How to avoid ThreadPool bottleneck when it runs out of threads - c#

We have an application with some time constrains, say that we need to execute an action every 500 ms, it is a kind of watchdog so if we don't send a message before 500 ms bad things happen.
The application uses quite heavily the ThreadPool and this watchdog thing interacts with the ThreadPool.
We have found that on some low end machines and sometimes when we queue a new workitem it takes about 800ms to execute it so the watchdog fires. We guess it is related with the ThreadPool running out of threads / creating new ones.
Is there a way to avoid this like forcing the ThreadPool to create the threads in advance or in a different thread so the watchdog never has to wait until the ThreadPool can execute the request?

The reply from lawliet29 can help to some extent.
But even with many threads, the thread pool can become saturated and some tasks might be queued up at the end of the global task queue.
We have the same issue inside Akka.NET where we have system actors that must execute even under heavy load.
We are now moving those sensitive tasks into it's own dedicated threadpool, so that those tasks will not end up on the end of the global pool queue.
https://github.com/helios-io/DedicatedThreadPool
We can schedule tasks onto this queue using a special task scheduler.

You can try using ThreadPool.SetMinThreads method.

Related

C# Multithreading Model

I've a c# single threaded application and currently working on to make it multi-threaded with the use of thread pools. I am stuck in deciding which model would work for my problem.
Here's my current scenario
While(1)
{
do_sometask();
wait(time);
}
And this is repeated almost forever. The new scenario has multiple threads which does the above. I could easily implement it by spawning number of threads based on the tasks I have to perform, where all the threads perform some task and wait forever.
The issue here is I may not know the number of tasks, so I can't just blindly spawn 500 threads. I thought about using threadpool, but because almost every thread loops forever and won't ever be freed up for new tasks in the queue, am not sure which other model to use.
I am looking for an idea or solution where I could break the loop in the thread and free it up instead of waiting, but come back and resume the same task after the wait(when the time gets elapsed, using something like a timer/checking timestamp of when the last task is performed).
With this I could use a limited number of threads (like in a thread pool) and serve the tasks which are coming in during the time old threads waits(virtually).
Any help is really appreciated.
If all you have is a bunch of things that happen periodically, it sounds what you want is a bunch of timers. Create a timer for each task, to fire when appropriate. So if you have two different tasks:
using System.Threading;
// Task1 happens once per minute
Timer task1Timer = new Timer(
s => DoTask1(),
null,
TimeSpan.FromMinutes(1),
TimeSpan.FromMinutes(1));
// Task2 happens once every 47 seconds
Timer task2Timer = new Timer(
s => DoTask2(),
null,
TimeSpan.FromSeconds(47),
TimeSpan.FromSeconds(47);
The timer is a pretty lightweight object, so having a whole bunch of them isn't really a problem. The timer only takes CPU resources when it fires. The callback method will be executed on a pool thread.
There is one potential problem. If you have a whole lot of timers all with the same period, then the callbacks will all be called at the same time. The threadpool should handle that gracefully by limiting the number of concurrent tasks, but I can't say for sure. But if your wait times are staggered, this is going to work well.
If you have small wait times (less than a second), then you probably need a different technique. I'll detail that if required.
With this design, you only have one thread blocked at any time.
Have one thread (the master thread) waiting on a concurrent blocking collection, such as the BlockingCollection. This thread will be blocked by a call to TryTake until something is placed in the collection, or after a certain amount of time has passed via a timeout passed into the call (more on this later).
Once it is unblocked, it may have a unit of work to be processed. It checks to see if there is one (i.e., the TryTake call didn't time out), then if there is capacity to perform this work, and if so, queues up a thread (pool, Task or whatevs) to service the work. This master thread then goes back to the blocking collection and tries to take another unit of work. The cycle continues.
As a unit of work is begun, it will be noted so that the main thread can see how many threads are working. Once this unit is completed, the notation will be removed. The thread is then freed.
You want to use a timeout so that if it is judged that too many operations are running concurrently, you will be able to re-evaluate this a set period of time down the road. Otherwise, that unit of work sits in the blocking collection until a new unit is added, which is not optimal.
Outside users of this instance can queue up new units of work by simply dropping them in the collection.
You can use a cancellation token to immediately unblock the thread when it's time to shut down operations. Have the worker operations take cancellation tokens as well so they can halt on shutdown.
I could implement it with the help of a threadpool and few conditions to check the last activity of the task before adding it to the threadpool queue.

Does smtp.SendMailAsync(message) runs in new thread

Does Async functions runs in new thread. And it continues with normal execution.
smtp.SendMailAsync(message);
If there are 100 messages in the Message list: msgList, and we put foreach for that, Is it that it will create 100 threads and will run parallely.
foreach (var item in msgList)
{
smtp.SendMailAsync(item);
}
Please explain me, and also the performance issues.
And please let me know if there is a better way to send mass emails at once.
Firstly, SendMailAsync is not TAP. You cannot await it. Secondly there is no need for a thread to exist when sending an email, most of the "wait" time is in the latency for the server to respond. Finally, "is a better way to send mass emails at once"? What problems have you found?
The best way to find out if there are performance problems is to try it.
SendMailAsync and all methods that use the Task Parallel Library execute in a threadpool thread, although you can make them use a new thread if you need to. This means that instead of creating a new thread, an available thread is picked from the pool and returned there when the method finishes.
The number of threads in the pool varies with the version of .NET and the OS, the number of cores etc. It can go from 25 threads per core in .NET 4 to hundreds or per core in .NET 4.5 on a server OS.
An additional optimization for IO-bound (disk, network) tasks is that instead of using a thread, an IO completion port is used. Roughly, this is a callback from the IO stack when an IO operation (disk or network) finishes. This way the framework doesn't waste a thread waiting for an IO call to finish.
When you start an asynchronous network operation, .NET make the network call, registers for the callback and releases the threadpool thread. When the call finishes, the framework gets notified and schedules the rest of the asynchronous method (essentially what comes after the await or ContinueWith) on a threadpool thread.
Submitting a 100 asynchronous operations doesn't mean that 100 threads will be used nor that all 100 of them will execute in parallel. Rather, the framework will take into account the number of cores, the load and the number of available threads to execute as many of them as possible, without hurting overall performance. Waiting on the network calls may not even use a thread at all, while processing the messages themselves will execute on threadpool threads
SendMailAsync is just a TPL wrapper around the SendAsync method, but neither method uses a thread. Instead it uses a model known as an IO completion port (IOCP).
When you call SendMailAsync, your thread writes the mail message to the socket connecting to the SMTP server and registers a callback with the operating system which will be executed when the client receives a response back from the server. This callback is triggered by the "completion" event handled by the IO completion port.
The callback itself is invoked on one of a number of IO completion threads which are managed by the thread-pool. This pool of threads just handles the callbacks from IO completion events. Part of completing the callback marks the Task returned by the call to SendMailAsync as "completed", allowing any awaiting code to start execution in their own context.

Threadpool, order of execution and long running operations

I have a need to create multiple processing threads in a new application. Each thread has the possibility of being "long running". Can someone comment on the viability of the built in .net threadpool or some existing custom threadpool for use in my application?
Requirements :
Works well within a windows service. (queued work can be removed from the queue, currently running threads can be told to halt)
Ability to spin up multiple threads.
Work needs to be started in sequential order, but multiple threads can be processing in parallel.
Hung threads can be detected and killed.
EDIT:
Comments seem to be leading towards manual threading. Unfortunately I am held to 3.5 version of the framework. Threadpool was appealing because it would allow me to queue work up and threads created for me when resources were available. Is there a good 3.5 compatable pattern (producer/consumer perhaps) that would give me this aspect of threadpool without actually using the threadpool?
Your requirements essentially rule out the use of the .NET ThreadPool;
It generally should not be used for long-running threads, due to the danger of exhausting the pool.
It does work well in Windows services, though, and you can spin up multiple threads - limited automatically by the pool's limits.
You can not guarantee thread starting times with the thread pool; it may queue threads for execution when it has enough free ones, and it does not even guarantee they will be started in the sequence you submit them.
There are no easy ways to detect and kill running threads in the ThreadPool
So essentially, you will want to look outside the ThreadPool; I might recommend that perhaps you might need 'full' System.Threading.Thread instances just due to all of your requirements. As long as you handle concurrency issues (as you must with any threading mechanism), I don't find the Thread class to be all that difficult to manage myself, really.
Simple answer, but the Task class (Fx4) meets most of your requirements.
Cancellation is cooperative, ie your Task code has to check for it.
But detecting hung threads is difficult, that is a very high requirement anyway.
But I can also read your requirements as for a JobQueue, where the 'work' consists of mostly similar jobs. You could roll your own system that Consumes that queue and monitors execution on a few Threads.
I've done essentially the same thing with .Net 3.5 by creating my own thread manager:
Instantiate worker classes that know how long they've been running.
Create threads that run a worker method and add them to a Queue<Thread>.
A supervisor thread reads threads from the Queue and adds them to a Dictionary<int, Worker> as it launches them until it hits its maximum running threads. Add the thread as a property of the Worker instance.
As each worker finishes it invokes a callback method from the supervisor that passes back its ManagedThreadId.
The supervisor removes the thread from the Dictionary and launches another waiting thread.
Poll the Dictionary of running workers to see if any have timed out, or put timers in the workers that invoke a callback if they take too long.
Signal a long-running worker to quit, or abort its thread.
The supervisor invokes callbacks to your main thread to inform of progress, etc.

How to set WCF threads to schedual differently

I'm running a winservice that has 2 main objectives.
Execute/Handle exposed webmethods.
Run Inner processes that consume allot of CPU.
The problem is that when I execute many inner processes |(as tasks) that are queued to the threadpool or taskpool, the execution of the webmethods takes much more time as WCF also queues its executions to the same threadpool. This even happens when setting the inner processes task priority to lowest and setting the webmethods thread priority to heights.
I hoped that Framework 4.0 would improve this, and they have, but still it takes quite allot of time for the system to handle the WCF queued tasks if the CPU is handling other inner tasks.
Is it possible to change the Threadpool that WCF uses to a different one?
Is it possible to manually change the task queue (global task queue, local task queue).
Is it possible to manually handle 2 task queues that behave differently ?
Any help in the subject would be appropriated.
Gilad.
Keep in mind that the ThreadPool harbors two distinct types of threads: worker threads and I/O completion threads. WCF requests will be serviced by I/O threads. Tasks that you run via ThreadPool.QueueUserWorkItem will run on worker threads. So in that respect the WCF requests and the other CPU tasks are working from different queues already.
Some of your performance issues may be caused by your ThreadPool settings. From MSDN:
The thread pool maintains a minimum number of idle threads. For worker threads, the default value of this minimum is the number of processors. The GetMinThreads method obtains the minimum numbers of idle worker and I/O completion threads. When all thread pool threads have been assigned to tasks, the thread pool does not immediately begin creating new idle threads. To avoid unnecessarily allocating stack space for threads, it creates new idle threads at intervals. The interval is currently half a second, although it could change in future versions of the .NET Framework. If an application is subject to bursts of activity in which large numbers of thread pool tasks are queued, use the SetMinThreads method to increase the minimum number of idle threads. Otherwise, the built-in delay in creating new idle threads could cause a bottleneck.
I have certainly experienced the above bottleneck in the past. There is a method called SetMinThreads that will allow you to change these settings. By the way, you mention setting thread priorites; however, I am not familiar with the mechanism for changing thread priorities of the ThreadPool. Could you please elaborate? Also, I've read that setting thread priorities can be fraught with danger.
Coding Horror : Thread Priorities are Evil
By the way, how many processors/cores is your machine running?
Since you are using .NET 4.0, you could run your long running processes through the TPL. By default, the TPL uses the .NET thread pool to execute tasks but you can also provide your own TaskScheduler implementation. Take a look at the example scheduler implementations in the samples for the TPL. I have not used it personally, but the QueuedTaskScheduler seems to assign tasks to a queue and uses its own thread pool to process the tasks. You can use this to define the maximum amount of threads you want to use for your long running tasks.

Server multithreading overkill?

I'm creating a server-type application at the moment which will do the usual listening for connections from external clients and, when they connect, handle requests, etc.
At the moment, my implementation creates a pair of threads every time a client connects. One thread simply reads requests from the socket and adds them to a queue, and the second reads the requests from the queue and processes them.
I'm basically looking for opinions on whether or not you think having all of these threads is overkill, and importantly whether this approach is going to cause me problems.
It is important to note that most of the time these threads will be idle - I use wait handles (ManualResetEvent) in both threads. The Reader thread waits until a message is available and if so, reads it and dumps it in a queue for the Process thread. The Process thread waits until the reader signals that a message is in the queue (again, using a wait handle). Unless a particular client is really hammering the server, these threads will be sat waiting. Is this costly?
I'm done a bit of testing - had 1,000 clients connected continually nagging - the server (so, 2,000+ threads) and it seemed to cope quite well.
I think your implementation is flawed. This kind of design doesn't scale because creating threads is expensive and there is a limit on how many threads can be created.
That is the reason that most implementations of this type use a thread pool. That makes it easy to put a cap on the maximum amount of threads while easily managing new connections and reusing the threads when the work is finished.
If all you are doing with your thread is putting items in a queue, then use the
ThreadPool.QueueUserWorkItem method to use the default .NET thread pool.
You haven't given enough information in your question to specify for definite but perhaps you now only need one other thread, constantly running clearing down the queue, you can use a wait handle to signal when something has been added.
Just make sure to synchronise access to your queue or things will go horribly wrong.
I advice to use following patter. First you need thread pool - build in or custom. Have a thread that checks is there something available to read, if yes it picks Reader thread. Then reading thread puts into queue and then thread from pool of processing threads will pick it. it will minimize number of threads and minimize time spend in waiting state

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