Static Type Mess - c#

Static Type cant be used as type arguments
BUT
Extension Method should be in a Static class
I have a class piece so I can create List<piece> in my code
Now when I try to create an extension and ask me to create the class as static. But if I do that can't create List<piece>. So I'm in a recursive dilema here.
As you can see I'm trying to clone my piece.
public class piece
{
public int height { get; set; }
public int width { get; set; }
public int[] shape { get; set; }
public int quality { get; set; }
public int x { get; set; }
public int y { get; set; }
public static T CloneJson<T>(this T source)
{
// Don't serialize a null object, simply return the default for that object
if (Object.ReferenceEquals(source, null))
{
return default(T);
}
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source));
}
}
So what is the proper way to handle this scenario?
I have my class working fine. I try to add clone functionality and found that extension method. That is when mess start, yes, I'm not really familiar with extension or instance method. I'm trying to make it work
My guess is create the extension as a method instead, but I don't know how to do that.

Two things you need to consider:
First: that method have no reason to be on that class. It does not represent any functionality of piece, as it is generic and can return any type.
Second: Extension methods should be on static class, yeah, but not on the same class where the type is defined. It must be defined on a static class and is consumed by other classes by referencing to that static class namespace.
So what you probably want to do is something like this:
namespace MyApp.MyExtensions
{
public static class CloneExtensions
{
public static T CloneJson<T>(this T source)
{
if (Object.ReferenceEquals(source, null))
return default(T);
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source));
}
}
}
Then you could use
namespace MyApp
{
using MyApp.Extensions;
public class TestClass
{
public TestClass()
{
var item = new piece();
var clone = piece.CloneJson();
}
}
}
That method would only make sense to be on the piece class if it was explicitly typed to clone only that piece class. In that case, it shouldn't be an extension method at all, but just an regular non-static method on that class.

If you need extension methods of the piece class, just throw the extension method into another class - PieceExtensions or such. This is done even in .NET for the IEnumerable Extension Methods.

Related

Generic Extension Method with Concrete Class Override

I have a third party DLL that returns objects like Customers, Orders, etc. I'll call them Your Entities. They do have a common IYourEntity interface so I can use that as a source constraint.
I want to create a generic conversion extension method to convert all these different third party entities to My Entities with some streamlined and more maintainable code.
....but I can't figure out how to make a generic extension method that will call the concrete extension method for the specific conversion of each class.
Putting some of the main aspects of my code below, but you can get a full fiddle to play with here.
Yes, I'm probably showing I'm a bit clueless on how to do this and maybe trying to combine different concepts. Any pointers much appreciated as I've been beating my head for a couple of days now and need a life line :)
public interface IYourEntity
{
int Id
{
get;
set;
}
}
public interface IConvertToMyEntity<TYourEntity, TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
public static class ExtensionMethods
{
private static IMyEntity ToMyEntity(this IYourEntity yourEntity)
{
return new MyEntity1();
}
public static List<IMyEntity> ToMyEntityList(this List<IYourEntity> lstYourEntities)
{
return lstYourEntities.ConvertAll(q => q.ToMyEntity());
}
}
public class YourEntity1 : IYourEntity, IConvertToMyEntity<YourEntity1, MyEntity1>
{
public int Id
{
get;
set;
}
public string YourEntityName
{
get;
set;
}
public MyEntity1 ToMyEntity(YourEntity1 yourEntity)
{
return new MyEntity1()
{Id = yourEntity.Id, MyEntityName = yourEntity.YourEntityName, CreatedOn = DateTime.UtcNow};
}
public List<MyEntity1> ToMyEntityList(List<YourEntity1> lstYourEntities)
{
return lstYourEntities.ConvertAll(q => ToMyEntity(q));
}
}
Since the classes implementing IYourEntity are from a third party and not under your control, you can't implement an own IConvertToMyEntity<T1, T2> interface upon these.
One way you can handle it is by overloads of such conversion (extension) methods.
There's no need for any generic T type arguments; the common IYourEntity interface suffices.
Suppose you have 3 classes implementing the IYourEntity interface;
e.g. YourCustomer, YourOrder and YourProduct.
These need to be converted to IMyEntity instances, of which you might have different concrete implementations;
e.g. a general MyEntity and a specific MyProduct.
For the conversion you set up an extension method targeting IYourEntity.
This extension method will be called to convert an IYourEntity to an IMyEntity in case a more specific overload of this extension method does not exist.
public static IMyEntity ToMyEntity(this IYourEntity target)
{
return new MyEntity { Id = target.Id, EntityName = "Fallback name" };
}
For the entities that require a custom conversion, you set up overloads of this extension method targeting those specific source class types.
Below are such ones for YourOrder and YourProduct (but not for YourCustomer).
public static IMyEntity ToMyEntity(this YourOrder target)
{
return new MyEntity { Id = target.Id, EntityName = target.OrderName.ToUpper() };
}
public static IMyEntity ToMyEntity(this YourProduct target)
{
return new MyProduct { Id = target.Id * 100, EntityName = target.ProductName };
}
Next, define the extension method to convert the list of IYourEntity instances to a list of IMyEntity instances. In the code below, the inbetween cast to dynamic enables that the appropriate ToMyEntity overload will be called.
Note that the ToMyEntity methods don't have to be extension methods, but it might be convenient to have these in place in case you need to convert a single instance instead of a list.
public static List<IMyEntity> ToMyEntities(this List<IYourEntity> target)
{
var myEntities = new List<IMyEntity>();
foreach (var yourEntity in target)
{
var myEntity = Extensions.ToMyEntity((dynamic)yourEntity);
myEntities.Add(myEntity);
}
return myEntities;
}
An example - .net fiddle
var yourEntities = new List<IYourEntity>()
{
new YourCustomer() { Id = 1 },
new YourOrder() { Id = 2, OrderName = "Order-2"},
new YourProduct() { Id = 3, ProductName = "Product-3"}
};
var myEnties = yourEntities.ToMyEntities();
myEnties.ForEach(o => Console.WriteLine("{0} - {1} ({2})",
o.Id, o.EntityName, o.GetType().Name
));
The output of the example above looks like below.
Notice how the YourCustomer instance was handled by the general IYourEntity conversion, whereas the YourOrder and YourProduct instances got a specific treatment.
1 - Fallback name (MyEntity)
2 - ORDER-2 (MyEntity)
300 - Product-3 (MyProduct)
You can change your extension method to this:
private static IMyEntity ToMyEntity(this IYourEntity yourEntity)
{
if (yourEntity is IConvertToMyEntity<IYourEntity, IMyEntity> convertible)
return convertible.ToMyEntity;
return new MyEntity1();
}
This will not work in most cases unless you also make your interface co- and contra-variant:
public interface IConvertToMyEntity<in TYourEntity, out TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
It is still not completely clear to me how you can make a third party class implements IConvertToMyEntity that easily. Assuming you did this only to show us your actual goal, you should be very careful with what you are trying to accomplish in the Main.
If you use a List<IYourEntity>, you can only use methods and properties defined in the interface, unless you know what you are doing with specific cast. The need for List<IYourEntity> or List<IMyEntity> limits a lot the implementation of a custom mapper between My classes and Your classes. Here a possible solution:
As I said, I did not change Your classes:
public interface IYourEntity
{
int Id
{
get;
set;
}
}
public class YourEntity1 : IYourEntity
{
public int Id
{
get;
set;
}
public string YourEntityName
{
get;
set;
}
}
Also My classes are very simple and do not contain any logic for the mapping. This is a debatable choice, but I generally prefer to keep conversion logic separated from the classes involved. This helps to maintain clean your code in case you have several conversion functions for the same pair of classes. By the way, here they are:
public interface IMyEntity
{
int Id
{
get;
set;
}
DateTime CreatedOn
{
get;
set;
}
}
public class MyEntity1 : IMyEntity
{
public int Id
{
get;
set;
}
public string MyEntityName
{
get;
set;
}
public DateTime CreatedOn
{
get;
set;
}
}
And this is how I designed the custom converter
public interface IMyEntityConverter
{
IMyEntity Convert(IYourEntity yourEntity);
}
public class MyEntity1Converter : IMyEntityConverter
{
public IMyEntity Convert(IYourEntity yourEntity)
{
var castedYourEntity = yourEntity as YourEntity1;
return new MyEntity1()
{
Id = castedYourEntity.Id,
MyEntityName = castedYourEntity.YourEntityName,
CreatedOn = DateTime.UtcNow
};
}
}
It is clear the lack of genericity, but you cannot do otherwise if you need an extension method on a List of generic My and Your classes. Also tried with covariant and contravariant interfaces but C# does not let you use them with this implementation.
Now the core of the solution: you need something that binds Your class to the My class with a custom converter, and all of this should be as more transparent as possible.
public class EntityAdapter<YourType, MyType>
where YourType : IYourEntity
where MyType : IMyEntity
{
protected YourType wrappedEntity;
protected IMyEntityConverter converter;
public EntityAdapter(YourType wrappedEntity, IMyEntityConverter converter)
{
this.wrappedEntity = wrappedEntity;
this.converter = converter;
}
public static implicit operator YourType(EntityAdapter<YourType, MyType> entityAdapter) => entityAdapter.wrappedEntity;
public static explicit operator MyType(EntityAdapter<YourType, MyType> entityAdapter) =>
(MyType) entityAdapter.converter.Convert(entityAdapter.wrappedEntity);
public MyType CastToMyEntityType()
{
return (MyType) this;
}
}
The pseudo-transparency here is given by the implicit cast to Your class. The advantage is that you can cast this EntityAdapter to an instance of a My class by calling CastToMyEntityType or the explicit operator overload.
The painful part is with the extension methods:
public static class EntityAdapterExtensions
{
public static List<IMyEntity> ToIMyEntityList(this List<EntityAdapter<IYourEntity, IMyEntity>> lstEntityAdapters)
{
return lstEntityAdapters.ConvertAll(e => e.CastToMyEntityType());
}
public static List<EntityAdapter<IYourEntity, IMyEntity>> ToEntityAdapterList(this List<IYourEntity> lstYourEntities)
{
return lstYourEntities.Select(e =>
{
switch (e)
{
case YourEntity1 yourEntity1:
return new EntityAdapter<IYourEntity, IMyEntity>(yourEntity1, new MyEntity1Converter());
default:
throw new NotSupportedException("You forgot to map " + e.GetType());
}
}).ToList();
}
}
The first one is pretty straightforward to understand, but the second one is definitely something that require maintenance. I gave up on generics for the reasons already explained, so the only thing left to do is to create the EntityAdapters starting from the actual entity types.
Here is the fiddle
This may be a little controversial but maybe a different way is better?
Firstly, and this is more for my sake, I would suggest more easily understandable terminology so instead of 'your' and 'my' I would use 'source' and 'dest'.
Secondly I wonder if the generics route is necessary? I'm assuming (and I may be wrong) that for each of the classes you have coming from your third-party assembly, you have a specific class for it to be converted to. So maybe this could be achieved much more easily with a constructor override in your destination class.
// third party class example
public class SourceClass
{
public int Id { get; set; }
public string Name { get; set; }
}
// the destination class in your project
public class DestClass
{
public int Id { get; set; }
public string Name { get; set; }
public DateTime CreatedOn { get; set; }
// default constructor
public DestClass()
{
}
// conversion constructor
public DestClass(SourceClass source)
{
Id = source.Id;
Name = source.Name;
CreatedOn = DateTime.UtcNow;
}
}
This way you convert a single instance using:
// source being an instance of the third-party class
DestClass myInstance = new DestClass(source);
And you can convert a list with LINQ:
// source list is IList<SourceClass>
IList<DestClass> myList = sourceList.Select(s => new DestClass(s)).ToList();
If you wanted to you could implement extensions for your conversions. This again would not be generic as you'll need one for each class pairing but as it's an alternative to writing a converter class for each, it will be overall less code.
public static class SourceClassExtensions
{
public static DestClass ToDest(this SourceClass source)
=> new DestClass(source);
public static IList<DestClass> ToDest(this IList<SourceClass> source)
=> source.Select(s => new DestClass(s)).ToList();
}
If you still want something generic then you'll want a converter for each class pair, implementing a suitable interface. Then I'd recommend a converter factory class where you'll need to register the specific converters either into a dictionary in the class or via dependency injection. I can go into this further if you'd prefer but I think it would be more complicated.
sorry for writing here its not an actual answer,
there is no option for generically to do this
you have to write for every entity
public interface IConvertToMyEntity<TYourEntity, TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
I saw this code from your question.
It depends on what you want to do after transformation
you should use data mapper
public class MapProfile : Profile
{
public MapProfile()
{
CreateMap<TYourEntity , TMyEntity >();
CreateMap<TMyEntity , TYourEntity >();
}
}

C# generic method for multiple classes

I tried to search for solutions, but my problem is I don't even know what terms to use. Generics, Delegates, LINQ, Reflection, and Abstract ideas could be part of the solution, but my "Google-fu" isn't turning up the right answer.
Question:
I have multiple classes (ClassA, ClassB, ClassC) that all have the same 2-3 properties DoThisA, DoThisB, DoThisC.
The way the code works is that I always want to do the same code to set DoThisA, DoThisB, and DoThisC when I process each of the classes.
For example, to simplify, the logic will always be:
{some computations to set string currentValueImProcessing to something}
if (xyz) [ClassA|B|C].DoThisA = currentValueImProcessing
else [ClassA|B|C].DoThisB = currentValueImProcessing
I don't want to write those same statements over and over, so how do I just send a reference to the class (A,B,C) to a method to do the logic?
If it was written correctly each of ClassA, ClassB, and ClassC would have implemented some generic class and I could use that, but I cannot. Each of the classes are independent but have the same named properties.
Any guidance on concepts/code?
Thanks!
Create an interface for your properties:
internal interface IDoThis
{
public string DoThisA { get; set; }
public string DoThisB { get; set; }
public string DoThisC { get; set; }
}
Then, make your classes implement it:
public class ClassA : IDoThis
{
public string DoThisA { get; set; }
public string DoThisB { get; set; }
public string DoThisC { get; set; }
}
public class ClassB : IDoThis
{
// Same properties
}
public class ClassC : IDoThis
{
// Same properties
}
This, way, you'll be able to create a static initializer method somewhere:
internal static class MyClassesExtensions
{
public static void InitTheStuff(this IDoThis obj)
{
// Do something here, for example:
if (String.IsNullOrEmpty(obj.DoThisA))
obj.DoThisA = "foo";
else
obj.DoThisB = obj.DoThisC;
}
}
And then you can just call this.InitTheStuff() anywhere from ClassA, ClassB and ClassC.
you can either use reflection or you can use dynamic (dynamic will use reflection for you)
dynamic obj = new ClassA();
obj.DoTHisA();
is how to do it with dynamic
I am assuming that you are talking about classes that you intend to instantiate. If DoThisA,B,C are static methods then you must use reflection
NOTE - if you can change the classes then add an interface as others have suggested, or even a common base class
The reflection one looks like this
var type = obj.GetType(); // obj is ClassX object
var method = type.GetMethod("DoTHisA");
method.Invoke(obj);
I have not checked this - so the syntax might be a bit off - but this is the basic mechanics of reflection method calling. YOu need to get fancier if there are multiple methods with the same name, if the methods takses params etc
There are at least four options open to you - maybe more.
Create an interface, which is implemented by all of your classes and that includes the common methods.
Create a base class from which all classes inherit. The common functionality can then be implemented in the base class. If the implementation differs depending on the clases, but you can define common signatures for the methods, make your base class an the common funtionality abstract. You then can implement the actual functionality in each of your classes.
Use a dynamic object as in #pm100's solution.
Use reflection to access the common functionality.
As a guidance methods 1. and 2. are to be preferred, as they allow your code to be checked on compile time. If, however, you do not have control over the classes that contain the common functionality - for example you do not have access to the source code or you are permitted to make changes to the code - you can use the other two methods.
If you'd ask me which of the two I would prefer, I guess that I would go for 3. over 4. But this is personal preference.
Prob you are talking about inheritance.
For your task you need a base abstract class with general properties:
public abstract class Base
{
public bool DoThisA { get; set; }
public bool DoThisB { get; set; }
}
and child classes:
public class A : Base { }
public class B : Base { }
public class C : Base { }
After that you can create a method which will accept object of type Base
public void Do(Base b, bool xyz, bool currentValueImProcessing)
{
if (xyz)
{
b.DoThisA = currentValueImProcessing;
}
else
{
b.DoThisB = currentValueImProcessing;
}
}
There are already many methods provided here, so just for the sake of completeness... Here's some runtime code generation:
public class ClassA
{
public string DoThisA { get; set; }
public int DoThisB { get; set; }
public bool DoThisC { get; set; }
public void Init()
{
// You can call this from anywhere, even from an unrelated class
MyClassInitializer<ClassA>.Init(this);
}
}
public static class MyClassInitializer<T>
{
// Create the getters/setters you need, and make sure they're static.
private static readonly Func<T, string> _getA = BuildGetter<string>("DoThisA");
private static readonly Action<T, string> _setA = BuildSetter<string>("DoThisA");
private static readonly Func<T, int> _getB = BuildGetter<int>("DoThisB");
private static readonly Action<T, int> _setB = BuildSetter<int>("DoThisB");
private static readonly Func<T, bool> _getC = BuildGetter<bool>("DoThisC");
private static readonly Action<T, bool> _setC = BuildSetter<bool>("DoThisC");
private static Func<T, TValue> BuildGetter<TValue>(string name)
{
var obj = Expression.Parameter(typeof(T));
return Expression.Lambda<Func<T, TValue>>(Expression.Property(obj, name), obj).Compile();
}
private static Action<T, TValue> BuildSetter<TValue>(string name)
{
var obj = Expression.Parameter(typeof(T));
var value = Expression.Parameter(typeof(TValue));
return Expression.Lambda<Action<T, TValue>>(Expression.Assign(Expression.Property(obj, name), value), obj, value).Compile();
}
public static void Init(T obj)
{
// Here's your custom initialization method
if (_getA(obj) == "Foo")
_setB(obj, 42);
else
_setC(obj, true);
}
}
Not necessarily the easiest one to grasp, but this should be much faster than using dynamic or reflection. That said, if you don't need the speed, stick with dynamic as it's easier.

Setting Custom Values on Extended class

Im not sure if it is possible. I am running into a unique issue dealing with a clients api.
I am needing to extend a class and add a bool property that does not exist in the base class.
below is an example of what I am trying to accomplish.
public class baseClass
{
//.. No Editable Access
}
public class Extended
{
public bool flaggedAsDeleted(this baseClass bc)
{
//Idealy was looking for get; set; but I know that don't work
return true;// Need to know if possible to set property on baseClass or Alternative
}
public void flagAsDeleted(this baseClass bc)
{
flaggedAsDeleted = true;
}
}
public class program
{
public void doit()
{
baseClass bc = new baseClass();
bc.flagAsDeleted();
}
}
If you're trying to actually extend a class, you do it like this:
public class BaseClass
{
//.. No Editable Access
}
public class Extended : BaseClass
{
public bool FlaggedAsDeleted { get; set; }
}
If you're trying to add data to an existing class, you have two options:
Inheritance - as seen above.
Encapsulation - create a new object that holds an instance of the type you're adding to.
C# provides a feature called Extension Methods, which allows you to seemingly add methods to existing classes. However, these are really just syntactic sugar, as you're still constrained to the class's public API.
public class BaseClass
{
public int Value { get; set; }
}
public static class ExtensionMethods
{
public static void Increment(this BaseClass b)
{
b.Value += 1;
}
}
Extension methods do not allow you to add data to an existing class though.
This is not unique. This is a common problem solved using a Design Pattern called decorator.

How to inherit a static property with a unique value for each subclass?

I have a series of objects, lets call them buildings, that each share certain properties that are static for that building, but different for each building, such as price. I assumed that the best way to implement this was to create an abstract superclass with the shared price attribute and set the values in each subclass, but I cannot figure out how to get this to work. Here is an example of something I have tried:
using System;
public abstract class Buildings
{
internal static int price;
internal static int turnsToMake;
}
using System;
public class Walls : Buildings
{
public Walls()
{
price = 200;
turnsToMake = 5;
}
}
This works fine for construction, but if I want to check the price before creating it (to check if the player has enough money) then it just returns a null value. I'm sure that it is is a super simple fix, but I can't figure it out. Any help?
There is a "patchy" yet simple solution that's worth to consider. If you define your base class as a Generic class, and in deriving classes set T as the class itself, It will work.
This happens because .NET statically defines a new type for each new definition.
For example:
class Base<T>
{
public static int Counter { get; set; }
public Base()
{
}
}
class DerivedA : Base<DerivedA>
{
public DerivedA()
{
}
}
class DerivedB : Base<DerivedB>
{
public DerivedB()
{
}
}
class Program
{
static void Main(string[] args)
{
DerivedA.Counter = 4;
DerivedB.Counter = 7;
Console.WriteLine(DerivedA.Counter.ToString()); // Prints 4
Console.WriteLine(DerivedB.Counter.ToString()); // Prints 7
Console.ReadLine();
}
}
Don't use static. Static says that all instances of Building have the same value. A derived class will not inherit its own copy of the statics; but would always modify the base class statics. In your design there would only be one value for price and turnsToMake.
This should work for you:
public abstract class Buildings
{
internal int price;
internal int turnsToMake;
}
However, most people don't like using fields these days and prefer properties.
public abstract class Buildings
{
internal int Price { get; set; }
internal int TurnsToMake { get; set; }
}
I want to check the price before creating it […]
I suppose that's how you got to static fields; however, static and virtual behaviour cannot be combined. That is, you would have to re-declare your static fields for each subclass. Otherwise, all your subclasses share the exact same fields and overwrite each others' values.
Another solution would be to use the Lazy<T, TMetadata> type from the .NET (4 or higher) framework class library:
public class Cost
{
public int Price { get; set; }
public int TurnsToMake { get; set; }
}
var lazyBuildings = new Lazy<Buildings, Cost>(
valueFactory: () => new Walls(),
metadata: new Cost { Price = 200, TurnsToMake = 5 });
if (lazyBuildings.Metadata.Price < …)
{
var buildings = lazyBuildings.Value;
}
That is, the metadata (.Metadata) now resides outside of the actual types (Buildings, Walls) and can be used to decide whether you actually want to build an instance ( .Value) of it.
(Thanks to polymorphism, you can have a whole collection of such "lazy factories" and find a building type to instantiate based on the metadata of each factory.)
Building on Uri Abramson's answer above:
If you need to access the static property from within the Base class, use reflection to get the value from T. Also, you can enforce that Base must be inherited using T of the derived type.
e.g.
class Base<T> where T : Base <T> {
static int GetPropertyValueFromDerivedClass<PropertyType>(BindingFlags Flags = BindingFlags.Public | BindingFlags.Static, [CallerMemberName] string PropertyName = "")
{
return typeof(T).GetProperty(PropertyName, Flags)?.GetValue(null);
}
static int Counter{ get => GetPropertyValueFromDerivedClass(); }
}
static int DoubleCounter{ return Counter*2; } //returns 8 for DerivedA and 14 for DerivedB
}
If you have a better way to do this, please post.
Not as easy for the inheritor, but workable...
public abstract class BaseType
{
public abstract contentType Data { get; set; }
}
public class InheritedType : BaseType
{
protected static contentType _inheritedTypeContent;
public override contentType Data { get => _inheritedTypeContent; set => _inheritedTypeContent = value; }
}

No base class problem, How to use Castle.DynamicProxy Mixin in this particular case?

I have a 3rd party badly designed library that I must use.
It has all sorts of types it works with, we'll call them SomeType1, SomeType2 etc.
None of those types share a common base class but all have a property named Value with a different return type.
All I want to do is to be able to Mixin this class so I'll be able to call someType1Instance.Value and someType2Instance.Value without caring what the concreate type it is and without caring what the return type is (I can use object).
So my code is currently:
public interface ISomeType<V>
{
V Value {get; set;}
}
public interface ISomeTypeWrapper
{
object Value { get; set; }
}
public class SomeTypeWrapper<T> : ISomeTypeWrapper
where T : ISomeType<???>
{
T someType;
public SomeTypeWrapper(T wrappedSomeType)
{
someType = wrappedSomeType
}
public object Value
{
get { return someType.Value; }
set { someType.Value = value != null ? value : default(T); }
}
}
public class SomeType1
{
public int Value { get; set; }
}
public class SomeType2
{
public string Value { get; set; }
}
The problem is that I don't know what T might be until runtime due to the fact that I get a dictionary of objects.
I can iterate the dictionary and use reflection to create a SomeWrapperType on runtime but I would like to avoid it.
How can I mixin the concreate type of SomeType to ISomeType?
How can I know what V type parameter is? (wish I had typedefs and decltype like in c++)
How can I, with the minimum of use of reflection possible Mixin those classes with the interface/base class?
You could try the Duck Typing Extensions for Windsor. It means you will need to register each of your types.
container
.Register(Component.For(typeof(SomeType1)).Duck<ISomeType>())
.Register(Component.For(typeof(SomeType2)).Duck<ISomeType>());
You could probably use linq and the register AllTypes syntax to reduce code if the names are similar.
Alternatively in the short term create a factory which can return you the objects you need, implement a concrete object for each type. No you are using the interface you can remove the factory at a later date and replace it with something else with minimal impact:
public class SomeTypeWrapperFactory
{
public ISomeType<int> CreateWrapper(SomeType1 someType1)
{
return new SomeType1Wrapper(someType1);
}
public ISomeType<string> CreateWrapper(SomeType2 someType2)
{
return new SomeType2Wrapper(someType2);
}
}
public class SomeType1Wrapper : ISomeType<int> { ... }
public class SomeType2Wrapper : ISomeType<int> { ... }
Regardless of how you implement the wrapper, be the individually or using a god like class you have the ability to change how the wrapping is done and keep the rest of your code clean.
Why SomeTypeWrapper but not SomeObjectWrapper?
public class SomeObjectWrapper : ISomeType
{
Object _someObject;
PropertyInfo _valuePropertyInfo;
public SomeObjectWrapper(Object wrappedSomeObject)
{
_someObject = wrappedSomeObject;
_valuePropertyInfo = _someObject.GetType().GetProperty("Value", System.Reflection.BindingFlags.Public);
}
public object Value
{
get { return _valuePropertyInfo.GetValue(_someObject, null); }
set { _valuePropertyInfo.SetValue(_someObject, value, null); }
}
}
Edited With .NET 3.5 using LinFu
You may use LinFu instead of Castle. However, you would be using reflection anyway, both with Castle's and with Linfu's DynamicProxy, only hidden in the guts of the libraries instead of being exposed in your code. So if your requirement to avoid the use of reflection is out of performance concerns, you wouldn't really avoid it with this solution.
In that case I would personally choose Orsol's solution.
However: here's an example with LinFu's ducktyping.
public interface ISomeType {
object Value{get; set;}
}
public class SomeType1
{
public int Value { get; set; }
}
public class SomeType2
{
public string Value { get; set; }
}
public class SomeTypeWrapperFactory
{
public static ISomeType CreateSomeTypeWrapper(object aSomeType)
{
return aSomeType.CreateDuck<ISomeType>();
}
}
class Program
{
public static void Main(string[] args)
{
var someTypes = new object[] {
new SomeType1() {Value=1},
new SomeType2() {Value="test"}
};
foreach(var o in someTypes)
{
Console.WriteLine(SomeTypeWrapperFactory.CreateSomeTypeWrapper(o).Value);
}
Console.ReadLine();
}
}
Since you don't know the type of the SomeType's until runtime, I would not use mixins, but the visitor pattern (I know this doesn't answer the question on how to use mixins for this, but I just thought I'd throw in my 2 cents).
With .NET 4 using dynamic
See Bradley Grainger's post here on using c#4's dynamic keyword to implement the visitor pattern.
In your case, reading all the "Value" properties from your dictionary of SomeType's could work like this:
public class SomeType1
{
public int Value { get; set; }
}
public class SomeType2
{
public string Value { get; set; }
}
public class SomeTypeVisitor
{
public void VisitAll(object[] someTypes)
{
foreach(var o in someTypes) {
// this should be in a try-catch block
Console.WriteLine(((dynamic) o).Value);
}
}
}
class Program
{
public static void Main(string[] args)
{
var someTypes = new object[] {
new SomeType1() {Value=1},
new SomeType2() {Value="test"}
};
var vis = new SomeTypeVisitor();
vis.VisitAll(someTypes);
}
}

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