.NET GC deleting object in use - c#

I'm running into a problem where it would appear the GC thread is waking up and deleting an object while it's in use.
While processfoo is running, and before it returns, it would appear fooCopy destructor fires in a separate thread. Has anyone seen a problem like this and if so how do you work around it? Surely, this can't be really happening and I must be doing something wrong. Can anyone give me some tips/strategies to debug the garbage collection?
try
{
CFoo fooCopy = new CFoo(someFoo);
someBar.ProcessFoo(fooCopy);
}
CFoo has an IntPtr member variable.
ProcessFoo passes that member variable to an imported function from a C++ DLL that might take a few seconds to run.
In my C++ DLL I log when the IntPtr is created and when it is deleted and I can see a separate thread deleting the IntPtr while ProcessFoo is running.

Surely, this can't be really happening and I must be doing something wrong.
Nope, it can absolutely be happening (this is why writing finalizers is hard, and you should avoid them where you can, and be very careful when forced to write them). An object can be GC-ed as soon as the runtime can prove that no code will ever try to access it again. If you call an instance method (and never access the object instance any time after that invocation) then the object is eligible for collection immediately after the last usage of this from that instance method.
Objects that are in scope (say, for example, the this variable of a method) but that are never used again within that scope are not considered rooted by the GC.
As for how you work around it, if you have a variable that you want to be considered "alive" even though it's never accessed in managed code again, use GC.KeepAlive. In this case, adding GC.KeepAlive(this) to the end of ProcessFoo will ensure that the object in question stays alive until the end of the method (or if it's not that method's responsibility, have the caller call GC.KeepAlive(someBar) right after ProcessFoo).
See this blog post for more information on this topic, and a few related and even more unusual properties of finalizers.

This is pretty normal when you interop with C++, the GC has no hope of discovering that the IntPtr is in use anywhere else. It is not a reference type that the GC has awareness of, nor can it probe the stack frames of native code. The jitter marks the fooCopy object reference in use up to the underlying CALL, not beyond that. In other words, it is eligible for collection while the native code is executing. If another thread triggers a GC then it is sayonora.
You'll find details about the lifetime of local variables in this post.
There are several possible workarounds for this, albeit that the correct one can't be guessed from the question. Beyond the SafeHandle classes, very good at ensuring the finalization is taken care of as well, you could use HandleRef instead of IntPtr in the [DllImport] declaration. Or append GC.KeepAlive() to this code to force the jitter to extend the lifetime of fooCopy.

Related

Keep object on GC destruction attempt

I got this idea while thinking of ways to recycling objects. I am doing this as an experiment to see how memory pooling works and I realize that in 99% of scenario this is very unnecessary .
However, I have a question. Is there a way to force the GC to keep the object? In other words, can I tell the GC not to destroy an object and say instead have new reference created in a list that holds available to use objects? The issue, though I have not tested this, is that if I add something like this to a list:
~myObject()
{
((List<myObject>)HttpContext.Current.Items[typeof(T).ToString()]).add(this);//Lets assume this is ASP
}
it will add a pointer to this object into the list, but if the object is destroyed I will get a null pointer exception because the object is no longer there. However, maybe I could tell the GC not to collect this item and thus keeping the object?
I know this is the type of stuff that most programmers would go "why the hell would you do this?". But on the other hand programming is about trying new and learning new things. Any suggestions, thoughts, implementatons? Any help would be greatly appreciated!
Yes, this is legitimate. It is called 'resurrection'. When you assign the this reference to somewhere that is 'live', then the object is no longer considered garbage.
You will also need to reregister for finalization using GC.ReRegisterForFinalize(this), or the next time the object becomes garbage, it will not be finalized (the destructor will not be called).
You can read more about object resurrection in this MSDN Magazine article.
Yes, this is possible and it even has a name: resurrection.
but if the object is destroyed I will get a null pointer exception because the object is no longer there.
Much worse, you would get an invalid pointer (reference) error. And possibly a blue screen or crashing server. But luckily the CLR won't let that happen. Simply putting a doomed instance in any kind of list makes it reachable again and then it will not be reclaimed.
When you want your object to be recycled multiple times you will have to call GC.ReRegisterForFinalize(x) on it.
Most practical answer though: don't do it. The destructor alone accounts for considerable overhead and there are many ways to get this wrong.
The GC is only going to take care of objects whose reference is gone whether by going out of scope of being explicitly released.
Either way you will want to look at the KeepAlive and SuppressFinalize methods to prevent GC from garbage collecting your objects. Once you are truly done with them you'll need to register them to be picked up by the collector using ReRegisterForFinalize.

How to know if winform form has been garbage collected?

I'm using C# but probably the same in VB.NET. I C++ I would just set a break-point on an objects destructor to know when/if it was deleted/free'd. I understand that in winforms the base class calls SupressFinalize so that form destructors are never called, so I guess I can't do it that way. Is there another method to know if an object has been garbage collected? It seems like a catch-22 because if there was you would probably need a reference to check, but by holding that reference the garbage collected will not crush it.
I've read this What strategies and tools are useful for finding memory leaks in .NET?, and I understand there are tools and/or frameworks out there to handle this "big picture" and I'm sure in a few weeks I'll be trying out several of these methods. For now I just have a really strong feeling I might have a leak related to forms not being deleted, so just want to check this one thing (and I want to know just for the sake of knowing).
I know I can watch Dispose, but I'm pretty sure Dispose can be called but still end up with the form object still being around. To test that theory I created a known-issue where I registered for a callback event in my form, then closed the form without unregistering it. Sure enough, Dispose was called (and "disposing" was true), but later when the event was fired, it still hit my break-point inside the form that was supposedly disposed already.
There are really two issues here:
As for your original question, you can use a WeakReference to monitor an object's existence without affecting its lifetime.
Your underlying question suggests that you have a misunderstanding of what garbage collection is, and how it works. The point of garbage collection is that you should never care if an object has been collected or not. Instead, you should focus on the references to the object, and if they have been reassigned or made inaccessible from rooted references. Don't worry about the instance, worry about the references to it.
The entire concept of a managed language is that you don't need to care when an object is actually garbage collected. Lots and lots of time and effort go into the GC to make sure that it doesn't collect objects that it shouldn't, that it doesn't leave objects that it should collect (when it decides to do a pass over the generation that it's in) and that all of this is done reasonably efficiently. This means that if an object consumes a large amount of managed resources and also implements IDisposable (say, a DataTable or DataSet) is disposed it is still consuming a lat of memory, and disposing of it doesn't make it get garbage collected any quicker (although you should still dispose of it to ensure any managed resources go away).
The GC is built to work best when you leave it alone and let it do it's job rather than interfering with it by trying to, for example, manually cause collections to take place. This is occasionally useful for debugging purposes or learning about your program/the language, but it virtually never belongs in a production application.
Disposing has nothing to do with garbage collection or collecting an object. Disposing is the mechanism in place for dealing with a managed object that is holding onto an unmangaed resource (or another object that is holding onto an unmangaed resource). Disposing of the object is telling it to clear up that unmanaged resource, but it has nothing to do with the garbage collector freeing the managed resources of that object. The destructor is there so that you don't free the managed resources before freeing the unmanaged resources, but it's perfectly acceptable (and in fact should always happen) that the unmanaged resources are cleaned up (via dispose) before the managed resource is freed.
Now, it is still possible, given all of this, for a program to have a memory leak, but there are a few questions you really need to be asking yourself first. How large is the leak? Is it a one off, continuous over time, every time we do function X, etc? What would it take for the program to consume so much memory as to be disruptive (either run out of memory, cause other programs to run out of memory, etc) and is that likely to occur with common or legitimate uses of the program? Usually you don't need to start asking these types of questions until you start getting out of memory exceptions, or notice that you start running out of physical memory for a program that oughtn't to. If you notice these problems then you can start looking around for objects that implement IDisposable that aren't being disposed, to see if you're holding onto references to very large objects (or collections of objects) that you no longer need, etc.
Sorry for the wall of text.

C# - Preparing An Object For GC Before Calling GC.Collect

Scenario
Lets say that I've decided I really need to call GC.Collect();
What do I need to do to ensure that an object is prepared to be garbage collected appropriately before I actually call this method?
Would assigning null to all properties of the object be enough? Or just assigning null to the object itself?
If you really need to know why.....
I have a distributed application in WCF that sends a DataContract over the wire every few seconds, containing 8 Dictionaries as DataMembers.
This is a lot of data and when it comes into the Client-side interface, a whole new DataContract object is created and the memory usage of the application is growing so big that I'm getting OutOfMemory Exceptions.
Thanks
EDIT
Thanks for all the comments and answers, it seems that everyone shares the same opinion.
What I cannot understand is how I can possibly dispose correctly because the connection is open constantly.
Once I've copied the data over from the incoming object, I don't need the object anymore, so would simply implementing IDisposable on that DataContract object be enough?
My original problem is here - Distributed OutOfMemory Exceptions
As long as nothing else can see the object it is already eligible for collection; nothing more is required. The key point here is to ensure that nothing else is watching it (or at least, nothing with a longer lifetime):
is it in a field somewhere?
is it in a variable in a method that is incomplete? (an infinite loop or iterator block, perhaps)
is it in a collection somewhere?
has it subscribed to some event?
it is captured in a closure (lambda / anon-method) that is still alive?
I genuinely doubt that GC.Collect() is the answer here; if it was eligible it would have already been collected. If it isn't elgible, calling GC.Collect() certainly won't help and quite possibly will make things worse (by tying up CPU when nothing useful can be collected).
You don't generally need to do anything.
If the object is no longer referenced then it's a candidate for collection. (And, conversely, if the object is still referenced then it's not a candidate for collection, however you "prepare" it.)
You need to clean up any unmanaged resources like database connections etc.
Typically by implementing IDisposable and call Dispose.
If you have a finalizer you should call GC.SuppressFinilize.
The rest is cleaned up by the garbage collector.
Edit:
And, oh, naturally you need to release all references to your object.
But, and here is this big but. Unless you have a very very special case you don't need to call GC.Collect. You probably forgets to release some resources or references, and GC.Collect won't help you with that. Make sure you call Dispose on everything Disposable (preferably with the using-pattern).
You should probably pick up a memory profiler like Ants memory profiler and look where all your memory has gone.
If you have no more direct reference to an object, and you're running out of memory, GC should do this automatically. Do make sure you call .Dispose() on your datacontext.
Calling GC.Collect will hardly ever prevent you from getting OutOfMemory exceptions, because .NET will call GC.Collect itself when it is unable to create a new object due to OOM. There is only one scenario where I can think of and that is when you have unreferenced objects that are registered in the finalizable queue. When these objects reference many other objects it can cause a OOM. The solution to this problem is actually not to call GC.Collect but to ensure that those objects are disposed correctly (and implement the dispose pattern correctly when you created those objects).
Using GC.Collect in general
Since you are trying to get rid of a very large collection, it's totally valid to use GC.Collect(). From the Microsoft docs:
... since your application knows more about its behavior than the runtime does, you could help matters by explicitly forcing some collections. For example, it might make sense for your application to force a full collection of all generations after the user saves his data file.
"Preparing" your objects
From the excellent Performance Considerations for Run-Time Technologies in the .NET Framework (from MSDN):
If you keep a pointer to a resource around, the GC has no way of knowing if you intend to use it in the future. What this means is that all of the rules you've used in native code for explicitly freeing objects still apply, but most of the time the GC will handle everything for you.
So, to ensure it's ready for GC, Make sure that you have no references to the objects you wish to collect (e.g. in collections, events, etc...). Setting the variable to null will mean it's ready for collection before the variable goes out of scope.
Also any object which implements IDisposable should have it's Dispose() method called to clean up unmanaged resources.
Before you use GC.Collect
Since it looks like your application is a server, using the Server GC may resolve your issue. It will likely run more often and be more performant in a multi-processor scenario.
The server GC is designed for maximum throughput, and scales with very high performance.
See the Choosing Which Garbage Collector to Use within Performance Considerations for Run-Time Technologies in the .NET Framework (from MSDN):

C# .NET object disposal

Should be an easy one. Let's say I have the following code:
void Method()
{
AnotherMethod(new MyClass());
}
void AnotherMethod(MyClass obj)
{
Console.WriteLine(obj.ToString());
}
If I call "Method()", what happens to the MyClass object that was created in the process? Does it still exist in the stack after the call, even though nothing is using it? Or does it get removed immediately?
Do I have to set it to null to get GC to notice it quicker?
After the call to Method completes, your MyClass object is alive but there are no references to it from a rooted value. So it will live until the next time the GC runs where it will be collected and the memory reclaimed.
There is really nothing you can do to speed up this process other than to force a GC. However this is likely a bad idea. The GC is designed to clean up such objects and any attempt you make to make it faster will likely result in it being slower overall. You'll also find that a GC, while correctly cleaning up managed objects, may not actually reduce the memory in your system. This is because the GC keeps it around for future use. It's a very complex system that's typically best left to it's own devices.
If I call "Method()", what happens to the MyClass object that was created in the process?
It gets created on the GC heap. Then a reference to its location in the heap is placed on the stack. Then the call to AnotherMethod happens. Then the object's ToString method is called and the result is printed out. Then AnotherMethod returns.
Does it still exist in the stack after the call, even though nothing is using it?
Your question is ambiguous. By "the call" do you mean the call to Method, or AnotherMethod? It makes a difference because at this point, whether the heap memory is a candidate for garbage collection depends upon whether you compiled with optimizations turned on or off. I'm going to slightly change your program to illustrate the difference. Suppose you had:
void Method()
{
AnotherMethod(new MyClass());
Console.WriteLine("Hello world");
}
With optimizations off, we sometimes actually generate code that would be like this:
void Method()
{
var temp = new MyClass();
AnotherMethod(temp);
Console.WriteLine("Hello world");
}
In the unoptimized version, the runtime will actually choose to treat the object as not-collectable until Method returns, after the WriteLine. In the optimized version, the runtime can choose to treat the object as collectible as soon as AnotherMethod returns, before the WriteLine.
The reason for the difference is because making object lifetime more predictable during debugging sessions often helps people understand their programs.
Or does it get removed immediately?
Nothing gets collected immediately; the garbage collector runs when it feels like it ought to run. If you need some resource like a file handle to be cleaned up immediately when you're done with it then use a "using" block. If not, then let the garbage collector decide when to collect memory.
Do I have to set it to null to get GC to notice it quicker?
Do you have to set what to null? What variable did you have in mind?
Regardless, you do not have to do anything to make the garbage collector work. It runs on its own just fine without prompting from you.
I think you're overthinking this problem. Let the garbage collector do its thing and don't stress about it. If you're having a real-world problem with memory not being collected in a timely manner, then show us some code that illustrates that problem; otherwise, just relax and learn to love automatic storage reclamation.
Actually, the instance will be declared on the heap, but have a look at Eric Lipper's article, The Stack is an Implementation Detail.
In any case, because there will be no more references to the instance after the function executes, it will be (or, more accurately, can be) deleted by the garbage collector at some undefined point in the future. As to exactly when that happens, it's undefined, but you also (essentially) don't need to worry about it; the GC has complicated algorithms that help it determine what and when to collect.
Does it still exist in the stack after the call
Semantics are important here. You asked if it still exists on the stack after the method call. The answer there is "no". It was removed from the stack. But that's not the final story. The object does still exist, it's just no longer rooted. It won't be destroyed or collected until the GC runs. But at this point it's no longer your concern. The GC is much better at deciding when to collect something than you or I are.
Do I have to set it to null to get GC to notice it quicker?
There's almost never a good reason to do that, anyway. The only time that helps is if you have a very long running method and an object that you are done with early that otherwise won't go out of scope until the end of the method. Even then, setting it to null will only help in the rare case where the GC decides to run during the method. But in that case you're probably doing something else wrong as well.
In C# the new MyClass() is scoped only to live inside Method() while it is active. Once that AnotherMethod() is finished executing, it is out of scope and gets unrooted. It then remains on the heap until the GC runs its collection cycle and identifies it as an unreferenced memory block. So it is still "alive" on the heap but it is inaccessible.
The GC keeps track of what objects can possibly still be referenced later in the code. It then, at intervals, checks to see if there are any objects still alive that could not possibly be referenced later in the code, and cleans them up.
The mechanics of this are somewhat complex, and when these collections will happen depends on a variety of factors. The GC is designed to do these collections at the most optimal time (that it can establish) and so, while it is possible to force it to do a collection, it is almost always a bad idea.
Setting the variable to null will have very little overall effect on how soon the object is dealt with. While it can, in some small corner cases, be of benefit it is not worth littering your code with redundant assignments which will not affect your codes performance and only harm readability.
The GC is designed to be as effective as possible without you needing to think about it. To be honest, the only thing you really need to be mindful of is being careful when allocating really large objects that will stay alive for a long time, and that's generally quite rare in my experience.
As far as I know, the object is only valid inside your method context. After the method "Method()" is executed it is added to the dispose queue.

How do you get rid of an object in c#

In the following c# code, how do I get rid of the objects when it's no longer useful? Does it get taken care of automatically, or do I need to do something?
public void Test()
{
object MyObject = new object();
... code ...
}
Automatically. When MyObject goes out of scope (at the end of Test), it's flagged for garbage collection. At some point in the future, the .NET runtime will clean up the memory for you
Edit:
(I should point out for the sake of completeness that if you pass MyObject somewhere, it gets passed by reference, and will not be garbage collected - it's only when no more references to the object are floating around that the GC is free to collect it)
Edit: in a release build, MyObject will usually be collected as soon as it's unused (see my answer for more details --dp)
The short answer is: unless it has unmanaged resources (file handles etc) you don't need to worry.
The long answer is a bit more involved.
When .NET decides it wants to free up some memory, it runs the garbage collector. This looks for all the objects which are still in use, and marks them as such. Any local variable (in any stack frame of any thread) which may still be read counts as a root as do static variables. (In fact I believe that static variables are referenced via live Type objects, which are referenced via live AppDomain objects, but for the most part you can regard static variables as roots.)
The garbage collector looks at each object referred to by a root, and then finds more "live" references based on the instance variables within those objects. It recurses down, finding and marking more and more objects as "live". Once it's finished this process, it can then look at all the rest of the objects and free them.
That's a very broad conceptual picture - but it gets a lot more detailed when you think of the generational model of garbage collection, finalizers, concurrent collection etc. I strongly recommend that you read Jeff Richter's CLR via C# which goes into this in a lot of detail. He also has a two part article (back from 2000, but still very relevant) if you don't want to buy the book.
Of course all this doesn't mean you don't need to worry about memory usage and object lifetimes in .NET. In particular:
Creating objects pointlessly will cost performance. In particular, the garbage collector is fast but not free. Look for simple ways to reduce your memory usage as you code, but micro-optimising before you know you have a problem is also bad.
It's possible to "leak" memory by making objects reachable for longer than you intended. Two reasonably common causes of this are static variables and event subscriptions. (An event subscription makes the event handler reachable from the event publisher, but not the other way round.)
If you use more memory (in a live, reachable way) than you have available, your app will crash. There's not a lot .NET can do to prevent that!
Objects which use non-memory resources typically implement IDisposable. You should call Dispose on them to release those resources when you're finished with the object. Note that this doesn't free the object itself - only the garbage collector can do that. The using statement in C# is the most convenient way of calling Dispose reliably, even in the face of an exception.
The other answers are correct, unless your object is an instance of a class which implements the IDisposable interface, in which case you ought to (explicitly, or implicitly via a using statement) call the object's Dispose method.
In optimized code, it is possible and likely that MyObject will be collected before the end of the method. By default, the debug configuration in Visual Studio will build with the debug switch on and the optimize switch off which means that MyObject will be kept to the end of the method (so that you can look at the value while debugging). Building with optimize off (debug doesn't matter in this case) allows MyObject to be collected after it's determined to be unused. One way to force it to stay alive to the end of the method is to call GC.KeepAlive(MyObject) at the end of the method.
This will force the garbage collector to get rid of unused objects.
GC.Collect();
GC.WaitForPendingFinalizers();
If you want a specific object to be collected.
object A = new Object();
...
A = null;
GC.collect();
GC.WaitForPendingFinalizers();
It gets taken care of automatically.
Typically garbage collection can be depended on to cleanup, but if your object contains any unmanaged resources (database connections, open files etc) you will need to explicitly close those resources and/or exceute the dispose method on the object (if it implements IDisposable). This can lead to bugs so you need to be careful how you deal with these types of objects. Simply closing a file after using it is not always sufficient since an exception before the close executes will leave the file open. Either use a using block or a try-finally block.
Bottom line: "using" is your friend.

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