TCP chat client/server won't work off localhost - c#

I am currently learning to program a chat room application that uses a server. So far everything works fine if I run the server and multiple instances of the application on a single machine. When I try to run the server on one machine and the actual chat application from another, I get an exception that reads "a connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond (Ipaddress)(port)"
Server side code:
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Collections;
using System.Text;
using System.Threading;
namespace ChatAppServer
{
class Program
{
public static Hashtable ClientList = new Hashtable();
const int PORT = 321;
string localIp;
static void Main(string[] args)
{
TcpListener sckServer = new TcpListener(PORT);
TcpClient sckClient = default(TcpClient);
int counter = 0;
sckServer.Start();
Console.WriteLine("Chat Server is now Running ....");
counter = 0;
//Parser myParser = new Parser();
while (true)
{
counter = counter + 1;
sckClient = sckServer.AcceptTcpClient();
string clientData = "";
byte[] recieveData = new byte[10025];
NetworkStream netStream = sckClient.GetStream();
netStream.Read(recieveData, 0, (int)sckClient.ReceiveBufferSize);
clientData = System.Text.Encoding.ASCII.GetString(recieveData);
clientData = clientData.Substring(0, clientData.IndexOf("$"));
ClientList.Add(clientData, sckClient);
Broadcast(clientData + " joined the chat", clientData, false);
Console.WriteLine(clientData + " connected to the chat");
handleClient client = new handleClient();
client.ClientStart(sckClient, clientData, ClientList);
}
sckClient.Close();
sckServer.Stop();
Console.WriteLine("exit");
Console.ReadLine();
}
public static void Broadcast(string msg, string userName, bool flag)
{
foreach (DictionaryEntry Item in ClientList)
{
TcpClient sckBroadcast;
sckBroadcast = (TcpClient)Item.Value;
NetworkStream broadcastStream = sckBroadcast.GetStream();
Byte[] broadcastData = null;
if (flag == true)
{
broadcastData = Encoding.ASCII.GetBytes(userName + ": " + msg);
}
else
{
broadcastData = Encoding.ASCII.GetBytes(msg);
}
broadcastStream.Write(broadcastData, 0, broadcastData.Length);
broadcastStream.Flush();
}
}
public class handleClient
{
TcpClient sckClient;
string clId;
Hashtable ClientList;
public void ClientStart(TcpClient inSckClient, string clientId, Hashtable clist) {
this.sckClient = inSckClient;
this.clId = clientId;
this.ClientList = clist;
Thread ctThread = new Thread(runChat);
ctThread.Start();
}
private void runChat() {
int requestCount = 0;
byte[] recieveData = new byte[10025];
string clientData = "";
string rCount = null;
while ((true))
{
try
{
requestCount += 1;
NetworkStream netStream = sckClient.GetStream();
netStream.Read(recieveData, 0, (int)sckClient.ReceiveBufferSize);
clientData = System.Text.Encoding.ASCII.GetString(recieveData);
clientData = clientData.Substring(0, clientData.IndexOf("$"));
Console.WriteLine(clId + " : " + clientData);
rCount = Convert.ToString(requestCount);
Program.Broadcast(clientData, clId, true);
}
catch(Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
}
}
Chat room application code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
//Need for the application
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ChatApp
{
public partial class Form1 : Form
{
System.Net.Sockets.TcpClient sckClient = new System.Net.Sockets.TcpClient();
NetworkStream svrStream = default(NetworkStream);
string recieveData = null;
public Form1()
{
InitializeComponent();
btnSend.Enabled = false;
}
private void btnConnect_Click(object sender, EventArgs e)
{
recieveData = "Connected to Server";
msg();
int serverPort = Convert.ToInt32(txtServerPort.Text);
sckClient.Connect(txtServerIp.Text, serverPort);
svrStream = sckClient.GetStream();
byte[] outStream = System.Text.Encoding.ASCII.GetBytes(txtUserName.Text + "$");
svrStream.Write(outStream, 0, outStream.Length);
svrStream.Flush();
Thread ctThread = new Thread(MessageCallBack);
btnSend.Enabled = true;
btnConnect.Enabled = false;
txtUserName.Enabled = false;
txtServerIp.Enabled = false;
txtServerPort.Enabled = false;
ctThread.Start();
}
private void MessageCallBack()
{
while(true)
{
svrStream = sckClient.GetStream();
int buffSize = 0;
byte[] inStream = new byte[10025];
buffSize = sckClient.ReceiveBufferSize;
svrStream.Read(inStream, 0, buffSize);
string returnData = System.Text.Encoding.ASCII.GetString(inStream);
recieveData = "" + returnData;
msg();
}
}
//function to display data strings
private void msg()
{
if (this.InvokeRequired)
{
this.Invoke(new MethodInvoker(msg));
}
else
{
lstMessage.Items.Add(recieveData);
}
}
private void btnSend_Click(object sender, EventArgs e)
{
byte[] outStream = System.Text.Encoding.ASCII.GetBytes(txtMessage.Text + "$");
svrStream.Write(outStream, 0, outStream.Length);
svrStream.Flush();
txtMessage.Text = "";
}

I have two troubles with your code :
Do not use .ReceiveBufferSize value because it's a different value of your byte array length. And you can have an index out of range exception.
You have a problem of concurrency in the server side. More than 1 thread try to access to the ClientList and this collection is not thread-safe.
To resolve this, you can use the lock keyword
private static object _lock = new object();
//...
lock (_lock)
{
ClientList.Add(clientData, sckClient);
}
lock (_lock)
{
Broadcast(clientData + " joined the chat", clientData, false);
}
//...
lock (_lock)
{
Program.Broadcast(clientData, clId, true);
}
As you're a beginner, i would give you some tips.
Try to use the asynchronous network functions (better than raw threads), an example there.
There is a lot of tutorials about safety with severals connections in C# (with some thing else, better, than the lock keyword).

Related

create Proxy server using c#

I want to create a proxy server, but I'm having trouble communicating with ssl
I've tried a lot and failed sites that support http don't work it's just preparing the connection it works (google)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using System.Diagnostics;
using System.Net.Sockets;
using System.IO;
using System.Net.Http.Headers;
using System.Runtime.Remoting.Messaging;
using RestSharp;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
using System.Data;
using System.Security.Policy;
using System.Security.Authentication;
using System.Runtime.ConstrainedExecution;
namespace Proxy
{
internal class Program
{
public static HttpListener listener;
static void Main(string[] args)
{
var ip = IPAddress.Parse("127.0.0.1");
Start(ip, 2020);
}
public static void Start(IPAddress ip, int port)
{
try
{
serverCertificate = X509Certificate.CreateFromCertFile("C:\\Users\\AK\\Desktop\\FiddlerRoot.cer");
TcpListener listener = new TcpListener(ip, port);
listener.Start(100);
while (true)
{
Socket client = listener.AcceptSocket();
IPEndPoint rep = (IPEndPoint)client.RemoteEndPoint;
Thread thread = new Thread(ThreadHandleClient);
thread.Start(client);
}
listener.Stop();
}
catch (Exception ex)
{
Console.WriteLine("START: " + ex.Message);
}
}
public static void ThreadHandleClient(object o)
{
try
{
Socket client = (Socket)o;
Console.WriteLine("===================================================================================");
Console.WriteLine("=========================Request=========================================");
Console.WriteLine("===================================================================================");
NetworkStream ns = new NetworkStream(client);
byte[] buffer = new byte[2048];
int rec = 0;
string data = "";
do
{
rec = ns.Read(buffer, 0, buffer.Length);
data += Encoding.ASCII.GetString(buffer, 0, rec);
} while (rec == buffer.Length);
Console.WriteLine(data);
Console.WriteLine("===================================================================================");
Console.WriteLine("=========================URL=========================================");
Console.WriteLine("===================================================================================");
string line = data.Replace("\r\n", "\n").Split(new string[] { "\n" }, StringSplitOptions.None)[0];
string UrlString = line.Split(new string[] { " " }, StringSplitOptions.None)[1];
var url = UrlString.EndsWith(":443") ? "https://" + UrlString.Replace(":443", "") : UrlString.Replace(":80", "");
Uri uri = new Uri(url);
Console.WriteLine(url);
Console.WriteLine("===================================================================================");
Console.WriteLine("=========================Response=========================================");
Console.WriteLine("===================================================================================");
if (uri.Scheme == "https")
{
Https(client, uri.Host, data);
}
else
{
Http(client, uri.Host, data);
}
}
catch (Exception ex)
{
Console.WriteLine("Error occured: " + ex.Message);
}
}
public static bool ValidateServerCertificate(object sender, X509Certificate certificate,X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
return true;
}
private static void Https( Socket clients,string Url,string datas)
{
TcpClient client = new TcpClient(Url, 443);
SslStream sw = new SslStream(client.GetStream());
sw.AuthenticateAsClient(Url);
string[] headers = datas.Split('\n');
foreach (string header in headers)
{
byte[] data = Encoding.UTF8.GetBytes(header + "\n\n");
sw.Write(data);
}
TcpClient el = new TcpClient();
el.Client = clients;
SslStream Send = new SslStream(el.GetStream(), true);
var cert = new X509Certificate2(sw.RemoteCertificate);
Send.AuthenticateAsServer(cert, true,true);
byte[] buffer = new byte[2048];
StringBuilder messageData = new StringBuilder();
int bytes = -1;
do
{
bytes = sw.Read(buffer, 0, buffer.Length);
Decoder decoder = Encoding.UTF8.GetDecoder();
char[] chars = new char[decoder.GetCharCount(buffer, 0, bytes)];
Send.Write(buffer,0, bytes);
decoder.GetChars(buffer, 0, bytes, chars, 0);
messageData.Append(chars);
if (messageData.ToString().IndexOf("<EOF>") != -1)
{
break;
}
} while (bytes != 0);
client.Close();
Console.WriteLine(messageData.ToString());
Console.WriteLine("===================================================================================");
// This is where you read and send data
}
private static void Http(Socket clients, string Url, string datas)
{
IPHostEntry hostEntry;
hostEntry = Dns.GetHostEntry(Url);
EndPoint hostep = new IPEndPoint(hostEntry.AddressList[0], 80);
Socket sock = new Socket(hostEntry.AddressList[0].AddressFamily, SocketType.Stream, ProtocolType.Tcp);
datas = datas.Replace("http://"+Url, "");
sock.Connect(hostep);
string[] headers=datas.Split('\n');
foreach (string header in headers)
{
byte[] data = Encoding.UTF8.GetBytes(header+"\n\n");
sock.Send(data, 0, data.Length, SocketFlags.None);
}
byte[] bytes = new byte[2020];
int Rs = 0;
StringBuilder builder = new StringBuilder();
do
{
Rs=sock.Receive(bytes);
clients.Send(bytes, Rs, (SocketFlags)0);
builder.Append(Encoding.UTF8.GetString(bytes,0,Rs));
} while (Rs !=0);
Console.WriteLine(builder.ToString());
Console.WriteLine("===================================================================================");
}
}
public class Certificate
{
public static X509Certificate2 GetCertificate()
{
return new X509Certificate2(Properties.Resources.FiddlerRoot);
}
}
}
I've tried a lot and failed sites that support http don't work, it's just preparing the connection it works (google).

How to get TCP connection ids of all connected clients in c# console application

How can i get TCP Connection ID of all the connected clients.Actually i am making a program in c# (console application) that will return array with Connection Ids and IMEIs of connected clients. below code is simple client and server program so how can i get Connection id ?
Client Program :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Net.Sockets;
namespace TcpEchoClient
{
class TcpEchoClient
{
static void Main(string[] args)
{
Console.Title = "TCP Client";
String server = "xxx.xxx.x.xx"; // IP address
byte[] byteBuffer = Encoding.ASCII.GetBytes("Test Message");
int servPort = 1;
TcpClient client = null;
NetworkStream netStream = null;
try
{
client = new TcpClient(server, servPort);
Console.WriteLine("Connected to server... sending echo string");
netStream = client.GetStream();
netStream.Write(byteBuffer, 0, byteBuffer.Length);
Console.WriteLine("Sent {0} bytes to server...", byteBuffer.Length);
int totalBytesRcvd = 0;
int bytesRcvd = 0;
while (totalBytesRcvd < byteBuffer.Length)
{
if ((bytesRcvd = netStream.Read(byteBuffer, totalBytesRcvd, byteBuffer.Length - totalBytesRcvd)) == 0)
{
Console.WriteLine("Connection closed prematurely.");
break;
}
totalBytesRcvd += bytesRcvd;
}
Console.WriteLine("Received {0} bytes from server: {1}", totalBytesRcvd, Encoding.ASCII.GetString(byteBuffer, 0, totalBytesRcvd));
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
finally
{
netStream.Close();
client.Close();
}
}
}
}
Server Program :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
sing System.Net;
using System.Net.Sockets;
namespace TcpEchoServer
{
class TcpEchoServer
{
private const int BUFSIZE = 32;
static void Main(string[] args)
{
Console.Title = "TCP Server";
int servPort = 1;
TcpListener listener = null;
try
{
listener = new TcpListener(IPAddress.Any,servPort);
listener.Start();
}
catch(SocketException se)
{
Console.WriteLine(se.ErrorCode + ": " + se.Message);
Environment.Exit(se.ErrorCode);
}
byte[] rcvBuffer = new byte[BUFSIZE];
int bytesRcvd;
for (; ; )
{
TcpClient client = null;
NetworkStream netStream = null;
try
{
client = listener.AcceptTcpClient();
netStream = client.GetStream();
Console.Write("Handling client - ");
int totalBytesEchoed = 0;
while ((bytesRcvd = netStream.Read(rcvBuffer,0,rcvBuffer.Length)) >0)
{
netStream.Write(rcvBuffer,0,bytesRcvd);
totalBytesEchoed += bytesRcvd;
}
Console.WriteLine("echoed {0} bytes.", totalBytesEchoed);
netStream.Close();
client.Close();
}
catch(Exception e)
{
Console.WriteLine(e.Message);
netStream.Close();
}
}
}
}
}
Can anyone point me in the right direction?
Thanks in advance.

Ident server not returning Identification on port 113

I am trying to program an ident sever to deal with the identity protocol requests from an irc server that I am programming an irc client for. The problem is I try to print to the screen the what I receive but nothing prints. I am not getting an error code.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace ConnectIRC
{
class IdentityClass
{
private const int bufSize = 32;
public void IdentityRequest() {
TcpListener listener = null;
int port = 113;
IPEndPoint hostInfo = new IPEndPoint(IPAddress.Any, 113);
listener = new TcpListener(hostInfo);
listener.Start();
byte[] rcvBuffer = new byte[bufSize];
int rec;
for (; ; )
{
TcpClient client = null;
NetworkStream netStream = null;
client = listener.AcceptTcpClient();
if (listener.Pending())
{
Console.WriteLine("Connection was made");
}
netStream = client.GetStream();
//byte[] rcvBuffer = new byte[bufSize];
rec = netStream.Read(rcvBuffer, 0, rcvBuffer.Length);
Array.Resize(ref rcvBuffer, rec);
Console.WriteLine(Encoding.ASCII.GetString(rcvBuffer));
netStream.Close();
client.Close();
}
}
}
}
This is a very basic implementation of an ident server
Obviously it only accepts one connection and closes
Note you'll need to have a port mapped through your router for this to work
public class Ident
{
private readonly TcpListener _listener;
private readonly string _userId;
public Ident(string userId)
{
_userId = userId;
_listener = new TcpListener(IPAddress.Any, 113);
}
public void Start()
{
Console.WriteLine("Ident started");
_listener.Start();
var client = _listener.AcceptTcpClient();
_listener.Stop();
Console.WriteLine("Ident got a connection");
using (var s = client.GetStream())
{
var reader = new StreamReader(s);
var str = reader.ReadLine();
var writer = new StreamWriter(s);
Console.WriteLine("Ident got: " + str + ", sending reply");
writer.WriteLine(str + " : USERID : UNIX : " + _userId);
writer.Flush();
Console.WriteLine("Ident sent reply");
}
Console.WriteLine("Ident server exiting");
}
}

c# client/server application only works for lans, fix? [duplicate]

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
tcp/ip client server not working over internet
i spent the last week working on a simple windows form application that' s supposed to send a couple of integer numbers from client to server or from server to client. So far i have only managed to make it work for lanns, any idea about how to make it work on the open internet ?
Here' s the code in case you need it (also call me noob but i can' t get how this site handles code, ... does not do what i thought it did so feel free to edit my post in case i fail2format)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace client_server_penta
{
public class Client
{
#region Fields
private int turno = 1;
private TcpClient[] clients = new TcpClient[1]; //used to remember the active client
private int CoordinateX, CoordinateY; //coordinates, they are used by the application
#endregion
public Client(string address)
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(address), 3000);
client.Connect(serverEndPoint);
clients[0] = client;
Thread ReadFromServer = new Thread(new ParameterizedThreadStart(this.ReadHandler));
ReadFromServer.Start(client);
}
public void SendData(int a, int b)
{
NetworkStream clientStream = clients[0].GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(a.ToString() + '$' + b.ToString() + '$');
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
public int ReadCoordinateX()
{
return this.CoordinateX;
}
public int ReadCoordinateY()
{
return this.CoordinateY;
}
private void ReadHandler(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] buffer;
int bytesRead;
while (true)
{
buffer = new byte[10];
bytesRead = 0;
try
{
bytesRead = clientStream.Read(buffer, 0, buffer.Length);
}
catch
{
//an uknown error has occurred
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//data received
ASCIIEncoding encoder = new ASCIIEncoding();
OnDataReceived(encoder.GetString(buffer, 0, buffer.Length));
}
tcpClient.Close();
}
private void OnDataReceived(string text)
{
string first_number = "";
string second_number = "";
int index = 0;
while (text[index] != '$')
first_number += text[index++];
index++;
while (text[index] != '$')
second_number += text[index++];
this.CoordinateX = Convert.ToInt32(first_number);
this.CoordinateY = Convert.ToInt32(second_number);
var myForm = Application.OpenForms["Form2"] as Form2;
myForm.Text = "Turno N." + Convert.ToString(this.turno++);
}
}
}
//and here' s the server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace client_server_penta
{
public class Server
{
private Thread listenThread;
private int turno = 1;
private TcpListener tcpListener;
private TcpClient[] clients = new TcpClient[1]; //used to remember the active client
private int CoordinateX, CoordinateY; //coordinates, they are used by the application
public Server(int port)
{
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
public void SendData(int a, int b)
{
NetworkStream clientStream = clients[0].GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(a.ToString()+'$'+b.ToString()+'$');
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
public int ReadCoordinateX()
{
return this.CoordinateX;
}
public int ReadCoordinateY()
{
return this.CoordinateY;
}
private void ListenForClients()
{
this.tcpListener.Start();
TcpClient client = this.tcpListener.AcceptTcpClient();
clients[0] = client;
Thread ReadFromClient = new Thread(new ParameterizedThreadStart(this.ReadHandler));
ReadFromClient.Start(client);
}
private void ReadHandler(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] buffer = new byte[10];
int bytesRead;
while (true)
{
buffer = new byte[10];
bytesRead = 0;
try
{
bytesRead = clientStream.Read(buffer, 0, buffer.Length);
}
catch
{
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//data received
ASCIIEncoding encoder = new ASCIIEncoding();
OnDataReceived(encoder.GetString(buffer, 0, buffer.Length));
}
tcpClient.Close();
}
private void OnDataReceived(string text)
{
string first_number = "";
string second_number = "";
int index = 0;
while (text[index] != '$')
first_number += text[index++];
index++;
while (text[index] != '$')
second_number += text[index++];
this.CoordinateX = Convert.ToInt32(first_number);
this.CoordinateY = Convert.ToInt32(second_number);
var myForm = Application.OpenForms["Form2"] as Form2;
myForm.Text = "Turno N."+Convert.ToString(this.turno++);
}
}
}
Have you opened the 3000 port on your firewall on the two sides ?
Yes of course ^^
If you have routers, don't forget to edit the configurations too.

Send message between client (Socket UDP)

I'm new in C# and I am practicing with Socket programming.
First I created a server for client connect to it.
Server:
class Program {
static void Main(string[] args) {
int recv;
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 1900);
Socket newsock = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
newsock.Bind(ipep);
Console.WriteLine("Waiting for a client...");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(sender);
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
while (true) {
data = new byte[1024];
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
newsock.SendTo(data, recv, SocketFlags.None, Remote);
}
}
}
Client:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace serverUDPWF {
public partial class ServerForm : Form {
byte[] data = new byte[30];
string input = "";
string stringData = "";
IPEndPoint iep,sender;
Socket server;
string welcome = "";
int recv;
EndPoint tmpRemote;
public ServerForm() {
InitializeComponent();
startServer();
}
public void startServer() {
iep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 1900);
server = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, iep);
sender = new IPEndPoint(IPAddress.Any, 0);
tmpRemote = (EndPoint)sender;
data = new byte[30];
recv = server.ReceiveFrom(data, ref tmpRemote);
Console.WriteLine();
listBox1.Items.Add("Message received from {0}:" + tmpRemote.ToString());
listBox1.Items.Add(Encoding.ASCII.GetString(data, 0, recv));
}
private void sendMessageToserver(object sender, EventArgs e) {
if (textBox2.Text == "") {
MessageBox.Show("Please Enter Your Name");
}
else {
int i = 30;
input = textBox2.Text + ": " + textBox1.Text;
if (input == "exit") {
this.Close();
}
server.SendTo(Encoding.ASCII.GetBytes(input), tmpRemote);
textBox1.Text = "";
data = new byte[i];
try {
recv = server.ReceiveFrom(data, ref tmpRemote);
stringData = Encoding.ASCII.GetString(data, 0, recv);
listBox1.Items.Add(stringData);
}
catch (SocketException) {
listBox1.Items.Add("WARNING: data lost, retry message.");
i += 10;
}
}
}
}
}
My problem is how to make client not need to enter the server ip address like 127.0.0.1. My Second problem is I open 2 client in the same time, but client A sends a message to server but client B doesn't receive a message from client A (I want send a broadcast type message)
How can I do that?
Multicast udp communication.. i just try if anything wrong feel free to share
Client:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Threading;
namespace Myclient
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
}
Socketsending socketsending;
string multicastIP = string.Empty;
int multicastPort = 0;
int clientPort = 0;
string clientSysname = string.Empty;
string Nodeid = string.Empty;
string clientIP = string.Empty;
string recievedText = string.Empty;
string sendingText = string.Empty;
IPAddress ipAddress;
IPEndPoint ipEndpoint;
UdpClient udpClient;
string[] splitRecievedText;
byte[] byteRecieve;
private void Form1_Load(object sender, EventArgs e)
{
Random _random = new Random();
multicastIP = "224.5.6.7";
multicastPort = 5000;
Nodeid = "node" + _random.Next(1000, 9999);
clientPort = _random.Next(1000, 9999);
clientSysname = Dns.GetHostName();
ipAddress = Dns.GetHostEntry(clientSysname).AddressList.FirstOrDefault
(addr => addr.AddressFamily.Equals(AddressFamily.InterNetwork));
ipEndpoint = new IPEndPoint(ipAddress, clientPort);
clientIP = ipAddress.ToString();
label1.Text = "Node id: " + Nodeid;
label2.Text = "Host Name: " + clientSysname;
Thread threadMain = new Thread(connect);
threadMain.Start();
threadMain = new Thread(receive);
threadMain.Start();
}
void connect()
{
socketsending = new Socketsending();
sendingText = "connect#" + clientSysname + "#" + clientIP + "#" + clientPort + "#" + Nodeid + "#";
socketsending.send(multicastIP, multicastPort, sendingText);
}
void receive()
{
udpClient = new UdpClient(clientPort);
while (true)
{
IPEndPoint _ipendpoint = null;
byteRecieve = udpClient.Receive(ref _ipendpoint);
recievedText = Encoding.ASCII.GetString(byteRecieve);
splitRecievedText = recievedText.Split('#');
if (splitRecievedText[0] == "stop")
{
}
}
}
private void button1_Click(object sender, EventArgs e)
{
sendingText = "message#" + Nodeid + '$' + textBox1.Text + '$';
socketsending.send(multicastIP, multicastPort, sendingText);
}
}
}
Server:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Collections;
namespace Myserver
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
}
string multicastip = string.Empty;
string serversystemname = string.Empty;
string receiveddata = string.Empty;
string nodeinfo = string.Empty;
string clientHostName = string.Empty;
string clientIP = string.Empty;
string Nodeid = string.Empty;
int multicastport = 0;
int clientport = 0;
DataTable datatable;
DataTable dataTableAddRemove;
string[] splitReceived;
string[] splitnodeinfo;
Socket socket;
IPAddress ipaddress;
IPEndPoint ipendpoint;
byte[] bytereceive;
Dictionary<string, string> dictionarytable;
public delegate void updategrid();
private void Form1_Load(object sender, EventArgs e)
{
multicastip = "224.5.6.7";
multicastport = 5000;
serversystemname = Dns.GetHostName();
datatable = new DataTable();
datatable.Columns.Add("HostName");
datatable.Columns.Add("Nodeid");
datatable.Columns.Add("ipaddress");
datatable.Columns.Add("portnumber");
DGV.DataSource = datatable;
Thread threadreceive = new Thread(receiver);
threadreceive.Start();
}
void receiver()
{
dictionarytable = new Dictionary<string, string>();
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
ipendpoint = new IPEndPoint(IPAddress.Any, multicastport);
socket.Bind(ipendpoint);
ipaddress = IPAddress.Parse(multicastip);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(ipaddress, IPAddress.Any));
while (true)
{
bytereceive = new byte[4200];
socket.Receive(bytereceive);
receiveddata = Encoding.ASCII.GetString(bytereceive, 0, bytereceive.Length);
splitReceived = receiveddata.Split('#');
if (splitReceived[0].ToString() == "connect")
{
nodeinfo = splitReceived[1].ToString();
connect();
}
else if (splitReceived[0].ToString() == "Disconnect")
{
nodeinfo = splitReceived[1].ToString();
Thread threadDisconnect = new Thread(disconnect);
threadDisconnect.Start();
}
else if (splitReceived[0].ToString() == "message")
{
string[] str = splitReceived[1].Split('$');
listBox1.Items.Add(str[0] + " -> " + str[1]);
}
}
}
void connect()
{
SocketSending socketsending = new SocketSending();
int count = 0;
splitnodeinfo = nodeinfo.Split('#');
clientHostName = splitnodeinfo[0].ToString();
clientIP = splitnodeinfo[1].ToString();
clientport = Convert.ToInt32(splitnodeinfo[2].ToString());
Nodeid = splitnodeinfo[3].ToString();
if (!dictionarytable.ContainsKey(Nodeid))
{
count++;
dictionarytable.Add(Nodeid, clientIP + "#" + clientport + "#" + clientHostName);
dataTableAddRemove = (DataTable)DGV.DataSource;
DataRow dr = dataTableAddRemove.NewRow();
dr["Nodeid"] = Nodeid;
dr["HostName"] = clientHostName;
dr["IPAddress"] = clientIP;
dr["portNumber"] = clientport;
dataTableAddRemove.Rows.Add(dr);
datatable = dataTableAddRemove;
updatenodegrid();
}
}
void disconnect()
{
SocketSending socketsending = new SocketSending();
string removeClient = string.Empty;
splitnodeinfo = nodeinfo.Split('#');
clientHostName = splitnodeinfo[0].ToString();
Nodeid = splitnodeinfo[1].ToString();
dataTableAddRemove = (DataTable)DGV.DataSource;
DataRow[] arrayDataRow = dataTableAddRemove.Select();
for (int i = 0; i < arrayDataRow.Length; i++)
{
string matchGridHostName = arrayDataRow[i]["HostName"].ToString();
if (clientHostName == matchGridHostName)
{
Thread.Sleep(100);
removeClient = clientHostName;
arrayDataRow[i].Delete();
break;
}
}
if (dictionarytable.ContainsKey(removeClient))
{
dictionarytable.Remove(removeClient);
}
}
void updatenodegrid()
{
if (this.DGV.InvokeRequired)
this.DGV.Invoke(new updategrid(updatenodegrid));
else
DGV.DataSource = datatable;
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
dictionarytable.Clear();
}
}
}

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