Related
I have a scenario. (Windows Forms, C#, .NET)
There is a main form which hosts some user control.
The user control does some heavy data operation, such that if I directly call the UserControl_Load method the UI become nonresponsive for the duration for load method execution.
To overcome this I load data on different thread (trying to change existing code as little as I can)
I used a background worker thread which will be loading the data and when done will notify the application that it has done its work.
Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl.
The pseudocode would look like this:
CODE 1
UserContrl1_LoadDataMethod()
{
if (textbox1.text == "MyName") // This gives exception
{
//Load data corresponding to "MyName".
//Populate a globale variable List<string> which will be binded to grid at some later stage.
}
}
The Exception it gave was
Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on.
To know more about this I did some googling and a suggestion came up like using the following code
CODE 2
UserContrl1_LoadDataMethod()
{
if (InvokeRequired) // Line #1
{
this.Invoke(new MethodInvoker(UserContrl1_LoadDataMethod));
return;
}
if (textbox1.text == "MyName") // Now it won't give an exception
{
//Load data correspondin to "MyName"
//Populate a globale variable List<string> which will be binded to grid at some later stage
}
}
But it still seems that I've come back to square one. The Application again
becomes unresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned.
I don't know whether I perceived this right or wrong.
How do I resolve this and also what is the effect of execution of Line#1 if block?
The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread.
So only accessing the value so that the corresponding data can be fetched from the database.
As per Prerak K's update comment (since deleted):
I guess I have not presented the question properly.
Situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread.
So only accessing the value so that corresponding data can be fetched from the database.
The solution you want then should look like:
UserContrl1_LOadDataMethod()
{
string name = "";
if(textbox1.InvokeRequired)
{
textbox1.Invoke(new MethodInvoker(delegate { name = textbox1.text; }));
}
if(name == "MyName")
{
// do whatever
}
}
Do your serious processing in the separate thread before you attempt to switch back to the control's thread. For example:
UserContrl1_LOadDataMethod()
{
if(textbox1.text=="MyName") //<<======Now it wont give exception**
{
//Load data correspondin to "MyName"
//Populate a globale variable List<string> which will be
//bound to grid at some later stage
if(InvokeRequired)
{
// after we've done all the processing,
this.Invoke(new MethodInvoker(delegate {
// load the control with the appropriate data
}));
return;
}
}
}
Threading Model in UI
Please read the Threading Model in UI applications (old VB link is here) in order to understand basic concepts. The link navigates to page that describes the WPF threading model. However, Windows Forms utilizes the same idea.
The UI Thread
There is only one thread (UI thread), that is allowed to access System.Windows.Forms.Control and its subclasses members.
Attempt to access member of System.Windows.Forms.Control from different thread than UI thread will cause cross-thread exception.
Since there is only one thread, all UI operations are queued as work items into that thread:
If there is no work for UI thread, then there are idle gaps that can be used by a not-UI related computing.
In order to use mentioned gaps use System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke methods:
BeginInvoke and Invoke methods
The computing overhead of method being invoked should be small as well as computing overhead of event handler methods because the UI thread is used there - the same that is responsible for handling user input. Regardless if this is System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke.
To perform computing expensive operation always use separate thread. Since .NET 2.0 BackgroundWorker is dedicated to performing computing expensive operations in Windows Forms. However in new solutions you should use the async-await pattern as described here.
Use System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke methods only to update a user interface. If you use them for heavy computations, your application will block:
Invoke
System.Windows.Forms.Control.Invoke causes separate thread to wait till invoked method is completed:
BeginInvoke
System.Windows.Forms.Control.BeginInvoke doesn't cause the separate thread to wait till invoked method is completed:
Code solution
Read answers on question How to update the GUI from another thread in C#?.
For C# 5.0 and .NET 4.5 the recommended solution is here.
You only want to use Invoke or BeginInvoke for the bare minimum piece of work required to change the UI. Your "heavy" method should execute on another thread (e.g. via BackgroundWorker) but then using Control.Invoke/Control.BeginInvoke just to update the UI. That way your UI thread will be free to handle UI events etc.
See my threading article for a WinForms example - although the article was written before BackgroundWorker arrived on the scene, and I'm afraid I haven't updated it in that respect. BackgroundWorker merely simplifies the callback a bit.
I know its too late now. However even today if you are having trouble accessing cross thread controls? This is the shortest answer till date :P
Invoke(new Action(() =>
{
label1.Text = "WooHoo!!!";
}));
This is how i access any form control from a thread.
I have had this problem with the FileSystemWatcher and found that the following code solved the problem:
fsw.SynchronizingObject = this
The control then uses the current form object to deal with the events, and will therefore be on the same thread.
I find the check-and-invoke code which needs to be littered within all methods related to forms to be way too verbose and unneeded. Here's a simple extension method which lets you do away with it completely:
public static class Extensions
{
public static void Invoke<TControlType>(this TControlType control, Action<TControlType> del)
where TControlType : Control
{
if (control.InvokeRequired)
control.Invoke(new Action(() => del(control)));
else
del(control);
}
}
And then you can simply do this:
textbox1.Invoke(t => t.Text = "A");
No more messing around - simple.
Controls in .NET are not generally thread safe. That means you shouldn't access a control from a thread other than the one where it lives. To get around this, you need to invoke the control, which is what your 2nd sample is attempting.
However, in your case all you've done is pass the long-running method back to the main thread. Of course, that's not really what you want to do. You need to rethink this a little so that all you're doing on the main thread is setting a quick property here and there.
The cleanest (and proper) solution for UI cross-threading issues is to use SynchronizationContext, see Synchronizing calls to the UI in a multi-threaded application article, it explains it very nicely.
Follow the simplest (in my opinion) way to modify objects from another thread:
using System.Threading.Tasks;
using System.Threading;
namespace TESTE
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Action<string> DelegateTeste_ModifyText = THREAD_MOD;
Invoke(DelegateTeste_ModifyText, "MODIFY BY THREAD");
}
private void THREAD_MOD(string teste)
{
textBox1.Text = teste;
}
}
}
A new look using Async/Await and callbacks. You only need one line of code if you keep the extension method in your project.
/// <summary>
/// A new way to use Tasks for Asynchronous calls
/// </summary>
public class Example
{
/// <summary>
/// No more delegates, background workers etc. just one line of code as shown below
/// Note it is dependent on the XTask class shown next.
/// </summary>
public async void ExampleMethod()
{
//Still on GUI/Original Thread here
//Do your updates before the next line of code
await XTask.RunAsync(() =>
{
//Running an asynchronous task here
//Cannot update GUI Thread here, but can do lots of work
});
//Can update GUI/Original thread on this line
}
}
/// <summary>
/// A class containing extension methods for the Task class
/// Put this file in folder named Extensions
/// Use prefix of X for the class it Extends
/// </summary>
public static class XTask
{
/// <summary>
/// RunAsync is an extension method that encapsulates the Task.Run using a callback
/// </summary>
/// <param name="Code">The caller is called back on the new Task (on a different thread)</param>
/// <returns></returns>
public async static Task RunAsync(Action Code)
{
await Task.Run(() =>
{
Code();
});
return;
}
}
You can add other things to the Extension method such as wrapping it in a Try/Catch statement, allowing caller to tell it what type to return after completion, an exception callback to caller:
Adding Try Catch, Auto Exception Logging and CallBack
/// <summary>
/// Run Async
/// </summary>
/// <typeparam name="T">The type to return</typeparam>
/// <param name="Code">The callback to the code</param>
/// <param name="Error">The handled and logged exception if one occurs</param>
/// <returns>The type expected as a competed task</returns>
public async static Task<T> RunAsync<T>(Func<string,T> Code, Action<Exception> Error)
{
var done = await Task<T>.Run(() =>
{
T result = default(T);
try
{
result = Code("Code Here");
}
catch (Exception ex)
{
Console.WriteLine("Unhandled Exception: " + ex.Message);
Console.WriteLine(ex.StackTrace);
Error(ex);
}
return result;
});
return done;
}
public async void HowToUse()
{
//We now inject the type we want the async routine to return!
var result = await RunAsync<bool>((code) => {
//write code here, all exceptions are logged via the wrapped try catch.
//return what is needed
return someBoolValue;
},
error => {
//exceptions are already handled but are sent back here for further processing
});
if (result)
{
//we can now process the result because the code above awaited for the completion before
//moving to this statement
}
}
This is not the recommended way to solve this error but you can suppress it quickly, it will do the job . I prefer this for prototypes or demos . add
CheckForIllegalCrossThreadCalls = false
in Form1() constructor .
You need to look at the Backgroundworker example:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Especially how it interacts with the UI layer. Based on your posting, this seems to answer your issues.
Here is an alternative way if the object you are working with doesn't have
(InvokeRequired)
This is useful if you are working with the main form in a class other than the main form with an object that is in the main form, but doesn't have InvokeRequired
delegate void updateMainFormObject(FormObjectType objectWithoutInvoke, string text);
private void updateFormObjectType(FormObjectType objectWithoutInvoke, string text)
{
MainForm.Invoke(new updateMainFormObject(UpdateObject), objectWithoutInvoke, text);
}
public void UpdateObject(ToolStripStatusLabel objectWithoutInvoke, string text)
{
objectWithoutInvoke.Text = text;
}
It works the same as above, but it is a different approach if you don't have an object with invokerequired, but do have access to the MainForm
I found a need for this while programming an iOS-Phone monotouch app controller in a visual studio winforms prototype project outside of xamarin stuidio. Preferring to program in VS over xamarin studio as much as possible, I wanted the controller to be completely decoupled from the phone framework. This way implementing this for other frameworks like Android and Windows Phone would be much easier for future uses.
I wanted a solution where the GUI could respond to events without the burden of dealing with the cross threading switching code behind every button click. Basically let the class controller handle that to keep the client code simple. You could possibly have many events on the GUI where as if you could handle it in one place in the class would be cleaner. I am not a multi theading expert, let me know if this is flawed.
public partial class Form1 : Form
{
private ExampleController.MyController controller;
public Form1()
{
InitializeComponent();
controller = new ExampleController.MyController((ISynchronizeInvoke) this);
controller.Finished += controller_Finished;
}
void controller_Finished(string returnValue)
{
label1.Text = returnValue;
}
private void button1_Click(object sender, EventArgs e)
{
controller.SubmitTask("Do It");
}
}
The GUI form is unaware the controller is running asynchronous tasks.
public delegate void FinishedTasksHandler(string returnValue);
public class MyController
{
private ISynchronizeInvoke _syn;
public MyController(ISynchronizeInvoke syn) { _syn = syn; }
public event FinishedTasksHandler Finished;
public void SubmitTask(string someValue)
{
System.Threading.ThreadPool.QueueUserWorkItem(state => submitTask(someValue));
}
private void submitTask(string someValue)
{
someValue = someValue + " " + DateTime.Now.ToString();
System.Threading.Thread.Sleep(5000);
//Finished(someValue); This causes cross threading error if called like this.
if (Finished != null)
{
if (_syn.InvokeRequired)
{
_syn.Invoke(Finished, new object[] { someValue });
}
else
{
Finished(someValue);
}
}
}
}
Simple and re-usable way to work around this problem.
Extension Method
public static class FormExts
{
public static void LoadOnUI(this Form frm, Action action)
{
if (frm.InvokeRequired) frm.Invoke(action);
else action.Invoke();
}
}
Sample Usage
private void OnAnyEvent(object sender, EventArgs args)
{
this.LoadOnUI(() =>
{
label1.Text = "";
button1.Text = "";
});
}
Along the same lines as previous answers,
but a very short addition that Allows to use all Control properties without having cross thread invokation exception.
Helper Method
/// <summary>
/// Helper method to determin if invoke required, if so will rerun method on correct thread.
/// if not do nothing.
/// </summary>
/// <param name="c">Control that might require invoking</param>
/// <param name="a">action to preform on control thread if so.</param>
/// <returns>true if invoke required</returns>
public bool ControlInvokeRequired(Control c, Action a)
{
if (c.InvokeRequired) c.Invoke(new MethodInvoker(delegate
{
a();
}));
else return false;
return true;
}
Sample Usage
// usage on textbox
public void UpdateTextBox1(String text)
{
//Check if invoke requied if so return - as i will be recalled in correct thread
if (ControlInvokeRequired(textBox1, () => UpdateTextBox1(text))) return;
textBox1.Text = ellapsed;
}
//Or any control
public void UpdateControl(Color c, String s)
{
//Check if invoke requied if so return - as i will be recalled in correct thread
if (ControlInvokeRequired(myControl, () => UpdateControl(c, s))) return;
myControl.Text = s;
myControl.BackColor = c;
}
this.Invoke(new MethodInvoker(delegate
{
//your code here;
}));
For example to get the text from a Control of the UI thread:
Private Delegate Function GetControlTextInvoker(ByVal ctl As Control) As String
Private Function GetControlText(ByVal ctl As Control) As String
Dim text As String
If ctl.InvokeRequired Then
text = CStr(ctl.Invoke(
New GetControlTextInvoker(AddressOf GetControlText), ctl))
Else
text = ctl.Text
End If
Return text
End Function
Same question : how-to-update-the-gui-from-another-thread-in-c
Two Ways:
Return value in e.result and use it to set yout textbox value in backgroundWorker_RunWorkerCompleted event
Declare some variable to hold these kind of values in a separate class (which will work as data holder) . Create static instance of this class adn you can access it over any thread.
Example:
public class data_holder_for_controls
{
//it will hold value for your label
public string status = string.Empty;
}
class Demo
{
public static data_holder_for_controls d1 = new data_holder_for_controls();
static void Main(string[] args)
{
ThreadStart ts = new ThreadStart(perform_logic);
Thread t1 = new Thread(ts);
t1.Start();
t1.Join();
//your_label.Text=d1.status; --- can access it from any thread
}
public static void perform_logic()
{
//put some code here in this function
for (int i = 0; i < 10; i++)
{
//statements here
}
//set result in status variable
d1.status = "Task done";
}
}
Simply use this:
this.Invoke((MethodInvoker)delegate
{
YourControl.Property= value; // runs thread safe
});
Action y; //declared inside class
label1.Invoke(y=()=>label1.Text="text");
There are two options for cross thread operations.
Control.InvokeRequired Property
and second one is to use
SynchronizationContext Post Method
Control.InvokeRequired is only useful when working controls inherited from Control class while SynchronizationContext can be used anywhere. Some useful information is as following links
Cross Thread Update UI | .Net
Cross Thread Update UI using SynchronizationContext | .Net
I'm trying to use a background worker to update a listbox used for a status window in my Form in C#. It doesn't appear to work properly when the addToStausLog() method is called from another class outside of the MyForm class even though I pass an instance of the form to the other class that's calling the addToStatusLog update member. Instead the update doesn't happen until the class member finished and returns back to the MyForm class. Maybe there's a better a approach to creating real-time status windows that will run from any class that MyForm is passed into. I'm new to worker threads, so could someone review and let me know what I might be doing wrong or could improve on.
public MyForm()
{
InitializeComponent();
// Setup background task to update listbox status so UI is unaffected
_lListBoxQue = new List<string>();
bw_listBoxBGWorker = new BackgroundWorker();
bw_listBoxBGWorker.DoWork += (o, args) => LstbxThread_doWork();
bw_listBoxBGWorker.RunWorkerCompleted += (o, args) => LstbxThread_completed();
}
private void LstbxThread_doWork()
{
System.Threading.Thread.Sleep(100);
}
private void LstbxThread_completed()
{
// Update listbox
lstStatusBox.BeginUpdate();
lstStatusBox.Items.Clear(); // clear entries
lstStatusBox.Items.AddRange(_lListBoxQue.ToArray());
lstStatusBox.EndUpdate();
}
public String addToStatusLog(String sMsg)
{
_lListBoxQue.Add(sMsg);
if (_lListBoxQue.Count > _iStatusLogMaxLines) // > max?
_lListBoxQue.RemoveAt(0); // remove top element?
if( !bw_listBoxBGWorker.IsBusy ) // background not busy?
bw_listBoxBGWorker.RunWorkerAsync(); // update listbox in back ground task
System.Threading.Thread.Sleep(100);
return sMsg;
}
This is the member that calls another class which attempts to call the addToStatusLog several times during the process, but the updates to the listbox don't happen until the MyClass(this).updateDB() finishes. I need to see real-time updates as the updateDB() function is running. There has to be a way to make this work, I'm hoping...
private void btnUpdateDB_Click(object sender, EventArgs e)
{
if (_bIsUpdateEventRunning == false ) // is event not busy?
{
_bIsUpdateEventRunning = true;
new MyClass(this).updateDB();
_bIsUpdateEventRunning = false;
}
}
Example of class called to update the form listbox.
Public class MyClass{
private MyForm _pForm;
public MyClass(MyForm pForm){ _pForm= pForm; }
public void updateDB(){
_pForm.addToStatusLog("Hello World");
}
}
Updated Fix w/o background worker:
public String addToStatusLog(String sMsg)
{
_lListBoxQue.Add(sMsg);
if (_lListBoxQue.Count > _iStatusLogMaxLines) // > max?
_lListBoxQue.RemoveAt(0); // remove top element?
lstStatusBox.BeginUpdate();
lstStatusBox.Items.Clear(); // clear entries
lstStatusBox.Items.AddRange(_lListBoxQue.ToArray());
lstStatusBox.EndUpdate();
Application.DoEvents();
return sMsg;
}
Thread.Sleep is not the answer here. What you likely need is Application.DoEvents. This processes all messages currently waiting in the Windows message queue.
Thread.Sleep just tells the thread to go to sleep for the number of milliseconds you specify. If your background worker is running on the UI thread, you're putting the UI thread to sleep and it's effectively comatose. (Important: All Windows forms run on the UI thread.)
There are, of course, alternative designs that involve spinning up separate threads of execution. But these have their own issues, and you should be mindful of them before running blindly down that path.
I have a scenario. (Windows Forms, C#, .NET)
There is a main form which hosts some user control.
The user control does some heavy data operation, such that if I directly call the UserControl_Load method the UI become nonresponsive for the duration for load method execution.
To overcome this I load data on different thread (trying to change existing code as little as I can)
I used a background worker thread which will be loading the data and when done will notify the application that it has done its work.
Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl.
The pseudocode would look like this:
CODE 1
UserContrl1_LoadDataMethod()
{
if (textbox1.text == "MyName") // This gives exception
{
//Load data corresponding to "MyName".
//Populate a globale variable List<string> which will be binded to grid at some later stage.
}
}
The Exception it gave was
Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on.
To know more about this I did some googling and a suggestion came up like using the following code
CODE 2
UserContrl1_LoadDataMethod()
{
if (InvokeRequired) // Line #1
{
this.Invoke(new MethodInvoker(UserContrl1_LoadDataMethod));
return;
}
if (textbox1.text == "MyName") // Now it won't give an exception
{
//Load data correspondin to "MyName"
//Populate a globale variable List<string> which will be binded to grid at some later stage
}
}
But it still seems that I've come back to square one. The Application again
becomes unresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned.
I don't know whether I perceived this right or wrong.
How do I resolve this and also what is the effect of execution of Line#1 if block?
The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread.
So only accessing the value so that the corresponding data can be fetched from the database.
As per Prerak K's update comment (since deleted):
I guess I have not presented the question properly.
Situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread.
So only accessing the value so that corresponding data can be fetched from the database.
The solution you want then should look like:
UserContrl1_LOadDataMethod()
{
string name = "";
if(textbox1.InvokeRequired)
{
textbox1.Invoke(new MethodInvoker(delegate { name = textbox1.text; }));
}
if(name == "MyName")
{
// do whatever
}
}
Do your serious processing in the separate thread before you attempt to switch back to the control's thread. For example:
UserContrl1_LOadDataMethod()
{
if(textbox1.text=="MyName") //<<======Now it wont give exception**
{
//Load data correspondin to "MyName"
//Populate a globale variable List<string> which will be
//bound to grid at some later stage
if(InvokeRequired)
{
// after we've done all the processing,
this.Invoke(new MethodInvoker(delegate {
// load the control with the appropriate data
}));
return;
}
}
}
Threading Model in UI
Please read the Threading Model in UI applications (old VB link is here) in order to understand basic concepts. The link navigates to page that describes the WPF threading model. However, Windows Forms utilizes the same idea.
The UI Thread
There is only one thread (UI thread), that is allowed to access System.Windows.Forms.Control and its subclasses members.
Attempt to access member of System.Windows.Forms.Control from different thread than UI thread will cause cross-thread exception.
Since there is only one thread, all UI operations are queued as work items into that thread:
If there is no work for UI thread, then there are idle gaps that can be used by a not-UI related computing.
In order to use mentioned gaps use System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke methods:
BeginInvoke and Invoke methods
The computing overhead of method being invoked should be small as well as computing overhead of event handler methods because the UI thread is used there - the same that is responsible for handling user input. Regardless if this is System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke.
To perform computing expensive operation always use separate thread. Since .NET 2.0 BackgroundWorker is dedicated to performing computing expensive operations in Windows Forms. However in new solutions you should use the async-await pattern as described here.
Use System.Windows.Forms.Control.Invoke or System.Windows.Forms.Control.BeginInvoke methods only to update a user interface. If you use them for heavy computations, your application will block:
Invoke
System.Windows.Forms.Control.Invoke causes separate thread to wait till invoked method is completed:
BeginInvoke
System.Windows.Forms.Control.BeginInvoke doesn't cause the separate thread to wait till invoked method is completed:
Code solution
Read answers on question How to update the GUI from another thread in C#?.
For C# 5.0 and .NET 4.5 the recommended solution is here.
You only want to use Invoke or BeginInvoke for the bare minimum piece of work required to change the UI. Your "heavy" method should execute on another thread (e.g. via BackgroundWorker) but then using Control.Invoke/Control.BeginInvoke just to update the UI. That way your UI thread will be free to handle UI events etc.
See my threading article for a WinForms example - although the article was written before BackgroundWorker arrived on the scene, and I'm afraid I haven't updated it in that respect. BackgroundWorker merely simplifies the callback a bit.
I know its too late now. However even today if you are having trouble accessing cross thread controls? This is the shortest answer till date :P
Invoke(new Action(() =>
{
label1.Text = "WooHoo!!!";
}));
This is how i access any form control from a thread.
I have had this problem with the FileSystemWatcher and found that the following code solved the problem:
fsw.SynchronizingObject = this
The control then uses the current form object to deal with the events, and will therefore be on the same thread.
I find the check-and-invoke code which needs to be littered within all methods related to forms to be way too verbose and unneeded. Here's a simple extension method which lets you do away with it completely:
public static class Extensions
{
public static void Invoke<TControlType>(this TControlType control, Action<TControlType> del)
where TControlType : Control
{
if (control.InvokeRequired)
control.Invoke(new Action(() => del(control)));
else
del(control);
}
}
And then you can simply do this:
textbox1.Invoke(t => t.Text = "A");
No more messing around - simple.
Controls in .NET are not generally thread safe. That means you shouldn't access a control from a thread other than the one where it lives. To get around this, you need to invoke the control, which is what your 2nd sample is attempting.
However, in your case all you've done is pass the long-running method back to the main thread. Of course, that's not really what you want to do. You need to rethink this a little so that all you're doing on the main thread is setting a quick property here and there.
The cleanest (and proper) solution for UI cross-threading issues is to use SynchronizationContext, see Synchronizing calls to the UI in a multi-threaded application article, it explains it very nicely.
Follow the simplest (in my opinion) way to modify objects from another thread:
using System.Threading.Tasks;
using System.Threading;
namespace TESTE
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Action<string> DelegateTeste_ModifyText = THREAD_MOD;
Invoke(DelegateTeste_ModifyText, "MODIFY BY THREAD");
}
private void THREAD_MOD(string teste)
{
textBox1.Text = teste;
}
}
}
A new look using Async/Await and callbacks. You only need one line of code if you keep the extension method in your project.
/// <summary>
/// A new way to use Tasks for Asynchronous calls
/// </summary>
public class Example
{
/// <summary>
/// No more delegates, background workers etc. just one line of code as shown below
/// Note it is dependent on the XTask class shown next.
/// </summary>
public async void ExampleMethod()
{
//Still on GUI/Original Thread here
//Do your updates before the next line of code
await XTask.RunAsync(() =>
{
//Running an asynchronous task here
//Cannot update GUI Thread here, but can do lots of work
});
//Can update GUI/Original thread on this line
}
}
/// <summary>
/// A class containing extension methods for the Task class
/// Put this file in folder named Extensions
/// Use prefix of X for the class it Extends
/// </summary>
public static class XTask
{
/// <summary>
/// RunAsync is an extension method that encapsulates the Task.Run using a callback
/// </summary>
/// <param name="Code">The caller is called back on the new Task (on a different thread)</param>
/// <returns></returns>
public async static Task RunAsync(Action Code)
{
await Task.Run(() =>
{
Code();
});
return;
}
}
You can add other things to the Extension method such as wrapping it in a Try/Catch statement, allowing caller to tell it what type to return after completion, an exception callback to caller:
Adding Try Catch, Auto Exception Logging and CallBack
/// <summary>
/// Run Async
/// </summary>
/// <typeparam name="T">The type to return</typeparam>
/// <param name="Code">The callback to the code</param>
/// <param name="Error">The handled and logged exception if one occurs</param>
/// <returns>The type expected as a competed task</returns>
public async static Task<T> RunAsync<T>(Func<string,T> Code, Action<Exception> Error)
{
var done = await Task<T>.Run(() =>
{
T result = default(T);
try
{
result = Code("Code Here");
}
catch (Exception ex)
{
Console.WriteLine("Unhandled Exception: " + ex.Message);
Console.WriteLine(ex.StackTrace);
Error(ex);
}
return result;
});
return done;
}
public async void HowToUse()
{
//We now inject the type we want the async routine to return!
var result = await RunAsync<bool>((code) => {
//write code here, all exceptions are logged via the wrapped try catch.
//return what is needed
return someBoolValue;
},
error => {
//exceptions are already handled but are sent back here for further processing
});
if (result)
{
//we can now process the result because the code above awaited for the completion before
//moving to this statement
}
}
This is not the recommended way to solve this error but you can suppress it quickly, it will do the job . I prefer this for prototypes or demos . add
CheckForIllegalCrossThreadCalls = false
in Form1() constructor .
You need to look at the Backgroundworker example:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Especially how it interacts with the UI layer. Based on your posting, this seems to answer your issues.
Here is an alternative way if the object you are working with doesn't have
(InvokeRequired)
This is useful if you are working with the main form in a class other than the main form with an object that is in the main form, but doesn't have InvokeRequired
delegate void updateMainFormObject(FormObjectType objectWithoutInvoke, string text);
private void updateFormObjectType(FormObjectType objectWithoutInvoke, string text)
{
MainForm.Invoke(new updateMainFormObject(UpdateObject), objectWithoutInvoke, text);
}
public void UpdateObject(ToolStripStatusLabel objectWithoutInvoke, string text)
{
objectWithoutInvoke.Text = text;
}
It works the same as above, but it is a different approach if you don't have an object with invokerequired, but do have access to the MainForm
I found a need for this while programming an iOS-Phone monotouch app controller in a visual studio winforms prototype project outside of xamarin stuidio. Preferring to program in VS over xamarin studio as much as possible, I wanted the controller to be completely decoupled from the phone framework. This way implementing this for other frameworks like Android and Windows Phone would be much easier for future uses.
I wanted a solution where the GUI could respond to events without the burden of dealing with the cross threading switching code behind every button click. Basically let the class controller handle that to keep the client code simple. You could possibly have many events on the GUI where as if you could handle it in one place in the class would be cleaner. I am not a multi theading expert, let me know if this is flawed.
public partial class Form1 : Form
{
private ExampleController.MyController controller;
public Form1()
{
InitializeComponent();
controller = new ExampleController.MyController((ISynchronizeInvoke) this);
controller.Finished += controller_Finished;
}
void controller_Finished(string returnValue)
{
label1.Text = returnValue;
}
private void button1_Click(object sender, EventArgs e)
{
controller.SubmitTask("Do It");
}
}
The GUI form is unaware the controller is running asynchronous tasks.
public delegate void FinishedTasksHandler(string returnValue);
public class MyController
{
private ISynchronizeInvoke _syn;
public MyController(ISynchronizeInvoke syn) { _syn = syn; }
public event FinishedTasksHandler Finished;
public void SubmitTask(string someValue)
{
System.Threading.ThreadPool.QueueUserWorkItem(state => submitTask(someValue));
}
private void submitTask(string someValue)
{
someValue = someValue + " " + DateTime.Now.ToString();
System.Threading.Thread.Sleep(5000);
//Finished(someValue); This causes cross threading error if called like this.
if (Finished != null)
{
if (_syn.InvokeRequired)
{
_syn.Invoke(Finished, new object[] { someValue });
}
else
{
Finished(someValue);
}
}
}
}
Simple and re-usable way to work around this problem.
Extension Method
public static class FormExts
{
public static void LoadOnUI(this Form frm, Action action)
{
if (frm.InvokeRequired) frm.Invoke(action);
else action.Invoke();
}
}
Sample Usage
private void OnAnyEvent(object sender, EventArgs args)
{
this.LoadOnUI(() =>
{
label1.Text = "";
button1.Text = "";
});
}
Along the same lines as previous answers,
but a very short addition that Allows to use all Control properties without having cross thread invokation exception.
Helper Method
/// <summary>
/// Helper method to determin if invoke required, if so will rerun method on correct thread.
/// if not do nothing.
/// </summary>
/// <param name="c">Control that might require invoking</param>
/// <param name="a">action to preform on control thread if so.</param>
/// <returns>true if invoke required</returns>
public bool ControlInvokeRequired(Control c, Action a)
{
if (c.InvokeRequired) c.Invoke(new MethodInvoker(delegate
{
a();
}));
else return false;
return true;
}
Sample Usage
// usage on textbox
public void UpdateTextBox1(String text)
{
//Check if invoke requied if so return - as i will be recalled in correct thread
if (ControlInvokeRequired(textBox1, () => UpdateTextBox1(text))) return;
textBox1.Text = ellapsed;
}
//Or any control
public void UpdateControl(Color c, String s)
{
//Check if invoke requied if so return - as i will be recalled in correct thread
if (ControlInvokeRequired(myControl, () => UpdateControl(c, s))) return;
myControl.Text = s;
myControl.BackColor = c;
}
this.Invoke(new MethodInvoker(delegate
{
//your code here;
}));
For example to get the text from a Control of the UI thread:
Private Delegate Function GetControlTextInvoker(ByVal ctl As Control) As String
Private Function GetControlText(ByVal ctl As Control) As String
Dim text As String
If ctl.InvokeRequired Then
text = CStr(ctl.Invoke(
New GetControlTextInvoker(AddressOf GetControlText), ctl))
Else
text = ctl.Text
End If
Return text
End Function
Same question : how-to-update-the-gui-from-another-thread-in-c
Two Ways:
Return value in e.result and use it to set yout textbox value in backgroundWorker_RunWorkerCompleted event
Declare some variable to hold these kind of values in a separate class (which will work as data holder) . Create static instance of this class adn you can access it over any thread.
Example:
public class data_holder_for_controls
{
//it will hold value for your label
public string status = string.Empty;
}
class Demo
{
public static data_holder_for_controls d1 = new data_holder_for_controls();
static void Main(string[] args)
{
ThreadStart ts = new ThreadStart(perform_logic);
Thread t1 = new Thread(ts);
t1.Start();
t1.Join();
//your_label.Text=d1.status; --- can access it from any thread
}
public static void perform_logic()
{
//put some code here in this function
for (int i = 0; i < 10; i++)
{
//statements here
}
//set result in status variable
d1.status = "Task done";
}
}
Simply use this:
this.Invoke((MethodInvoker)delegate
{
YourControl.Property= value; // runs thread safe
});
Action y; //declared inside class
label1.Invoke(y=()=>label1.Text="text");
There are two options for cross thread operations.
Control.InvokeRequired Property
and second one is to use
SynchronizationContext Post Method
Control.InvokeRequired is only useful when working controls inherited from Control class while SynchronizationContext can be used anywhere. Some useful information is as following links
Cross Thread Update UI | .Net
Cross Thread Update UI using SynchronizationContext | .Net
I'm trying to take a console application and build a gui for it. I've got the main functions of my GUI working and added the console application files to my new project. I changed the namespace of the files to match that of the winform application and moved the main function of the console application into the Program class defining it as a function taking a CSV path argument which it gets from the form.
So it appears that program it functioning but Im having trouble getting the form to update. There are some Console.WriteLine() functions that I want to write to the toolStripStatusLabel and others to the richTextBox.
I'm new to C# and the main program wasnt written by me but Im trying to build on it.
Program.cs
Form1 Frm1 = new Form1();
Frm1.UpdateStatusBar("Sorted jobs by EDD....");
Frm1.Refresh();
Form1.cs
public void UpdateStatusBar(string status)
{
Form1 Frm1 = new Form1();
Frm1.toolStripStatusLabel1.Text = status;
}
Pastebin Program.cs
See line 92.
Pastebin Form1.cs
See line 88.
As said by #Thinhbk, creating a new Form1 each time you are wanting to update the tool strip is not the way to to go. The other problem you have is that all of the processing is running in the same thread (I looked at the stuff you posted on Pastebin), meaning that you won't see the progress updates until the end anyway.
To get this working, I first modifed the signature of the public void AX1Program(string path) method to this:
public void AX1Program(Form1 form1, ManualResetEvent resetEvent, string path)
Passing in the form means we can access the UpdateStatusBar method and resetEvent is used to signal when the thread is done. The body of AX1Program changes to this:
try
{
...
//Do work as per normal
...
form1.UpdateStatusBar("some new status");
}
catch (Exception)
{
//Any exception handling/logging you may need.
}
finally
{
//Indicate that we are done.
resetEvent.Set();
}
Now, to invoke the AX1Program method, you currently have some code (it's in a couple of places in your Writebutton_Click method):
Program Pgm1 = new Program();
Pgm1.AX1Program(CSVtextBox.Text);
We want to invoke this asynchronously, so we would instead go:
RunAX1Program(CSVtextBox.Text);
Which invokes the following two methods:
private void RunAX1Program(string text)
{
ManualResetEvent resetEvent = new ManualResetEvent(false);
ThreadPool.QueueUserWorkItem(RunAX1ProgramDelegate,
new object[] { resetEvent, text });
}
private void RunAX1ProgramDelegate(object state)
{
object[] stateArray = (object[])state;
ManualResetEvent resetEvent = (ManualResetEvent)stateArray[0];
string text = (string)stateArray[1];
Program program = new Program();
program.AX1Program(this, resetEvent, text);
//Wait until the event is signalled from AX1Program.
resetEvent.WaitOne();
}
Because we are now wanting to update the tool strip from another thread, the UpdateStatusBar method will need to look like this so that we can safely modify the controls:
public void UpdateStatusBar(string status)
{
if (this.InvokeRequired)
{
this.BeginInvoke((MethodInvoker)delegate
{
UpdateStatusBar(status);
});
}
else
{
toolStripStatusLabel1.Text = status;
}
}
You could then use a similar pattern to update your rich text box.
I think, the problem is that: you're trying to create new Form1 anytime trying to UpdateStatusBar().
You may fix this by:
public void UpdateStatusBar(string status)
{
this.toolStripStatusLabel1.Text = status;
}
I know there are a lot of similar questions out there and I have read through a lot of them. Unfortunately, I still couldn't solve my problem after reading through them - however I am relatively new to C#. According to docs the problem of not being thread safe results in an InvalidOperationException when using the debugger. This is not the case in my problem.
I've recreated the problem with a simple raw test class to concentrate on my problem.
The main form is supposed to show a kind of a progress dialog.
public partial class ImportStatusDialog : Form
{
public ImportStatusDialog()
{
InitializeComponent();
}
public void updateFileStatus(string path)
{
t_filename.Text = path;
}
public void updatePrintStatus()
{
t_printed.Text = "sent to printer";
}
public void updateImportStatus(string clientName)
{
t_client.Text = clientName;
}
public void updateArchiveStatus()
{
t_archived.Text = "archived";
}
}
When that code is called without any Invoke() from the main form:
private void button1_Click(object sender, EventArgs e)
{
ImportStatusDialog nDialog = new ImportStatusDialog();
nDialog.Show();
nDialog.updateFileStatus("test");
Thread.Sleep(1000);
nDialog.updateImportStatus("TestClient");
Thread.Sleep(1000);
nDialog.updatePrintStatus();
Thread.Sleep(1000);
nDialog.updateArchiveStatus();
Thread.Sleep(1000);
nDialog.Close();
}
And even when I call it like this:
private void button3_Click(object sender, EventArgs e)
{
ImportStatusDialog nDialog = new ImportStatusDialog();
nDialog.Show();
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
nDialog.updateFileStatus("Test");
});
}
else
{
nDialog.updateFileStatus("Test");
}
Thread.Sleep(1000);
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
nDialog.updatePrintStatus();
});
}
else
{
nDialog.updatePrintStatus();
}
Thread.Sleep(1000);
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
nDialog.updateImportStatus("cName");
});
}
else
{
nDialog.updateImportStatus("cName");
}
Thread.Sleep(1000);
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
nDialog.updateArchiveStatus();
});
}
else
{
nDialog.updateArchiveStatus();
}
Thread.Sleep(1000);
nDialog.Close();
}
the dialog which looks like this in the designer (in my example)
will be displayed like that:
When I use ShowDialog() instead of Show() the dialog displays correnctly, but as the API Doc points out
You can use this method to display a modal dialog box in your
application. When this method is called, the code following it is not
executed until after the dialog box is closed
which is not what I want, especially as it would mean that the dialog updating would only happen after it has been closed again.
What am I doing wrong here? This seems to be a trivial problem and yet the solution evades me. Please keep in mind that I am new to C# GUI programming.
Also, I would like to ask what would be the right place for using the Invoke()? Do Would you use it in the main form when calling the dialog methods or rather in the dialog update methods itself?
It doesn't look like you're using multiple threads here, so the invoke stuff is not required. Invoke is only needed for cross-thread calls - you are creating multiple forms, but all your code is running in the same thread.
If you're doing your work in the main UI thread (as implied by the code being in a button click event), then just call Application.DoEvents() periodically to allow the progress form to refresh.
A better solution would be to use a BackgroundWorker for your work, and have it report its progress periodically.
Then you can update the progress form in the BackgroundWorker's ProgressChanged event (which will be executed in the main thread, so you still don't have to invoke anything).