true && false); // --> false
So my question is how do you prove with code that AND (&&) has a higher precedence that OR (||)? If your answer is it doesn't matter, then why is it built that way in the language?
Change the first false by true. I know it seems stupid to have (true || true) but it proves your point.
bool result = true || true && false; // --> true
result = (true || true) && false; // --> false
result = true || (true && false); // --> true
If you really want to freak him out try:
bool result = True() | False() && False();
Console.WriteLine("-----");
Console.WriteLine(result);
static bool True()
{
Console.WriteLine(true);
return true;
}
static bool False()
{
Console.WriteLine(false);
return false;
}
This will print:
True
False
False
-----
False
Edit:
In response to the comment:
In C#, | is a logical operator that performs the same boolean logic as ||, but does not short-circuit. Also in C#, the | operator has a higher precedence than both || and &&.
By printing out the values, you can see that if I used the typical || operator, only the first True would be printed - followed by the result of the expression which would have been True also.
But because of the higher precedence of |, the true | false is evaluated first (resulting in true) and then that result is &&ed with false to yield false.
I wasn't trying to show the order of evaluation, just the fact that the right half of the | was evaluated period when it normally wouldn't be :)
Wouldn't this get you what you're after? Or maybe I'm missing something...
bool result = true || false && false;
You don't prove it with code but with logic. AND is boolean multiplication whereas OR is boolean addition. Now which one has higher precedence?
false || true && true
Yields: true
false && true || true
Yields: true
You cannot just show the end result when your boolean expressions are being short-circuited. Here's a snippet that settles your case.
It relies on implementing & and | operators used by && and ||, as stated in MSDN 7.11 Conditional logical operators
public static void Test()
{
B t = new B(true);
B f = new B(false);
B result = f || t && f;
Console.WriteLine("-----");
Console.WriteLine(result);
}
public class B {
bool val;
public B(bool val) { this.val = val; }
public static bool operator true(B b) { return b.val; }
public static bool operator false(B b) { return !b.val; }
public static B operator &(B lhs, B rhs) {
Console.WriteLine(lhs.ToString() + " & " + rhs.ToString());
return new B(lhs.val & rhs.val);
}
public static B operator |(B lhs, B rhs) {
Console.WriteLine(lhs.ToString() + " | " + rhs.ToString());
return new B(lhs.val | rhs.val);
}
public override string ToString() {
return val.ToString();
}
}
The output should show that && is evaluated first before ||.
True & False
False | False
-----
False
For extra fun, try it with result = t || t && f and see what happens with short-circuiting.

What does this snippet of C# code do?

What does result.IsVisible equal?
if(a==b)
result.IsVisible = obj1.status.abc_REPORT == 'Y'
&& obj1.AnotherValue.ToBoolean() == false;
That depends on the values of obj1.status.abc_Report and obj1.AnotherValue.ToBoolean() (and it all depends on whether a==b or not).
I'm not quite sure of what the real question is here - which bit is confusing you?
One bit which may be confusing you is the shortcircuiting && operator (and possibly the lack of bracing!)
The && operator will only evaluate its right hand side if the left hand side evaluates to true: and the overall result of the expression is true if and only if both sides evaluates to true. (I'm assuming no strange user-defined conversions here.)
So another way of writing it would be:
if (a == b)
{
bool visibility = false;
if (obj1.status.abc_REPORT == 'Y')
{
if (obj1.AnotherValue.ToBoolean() == false)
{
visibility = true;
}
}
result.IsVisible = visibility;
}
Note that a condition comparing Booleans, like this:
obj1.AnotherValue.ToBoolean() == false
would usually be written like this:
!obj1.AnotherValue.ToBoolean()
(Note the exclamation mark at the start - the logical "not" operator.)
The same as this, in many less lines:
if (a==b) {
if (obj1.status.abc_REPORT == 'Y') {
if (obj1.AnotherValue.ToBoolean() == false) {
result.IsVisible = true;
}
else {
result.IsVisible = false;
}
}
else {
result.IsVisible = false;
}
}
In simple words:
If a is equal to b:
result will be visible only if:
object1's status's abc_report is Yes(Y = Yes most probably) AND object1's other value cannot be converted to a Boolean
I'm guess result.IsVisible is a boolean
It will be true if the following conditions are true:
obj1.status.abc_REPORT == 'Y'
and
obj1.AnotherValue.ToBoolean() == false
Also, a == b must be true to enter the initial if
lets go line by line:
if(a==b)
obvious if value of a equals value of b the execute following line
result.IsVisible = obj1.status.abc_REPORT == 'Y'
&& obj1.AnotherValue.ToBoolean() == false;
result is some object (maybe winforms controls etc) which has a property IsVisible set it to true if obj1.status.abc_REPORT is equal to 'Y' and also obj1.AnotherValue.ToBoolean() is equal to false;

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