hello I am making an application that the design requires special graphs that change depending on the value that is give. like this:
how would i go about doing this? could someone point me in the right direction?
the outer ring of the orange changes with the value but the middle circle stays static.
p.s my paint skills are amazing.
You can draw your own control quite easily. The main thing is the FillPie method, which draws only part of a circle. To change the starting point of the outer ring or the filling direction you need to change the starting and sweep angle in the FillPie call of the OnPaint event.
using System;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
public class CircularProgressBar : Control
{
#region "Properties"
private Color _BorderColor;
public Color BorderColor
{
get { return _BorderColor; }
set
{
_BorderColor = value;
this.Invalidate();
}
}
private Color _InnerColor;
public Color InnerColor
{
get { return _InnerColor; }
set
{
_InnerColor = value;
this.Invalidate();
}
}
private bool _ShowPercentage;
public bool ShowPercentage
{
get { return _ShowPercentage; }
set
{
_ShowPercentage = value;
this.Invalidate();
}
}
private int _BorderWidth;
public int BorderWidth
{
get { return _BorderWidth; }
set
{
_BorderWidth = value;
this.Invalidate();
}
}
private float _Value;
public float Value
{
get { return _Value; }
set
{
_Value = value;
this.Invalidate();
}
}
#endregion
#region "Constructor"
public CircularProgressBar()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.ResizeRedraw, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
_Value = 100;
_BorderColor = Color.Orange;
_BorderWidth = 30;
_ShowPercentage = true;
_InnerColor = Color.DarkGray;
this.ForeColor = Color.White;
}
#endregion
#region "Painting"
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
//Measure the single parts
int Diameter = Math.Min(this.ClientSize.Width, this.ClientSize.Height);
int InnerDiameter = Diameter - BorderWidth;
Rectangle PieRect = new Rectangle(Convert.ToInt32(this.ClientSize.Width / 2 - Diameter / 2), Convert.ToInt32(this.ClientSize.Height / 2 - Diameter / 2), Diameter, Diameter);
Rectangle InnerRect = new Rectangle(Convert.ToInt32(this.ClientSize.Width / 2 - InnerDiameter / 2), Convert.ToInt32(this.ClientSize.Height / 2 - InnerDiameter / 2), InnerDiameter, InnerDiameter);
//Draw outer ring
using (SolidBrush b = new SolidBrush(BorderColor))
{
e.Graphics.FillPie(b, PieRect, 0, Value / 100 * 360);
}
//Draw inner ring
using (SolidBrush b = new SolidBrush(this._InnerColor))
{
e.Graphics.FillEllipse(b, InnerRect);
}
//Draw percentage
if (ShowPercentage)
{
using (StringFormat sf = new StringFormat())
{
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Center;
using (SolidBrush b = new SolidBrush(this.ForeColor))
{
e.Graphics.DrawString(Convert.ToInt32(Value).ToString() + "%", this.Font, b, InnerRect, sf);
}
}
}
}
#endregion
}
The result:
Related
I am having a small issue with using Graphics.DrawArc method. When used it's coming up short than what the actual size is. I am basing this control off another post found here
I am trying to make this into a UserControl with some properties and expand on it. The issue is when I set the percentage per say 50% it comes up short...
This is what the UserControl looks like at 50%... It's should be centered (blue) at the bottom of circle. I have tried adjusting everything I could, but I am at lost right now.
Here is my current code...
Color _ProgressCompletedColor = SystemColors.MenuHighlight;
Color _ProgressNotCompleted = Color.LightGray;
Int32 _ProgressThickness = 2;
Single _ProgressCompleted = 25;
public AttuneProgressBar()
{
InitializeComponent();
}
public Single PercentageCompleted
{
get
{
return this._ProgressCompleted;
}
set
{
this._ProgressCompleted = value;
this.Invalidate();
}
}
public Int32 ProgressBarThickness
{
get
{
return this._ProgressThickness;
}
set
{
this._ProgressThickness = value;
this.Invalidate();
}
}
public Color ProgressNotCompletedColor
{
get
{
return this._ProgressNotCompleted;
}
set
{
this._ProgressNotCompleted = value;
this.Invalidate();
}
}
public Color ProgressCompletedColor
{
get
{
return this._ProgressCompletedColor;
}
set
{
this._ProgressCompletedColor = value;
this.Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
// Call the OnPaint method of the base class.
base.OnPaint(e);
DrawProgress(e.Graphics, new Rectangle(new Point(1,1), new Size(this.ClientSize.Width - 3, this.ClientSize.Height - 3)), PercentageCompleted);
}
private void DrawProgress(Graphics g, Rectangle rec, Single percentage)
{
Single progressAngle = (360 / 100 * percentage);
Single remainderAngle = 360 - progressAngle;
try
{
using (Pen progressPen = new Pen(ProgressCompletedColor, ProgressBarThickness), remainderPen = new Pen(ProgressNotCompletedColor, ProgressBarThickness))
{
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.DrawArc(progressPen, rec, -90, progressAngle);
g.DrawArc(remainderPen, rec, progressAngle - 90, remainderAngle);
}
}
catch (Exception exc) { }
}
}
You are calculating the angle with integers. When you do this:
angle = 360 / 100 * percentage;
it means
angle = 3 * percentage;
this of course leads to errors. There is a simple fix if you want to keep using ints:
angle = 360 * percentage / 100;
This way it doesn't get rounded down before multiplication. Or you can just use floats all the way:
angle = 360f / 100f * percentage;
I have been playing around with customizing the WinForm combobox...So far I have the following:
Using this code:
public class ComboBoxWithBorder : ComboBox
{
private Color _borderColor = Color.Black;
private ButtonBorderStyle _borderStyle = ButtonBorderStyle.Solid;
private static int WM_PAINT = 0x000F;
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT)
{
Graphics g = Graphics.FromHwnd(Handle);
Rectangle bounds = new Rectangle(0, 0, Width, Height);
ControlPaint.DrawBorder(g, bounds, _borderColor, _borderStyle);
}
}
[Category("Appearance")]
public Color BorderColor
{
get { return _borderColor; }
set
{
_borderColor = value;
Invalidate(); // causes control to be redrawn
}
}
[Category("Appearance")]
public ButtonBorderStyle BorderStyle
{
get { return _borderStyle; }
set
{
_borderStyle = value;
Invalidate();
}
}
}
However, I am trying to achieve something similar to this:
Is it possible to change the background color of the white dropdown box to a darker color?
Is it possible to change the dropdown list border from white to a different color?
Try This Class
Refer
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
public class FlatCombo : ComboBox
{
private Brush BorderBrush = new SolidBrush(SystemColors.Window);
private Brush ArrowBrush = new SolidBrush(SystemColors.ControlText);
private Brush DropButtonBrush = new SolidBrush(SystemColors.Control);
private Color _ButtonColor = SystemColors.Control;
public Color ButtonColor {
get { return _ButtonColor; }
set {
_ButtonColor = value;
DropButtonBrush = new SolidBrush(this.ButtonColor);
this.Invalidate();
}
}
protected override void WndProc(ref Message m)
{
base.WndProc(m);
switch (m.Msg) {
case 0xf:
//Paint the background. Only the borders
//will show up because the edit
//box will be overlayed
Graphics g = this.CreateGraphics;
Pen p = new Pen(Color.White, 2);
g.FillRectangle(BorderBrush, this.ClientRectangle);
//Draw the background of the dropdown button
Rectangle rect = new Rectangle(this.Width - 15, 3, 12, this.Height - 6);
g.FillRectangle(DropButtonBrush, rect);
//Create the path for the arrow
Drawing2D.GraphicsPath pth = new Drawing2D.GraphicsPath();
PointF TopLeft = new PointF(this.Width - 13, (this.Height - 5) / 2);
PointF TopRight = new PointF(this.Width - 6, (this.Height - 5) / 2);
PointF Bottom = new PointF(this.Width - 9, (this.Height + 2) / 2);
pth.AddLine(TopLeft, TopRight);
pth.AddLine(TopRight, Bottom);
g.SmoothingMode = Drawing2D.SmoothingMode.HighQuality;
//Determine the arrow's color.
if (this.DroppedDown) {
ArrowBrush = new SolidBrush(SystemColors.HighlightText);
} else {
ArrowBrush = new SolidBrush(SystemColors.ControlText);
}
//Draw the arrow
g.FillPath(ArrowBrush, pth);
break;
default:
break; // TODO: might not be correct. Was : Exit Select
break;
}
}
//Override mouse and focus events to draw
//proper borders. Basically, set the color and Invalidate(),
//In general, Invalidate causes a control to redraw itself.
#region "Mouse and focus Overrides"
protected override void OnMouseEnter(System.EventArgs e)
{
base.OnMouseEnter(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
protected override void OnMouseLeave(System.EventArgs e)
{
base.OnMouseLeave(e);
if (this.Focused)
return;
BorderBrush = new SolidBrush(SystemColors.Window);
this.Invalidate();
}
protected override void OnLostFocus(System.EventArgs e)
{
base.OnLostFocus(e);
BorderBrush = new SolidBrush(SystemColors.Window);
this.Invalidate();
}
protected override void OnGotFocus(System.EventArgs e)
{
base.OnGotFocus(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
protected override void OnMouseHover(System.EventArgs e)
{
base.OnMouseHover(e);
BorderBrush = new SolidBrush(SystemColors.Highlight);
this.Invalidate();
}
#endregion
}
My problem is that I want to put a picturebox with a png on a button, but WinForms doesn't seem to support transparency there.
1. Yes, I've tried Parent
2. Yes, I've tried Color.Transparent
The last try I had didn't work either and I'm kinda clueless about it. Maybe you can help me. However this is the closest try I had so far.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace Parameter2
{
public class TransPicturebox : Control
{
public TransPicturebox()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor | ControlStyles.UserPaint, true);
this.BackColor = Color.Transparent;
}
private Image _Image;
public Image Image
{
get
{
return _Image;
}
set
{
_Image = value;
}
}
private bool _autoscale = true;
public bool AutoScale
{
get
{
return _autoscale;
}
set
{
_autoscale = value;
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (_Image != null) //keep from crashing if there is no image
{
if (_autoscale)
{
//Auto Scale the image to fit in the text box
Rectangle rectangle = new Rectangle();
Size size = this.Image.Size;
float num = Math.Min((float)(((float)base.ClientRectangle.Width) / ((float)size.Width)), (float)(((float)base.ClientRectangle.Height) / ((float)size.Height)));
rectangle.Width = (int)(size.Width * num);
rectangle.Height = (int)(size.Height * num);
rectangle.X = (base.ClientRectangle.Width - rectangle.Width) / 2;
rectangle.Y = (base.ClientRectangle.Height - rectangle.Height) / 2;
e.Graphics.DrawImage(_Image, rectangle);
}
else
{
e.Graphics.DrawImage(_Image, new Point(0, 0));
}
}
}
}
}
Is it possible to display a label vertically in a Windows Forms?
Labels are easy, all you have to do is override the Paint event and draw the text vertically. Do note that GDI is optimised for Drawing text horizontally. If you rotate text (even if you rotate through multiples of 90 degrees) it will looks notably worse.
Perhaps the best thing to do is draw your text (or get a label to draw itself) onto a bitmap, then display the bitmap rotated.
Some C# code for drawing a Custom Control with vertical text. Note that ClearType text NEVER works if the text is not horizontal:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
public partial class VerticalLabel : UserControl
{
public VerticalLabel()
{
InitializeComponent();
}
private void VerticalLabel_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.Name, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
brush_text.Dispose();
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
}
}
Create a class myLabel which can rotate it's Text on any angle specified by you.
You can use it by code or simply dragging from ToolBox
using System.Drawing;
class myLabel:System.Windows.Forms.Label
{
public int RotateAngle { get; set; } // to rotate your text
public string NewText { get; set; } // to draw text
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Brush b =new SolidBrush(this.ForeColor);
e.Graphics.TranslateTransform(this.Width / 2, this.Height / 2);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font,b , 0f, 0f);
base.OnPaint(e);
}
}
Now this custom control is used into your form.
You have to set below properties
1. mylbl.Text = ""; //which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; //angle to rotate
I expanded on Javed Akram's answer to resize the widget automatically (I needed this feature). It works for both positive and negative angles, the way that Javed states:
1. mylbl.Text = ""; // which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; // angle to rotate
Here is the code:
public class RotatingLabel : System.Windows.Forms.Label
{
private int m_RotateAngle = 0;
private string m_NewText = string.Empty;
public int RotateAngle { get { return m_RotateAngle; } set { m_RotateAngle = value; Invalidate(); } }
public string NewText { get { return m_NewText; } set { m_NewText = value; Invalidate(); } }
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Func<double, double> DegToRad = (angle) => Math.PI * angle / 180.0;
Brush b = new SolidBrush(this.ForeColor);
SizeF size = e.Graphics.MeasureString(this.NewText, this.Font, this.Parent.Width);
int normalAngle = ((RotateAngle % 360) + 360) % 360;
double normaleRads = DegToRad(normalAngle);
int hSinTheta = (int)Math.Ceiling((size.Height * Math.Sin(normaleRads)));
int wCosTheta = (int)Math.Ceiling((size.Width * Math.Cos(normaleRads)));
int wSinTheta = (int)Math.Ceiling((size.Width * Math.Sin(normaleRads)));
int hCosTheta = (int)Math.Ceiling((size.Height * Math.Cos(normaleRads)));
int rotatedWidth = Math.Abs(hSinTheta) + Math.Abs(wCosTheta);
int rotatedHeight = Math.Abs(wSinTheta) + Math.Abs(hCosTheta);
this.Width = rotatedWidth;
this.Height = rotatedHeight;
int numQuadrants =
(normalAngle >= 0 && normalAngle < 90) ? 1 :
(normalAngle >= 90 && normalAngle < 180) ? 2 :
(normalAngle >= 180 && normalAngle < 270) ? 3 :
(normalAngle >= 270 && normalAngle < 360) ? 4 :
0;
int horizShift = 0;
int vertShift = 0;
if (numQuadrants == 1)
{
horizShift = Math.Abs(hSinTheta);
}
else if (numQuadrants == 2)
{
horizShift = rotatedWidth;
vertShift = Math.Abs(hCosTheta);
}
else if (numQuadrants == 3)
{
horizShift = Math.Abs(wCosTheta);
vertShift = rotatedHeight;
}
else if (numQuadrants == 4)
{
vertShift = Math.Abs(wSinTheta);
}
e.Graphics.TranslateTransform(horizShift, vertShift);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font, b, 0f, 0f);
base.OnPaint(e);
}
}
I found a way to simply do it without adding code or classes to your project!
When you create your label, simply add:
this.label1.text = "V\nE\nR\nT\nI\nC\nA\nL\n";
This worked for me!
You can rotate text instead of the label control in the OnPaint event or Paint method:
private void uc1_Paint(object sender, PaintEventArgs e)
{
string Name;
var g = e.Graphics;
g.DrawString(Name, new Font("Tahoma", 8), Brushes.Black, 0, 0,
new StringFormat(StringFormatFlags.DirectionVertical));
}
2015 update on an old post. Since most of the other answers seem to heavily affect VS2013's designer in terms of usability, I'd suggest this solution:
http://www.codeproject.com/Articles/19774/Extended-Vertical-Label-Control-in-C-NET
It absolutely works. I found it on net and little changed
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.ComponentModel;
public class VerticalLabel : System.Windows.Forms.Label
{
private bool bFlip = true;
public VerticalLabel()
{
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.Trimming = StringTrimming.None;
stringFormat.FormatFlags = StringFormatFlags.DirectionVertical;
Brush textBrush = new SolidBrush(this.ForeColor);
Matrix storedState = g.Transform;
if (bFlip)
{
g.RotateTransform(180f);
g.TranslateTransform(-ClientRectangle.Width,-ClientRectangle.Height);
}
g.DrawString(
this.Text,
this.Font,
textBrush,
ClientRectangle,
stringFormat);
g.Transform = storedState;
}
[Description("When this parameter is true the VLabel flips at 180 degrees."),Category("Appearance")]
public bool Flip180
{
get
{
return bFlip;
}
set
{
bFlip = value;
this.Invalidate();
}
}
}
Used pieces from others
Jeremy
public partial class VerticalLabel_UserControl : UserControl
{
private IComponentChangeService _changeService;
private string strPropertyText = "Vertical Text";
public VerticalLabel_UserControl()
{
InitializeComponent();
}
[EditorBrowsable(EditorBrowsableState.Always)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[Bindable(true)]
public override string Text { get { return base.Text; } set { base.Text = value; this.Invalidate(); } }
private void VerticalLabel_UserControl_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
// format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.strPropertyText, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
brush_text.Dispose();
}
public override System.ComponentModel.ISite Site
{
get
{
return base.Site;
}
set
{
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged -= new ComponentChangedEventHandler(OnComponentChanged);
base.Site = value;
if (!DesignMode)
return;
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged += new ComponentChangedEventHandler(OnComponentChanged);
}
}
private void OnComponentChanged(object sender, ComponentChangedEventArgs ce)
{
VerticalLabel_UserControl label = ce.Component as VerticalLabel_UserControl;
if (label == null || !label.DesignMode)
return;
if (((IComponent)ce.Component).Site == null || ce.Member == null || ce.Member.Name != "Text")
return;
//Causes the default text to be updated
string strName = this.Name.ToLower();
string strText = this.Text.ToLower();
if (strText.Contains(strName))
{
this.Text = "Vertical Text";
}
else
{
strPropertyText = this.Text;
}
//Prints the text vertically
GenerateTexture();
}
}
I just turned off the AutoSize property and resized the label vertically. I made the label wide enough for only one character. Then I changed TextAlign to center to make the alignment look better. This worked great for me.
This question already has answers here:
C# vertical label in a Windows Forms
(9 answers)
Closed 9 years ago.
I want to show a label rotated 90 degrees (so I can put a bunch of them at the top of a table as the headings). Is there an easy way to do this?
You will need to write your own or use a custom control.
A The Code Project article you can start with is Customized Text - Orientated Controls in C# - Part I (Label Control). This contains extra functionality, so you should be able to trim it down if you'd like.
And here is some code from it that is of interest:
/// <summary>
/// This is a lable, in which you can set the text in any direction/angle
/// </summary>
#region Orientation
//Orientation of the text
public enum Orientation
{
Circle,
Arc,
Rotate
}
public enum Direction
{
Clockwise,
AntiClockwise
}
#endregion
public class OrientedTextLabel : System.Windows.Forms.Label
{
#region Variables
private double rotationAngle;
private string text;
private Orientation textOrientation;
private Direction textDirection;
#endregion
#region Constructor
public OrientedTextLabel()
{
//Setting the initial condition.
rotationAngle = 0d;
textOrientation = Orientation.Rotate;
this.Size = new Size(105,12);
}
#endregion
#region Properties
[Description("Rotation Angle"),Category("Appearance")]
public double RotationAngle
{
get
{
return rotationAngle;
}
set
{
rotationAngle = value;
this.Invalidate();
}
}
[Description("Kind of Text Orientation"),Category("Appearance")]
public Orientation TextOrientation
{
get
{
return textOrientation;
}
set
{
textOrientation = value;
this.Invalidate();
}
}
[Description("Direction of the Text"),Category("Appearance")]
public Direction TextDirection
{
get
{
return textDirection;
}
set
{
textDirection = value;
this.Invalidate();
}
}
[Description("Display Text"),Category("Appearance")]
public override string Text
{
get
{
return text;
}
set
{
text = value;
this.Invalidate();
}
}
#endregion
#region Method
protected override void OnPaint(PaintEventArgs e)
{
Graphics graphics = e.Graphics;
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.Trimming = StringTrimming.None;
Brush textBrush = new SolidBrush(this.ForeColor);
//Getting the width and height of the text, which we are going to write
float width = graphics.MeasureString(text,this.Font).Width;
float height = graphics.MeasureString(text,this.Font).Height;
//The radius is set to 0.9 of the width or height, b'cos not to
//hide and part of the text at any stage
float radius = 0f;
if (ClientRectangle.Width<ClientRectangle.Height)
{
radius = ClientRectangle.Width *0.9f/2;
}
else
{
radius = ClientRectangle.Height *0.9f/2;
}
//Setting the text according to the selection
switch (textOrientation)
{
case Orientation.Arc:
{
//Arc angle must be get from the length of the text.
float arcAngle = (2*width/radius)/text.Length;
if(textDirection == Direction.Clockwise)
{
for (int i=0; i<text.Length; i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos(arcAngle*i + rotationAngle/180 * Math.PI))),
(float)(radius*(1 - Math.Sin(arcAngle*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform((-90 + (float)rotationAngle + 180*arcAngle*i/(float)Math.PI));
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
else
{
for (int i=0; i<text.Length; i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos(arcAngle*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 + Math.Sin(arcAngle*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform((-90 - (float)rotationAngle - 180*arcAngle*i/(float)Math.PI));
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
break;
}
case Orientation.Circle:
{
if (textDirection == Direction.Clockwise)
{
for(int i=0;i<text.Length;i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 - Math.Sin((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform(-90 + (float)rotationAngle + (360/text.Length)*i);
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
else
{
for(int i=0;i<text.Length;i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 + Math.Sin((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform(-90 - (float)rotationAngle - (360/text.Length)*i);
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
break;
}
case Orientation.Rotate:
{
//For rotation, who about rotation?
double angle = (rotationAngle/180)*Math.PI;
graphics.TranslateTransform(
(ClientRectangle.Width+(float)(height*Math.Sin(angle))-(float)(width*Math.Cos(angle)))/2,
(ClientRectangle.Height-(float)(height*Math.Cos(angle))-(float)(width*Math.Sin(angle)))/2);
graphics.RotateTransform((float)rotationAngle);
graphics.DrawString(text,this.Font,textBrush,0,0);
graphics.ResetTransform();
break;
}
}
}
#endregion
}
You can also take a look at the Windows ToolStrip control. It has an option for TextDirection that can be set to Vertical90 or Vertical270 and this will rotate your Label text in the appropriate direction.
Overview: ToolStrip Class (MSDN)
Setting the property (learn.microsoft.com)
Enumerated Values (learn.microsoft.com)