I read this article about "How to play audio in the background (XAML)" and works,i played my mp3 file well,but if i try to out from app the music just stop,i thought "background audio" was to play even if the app was not focus on screen!
XAML
<Grid>
<MediaElement x:Name="musicPlayer"
Source="Assets/VIGEVANO.mp3"
AudioCategory="BackgroundCapableMedia"
CurrentStateChanged="MusicPlayer_CurrentStateChanged" />
</Grid>
CS
SystemMediaTransportControls systemControls;
public MainPage()
{
this.InitializeComponent();
this.NavigationCacheMode = NavigationCacheMode.Required;
// Hook up app to system transport controls.
systemControls = SystemMediaTransportControls.GetForCurrentView();
systemControls.ButtonPressed += SystemControls_ButtonPressed;
// Register to handle the following system transpot control buttons.
systemControls.IsPlayEnabled = true;
systemControls.IsPauseEnabled = true;
}
private void SystemControls_ButtonPressed(SystemMediaTransportControls sender, SystemMediaTransportControlsButtonPressedEventArgs args)
{
switch (args.Button)
{
case SystemMediaTransportControlsButton.Play:
PlayMedia();
break;
case SystemMediaTransportControlsButton.Pause:
PauseMedia();
break;
default:
break;
}
}
async void PlayMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
musicPlayer.Play();
});
}
async void PauseMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
musicPlayer.Pause();
});
}
What i miss?
Summary answer reached
Since Background Streaming was the main requirement so the solution reached was
Yes Check out this sample and let me know if it works for you.
Your background task first tutorial works for local mp3 files but streaming audio is a different scenario in itself
Also for streaming we used to use PhoneSM
Related
I'm creating a speech interactive App using UWP. which can show news and weather information, also can play music (I have done that part),but I have some problems about speech recognition:
The functions that I expect:
first command must include "Jason" to activate the App, after that you just need to say the function you want not need to add Jason anymore (like"show me some news."), and after 30 secs, this activate section end, your command need to add "Jason" again to activate the App.
The function I have achieved so far:
Can continuously recognize user's speech, but every command must has "Jason" to trigger the function (like "Jason, show me some news.")
The following is the code I have used.
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
CoreDispatcher dispatcher = CoreWindow.GetForCurrentThread().Dispatcher;
SpeechRecognizer contSpeechRecognizer = new Windows.Media.SpeechRecognition.SpeechRecognizer();
await contSpeechRecognizer.CompileConstraintsAsync();
contSpeechRecognizer.ContinuousRecognitionSession.ResultGenerated += ContinuousRecognitionSession_ResultGenerated;
contSpeechRecognizer.ContinuousRecognitionSession.AutoStopSilenceTimeout = TimeSpan.FromDays(1);
contSpeechRecognizer.ContinuousRecognitionSession.Completed += ContinuousRecognitionSession_Completed;
await contSpeechRecognizer.ContinuousRecognitionSession.StartAsync();
}
private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
{
await contSpeechRecognizer.ContinuousRecognitionSession.StartAsync();
}
private async void ContinuousRecognitionSession_ResultGenerated(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionResultGeneratedEventArgs args)
{
await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
speechResult = args.Result.Text;
try
{
if (speechResult.Contains("jason"))
{
Functions();//Control functions
}
catch
{
}
});
}
Questions: 1.How can I change to achieve the expected function? 2. Can grammar solve this problem? 3. And how to add the grammar?
So I was trying to loop Background music in my UWP App, I have a class called soundControl that handles music and sounds like this:
public class soundControl
{
private static MediaElement loop = new MediaElement();
public static async void stopLoop()
{
loop.Stop();
}
public static async void loadLoopTimeBG()
{
Windows.Storage.StorageFolder folder = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync(#"Assets\Sounds");
Windows.Storage.StorageFile file = await folder.GetFileAsync("battle.wav");
var stream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
loop.AutoPlay = false;
loop.SetSource(stream, file.ContentType);
loop.IsLooping = true;
}
public static void loopTimeBG()
{
loop.Play();
}
And whenever I want to play this music I call :
soundControl.loadLoopTimeBG();
soundControl.loopTimeBG();
the problem is the it plays just one time and stops and I have no Idea why
I tried another approach like:
loop.MediaEnded += mediaEnded;
and the event handler like this:
private static void mediaEnded(object sender, RoutedEventArgs e)
{
loop.Position = TimeSpan.Zero;
loop.Play();
}
it also didn't work and when debugging it doesn't even triger the mediaEnded event when music is complete.
Any help here would be most appreciated.
Thanks
MediaPlayer
Windows.Media.Playback.MediaPlayer is the recommended player for UWP that does not require to be in the XAML visual tree.
Its API is very similar to MediaElement:
private static MediaPlayer _mediaPlayer = new MediaPlayer();
public static async Task PlayUsingMediaPlayerAsync()
{
Windows.Storage.StorageFolder folder = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync(#"Assets");
Windows.Storage.StorageFile file = await folder.GetFileAsync("Click.wav");
_mediaPlayer.AutoPlay = false;
_mediaPlayer.Source = MediaSource.CreateFromStorageFile(file);
_mediaPlayer.MediaOpened += _mediaPlayer_MediaOpened;
_mediaPlayer.IsLoopingEnabled = true;
}
private static void _mediaPlayer_MediaOpened(MediaPlayer sender, object args)
{
sender.Play();
}
You can even display the visuals of a MediaPlayer in XAML using MediaPlayerElement.
MediaPlayer allows for even more advanced playback scenarios using the MediaPlaybackList with support for looping, shuffle and gapless playback.
mediaElement.SetPlaybackSource(mediaPlaybackList);
MediaElement
After some digging around it seems that there are two issues.
MediaElement is XAML based control (in the Windows.UI.Xaml.Controls namespace), and it seems that it does not work properly until it is actually attached to a visual tree. Once you put the MediaElement on the page, it works as expected.
Secondly, loading source media does not happen immediately. Once you set the source, the control needs some time to actually load the media. For this purpose, you can use the MediaOpened event, that will notify you once it is really loaded.
So the code could look somewhat like this:
public static async Task LoadAndPlayAsync()
{
Windows.Storage.StorageFolder folder = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync(#"Assets");
Windows.Storage.StorageFile file = await folder.GetFileAsync("Click.wav");
var stream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
loop.AutoPlay = false;
loop.SetSource(stream, file.ContentType);
//or simpler -
//loop.Source = new Uri("ms-appx:///Assets/Click.wav", UriKind.Absolute);
loop.MediaOpened += Loop_MediaOpened;
loop.IsLooping = true;
}
private static void Loop_MediaOpened(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
//play once the media is actually ready
loop.Play();
}
And before you call the LoadAndPlayAsync method, you have to attach the control somewhere (for example in a Grid):
GridContainer.Children.Add(SoundController.loop);
await SoundController.LoadAndPlayAsync();
I have created a sample project for my tests on my GitHub, you can check it out to see how I implemented it. The first button in the app attaches the control and the second loads and plays the sound. You can see that if you click only the second one, the sound does not play.
I am making a UWP App where I run Background Audio in the MainPage on a Button Click event. When I move to another page, there's also a different Media to play in Background Audio Task there.
How can I stop the currently playing Task to run the other? Should I define something globally? Any help regarding this issue?
Edit
I am using this sample: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/BackgroundAudio While the backgroundAudio of the first Page is running, I go to the second page and on a click event I set a new List with the following code:
// First update the persisted start track
ApplicationSettingsHelper.SaveSettingsValue(ApplicationSettingsConstants.TrackId, RadioFacade.mySongs[0].MediaUri.ToString()); //here
ApplicationSettingsHelper.SaveSettingsValue(ApplicationSettingsConstants.Position, new TimeSpan().ToString());
// Start task
StartBackgroundAudioTask();
But the new song takes more than the estimated time to run and enter the else of this method:
private void StartBackgroundAudioTask()
{
AddMediaPlayerEventHandlers();
var startResult = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
bool result = backgroundAudioTaskStarted.WaitOne(10000);
//Send message to initiate playback
if (result == true)
{
MessageService.SendMessageToBackground(new UpdatePlaylistMessage(RadioFacade.mySongs));
MessageService.SendMessageToBackground(new StartPlaybackMessage());
}
else
{
throw new Exception("Background Audio Task didn't start in expected time");
}
});
startResult.Completed = new AsyncActionCompletedHandler(BackgroundTaskInitializationCompleted);
}
and the old (first playing) song keeps playing.
I tried to Stop the current BackgroundMediaPlayer using BackgroundMediaPLayer.Shutdown() but it didn't work.
Any idea how to let the old song stop and the current song play?
You can control the background media player by sending messages to it from the foreground. For example,
From the foreground app:
BackgroundMediaPlayer.SendMessageToBackground(new ValueSet
{
{"playnew", "some value"}
});
In your background task:
public sealed class AudioPlayer : IBackgroundTask
{
public void Run(IBackgroundTaskInstance taskInstance)
{
BackgroundMediaPlayer.MessageReceivedFromForeground += BackgroundMediaPlayer_MessageReceivedFromForeground;
...
...
}
private async void BackgroundMediaPlayer_MessageReceivedFromForeground(object sender, MediaPlayerDataReceivedEventArgs e)
{
object value;
if (e.Data.TryGetValue("playnew", out value) && value != null)
{
// value will be whatever you pass from the foreground.
BackgroundMediaPlayer.Current.Pause();
BackgroundMediaPlayer.Current.Source = stream source;
BackgroundMediaPlayer.Current.Play();
}
}
...
}
"playnew" can be a global constant in your application. You can use the ValueSet to pass the live stream url to the background task as the value.
I have UWP(Universal Windows Platform) Application and I want to add shoutcast player, but can't find anything how to do that.
I have Button which should start/stop playing music and volume slider.
I found element in xaml such as MediaElement but when I'm trying to use it like that:
private async void StartPlayer()
{
var result = await AdaptiveMediaSource.CreateFromUriAsync(new Uri("http://camon22.sxcore.net:"+Port, UriKind.Absolute));
if (result.Status == AdaptiveMediaSourceCreationStatus.Success)
{
var astream = result.MediaSource;
Media.SetMediaStreamSource(astream);
}
else
{
var dialog = new MessageDialog("Result Status Wrong!\n"+result.Status);
await dialog.ShowAsync();
}
}
I got UnsupportedManifestContestType Status.
Anybody knows how to play radio in UWP application?
I want to develop a music app for Windows 10 and I'm curious about the interface provided by Groove Music next to the volume bar. I've tried Googling to get more information about it but I haven't had any success whatsoever. When I'm playing music in Groove Music and I raise or lower the volume, the name as well as the artist and album artwork of the current song show up with music controls next to the volume indicator this:
I was wondering how I could create this dialog in my own app and what windows API's I'd have to look into.
I'm going to add my input to this even though there is a great answer already by #Stamos, because I've found that it is actually possible to use SystemMediaTransportControls from a native windows app (not only a universal app).
First thing, it does still require a reference to the universal winmd files, so it will only work on Win10. They will be located in the 10 sdk, and you can add them via the regular Add Reference -> Browse but you may need to change the filter on the bottom right of the dialog to "All Files" for them to show up. They are found here on my PC:
Windows.Foundation.UniversalApiContract: C:\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.UniversalApiContract\1.0.0.0\Windows.Foundation.UniversalApiContract.winmd
Windows.Foundation.FoundationContract: C:\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.FoundationContract\2.0.0.0\Windows.Foundation.FoundationContract.winmd
After you have the necessary references, you'll run into another problem - you can't access the transport controls via the usual SystemMediaTransportControls.GetForCurrentView(); (it will throw an exception) because you don't actually have a universal view. This is alleviated by using the following:
SystemMediaTransportControls systemControls =
BackgroundMediaPlayer.Current.SystemMediaTransportControls;
After this, feel free to use any of the samples online or Stamos' answer.
You need to use SystemMediaTransportControls
Here is a basic setup with Play and Pause. If you like to enable more controls you can do using the available properties for ex.
systemControls.IsNextEnabled = true;
and you have to add the case in the button switch.
case SystemMediaTransportControlsButton.Next:
//handle next song
break;
xaml
<MediaElement x:Name="mediaElement" Height="100" Width="100" AreTransportControlsEnabled="True"/>
C#
public MainPage()
{
this.InitializeComponent();
systemControls = SystemMediaTransportControls.GetForCurrentView();
// Register to handle the following system transpot control buttons.
systemControls.ButtonPressed += SystemControls_ButtonPressed;
mediaElement.CurrentStateChanged += MediaElement_CurrentStateChanged;
systemControls.IsPlayEnabled = true;
systemControls.IsPauseEnabled = true;
}
private void MediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
{
switch (mediaElement.CurrentState)
{
case MediaElementState.Playing:
systemControls.PlaybackStatus = MediaPlaybackStatus.Playing;
break;
case MediaElementState.Paused:
systemControls.PlaybackStatus = MediaPlaybackStatus.Paused;
break;
case MediaElementState.Stopped:
systemControls.PlaybackStatus = MediaPlaybackStatus.Stopped;
break;
case MediaElementState.Closed:
systemControls.PlaybackStatus = MediaPlaybackStatus.Closed;
break;
default:
break;
}
}
void SystemControls_ButtonPressed(SystemMediaTransportControls sender, SystemMediaTransportControlsButtonPressedEventArgs args)
{
switch (args.Button)
{
case SystemMediaTransportControlsButton.Play:
PlayMedia();
break;
case SystemMediaTransportControlsButton.Pause:
PauseMedia();
break;
case SystemMediaTransportControlsButton.Stop:
StopMedia();
break;
default:
break;
}
}
private async void StopMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Stop();
});
}
async void PlayMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
if (mediaElement.CurrentState == MediaElementState.Playing)
mediaElement.Pause();
else
mediaElement.Play();
});
}
async void PauseMedia()
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
mediaElement.Pause();
});
}
Output
Also if you want all this to work in background you will have to do a Declaration in Package.appxmanifest for a Background Tasks, enable audio and add an entry point like TestUWP.MainPage
<MediaElement x:Name="Media"
AreTransportControlsEnabled="True">
<MediaElement.TransportControls>
<MediaTransportControls
Style="{StaticResource MediaTCStyle}"/>
</MediaElement.TransportControls>
</MediaElement>
The style is quite big so i'm attaching a link
MediaTransportControls styles and templates
I got the style from the article(link above) and modified it in my own ResourceDictionary.