I am developing a WPF application (using MVVM) which consists of several windows. All windows have the same dimensions specified and open at the centre of the owner screen. The user may also resize the windows. I now require 2 things.
To maintain the same size across all windows in case the user resizes any of the windows.
To maintain the same position across all windows in case the user drags any of the windows on the screen.
For example, consider the following workflow: MainWindow -> ChildWindow1 -> ChildWindow2. On a button click in the MainWindow, ChildWindow1 opens. On a button click in ChildWindow1, ChildWindow2 opens. The windows open on top of each other, and once you close a window, the previous window would be shown. Suppose the user now resizes ChildWindow2. I want the same to be reflected across MainWindow and ChildWindow1 as well, such that when the user closes ChildWindow2, ChildWindow1 would be of the same size as that of the resized ChildWindow2. This would give users the impression that they're working in the same window.
Also, if the user drags any of the Windows, I want the position of the parent windows to change and correspond to that of the child window.
How can I achieve both these things?
I would create a class where you can subscribe and invoke actions. This class can look something like:
internal class ActionService<T>
{
private static ActionService<T> instance;
private readonly List<ServiceAction<T>> registeredActions;
private ActionService()
{
registeredActions = new List<ServiceAction<T>>();
}
internal static ActionService<T> Instance()
{
return instance ?? (instance = new ActionService<T>());
}
internal void Subscribe(string actionName, Action<T> action)
{
registeredActions.Add(new ServiceAction<T>(actionName, action));
}
internal void Unsubscribe(string actionName)
{
registeredActions.RemoveAll(action => action.ActionName == actionName);
}
internal void Invoke(string actionName, T parameter)
{
foreach (ServiceAction<T> action in registeredActions.Where(action => action.ActionName == actionName).ToArray())
{
action.Action.Invoke(parameter);
}
}
private class ServiceAction<TSub>
{
internal ServiceAction(string actionName, Action<TSub> action)
{
ActionName = actionName;
Action = action;
}
internal string ActionName { get; private set; }
internal Action<TSub> Action { get; private set; }
}
}
In the constructor of each ViewModel you can call something like:
ActionService<Thickness>.Instance.Subscribe("SizeChanged", SizeChaned);
The second parameter is a function so you have to add the following to your ViewModel:
private void SizeChanged(Thickness thickness)
{
// Change the size to the passed value
}
Now if anyone changes the size of any window you can call:
ActionService<Thickness>.Instance.Invoke("SizeChanged", ACTUALSIZE_AS_THICKNESS);
You can use this ActionService anywhere you want to communicate over ViewModel- or Model-Borders.
The way I would approach this is using WPF Behaviors, which allow you to encapsulate UI-specific (i.e. non-View Modelish) behavior.
I don't know your exact requirements here (are these the only windows in the application? Are they always synchronized?) but the general approach would be to create a SynchronizedWindowBehavior which I would attach to the different Windows.
This behavior will access some sort of central WindowSynchronizationService, an event aggregator or singleton service (presumably registered in your DI container) which publishes decoupled events. Each instance of the behavior listens to the attached window's Move and Resize events and publishes an event on the aggregator. The other behavior instances consume this event and resize/move their attached windows accordingly.
Here's a good tutorial, both for defining Blend behaviors, hooking them up to a window, and also (specifically) listening to Window resize events: http://10rem.net/blog/2010/01/09/a-wpf-behavior-for-window-resize-events-in-net-35
Related
I've built a small app using MVVM Light, and I've reached a point in which I need to pass parameters between a few different ViewModels in my app. I've explored several different options, but I'm not a huge fan of them really. The most promising I've encountered so far is simply passing messages between the ViewModels, but this is somewhat limiting as the application has the potential to have multiple of the same View open at once, and I need to isolate the parameters to a singular instance of a View/ViewModel.
I'm not currently using the built in INavigationService provided by MVVM Light, but I've made one incredibly similar (and if I can solve the parameter injection, I'll likely switch).
Here is a trimmed down version of my navigation service:
public class NavigationService : INavigationService
{
/* this implementation will not allow us to have the same window open
more than once. However, for this application, that should be sufficient.
*/
public NavigationService()
{
_openPages = new Dictionary<string, Window>();
}
private readonly Dictionary<string, Window> _openPages;
public void ClosePage(string pageKey)
{
if (!_openPages.ContainsKey(pageKey)) return;
var window = _openPages[pageKey];
window.Close();
_openPages.Remove(pageKey);
}
public IEnumerable<string> OpenPages => _openPages.Keys;
public void NavigateTo(string pageKey)
{
if (!AllPages.ContainsKey(pageKey))
throw new InvalidPageException(pageKey);
// Don't re-open a window that's already open
if (_openPages.ContainsKey(pageKey))
{
_openPages[pageKey].Activate();
return;
}
var page = (Window) Activator.CreateInstance(AllPages[pageKey]);
page.Show();
page.Closed += OnWindowClosedHandler;
_openPages.Add(pageKey, page);
}
// Probably a better way to remove this.
private void OnWindowClosedHandler(object sender, EventArgs args)
{
foreach (var item in _openPages.Where(kvp => kvp.Value == sender).ToList())
{
_openPages.Remove(item.Key);
}
}
// Reflection might work for this.
// Might also consider making this more dynamic so it isn't hard-coded into my service
private readonly Dictionary<string, Type> AllPages = new Dictionary<string, Type>
{
["AddPatientView"] = typeof(AddPatientView),
["CheckInView"] = typeof(CheckInView),
["MainView"] = typeof(MainWindow),
["PatientLookupView"] = typeof(PatientLookupView),
["PatientDetailsView"] = typeof(PatientDetailsView)
};
}
Most of my ViewModels use dependency injection to wire-up other injected services, like so:
public class CheckInViewModel : ViewModelBase
{
public CheckInViewModel(ILicenseValidationService licenseValidationService,
IPatientFetchService patientFetchService,
IPatientCheckInService patientCheckInService)
{
if (IsInDesignMode)
{
Title = "Find Member (Design)";
}
else
{
Title = "Find Member";
CanFetch = true;
FindMemberCommand = new RelayCommand(async () => await FindMemberHandler(), () => CanFetch);
CheckInPatientCommand = new RelayCommand<Window>(async (window) => await CheckInPatientHandler(window),
(window) => Patient?.PatientId != null);
_licenseValidationService = licenseValidationService;
_patientFetchService = patientFetchService;
_patientCheckInService = patientCheckInService;
}
}
}
I would like to implement some method of injecting other parameters alongside my injected services. Has anything like this been done in a relatively straightforward way?
The way dependency injection works in almost all cases is when you resolve or getinstance a type that then will use the constructor with the most parameters in providing you with an object.
If you register a concrete object against an interface ( or just a type ) then later resolve/getinstance a class which uses one of those things in it's ctor then DI provides that instance you registered.
With MVVMLight you have SimpleIoc and SimpleIoc.Default is equivalent to that static service you're thinking about.
There is a catch with simpleioc. It's very simple.
With simpleioc once you getinstance a viewmodel of a given type then that is a singleton. You can force a different instance by passing a unique key but they're all cached. You can getinstance with parameters and maybe that replaces the current object. I'm not sure offhand. A more sophisticated DI container might be advisable.
Other than that.
Since you're using different windows this creates a bit of a complication in that you want to instantiate a window and that will have a datacontext you need to provide somehow with your parameters.
What you could use is viewmodel first.
You get inavigationservice out DI or resources or a static.
You have a DoWindow(Object vm) method.
When you want to navigate you presumably know the parameters for the vm. New up your viewmodel with parameters. New up a window you use for all views. Set it's content to your viewmodel. That is templated out into what you have as windows now. Except you make them usercontrols. Use Datatype="vmtype" to associate view as template with viewmodel. Bind the title of your window to Content.Title and of course add a Title property to a base viewmodel.
ALternatively with a single window app you can have a contentcontrol fills the area yor views will be shown in. Bind the content of that to a currentviewmodel property and you can use viewmodel first navigation within that window.
I am developing an application in WPF. I need to load an instance of the Window class (which I call Win1 here) with which a form is filled. Then, when the Submit button is clicked, Win1 closes and only then can a new Win2 window be loaded (another class, also inherited from Window). The problem is that both of them open and I can not synchronize the data obtained from the first Win1 and pass them to the second Win2. I'm just messing up.
Someone can give me a generic idea indicating the tools and the pattern I need to do the above. For the specifications given to me, it is necessary that Win2 appears only after Win1 has finished its work.
Even though the application is more complex than I described it now, I would like to post some code, but I manage to confuse the ideas of who is reading me, so I tell you that at the moment I'm managing the windows inside the constructor of App.cs, while MainWindow.cs corresponds to Win2 and I created a new class to implement Win1.
public partial class App : Application
{
// Params...
public App()
{
Client = LoadNetwork();
User = LoadUser(Client); // Shows Win1
Games = LoadMinigames();
mainWindow = new MainWindow(User, Games);
Application.Current.MainWindow = mainWindow; // On XAML default is Hidden
mainWindow.Show(); // Shows Win2
}
// Other methods...
}
The biggest problem for me is to pass User data to MainWindow and I do not have many ideas on how to deal with this case.
Update
public partial class MainWindow : Window
{
public UserLoading ul;
public UserRegistering ur;
public User.UserProfile User;
private List<Game.Game> Games;
public Label Username;
public MainWindow(User.UserProfile user, List<Game.Game> games)
{
User = new UserProfile();
InitializeComponent();
User = user;
Games = games;
Username.Content = User.Username;
DrawList(Games);
}
//...
}
I realize I have explained myself a bit 'badly rereading my question several times. So I update it trying to be clearer by reporting here my answer to one of the comments.
The UserLoad method is not blocking, because inside it are instantiated classes that inherit Window (other windows for login and registration in other words) then the flow of execution proceeds and instantiates the MainWindow where naturally the argument "user" will result null because the forms have not been filled yet. I realize now that perhaps I had explained myself badly. The call of Win1 is not blocking and I would like it to return only when the user data is ready to be passed as an argument to Win2.
I have done this in the past. here is my solution:
Set Your Launch Window to Win1. Let It launch. Create a Static Method in App.cs to launch Win2. When Win1 is ok to shut down and you want Win2 to open call App.ShowMainWindow(this) from within Win1.
App.cs
public partial class App : Application
{
static internal void ShowWin2(Win1 win1)
{
Win2 win2 = new Win2();
// Copy Win1 stuff to Win2 here
Application.Current.MainWindow = win2;
win2.Show();
}
}
Win1
public partial class Win1 : Window
{
public Win1()
{
InitializeComponent();
}
private void CloseAndLaunchWin2()
{
App.ShowWin2(this);
this.Close();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
CloseAndLaunchWin2();
}
}
As User Nawed mentioned, you should read into MVVM. Syncing can be achieved by using the same model for two different views.
You could do something like this.
var sharedContext = new MyViewModel();
var viewOne = new MyWindow();
var viewTwo = new MyUserControl();
viewOne.DataContext = viewTwo.DataContext = sharedContext;
I've following architecture:
desktop application, .Net 4.5, C#, WPF, MVVM Light, Messenger, IoC - ViewModel locator, so ViewModels doen't know anyhing about Views.
I have main view with data grid of some elements, and I want to display details of each individual element in new/child windows after double click on data grid.
I've bind event double click on main view to main view model. From this event handler in main view model, message is sent via Messanger.
New view (new/child window) is created in main view via delegate of also double click.
New/child window is a view which locate his view model and this view model register to the specific message in his constructor.
The problem is that new/child window (new view, and view model so on) is created too late, because message is already sent when new view model register for it.
Do you know maybe some patterns for such architecture. Any ideas will be appreciated.
It would help to know exactly what you try to do.
If your problem is just to display a detailed Window when double click on a row, I would say: create only one childWindow at start, and play with its visbility when required.
If you really need a new window each time, you could create it from your viewModel with an injected service for example.
In any case, you never has to create your window from main view! Either you create one window at start, either you dynamically create it from view model.
You cannot hope to create it from view and send the message in your view model.
Edit about the injected service, you could use something like that:
public interface IWindowService
{
void Open<TWindow>(ViewModelBase viewModel)
where TWindow : Window;
}
public class WindowService : IWindowService
{
private readonly IUIDispatcher _dispatcher;
public WindowService(IUIDispatcher dispatcher)
{
_dispatcher = dispatcher;
}
public void Open<TWindow>(ViewModelBase viewModel)
where TWindow : Window
{
_dispatcher.Run(() => OpenThreadSafe<TWindow>(viewModel));
}
private static void OpenThreadSafe<TWindow>(ViewModelBase viewModel) where TWindow : Window
{
var view = (TWindow) Activator.CreateInstance(typeof(TWindow), viewModel);
view.Show();
}
}
public class UIDispatcher : IUIDispatcher
{
public void Run(Action action)
{
var dispatcher = DispatcherHelper.UIDispatcher;
if (dispatcher == null)
{
action();
return;
}
DispatcherHelper.CheckBeginInvokeOnUI(action);
}
Note this DispatcherHelper come from MVVMlight, but you could erplace it easily.
Hope it helps.
The problem is that the ViewModel Locator creates the viewmodel instance only when it is needed (lazy loading).
just configure the ViewModelLocator to instantiate the viewmodel eager instead of lazy. This is done by passing the parameter "true" to the IoC Container.
Sample:
namespace Administration.ViewModel
{
public class ViewModelLocator
{
public ViewModelLocator()
{
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
//Eager Loading
SimpleIoc.Default.Register<UserManagementViewModel>(true);
//Lazy Loading
SimpleIoc.Default.Register<InformationManagementViewModel>();
}
public UserManagementViewModel UserManagementViewModel
{
get
{
return ServiceLocator.Current.GetInstance<UserManagementViewModel>();
}
}
public InformationManagementViewModel InformationManagementViewModel
{
get
{
return ServiceLocator.Current.GetInstance<InformationManagementViewModel>();
}
}
public static void Cleanup()
{
SimpleIoc.Default.Unregister<UserManagementViewModel>();
SimpleIoc.Default.Unregister<InformationManagementViewModel>();
}
}
}
I'm not able to see my Window in the plug in area. I know that some code must be added in the Integrate section. However i don't know which.
public void Integrate() { }
public void IntegratePresentation() {}
How can I make it visible? Is it really possible?, if not How can I display a window in Petrel?
You should add your window to the system so that Petrel displays it when requested to.
Your window class should be a ToggleWindow:
public class MyWindow : ToggleWindow{
...
}
Add a menu through which you can ask Petrel to create and open your window in the Windows area:
public void IntegratePresentation()
{
WellKnownMenus.Window.AddTool(
new PetrelButtonTool("&My Window",
PetrelImages.Editor,
(sender, e) => PetrelProject
.ToggleWindows
.Add(new MyWindow())));
}
I hope this helps.
I'm doing an application for a Windows CE 5.0 device that asks for the username in the first form (when the application is launched), and then I get the userId from a database table.
After that a menu form appears which receives the userId, and I have to send to each constructor of the menu options the userId in order to use it in those forms. I assume there must be a better way to do something like this.
Example:
public partial class Menu : Form
{
int userId;
public Menu(int userId)
{
InitializeComponent();
this.userId = userId;
}
private void buttonDelivery_Click(object sender, EventArgs e)
{
Delivery delivery = new Delivery(userId);
delivery.Show();
this.Hide();
}
...
May be I should use a global variable like this?
public static class UserConfiguration
{
public static int userId;
}
Isn't that also bad practice?
Finally bear in mind that compact framework doesn't support app.config files
Personally I'd vote for "neither", but would instead use some other architectural tools available.
I'd be highly inclined to have a class that incorporates all user info (the ID you're using and then maybe anything else, like name, etc). I'd create an instance and populate that info when the first Form (login) is submitted and I'd keep it in a DI container (I use this one specifically, but any CF-supporting container would work).
I'd then either use injection to either automatically push that instance into any class that needs it, or have the consumer pull it from the container as needed. Which mechanism I use would depend on which container I'm using and exactly how/when I need the info.
Since the data you're after is coming from a database, I'd actually be inclined to use an ORM (I use this one) to pull the data, which would give you the entity instance containing the user info you're after automatically anyway.
in my opinion both ways are good, in some cases some controls do not work properly if you change the constructor signature or in some cases your constructor would not be called if the framework always calls the one with no parameters. But really depends on the specific case.
I like more the method parameters way to pass the values, but the external class with static field would also work fine.
P.S. app.config is not the best place anyway to store runtime specific values so doesn't matter if supported or not by CF in this case ;-)
If you use a controller it can hold all the variables needed. The controller can have a static Instance property that instantiates itself (see Singleton object design pattern). When developing Mobile applications this is very common as memory is often a constraint. The rest of the methods are public members (not static) so you would access like this. You can either make them properties or just use the public member. Even with mobile we tend to not use properties as it just adds unecessary fluff and boxing/unboxing.
In one form you can use:
MainController.Instance.loginID = "me123";
on another you can use
MessageBox.Show("my loginID is: " + MainController.Instance.loginID);
You can also add methods like:
MainController.Instance.ClearSession();
Which internally just sets loginID to null. etc. Personally I use the main controller to show windows as well. Because in mobile we need to make sure our resources are cleaned up as well.
MainController.Instance.ShowLoginForm();
the MainController code as a start should look something like this:
public class MainController : IDisposable {
//all forms we are controlling
LoginForm _loginForm = null;
//all public members
public string loginID = null;
#region Singleton Instance stuff
private static MainController me = null;
private void MainController() { }
public static Instance {
get {
if(me == null) {
me = new MainController();
}
return me;
}
}
#endregion
//all public methods
public void Init(someargshere) {
//TODO some init like load config files, etc.
}
public void Dispose() {
//TODO cleanup
}
public void ClearSession() {
loginID = "";
}
public void ShowLoginForm() {
if(loginForm!=null) {
loginForm.Dispose();
loginForm == null;
}
loginForm = new LoginForm();
loginForm.Show();
loginForm.BringToFront();
}
//etc
}
So the very first thing you do in the Program.cs code is init your main controller
main(string[] args) {
//start a controller
MainController.Instance.Init(passomeargs if needed);
//now fire off our main form
Application.Run(new MainForm());
}
Now all forms there after can access it's data through the MainController
Personally I use commands and have the main controller hide and show forms based on the commands passed in so there is as little logic in the forms as possible. This may or may not lend well to what you are doing.
Good luck