When to use DI over abstract inheritance? - c#

I am designing a class that uses an abstract property to provide a point of access to a field. Here is a snippet of my code:
public abstract class PageBroker : WebBroker
{
public abstract IPageProvider Provider { get; }
}
public class ArticleBroker : PageBroker
{
public override IPageProvider Provider { get; } = new ArticleProvider();
}
I realized I could refactor this to use DI instead, like so:
public class PageBroker : WebBroker
{
public PageBroker(IPageProvider provider)
{
this.Provider = provider;
}
public IPageProvider Provider { get; private set; }
// implementation...
}
// no derived class, just new PageBroker(new ArticleProvider())
In what situation(s) would one technique be appropriate over the other?

I agree with BJ Safdie's answer.
That said, I think the main difference is that in the first implementation, ArticleBroker is coupled to a specific implementation of IPageProvider (namely ArticleProvider). If this is intended, I see no problem with it. However, if you want to provide an implementation of IPageProvider at runtime (either in production code or in a unit test via mocks/fakes), then injecting the dependency is the better choice.

This is about favoring composition over inheritance, which is a good guideline. I would suggest that since the PageBroker has an IPageProvider, you should use DI. Users of the class can provide alternate implementations without inheritance, say to inject a test IPageProvider. For this reason alone, I would go with DI.
If there is an existential difference based on IPageProvider such that using a different provider semantically needs to reflect an is a relationship (a subtype of PageBroker), then I would go with an abstract class.

As already stated I would populate your Provider with DI. That said what are you looking to gain via the abstract class? If it is simply to inject the IPageProvider then there is really nothing more to say.
If however you have other common methods in mind that are very specific to WebBrokers or PageBrokers then why not use both?
For example:
public abstract class WebBroker
{
private IPageProvider _pageProvider;
protected WebBroker(IPageProvider pageProvider)
{
_pageProvider = pageProvider;
}
public override void CommonThing(int someData)
{
var result = _pageProvider.CommonMethod(someData);
//do something with result
}
}
Now all your WebBrokers have the CommonThing method which uses the _pageProvider that DI passed in.

Related

Injecting parents into composite constructors with Unity C#

I am trying to get IoC working with Unity in C# with the idea of a passing a wrapper/composite class into the children.
The top level class that composes multiple classes provides some common functionality that the composed classes require access to.
To illustrate:
// The top composite class
public class Context : IContext {
public ISomething SomethingProcessor { get; }
public IAnother AnotherProcessor { get; }
public Context(ISomething something, IAnother another) {
this.SomethingProcessor = something;
this.AnotherProcessor = processor;
}
// A function that individual classes need access to, which itself calls one of the children.
public string GetCommonData() {
return this.AnotherProcessor.GetMyData();
}
}
public class Something : ISomething {
private _wrapper;
public Something(IContext context) {
this._wrapper = context;
}
// This class has no knowledge of IAnother, and requests data from the master/top class, which knows where to look for whatever.
public void Do() {
Console.WriteLine(_wrapper.GetCommonData());
}
}
public class Another : IAnother {
public string GetMyData() {
return "Foo";
}
}
If you didn't use IoC, it's easy, as the constructor for the Context class becomes:
public Context() {
this.SomethingProcessor = new Processor(this);
this.AnotherProcessor = new Another();
}
But when you're using IoC, the idea of "this" doesn't exist yet because it is yet to be constructed by the injector. Instead what you have a is a circular dependency.
container.RegisterType<ISomething, Something>();
container.RegisterType<IAnother, Another>();
container.RegisterType<IContext, Context>();
var cxt = container.Resolve<IContext>(); // StackOverflowException
The above example has been greatly simplified to illustrate the concept. I'm struggling to find the "best practice" way of dealing with this kind of structure to enable IOC.
Factory pattern is a way construct an object based on other dependencies or logical choices.
Factory Method: "Define an interface for creating an object, but let
the classes which implement the interface decide which class to
instantiate. The Factory method lets a class defer instantiation to
subclasses" (c) GoF.
Lots of construction.. hence the name Factory Pattern
A crude code sample that could be used with DI
public class ContextFactory : IContextFactory {
_anotherProcessor = anotherProcessor;
public ContextFactory(IAnotherProcessor anotherProcessor) {
//you can leverage DI here to get dependancies
}
public IContext Create(){
Context factoryCreatedContext = new Context();
factoryCreatedContext.SomethingProcessor = new SomethingProcessor(factoryCreatedContext )
factoryCreatedContext.AnotherProcessor = _anotherProcessor;
//You can even decide here to use other implementation based on some dependencies. Useful for things like feature flags.. etc.
return context;
}
}
You can get away with this, maybe? - but there is still the cyclic reference issue here and I would never commit this kind of code.
The problem here you need to concentrate on Inversion Of Control of that GetCommonData
Your SomethingProcessor should not rely on methods in another class. This is where In Inheritance could be used but Inheritance can become very complicated very quickly.
The best way forward is to Identify the ONE thing that is needed by both or many other places and break that out into a new Dependency. That is how you Invert Control.
TIP:
Don't overdo Interfaces- Use Interfaces where you think you will be working with Polymorphism, such as a collection of different objects that must promise you they have implemented a specific method/property. Otherwise you are over using Interfaces and increasing complexity. DI doesn't have to use Interfaces it can be a concrete implementation. Interfaces on Repositories are a good use since you can switch Databases out easily but Interfaces a factory like this is not really needed.
I don't know the name of this pattern, or even if it is a bad or good practice, but you can solve your problem of "double-binding" by creating a method to bind the "IContext", instead of doing it in the constructor.
For instance,
1) ISomething has a void BindContext(IContext context) method
2) You implement it as such :
class Something : ISomething
{
IContext _wrapper;
// ... nothing in constructor
public void BindContext(IContext context)
{
_wrapper = context;
}
}
3) Remove the IContext dependency injection in Something constructor.
And you call it from the context constructor :
public Context(ISomething something, IAnother another) {
this.SomethingProcessor = something;
this.SomethingProcessor.BindContext(this);
// same for IAnother
}
And you do the same for IAnother. You could even extract some common interface "IBindContext" to make things a beat more "DRY" (Don't Repeat yourself) and make IAnother and ISomething inherit from it.
Not tested, and again : not sure it's the best way to do such dependency design. I'll be glad if there is another answer which gives a state-of-the-art insight about this.

Instantiating class with interfaces in c#

Hi this might be trivial but I am trying to understand the class instantiation using interface. So below is my code:
public interface IRepository
{
string GetMemberDisplayName();
}
public class Repository : IRepository
{
private readonly Manager _manager;
public Repository() {}
public Repository(string connectionName)
{
_manager = new Manager(connectionName);
}
public string GetMemberDisplayName(string ID)
{
return "FooFoo";
}
}
Now in another class that uses the repository class functionality has instantiated it as follows:
public class LogServiceHelper
{
readonly IRepository _alrAttendance;
readonly IRepository _alrUsers;
public LogServiceHelper()
{
_alrAttendance = new Repository("value1");
_alrUsers = new Repository("value2");
}
public string GetMemberName(string empId)
{
return _alrUsers.GetMemberDisplayName(empId);
}
}
My question is if this is correct way to instantiate a class with parameterized constructor. And if yes, then second question is why do we need interface in this case. We could directly instantiate the class without creating the interface?
Yes, that's how to invoke a parameterized constructor, but no, that's not what you should be doing.
As you have it, LogServiceHelper has a hard dependency on the Repository class, and so you are right, the interfaces don't buy you anything. However, if they were injected:
public LogServiceHelper(IRepository attendanceRepo, IRepository userRepo)
{
_alrAttendance = attendanceRepo;
_alrUsers = userRepo;
}
You suddenly gain the benefits of abstraction. Notably that a unit test could pass in fake repositories, and that you can switch to another implementation of IRepository without changing LogServiceHelper.
The next question is then "Who creates the Repository concrete class?". For that, I refer you to the variety of DI/IoC containers out there, such as Autofac, Unity, and NInject.
We could directly instantiate the class without creating the
interface?
This is indeed true and it might work without any problem. But then we are coming to the crucial questions:
Is my code testable, how would I test this piece of code?
Could I easily change the behavior without changing LogServiceHelper
If you don't rely on the abstraction, the answer to the above questions is unfortunately, no. Luckily there is something called SOLID and the D stands for Dependency Injection Principle.
public LogServiceHelper(IRepository alrAttendance, IRepository alrUsers)
{
_alrAttendance = alrAttendance;
_alrUsers = alrUsers;
}
So, with this simple change, you made decoupling of the moduls and all of a sudden you are relying on the abstraction which gains a lot of benefits to design.

How do I wire an IoC Container to pass a value to a factory method to resolve?

Background / Goal
We have several "client sites" on our web app that users can switch between
We do a lot of wiring up of objects based on factories that take in the client site ID and create an instance
I would like to inject these dependencies into the classes instead
I also want to make sure I can pass in my own implementations to the constructor for the purposes of unit testing.
We have initially elected to use StructureMap 3.x to do so, but are open to alternatives if they can help us solve this scenario gracefully.
Question
In instances where I require a different dependency based on a client site ID that I'll only get at run-time, what is the appropriate way to set up an IoC container and the appropriate way to request the object from it in order to make it as painless as possible?
Am I thinking about this wrong and unintentionally creating some sort of anti-pattern?
Example Code
Normally we're doing something like the following coming in:
public class MyService
{ DependentObject _dependentObject;
public MyService(int clientSiteID)
{
// ...
_dependentObject = new dependentObjectFactory(clientSiteID).GetDependentObject();
}
public void DoAThing()
{
//...
_dependentObject.DoSomething();
}
}
What I'd like to do:
public class MyService
{ DependentObject _dependentObject;
public MyService(int clientSiteID)
{
// ...
_dependentObject = MyTypeResolver.GetWIthClientContext<IDependentObject>(clientSiteID);
}
public MyService(int clientSiteID, IDependentObject dependentObject)
{
// ...
_dependentObject = dependentObject;
}
public void DoAThing()
{
//...
_dependentObject.DoSomething();
}
}
I would set up the IoC container in such a way that I can use my MyTypeResolver to pass in the clientSiteID, and have the container call my DependentObjectFactory and return the correct object result.
I'm new to IoC containers, and while I'm trying to plow through the literature, I have the feeling it may be easier than I'm making it so I'm asking here.
Probably the simplest way to do this is to use an Abstract Factory. Most IOC frameworks can auto-create them for you, but here's how you can do it manually (I always prefer to do it manually first so I know it works, and then you can check out how the framework can help you automagic it)
Now one thing to mention - I would recommend a slight readjustment of how the final solution works, but I'll go into that once I have shown how it can currently work. Example below assumes Ninject and please excuse any typos, etc.
First create an interface for your dependency
public interface IDependentObject
{
void DoSomething();
}
Then declare empty marker interfaces for each specific implementation of IDependentObject
public interface INormalDependentObject:IDependentObject{};
public interface ISpecialDependentObject:IDependentObject{}
and implement them:
public class NormalDependentObject:INormalDependentObject
{
readonly int _clientID;
public DependentObject(int clientID)
{
_clientID=clientID;
}
public void DoSomething(){//do something}
}
public class DependentObject:ISpecialDependentObject
{
readonly int _clientID;
public DependentObject(int clientID)
{
_clientID=clientID;
}
public void DoSomething(){//do something really special}
}
and of course as you mentioned you may have many more implementations of IDependentObject.
There may be a more elegant way of allowing your IOC framework to resolve at runtime without having to declare the marker interfaces; but for now I find it useful to use them as it makes the binding declarations easy to read :)
Next, declare an interface and implementation of an IDependentObjectFactory:
public interface IDependentObjectFactory
{
IDependentObject GetDependenObject(int clientID);
}
public class DependentObjectFactory: IDependentObjectFactory
{
readonly _kernel kernel;
public DependentObjectFactory(IKernel kernel)
{
_kernel=kernel;
}
public IDependentObject GetDependenObject(int clientID)
{
//use whatever logic here to decide what specific IDependentObject you need to use.
if (clientID==100)
{
return _kernel.Get<ISpecialDependantObject>(
new ConstructorArgument("clientID", clientID));
}
else
{
return _kernel.Get<INormalDependentObject>(
new ConstructorArgument("clientID", clientID));
}
}
}
Wire these up in your Composition Root:
_kernel.Bind<INormalDependentObject>().To<NormalDependentObject>();
_kernel.Bind<ISpecialDependentObject>().To<SpecialDependentObject>();
_kernel.Bind<IDependentObjectFactory>().To<DependentObjectFactory>();
and finally inject your factory into the service class:
public class MyService
{
IDependentObject _dependentObject;
readonly IDependentObjectFactory _factory;
//in general, when using DI, you should only have a single constructor on your injectable classes. Otherwise, you are at the mercy of the framework as to which signature it will pick if there is ever any ambiguity; most all of the common frameworks will make different decisions!
public MyService(IDependentObjectFactory factory)
{
_factory=factory;
}
public void DoAThing(int clientID)
{
var dependent _factory.GetDependentObject(clientID);
dependent.DoSomething();
}
}
Suggested changes
One immediate change from your structure above is that I have left clientID out of the service constructor and moved it to a method argument of DoAThing; this is because it makes a bit more sense to me that the Service itself would be stateless; of course depending on your scenario, you may want to not do that.
I mentioned that I had a slight adjustment to suggest , and it's this; the solution above depends (no pun!) on implementations of IDependentObject having a constructor with this signature:
public SomeDependency(int clientID)
If they don't have that signature then the factory won't work; personally I don't like my DI to have to know anything about constructor params because it takes you out of purely dealing with interfaces and forcing you to implement specific ctor signatures on your concrete classes.
It also means that you can't reliably make your IDependentObjects be part of the whole DI process (i.e whereby they themselves have dependency graphs that you want the framework to resolve) because of the forced ctor signature.
For that reason I'd recommend that IDependentObject.DoSomething() itself be changed to DoSomething(int clientID) so that you can elide the new ConstructorArgument part of the factory code; this means that your IDependentObject s can now all have totally different ctor signatures, meaning they can have different dependencies if needs be. Of course this is just my opinion, and you will know what works best in your specific scenario.
Hope that helps.

Multiple Classes With Same Methods

I have many classes in a project that need to all have a base set of the same constructors and 1 public method. Below is an example of this partial class:
public partial class SHIPMENT_LINE
{
private OracleConnection _rp = null;
private EntityConnection _rpe = null;
private static string _schema = "";
public SHIPMENT_LINE() { }
public SHIPMENT_LINE(BHLibrary.Configuration.ConnectionOption Environment)
{
SetConnection(Environment);
}
public void SetConnection(BHLibrary.Configuration.ConnectionOption Environment)
{
this._rp = Configuration.RPConnection(Environment);
this._rpe = Configuration.RPEntityConnection(Environment, out _schema);
}
}
I need to implement the same private variables, constructors, and the SetConnection method on each of my classes that I create. After this all exists in each class, then each class will do something different, so the classes are not all necessarily related, aside from the fact that they all have this same "Beginning."
How should I go about building each of these classes so that I do not have to implement this SetConnection method in each of the classes that I create?
Keep this in mind:
Due to other restrictions, I cannot inherit from another class in any of these classes. I can, however, use Interfaces if necessary.
I would suggest going for composition rather than inheritance...
Make each of the class implement an interface, then have another class (not related to these) which also implements the interface and has a concrete implementation of it. All the classes you've mentioned above should have an instance of this additional class and just call through to it.
Example
public partial class SHIPMENT_LINE : ISetConnection
{
private ConnectionSetter connector = new ConnectionSetter();
public void SetConnection(BHLibrary.Configuration.ConnectionOption Environment)
{
this.connector.SetConnection(Environment);
}
}
public class ConnectionSetter : ISetConnection
{
public void SetConnection(BHLibrary.Configuration.ConnectionOption Environment)
{
// Implementation
}
}
If you can't subclass then an abstract class is not a viable solution and interfaces are only going to give you the contract that your common classes conform to without any implementation.
I would suggest implementing the common functionality in a common class and using this as a private member in your other classes (I.E. composition rather than inheritance). Your other classes could all implement an interface to ensure they all have the same methods and they could just forward their calls onto the private classes implementation of the method.
E.G.
private MYClassWithCommonFunctionality xyz = new MYClassWithCommonFunctionality();
And then...
Private void MyCommonInterfaceMethod(object param)
{
// Do derived class specific stuff here...
xyz.MyCommonInterfaceMethod(param);
}
And as an added bonus and a bit of forward thinking....have the common class also share the same interface and pass an implementation of this into your other classes constructor. That way in the future you can swap the implementation for another.
If you cannot create a base class that will implement your common functionality (any reason why?) than you probably can use T4 template to generate partial class with your common methods.

Letting only the abstract class know about its inheritors

I am making a payment system for my site. Users can select one of several payment providers to pay, but all should behave in the same way. I thought to represent this behavior like this:
public abstract class PaymentProvider {
private static var methods = Dictionary<String,PaymentProvider>
{
{"paypal",new PaymentProviderPaypal()},
{"worldpay",new PaymentProviderWorldpay()}
}
public static Dictionary<String,PaymentProvider> AllPaymentProviders
{
get {return methods;}
}
public abstract pay();
}
public class PaymentProviderPaypal : PaymentProvider {
public override pay() {
}
}
public class PaymentProviderWorldpay : PaymentProvider {
public override pay() {
}
}
You are supposed to use this by writing PaymentProvider.AllPaymentProviders["key"].pay(). The idea is that the functions using this class don't need to know about how the underlying payment provider is implemented, they just need to know the key.
However, at the moment, if you have access to the PaymentProvider class, you also have access to the inheriting classes. Its possible to instantiate a new copy of the inheriting classes, and make use of them in an unexpected way. I want to encapsulate the inheriting classes so that only the abstract PaymentProvider knows about them.
How should I do this? Different protection levels like protected don't work here - In Java, protected means that only other classes in the namespace can use that class, but in C# it means something else.
Do I have the right idea here? Or should I use a different method?
A couple of options spring to mind:
Put this in a separate assembly from the client code, and make the implementations abstract
Put the implementations inside the PaymentProvider class as private nested classes. You can still separate the source code by making PaymentProvider a partial class - use one source file per implementation
The first option is likely to be the cleanest if you don't mind separating the clients from the implementation in terms of assemblies.
Note that both of these are still valid options after the change proposed by Jamiec's answer - the "visibility" part is somewhat orthogonal to the inheritance part.
(As an aside, I hope the method is really called Pay() rather than pay() :)
Your inheritance heirachy is a bit wonky, I would be tempted to do it a similar but crucially different way.
public interface IPaymentProvider
{
void Pay()
}
// Implementations of IPaymentProvider for PaypalPaymentProvider & WorldpayPaymentProvider
public static class PaymentHelper
{
private static var providers = Dictionary<String,IPaymentProvider>
{
{"paypal",new PaymentProviderPaypal()},
{"worldpay",new PaymentProviderWorldpay()}
}
public static void Pay(string provider)
{
if(!providers.Containskey(provider))
throw new InvalidOperationException("Invalid provider: " + provider);
providers[provider].Pay();
}
}
Then the usage would be something like PaymentHelper.Pay("paypal").
Obviously if there is more data to provide to the Pay method this can be added to both the interface, and the helper. for example:
public interface IPaymentProvider
{
void Pay(double amount);
}
public static void Pay(string provider, double amount)
{
if(!providers.Containskey(provider))
throw new InvalidOperationException("Invalid provider: " + provider);
providers[provider].Pay(amount);
}

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