Understanding Delegate flow - c#

First, I want to apologize if this seem like I shouldn't post this question. I have been battling to understand this code since the last 2 weeks and all to no avail.
My main problem is understanding how this delegate works here
messageInformer = new MessageInformer(this.Broadcast);
I couldn't use debugger to trace the code as VS won't let me do that. I understand the Socket connection, sending and receiving, but I don't get how the delegate work here. From what I noticed, after connecting multiple clients to the server, when a client sends a message to a Server, other clients get the same message as the server
I have an understanding of delegate as a function pointer and I know the basics of delegate.
Please could someone explain to me the flow of how this delegate is used?
Find all codes below:
Server.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SimpleChatServer.Communication
{
class Server
{
private Socket serverSock;
private List<ClientHandler> clientsConnected = new List<ClientHandler>();
private MessageInformer messageInformer;
public Server()
{
serverSock = new Socket(
AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
Console.WriteLine("Socket created");
serverSock.Bind(
new IPEndPoint(IPAddress.Loopback, 8055));
Console.WriteLine("Binding done");
serverSock.Listen(5);
Console.WriteLine("Listening started");
messageInformer = new MessageInformer(this.Broadcast);
}
public void StartAccepting()
{
while (true)
{
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
Thread thread = new Thread(new ParameterizedThreadStart(clientsConnected.Last().StartReceiving));
thread.Start();
Console.WriteLine("New Client accepted");
}
}
private void Broadcast(Socket caller, string message)
{
foreach (var item in clientsConnected)
{
if(!item.ClientSock.Equals(caller))
item.ClientSock.Send(Encoding.UTF8.GetBytes(message));
}
}
}
}
ClientHandler.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
class ClientHandler
{
private Socket clientSock;
private MessageInformer informer;
public Socket ClientSock
{
get { return clientSock; }
//set { clientSock = value; }
}
private byte[] buffer = new byte[512];
public ClientHandler(Socket clientSock, MessageInformer informer)
{
this.clientSock = clientSock;
this.informer = informer;
}
/// <summary>
/// Receive messages from the client
/// </summary>
/// <param name="obj"></param>
public void StartReceiving(object obj)
{
int length;
string name = "";
string message = "";
#region Handle Name
do
{
length = clientSock.Receive(buffer);
name += Encoding.UTF8.GetString(buffer, 0, length);
} while (!name.Contains("\r\n"));
name = name.Substring(0, name.Length - 2);
clientSock.Send(Encoding.UTF8.GetBytes("hello " + name + "\r\n"));
#endregion
while (true)
{
length = clientSock.Receive(buffer);
message += Encoding.UTF8.GetString(buffer, 0, length);
if (message.Contains("\r\n"))
{
Console.Write(name + ": " + message);
informer(clientSock, name + ": " + message);
message = "";
}
}
}
}
}
Delegaters.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
public delegate void MessageInformer(Socket caller, string message);
}
program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SimpleChatServer.Communication;
namespace SimpleChatServer
{
class Program
{
static void Main(string[] args)
{
Server server = new Server();
server.StartAccepting();
server.StartAccepting();
Console.ReadLine();
}
}
}

Let's start from top to bottom:
public delegate void MessageInformer(Socket caller, string message);
This is the delegate definition, no work is done here yet.
messageInformer = new MessageInformer(this.Broadcast);
This sets the private variable messageInformer (which is of the MessageInformer delegate type) to a new Value: an instantiated delegate targeting this class' method Broadcast. Which has to have the same Parameters as the delegate type to be appliable as a target for this delegate. Compare these Parameters:
public delegate **void** MessageInformer(**Socket** caller, **string** message);
private **void** Broadcast(**Socket** caller, **string** message)
calling messageInformer(mySocket, myMessage); would now redirect the call to Server.Broadcast(mySocket, MyMessage), regardless from where this delegate is called, as this delegate is bound to this instance of Server's Broadcast method and not dependant on the context in which it is called.
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
this line creates a new ClientHandler with a newly connected socket and provides it with the messageInformerDelegate which still points to Server.Broadcast even if it now is given to ClientHandler. The delegate is then saved as informer inside the ClientHandler.
informer(clientSock, name + ": " + message);
This line inside the ClientHandler.StartReceiving Method now calls the Server.BroadCast Method providing it's own socket and the message it received. It could be chaned to myServer.Broadcast(clientSock, name + ": "+ message); if you'd own a reference to your server inside your ClientHandler.
the Server.Broadcast method then loops through all Sockets, and forwards the recived message, aber checking if the Socket provided by the delegate call (which is always the calling Clienthandler's socket in this case) would be the socket that this message is forwarded to.

Related

Unable to use NDde.dll in windows service

C# code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using NDde.Client;
namespace Test
{
public partial class Service1 : ServiceBase
{
System.Timers.Timer timeDelay;
int count;
public Service1()
{
InitializeComponent();
timeDelay = new System.Timers.Timer();
timeDelay.Elapsed += new System.Timers.ElapsedEventHandler(WorkProcess);
}
public void WorkProcess(object sender, System.Timers.ElapsedEventArgs e)
{
string process = "Timer Tick " + count;
LogService(process);
count++;
}
protected override void OnStart(string[] args)
{
LogService("Service is Started");
timeDelay.Enabled = true;
}
protected override void OnStop()
{
LogService("Service Stoped");
timeDelay.Enabled = false;
}
private void LogService(string content)
{
FileStream fs = new FileStream(#"C:\TestServiceLog.txt", FileMode.OpenOrCreate, FileAccess.Write);
StreamWriter sw = new StreamWriter(fs);
sw.BaseStream.Seek(0, SeekOrigin.End);
sw.WriteLine(content+this.GetFirefoxUrl());
sw.Flush();
sw.Close();
}
public string GetFirefoxUrl()
{
DdeClient dde = new DdeClient("Firefox", "WWW_GetWindowInfo");
dde.Connect();
string url = dde.Request("URL", int.MaxValue);
dde.Disconnect();
return url;
}
}
}
Hi, I have written the above code but I am unable to perform the task GetFirefoxUrl(). Its giving me the following error. How can I resolve this?
Service cannot be started. NDde.DdeException: The client failed to connect to "Firefox|WWW_GetWindowInfo". Make sure the server application is running and that it supports the specified service name and topic name pair. ---> NDde.Foundation.DdemlException: The client failed to connect to "Firefox|WWW_GetWindowInfo". Make sure the server application is running and that it supports the specified service name and topic name pair.
at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
at NDde.Advanced.DdeContext.DdeThread.Invoke(Delegate method, Object[] args)
at NDde.Client.DdeClient.Connect()
--- End of inner exception stack trace ---
at NDde.Client.DdeClient.Connect()
at Test.Service1.GetFirefoxUrl()
at Test.Service1.LogService(String content)
at Test.Service1.OnStart(String[] args)
at System.ServiceProcess.ServiceBase.ServiceQueuedMainCallback(Object state)
I have checked the other threads related to this none of them gave me a solution. I hope some one guide me to achieve this.

Null reference exception issue [duplicate]

This question already has answers here:
What is a NullReferenceException, and how do I fix it?
(27 answers)
Closed 6 years ago.
In the below code, I am getting null reference exception I didn't understand why I am getting that. Please help me to solve it.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Data.SqlClient;
using System.Configuration;
namespace TCPListener
{
public partial class Form1 : Form
{
// Declare our worker thread
private Thread workerThread = null;
public Form1()
{
InitializeComponent();
// Initialise and start worker thread
this.workerThread = new Thread(new ThreadStart(this.ReceiveTcpData));
this.workerThread.Start();
}
public void timer1_Tick(object sender, EventArgs e)
{
}
public TcpListener server = null;
public Int32 port = Convert.ToInt32(ConfigurationManager.AppSettings["PUERTO"].ToString());
public IPAddress localAddr = IPAddress.Parse(ConfigurationManager.AppSettings["IP"].ToString());
public void OpenSocket()
{
try
{
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
}
catch (SocketException e)
{
Common.CommonControls.writeToLogFile("SOCKET ERROR: " + e.Message);
}
finally
{
Common.CommonControls.writeToLogFile("INICIO DE ESCUCHA EN " + DateTime.Now);
}
}
private void ReceiveTcpData()
{
//Instancio los objetos
Entities.Program oPosiciones = new Entities.Program();
DataAccess.Program oPosicionesDA = new DataAccess.Program();
try
{
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
//TcpClient client = server.AcceptTcpClient();
TcpClient cliente = new TcpClient();
try
{
cliente = server.AcceptTcpClient();
}
catch (Exception e) { MessageBox.Show(e.ToString()); }
data = null;
// Get a stream object for reading and writing
NetworkStream stream = cliente.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
// Process the data sent by the client.
data = data.ToUpper();
if (data.Substring(0, 2) == "##")
{
//SalidaMonitor("Paquete recibido: LOGON REQUEST del equipo");
cliente.Close();
this.workerThread.Interrupt();
return;
}
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
//Show data on monitor
SalidaMonitor("Paquete recibido " + DateTime.Now + ": " + data);
//Declare entities
oPosiciones.Paquete = data;
//Database action
oPosicionesDA.InsertarPosiciones(oPosiciones);
// Send back a response.
//stream.Write(msg, 0, msg.Length);
//SalidaMonitor("Paquete enviado: " + msg);
}
// Shutdown and end connection
cliente.Close();
}
catch (SocketException e)
{
Common.CommonControls.writeToLogFile("SOCKET ERROR: " + e.Message);
}
catch (SqlException x)
{
Common.CommonControls.writeToLogFile("SQL ERROR: " + x.Message);
}
catch (Exception y)
{
Common.CommonControls.writeToLogFile("ERROR: " + y.Message);
}
finally
{
oPosiciones = null;
oPosicionesDA = null;
this.workerThread.Interrupt();
}
}
private void SalidaMonitor(string data)
{
lstMensajes.Invoke(new MethodInvoker(delegate { lstMensajes.Items.Add(data.ToString()); }));
lstMensajes.Invoke(new MethodInvoker(delegate { lstMensajes.SelectedIndex = lstMensajes.Items.Count - 1; lstMensajes.SelectedIndex = -1; }));
}
private void Form1_Load(object sender, EventArgs e)
{
OpenSocket();
}
private void Form1_Close(object sender, FormClosingEventArgs e)
{
server.Stop();
}
}
}
In the above code, I am getting error at cliente = server.AcceptTcpClient();. I don't understand why it's happening. If you need any information, let me know. Thanks
The Problem
in the constructor of the form you are creating and starting new Thread.
and this thread will call the ReceiveTcpData method, which user the server variable (and at this point this variable was not initialized yet) WHY??
because the server variable is initialized in the Form_Load which call the OpenSocket method to initalize the server variable. The most important part is The Form_Load method is called AFTER the constructor of the form.
In other words, the Thread is using the server variable before you initialize it.
The Solution
use the following constructor, and remove the Form_Load event handler
public Form1()
{
InitializeComponent();
// add this line.
OpenSocket();
// Initialise and start worker thread
this.workerThread = new Thread(new ThreadStart(this.ReceiveTcpData));
this.workerThread.Start();
}
Update
For the person who prefer to do everything in the Form_Load
here is another solution
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// add this line.
OpenSocket();
// Initialise and start worker thread
this.workerThread = new Thread(new ThreadStart(this.ReceiveTcpData));
this.workerThread.Start();
}
Well, if it is in that line, it is because server is not initialized.

Socket Timeout at runtime [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
Hey guys I am new at the subject of Sockets
and I really need you help.
I am doing system of server and clients (like chat)
but something diffrent, I am doing it with Windows Form Application
in my server : I have list of sockets of all pepole that connect to the server, that already get acception from the server.
And I wanna to do a Timer that every X seconds it will runs on my List and check if the person is still connection I mean in that , that the person still connect on the internet and still can get packages and if not to remove him from the list.
someone can help me in c# how do it??
now at the server if someone is Exit the program Or if the internet is logout how i can check if the Client is out
and if yes so Close his connection?
i Read about TimeOut but how use it??? if it usfull?
Server:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Server
{
public partial class Form1 : Form
{
Socket sck;
static List<Socket> acc;
static List<Thread> thr;
//List<UserAt> thr;
static int port = 9000;
static IPAddress ip;
static Thread NewCon;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
acc = new List<Socket>();
//thr = new List<UserAt>();
thr = new List<Thread>();
NewCon = new Thread(getNewConnection);
//Console.WriteLine("please enter your host port ");
string inputPort = "9000";
try
{
port = Convert.ToInt32(inputPort);
}
catch
{
port = 9000;
}
ip = IPAddress.Parse("127.0.0.1");
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sck.Bind(new IPEndPoint(ip, port));
sck.Listen(0);
NewCon.Start();
}
/// <summary>
/// get new connection from client
/// </summary>
public void getNewConnection()
{
while (true)
{
acc.Add(sck.Accept());
var t = new Thread(() => ReciveMessage(acc.Count-1));
t.Start();
thr.Add(t);
/* UserAt a = new UserAt();
a.index = acc.Count - 1;
a.thread = new Thread(() => ReciveMessage(a.index));
a.thread.Start();
thr.Add(a);
* */
}
}
public void ReciveMessage(int index)
{
while (true)
{
try
{
Thread.Sleep(500);
byte[] Buffer = new byte[255];
int rec = acc[index].Receive(Buffer, 0, Buffer.Length, 0);
Array.Resize(ref Buffer, rec);
//MessageBox.Show(Encoding.Default.GetString(Buffer));
//listBox1.Items.Add(Encoding.Default.GetString(Buffer));
SetText(Encoding.Default.GetString(Buffer));
}
catch
{
// thr[index].thread.Abort();
/*thr.RemoveAt(index);
for (int i = index+1; i < thr.Count;i++ )
{
thr[i].index -= 1;
}*/
break;
}
}
}
delegate void SetTextCallback(string text);
private void SetText(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.listBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.listBox1.Items.Add(text);
}
}
public string getIp()
{
IPHostEntry host;
string localIP = "?";
host = Dns.GetHostEntry(Dns.GetHostName());
foreach (IPAddress ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
{
localIP = ip.ToString();
}
}
return localIP;
}
}
}
Client
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client
{
public partial class Form1 : Form
{
static string name = "";
static int port = 9000;
static IPAddress ip;
static Socket sck;
public Form1()
{
InitializeComponent();
}
public void ReciveMessage()
{
while (true)
{
Thread.Sleep(500);
byte[] Buffer = new byte[255];
int rec = sck.Receive(Buffer, 0, Buffer.Length, 0);
Array.Resize(ref Buffer, rec);
SetText(Encoding.Default.GetString(Buffer));
//MyChat.Items.Add(Encoding.Default.GetString(Buffer));
}
}
delegate void SetTextCallback(string text);
private void SetText(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.MyChat.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.MyChat.Items.Add(text);
}
}
private void Login_Click(object sender, EventArgs e)
{
name = UserName.Text;
ip = IPAddress.Parse("127.0.0.1");
string inputPort = "9000";
try
{
port = Convert.ToInt32(inputPort);
}
catch
{
port = 9000;
}
try
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sck.Connect(new IPEndPoint(ip, port));
ReciveMes.Enabled = true;
byte[] conmsg = Encoding.Default.GetBytes("<" + name + ">" + " connected");
sck.Send(conmsg, 0, conmsg.Length, 0);
SendToServer.Enabled = true;
}
catch
{
MessageBox.Show("חיבור נכשל");
}
}
private void SendToServer_Click(object sender, EventArgs e)
{
byte[] sdata = Encoding.Default.GetBytes("<" + name + ">" + MyMessage.Text);
sck.Send(sdata, sdata.Length, 0);
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if(SendToServer.Enabled)
{
byte[] sdata = Encoding.Default.GetBytes("<" + name + ">" + "Is Quit");
sck.Send(sdata, sdata.Length, 0);
}
}
}
}

Get all IP adresses on LAN

I have a program that ping and take all the ip address that are active in a LAN i code it with csharp console mode the problem is that when I put it in mode form an error appear in Spinwatch and a error message box appear
Here is the code and error below
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.NetworkInformation;
using System.Threading;
namespace pingagediffusiontest
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{ }
private static List<Ping> pingers = new List<Ping>();
private static int instances = 0;
private static object #lock = new object();
private static int result = 0;
private static int timeOut = 250;
private static int ttl = 5;
static void Mains()
{
string baseIP = "192.168.1.";
Console.WriteLine("Pinging 255 destinations of D-class in {0}*", baseIP);
CreatePingers(255);
PingOptions po = new PingOptions(ttl, true);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
byte[] data= enc.GetBytes("abababababababababababababababab");
SpinWait wait = new SpinWait();
int cnt = 1;
Stopwatch watch = Stopwatch.StartNew();
foreach (Ping p in pingers) {
lock (#lock) {
instances += 1;
}
p.SendAsync(string.Concat(baseIP, cnt.ToString()), timeOut, data, po);
cnt += 1;
}
while (instances > 0) {
wait.SpinOnce();
}
watch.Stop();
DestroyPingers();
Console.WriteLine("Finished in {0}. Found {1} active IP-addresses.", watch.Elapsed.ToString(), result);
Console.ReadKey();
}
public static void Ping_completed(object s, PingCompletedEventArgs e)
{
lock (#lock) {
instances -= 1;
}
if (e.Reply.Status == IPStatus.Success) {
Console.WriteLine(string.Concat("Active IP: ", e.Reply.Address.ToString()));
result += 1;
} else {
Console.WriteLine(String.Concat("Non-active IP: ", e.Reply.Address.ToString()))
}
}
private static void CreatePingers(int cnt)
{
for (int i = 1; i <= cnt; i++) {
Ping p = new Ping();
p.PingCompleted += Ping_completed;
pingers.Add(p);
}
}
private static void DestroyPingers()
{
foreach (Ping p in pingers) {
p.PingCompleted -= Ping_completed;
p.Dispose();
}
pingers.Clear();
}
}
}
Error 1 The type or namespace name 'SpinWait' could not be found
Error 3 The type or namespace name 'Stopwatch' could not be found
Error 4 The name 'Stopwatch' does not exist in the current context
Just add the
using System.Diagnostics;
At the top of your file.
Error 3 The type or namespace name 'Stopwatch' could not be found
You need to import following namespace to use StopWatch in your program:
using System.Diagnostics;
as suggested by #CodeCaster in comments - you are missing semicolon to terminate the Console.WriteLine() statement :
Console.WriteLine(String.Concat("Non-active IP: ", e.Reply.Address.ToString())) //missing semicolon
Suggestion : as you have stated you converted code from Console Application to Windows Forms Application it would be nice if you can change/replace all Console.WriteLine() Statements with MessageBox.Show() as shown below:
MessageBox.Show(String.Concat("Non-active IP: ", e.Reply.Address.ToString()));

C# how to stop the program after a certain time?

I have a big problem, but probably it's only big for me :). "terminal.Bind(client);" this line causes my program to hang if IP is bad. I want to stop this program after 5s working because if IP is wrong after 10s all program is hang.. :(
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Rebex.TerminalEmulation;
using Rebex.Security;
using Rebex.Net;
namespace Routers_info_v._1
{
class Program
{
static void Main(string[] args)
{
Telnet client = new Telnet("192.168.1.1");
VirtualTerminal terminal = new VirtualTerminal(80, 25);
terminal.Bind(client);
terminal.SendToServer("pass\r");
terminal.SendToServer("sys ver\r");
TerminalState state;
do
{
state = terminal.Process(2000);
} while (state == TerminalState.DataReceived);
terminal.Save("terminal.txt", TerminalCaptureFormat.Text, TerminalCaptureOptions.DoNotHideCursor);
terminal.Unbind();
terminal.Dispose();
}
}
}
Try to wrap the call in a try catch (assuming some exception is thrown):
try
{
terminal.Bind(client);
}
catch(Exception ex)
{
return;
}
You could kick off the Bind in a thread, and start a timer, if the thread takes X seconds too long to complete, you could kill the thread, or your application, whichever you choose.
You can use Task.Wait. Here is little simulation for an operation which will take 10 sec and you are waiting it for 5 sec to finish :)
using System;
using System.Linq;
using System.Data.Linq;
using System.Data;
using System.Threading.Tasks;
namespace ConsoleApplication5
{
class VirtualTerminal
{
public VirtualTerminal(int a, int b) { }
public bool Bind() { System.Threading.Thread.Sleep(10000); return true; }
}
class Program
{
static void Main(string[] args)
{
VirtualTerminal terminal = new VirtualTerminal(80, 25);
Func<bool> func = () => terminal.Bind() ;
Task<bool> task = new Task<bool>(func);
task.Start();
if (task.Wait(5*1000))
{
// you got connected
}
else
{
//failed to connect
}
Console.ReadLine();
}
}
}
I would suggest to put the network stuff into a second thread, which then may be aborted by the main thread.
class Program {
static void Main(string[] args) {
Thread thread = new Thread(threadFunc);
thread.Start();
Stopwatch watch = new Stopwatch();
watch.Start();
while (watch.ElapsedMilliseconds < 5000 && thread.IsAlive)
;
if (!thread.IsAlive) {
thread.Abort();
Console.WriteLine("Unable to connect");
}
}
private static void threadFunc() {
Telnet client = new Telnet("192.168.1.1");
VirtualTerminal terminal = new VirtualTerminal(80, 25);
terminal.Bind(client);
// ...
terminal.Dispose();
}
}

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