C# questions private variables [duplicate] - c#

This question already has answers here:
Should I use public properties and private fields or public fields for data?
(13 answers)
Closed 7 years ago.
Just want to make sure.
public class Product
{
private decimal unitPrice;
public int Id { get; set; }
public string Code { get; set; }
public string Name { get; set; }
//private string code;
public decimal Unitprice
{
get
{
return unitPrice;
}
set
{
if (value >=0)
unitPrice = value;
}
}
}
Why we would have to make private variable to unitPrice to return the value to UnitPrice, does it written for some reasons ?

You dont make it private just to return the value for it. private is one of the access modifier here. They are used to limit the scope of the access/usage of that particular variable in your code.
private here means that unitPrice is currently accessible or can be used by this particular class only. No other outside assembly can use this variable.
If you want to access a variable outside in other areas, you can opt to make it public.
Hope this clears it.

From design perspective the unit price property is exactly the same as the other properties but because there is a constraint on it.
if (value >=0)
only positive prices are valid, you have no other option than to foresee a private variable whereon the property is based.
In earlier versions of .NET we could not do something like this :
public int Id { get; set; }
And had to write it out in full all the time. The notation above is more handy and it makes the code clearer too. It used to be like this :
private int _id;
public int Id{
get{ return _id;}
set{ _id = value;}
}

Yes, get and set properties are useful when you want to have some control over variable. Consider the following case.
If you specify the variable as private you want no one to be able to access your variable.
But if you want others to be able to access your private variable but you dont want others to change it. In this case you can use Properties
public class Product
{
private decimal price;
public decimal Price{get{ return price;}}
}
now others have access to the price but they cant change it
In your case you are allowing others both to get and set your unitprice, which is equal to giving unitprice public access. However you are allowing on one condition that the unitprice should be set to 0. So C# properties are perfect match for this scenario.
Hope this helps!!

The public property UnitPrice is exposed to other classes to be read or modified. But being a property allows your class a degree of control over the value - you can validate any change for instance. Also, internally you can completely change how the value is obtained and modified without changing the contract of the class. So in other words, you would be able to make such changes without affect any consumers.
The backing field unitPrice is purely an implementation detail, it is internal state that is encapsulated by the class. Exposing this field means you lose any and all chance to modify the derivation of the value and you have no entry point for validating changes to the value. Properties may seem pointless abstraction at first but they will help make your code more maintainable as changes can be more easily confined to single classes.
The get and set blocks are purely syntactic sugar and under the covers the compiler creates two methods called get_UnitPrice() and set_UnitPrice(x) that are used for read/write operations on the property. You could just use similar methods but properties are more readable and designed to be a low cost way of interacting with class state and methods are for providing behaviour.

Related

DbContext with and without { get; set; } in C# [duplicate]

In C#, what makes a field different from a property, and when should a field be used instead of a property?
Properties expose fields. Fields should (almost always) be kept private to a class and accessed via get and set properties. Properties provide a level of abstraction allowing you to change the fields while not affecting the external way they are accessed by the things that use your class.
public class MyClass
{
// this is a field. It is private to your class and stores the actual data.
private string _myField;
// this is a property. When accessed it uses the underlying field,
// but only exposes the contract, which will not be affected by the underlying field
public string MyProperty
{
get
{
return _myField;
}
set
{
_myField = value;
}
}
// This is an AutoProperty (C# 3.0 and higher) - which is a shorthand syntax
// used to generate a private field for you
public int AnotherProperty { get; set; }
}
#Kent points out that Properties are not required to encapsulate fields, they could do a calculation on other fields, or serve other purposes.
#GSS points out that you can also do other logic, such as validation, when a property is accessed, another useful feature.
Object orientated programming principles say that, the internal workings of a class should be hidden from the outside world. If you expose a field you're in essence exposing the internal implementation of the class. Therefore we wrap fields with Properties (or methods in Java's case) to give us the ability to change the implementation without breaking code depending on us. Seeing as we can put logic in the Property also allows us to perform validation logic etc if we need it.
C# 3 has the possibly confusing notion of autoproperties. This allows us to simply define the Property and the C#3 compiler will generate the private field for us.
public class Person
{
private string _name;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
public int Age{get;set;} //AutoProperty generates private field for us
}
An important difference is that interfaces can have properties but not fields. This, to me, underlines that properties should be used to define a class's public interface while fields are meant to be used in the private, internal workings of a class. As a rule I rarely create public fields and similarly I rarely create non-public properties.
I'll give you a couple examples of using properties that might get the gears turning:
Lazy Initialization: If you have a property of an object that's expensive to load, but isn't accessed all that much in normal runs of the code, you can delay its loading via the property. That way, it's just sitting there, but the first time another module tries to call that property, it checks if the underlying field is null - if it is, it goes ahead and loads it, unknown to the calling module. This can greatly speed up object initialization.
Dirty Tracking: Which I actually learned about from my own question here on StackOverflow. When I have a lot of objects which values might have changed during a run, I can use the property to track if they need to be saved back to the database or not. If not a single property of an object has changed, the IsDirty flag won't get tripped, and therefore the saving functionality will skip over it when deciding what needs to get back to the database.
Using Properties, you can raise an event, when the value of the property is changed (aka. PropertyChangedEvent) or before the value is changed to support cancellation.
This is not possible with (direct access to) fields.
public class Person {
private string _name;
public event EventHandler NameChanging;
public event EventHandler NameChanged;
public string Name{
get
{
return _name;
}
set
{
OnNameChanging();
_name = value;
OnNameChanged();
}
}
private void OnNameChanging(){
NameChanging?.Invoke(this,EventArgs.Empty);
}
private void OnNameChanged(){
NameChanged?.Invoke(this,EventArgs.Empty);
}
}
Since many of them have explained with technical pros and cons of Properties and Field, it's time to get into real time examples.
1. Properties allows you to set the read-only access level
Consider the case of dataTable.Rows.Count and dataTable.Columns[i].Caption. They come from the class DataTable and both are public to us. The difference in the access-level to them is that we cannot set value to dataTable.Rows.Count but we can read and write to dataTable.Columns[i].Caption. Is that possible through Field? No!!! This can be done with Properties only.
public class DataTable
{
public class Rows
{
private string _count;
// This Count will be accessable to us but have used only "get" ie, readonly
public int Count
{
get
{
return _count;
}
}
}
public class Columns
{
private string _caption;
// Used both "get" and "set" ie, readable and writable
public string Caption
{
get
{
return _caption;
}
set
{
_caption = value;
}
}
}
}
2. Properties in PropertyGrid
You might have worked with Button in Visual Studio. Its properties are shown in the PropertyGrid like Text,Name etc. When we drag and drop a button, and when we click the properties, it will automatically find the class Button and filters Properties and show that in PropertyGrid (where PropertyGrid won't show Field even though they are public).
public class Button
{
private string _text;
private string _name;
private string _someProperty;
public string Text
{
get
{
return _text;
}
set
{
_text = value;
}
}
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
[Browsable(false)]
public string SomeProperty
{
get
{
return _someProperty;
}
set
{
_someProperty= value;
}
}
In PropertyGrid, the properties Name and Text will be shown, but not SomeProperty. Why??? Because Properties can accept Attributes. It does not show in case where [Browsable(false)] is false.
3. Can execute statements inside Properties
public class Rows
{
private string _count;
public int Count
{
get
{
return CalculateNoOfRows();
}
}
public int CalculateNoOfRows()
{
// Calculation here and finally set the value to _count
return _count;
}
}
4. Only Properties can be used in Binding Source
Binding Source helps us to decrease the number of lines of code. Fields are not accepted by BindingSource. We should use Properties for that.
5. Debugging mode
Consider we are using Field to hold a value. At some point we need to debug and check where the value is getting null for that field. It will be difficult to do where the number of lines of code are more than 1000. In such situations we can use Property and can set debug mode inside Property.
public string Name
{
// Can set debug mode inside get or set
get
{
return _name;
}
set
{
_name = value;
}
}
DIFFERENCES - USES (when and why)
A field is a variable that is declared directly in a class or struct. A class or struct may have instance fields or static fields or both. Generally, you should use fields only for variables that have private or protected accessibility. Data that your class exposes to client code should be provided through methods, properties and indexers. By using these constructs for indirect access to internal fields, you can guard against invalid input values.
A property is a member that provides a flexible mechanism to read, write, or compute the value of a private field. Properties can be used as if they are public data members, but they are actually special methods called accessors. This enables data to be accessed easily and still helps promote the safety and flexibility of methods.
Properties enable a class to expose a public way of getting and setting values, while hiding implementation or verification code. A get property accessor is used to return the property value, and a set accessor is used to assign a new value.
Though fields and properties look to be similar to each other, they are 2 completely different language elements.
Fields are the only mechanism how to store data on class level. Fields are conceptually variables at class scope. If you want to store some data to instances of your classes (objects) you need to use fields. There is no other choice. Properties can't store any data even though, it may look they are able to do so. See bellow.
Properties on the other hand never store data. They are just the pairs of methods (get and set) that can be syntactically called in a similar way as fields and in most cases they access (for read or write) fields, which is the source of some confusion. But because property methods are (with some limitations like fixed prototype) regular C# methods they can do whatever regular methods can do. It means they can have 1000 lines of code, they can throw exceptions, call another methods, can be even virtual, abstract or overridden. What makes properties special, is the fact that C# compiler stores some extra metadata into assemblies that can be used to search for specific properties - widely used feature.
Get and set property methods has the following prototypes.
PROPERTY_TYPE get();
void set(PROPERTY_TYPE value);
So it means that properties can be 'emulated' by defining a field and 2 corresponding methods.
class PropertyEmulation
{
private string MSomeValue;
public string GetSomeValue()
{
return(MSomeValue);
}
public void SetSomeValue(string value)
{
MSomeValue=value;
}
}
Such property emulation is typical for programming languages that don't support properties - like standard C++. In C# there you should always prefer properties as the way how to access to your fields.
Because only the fields can store a data, it means that more fields class contains, more memory objects of such class will consume. On the other hand, adding new properties into a class doesn't make objects of such class bigger. Here is the example.
class OneHundredFields
{
public int Field1;
public int Field2;
...
public int Field100;
}
OneHundredFields Instance=new OneHundredFields() // Variable 'Instance' consumes 100*sizeof(int) bytes of memory.
class OneHundredProperties
{
public int Property1
{
get
{
return(1000);
}
set
{
// Empty.
}
}
public int Property2
{
get
{
return(1000);
}
set
{
// Empty.
}
}
...
public int Property100
{
get
{
return(1000);
}
set
{
// Empty.
}
}
}
OneHundredProperties Instance=new OneHundredProperties() // !!!!! Variable 'Instance' consumes 0 bytes of memory. (In fact a some bytes are consumed becasue every object contais some auxiliarity data, but size doesn't depend on number of properties).
Though property methods can do anything, in most cases they serve as a way how to access objects' fields. If you want to make a field accessible to other classes you can do by 2 ways.
Making fields as public - not advisable.
Using properties.
Here is a class using public fields.
class Name
{
public string FullName;
public int YearOfBirth;
public int Age;
}
Name name=new Name();
name.FullName="Tim Anderson";
name.YearOfBirth=1979;
name.Age=40;
While the code is perfectly valid, from design point of view, it has several drawbacks. Because fields can be both read and written, you can't prevent user from writing to fields. You can apply readonly keyword, but in this way, you have to initialize readonly fields only in constructor. What's more, nothing prevents you to store invalid values into your fields.
name.FullName=null;
name.YearOfBirth=2200;
name.Age=-140;
The code is valid, all assignments will be executed though they are illogical. Age has a negative value, YearOfBirth is far in future and doesn't correspond to Age and FullName is null. With fields you can't prevent users of class Name to make such mistakes.
Here is a code with properties that fixes these issues.
class Name
{
private string MFullName="";
private int MYearOfBirth;
public string FullName
{
get
{
return(MFullName);
}
set
{
if (value==null)
{
throw(new InvalidOperationException("Error !"));
}
MFullName=value;
}
}
public int YearOfBirth
{
get
{
return(MYearOfBirth);
}
set
{
if (MYearOfBirth<1900 || MYearOfBirth>DateTime.Now.Year)
{
throw(new InvalidOperationException("Error !"));
}
MYearOfBirth=value;
}
}
public int Age
{
get
{
return(DateTime.Now.Year-MYearOfBirth);
}
}
public string FullNameInUppercase
{
get
{
return(MFullName.ToUpper());
}
}
}
The updated version of class has the following advantages.
FullName and YearOfBirth are checked for invalid values.
Age is not writtable. It's callculated from YearOfBirth and current year.
A new property FullNameInUppercase converts FullName to UPPER CASE. This is a little contrived example of property usage, where properties are commonly used to present field values in the format that is more appropriate for user - for instance using current locale on specific numeric of DateTime format.
Beside this, properties can be defined as virtual or overridden - simply because they are regular .NET methods. The same rules applies for such property methods as for regular methods.
C# also supports indexers which are the properties that have an index parameter in property methods. Here is the example.
class MyList
{
private string[] MBuffer;
public MyList()
{
MBuffer=new string[100];
}
public string this[int Index]
{
get
{
return(MBuffer[Index]);
}
set
{
MBuffer[Index]=value;
}
}
}
MyList List=new MyList();
List[10]="ABC";
Console.WriteLine(List[10]);
Since C# 3.0 allows you to define automatic properties. Here is the example.
class AutoProps
{
public int Value1
{
get;
set;
}
public int Value2
{
get;
set;
}
}
Even though class AutoProps contains only properties (or it looks like), it can store 2 values and size of objects of this class is equal to sizeof(Value1)+sizeof(Value2)=4+4=8 bytes.
The reason for this is simple. When you define an automatic property, C# compiler generates automatic code that contains hidden field and a property with property methods accessing this hidden field. Here is the code compiler produces.
Here is a code generated by the ILSpy from compiled assembly. Class contains generated hidden fields and properties.
internal class AutoProps
{
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private int <Value1>k__BackingField;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private int <Value2>k__BackingField;
public int Value1
{
[CompilerGenerated]
get
{
return <Value1>k__BackingField;
}
[CompilerGenerated]
set
{
<Value1>k__BackingField = value;
}
}
public int Value2
{
[CompilerGenerated]
get
{
return <Value2>k__BackingField;
}
[CompilerGenerated]
set
{
<Value2>k__BackingField = value;
}
}
}
So, as you can see, the compiler still uses the fields to store the values - since fields are the only way how to store values into objects.
So as you can see, though properties and fields have similar usage syntax they are very different concepts. Even if you use automatic properties or events - hidden fields are generated by compiler where the real data are stored.
If you need to make a field value accessible to the outside world (users of your class) don't use public or protected fields. Fields always should be marked as private. Properties allow you to make value checks, formatting, conversions etc. and generally make your code safer, more readable and more extensible for future modifications.
Properties have the primary advantage of allowing you to change the way data on an object is accessed without breaking it's public interface. For example, if you need to add extra validation, or to change a stored field into a calculated you can do so easily if you initially exposed the field as a property. If you just exposed a field directly, then you would have to change the public interface of your class to add the new functionality. That change would break existing clients, requiring them to be recompiled before they could use the new version of your code.
If you write a class library designed for wide consumption (like the .NET Framework, which is used by millions of people), that can be a problem. However, if you are writing a class used internally inside a small code base (say <= 50 K lines), it's really not a big deal, because no one would be adversely affected by your changes. In that case it really just comes down to personal preference.
Properties support asymmetric access, i.e. you can have either a getter and a setter or just one of the two. Similarly properties support individual accessibility for getter/setter. Fields are always symmetric, i.e. you can always both get and set the value. Exception to this is readonly fields which obviously cannot be set after initialization.
Properties may run for a very long time, have side effects, and may even throw exceptions. Fields are fast, with no side effects, and will never throw exceptions. Due to side effects a property may return a different value for each call (as may be the case for DateTime.Now, i.e. DateTime.Now is not always equal to DateTime.Now). Fields always return the same value.
Fields may be used for out / ref parameters, properties may not.
Properties support additional logic – this could be used to implement lazy loading among other things.
Properties support a level of abstraction by encapsulating whatever it means to get/set the value.
Use properties in most / all cases, but try to avoid side effects.
In the background a property is compiled into methods. So a Name property is compiled into get_Name() and set_Name(string value). You can see this if you study the compiled code.
So there is a (very) small performance overhead when using them. Normally you will always use a Property if you expose a field to the outside, and you will often use it internally if you need to do validation of the value.
When you want your private variable(field) to be accessible to object of your class from other classes you need to create properties for those variables.
for example if I have variables named as "id" and "name" which is private
but there might be situation where this variable needed for read/write operation outside of the class. At that situation , property can help me to get that variable to read/write depending upon the get/set defined for the property. A property can be a readonly / writeonly / readwrite both.
here is the demo
class Employee
{
// Private Fields for Employee
private int id;
private string name;
//Property for id variable/field
public int EmployeeId
{
get
{
return id;
}
set
{
id = value;
}
}
//Property for name variable/field
public string EmployeeName
{
get
{
return name;
}
set
{
name = value;
}
}
}
class MyMain
{
public static void Main(string [] args)
{
Employee aEmployee = new Employee();
aEmployee.EmployeeId = 101;
aEmployee.EmployeeName = "Sundaran S";
}
}
The second question here, "when should a field be used instead of a property?", is only briefly touched on in this other answer and kinda this one too, but not really much detail.
In general, all the other answers are spot-on about good design: prefer exposing properties over exposing fields. While you probably won't regularly find yourself saying "wow, imagine how much worse things would be if I had made this a field instead of a property", it's so much more rare to think of a situation where you would say "wow, thank God I used a field here instead of a property."
But there's one advantage that fields have over properties, and that's their ability to be used as "ref" / "out" parameters. Suppose you have a method with the following signature:
public void TransformPoint(ref double x, ref double y);
and suppose that you want to use that method to transform an array created like this:
System.Windows.Point[] points = new Point[1000000];
Initialize(points);
Here's I think the fastest way to do it, since X and Y are properties:
for (int i = 0; i < points.Length; i++)
{
double x = points[i].X;
double y = points[i].Y;
TransformPoint(ref x, ref y);
points[i].X = x;
points[i].Y = y;
}
And that's going to be pretty good! Unless you have measurements that prove otherwise, there's no reason to throw a stink. But I believe it's not technically guaranteed to be as fast as this:
internal struct MyPoint
{
internal double X;
internal double Y;
}
// ...
MyPoint[] points = new MyPoint[1000000];
Initialize(points);
// ...
for (int i = 0; i < points.Length; i++)
{
TransformPoint(ref points[i].X, ref points[i].Y);
}
Doing some measurements myself, the version with fields takes about 61% of the time as the version with properties (.NET 4.6, Windows 7, x64, release mode, no debugger attached). The more expensive the TransformPoint method gets, the less pronounced that the difference becomes. To repeat this yourself, run with the first line commented-out and with it not commented-out.
Even if there were no performance benefits for the above, there are other places where being able to use ref and out parameters might be beneficial, such as when calling the Interlocked or Volatile family of methods. Note: In case this is new to you, Volatile is basically a way to get at the same behavior provided by the volatile keyword. As such, like volatile, it doesn't magically solve all thread-safety woes like its name suggests that it might.
I definitely don't want to seem like I'm advocating that you go "oh, I should start exposing fields instead of properties." The point is that if you need to regularly use these members in calls that take "ref" or "out" parameters, especially on something that might be a simple value type that's unlikely to ever need any of the value-added elements of properties, an argument can be made.
Also, properties allow you to use logic when setting values.
So you can say you only want to set a value to an integer field, if the value is greater than x, otherwise throw an exception.
Really useful feature.
(This should really be a comment, but I can't post a comment, so please excuse if it is not appropriate as a post).
I once worked at a place where the recommended practice was to use public fields instead of properties when the equivalent property def would just have been accessing a field, as in :
get { return _afield; }
set { _afield = value; }
Their reasoning was that the public field could be converted into a property later in future if required. It seemed a little strange to me at the time. Judging by these posts, it looks like not many here would agree either. What might you have said to try to change things ?
Edit : I should add that all of the code base at this place was compiled at the same time, so they might have thought that changing the public interface of classes (by changing a public field to a property) was not a problem.
Technically, i don't think that there is a difference, because properties are just wrappers around fields created by the user or automatically created by the compiler.The purpose of properties is to enforce encapsuation and to offer a lightweight method-like feature.
It's just a bad practice to declare fields as public, but it does not have any issues.
Fields are ordinary member variables or member instances of a class. Properties are an abstraction to get and set their values. Properties are also called accessors because they offer a way to change and retrieve a field if you expose a field in the class as private. Generally, you should declare your member variables private, then declare or define properties for them.
class SomeClass
{
int numbera; //Field
//Property
public static int numbera { get; set;}
}
If you are going to use thread primitives you are forced to use fields. Properties can break your threaded code. Apart from that, what cory said is correct.
My design of a field is that a field needs to be modified only by its parent, hence the class. Result the variable becomes private, then to be able to give the right to read the classes / methods outside I go through the system of property with only the Get. The field is then retrieved by the property and read-only! If you want to modify it you have to go through methods (for example the constructor) and I find that thanks to this way of making you secure, we have better control over our code because we "flange". One could very well always put everything in public so every possible case, the notion of variables / methods / classes etc ... in my opinion is just an aid to the development, maintenance of the code. For example, if a person resumes a code with public fields, he can do anything and therefore things "illogical" in relation to the objective, the logic of why the code was written. It's my point of view.
When i use a classic model private field / public readonly properties,for 10 privates fields i should write 10 publics properties! The code can be really big faster. I discover the private setter and now i only use public properties with a private setter.
The setter create in background a private field.
That why my old classic programming style was:
public class MyClass
{
private int _id;
public int ID { get { return _id; } }
public MyClass(int id)
{
_id = id;
}
}
My new programming style:
public class MyClass
{
public int ID { get; private set; }
public MyClass(int id)
{
ID = id;
}
}
Basic and general difference is:
Fields
ALWAYS give both get and set access
CAN NOT cause side effects (throwing exceptions, calling methods, changing fields except the one being got/set, etc)
Properties
NOT ALWAYS give both get and set access
CAN cause side effects
Properties encapsulate fields, thus enabling you to perform additional processing on the value to be set or retrieved. It is typically overkill to use properties if you will not be doing any pre- or postprocessing on the field value.
IMO, Properties are just the "SetXXX()" "GetXXX()" functions/methods/interfaces pairs we used before, but they are more concise and elegant.
Traditionally private fields are set via getter and setter methods. For the sake of less code you can use properties to set fields instead.
when you have a class which is "Car". The properties are color,shape..
Where as fields are variables defined within the scope of a class.
From Wikipedia -- Object-oriented programming:
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which are data structures that contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. (emphasis added)
Properties are actually part of an object's behavior, but are designed to give consumers of the object the illusion/abstraction of working with the object's data.
Properties are special kind of class member, In properties we use a predefined Set or Get method.They use accessors through which we can read, written or change the values of the private fields.
For example, let us take a class named Employee, with private fields for name, age and Employee_Id. We cannot access these fields from outside the class , but we can access these private fields through properties.
Why do we use properties?
Making the class field public & exposing it is risky, as you will not have control what gets assigned & returned.
To understand this clearly with an example lets take a student class who have ID, passmark, name. Now in this example some problem with public field
ID should not be -ve.
Name can not be set to null
Pass mark should be read only.
If student name is missing No Name should be return.
To remove this problem We use Get and set method.
// A simple example
public class student
{
public int ID;
public int passmark;
public string name;
}
public class Program
{
public static void Main(string[] args)
{
student s1 = new student();
s1.ID = -101; // here ID can't be -ve
s1.Name = null ; // here Name can't be null
}
}
Now we take an example of get and set method
public class student
{
private int _ID;
private int _passmark;
private string_name ;
// for id property
public void SetID(int ID)
{
if(ID<=0)
{
throw new exception("student ID should be greater then 0");
}
this._ID = ID;
}
public int getID()
{
return_ID;
}
}
public class programme
{
public static void main()
{
student s1 = new student ();
s1.SetID(101);
}
// Like this we also can use for Name property
public void SetName(string Name)
{
if(string.IsNullOrEmpty(Name))
{
throw new exeception("name can not be null");
}
this._Name = Name;
}
public string GetName()
{
if( string.IsNullOrEmpty(This.Name))
{
return "No Name";
}
else
{
return this._name;
}
}
// Like this we also can use for Passmark property
public int Getpassmark()
{
return this._passmark;
}
}
Additional info:
By default, get and set accessors are as accessible as the property itself.
You can control/restrict accessor accessibility individually (for get and set) by applying more restrictive access modifiers on them.
Example:
public string Name
{
get
{
return name;
}
protected set
{
name = value;
}
}
Here get is still publicly accessed (as the property is public), but set is protected (a more restricted access specifier).
Think about it : You have a room and a door to enter this room. If you want to check how who is coming in and secure your room, then you should use properties otherwise they won't be any door and every one easily come in w/o any regulation
class Room {
public string sectionOne;
public string sectionTwo;
}
Room r = new Room();
r.sectionOne = "enter";
People is getting in to sectionOne pretty easily, there wasn't any checking
class Room
{
private string sectionOne;
private string sectionTwo;
public string SectionOne
{
get
{
return sectionOne;
}
set
{
sectionOne = Check(value);
}
}
}
Room r = new Room();
r.SectionOne = "enter";
Now you checked the person and know about whether he has something evil with him
Fields are the variables in classes. Fields are the data which you can encapsulate through the use of access modifiers.
Properties are similar to Fields in that they define states and the data associated with an object.
Unlike a field a property has a special syntax that controls how a person reads the data and writes the data, these are known as the get and set operators. The set logic can often be used to do validation.
Properties are used to expose field. They use accessors(set, get) through which the values of the private fields can be read, written or manipulated.
Properties do not name the storage locations. Instead, they have accessors that read, write, or compute their values.
Using properties we can set validation on the type of data that is set on a field.
For example we have private integer field age on that we should allow positive values since age cannot be negative.
We can do this in two ways using getter and setters and using property.
Using Getter and Setter
// field
private int _age;
// setter
public void set(int age){
if (age <=0)
throw new Exception();
this._age = age;
}
// getter
public int get (){
return this._age;
}
Now using property we can do the same thing. In the value is a key word
private int _age;
public int Age{
get{
return this._age;
}
set{
if (value <= 0)
throw new Exception()
}
}
Auto Implemented property if we don't logic in get and set accessors we can use auto implemented property.
When use auto-implemented property compiles creates a private, anonymous field that can only be accessed through get and set accessors.
public int Age{get;set;}
Abstract Properties
An abstract class may have an abstract property, which should be implemented in the derived class
public abstract class Person
{
public abstract string Name
{
get;
set;
}
public abstract int Age
{
get;
set;
}
}
// overriden something like this
// Declare a Name property of type string:
public override string Name
{
get
{
return name;
}
set
{
name = value;
}
}
We can privately set a property
In this we can privately set the auto property(set with in the class)
public int MyProperty
{
get; private set;
}
You can achieve same with this code. In this property set feature is not available as we have to set value to field directly.
private int myProperty;
public int MyProperty
{
get { return myProperty; }
}

explain public variable ; (vs) public variable {get; set;} difference in C#? [duplicate]

This question already has answers here:
What is the difference between a field and a property?
(33 answers)
Closed 9 months ago.
Similar questions has been asked a lot but it still doesn't make sense to me as I am beginner.
here is the link
What is the { get; set; } syntax in C#?
As that answer states
(I will be using age instead of "name" to avoid confusion)
Case 1
public class Genre
{
public int Age { get; set; }
}
and
Case 2:
public class Genre
{
private int age;
public int Age
{
get
{
return this.age;
}
set
{
this.age = value;
}
}
}
Both are the same things.
So for Case 1, where is private age variable?
Does it get declared in the backend.
If Yes, then what name will be assign to it?
Surely not (Age => age) Right?
It feels like,
public int Age { get; set; }
// is same thing as
public int Age;
Now, people have mentioned that one is property another is field. But they both can be used in similar way. So what is the difference on application level?
Can you please give me an example?
It feels like,
public int Age { get; set; }
is same thing as
public int Age;
Absolutely not, the first one is two functions, the setter and the getter, while the second one is a field, an integer. As a physical example of the difference, you can do ref Age in the second example, since it has a physical location in memory, but not in the first example, since it's just functions, it's code.
So for Case 1, where is private age variable? Does it get declared in the backend. If Yes, then what name will be assign to it?
Yeah, it gets generated for you by the compiler with a name you can't declare in C# because it contains invalid characters (that are valid in .Net in general). The actual name doesn't matter, just know that you can't possibly use it or collide with it.
The main difference between the two members in your last code snippet is encapsulation
See the "Encapsulation" part on this page:
https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/tutorials/oop
Hiding the internal state and functionality of an object and only allowing access through a public set of functions.
You asked about what private field gets generated if you use an automatic property. In fact the compiler will generate a private backing field usually called something like k__BackingField or similar.
For example, I created a basic class as follows:
public class Dog
{
public string Name { get; set; }
}
This definitely creates a field in the background, and I can find out by using ILSpy to decompile it and we see the following:
Notice the Name property is there as you'd expect, with its getter and setter. But notice also the k__BackingField.
When we inspect it, it is comprised of the following code:
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private string <Name>k__BackingField;
So we can see that there is definitely a private field in the background being generated for the property. We can also confirm that it actually uses that field by inspecting the get_Name getter on the Name property:
[CompilerGenerated]
{
return <Name>k__BackingField;
}
The getter for the Name property indeed returns the private field that was compiler generated for us.
I think what you're stuck on is why we would do this. Basically, if you simply have a public field on a class, you're giving permission for all-and-any other classes to set and get that field without any kind of checks or balances or rules about what goes on when setting or retrieving that value. For small applications that aren't very complex, this won't create an issue for you. But in the future when you're writing bigger applications or libraries, when you want to guarantee certain functionality behaves the same way all the time, this best practice will be necessary.
There is no difference when you use them as simple variables but using a variable as property gives you the ability to perform a check or create an event handler. For example:
private int _onetoten;
public int OneToTen
{
get => _onetoten;
set
{
if ((value > 0) && (value < 11))
{
_onetoten = value;
}
}
}

Honestly, what's the difference between public variable and public property accessor? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicates:
What is the difference between a field and a property in C#
Should I use public properties and private fields or public fields for data?
What is the difference between:
public string varA;
and
public string varA { get; set; }
The public property accessor gives you more flexibility in the future.
If you want to add validation to setting the value, you simply write a non-default setter. None of your other code would have to be modified.
There could also be reasons you'd want to replace the default getter with code. That can be a real pain with a public variable.
In addition to the other answers, you can also use a property to make the value read-only or even set-only:
public int Item { get; private set; } // read-only outside the class. Can only be set privately.
I have also run into situations where I later decide I want to proxy an object, or add AOP, which basically requires properties.
Public property accesses fields and internal class code through exposed getter and setter methods. A public field acesses the field directly.
Using propertys offers the potential to provide a layer of abstraction and design (ability to make set accessor protected, private).
When a property is specified and no body present an underlying private field is created by the compiler that is used to store the value against. Essentially:
private int item = 0;
public int Item {
get { return item; }
set {item = value; }
}
In general I tend to use properties for public exposed variables and fields for private. I might consider using a field if that field was accessed many times and speed was a crucial design requirement.

Getters, setters, and properties best practices. Java vs. C#

I'm taking a C# class right now and I'm trying to find out the best way of doing things. I come from a Java background and so I'm only familiar with Java best-practices; I'm a C# novice!
In Java if I have a private property, I do this;
private String name;
public void setName(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
In C#, I see that there are many ways of doing this.
I can do it like Java:
private string name;
public void setName(string name) {
this.name = name;
}
public string getName() {
return this.name;
}
Or I can do it this way:
private string name;
public string Name {
get { return name; }
set { name = value; }
}
Or:
public string Name { get; set; }
Which one should I use, and what are the caveats or subtleties involved with each approach? When creating classes, I am following general best-practices that I know from Java (especially reading Effective Java). So for example, I am favoring immutability (providing setters only when necessary). I'm just curious to see how these practices fit in with the various ways of providing setters and getters in C#; essentially, how would I translate best-practices from the Java world into C#?
EDIT
I was posting this as a comment to Jon Skeet's answer but then it got long:
What about a non-trivial property (i.e., with significant processing and validation perhaps)? Could I still expose it via a public property but with the logic encapsulated in get and set? Why would/should I do this over having dedicated setter and getter methods (with associated processing and validation logic).
Pre-C# 6
I'd use the last of these, for a trivial property. Note that I'd call this a public property as both the getters and setters are public.
Immutability is a bit of a pain with automatically implemented properties - you can't write an auto-property which only has a getter; the closest you can come is:
public string Foo { get; private set; }
which isn't really immutable... just immutable outside your class. So you may wish to use a real read-only property instead:
private readonly string foo;
public string Foo { get { return foo; } }
You definitely don't want to write getName() and setName(). In some cases it makes sense to write Get/Set methods rather than using properties, particularly if they could be expensive and you wish to emphasize that. However, you'd want to follow the .NET naming convention of PascalCase for methods, and you wouldn't want a trivial property like this to be implemented with normal methods anyway - a property is much more idiomatic here.
C# 6
Hooray, we finally have proper read-only automatically implemented properties:
// This can only be assigned to within the constructor
public string Foo { get; }
Likewise for read-only properties which do need to do some work, you can use member-bodied properties:
public double Area => height * width;
If all you need is a variable to store some data:
public string Name { get; set; }
Want to make it appear read-only?
public string Name { get; private set; }
Or even better...
private readonly string _name;
...
public string Name { get { return _name; } }
Want to do some value checking before assigning the property?
public string Name
{
get { return m_name; }
set
{
if (value == null)
throw new ArgumentNullException("value");
m_name = value;
}
}
In general, the GetXyz() and SetXyz() are only used in certain cases, and you just have to use your gut on when it feels right. In general, I would say that I expect most get/set properties to not contain a lot of logic and have very few, if any, unexpected side effects. If reading a property value requires invoking a service or getting input from a user in order to build the object that I'm requesting, then I would wrap it into a method, and call it something like BuildXyz(), rather than GetXyz().
Use properties in C#, not get/set methods. They are there for your convenience and it is idiomatic.
As for your two C# examples, one is simply syntactic sugar for the other. Use the auto property if all you need is a simple wrapper around an instance variable, use the full version when you need to add logic in the getter and/or setter.
In C# favor properties for exposing private fields for get and/or set. The thie form you mention is an autoproperty where the get and set automatically generate a hidden pivot backing field for you.
I favor auto properties when possible but you should never do a set/get method pair in C#.
public string Name { get; set; }
This is simply a auto-implemented property, and is technically the same as a normal property. A backing field will be created when compiling.
All properties are eventually converted to functions, so the actual compiled implementation in the end is the same as you are used to in Java.
Use auto-implemented properties when you don't have to do specific operations on the backing field. Use a ordinary property otherwise. Use get and set functions when the operation has side effects or is computationally expensive, use properties otherwise.
Regardless of which way you choose in C# the end result is the same. You will get a backinng variable with separate getter and setter methods. By using properties you are following best practices and so it's a matter of how verbose you want to get.
Personally I would choose auto-properties, the last version: public string Name { get; set; }, since they take up the least amount of space. And you can always expand these in the future if you need add something like validation.
Whenever possible I prefer public string Name { get; set; } as it's terse and easily readable. However, there may be times when this one is necessary
private string name;
public string Name {
get { return name; }
set { name = value; }
}
In C# the preferred way is through properties rather than getX() and setX() methods. Also, note that C# does not require that properties have both a get and a set - you can have get-only properties and set-only properties.
public boolean MyProperty
{
get { return something; }
}
public boolean MyProperty
{
set { this.something = value; }
}
First let me try to explain what you wrote:
// private member -- not a property
private string name;
/// public method -- not a property
public void setName(string name) {
this.name = name;
}
/// public method -- not a property
public string getName() {
return this.name;
}
// yes it is property structure before .Net 3.0
private string name;
public string Name {
get { return name; }
set { name = value; }
}
This structure is also used nowadays but it is most suitable if you want to do some extra functionality, for instance when a value is set you can it to parse to capitalize it and save it in private member for alter internal use.
With .net framework 3.0
// this style is introduced, which is more common, and suppose to be best
public string Name { get; set; }
//You can more customize it
public string Name
{
get;
private set; // means value could be set internally, and accessed through out
}
Wish you better luck in C#
As mentioned, all of these approaches result in the same outcome. The most important thing is that you pick a convention and stick with it. I prefer using the last two property examples.
like most of the answers here, use Automatic properties. Intuitive, less lines of code and it is more clean. If you should serialize your class, mark the class [Serializable]/ with [DataConract] attribute. And if you are using [DataContract] mark the member with
[DataMember(Name="aMoreFriendlyName")]
public string Name { get; set; }
Private or public setter depends on your preference.
Also note that automatic properties require both getters and setters(public or private).
/*this is invalid*/
public string Name
{
get;
/* setter omitted to prove the point*/
}
Alternatively, if you only want get/set, create a backing field yourself
Which one should I use, and what are the caveats or subtleties involved with each approach?
When going with properties there is one caveat that has not been mentioned yet: With properties you cannot have any parametrization of your getters or setters.
For example imagine you want to retrieve a list items and want to also apply a filter at the same time. With a get-method you could write something like:
obj.getItems(filter);
In contrast, with a property you are forced to first return all items
obj.items
and then apply the filter in the next step or you have to add dedicated properties that expose items filtered by different criteria, which soon bloats your API:
obj.itemsFilteredByX
obj.itemsFilteredByY
What sometimes can be a nuisance is when you started with a property, e.g. obj.items and then later discovered that getter- or setter-parametrization is needed or would make things easier for the class-API user. You would now need to either rewrite your API and modify all those places in your code that access this property or find an alternative solution. In contrast, with a get-method, e.g. obj.getItems(), you can simply extend your method's signature to accept an optional "configuration" object e.g. obj.getItems(options) without having to rewrite all those places that call your method.
That being said, (auto-implemented) properties in C# are still very useful shortcuts (for the various reasons mentioned here) since most of the time parametrization may not be needed – but this caveat stands.

Should I use public properties and private fields or public fields for data?

In much of the code I have seen (on SO, thecodeproject.com and I tend to do this in my own code), I have seen public properties being created for every single private field that a class contains, even if they are the most basic type of get; set; like:
private int myInt;
public int MyInt
{
get { return myInt; }
set { myInt = value }
}
My question is: how does this differ from:
public int MyInt;
and if we should use properties instead of public fields why should we use them in this specific case? (I am not talking about more complex examples where the getters and setters actually do something special or there is only one get or set (read/write only) rather than just returning/setting a value of a private field). It does not seem to add any extra encapsulation, only give a nice icon in IntelliSense and be placed in a special section in class diagrams!
See this article http://blog.codinghorror.com/properties-vs-public-variables/
Specifically
Reflection works differently on variables vs. properties, so if you rely on reflection, it's easier to use all properties.
You can't databind against a variable.
Changing a variable to a property is a breaking change.
Three reasons:
You cannot override fields in subclasses like you can properties.
You may eventually need a more complex getter or setter, but if it's a field, changing it would break the API.
Convention. That's just the way it's done.
I'm sure there are more reasons that I'm just not thinking of.
In .Net 3.x you can use automatic properties like this:
public int Age { get; set; }
instead of the old school way with declaring your private fields yourself like this:
private int age;
public int Age
{
get { return age; }
set { age = value; }
}
This makes it as simple as creating a field, but without the breaking change issue (among other things).
When you create private field name and a simple public property Name that actually gets and sets the name field value
public string Name
{
get { return name; }
}
and you use this property everywhere outside your class and some day you decide that the Name property of this class will actually refer to the lastName field (or that you want to return a string "My name: "+name), you simply change the code inside the property:
public string Name
{
get { return lastName; //return "My name: "+name; }
}
If you were using public field name everywhere in the outside code then you would have to change name to lastName everywhere you used it.
Well it does make a difference. Public data can be changed without the object instance knowing about it. Using getters and setters the object is always aware that a change has been made.
Remember that encapsulating the data is only the first step towards a better structured design, it's not an end-goal in itself.
You have to use properties in the following cases:
When you need to serialize data in the property to some format.
When you need to override properties in derived class.
When you implement get and set methods with some logic. For example, when you implement Singleton pattern.
When you're derived from interface, where property was declared.
When you have specific issues related to Reflection.
It... depends?
I always use getters & setters, since they created this shortcut:
public int Foo { get; set; }
At compile time it is translated. Now you can't get fancy with it, but it is there, and if you need to get fancy you just spell it out later.
However public, private, protected... it's all a matter of who you want to be able to tweak the data. We use inheritance a lot and this is a very common method for us, so that only chidren can edit certain properties.
protected _foo;
public Foo
{
get { return _foo; }
} //lack of set intentional.
I can't believe that with 11 answers, nobody has said this:
Not all private fields should be exposed as public properties. You should certainly use properties for anything that needs to be non-private, but you should keep as much of your class private as possible.
There are many reasons why.
Mainly:
You can do some other functions when the variable is set
You can prevent setting and provide only get
Some 'things' only work on properties (DataBinding, for example)
You can hide the implementation of the property [perhaps it is a ViewState variable, in ASP.NET).
The point is - what if further down the line you want to make sure that every time myInt is referenced something special happens (a log file is written to, it's changed to 42 etc)? You can't do that without getters and setters. Sometimes it's wise to program for what you might need, not what you need right now.
Actually, if you're using Silverlight, you'll realise that fields cannot be set a static resources and thus you'll have to use a property (even to access a const).
I've realised that when I tried to federate the region names I use in Composite Guidance (PRISM).
However, that's just a language limitations and apart from static/const fields I alsways use properties.
The idea is you should not accidentally/unintentionally change the value of a class private field outside.
When you use get and set, that means you are changing the class private field intentionally and knowingly.
Setting a value into a private field only changes that field,but making them in property you can handle another arguments for example,you can call a method after setting a value
private string _email;
public string Email
{
get
{
return this._email;
}
set
{
this._email = value;
ReplaceList(); //**
}
}
In simpler words, answer to your question is the access modifiers i.e. public and private.
If you use:
public int myInt;
public int MyInt
{
get { return myInt; }
set { myInt = value }
}
then both MyInt property and myInt variable is available in the project to be modified.
Means, if your class suppose A is inherited by class suppose B,
then myInt and MyInt both are available for modification and no check can be applied.
Suppose you want myInt value can be set in derive class if some particular condition pass.
This can be achieved only by making field private and property to be public.
So that only property is available and conditions can be set based on that.

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