I have a control, ActionRequiredControl.xaml that includes a combo-box with a list of enums. This control has ActionRequiredViewModel as it's DataContext, and the following call is used to populate the combobox:
public IEnumerable<ActionType> Actions
{
get
{
return Enum.GetValues(typeof(ActionType)).Cast<ActionType>();
}
}
And the combo-box is as follows.
<StackPanel Orientation="Vertical">
<Label>Action:</Label>
<ComboBox Width="170" MinHeight="45" Margin="5,0,5,5" Padding="5"
SelectedItem="{Binding Action, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
ItemsSource="{Binding Actions, Mode=OneTime}"
VerticalContentAlignment="Center" IsEnabled="{Binding IsUsed}"/>
</StackPanel>
This control is used in two places currently (There is more to it than just the combobox) - however, I would like to re-use it in a third place, only have the "Actions" function return a different list of .
What's the best way to go about this? The only thing I can think of is creating a new class that inherits from ActionRequiredViewModel and overrides the Actions method.
The simplest solution was the one I indicated in the question - I created a new class that inherited from ActionRequiredViewModel and overrode the "Actions" method to return a different list of enums.
Yes, creating an additional ViewModel will be the simplest solution.
I was in a similar situation some time ago, my first implementation (using MVVM light) was using two VMs, and registering both in the ViewModelLocator and providing a property for each:
SimpleIoc.Default.Register<ViewModel1>();
SimpleIoc.Default.Register<ViewModel2>();
public ViewModel ViewModel1Instance
{
get
{
return ServiceLocator.Current.GetInstance<ViewModel1>();
}
}
public ViewModel ViewModel2Instance
{
get
{
return ServiceLocator.Current.GetInstance<ViewModel2>();
}
}
And then in XAML:
<local:MyUserControl DataContext="{Binding ViewModel1Instance,
Source={StaticResource Locator}}" ...
However, to be a bit more flexible, I replaced this with another solution later, which provided better customization.
I played a bit with your requirements and came to this solution:
Creating a dependency property in the code behind of the user control as a proxy:
public static readonly DependencyProperty ComboBoxItemsProperty =
DependencyProperty.Register("ComboBoxItems",
typeof(IEnumerable<object>), typeof(TestUserControl));
public IEnumerable<object> ComboBoxItems
{
get
{
return (IEnumerable<object>)GetValue(ComboBoxItemsProperty);
}
set
{
SetValue(ComboBoxItemsProperty, value);
}
}
In the XAML of the user control:
...ItemsSource="{Binding ComboBoxItems, Mode=OneWay, RelativeSource=
{RelativeSource AncestorType={x:Type UserControl}}}"...
In the main view model:
public IEnumerable<object> Items
{
get
{
return Enum.GetValues(typeof(ActionType)).Cast<object>();
}
}
In the main XAML:
<local:TestUserControl ComboBoxItems="{Binding DataContext.Items,
Mode=OneTime,
RelativeSource={RelativeSource AncestorType={x:Type Window}}}">
</local:TestUserControl>
This worked for me, but using object instead of the custom type is not the most elegant solution.
PS: This is my very first answer on SO, (and no questions yet from me...).
Since I used SO for many years as my primary source of tips and tricks, I thought I can TRY to give something back...
And of course, I admit: trying to answer is not the worst method of learning a new topic (and WPF is fairly new to me, so please donĀ“t blame me for a suboptimal answer :-)
Related
I've put together what I thought was a context menu in an MVVM setting (I'm using WPF with XAML and C#, using MVVM). Only it's not working, which is why I'm here. I'm getting nothing in my context menu.
The XAML is supposed to call an ICommand in the code behind (or Relay Command since I'm using micro MVVM - same thing basically).
The first thing was to set up an object which the XAML could get the two needed values from - the Header and the Command. The item in question looks like this:
class ContextMenuVM : ObservableObject
{
public string Displayname { get; set; }
public RelayCommand ContextMenuCommand { get; set; }
}
So, rather simple there. These will be used for the bindings in the menu.
The view model here is called 'CharacterListViewModel' and contains an ObservableCollection if these ContextMenuVM objects. That looks like this:
private ObservableCollection<ContextMenuVM> _sceneAddMenu = new ObservableCollection<ContextMenuVM>();
public ObservableCollection<ContextMenuVM> SceneAddMenu
{
get { return _sceneAddMenu; }
set
{
if (_sceneAddMenu != value)
{
_sceneAddMenu = value;
RaisePropertyChanged("SceneAddMenu");
}
}
}
The ObservableCollection is populated, as follows:
foreach (Scene s in Database.Instance.Scenes)
{
SceneAddMenu.Add(new ContextMenuVM()
{
Displayname = s.SceneName, ContextMenuCommand = new RelayCommand(
() =>
{
MessageBox.Show("Clicked");
})
});
}
Just a test at the moment, but I can say through use of break points that SceneAddMenu contains four items after this code is run (as I would expect).
Well, that's kind of the background code. I suspect it works, although clearly something is broken. My suspicion is the XAML.
The context menu code itself is here:
<ContextMenu x:Key="CharacterMenu" ItemsSource="{Binding SceneAddMenu}">
<ContextMenu.ItemTemplate >
<DataTemplate DataType="MenuItem">
<MenuItem Header="Edit" Command="{Binding ContextMenuCommand}"></MenuItem>
</DataTemplate>
</ContextMenu.ItemTemplate>
</ContextMenu>
Ah, so the obvious problem would be that the data context is not properly set up. Well that's not the case because this context menu replaces another one which utilised a command in the view model (and that worked), so my assumption is that the view model is okay.
For the record, the previous context menu, which works, looked like this:
<ContextMenu x:Key="CharacterMenu">
<MenuItem Header="Edit" Command="{Binding EditCharacter}"/>
</ContextMenu>
And if I put that back in, it works. Since it has a binding to the view model, that would suggest that the data context is not the problem.
The Context menu itself is referenced a little later, like this:
<StackPanel Orientation="Horizontal" Margin="3" ContextMenu="{StaticResource CharacterMenu}">
But since that was also in before with the previous menu (i.e. when it worked), I only include it for completion's sake.
So the SceneAddMenu object (ObservableCollection) is populated. That seems to be fine. Somewhere between the XAML and the view model there must be a problem though. If I put a break point in the 'get' for SceneAddMenu and then right click on the item in question, the break point does not activate.
I am at a bit of a loss on this one. It's my first time creating a context menu using the MVVM method, so it's possible I missed out a step somewhere.
If you read all of this, thanks a lot. If I missed out any information, please let me know.
You shouldn't add a MenuItem to the ItemTemplate of a ContextMenu. You should define an ItemContainerStyle and bind to the Displayname and ContextMenuCommand properties of your class:
<ContextMenu x:Key="CharacterMenu" ItemsSource="{Binding SceneAddMenu}">
<ContextMenu.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Header" Value="{Binding Displayname}" />
<Setter Property="Command" Value="{Binding ContextMenuCommand} " />
</Style>
</ContextMenu.ItemContainerStyle>
</ContextMenu>
I tried to follow the example here:
WPF ListBox with self-removing items
It made sense but my issue was, the ListView itself is determining the template used. So it can easily customise the bindings to point to the correct target. I am however using MVVM and am struggling to fit the two together.
Example, if the template was:
<ListBox.ItemTemplate>
<DataTemplate>
<local:MyItemView/>
</DataTemplate>
</ListBox.ItemTemplate>
This suddenly becomes more difficult, as ideally, I want to reuse that view without hard coding the bindings.
I tried to use DependencyProperty to pass the List and the Element through, so I could delete it via command.
<ListBox.ItemTemplate Name="myList">
<DataTemplate>
<local:MyItemView TheList={Binding ElementName=myList, Path=DataContext.List} TheElement={Binding}/>
</DataTemplate>
</ListBox.ItemTemplate>
However, I had binding errors telling me that it couldn't convert the value for TheElement from MyClassViewModel to MyClass. Even if I commented that out TheList was always NULL.
Essentially I want:
class MyDataClass { // pretend there's more here}
class MyDataClassContainer
{
public ObservableCollection<MyDataClass> Items;
public void Add(MyDataClass);
public void Remove(MyDataClass);
}
class MyDataClassEntryViewModel
{
public static readonly DependencyProperty ListItemProperty = DependencyProperty.Register("TheClass", typeof(MyDataClass), typeof(MyDataClassEntryViewModel));
public static readonly DependencyProperty ListContainerProperty = DependencyProperty.Register("TheContainer", typeof(MyDataClassContainer), typeof(MyDataClassEntryViewModel));
public MyDataClass TheClass;
public MyDataClassContainer TheContainer;
public ICommand Delete = new DelegateCommand(RemoveItem);
private function RemoveItem(object parameter)
{
TheContainer.Remove(TheClass);
}
}
With the following templates:
MyDataClassEntryView.xaml
<UserControl>
<Grid>
<Button Content="Delete" Command="{Binding Path=Delete}"/>
</Grid>
</UserControl>
MyDataContainerView.xaml
<UserControl>
<ListView x:Name="listView" ItemsSource="{Binding Path=Container.Items}">
<ListView.ItemTemplate>
<DataTemplate>
<local:MyDataClassEntryView TheClass="{Binding}" TheContainer="{Binding ElementName=listView, Path=DataContext.Container}"/>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</UserControl>
Note: I have omitted most of the superfluous lines, as I'm trying to get a generic answer I can use everywhere. Not a hard coded single solution. I was basically want to keep the MVVM structure strong, without lots of hard coded and wiring in the background. I want to use the XAML as much as possible.
All the other methods I see to do with removing from a list, require all sorts of assumptions, such as using the SelectedIndex/Item, or using a method on the ContainerView itself to take the element as a parameter, cast it, then remove, etc. In short, most solutions are far too hard coded to the given examples. It feels like there should be an easy way to achieve this in WPF.
As the ListView issautomatically creating instances of my sub-ViewModel/Views, it's impossible for me to get any data in apparently. I just want to pass parameters along using bindings, basically.
Your button should look like this:
<Button Content="Delete"
Command="{Binding Path=Delete}"
CommandParameter="{Binding}/>
Then the remove command should look something like this:
private function RemoveItem(object parameter)
{
var item = parameter as MyDataClass
if(item != null)
TheContainer.Remove(item);
}
You do not need to pass the list to the UserControl within the ItemTemplate, since it doesn't need to know about the list at all
Edit:
I read over your question a few times to see what you were confused about so I will try to clarify.
Whether the ListView sets its own template in the Xaml, or you use another UserControl, the datacontext still gets passed down to the item. Regardless of how you decide to template the items, the ItemTemplate will have the datacontext of a single item from the ListView's items list.
I think your confusion comes in with having controls outside being brought in for templating. Think of it as if the Xaml from the control you brought in being cut and pasted into the DataTemplate of the ListView when running the program, and then it is really no different from being hard coded in there.
You cannot reach outside of a DataTemplate with Element bindings like you have tried.
Instead you need to use a relativesource like this.
<local:MyItemView TheList="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ListBox}, Path=DataContext.List}" />
I'm building my first WPF using MVVM pattern. With the help of this community, I manage to create my Model, my first ViewModel and view. Now I want to add some complexity to the app designing the basic application layout interface. My idea is to have at least 2 child views and one main view and separate them on several XAML:
Main.XAML
Products.XAML
Clients.XAML
Main will have a menu and a space to load child views (Products and Clients). Now following MVVM pattern all the navigation logic between views should be write on a ViewModel. So mi idea is to have 4 ViewModels:
MainViewModel
ProductsViewModel
ClientsViewModel
NavigationViewModel
So NavigationViewModel should contain a collection of child viewmodels? and an active viewmodel is that right?
So my questions are:
1) How can I load different views (Products, Clients) on Main view using MVVM pattern?
2) How do I implement navigation viewModel?
3) How can I control the max number of open or active views?
4) How can I switch between open views?
I have been doing a lot of search and reading and couldn't find any simple working example of MVVM navigation with WPF that loads multiple views inside a main view. Many of then:
1) Use external toolkit, which I don't want to use right now.
2) Put all the code for creating all the views in a single XAML file, which doesn't seems like a good idea because I need to implement near 80 views!
I'm in the right path here? Any help, especially with some code will be appreciated.
UPDATE
So, I build a test project following #LordTakkera advices, but get stuck. This is how my solution looks like:
I create:
Two Models (Clients and Products)
One MainWindow and two wpf user controls(Clients and Products) XAML.
Three ViewModels (Clients, Products and Main ViewModel)
Then I set dataContext on each view to corresponding viewModel. After that I create MainWindow with the ContentPresenter like this and bind it to a property of the viewmodel.
MainWindow.XAML
<Window x:Class="PruevaMVVMNavNew.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="519" Width="890">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="150"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="80"/>
<RowDefinition Height="*"/>
<RowDefinition Height="20"/>
</Grid.RowDefinitions>
<Border Grid.Column="0" Grid.ColumnSpan="2" Background="AntiqueWhite" ></Border>
<Border Grid.Row="1" Grid.RowSpan="2" Background="AliceBlue"></Border>
<Border Grid.Row="1" Grid.Column="1" Background="CadetBlue"></Border>
<ContentPresenter Grid.Row="1" Grid.Column="1" x:Name="ContentArea" Content="{Binding CurrentView}"/>
<StackPanel Margin="5" Grid.Column="0" Grid.Row="1">
<Button>Clients</Button>
<Button>Products</Button>
</StackPanel>
</Grid>
And also this is viewmodel from MainWindow:
class Main_ViewModel : BaseViewModel
{
public Main_ViewModel()
{
CurrentView = new Clients();
}
private UserControl _currentView;
public UserControl CurrentView
{
get
{
return _currentView;
}
set
{
if (value != _currentView)
{
_currentView = value;
OnPropertyChanged("CurrentView");
}
}
}
}
So this load by default clients view and looks like this (which is just right!):
So I suppose I need a way to relate the buttons on the left, with a certain viemodel and then bind them with CurrentView Property of Main viewModel. How can I do that?
UPDATE2
According to #LordTakkera advice I modify my main viewModel this way:
class Main_ViewModel : BaseViewModel
{
public ICommand SwitchViewsCommand { get; private set; }
public Main_ViewModel()
{
//CurrentView = new Clients();
SwitchViewsCommand = new RelayCommand((parameter) => CurrentView = (UserControl)Activator.CreateInstance(parameter as Type));
}
private UserControl _currentView;
public UserControl CurrentView
{
get
{
return _currentView;
}
set
{
if (value != _currentView)
{
_currentView = value;
OnPropertyChanged("CurrentView");
}
}
}
}
I use RelayCommand instead of DelegateCommand but I think it works the same way. The command is executed when I hit the buttons and the type parameter string its ok but i get this error:
Translation: Value cannot be null. Parameter name: type. Suggestion use New keyword to create object instance
I don't know where to put the New keyword. I have try on CommandParameter but it wont work. Any idea? Thanks
UPDATE 3
After all the advices and help received here, and a lot of work, here is my final navigation menu and the base for my application interface.
I'm not sure you need a separate "navigation" view model, you could easily put it into the main. Either way:
To separate your "child" views, I would use a simple ContentPresenter on your "main" view:
<ContentPresenter Content="{Binding CurrentView}"/>
The easiest way to implement the backing property is to make it a UserControl, though some would argue that doing so violates MVVM (since the ViewModel is now dependent on a "View" class). You could make it an object, but you lose some type safety. Each view would be a UserControl in this case.
To switch between them, you are going to need some sort of selection control. I've done this with radio buttons before, you bind them like so:
<RadioButton Content="View 1" IsChecked="{Binding Path=CurrentView, Converter={StaticResource InstanceEqualsConverter}, ConverterParameter={x:Type views:View1}"/>
The converter is pretty simple, in "Convert" it just checks if the current control is a type of the parameter, in "ConvertBack" it returns a new instance of the parameter.
public class InstanceEqualsConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
return (parameter as Type).IsInstanceOfType(value);
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
return (bool)value ? Activator.CreateInstance(parameter as Type) : Binding.DoNothing;
}
}
Binding to a combobox or other selection control would follow a similar pattern.
Of course you could also use DataTemplates (with a selector, unfortunately not something I have done before) and load them into your resources using merged dictionaries (allowing separate XAML). I personally prefer the user control route, pick which is best for you!
This approach is "one view at a time". It would be relatively easy to convert to multiple views (your UserControl becomes a collection of user controls, use .Contains in the converter etc.).
To do this with buttons, I would use commands and take advantage of the CommandParameter.
The button XAML would look like:
<Button ... Command={Binding SwitchViewsCommand} CommandParameter={x:Type local:ClientsView}/>
Then you have a delegate command (tutorial here) that runs the activator code from the converter:
public ICommand SwitchViewsCommand {get; private set;}
public MainViewModel()
{
SwitchViewsCommand = new DelegateCommand((parameter) => CurrentView = Activator.CreateInstance(parameter as Type));
}
That is off the top of my head, but should be pretty close. Let me know how it goes!
Let me know if I provide any further information!
Update:
To answer your concerns:
Yes, each time you push the button a new instance of the view is created. You could easily fix this by holding a Dictionary<Type, UserControl> that has pre-created views and index into it. For that matter, you could use a Dictonary<String, UserControl> and use simple strings as the converter parameters. The disadvantage is that your ViewModel becomes tightly coupled to the kinds of views it can present (since it has to populate said Dictionary).
The class should get disposed, as long as no one else holds a reference to it (think event handlers that it registered for).
As you point out, only one view is created at a time so you shouldn't need to worry about memory. You are, of course, calling a constructor but that isn't THAT expensive, particularly on modern computers where we tend to have plenty of CPU time to spare. As always, the answer to performance questions is "Benchmark it" because only you have access to the intended deployment targets and entire source to see what actually performs the best.
IMHO the best choose for you is to use MVVM framework (PRISM, MMVM Light, Chinch, etc) because navigation is already implemented. If you want to create your own navigation - try DataTemplate.
I have a combobox in my MainWindow.xaml file like so:
<ComboBox Name="material1ComboBox"
HorizontalAlignment="Center"
MinWidth="100"
ItemsSource="{Binding ViewProperties.MaterialDropDownValues}"
SelectedValue="{Binding ViewProperties.Material1SelectedValue}"
SelectionChanged="Material1ComboBoxSelectionChanged">
</ComboBox>
I've assigned the datacontext in the codebehind using this.datacontext = this.
I created a ViewProperties that is accessed as a property in the MainWindow and is a class that implements INotifyPropertyChanged and contains the MaterialDropDownValues as a property.
I even changed the the MaterialDropDownValues to be an ObservableCollection.
The problem is that the databinding works on initialisation however if the MaterialDropDownValues property is changed the combobox values are not updated.
I have the following in the ViewProperties class:
public ObservableCollection<string> MaterialDropDownValues
{
get { return this.materialDropDownValues; }
set
{
this.materialDropDownValues = value;
OnPropertyChanged("MaterialDropDownValues");
}
}
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
Any ideas why this is not working? All the other answers I could find advised to implement INotifyPropertyChanged and make the property an observablecollection.
Solution 1:
Dont recreate this.materialDropDownValues try to do
this.materialDropDownValues.Clear();
foreach(var mystring in myStrings)
this.materialDropDownValues.Add(mystring);
for all new items. If this doesnt work then try solution 2...
Solution 2:
As per my experience, I think ObservableCollection of primitive types like int, string, bool, double etc. does not refresh on Property Change notification if ItemsControl.ItemTemplate is not specified.
<ComboBox Name="material1ComboBox"
HorizontalAlignment="Center"
MinWidth="100"
ItemsSource="{Binding ViewProperties.MaterialDropDownValues}"
SelectedValue="{Binding ViewProperties.Material1SelectedValue}"
SelectionChanged="Material1ComboBoxSelectionChanged">
<ComboBox.ItemTemplate>
<DataTemplate DataType="{x:Type System:String}">
<TextBlock Text="{Binding}" />
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
This is because the itemscontrol's items container creates non-observable item containers in it for primitive data by simply copying item.ToString(). In the code above the {Binding} should update the data changes when the whole items source is changed.
Let me know if this works.
When I bump into things like this, the first thing I do is play around with the binding mode. Something like:
ItemsSource="{Binding Path=ViewProperties.MaterialDropDownValues, Mode=TwoWay}"
That sometimes trips you up. The other thing I would make sure of is that if you're instantiating new ViewProperties object(s) following your initial load, you notify change on that. If you don't, the XAML will be referring to an outdated version of the object while your code behind/view model is operating on a different one.
Edit in response to comments
None of the below solved the problem, but is left as a reference.
Original Answer
The problem is that you have not specified the DataContext for your view, which is where WPF looks for Binding values by default.
Provided that your ViewProperties property on MainWindow is public you can simply change your binding to:
ItemsSource="{Binding ViewProperties.MaterialDropDownValues,
RelativeSource={RelativeSource FindAncestor, AncestorType=Window}"
This causes WPF to look for the property value on the first occurence of Window that it finds above the combobox in the visual tree.
Alternatively, you can just set the Window.DataContext property to your instance of ViewProperties and change the binding to the following:
ItemsSource="{Binding MaterialDropDownValues}"
Either of these will work, but I would suggest using the latter as it is closer to the MVVM pattern that is generally preferred in WPF/XAML applications.
what happens if you change your xaml to
<ComboBox Name="material1ComboBox"
HorizontalAlignment="Center"
MinWidth="100"
DataContext="{Binding ViewProperties}"
ItemsSource="{Binding MaterialDropDownValues}"
SelectedValue="{Binding Material1SelectedValue}"
SelectionChanged="Material1ComboBoxSelectionChanged">
</ComboBox>
nevertheless you should just instantiate your collection once and just use remove, add and clear when you use a OberservableCollection.
Posting this in case anyone else runs into this. I came up this as the best search result matching my symptoms, but it turns our that none of the answers worked above for me.
I was using WinUI3 and apparently it uses the newer x:Bind syntax for it's XAML. Apparently x:Bind defaults it's Mode to OneTime which is why it wouldn't update after the first value (I also tried Binding but couldn't get that to work)
From: <TextBlock Text="{x:Bind MyField}" x:Phase="1" Margin="0,5,0,5"/>
To: <TextBlock Text="{x:Bind MyField, Mode=OneWay}" x:Phase="1" Margin="0,5,0,5"/>
So if you are using x:Bind, make sure set Mode=OneWay AND implement INotifyPropertyChanged and then things should work
I'm trying to choose the best way to implement this UI in MVVM manner. I'm new to WPF (like 2 month's) but I have huge WinForms experience.
The ListBox here act's like a TabControl (so it switches the view to the right), and contains basically the Type of item's displayed in tables. All UI is dynamic (ListBox items, TabItems and Columns are determined during run-time). The application is targeting WPF and Silverlight.
Classes we need for ViewModel:
public abstract class ViewModel : INotifyPropertyChanged {}
public abstract class ContainerViewModel : ViewModel
{
public IList<ViewModel> Workspaces {get;set;}
public ViewModel ActiveWorkspace {get;set;}
}
public class ListViewModel<TItem> where TItem : class
{
public IList<TItem> ItemList { get; set; }
public TItem ActiveItem { get; set; }
public IList<TItem> SelectedItems { get; set; }
}
public class TableViewModel<TItem> : ListViewModel<TItem> where TItem : class
{
public Ilist<ColumnDescription> ColumnList { get; set; }
}
Now the question is how to wire this to View.
There are 2 base approaches I can see here:
With XAML: due to lack of Generics support in XAML, I will lose strong typing.
Without XAML: I can reuse same ListView<T> : UserControl.
Next, how to wire data, I see 3 methods here (with XAML or without doesn't matter here). As there is no simple DataBinding to DataGrid's Columns or TabControl's TabItems the methods I see, are:
Use DataBinding with IValueConverter: I think this will not work with WPF|Silverlight out of the box control's, as some properties I need are read-only or unbindable in duplex way. (I'm not sure about this, but I feel like it will not work).
Use manual logic by subscribing to INotifyPropertyChanged in View: ViewModel.PropertyChanged+= ....ViewModel.ColumnList.CollectionChanged+= ....
Use custom controll's that support this binding: Code by myself or find 3d party controls that support this binding's (I don't like this option, my WPF skill is too low to code this myself, and I doubt I will find free controls)
Update: 28.02.2011
Things get worser and worser, I decided to use TreeView instead of ListBox, and it was a nightmare. As you probably guess TreeView.SelectedItems is a readonly property so no data binding for it. Ummm all right, let's do it the old way and subscribe to event's to sync view with viewmodel. At this point a suddenly discovered that DisplayMemberPath does nothing for TreeView (ummmm all right let's make it old way ToString()). Then in View's method I try to sync ViewModel.SelectedItem with TreeView's:
private void UpdateTreeViewSelectedItem()
{
//uiCategorySelector.SelectedItem = ReadOnly....
//((TreeViewItem) uiCategorySelector.Items[uiCategorySelector.Items.IndexOf(Model.ActiveCategory)]).IsSelected = true;
// Will not work Items's are not TreeViewItem but Category object......
//((TreeViewItem) uiCategorySelector.ItemContainerGenerator.ContainerFromItem(Model.ActiveCategory)).IsSelected = true;
//Doesn't work too.... NULL // Changind DataContext=Model and Model = new MainViewModel line order doesn't matter.
//Allright.. figure this out later...
}
And none of methods I was able to think of worked....
And here is the link to my sample project demonstrating Control Library Hell with MVVM: http://cid-b73623db14413608.office.live.com/self.aspx/.Public/MVVMDemo.zip
Maciek's answer is actually even more complicated than it needs to be. You don't need template selectors at all. To create a heterogeneous tab control:
Create a view model class for each type of view that you want to appear as tab items. Make sure each class implements a Text property that contains the text that you want to appear in the tab for its item.
Create a DataTemplate for each view model class, with DataType set to the class's type, and put the template in the resource dictionary.
Populate a collection with instances of your view models.
Create a TabControl and bind its ItemsSource to this collection, and add an ItemTemplate that displays the Text property for each item.
Here's an example that doesn't use view models (and that doesn't implement a Text property either, because the objects I'm binding to are simple CLR types), but shows how template selection works in this context:
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
xmlns:coll="clr-namespace:System.Collections;assembly=mscorlib">
<DockPanel>
<DockPanel.Resources>
<coll:ArrayList x:Key="Data">
<sys:String>This is a string.</sys:String>
<sys:Int32>12345</sys:Int32>
<sys:Decimal>23456.78</sys:Decimal>
</coll:ArrayList>
<DataTemplate DataType="{x:Type sys:String}">
<TextBlock Text="{Binding}"/>
</DataTemplate>
<DataTemplate DataType="{x:Type sys:Int32}">
<StackPanel Orientation="Horizontal">
<TextBlock>This is an Int32:</TextBlock>
<TextBlock Text="{Binding}"/>
</StackPanel>
</DataTemplate>
<DataTemplate DataType="{x:Type sys:Decimal}">
<StackPanel Orientation="Horizontal">
<TextBlock>This is a Decimal: </TextBlock>
<TextBlock Text="{Binding}"/>
</StackPanel>
</DataTemplate>
</DockPanel.Resources>
<TabControl ItemsSource="{StaticResource Data}">
<TabControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}"/>
</DataTemplate>
</TabControl.ItemTemplate>
</TabControl>
</DockPanel>
</Page>
Of course in a real MVVM application those DataTemplates would use UserControls to map each type to its view:
<DataTemplate DataType="{x:Type my:ViewModel}">
<my:View DataContext="{Binding}"/>
</DataTemplate>
Maciek and Robert already gave you some ideas on how to implement this.
For the specifics of binding the columns of the DataGrid I strongly recommend Meleak's answer to that question.
Similar to that you can use attached properties (or Behaviors) and still maintain a clean ViewModel in MVVM.
I know the learning curve for WPF is quite steep and you're struggling already. I also know that the following suggestion doesn't help that and even makes that curve steeper. But your scenario is complex enough that I'd recommend to use PRISM.
I wrote an article and a sample application with source code available, where I discuss and show the problems I have mentioned here and how to solve them.
http://alexburtsev.wordpress.com/2011/03/05/mvvm-pattern-in-silverlight-and-wpf/
In order to connect your ViewModel to your View you need to assign the View's DataContext. This is normally done in the View's Constructor.
public View()
{
DataContext = new ViewModel();
}
If you'd like to see your view model's effect at design time, you need to declare it in XAML, in the View's resources, assign a key to it, and then set the target's DataContext via a StaticResource.
<UserControl
xmlns:vm="clr-namespace:MyViewModels
>
<UserControl.Resources>
<vm:MyViewModel x:Key="MyVM"/>
</UserControl.Resources>
<MyControl DataContext={StaticResource MyVM}/>
</UserControl>
(The above is to demonstrate the design-time trick works)
Since you're dealing with a scenario that includes a container such as the TabControl I'd advocate considering the following things :
Hold your child ViewModels in a Property of type ObservableCollection
Bind the TabControls ItemsSource to that property
Create a new View that derives from TabItem
Use a template selector to automatically pick the type of the view based on the type of the view model.
Add IDisposable to yoour child ViewModels and create functionality to close the views.
Hope that helps a bit, if you have further questions let me know.