I've been having some problems with Service Stack recently- I've figured out that it seems to be caused by having multiple threads, each connecting to Redis to perform operations. If I have only one thread running at any one time it works fine, but any more and I get several different errors. I've seen elsewhere that it's best to use PooledRedisClientManager and calling GetClient on it, but it's still giving me trouble. I'd just like to know if Redis is thread-safe and what steps you can take to ensure it won't break on concurrent threads.
I've created a program specifically for testing this, which is below.
class Program
{
static IRedisClient redis = new PooledRedisClientManager(ConfigurationManager.AppSettings["RedisServer"]).GetClient();
static void Main(string[] args)
{
LimitedConcurrencyLevelTaskScheduler scheduler = new LimitedConcurrencyLevelTaskScheduler(10);
List<Task> tasks = new List<Task>();
// Create a TaskFactory and pass it our custom scheduler.
TaskFactory factory = new TaskFactory(scheduler);
for (int i = 0; i < 100; i++)
{
Task task = factory.StartNew(() => AsyncMethod1(i));
tasks.Add(task);
}
Task.WaitAll(tasks.ToArray());
for (int i = 0; i < 100; i++)
{
Task task2 = factory.StartNew(() => AsyncMethod2(i));
tasks.Add(task2);
}
Task.WaitAll(tasks.ToArray());
Console.ReadKey();
}
public static void AsyncMethod1(int i)
{
redis.SetEntry("RedisTest" + i, "TestValue" + i);
}
public static void AsyncMethod2(int i)
{
List<string> result = redis.ScanAllKeys("RedisTest" + i).ToList();
if (result[0] == "RedisTest" + i) Console.Out.Write("Success! " + result[0] + "\n");
else Console.Out.Write("Failure! " + result[0] + " :(\n");
}
}
You should not share RedisClient instances across multiple threads as they're not ThreadSafe. Instead, you should resolve and release them from the thread-safe Redis Client Managers - also mentioned in the docs.
Related
I have this function which checks for proxy servers and currently it checks only a number of threads and waits for all to finish until the next set is starting. Is it possible to start a new thread as soon as one is finished from the maximum allowed?
for (int i = 0; i < listProxies.Count(); i+=nThreadsNum)
{
for (nCurrentThread = 0; nCurrentThread < nThreadsNum; nCurrentThread++)
{
if (nCurrentThread < nThreadsNum)
{
string strProxyIP = listProxies[i + nCurrentThread].sIPAddress;
int nPort = listProxies[i + nCurrentThread].nPort;
tasks.Add(Task.Factory.StartNew<ProxyAddress>(() => CheckProxyServer(strProxyIP, nPort, nCurrentThread)));
}
}
Task.WaitAll(tasks.ToArray());
foreach (var tsk in tasks)
{
ProxyAddress result = tsk.Result;
UpdateProxyDBRecord(result.sIPAddress, result.bOnlineStatus);
}
tasks.Clear();
}
This seems much more simple:
int numberProcessed = 0;
Parallel.ForEach(listProxies,
new ParallelOptions { MaxDegreeOfParallelism = nThreadsNum },
(p)=> {
var result = CheckProxyServer(p.sIPAddress, s.nPort, Thread.CurrentThread.ManagedThreadId);
UpdateProxyDBRecord(result.sIPAddress, result.bOnlineStatus);
Interlocked.Increment(numberProcessed);
});
With slots:
var obj = new Object();
var slots = new List<int>();
Parallel.ForEach(listProxies,
new ParallelOptions { MaxDegreeOfParallelism = nThreadsNum },
(p)=> {
int threadId = Thread.CurrentThread.ManagedThreadId;
int slot = slots.IndexOf(threadId);
if (slot == -1)
{
lock(obj)
{
slots.Add(threadId);
}
slot = slots.IndexOf(threadId);
}
var result = CheckProxyServer(p.sIPAddress, s.nPort, slot);
UpdateProxyDBRecord(result.sIPAddress, result.bOnlineStatus);
});
I took a few shortcuts there to guarantee thread safety. You don't have to do the normal check-lock-check dance because there will never be two threads attempting to add the same threadid to the list, so the second check will always fail and isn't needed. Secondly, for the same reason, I don't believe you need to ever lock around the outer IndexOf either. That makes this a very highly efficient concurrent routine that rarely locks (it should only lock nThreadsNum times) no matter how many items are in the enumerable.
Another solution is to use a SemaphoreSlim or the Producer-Consumer Pattern using a BlockinCollection<T>. Both solution support cancellation.
SemaphoreSlim
private async Task CheckProxyServerAsync(IEnumerable<object> proxies)
{
var tasks = new List<Task>();
int currentThreadNumber = 0;
int maxNumberOfThreads = 8;
using (semaphore = new SemaphoreSlim(maxNumberOfThreads, maxNumberOfThreads))
{
foreach (var proxy in proxies)
{
// Asynchronously wait until thread is available if thread limit reached
await semaphore.WaitAsync();
string proxyIP = proxy.IPAddress;
int port = proxy.Port;
tasks.Add(Task.Run(() => CheckProxyServer(proxyIP, port, Interlocked.Increment(ref currentThreadNumber)))
.ContinueWith(
(task) =>
{
ProxyAddress result = task.Result;
// Method call must be thread-safe!
UpdateProxyDbRecord(result.IPAddress, result.OnlineStatus);
Interlocked.Decrement(ref currentThreadNumber);
// Allow to start next thread if thread limit was reached
semaphore.Release();
},
TaskContinuationOptions.OnlyOnRanToCompletion));
}
// Asynchronously wait until all tasks are completed
// to prevent premature disposal of semaphore
await Task.WhenAll(tasks);
}
}
Producer-Consumer Pattern
// Uses a fixed number of same threads
private async Task CheckProxyServerAsync(IEnumerable<ProxyInfo> proxies)
{
var pipe = new BlockingCollection<ProxyInfo>();
int maxNumberOfThreads = 8;
var tasks = new List<Task>();
// Create all threads (count == maxNumberOfThreads)
for (int currentThreadNumber = 0; currentThreadNumber < maxNumberOfThreads; currentThreadNumber++)
{
tasks.Add(
Task.Run(() => ConsumeProxyInfo(pipe, currentThreadNumber)));
}
proxies.ToList().ForEach(pipe.Add);
pipe.CompleteAdding();
await Task.WhenAll(tasks);
}
private void ConsumeProxyInfo(BlockingCollection<ProxyInfo> proxiesPipe, int currentThreadNumber)
{
while (!proxiesPipe.IsCompleted)
{
if (proxiesPipe.TryTake(out ProxyInfo proxy))
{
int port = proxy.Port;
string proxyIP = proxy.IPAddress;
ProxyAddress result = CheckProxyServer(proxyIP, port, currentThreadNumber);
// Method call must be thread-safe!
UpdateProxyDbRecord(result.IPAddress, result.OnlineStatus);
}
}
}
If I'm understanding your question properly, this is actually fairly simple to do with await Task.WhenAny. Basically, you keep a collection of all of the running tasks. Once you reach a certain number of tasks running, you wait for one or more of your tasks to finish, and then you remove the tasks that were completed from your collection and continue to add more tasks.
Here's an example of what I mean below:
var tasks = new List<Task>();
for (int i = 0; i < 20; i++)
{
// I want my list of tasks to contain at most 5 tasks at once
if (tasks.Count == 5)
{
// Wait for at least one of the tasks to complete
await Task.WhenAny(tasks.ToArray());
// Remove all of the completed tasks from the list
tasks = tasks.Where(t => !t.IsCompleted).ToList();
}
// Add some task to the list
tasks.Add(Task.Factory.StartNew(async delegate ()
{
await Task.Delay(1000);
}));
}
I suggest changing your approach slightly. Instead of starting and stopping threads, put your proxy server data in a concurrent queue, one item for each proxy server. Then create a fixed number of threads (or async tasks) to work on the queue. This is more likely to provide smooth performance (you aren't starting and stopping threads over and over, which has overhead) and is a lot easier to code, in my opinion.
A simple example:
class ProxyChecker
{
private ConcurrentQueue<ProxyInfo> _masterQueue = new ConcurrentQueue<ProxyInfo>();
public ProxyChecker(IEnumerable<ProxyInfo> listProxies)
{
foreach (var proxy in listProxies)
{
_masterQueue.Enqueue(proxy);
}
}
public async Task RunChecks(int maximumConcurrency)
{
var count = Math.Max(maximumConcurrency, _masterQueue.Count);
var tasks = Enumerable.Range(0, count).Select( i => WorkerTask() ).ToList();
await Task.WhenAll(tasks);
}
private async Task WorkerTask()
{
ProxyInfo proxyInfo;
while ( _masterList.TryDequeue(out proxyInfo))
{
DoTheTest(proxyInfo.IP, proxyInfo.Port)
}
}
}
I have some code that runs thousands of URLs through a third party library. Occasionally the method in the library hangs which takes up a thread. After a while all threads are taken up by processes doing nothing and it grinds to a halt.
I am using a SemaphoreSlim to control adding new threads so I can have an optimal number of tasks running. I need a way to identify tasks that have been running too long and then to kill them but also release a thread from the SemaphoreSlim so a new task can be created.
I am struggling with the approach here so I made some test code that immitates what I am doing. It create tasks that have a 10% chance of hanging so very quickly all threads have hung.
How should I be checking for these and killing them off?
Here is the code:
class Program
{
public static SemaphoreSlim semaphore;
public static List<Task> taskList;
static void Main(string[] args)
{
List<string> urlList = new List<string>();
Console.WriteLine("Generating list");
for (int i = 0; i < 1000; i++)
{
//adding random strings to simulate a large list of URLs to process
urlList.Add(Path.GetRandomFileName());
}
Console.WriteLine("Queueing tasks");
semaphore = new SemaphoreSlim(10, 10);
Task.Run(() => QueueTasks(urlList));
Console.ReadLine();
}
static void QueueTasks(List<string> urlList)
{
taskList = new List<Task>();
foreach (var url in urlList)
{
Console.WriteLine("{0} tasks can enter the semaphore.",
semaphore.CurrentCount);
semaphore.Wait();
taskList.Add(DoTheThing(url));
}
}
static async Task DoTheThing(string url)
{
Random rand = new Random();
// simulate the IO process
await Task.Delay(rand.Next(2000, 10000));
// add a 10% chance that the thread will hang simulating what happens occasionally with http request
int chance = rand.Next(1, 100);
if (chance <= 10)
{
while (true)
{
await Task.Delay(1000000);
}
}
semaphore.Release();
Console.WriteLine(url);
}
}
As people have already pointed out, Aborting threads in general is bad and there is no guaranteed way of doing it in C#. Using a separate process to do the work and then kill it is a slightly better idea than attempting Thread.Abort; but still not the best way to go. Ideally, you want co-operative threads/processes, which use IPC to decide when to bail out themselves. This way the cleanup is done properly.
With all that said, you can use code like below to do what you intend to do. I have written it assuming your task will be done in a thread. With slight changes, you can use the same logic to do your task in a process
The code is by no means bullet-proof and is meant to be illustrative. The concurrent code is not really tested well. Locks are held for longer than needed and some places I am not locking (like the Log function)
class TaskInfo {
public Thread Task;
public DateTime StartTime;
public TaskInfo(ParameterizedThreadStart startInfo, object startArg) {
Task = new Thread(startInfo);
Task.Start(startArg);
StartTime = DateTime.Now;
}
}
class Program {
const int MAX_THREADS = 1;
const int TASK_TIMEOUT = 6; // in seconds
const int CLEANUP_INTERVAL = TASK_TIMEOUT; // in seconds
public static SemaphoreSlim semaphore;
public static List<TaskInfo> TaskList;
public static object TaskListLock = new object();
public static Timer CleanupTimer;
static void Main(string[] args) {
List<string> urlList = new List<string>();
Log("Generating list");
for (int i = 0; i < 2; i++) {
//adding random strings to simulate a large list of URLs to process
urlList.Add(Path.GetRandomFileName());
}
Log("Queueing tasks");
semaphore = new SemaphoreSlim(MAX_THREADS, MAX_THREADS);
Task.Run(() => QueueTasks(urlList));
CleanupTimer = new Timer(CleanupTasks, null, CLEANUP_INTERVAL * 1000, CLEANUP_INTERVAL * 1000);
Console.ReadLine();
}
// TODO: Guard against re-entrancy
static void CleanupTasks(object state) {
Log("CleanupTasks started");
lock (TaskListLock) {
var now = DateTime.Now;
int n = TaskList.Count;
for (int i = n - 1; i >= 0; --i) {
var task = TaskList[i];
Log($"Checking task with ID {task.Task.ManagedThreadId}");
// kill processes running for longer than anticipated
if (task.Task.IsAlive && now.Subtract(task.StartTime).TotalSeconds >= TASK_TIMEOUT) {
Log("Cleaning up hung task");
task.Task.Abort();
}
// remove task if it is not alive
if (!task.Task.IsAlive) {
Log("Removing dead task from list");
TaskList.RemoveAt(i);
continue;
}
}
if (TaskList.Count == 0) {
Log("Disposing cleanup thread");
CleanupTimer.Dispose();
}
}
Log("CleanupTasks done");
}
static void QueueTasks(List<string> urlList) {
TaskList = new List<TaskInfo>();
foreach (var url in urlList) {
Log($"Trying to schedule url = {url}");
semaphore.Wait();
Log("Semaphore acquired");
ParameterizedThreadStart taskRoutine = obj => {
try {
DoTheThing((string)obj);
} finally {
Log("Releasing semaphore");
semaphore.Release();
}
};
var task = new TaskInfo(taskRoutine, url);
lock (TaskListLock)
TaskList.Add(task);
}
Log("All tasks queued");
}
// simulate all processes get hung
static void DoTheThing(string url) {
while (true)
Thread.Sleep(5000);
}
static void Log(string msg) {
Console.WriteLine("{0:HH:mm:ss.fff} Thread {1,2} {2}", DateTime.Now, Thread.CurrentThread.ManagedThreadId.ToString(), msg);
}
}
****To Restrict the thread :****
int workerThreads, completionPortThreads;
ThreadPool.GetMaxThreads(out workerThreads, out completionPortThreads);
workerThreads = 2;
ThreadPool.SetMaxThreads(workerThreads, completionPortThreads);
To run the job I tried 2 options
Option 1.
ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadProc),task);
Option 2:
Task runner = new Task(() => taskProcessor.ImportIntoArt(task),TaskCreationOptions.LongRunning|TaskCreationOptions.PreferFairness);
runner.Start();
I expect this code has to pick up first two jobs for processing and 3rd one should go in to the queue. As expected first two jobs will start, however 3rd one will also be picked up for processing.
Any help is highly appreciated.
Use the QueuedTaskScheduler from this package in conjunction with Task.Factory.StartNew method:
var scheduler = new QueuedTaskScheduler(TaskScheduler.Default, 2);
var jobAction = new Action<string>(
jobName =>
{
Console.WriteLine("I am job " + jobName + " and I start at " + DateTime.Now.ToLongTimeString());
Thread.Sleep(10000);
Console.WriteLine("I am job " + jobName + " and I finish at " + DateTime.Now.ToLongTimeString());
});
var jobs = Enumerable
.Range(1, 6)
.Select(num => Task.Factory.StartNew(
() => jobAction("Job" + num),
CancellationToken.None,
TaskCreationOptions.LongRunning,
scheduler))
.ToList();
Task.WhenAll(jobs).Wait();
I know you want to achieve this task using TPL, but as #stuartd has made a comment that we can't do that with threadpool, then you can achieve this task traditional way by creating required number of thread and run them infinitely and observe the collection of a task which of type query.
Please refer below code if you want to achieve the task without using other libraries.
//Declare queue of task.
static Queue<int> taskQueue = new Queue<int>();
static readonly object lockObj = new object();
//Get task to perform.
static int? GetNextTask()
{
lock (lockObj)
{
if (taskQueue.Count > 0)
return taskQueue.Dequeue();
else return null;
}
}
//Add task to queue from different thread.
static void AddTask(int task)
{
lock (lockObj)
{
taskQueue.Enqueue(task);
}
}
static void PerformThreadOperation()
{
//Run infinite for current thread.
while (true)
{
var task = GetNextTask();
//If there is task then perform some action else make thread sleep for some time you can set event to resume thread.
if (task.HasValue)
{
Console.WriteLine("Task Initiate => {0}", task.Value);
Thread.Sleep(4000);
Console.WriteLine("Task Complete => {0}", task.Value);
}
else
{
Console.WriteLine("Task not found, thread is going to be sleep for some moment.");
Console.WriteLine("Thread {0} enter in sleep mode.", Thread.CurrentThread.Name);
Thread.Sleep(5000);
}
}
}
//Create required thread to process task parallely.
static void TestThreadApplication()
{
Thread thread = new Thread(new ThreadStart(PerformThreadOperation));
Thread thread1 = new Thread(PerformThreadOperation);
thread.Start();
thread1.Start();
}
static void Main(string[] args)
{
for (int i = 0; i < 6; i++)
{
taskQueue.Enqueue(i);
}
TestThreadApplication();
Thread.Sleep(20000);
for (int i = 6; i < 10; i++)
{
taskQueue.Enqueue(i);
}
Console.ReadKey();
}
I have a windows service (written in C#) that use the task parallel library dll to perform some parallel tasks (5 tasks a time)
After the tasks are executed once I would like to repeat the same tasks on an on going basis (hourly). Call the QueuePeek method
Do I use a timer or a counter like I have setup in the code snippet below?
I am using a counter to set up the tasks, once I reach five I exit the loop, but I also use a .ContinueWith to decrement the counter, so my thought is that the counter value would be below 5 hence the loop would continue. But my ContinueWith seems to be executing on the main thread and the loop then exits.
The call to DecrementCounter using the ContinueWith does not seem to work
FYI : The Importer class is to load some libraries using MEF and do the work
This is my code sample:
private void QueuePeek()
{
var list = SetUpJobs();
while (taskCounter < 5)
{
int j = taskCounter;
Task task = null;
task = new Task(() =>
{
DoLoad(j);
});
taskCounter += 1;
tasks[j] = task;
task.ContinueWith((t) => DecrementTaskCounter());
task.Start();
ds.SetJobStatus(1);
}
if (taskCounter == 0)
Console.WriteLine("Completed all tasks.");
}
private void DoLoad(int i)
{
ILoader loader;
DataService.DataService ds = new DataService.DataService();
Dictionary<int, dynamic> results = ds.AssignRequest(i);
var data = results.Where(x => x.Key == 2).First();
int loaderId = (int)data.Value;
Importer imp = new Importer();
loader = imp.Run(GetLoaderType(loaderId));
LoaderProcessor lp = new LoaderProcessor(loader);
lp.ExecuteLoader();
}
private void DecrementTaskCounter()
{
Console.WriteLine(string.Format("Decrementing task counter with threadId: {0}",Thread.CurrentThread.ManagedThreadId) );
taskCounter--;
}
I see a few issues with your code that can potentially lead to some hard to track-down bugs. First, if using a counter that all of the tasks can potentially be reading and writing to at the same time, try using Interlocked. For example:
Interlocked.Increment(ref _taskCounter); // or Interlocked.Decrement(ref _taskCounter);
If I understand what you're trying to accomplish, I think what you want to do is to use a timer that you re-schedule after each group of tasks is finished.
public class Worker
{
private System.Threading.Timer _timer;
private int _timeUntilNextCall = 3600000;
public void Start()
{
_timer = new Timer(new TimerCallback(QueuePeek), null, 0, Timeout.Infinite);
}
private void QueuePeek(object state)
{
int numberOfTasks = 5;
Task[] tasks = new Task[numberOfTasks];
for(int i = 0; i < numberOfTasks; i++)
{
tasks[i] = new Task(() =>
{
DoLoad();
});
tasks[i].Start();
}
// When all tasks are complete, set to run this method again in x milliseconds
Task.Factory.ContinueWhenAll(tasks, (t) => { _timer.Change(_timeUntilNextCall, Timeout.Infinite); });
}
private void DoLoad() { }
}
I want to achieve the below requirement; please suggest some solution.
string[] filenames = Directory.GetFiles("C:\Temp"); //10 files
for (int i = 0; i < filenames.count; i++)
{
ProcessFile(filenames[i]); //it takes time to execute
}
I wanted to implement multi-threading. e.g There are 10 files. I wanted to process 3 files at a time (configurable, say maxthreadcount). So 3 files will be processed in 3 threads from the for loop and if any thread completes the execution, it should pick the next item from the for loop. Also wanted to ensure all the files are processed before it exits the for loop.
Please suggest best approach.
Try
Parallel.For(0, filenames.Length, i => {
ProcessFile(filenames[i]);
});
MSDN
It's only available since .Net 4. Hope that acceptable.
This will do the job in .net 2.0:
class Program
{
static int workingCounter = 0;
static int workingLimit = 10;
static int processedCounter = 0;
static void Main(string[] args)
{
string[] files = Directory.GetFiles("C:\\Temp");
int checkCount = files.Length;
foreach (string file in files)
{
//wait for free limit...
while (workingCounter >= workingLimit)
{
Thread.Sleep(100);
}
workingCounter += 1;
ParameterizedThreadStart pts = new ParameterizedThreadStart(ProcessFile);
Thread th = new Thread(pts);
th.Start(file);
}
//wait for all threads to complete...
while (processedCounter< checkCount)
{
Thread.Sleep(100);
}
Console.WriteLine("Work completed!");
}
static void ProcessFile(object file)
{
try
{
Console.WriteLine(DateTime.Now.ToString() + " recieved: " + file + " thread count is: " + workingCounter.ToString());
//make some sleep for demo...
Thread.Sleep(2000);
}
catch (Exception ex)
{
//handle your exception...
string exMsg = ex.Message;
}
finally
{
Interlocked.Decrement(ref workingCounter);
Interlocked.Increment(ref processedCounter);
}
}
}
Take a look at the Producer/Consumer Queue example by Joe Albahari. It should provide a good starting point for what you're trying to accomplish.
You could use the ThreadPool.
Example:
ThreadPool.SetMaxThreads(3, 3);
for (int i = 0; i < filenames.count; i++)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessFile), filenames[i]);
}
static void ProcessFile(object fileNameObj)
{
var fileName = (string)fileNameObj;
// do your processing here.
}
If you are using the ThreadPool elsewhere in your application then this would not be a good solution since it is shared across your app.
You could also grab a different thread pool implementation, for example SmartThreadPool
Rather than starting a thread for each file name, put the file names into a queue and then start up three threads to process them. Or, since the main thread is now free, start up two threads and let the main thread work on it, too:
Queue<string> MyQueue;
void MyProc()
{
string[] filenames = Directory.GetFiles(...);
MyQueue = new Queue(filenames);
// start two threads
Thread t1 = new Thread((ThreadStart)ProcessQueue);
Thread t2 = new Thread((ThreadStart)ProcessQueue);
t1.Start();
t2.Start();
// main thread processes the queue, too!
ProcessQueue();
// wait for threads to complete
t1.Join();
t2.Join();
}
private object queueLock = new object();
void ProcessQueue()
{
while (true)
{
string s;
lock (queueLock)
{
if (MyQueue.Count == 0)
{
// queue is empty
return;
}
s = MyQueue.Dequeue();
}
ProcessFile(s);
}
}
Another option is to use a semaphore to control how many threads are working:
Semaphore MySem = new Semaphore(3, 3);
void MyProc()
{
string[] filenames = Directory.GetFiles(...);
foreach (string s in filenames)
{
mySem.WaitOne();
ThreadPool.QueueUserWorkItem(ProcessFile, s);
}
// wait for all threads to finish
int count = 0;
while (count < 3)
{
mySem.WaitOne();
++count;
}
}
void ProcessFile(object state)
{
string fname = (string)state;
// do whatever
mySem.Release(); // release so another thread can start
}
The first will perform somewhat better because you don't have the overhead of starting and stopping a thread for each file name processed. The second is much shorter and cleaner, though, and takes full advantage of the thread pool. Likely you won't notice the performance difference.
Can set max threads unsing ParallelOptions
Parallel.For Method (Int32, Int32, ParallelOptions, Action)
ParallelOptions.MaxDegreeOfParallelism
var results = filenames.ToArray().AsParallel().Select(filename=>ProcessFile(filename)).ToArray();
bool ProcessFile(object fileNameObj)
{
var fileName = (string)fileNameObj;
// do your processing here.
return true;
}