Any way to bring Unity3d to the foreground? - c#

I have sent my user out to the browser with Application.OpenURL. And now I want to programatically bring unity back to the foreground.
Is there any way to do it without a plugin?
Thanks.

Use GetActiveWindow to get the window's handle before you send the user away, then use SetForegroundWindow using that handle. Before you use SetForegroundWindow, you can try simulating an Alt keypress to bring up a menu to abide by certain limitations of SetForegroundWindow:
private IntPtr unityWindow;
[DllImport("user32.dll")]
static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
const int ALT = 0xA4;
const int EXTENDEDKEY = 0x1;
const int KEYUP = 0x2;
private void SendUser()
{
unityWindow = GetActiveWindow();
Application.OpenURL("http://example.com");
StartCoroutine(RefocusWindow(30f));
}
private IEnumerator RefocusWindow(float waitSeconds) {
// wait for new window to appear
yield return new WaitWhile(() => unityWindow == GetActiveWindow());
yield return new WaitForSeconds(waitSeconds);
// Simulate alt press
keybd_event((byte)ALT, 0x45, EXTENDEDKEY | 0, 0);
// Simulate alt release
keybd_event((byte)ALT, 0x45, EXTENDEDKEY | KEYUP, 0);
SetForegroundWindow(unityWindow);
}

if you are using Unity3D in Windows, try below code after calling Application.OpenURL(...) :
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
var prc = Process.GetProcessesByName("..."); //Get Unity's process, or
var prc = Process.GetCurrentProcess();
if (prc.Length > 0)
SetForegroundWindow(prc[0].MainWindowHandle);

This worked for me on Unity 5.0.1 / Windows 8.1:
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
public class ForeGrounder : MonoBehaviour {
private const uint LOCK = 1;
private const uint UNLOCK = 2;
private IntPtr window;
void Start() {
LockSetForegroundWindow(LOCK);
window = GetActiveWindow();
StartCoroutine(Checker());
}
IEnumerator Checker() {
while (true) {
yield return new WaitForSeconds(1);
IntPtr newWindow = GetActiveWindow();
if (window != newWindow) {
Debug.Log("Set to foreground");
SwitchToThisWindow(window, true);
}
}
}
[DllImport("user32.dll")]
static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
static extern bool LockSetForegroundWindow(uint uLockCode);
[DllImport("user32.dll")]
static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
}

For Mac Standalone we can try
public void OpenURLInDefaultBrowser(string URL)
{
#if UNITY_STANDALONE_OSX
Screen.fullScreenMode = FullScreenMode.Windowed;
#endif
Application.OpenURL(URL);
StartCoroutine(ReFocusUnity());
}
private IEnumerator ReFocusUnity()
{
//You can wait for some seconds or wait for any callback you are expecting
yield return new WaitForSeconds(5f);
#if UNITY_STANDALONE_OSX
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
#endif
}

Related

How do I manually toggle the NumLock Key with C# in WPF?

I've been searching for a while and there are mostly results in C++ or other languages, and not C#. Things I've seen:
keybd_event() // A c++ method that theoretically can be included with a DLL import, but hasn't worked in testing
System.Windows.Forms.SendKeys.Send("{NUMLOCK}"}; // Forms namespace doesn't exist in Windows
Currently, I have code that executes every second or so to watch the state of numlock and update a graphic in my form accordingly. If a bool toggle is set, I also want it to force NumLock on:
internal partial class Interop
{
public static int VK_NUMLOCK = 0x90;
public static int VK_SCROLL = 0x91;
public static int VK_CAPITAL = 0x14;
public static int KEYEVENTF_EXTENDEDKEY = 0x0001; // If specified, the scan code was preceded by a prefix byte having the value 0xE0 (224).
public static int KEYEVENTF_KEYUP = 0x0002; // If specified, the key is being released. If not specified, the key is being depressed.
[DllImport("User32.dll", SetLastError = true)]
public static extern void keybd_event(
byte bVk,
byte bScan,
int dwFlags,
IntPtr dwExtraInfo);
[DllImport("User32.dll", SetLastError = true)]
public static extern short GetKeyState(int nVirtKey);
[DllImport("User32.dll", SetLastError = true)]
public static extern short GetAsyncKeyState(int vKey);
}
private void watcher(object source, ElapsedEventArgs e)
{
bool NumLock = (((ushort)GetKeyState(0x90)) & 0xffff) != 0;
if (!NumLock && fixers.watchNumL)
{
// Force NumLock back on
// Simulate a key press
Interop.keybd_event((byte)0x90,0x45,Interop.KEYEVENTF_EXTENDEDKEY | 0,IntPtr.Zero);
// Simulate a key release
Interop.keybd_event((byte)0x90,0x45,Interop.KEYEVENTF_EXTENDEDKEY | Interop.KEYEVENTF_KEYUP, IntPtr.Zero);
NumLock = (((ushort)GetKeyState(0x90)) & 0xffff) != 0;
}
if (NumLock)
{
this.Dispatcher.Invoke(() =>
{
fixerBoxes["NumL"].FixerImg.Source = new BitmapImage(new Uri(#"/graphics/num_lock_on.png", UriKind.Relative));
StatusBox.Text = "Num Lock ON";
});
}
else {
this.Dispatcher.Invoke(() =>
{
fixerBoxes["NumL"].FixerImg.Source = new BitmapImage(new Uri(#"/graphics/num_lock_off.png", UriKind.Relative));
StatusBox.Text = "Num Lock OFF";
});
}
}
public MainWindow()
{
// Start the watcher
System.Timers.Timer myTimer = new System.Timers.Timer();
// Tell the timer what to do when it elapses
myTimer.Elapsed += new ElapsedEventHandler(watcher);
// Set it to go off every second
myTimer.Interval = 1000;
// And start it
myTimer.Enabled = true;
}
Here is a class (with a library) that can do this for you. the library does much more, so it's maybe a bit overkill to use just for this. The approach uses the keybd_event function using pinvoke:
// Simulate a key press
Interop.keybd_event((byte)virtualKey,
0x45,
Interop.KEYEVENTF_EXTENDEDKEY | 0,
IntPtr.Zero);
// Simulate a key release
Interop.keybd_event((byte)virtualKey,
0x45,
Interop.KEYEVENTF_EXTENDEDKEY | Interop.KEYEVENTF_KEYUP,
IntPtr.Zero);
Pressing and releasing the button changes the state of the LED. virtualKey is one of the VK_ constants.
Here are the declarations:
internal partial class Interop
{
public static int VK_NUMLOCK = 0x90;
public static int VK_SCROLL = 0x91;
public static int VK_CAPITAL = 0x14;
public static int KEYEVENTF_EXTENDEDKEY = 0x0001; // If specified, the scan code was preceded by a prefix byte having the value 0xE0 (224).
public static int KEYEVENTF_KEYUP = 0x0002; // If specified, the key is being released. If not specified, the key is being depressed.
[DllImport("User32.dll", SetLastError = true)]
public static extern void keybd_event(
byte bVk,
byte bScan,
int dwFlags,
IntPtr dwExtraInfo);
[DllImport("User32.dll", SetLastError = true)]
public static extern short GetKeyState(int nVirtKey);
[DllImport("User32.dll", SetLastError = true)]
public static extern short GetAsyncKeyState(int vKey);
}

Simulate mouse click synchronously

I tried to use mouse_event() function, but it seems that it works asynchronously.
Below is my code (the problem is in Main method).
I set mouse position and simulate click, but my code returns the previous window (in the last line) even before click simulation happen.
How to overcome this asynchrony without suspending thread for 100 milliseconds?
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
namespace MouseSimulatingTesting
{
class Program
{
static void Main(string[] args)
{
Thread.Sleep(3000); //just for testing - to have time to have an ability to switch to another window
//remember current foreground window
IntPtr previousForegroundWindow = GetForegroundWindow();
IntPtr browserWindowHandle = GetBrowserWindow();
//set browser window to foreground to make a click in it
ForceActivateWindow(browserWindowHandle);
//make a click
SetCursorPos(150, 20);
mouse_event(LEFT_DOWN, 0, 0, 0, 0);
mouse_event(LEFT_UP, 0, 0, 0, 0);
//Thread.Sleep(100); //if I uncomment this line then everything works perfectly
//return previous foreground window to top
ForceActivateWindow(browserWindowHandle);
}
const int LEFT_DOWN = 0x00000002;
const int LEFT_UP = 0x00000004;
[DllImport("user32.dll")]
private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
[DllImport("user32.dll", EntryPoint = "SetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", SetLastError = true)]
public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("kernel32.dll")]
public static extern uint GetCurrentThreadId();
[DllImport("user32.dll")]
public static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool BringWindowToTop(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern bool ShowWindow(IntPtr hWnd, uint nCmdShow);
[DllImport("user32.dll")]
public static extern int SetForegroundWindow(IntPtr hWnd);
static public void ForceActivateWindow(IntPtr windowHandle)
{
uint processID;
uint foregroundThreadID = GetWindowThreadProcessId(GetForegroundWindow(), out processID);
uint mainThreadId = GetCurrentThreadId();
const uint SW_SHOW = 5;
if (foregroundThreadID != mainThreadId)
{
AttachThreadInput(foregroundThreadID, mainThreadId, true);
BringWindowToTop(windowHandle);
ShowWindow(windowHandle, SW_SHOW);
SetForegroundWindow(windowHandle);
AttachThreadInput(foregroundThreadID, mainThreadId, false);
}
else
{
BringWindowToTop(windowHandle);
ShowWindow(windowHandle, SW_SHOW);
SetForegroundWindow(windowHandle);
}
}
static IntPtr GetBrowserWindow()
{
var browserProcesses = Process.GetProcessesByName("opera");
if (browserProcesses.Length == 0)
throw new Exception("Browser is not opened");
return browserProcesses[0].MainWindowHandle;
}
}
}

Focus form on key down

I'm trying to use the youtube embedded player ( axshockwaveflash) and make a nice program out of it.
Thing is i'm trying to implement a button that'll replay/next/previous the current video.
what I have atm is:
private void btReplay_Click(object sender, EventArgs e)
{
if (!youtubePlayer.Focus())
{
youtubePlayer.Focus();
SendKeys.Send("0");
}
else
{
SendKeys.Send("0");
}
this.BringToFront();
}
The '0' key press makes the video replay from the start. Only it also makes the form dissappear between other open windows.
As you see i've tried using bringtofront but it won't work.
Any thoughts?
Also if anyone has any experience with this, i also want to play how to enable auto play the next video when using the 'END' key. I know about the autoplay=1 function but it won't seem to work when pressing the END key.
EDIT: Using WinForms btw
You didn't specify whether you use winForms or WPF. This snippet is for winforms.
Here I am giving you a static method that forces any given Form to front:
public static void bringWindowToFront(System.Windows.Forms.Form form)
{
uint foreThread = GetWindowThreadProcessId(GetForegroundWindow(), System.IntPtr.Zero);
uint appThread = GetCurrentThreadId();
const uint SW_SHOW = 5;
if (foreThread != appThread)
{
AttachThreadInput(foreThread, appThread, true);
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
AttachThreadInput(foreThread, appThread, false);
}
else
{
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
}
form.Activate();
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true)]
private static extern bool BringWindowToTop(System.IntPtr hWnd);
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
public static extern uint GetCurrentThreadId();
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern System.IntPtr GetForegroundWindow();
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(System.IntPtr hWnd, System.IntPtr ProcessId);
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool ShowWindow(System.IntPtr hWnd, uint nCmdShow);
this.BringToFront();
this.TopMost = true;
worked for me, silly i didnt think of this.

SwitchToThisWindow [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How can I bring my application window to the front?
I am having an issue with SwitchToThisWindow
using System;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace BringToFront
{
public partial class Form1 : Form
{
[DllImport("USER32.DLL", CharSet = CharSet.Unicode)]
public static extern IntPtr FindWindow(String className, String windowName);
[DllImport("user32.dll", SetLastError = true)]
static extern void SwitchToThisWindow(IntPtr hWnd, bool turnOn);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
IntPtr activeWindowHandle = GetForegroundWindow();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
try
{
if (!checkBox1.Checked)
bringToFront(comboBox1.SelectedItem.ToString());
else
timer1.Enabled = true;
}
catch
{
MessageBox.Show("Please choose a Process Name");
}
}
public static void bringToFront(string title)
{
IntPtr handle = FindWindow(null, title);
if (handle == IntPtr.Zero)
{
return;
}
SwitchToThisWindow(handle, true);
}
private void comboBox1_Click(object sender, EventArgs e)
{
comboBox1.Items.Clear();
Process[] process = Process.GetProcesses();
foreach (Process processes in process)
{
if (!String.IsNullOrEmpty(processes.MainWindowTitle))
comboBox1.Items.Add(processes.MainWindowTitle.ToString());
}
}
private void timer1_Tick(object sender, EventArgs e)
{
Process process = Process.GetCurrentProcess();
string title = process.ProcessName.ToString();
IntPtr handle = FindWindow(null, title);
if (activeWindowHandle != handle)
bringToFront(comboBox1.SelectedItem.ToString());
if (!checkBox1.Checked)
timer1.Enabled = false;
}
}
}
As you can see I'm trying to bring the process that is selected to the front and keep it in the front by doing a timer every 5 seconds and rebringing it to the front. It works perfectly when running the application through Microsoft Visual Studios, but when I run the program as a standalone, it works how every other function like this does and only makes it flash in taskbar instead of bringing it to the front.
Why are the permissions different and is there anyway to fix this?
Via the solution by #ReedCopsy here, I suggest to make the selected handle TopMost after you've switched to that window. Using this solution, no new app can become top over the selected window.
Add the following to your code:
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
const UInt32 SWP_NOSIZE = 0x0001;
const UInt32 SWP_NOMOVE = 0x0002;
const UInt32 SWP_SHOWWINDOW = 0x0040;
and change your bringToFront by adding a call to SetWindowPos:
public static void bringToFront(string title)
{
IntPtr handle = FindWindow(null, title);
if (handle == IntPtr.Zero)
{
return;
}
SwitchToThisWindow(handle, true);
// Call this way:
SetWindowPos(handle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
}

How to prevent a window from minimizing?

How can I prevent WPF window from minimizing when users clicks on show desktop button?
This link will help you : Get the minimize box click of a WPF window
you need to catch the event and handle it yourself.
Edit : This method will alert you once the state is changed, so it might not be the "best" solution but it could work.
Windows are not minimized when "Show Desktop" is issued. Instead the "WorkerW" and "Desktop" windows are brought to the foreground.
I ended up developing my own solution.
I scoured the internet for weeks trying to find an answer so I'm kind of proud of this one.
So what we do is use pinvoke to create a hook for the EVENT_SYSTEM_FOREGROUND window event.
This event triggers whenever the foreground window is changed.
Now what I noticed is when the "Show Desktop" command is issued, the WorkerW window class becomes foreground.
Note this WorkerW window is not the desktop and I confirmed the hwnd of this WorkerW window is not the Desktop hwnd.
So what we do is whenever the WorkerW window becomes the foreground, we set our "WPF Gadget Window" to be topmost!
Whenever a window other the WorkerW window becomes the foreground, we remove topmost from our "WPF Gadget Window".
If you want to take it a step further, you can uncomment out the part where I check if the new foreground window is also "PROGMAN", which is the Desktop window.
However, this will lead to your window becoming topmost if the user clicks their desktop on a different monitor. In my case, I did not want this behavior, but I figured some of you might.
Confirmed to work in Windows 10. Should work in older versions of Windows.
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
namespace YourNamespace
{
internal static class NativeMethods
{
[DllImport("user32.dll")]
internal static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, ShowDesktop.WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
[DllImport("user32.dll")]
internal static extern bool UnhookWinEvent(IntPtr hWinEventHook);
[DllImport("user32.dll")]
internal static extern int GetClassName(IntPtr hwnd, StringBuilder name, int count);
}
public static class ShowDesktop
{
private const uint WINEVENT_OUTOFCONTEXT = 0u;
private const uint EVENT_SYSTEM_FOREGROUND = 3u;
private const string WORKERW = "WorkerW";
private const string PROGMAN = "Progman";
public static void AddHook(Window window)
{
if (IsHooked)
{
return;
}
IsHooked = true;
_delegate = new WinEventDelegate(WinEventHook);
_hookIntPtr = NativeMethods.SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, _delegate, 0, 0, WINEVENT_OUTOFCONTEXT);
_window = window;
}
public static void RemoveHook()
{
if (!IsHooked)
{
return;
}
IsHooked = false;
NativeMethods.UnhookWinEvent(_hookIntPtr.Value);
_delegate = null;
_hookIntPtr = null;
_window = null;
}
private static string GetWindowClass(IntPtr hwnd)
{
StringBuilder _sb = new StringBuilder(32);
NativeMethods.GetClassName(hwnd, _sb, _sb.Capacity);
return _sb.ToString();
}
internal delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
private static void WinEventHook(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (eventType == EVENT_SYSTEM_FOREGROUND)
{
string _class = GetWindowClass(hwnd);
if (string.Equals(_class, WORKERW, StringComparison.Ordinal) /*|| string.Equals(_class, PROGMAN, StringComparison.Ordinal)*/ )
{
_window.Topmost = true;
}
else
{
_window.Topmost = false;
}
}
}
public static bool IsHooked { get; private set; } = false;
private static IntPtr? _hookIntPtr { get; set; }
private static WinEventDelegate _delegate { get; set; }
private static Window _window { get; set; }
}
}
You can change your window's parent to not be affected by Show Desktop. (as stated here: Window "on desktop")
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Loaded += MainWindowLoaded;
}
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
private void MainWindowLoaded(object sender, RoutedEventArgs e)
{
var hwnd = new WindowInteropHelper(this).Handle;
var ProgmanHwnd = FindWindowEx(FindWindowEx(FindWindow("Progman", "Program Manager"), IntPtr.Zero, "SHELLDLL_DefView",""), IntPtr.Zero,"SysListView32", "FolderView");
SetParent(hwnd, ProgmanHwnd);
}
}

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