I don't know if I asked it right, but basically what happened is that I made a winform app which loads its image from the resource folder.
The problem is that when I build the project and get the exe and give it to a friend, he won't have that resource folder like I do, so he'll get an error saying missing file.
How can I somehow mix, or combine, or attach the image with my app?
You need to add it to the project by navigating to the Properties Window and going to the resource tab and adding the image from there.
Alternatively, from the PictureBox Control you can import resource from your computer.
if you don't need to update it in the future, compile your program with the image property build action set to embedded resource.
if you need to change it in the future compile with property build action set to content.
Related
<Application.Resources>
<BitmapImage x:Key="MyImageSource" UriSource="C:\Users\nwrobinson\Pictures\skyskanlogo.jpg" />
</Application.Resources>
hello,
im having an issue with the way C# handles resources, i understand that the above code is a reference to a picture, but i assumed that when the program compiled, it would include the picture for when it runs on other computers. instead, it just crashes when the resource is not present in that location. this makes no sense to me, there has to be a way to include the picture in the program so it will run right?
the way it was explained to me, the application always has to have a photo to reference, so does that mean every time i give someone the application i have to send them the photo as well, or is there a way to have the photo wrapped into the application.
this is my first WPF so im not 100% sure what going on all the time, it might have just been something that was overlooked.
thanks for the help
What you want to do is to add the picture to your project and set its Build Action to Resource. Then you can change your UriSource to something like
UriSource="pack://application:,,,/YourProjectAssembly;component/DirectoryName/FolderName/ImageName"
When you look at the properties for the image in Visual Studio, you can select a Build Action. This can be one of many options, including copying the image to the build folder, embedding it as a resource, and others.
Depending on how you include the image in your project, you will need to use the Pack URI syntax to specify where the image can be found. It is not straightforward, but there are enough examples here (http://msdn.microsoft.com/en-us/library/aa970069(v=vs.110).aspx) for when the resources are embedded etc. that you should be able figure it out. It typically involves specifying the assembly in which the resource is located and a relative path, with a very specific assortment of punctuation interspersed.
I'm writing a MapEditor in winform with embeded XNA.
And my biggest problem is whenever I try to load any file with the ContentManager, it only reads .XNB files.
I wanted to read an effect file like this:
effect = contentManager.Load<Effect>("Effect2");
But then I get the error that "Effect2.xnb doesn't exists".
And if I add "Effect2.fx" it still give me error with the message "Effect2.fx.xnb doesn't exists" :\
I have no idea what to do.
I saw a solution by set the content properties. But I cannot set those properties in this case,because it's a winform application.
Does anyone have a great idea or anything?
Edit!
Solution found!
I implemented the ContentBuilder from this example with writing a few helper methods for dynamic loading: http://create.msdn.com/en-US/education/catalog/sample/winforms_series_2
You'll have to add an XNA Content project, and include your content in that project. All of those files will be compiled/processed into individual XNB files, which you'll be able to load. Just make sure to reference that project in your WinForms project.
The same rules apply for a Game project: It still needs an accompanying Content project.
EDIT:
Ahh, right... you want to load them dynamically. For that, you'll need to ensure that any computer that tries to use your map editor will have the XNA development framework installed. Then you'll need to process the files manually before loading them with the ContentManager... not entirely sure how to do this.
EDIT:
Take a look at this post for more information about loading unprocessed content at runtime: How do I load a texture in XNA at runtime?
First, please note I am a Java developer, started C# just few weeks back. Here is my question, it is about Visual Studio IDE.
I am using visual studio ide 2008 to create C# projects. I opened a new windows application, added a picture box to the form and now ready to add an image to it. I clicked the small black arrow button in picture box and it opens a dialog where we can put images.
Now, the question comes. In my c# book, they add images using the first option "Local Resource". Anyway, since I have to add number of images, I selected the "Project Resource File" and added all the images to the folder at once. Now I am working smooth without any issue. But, I can see the "Form.resx" file is empty (in my book, they show that file contains all the image files).
I want to know whether what I have done is correct or not. Even though that file is empty, no errors in the program anyway. I don't know whether any issue will occur after the distribution, like missing resources (In Java it normally happens unless otherwise you put all the resources into a new 'Package' inside the project. That's one of reasons I selected the second option when adding the images). Please help!
Your resources will be in a file called Resources.Resx (I think) this can found in your Properties folder in your project file
http://msdn.microsoft.com/en-us/library/7k989cfy(v=vs.80).aspx This link has some information about using Resources
Its better to add the files to the project resource if your going to need them on multiple forms in the project. If they are only going to be required by the current form, you might as well put them in the forms resource file
I have used a JPG for backgroundImage for an application form.
My question is that do I always need the JPG with the exe program?
So if I give my exe program to another user, the person won't be able to view the backgroundImage if I dont provide the JPG file?
another question is regarding the icons that I use for the program (exe icon and an icon that displays at top of your program).. are these icons stored in the program? or i need to provide the icon file(s)?
sorry i only have a machine and don't have someone to test for me.
cheers,
D
You need to add image as a resource for the Application. If you add it simply as a file link e.g. C:\somelocation as soon as that changes you loose teh image.
If its added as a resource then it is inculded with the build and always present for the Application.
To know more on how to do this look here:
http://msdn.microsoft.com/en-us/library/7k989cfy%28v=vs.80%29.aspx
http://www.homeandlearn.co.uk/csharp/csharp_s4p8.html
An easy test would be to put the .exe in a separate folder and try to launch it.
For the JPG it depends how you refer to it in your program, if it is a resource that you added it will be in the executable.
The icon should be in the executable already.
You can add the .jpg file as a resource in your application, which results in it being compiled into the .exe itself, giving you one less file to distribute.
Check out Accessing an image in the projects resources?
this is my first question here.
I've made a small quiz project about the 199 world's states via Visual Studio C#.
therefor I collected all flags of every country and put them into a folder - you can imagine that i collected MANY.
To run my current project i need the folder with all these .gif images -
otherwise the startup will end in a fatal error. :-(
My question is if it is possible to integrate the images into my .exe file so that i can run it without that nasty folder. (Also important for future project with even more content!)
And if it is possible - how?
It would also be nice if you let me know how to use the images - what pathes they have got etc ... =)
Thanks in advance!
Robbepop
You can add a resource file to your application, by going to
Project >> Your Project Properties >>
Resources >> Create A Resource File.
You can then simply add any image to your application and reference it via your code. Select Images from the drop down on the top of the menu, and then click Add Resource >> From existing file.
After you save your resource file, you can then access your images via code, e.g.
> Image img =
> YourProject.Properties.Resources.Image1
However, with the number of images you have, and what I would believe you are using them for, I would suggest using a Image List, which you can add all of your images to, and access them via their key or index. e.g.
Image img = imageList1[0];
Or
Image img = imageList1["US"];
This can be found in your toolbox.
You can add the images as embedded resources. Then use the ManifestResourceStream from the Assembly to extract the raw byte data, and subsequently load it as an image.
Note: this is different from the answer/approach of Femaref below.
Every assembly in .net can contain so called resources. You can add them in the properties of a project in the resources tab. After that, you can access them via ProjectNameSpace.Properties.Resources.