C# System.Threading.Thread.Sleep is slow - c#

I'am using System.Threading.Thread.Sleep(50); but i think is to slow, I'dont know why, but it is.
Look at my code:
clickButton();
System.Threading.Thread.Sleep(SLEEP_AFTER_CLICK_PAGE);
I want first clickButton(); and after I need sleep program. But if i run code, program first sleep and after sleep call method clickButton(); ?Why? I don't understand this...
Program is only in one thread.
EDIT code:
private void timer1_Tick(object sender, EventArgs e)
{
clickButton();
timer1.Stop();
System.Threading.Thread.Sleep(SLEEP_AFTER_CLICK_PAGE);
timer1.Start();
}
private void clickButton()
{
webBrowser1.Document.GetElementById("skip_ad_button").InvokeMember("click");
}

I suspect that the behaviour you are expecting is:
Click a button
Update a bunch of stuff (visibly)
Sleep
But what happens is the visible update doesn't happen until after the sleep...
You need to force the change to the UI before you sleep, as you are preventing it. You can normally do this by adding...
Application.DoEvents();
Before the sleep.

Thread.Sleep does all manner of weird stuff. It might be that the invokation of the click is stored on some queue and that queue is affected by Sleep. I don't know exactly but I know that Sleep should be avoided at all costs.
I suggest you use two timers instead of one. One for clicking, one for waiting, that enables the first timer again. If you do this, you let your application do its stuff while you are waiting. With Thread.Sleep it stops whatever it is doing until the time is up.
Like this:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
public partial class Form1 : Form
{
private System.Windows.Forms.Timer tmrClick = new System.Windows.Forms.Timer();
private System.Windows.Forms.Timer tmrWait = new System.Windows.Forms.Timer();
public Form1()
{
InitializeComponent();
tmrClick.Interval = 2000;
tmrClick.Enabled = true;
tmrClick.Tick += tmrClick_Tick;
tmrWait.Interval = 2000; //SLEEP_AFTER_CLICK_PAGE
tmrWait.Enabled = false;
tmrWait.Tick += tmrWait_Tick;
}
private void tmrClick_Tick(object sender, EventArgs e)
{
label1.Text = "CLICK";
tmrClick.Stop();
tmrWait.Start();
}
private void tmrWait_Tick(object sender, EventArgs e)
{
label1.Text = "WAIT DONE";
tmrWait.Stop();
tmrClick.Start();
}
}

Related

How to pass booleon back from Worker_ProgressChanged to Worker_DoWork

I'm using a Background worker to read values in and to pass values to Worker_ProgressChanged, to update UI.
In Worker_DoWork:
while (agi.DvmReadyToRead) // wait for digipot to be adjusted before reading in worker
{
Thread.Sleep(20);
Application.DoEvents();
//logS.Debug("Waiting for ready to read in worker");
}
Thread.Sleep(40); // Give digipot chance to make the change
agi.SendSoftwareTriggerOne();
Thread.Sleep(7); // Duration for above command to execute
A = agi.ReadOne();
Thread.Sleep(1);
agi.InitOne();
Thread.Sleep(1);
sAndH3 = A[0];
worker.ReportProgress(0, new System.Tuple<double>(sAndH3));
agi.DvmReadyToRead = true;
In Worker_ProgressChanged:
while (!agi.DvmReadyToRead)
{
//logS.Debug("waiting for ready to read in progress");
Thread.Sleep(0);
Thread.Sleep(0);
Thread.Sleep(0);
Thread.Sleep(0);
Thread.Sleep(0);
Application.DoEvents(); // Exception thown here
Thread.Sleep(1); // wait for DVM reading
}
agi.DvmReadyToRead = false;
// Then goes on to adjust output voltage up or down
This is working fine the first time round using
Application.DoEvents();
however after first run, I get a stackoverflow at this point. After reading many posts on here DoEvents is not the best way of doing what I am trying to achieve.
So what I would like is a way to pass a Boolean back to DoWork, or another way to allow worker to be able to read the agi.DvmReadyToRead Boolean.
Thanks!
If I understand your question, you are describing a very common pattern in Test and Measurement where you have an instrument that takes some time after triggering it before it gets a reading. But you want to know when the reading happens so that you can take some action (like update a ProgressBar or TextBox perhaps) and you want be able to cancel the worker loop.
When I need to do this myself, I like to use the System.Threading.Tasks to simplify things. I'll post a complete pattern here in the hope that you can find something of use to solve the issue you are having.
To be clear, I am trying to answer your question of "a way to pass a Boolean back to DoWork..." by saying that one way to do this is to fire an Event from Worker_DoWork that can contain Boolean (like you asked) or double (in my example) or any other information you choose.
Good luck!
using System;
using System.ComponentModel;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace StackOverflow02
{
public partial class DVMLoopRunner : Form
{
public DVMLoopRunner()
{
InitializeComponent();
DVMReadingAvailable += Form1_DVMReadingAvailable;
ContinueOrCancel += Form1_ContinueOrCancel;
}
// See if User has turned off the Run button then cancel worker
private void Form1_ContinueOrCancel(Object sender, CancelEventArgs e)
{
e.Cancel = !checkBoxRunMeterLoop.Checked;
}
// The DVM, after being triggered + some delay, has come up with a new reading.
private void Form1_DVMReadingAvailable(Object sender, DVMReadingAvailableEventArgs e)
{
// To update GUI from worker thread requires Invoke to prevent Cross-Thread Exception
Invoke((MethodInvoker)delegate
{
textBox1.Text = e.Reading.ToString("F4");
});
}
// Make our events so that we can be notified of things that occur
public event CancelEventHandler ContinueOrCancel;
public event DVMReadingAvailableEventHandler DVMReadingAvailable;
// This is how we will provide info to the GUI about the new reading
public delegate void DVMReadingAvailableEventHandler(Object sender, DVMReadingAvailableEventArgs e);
public class DVMReadingAvailableEventArgs : EventArgs
{
public readonly double Reading;
public DVMReadingAvailableEventArgs(double reading)
{
Reading = reading;
}
}
// When the User checks the box, Run the worker loop
private void checkBoxRunMeterLoop_CheckedChanged(Object sender, EventArgs e)
{
if(checkBoxRunMeterLoop.Checked)
{
Task.Run(() => ReadDVMWorker());
}
}
// Worker Loop
private void ReadDVMWorker()
{
while(true)
{
CancelEventArgs e = new CancelEventArgs();
ContinueOrCancel?.Invoke(this, e);
if (e.Cancel) return; // If User has turned off the Run button then stop worker
ReadDVM(); // This worker thread will block on this. So trigger, wait, etc.
}
}
// DVM Takes some period of time after trigger
void ReadDVM()
{
Thread.Sleep(1000);
double newSimulatedReading = 4.5 + Random.NextDouble();
DVMReadingAvailable?.Invoke(this, new DVMReadingAvailableEventArgs(newSimulatedReading));
}
Random Random = new Random(); // Generate random readings for simulation
}
}

Calling a method after set amount of time and/or aborting thread issues

So I've got an application that employs a filesystemWatcher and triggers an event just fine. The FSW will trigger a bunch of times pretty close together. I want to create a function that triggers say an hour after the last time the FSW was triggered.
I first tried using a backgroundworker: (All code is shortened for clarity)
namespace Devo
{
public partial class Form1 : Form
{
BackgroundWorker bw = new BackgroundWorker();
private void fileSystemWatcher_Created(object sender, FileSystemEventArgs e)
{
if (bw.IsBusy)
{
bw.CancelAsync(); //this is to, in a way, reset the timer for the delayed method.
}
//do a lot of stuff
bw.RunWorkerAsync();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Stopwatch sw = new Stopwatch();
sw.Start();
while(sw.ElapsedMilliseconds < 180000)
{
if (bw.CancellationPending == true)
{
sw.Stop();
sw.Reset();
e.Cancel = true;
return;
}
}
sw.Stop();
sw.Reset();
DelayedMethod();
}
}
}
This didn't work as the second time bw.RunWorkerAsync() was called it was apparently busy, even though the call to bw.CancelAsync().
My next attempt involved a regular thread as I read somewhere on SO (can't find the link now) that one could not "restart" a backgroundWorker as I am trying to do.
The thread attemp is nearly identical but I thought I'd try in since there might be some constraints within the backgroundWorker that is not present in a regular thread. I thought.
namespace Devo
{
public partial class Form1 : Form
{
Thread PWC_counter_thread = new Thread(PWC_Counter);
private void fileSystemWatcher_Created(object sender, FileSystemEventArgs e)
{
if (PWC_counter_thread.IsAlive)
PWC_counter_thread.Abort();
//do a lot of stuff
PWC_counter_thread.Start();
}
static void PWC_Counter()
{
Thread.Sleep(180000);
DelayedMethod();
}
}
}
But this gave me the same error. On the second call to PWC_counter_thread.Start() is was busy.
I'm assuming that a race condition is not present as the second thread waits for, in this example, 3 minutes, and the initial FSW method takes a good full second to execute, therefore I believe that the call to .Abort() and .CancelAsync() both are done before their respective methods are completed.
Now for the questions:
Is it possible to restart a thread in the fashion I am trying? If so, what am I doing wrong?
Should I delay my method call in another way? If so, tips?
EDIT/UPDATE/SOLUTION
I never got starting and stopping a thread to work as I wanted so I found another solution to my situation.
The situation was that I had a second thread that worked as a sort of timer where it would call a method after a set amount of time. My first thread did some work and upon finishing it would start the second thread. If the first thread got fired up again before the timer-thread had finished it was supposed to kill the thread and restart it.
This proved, for me, to be difficult to get the way I wanted. So I instead took another approach towards my wanted end result. Instead of restarting the thread I simply restarted the stopwatch that my second thread was using as a counter. This gave me the result I wanted. It's probably bad practice but it works.
In your BackgroundWorker example you probably have an issue with racing. CancelAsync(), as its name implies, is an asynchronious call, meaning that BackgroundWorker does not stop working immediately and it might still work when try to restart it. To avoid that, you should subscribe to RunWorkerCompleted event and wait for it to fire before calling bw.RunWorkerAsync(); again. For example:
public Form1()
{
bw = new BackgroundWorker();
bw.RunWorkerCompleted += OnCompleted;
}
private BackgroundWorker bw;
private ManualResetEvent completed = new ManualResetEvent(false);
private void OnCompleted(object sender, RunWorkerCompletedEventArgs e)
{
completed.Set();
}
private void fileSystemWatcher_Created(object sender, FileSystemEventArgs e)
{
if (bw.IsBusy)
{
bw.CancelAsync();
completed.WaitOne();
}
//do a lot of stuff
completed.Reset();
bw.RunWorkerAsync();
}
You have multiple issues with your Thread-based example.
You should never call Thread.Abort(). Instead, you should implement a cancellation mechanism, similar to that of BackgroundWorker. Make a bool field (_isCancelled or something) and check it periodically in thread delegate.
You can not reuse a Thread object. You should always create a new one.
You would be best off encapsulating this in a class, and use a System.Threading.Timer to detect the inactivity.
Here's an example I put together. The idea is that you create an InactivityDetector with the appropriate inactivity threshold (an hour in your case) and a callback method that will be called when that period of inactivity is exceeded.
You have to call InactivityDetector.RegisterActivity() whenever activity is detected (e.g. in your case a file creation is detected).
Once the inactivity callback has been issued, it will not be called again until RegisterActivity() has been called again (this prevents multiple callbacks for the same period of extended inactivity).
Your code would pass DelayedMethod for the inactivity Action delegate.
Note that the callback is on a separate thread!
(Also note that I didn't put in any parameter validation, to keep the code shorter.)
using System;
using System.Threading;
namespace ConsoleApp1
{
sealed class Program
{
void test()
{
using (var inactivityDetector = new InactivityDetector(TimeSpan.FromSeconds(2), inactivityDetected))
{
for (int loop = 0; loop < 3; ++loop)
{
Console.WriteLine("Keeping busy once a second for 5 seconds.");
for (int i = 0; i < 5; ++i)
{
Thread.Sleep(1000);
Console.WriteLine("Registering activity");
inactivityDetector.RegisterActivity();
}
Console.WriteLine("Entering 3 second inactivity");
Thread.Sleep(3000);
inactivityDetector.RegisterActivity();
}
}
}
static void inactivityDetected()
{
Console.WriteLine("Inactivity detected.");
}
static void Main(string[] args)
{
new Program().test();
}
}
public sealed class InactivityDetector: IDisposable
{
public InactivityDetector(TimeSpan inactivityThreshold, Action onInactivity)
{
_inactivityThreshold = inactivityThreshold;
_onInactivity = onInactivity;
_timer = new Timer(timerCallback, null, (int)inactivityThreshold.TotalMilliseconds, -1);
}
public void RegisterActivity()
{
_timer.Change(-1, -1);
_timer.Change((int)_inactivityThreshold.TotalMilliseconds, -1);
}
private void timerCallback(object state)
{
_timer.Change(-1, -1);
_onInactivity();
}
public void Dispose()
{
_timer.Dispose();
}
private readonly TimeSpan _inactivityThreshold;
private readonly Action _onInactivity;
private readonly Timer _timer;
}
}

c# Make a delayer but still be able to have form open

and on my c# program whenever i try:
System.Threading.Thread.Sleep(#);
as in delay number
It works, but whenever its "delaying" (i guess that's what its called) I can't get my form to pop up on my screen from the task bar, almost like reopening it (?). Could somebody help me make a thread that doesn't "freeze" the form? Thanks!
So, yeah, I have already tried
System.Threading.Thread.Sleep(#);
But that just freezes the form :/ thank you
oh btw, this is c#
You can use a Timer to delay a operation.
Example:
Timer timer = new Timer(10000);
timer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
timer.Start();
After 10000 MS the following Method will be called:
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
//DoSomething
}
Sounds like you're after a background worker. This will allow you to keep your main form up but do some time consuming processing on another thread. Since you didn't post any specific code for your issue, I'm pasting in a snippet from a larger example found on MSDN
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; i <= 10; i++)
{
if (worker.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
// Perform a time consuming operation and report progress.
System.Threading.Thread.Sleep(500);
worker.ReportProgress(i * 10);
}
}
}

Raising a function by timer

I want to raise a function periodically .
When I finish one function cycle to wait some period of time and only them to start the second run.
I thought to make it like :
timer = new System.Timers.Timer();
timer.Interval = 1000;
timer.Enabled = true;
timer.Start();
timer.Elapsed += TimerTick;
private void TimerTick(object sender, EventArgs e)
{
//My functionality
}
But seems that TimerTick is raised every secound and not secound from my last TimerTick run .
How i can solve this one ?
You can use threads:
var thread = new Thread(o => {
while(true)
{
DoTick();
Thread.Sleep(1000);
}
});
You can stop your timer before doing your processing and start it again after it's done:
private void TimerTick(object sender, EventArgs e)
{
timer.Stop();
//My functionality
timer.Start();
}
it's also a good idea to put your functionality in a try-catch and call Start() in the finally section. (if this suits you)
Try the following:
private void TimerTick(object sender, EventArgs e)
{
// get the timer that raised this event (you can have multiple
// timers, or the timer obj is out of scope here, so use this):
Timer timer = (Timer) sender;
// disable (or use timer.Stop())
timer.Enabled = false;
// ...
// your code
// ...
// at end, re-enable
timer.Enabled = true;
}
you will find that the timer will now run 1000ms after your code finished. You can also use timer.Stop() and timer.Start().
you could always do something like this:
while (true)
{
// your functions
Thread.Sleep(1000)
}
you'd have to find a way to stop this through an external mechanism, but it should work.
You're right: the timer will run every second: it won't care what you're doing in the TimerTick.
What you can do is to stop the timer on entering the TimerTick methode.
private void TimerTick(object sender, EventArgs e)
{
timer.Stop();
//My functionality
timer.Start();
}
Try this:
DateTime lastDT = DateTime.MinValue;
private void TimerTick(object sender, EventArgs e)
{
DateTime now = DateTime.Now;
if (now - last).TotalSeconds > what_you_want
{
//My functionality
}
last = now;
}
Using this, your form (main thread) is not locked and you/user can do what you please.
Try
private void TimerTick(object sender, EventArgs e)
{
timer.Stop();
// My Functionality
timer.Stop();
}
However, you may have an extra even fired. As per MSDN Docs:
The signal to raise the Elapsed event is always queued for execution on a ThreadPool thread, so the event-handling method might run on one thread at the same time that a call to the Stop method runs on another thread. This might result in the Elapsed event being raised after the Stop method is called. The code example in the next section shows one way to work around this race condition.
You might want to consider Thread.Sleep() instead

Why does System.Threading.Timer stop on its own?

I'm doing a small test project before I use System.Threading.Timer in a Windows Service project. It's working wonderfully, however the timer stops on its own after a minute or two.
The full source for the test project is:
using System;
using System.Windows.Forms;
using System.Threading;
namespace studyTimers {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
TimerCallback timerDelegate = new TimerCallback(tick);
System.Threading.Timer testTimer = new System.Threading.Timer(timerDelegate, null, 1000, 1000);
}
void tick(Object obj) {
if (label1.InvokeRequired) {
label1.Invoke(new MethodInvoker(() => tick(obj)));
} else {
label1.Text = DateTime.Now.ToString();
}
}
}
}
The goal is obviously to update a label with the current time. I am noticing that updating stops after a bit. Why would this be?
If you need a timer on a Windows Form then drop a System.Windows.Forms.Timer onto the form - there's no reason to use a System.Threading.Timer unless you need better resolution than 55 ms.
The reason the timer "stops" is because it's being garbage-collected. You're allowing it to go out of scope in the Form1_Load method because you only declare it as a local variable. In order to keep the timer "alive", it needs to be a private field on the form class so that the GC knows it's still needed.
In other words:
public partial class Form1 : Form
{
private System.Threading.Timer testTimer;
...
public void Form1_Load(object sender, EventArgs e)
{
TimerCallback timerDelegate = new TimerCallback(tick);
testTimer = new System.Threading.Timer(timerDelegate, null, 1000, 1000);
}
}
But again, in this case it's simplier to use System.Windows.Forms.Timer, which is an actual component in the toolbox that you can just drop onto the form.
Edit - As the comments now reveal, if this is just a test app and the real application is in a Windows Service, you cannot use System.Windows.Forms.Timer for that. Just remember not to let your System.Threading.Timer go out of scope.
Garbage collector collected the timer object, you should keep a reference to it.
this post will help: http://msdn.microsoft.com/en-us/library/system.threading.timer.aspx

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