c# - Public Class with index accessor - c#

I want to create a global accessible struct/class (in C#) to access my stock prices from the callback handler.
I know only C and it's easy there
Example in C
struct _Sample
{
int SomeValue;
};
struct _Sample Sample[10];
That's what I have so far in C# after 2 hours of trying.
public static class GlobalVar
{
private static double _StockPrice;
public static double SetStockPrice
{
set
{
_StockPrice = value;
}
}
public static double GetStockPrice
{
get
{
return _StockPrice;
}
}
}
The above example can be used as GlobalVar.SetStockPrice = 10.254; I know I have to use the <List> to make _StockPrice available as an array, but all my attempts to compile a working solution failed.
I would like to access it as GlobalVar[1].SetStockPrice = 1.0; and GlobalVar[1].SetStockPrice = 1.0;
I have to use C# because the SDK I'm using is only available in C#.

You would have to add a StockPrice class and keep an internal dictionary inside of GlobalVar to make this work, but you could use this:
public StockPrice this[int index]
{
get
{
StockPrice stockPrice = null;
if (index > -1)
{
InternalDictionary.TryGetValue(index, out stockPrice);
}
return stockPrice;
}
}
Then you can do GlobalVar[index] to get a certain StockPrice object from that internal dictionary of GlobalVar.
Also note that this will not work on a static class because static indexers are not allowed in C#. You might want to change your class to be a singleton instead of a static.
EDIT: A more complete example (still needs work though) with a singleton implementation:
public class GlobalVars
{
static StockPrices _stockPrices = new StockPrices();
public static StockPrices StockPrices
{
get
{
return _stockPrices ;
}
}
}
public class StockPrices
{
Dictionary<int, StockPrice> InternalDictionary = new Dictionary<int, StockPrice>();
public StockPrice this[int index]
{
get
{
StockPrice stockPrice = null;
if (index > -1)
{
InternalDictionary.TryGetValue(index, out stockPrice);
}
return stockPrice;
}
}
public void Add(StockPrice stockPrice)
{
int index = InternalDictionary.Keys.Max() + 1;
InternalDictionary.Add(index, stockPrice);
}
}
Then you could call your code like this:
GlobalVars.StockPrices[1].DoSomething

The C example you gave, is creating an array with 10 instances of the struct.
The equivalent C# code is this:
struct _Sample
{
public int SomeValue;
public static _Sample[] Sample = new _Sample[10];
};
That is not very C#-ish however. Using C# style I would write something like
struct Sample
{
public int SomeValue { get; set; }
public static Sample[] Values = new Sample[10];
}

You can do something like this to have the same behaviour like in c. Notice that you don't need to make SetField and GetField using { get; set; } you get this behaviour by default (it's a property).
public struct Sample
{
public double StockPrice { get; set; }
}
public static class GlobalVar
{
public static Sample[] Samples = new Sample[10];
}
And to acces use
GlobalVar.Samples[1].StockPrice = 1.0;

Related

How to write universal manipulator using generics?

I have interface that defines value and few operations:
public interface IValue<T>
{
T Value { get; }
void InteractionA(IValue<T> target);
void InteractionB(IValue<T> target);
bool Check(IValue<T> target);
}
Then i implement class based on that interface
public class DoubleValue : IValue<double>
{
public double Value { get; private set; }
public bool Check(IValue<double> target)
{
// ...
return false;
}
public void InteractionA(IValue<double> target)
{
// ...
}
public void InteractionB(IValue<double> target)
{
// ...
}
}
Now i want to make universal manipulator that operates on pool of values and uses generics (so i only write it once). Because of the way i want to use this class in the future it cannot be declared static. Moving generic type into methods also doesn't do any good.
The closest i could get is:
public class ValueManipulator<T>
{
public IEnumerable<IValue<T>> Pool { get; private set; }
public ValueManipulator(IEnumerable<IValue<T>> pool)
{
Pool = pool;
}
public void ManipulateA()
{
foreach (int i in Enumerable.Range(0, Pool.Count()))
{
IValue<T> firstValue = Pool.ElementAt(i);
foreach (IValue<T> secondValue in Pool.Skip(i))
{
if (firstValue.Check(secondValue))
firstValue.InteractionA(secondValue);
else
firstValue.InteractionB(secondValue);
}
}
}
public void ManipulateB()
{
// ...
}
}
Main problem with this ValueManipulator class is that i need to know T of IValue used in DoubleValue (in this case double). So it looks like this:
static void Main(string[] args)
{
ValueManipulator<double> doubleManipulator = new ValueManipulator<double>();
doubleManipulator.Manipulate(ProvideDoubles());
}
private static IEnumerable<DoubleValue> ProvideDoubles()
{
yield return new DoubleValue();
yield return new DoubleValue();
yield return new DoubleValue();
}
How do i make ValueManipulator so user does not need to know what type was used in value implementation?
Well, if your ValueManipulator<T> has no state, as appears to be your case according to your code snippets, then simply make the methods generic instead of the class, that way you can leverage type inference.
public class ValueManipulator
{
public void Manipulate<T>(IEnumerable<IValue<T>> pool)
{
foreach (int i in Enumerable.Range(0, pool.Count()))
{
IValue<T> firstValue = pool.ElementAt(i);
foreach (IValue<T> secondValue in pool.Skip(i))
{
if (firstValue.Check(secondValue))
firstValue.InteractionA(secondValue);
else
firstValue.InteractionB(secondValue);
}
}
}
}
Now you can simply do:
ValueManipulator myManipulator = new ValueManipulator();
myManipulator.Manipulate(ProvideDoubles()); //type inference will figure out T is double
If this is a valid solution then consider making ValueManipulator a static class:
ValueManipulator.Manipulate(ProvideDoubles());
P.D. Please follow advice in commentaries and change ValueType to some other name thats less confusing.
UPDATE After your latest edit to your question, where you clearly state that ValueManipulator<T> does have state, the solution seems to be implementing a static factory class:
public static class ValueManipulator
{
public static ValueManipulator<T> Create<T>(IEnumerable<IValue<T>> pool)
=> new ValueManipulator<T>(pool);
}
public class ValueManipulator<T> { ... }
And again you let type inference do its job:
var doubleManipulator = ValueManipulator.Create(ProvideDoubles());

Possible to declare an interface containing an extension?

As part of a testing library, I would like to define an interface which says 'this object knows how to initialize itself randomly'. If members of the randomly filled object are references, the random initialization should be capable of assigning null to these members.
If I was doing this for one class, the code could look like this
public class QWorker
{
double mxVal = 0;
public void fillRandomly(System.Random xRng)
{
mxVal = xRng.NextDouble();
}
}
public class QBoss
{
public QWorker mxWorker;
void fillRandomly(System.Random xRng)
{
if (xRng.Next() % 2 == 1)
x1 = null;
else
{
x1 = new QWorker();
x1.fillRandomly(xRng);
}
}
}
Now if QBoss had mulitple reference-type members, if/else would have to be done for every member. It would look ugly and could be cumbersome to maintain. To cimrcumvent, I came up with the following sample code:
public interface QIRandomizable<T> where T : new()
{
static void fillRandomly(this System.Random xThis, ref T xRef); // XXX
}
class QWorker : QIRandomizable<QWorker>
{
public double mxDouble;
}
public static class QWorkerExtensions
{
public static void fillRandomly(this System.Random xThis, ref QWorker xRef)
{
if ((xThis.Next() % 2) == 1)
xRef = null;
else
{
xRef = new QWorker();
xRef.mxDouble = xThis.NextDouble();
}
}
}
public class QBoss : QIRandomizable<QBoss>
{
public QWorker mx1;
public QWorker mx2;
public static void fillRandomly(this System.Random xThis, ref QBoss xRef)
{
xRef = new QBoss();
xThis.fillRandomly(ref xRef.mxMember1); // can be null
xThis.fillRandomly(ref xRef.mxMember2); // can be null
}
}
However this does not compile and the first problem is on line marked XXX - the static keyword does not belong there.
As a result, I would like to ask the following:
Is it possible to declare an interface with an extension inside?
If yes, what should I change?
If not, is there a different way how to accomplish what I want?
Any help is much appreciated,
Daniel
No, you cannot. That's because you can only declare instance-methods on an interface, and extension methods must be static.
You can try something like this:
public interface IDoesSomething
{
void fillRandomly(Random r);
}
public class QBoss
{
public double mx1 { get; set; }
public double mx2 { get; set; }
public int mx3 { get; set; }
public object refType { get; set; }
public void fillRandomly(Random r)
{
FillRandom(GetProps(this), this, r);
}
}
public static IEnumerable<PropertyInfo> GetProps(object blah)
{
return blah.GetType().GetProperties();
}
public static void FillRandom(IEnumerable<PropertyInfo> obj, object onObj, Random r)
{
Action<PropertyInfo, object> setVal = (prop, val) => { prop.SetValue(onObj, val); };
foreach (var o in obj)
{
if (!o.PropertyType.IsValueType)
{
if (r.Next() % 2 != 1)
{
var v = Activator.CreateInstance(o.PropertyType);
setVal(o, v);
var id = v as IDoesSomething;
if (id != null)
id.fillRandomly(r);
}
}
if (o.PropertyType == typeof(double))
setVal(o, r.NextDouble());
if (o.PropertyType == typeof(int))
setVal(o, (int)(r.NextDouble() * 100));
//etc, etc
}
}
Here, you decide what to do once, and set the properties. This currently only works for properties, not fields, so you might want to refactor it a little to take both FieldInfo and PropertyInfo
Testing it yields:
mx1 0.786868741170908
mx2 0.434705327001729
mx3 51
refType Object

"Read-only" public properties without setters/getters

Does C# have such a feature (like Python's getter-only pattern)?
class A
{
public [read-only] Int32 A_;
public A()
{
this.A_ = new Int32();
}
public A method1(Int32 param1)
{
this.A_ = param1;
return this;
}
}
class B
{
public B()
{
A inst = new A().method1(123);
Int32 number = A.A_; // okay
A.A_ = 456; // should throw a compiler exception
}
}
To obtain this I could use the private modifier on the A_ property, and only implement a getter method. Doing so, in order to access that property I should always make a call to the getter method... is it avoidable?
Yes that is possible, syntax is like this:
public int AProperty { get; private set; }
yes. you can use read only property with private setter.
Using Properties - msdn
public string Name
{
get;
private set;
}

Deserialize xml into super class object with C#

I'm creating a program that allow user define formulas with on 4 basic operation: add, subtract, divide, multiple using XML. Let's take an example: User want to define formula like (a + b) x (c + d). The format of the xml as following:
EDIT I had implement this
EDIT Solve. Many thanks to Yaniv's suggestion. My solution as follow:
<xPlugins>
<xPlugin>
<Multiple>
<Add>
<Operator>
<value>1</value>
</Operator>
<Operator>
<value>2</value>
</Operator>
</Add>
<Add>
<Operator>
<value>3</value>
</Operator>
<Operator>
<value>4</value>
</Operator>
</Add>
</Multiple>
</xPlugin>
</xPlugins>
classes
//root element
public class xPlugins
{
[XmlElement("xPlugin", typeof(xPlugin))]
public xPlugin[] Plugin { get; set; }
}
public class xPlugin
{
[XmlElement("Multiple", typeof(Multiple))]
[XmlElement("Add", typeof(Add))]
[XmlElement("Subtract", typeof(Divide))]
[XmlElement("Divide", typeof(Divide))]
[XmlElement("Operator", typeof(Operand))]
public Calculator calculator { get; set; }
}
//Deseirialize ultility
static class readXML
{
public static void getObject(ref xPlugins plugins)
{
try
{
List<Type> type = new List<Type>();
type.Add(typeof(Add));
type.Add(typeof(Minus));
type.Add(typeof(Multiple));
type.Add(typeof(Subtract));
type.Add(typeof(Operator));
XmlSerializer xml = new XmlSerializer(typeof(xPlugin), type.ToArray());
FileStream fs = new FileStream("test.xml", FileMode.Open);
plugins = (xPlugins)xml.Deserialize(fs);
}
catch (Exception ex)
{
throw;
}
}
}
public abstract class Calculator
{
[XmlElement("Multiple", typeof(Multiple))]
[XmlElement("Add", typeof(Add))]
[XmlElement("Subtract", typeof(Subtract))]
[XmlElement("Divide", typeof(Divide))]
[XmlElement("Operator", typeof(Operand))]
public List<Calculator> calculators{ get; set; }
public virtual int Calculate()
{
return 0;
}
}
public class Operator : Calculator
{
public int value { get; set; }
public Operator() { }
public override int Calculate()
{
return value;
}
}
public class Add : Calculator
{
public Add() { }
public override int Calculate()
{
List<int> value = new List<int>();
foreach (Calculator calculator in calculators)
{
value.Add(calculator.Calculate());
}
return value.Sum();
}
}
public class Minus : Calculator
{
public Minus() { }
public override int Calculate()
{
int value = calculators[0].Calculate();
for (int i = 1; i < calculators.Count; i++)
{
value -= calculators[i].Calculate();
}
return value;
}
}
public class Divide: Calculator
{
public Divide() { }
public override int Calculate()
{
int value = calculators[0].Calculate();
for (int i = 1; i < calculators.Count; i++)
{
value /= calculators[i].Calculate();
}
return value;
}
}
public class Multiple : Calculator
{
public Multiple() { }
public override int Calculate()
{
int value = calculators[0].Calculate();
for (int i = 1; i < calculators.Count; i++)
{
value *= calculators[i].Calculate();
}
return value;
}
}
//running test
private void button1_Click(object sender, EventArgs e)
{
readXML.getObject(ref this.plugins);
foreach (Calculator plugin in plugins.calculators)
{
plugin.Calculate();
}
}
I just have to decorate Calculator property with:
[XmlElement("Multiple", typeof(Multiple))]
[XmlElement("Add", typeof(Add))]
[XmlElement("Subtract", typeof(Divide))]
[XmlElement("Divide", typeof(Divide))]
[XmlElement("Operator", typeof(Operand))]
I am guessing you want to use XmlSerializer.
If you need a "polymorphic" deserialization you can pass a list of types that the serializer should know about (this works if they all inherit from the same base class but not from interface).
Example:
List<Type> extraTypes = new List<Type>();
extraTypes.Add(typeof(multiple));
extraTypes.Add(typeof(add));
extraTypes.Add(typeof(substract));
extraTypes.Add(typeof(divide));
var ser = new XmlSerializer(typeof(Foo), extraTypes.ToArray());
It's explained here:
Serializing and restoring an unknown class
But there is another problem that in your XML your operand can hold two different types: an operation or an parameter (a, b, c, d) and you cannot represent it in your class.
Something that I usually see is this (I implemented only the add operation, and I am assuming the expression is numeric):
public class Expression
{
public virtual int Evaluate()
{
}
}
public class Add : Expression
{
Expression _left;
Expression _right;
public Add(Expression left, Expression right)
{
_left = left;
_right = right;
}
override int Evalute()
{
return _left.Evalute() + _right.Evalute();
}
}
public class Parameter : Expression
{
public int Value{get;set;}
public Parameter(string name)
{
// Use the name however you need.
}
override int Evalute()
{
return Value;
}
}
This way you have only one base class so everything is simpler. If that make sense I guess it won't be hard to deserialize it.
EDIT:
If the base class is Calculator (instead of Expression) the XML will look like this:
<Calculator xsi:type="Multiple">
<calculators>
<Calculator xsi:type="Add">
<calculators>
<Calculator xsi:type="Operator">
<value>12</value>
</Calculator>
</calculators>
</Calculator>
</calculators>
</Calculator>
I have created a simple calculator object and serialized it and that's what I got. If you will deserialize it you will get a calculator that will return 12.
Maybe you can use XmlAttributes to change the names of the elements in the XML or in the worst case write your own deserializer.

Call one constructor from another

I have two constructors which feed values to readonly fields.
public class Sample
{
public Sample(string theIntAsString)
{
int i = int.Parse(theIntAsString);
_intField = i;
}
public Sample(int theInt) => _intField = theInt;
public int IntProperty => _intField;
private readonly int _intField;
}
One constructor receives the values directly, and the other does some calculation and obtains the values, then sets the fields.
Now here's the catch:
I don't want to duplicate the
setting code. In this case, just one
field is set but of course there may
well be more than one.
To make the fields readonly, I need
to set them from the constructor, so
I can't "extract" the shared code to
a utility function.
I don't know how to call one
constructor from another.
Any ideas?
Like this:
public Sample(string str) : this(int.Parse(str)) { }
If what you want can't be achieved satisfactorily without having the initialization in its own method (e.g. because you want to do too much before the initialization code, or wrap it in a try-finally, or whatever) you can have any or all constructors pass the readonly variables by reference to an initialization routine, which will then be able to manipulate them at will.
public class Sample
{
private readonly int _intField;
public int IntProperty => _intField;
private void setupStuff(ref int intField, int newValue) => intField = newValue;
public Sample(string theIntAsString)
{
int i = int.Parse(theIntAsString);
setupStuff(ref _intField,i);
}
public Sample(int theInt) => setupStuff(ref _intField, theInt);
}
Before the body of the constructor, use either:
: base (parameters)
: this (parameters)
Example:
public class People: User
{
public People (int EmpID) : base (EmpID)
{
// Add more statements here.
}
}
I am improving upon supercat's answer. I guess the following can also be done:
class Sample
{
private readonly int _intField;
public int IntProperty
{
get { return _intField; }
}
void setupStuff(ref int intField, int newValue)
{
//Do some stuff here based upon the necessary initialized variables.
intField = newValue;
}
public Sample(string theIntAsString, bool? doStuff = true)
{
//Initialization of some necessary variables.
//==========================================
int i = int.Parse(theIntAsString);
// ................
// .......................
//==========================================
if (!doStuff.HasValue || doStuff.Value == true)
setupStuff(ref _intField,i);
}
public Sample(int theInt): this(theInt, false) //"false" param to avoid setupStuff() being called two times
{
setupStuff(ref _intField, theInt);
}
}
Here is an example that calls another constructor, then checks on the property it has set.
public SomeClass(int i)
{
I = i;
}
public SomeClass(SomeOtherClass soc)
: this(soc.J)
{
if (I==0)
{
I = DoSomethingHere();
}
}
Yeah, you can call other method before of the call base or this!
public class MyException : Exception
{
public MyException(int number) : base(ConvertToString(number))
{
}
private static string ConvertToString(int number)
{
return number.toString()
}
}
Constructor chaining i.e you can use "Base" for Is a relationship and "This" you can use for same class, when you want call multiple Constructor in single call.
class BaseClass
{
public BaseClass():this(10)
{
}
public BaseClass(int val)
{
}
}
class Program
{
static void Main(string[] args)
{
new BaseClass();
ReadLine();
}
}
When you inherit a class from a base class, you can invoke the base class constructor by instantiating the derived class
class sample
{
public int x;
public sample(int value)
{
x = value;
}
}
class der : sample
{
public int a;
public int b;
public der(int value1,int value2) : base(50)
{
a = value1;
b = value2;
}
}
class run
{
public static void Main(string[] args)
{
der obj = new der(10,20);
System.Console.WriteLine(obj.x);
System.Console.WriteLine(obj.a);
System.Console.WriteLine(obj.b);
}
}
Output of the sample program is
50 10 20
You can also use this keyword to invoke a constructor from another constructor
class sample
{
public int x;
public sample(int value)
{
x = value;
}
public sample(sample obj) : this(obj.x)
{
}
}
class run
{
public static void Main(string[] args)
{
sample s = new sample(20);
sample ss = new sample(s);
System.Console.WriteLine(ss.x);
}
}
The output of this sample program is
20
Error handling and making your code reusable is key. I added string to int validation and it is possible to add other types if needed. Solving this problem with a more reusable solution could be this:
public class Sample
{
public Sample(object inputToInt)
{
_intField = objectToInt(inputToInt);
}
public int IntProperty => _intField;
private readonly int _intField;
}
public static int objectToInt(object inputToInt)
{
switch (inputToInt)
{
case int inputInt:
return inputInt;
break;
case string inputString:
if (!int.TryParse(inputString, out int parsedInt))
{
throw new InvalidParameterException($"The input {inputString} could not be parsed to int");
}
return parsedInt;
default:
throw new InvalidParameterException($"Constructor do not support {inputToInt.GetType().Name}");
break;
}
}
Please, please, and pretty please do not try this at home, or work, or anywhere really.
This is a way solve to a very very specific problem, and I hope you will not have that.
I'm posting this since it is technically an answer, and another perspective to look at it.
I repeat, do not use it under any condition. Code is to run with LINQPad.
void Main()
{
(new A(1)).Dump();
(new B(2, -1)).Dump();
var b2 = new B(2, -1);
b2.Increment();
b2.Dump();
}
class A
{
public readonly int I = 0;
public A(int i)
{
I = i;
}
}
class B: A
{
public int J;
public B(int i, int j): base(i)
{
J = j;
}
public B(int i, bool wtf): base(i)
{
}
public void Increment()
{
int i = I + 1;
var t = typeof(B).BaseType;
var ctor = t.GetConstructors().First();
ctor.Invoke(this, new object[] { i });
}
}
Since constructor is a method, you can call it with reflection. Now you either think with portals, or visualize a picture of a can of worms. sorry about this.
In my case, I had a main constructor that used an OracleDataReader as an argument, but I wanted to use different query to create the instance:
I had this code:
public Subscriber(OracleDataReader contractReader)
{
this.contract = Convert.ToString(contractReader["contract"]);
this.customerGroup = Convert.ToString(contractReader["customerGroup"]);
this.subGroup = Convert.ToString(contractReader["customerSubGroup"]);
this.pricingPlan= Convert.ToString(contractReader["pricingPlan"]);
this.items = new Dictionary<string, Member>();
this.status = 0;
}
So I created the following constructor:
public Subscriber(string contract, string customerGroup) : this(getSubReader(contract, customerGroup))
{ }
and this method:
private static OracleDataReader getSubReader(string contract, string customerGroup)
{
cmdSubscriber.Parameters[":contract"].Value = contract + "%";
cmdSubscriber.Parameters[":customerGroup"].Value = customerGroup+ "%";
return cmdSubscriber.ExecuteReader();
}
notes: a statically defined cmdSubscriber is defined elsewhere in the code; My main constructor has been simplified for this illustration.
In case you need to run something before calling another constructor not after.
public class Sample
{
static int preprocess(string theIntAsString)
{
return preprocess(int.Parse(theIntAsString));
}
static int preprocess(int theIntNeedRounding)
{
return theIntNeedRounding/100;
}
public Sample(string theIntAsString)
{
_intField = preprocess(theIntAsString)
}
public Sample(int theIntNeedRounding)
{
_intField = preprocess(theIntNeedRounding)
}
public int IntProperty => _intField;
private readonly int _intField;
}
And ValueTuple can be very helpful if you need to set more than one field.
NOTE: most of the solutions above does not work for structs.
Unfortunately initializing struct fields in a method called by a constructor is not recognized by the compiler and will lead to 2 errors:
in the constructor: Field xxxx must be fully assigned...
in the method, if you have readonly fields: a read-only field cannot be assigned except in a constructor.
These can be really frustrating for example when you just need to do simple check to decide on which constructor to orient your call to.

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