Generic change tracking class improvements - c#

I am developing a generic reflection class for change tracking. What I have works just fine for all classes that I put it through. I am getting ready to move it out as part of a tool to the entire group. I am interested in improving this a bit more before I role it out to everyone. It is called from methods that have error handling in place so that part is not an issue. Also this works perfectly in our logic the way we flatten objects for change tracking, but am I missing something that could be an issue even though it works perfectly for the usual situations.
public class ChangeTracker
{
public static string GetChangesString<T,S>(T original, T current, S dto, string[] exluded)
{
StringBuilder sb = new StringBuilder();
PropertyInfo[] names = typeof(S).GetProperties();
string displayName = string.Empty;
foreach (PropertyInfo item in names)
{
if (exluded.Contains(item.Name)) continue;
//method that sets display name to either the property name or the display attribute if present
displayName = GetDisplayName(item);
object propA = original.GetType().GetProperty(item.Name).GetValue(original, null);
object propB = current.GetType().GetProperty(item.Name).GetValue(original, null);
if (propA == null && propB == null) continue;
if (propA == null && propB != null)
{
//appendline for value added
}
else if (propB == null && propA != null)
{
//appendline for value removed
}
else if (propA.ToString() != propB.ToString())
{
//appendline for value changed
}
}
return sb.ToString();
}
private static string GetDisplayName(PropertyInfo prop)
{
string display = string.Empty;
//Check for displayattribute and set correct name
return display;
}
}
Specifically this is my question.
Is there a better way I can do the propA and propB setting to improve performance? It works on one object changing and I have tested it up to 103 properties with no performance issues, but I try to avoid stuff like this when I can.
Thanks
Jimmy

You can use Reflection + Expression Trees combination to build getter Func's. And I recommned to build this expressions on application start and cache them(per type), that should drastically improve performance. But this will greatly increase you code base size=)

Related

the easest way of findind the difference of two objects of the same class [duplicate]

The project I'm working on needs some simple audit logging for when a user changes their email, billing address, etc. The objects we're working with are coming from different sources, one a WCF service, the other a web service.
I've implemented the following method using reflection to find changes to the properties on two different objects. This generates a list of the properties that have differences along with their old and new values.
public static IList GenerateAuditLogMessages(T originalObject, T changedObject)
{
IList list = new List();
string className = string.Concat("[", originalObject.GetType().Name, "] ");
foreach (PropertyInfo property in originalObject.GetType().GetProperties())
{
Type comparable =
property.PropertyType.GetInterface("System.IComparable");
if (comparable != null)
{
string originalPropertyValue =
property.GetValue(originalObject, null) as string;
string newPropertyValue =
property.GetValue(changedObject, null) as string;
if (originalPropertyValue != newPropertyValue)
{
list.Add(string.Concat(className, property.Name,
" changed from '", originalPropertyValue,
"' to '", newPropertyValue, "'"));
}
}
}
return list;
}
I'm looking for System.IComparable because "All numeric types (such as Int32 and Double) implement IComparable, as do String, Char, and DateTime." This seemed the best way to find any property that's not a custom class.
Tapping into the PropertyChanged event that's generated by the WCF or web service proxy code sounded good but doesn't give me enough info for my audit logs (old and new values).
Looking for input as to if there is a better way to do this, thanks!
#Aaronaught, here is some example code that is generating a positive match based on doing object.Equals:
Address address1 = new Address();
address1.StateProvince = new StateProvince();
Address address2 = new Address();
address2.StateProvince = new StateProvince();
IList list = Utility.GenerateAuditLogMessages(address1, address2);
"[Address] StateProvince changed from
'MyAccountService.StateProvince' to
'MyAccountService.StateProvince'"
It's two different instances of the StateProvince class, but the values of the properties are the same (all null in this case). We're not overriding the equals method.
IComparable is for ordering comparisons. Either use IEquatable instead, or just use the static System.Object.Equals method. The latter has the benefit of also working if the object is not a primitive type but still defines its own equality comparison by overriding Equals.
object originalValue = property.GetValue(originalObject, null);
object newValue = property.GetValue(changedObject, null);
if (!object.Equals(originalValue, newValue))
{
string originalText = (originalValue != null) ?
originalValue.ToString() : "[NULL]";
string newText = (newText != null) ?
newValue.ToString() : "[NULL]";
// etc.
}
This obviously isn't perfect, but if you're only doing it with classes that you control, then you can make sure it always works for your particular needs.
There are other methods to compare objects (such as checksums, serialization, etc.) but this is probably the most reliable if the classes don't consistently implement IPropertyChanged and you want to actually know the differences.
Update for new example code:
Address address1 = new Address();
address1.StateProvince = new StateProvince();
Address address2 = new Address();
address2.StateProvince = new StateProvince();
IList list = Utility.GenerateAuditLogMessages(address1, address2);
The reason that using object.Equals in your audit method results in a "hit" is because the instances are actually not equal!
Sure, the StateProvince may be empty in both cases, but address1 and address2 still have non-null values for the StateProvince property and each instance is different. Therefore, address1 and address2 have different properties.
Let's flip this around, take this code as an example:
Address address1 = new Address("35 Elm St");
address1.StateProvince = new StateProvince("TX");
Address address2 = new Address("35 Elm St");
address2.StateProvince = new StateProvince("AZ");
Should these be considered equal? Well, they will be, using your method, because StateProvince does not implement IComparable. That's the only reason why your method reported that the two objects were the same in the original case. Since the StateProvince class does not implement IComparable, the tracker just skips that property entirely. But these two addresses are clearly not equal!
This is why I originally suggested using object.Equals, because then you can override it in the StateProvince method to get better results:
public class StateProvince
{
public string Code { get; set; }
public override bool Equals(object obj)
{
if (obj == null)
return false;
StateProvince sp = obj as StateProvince;
if (object.ReferenceEquals(sp, null))
return false;
return (sp.Code == Code);
}
public bool Equals(StateProvince sp)
{
if (object.ReferenceEquals(sp, null))
return false;
return (sp.Code == Code);
}
public override int GetHashCode()
{
return Code.GetHashCode();
}
public override string ToString()
{
return string.Format("Code: [{0}]", Code);
}
}
Once you've done this, the object.Equals code will work perfectly. Instead of naïvely checking whether or not address1 and address2 literally have the same StateProvince reference, it will actually check for semantic equality.
The other way around this is to extend the tracking code to actually descend into sub-objects. In other words, for each property, check the Type.IsClass and optionally the Type.IsInterface property, and if true, then recursively invoke the change-tracking method on the property itself, prefixing any audit results returned recursively with the property name. So you'd end up with a change for StateProvinceCode.
I use the above approach sometimes too, but it's easier to just override Equals on the objects for which you want to compare semantic equality (i.e. audit) and provide an appropriate ToString override that makes it clear what changed. It doesn't scale for deep nesting but I think it's unusual to want to audit that way.
The last trick is to define your own interface, say IAuditable<T>, which takes a second instance of the same type as a parameter and actually returns a list (or enumerable) of all of the differences. It's similar to our overridden object.Equals method above but gives back more information. This is useful for when the object graph is really complicated and you know you can't rely on Reflection or Equals. You can combine this with the above approach; really all you have to do is substitute IComparable for your IAuditable and invoke the Audit method if it implements that interface.
This project on github checks nearly any type of property and can be customized as you need.
You might want to look at Microsoft's Testapi It has an object comparison api that does deep comparisons. It might be overkill for you but it could be worth a look.
var comparer = new ObjectComparer(new PublicPropertyObjectGraphFactory());
IEnumerable<ObjectComparisonMismatch> mismatches;
bool result = comparer.Compare(left, right, out mismatches);
foreach (var mismatch in mismatches)
{
Console.Out.WriteLine("\t'{0}' = '{1}' and '{2}'='{3}' do not match. '{4}'",
mismatch.LeftObjectNode.Name, mismatch.LeftObjectNode.ObjectValue,
mismatch.RightObjectNode.Name, mismatch.RightObjectNode.ObjectValue,
mismatch.MismatchType);
}
Here a short LINQ version that extends object and returns a list of properties that are not equal:
usage: object.DetailedCompare(objectToCompare);
public static class ObjectExtensions
{
public static List<Variance> DetailedCompare<T>(this T val1, T val2)
{
var propertyInfo = val1.GetType().GetProperties();
return propertyInfo.Select(f => new Variance
{
Property = f.Name,
ValueA = f.GetValue(val1),
ValueB = f.GetValue(val2)
})
.Where(v => !v.ValueA.Equals(v.ValueB))
.ToList();
}
public class Variance
{
public string Property { get; set; }
public object ValueA { get; set; }
public object ValueB { get; set; }
}
}
You never want to implement GetHashCode on mutable properties (properties that could be changed by someone) - i.e. non-private setters.
Imagine this scenario:
you put an instance of your object in a collection which uses GetHashCode() "under the covers" or directly (Hashtable).
Then someone changes the value of the field/property that you've used in your GetHashCode() implementation.
Guess what... your object is permanently lost in the collection since the collection uses GetHashCode() to find it! You've effectively changed the hashcode value from what was originally placed in the collection. Probably not what you wanted.
Liviu Trifoi solution: Using CompareNETObjects library.
GitHub - NuGet package - Tutorial.
I think this method is quite neat, it avoids repetition or adding anything to classes. What more are you looking for?
The only alternative would be to generate a state dictionary for the old and new objects, and write a comparison for them. The code for generating the state dictionary could reuse any serialisation you have for storing this data in the database.
The my way of Expression tree compile version. It should faster than PropertyInfo.GetValue.
static class ObjDiffCollector<T>
{
private delegate DiffEntry DiffDelegate(T x, T y);
private static readonly IReadOnlyDictionary<string, DiffDelegate> DicDiffDels;
private static PropertyInfo PropertyOf<TClass, TProperty>(Expression<Func<TClass, TProperty>> selector)
=> (PropertyInfo)((MemberExpression)selector.Body).Member;
static ObjDiffCollector()
{
var expParamX = Expression.Parameter(typeof(T), "x");
var expParamY = Expression.Parameter(typeof(T), "y");
var propDrName = PropertyOf((DiffEntry x) => x.Prop);
var propDrValX = PropertyOf((DiffEntry x) => x.ValX);
var propDrValY = PropertyOf((DiffEntry x) => x.ValY);
var dic = new Dictionary<string, DiffDelegate>();
var props = typeof(T).GetProperties();
foreach (var info in props)
{
var expValX = Expression.MakeMemberAccess(expParamX, info);
var expValY = Expression.MakeMemberAccess(expParamY, info);
var expEq = Expression.Equal(expValX, expValY);
var expNewEntry = Expression.New(typeof(DiffEntry));
var expMemberInitEntry = Expression.MemberInit(expNewEntry,
Expression.Bind(propDrName, Expression.Constant(info.Name)),
Expression.Bind(propDrValX, Expression.Convert(expValX, typeof(object))),
Expression.Bind(propDrValY, Expression.Convert(expValY, typeof(object)))
);
var expReturn = Expression.Condition(expEq
, Expression.Convert(Expression.Constant(null), typeof(DiffEntry))
, expMemberInitEntry);
var expLambda = Expression.Lambda<DiffDelegate>(expReturn, expParamX, expParamY);
var compiled = expLambda.Compile();
dic[info.Name] = compiled;
}
DicDiffDels = dic;
}
public static DiffEntry[] Diff(T x, T y)
{
var list = new List<DiffEntry>(DicDiffDels.Count);
foreach (var pair in DicDiffDels)
{
var r = pair.Value(x, y);
if (r != null) list.Add(r);
}
return list.ToArray();
}
}
class DiffEntry
{
public string Prop { get; set; }
public object ValX { get; set; }
public object ValY { get; set; }
}

Looping through a model to check for propery that is null

I have a model Auto in MVC application that has properties such as
public string Id { get; set; }
public bool IsOOS{ get; set; }
public string Make { get; set; }
public string Model { get; set; }
[XmlElement(IsNullable = true)]
public DateTime? RegisteredDate { get; set; }
and a class that has this ...
var a = new Auto(){
Id = someIDcomingfromServer,
IsOOS = someOOScomingFromServer,
...
}
what I want to be able to do is... to loop through those and see if any of the properties are now null.
how can I loop through and see if any of those properties (Id, IsOOS etc) contain null?
Thanks
Well you could use reflection to get a collection of all properties and check each for null, but why not just be explicit?
if (Id == null || Make == null || Model == null || RegisteredDate == null)
It's shorter, easier to understand, doesn't have the performance overhead of reflection, and doesn't require that much maintenance. There's not a "magic" function that will tell you if any property of a class is null.
I would be careful not to shorten development time at the expense of system performance. A little extra time spent in development (even if it's tedious) can make a huge difference in system performance.
That said, a single Linq-query would be:
bool hasNull =
a.GetType()
.GetProperties()
.Any(prop => prop.GetValue(a, null) == null);
You can use reflection for this. Get all PropertyInfos from your instance and check their values.
Something like this:
foreach (PropertyInfo pinfo in obj.GetType().GetProperties())
{
object value = pinfo .GetValue(obj, null);
}
Beware, reflection is an expensive process.
You can serialize it and search the string for /> since the serializer outputs nulls as and empties as . This may catch some empty objects as well as null objects. If you only want nulls, you'd need to set them as nullable and look for xsi:nil="true" in the attributes.
*I posted this solution because you wanted another option. The recommendations from the others are the advised way to do it.

Cleaner way to do a null check in C#? [duplicate]

This question already has answers here:
C# elegant way to check if a property's property is null
(20 answers)
Closed 9 years ago.
Suppose, I have this interface,
interface IContact
{
IAddress address { get; set; }
}
interface IAddress
{
string city { get; set; }
}
class Person : IPerson
{
public IContact contact { get; set; }
}
class test
{
private test()
{
var person = new Person();
if (person.contact.address.city != null)
{
//this will never work if contact is itself null?
}
}
}
Person.Contact.Address.City != null (This works to check if City is null or not.)
However, this check fails if Address or Contact or Person itself is null.
Currently, one solution I could think of was this:
if (Person != null && Person.Contact!=null && Person.Contact.Address!= null && Person.Contact.Address.City != null)
{
// Do some stuff here..
}
Is there a cleaner way of doing this?
I really don't like the null check being done as (something == null). Instead, is there another nice way to do something like the something.IsNull() method?
In a generic way, you may use an expression tree and check with an extension method:
if (!person.IsNull(p => p.contact.address.city))
{
//Nothing is null
}
Full code:
public class IsNullVisitor : ExpressionVisitor
{
public bool IsNull { get; private set; }
public object CurrentObject { get; set; }
protected override Expression VisitMember(MemberExpression node)
{
base.VisitMember(node);
if (CheckNull())
{
return node;
}
var member = (PropertyInfo)node.Member;
CurrentObject = member.GetValue(CurrentObject,null);
CheckNull();
return node;
}
private bool CheckNull()
{
if (CurrentObject == null)
{
IsNull = true;
}
return IsNull;
}
}
public static class Helper
{
public static bool IsNull<T>(this T root,Expression<Func<T, object>> getter)
{
var visitor = new IsNullVisitor();
visitor.CurrentObject = root;
visitor.Visit(getter);
return visitor.IsNull;
}
}
class Program
{
static void Main(string[] args)
{
Person nullPerson = null;
var isNull_0 = nullPerson.IsNull(p => p.contact.address.city);
var isNull_1 = new Person().IsNull(p => p.contact.address.city);
var isNull_2 = new Person { contact = new Contact() }.IsNull(p => p.contact.address.city);
var isNull_3 = new Person { contact = new Contact { address = new Address() } }.IsNull(p => p.contact.address.city);
var notnull = new Person { contact = new Contact { address = new Address { city = "LONDON" } } }.IsNull(p => p.contact.address.city);
}
}
Your code may have bigger problems than needing to check for null references. As it stands, you are probably violating the Law of Demeter.
The Law of Demeter is one of those heuristics, like Don't Repeat Yourself, that helps you write easily maintainable code. It tells programmers not to access anything too far away from the immediate scope. For example, suppose I have this code:
public interface BusinessData {
public decimal Money { get; set; }
}
public class BusinessCalculator : ICalculator {
public BusinessData CalculateMoney() {
// snip
}
}
public BusinessController : IController {
public void DoAnAction() {
var businessDA = new BusinessCalculator().CalculateMoney();
Console.WriteLine(businessDA.Money * 100d);
}
}
The DoAnAction method violates the Law of Demeter. In one function, it accesses a BusinessCalcualtor, a BusinessData, and a decimal. This means that if any of the following changes are made, the line will have to be refactored:
The return type of BusinessCalculator.CalculateMoney() changes.
The type of BusinessData.Money changes
Considering the situation at had, these changes are rather likely to happen. If code like this is written throughout the codebase, making these changes could become very expensive. Besides that, it means that your BusinessController is coupled to both the BusinessCalculator and the BusinessData types.
One way to avoid this situation is rewritting the code like this:
public class BusinessCalculator : ICalculator {
private BusinessData CalculateMoney() {
// snip
}
public decimal CalculateCents() {
return CalculateMoney().Money * 100d;
}
}
public BusinessController : IController {
public void DoAnAction() {
Console.WriteLine(new BusinessCalculator().CalculateCents());
}
}
Now, if you make either of the above changes, you only have to refactor one more piece of code, the BusinessCalculator.CalculateCents() method. You've also eliminated BusinessController's dependency on BusinessData.
Your code suffers from a similar issue:
interface IContact
{
IAddress address { get; set; }
}
interface IAddress
{
string city { get; set; }
}
class Person : IPerson
{
public IContact contact { get; set; }
}
class Test {
public void Main() {
var contact = new Person().contact;
var address = contact.address;
var city = address.city;
Console.WriteLine(city);
}
}
If any of the following changes are made, you will need to refactor the main method I wrote or the null check you wrote:
The type of IPerson.contact changes
The type of IContact.address changes
The type of IAddress.city changes
I think you should consider a deeper refactoring of your code than simply rewriting a null check.
That said, I think that there are times where following the Law of Demeter is inappropriate. (It is, after all, a heuristic, not a hard-and-fast rule, even though it's called a "law.")
In particular, I think that if:
You have some classes that represent records stored in the persistence layer of your program, AND
You are extremely confident that you will not need to refactor those classes in the future,
ignoring the Law of Demeter is acceptable when dealing specifically with those classes. This is because they represent the data your application works with, so reaching from one data object into another is a way of exploring the information in your program. In my example above, the coupling caused by violating the Law of Demeter was much more severe: I was reaching all the way from a controller near the top of my stack through a business logic calculator in the middle of the stack into a data class likely in the persistence layer.
I bring this potential exception to the Law of Demeter up because with names like Person, Contact, and Address, your classes look like they might be data-layer POCOs. If that's the case, and you are extremely confident that you will never need to refactor them in the future, you might be able to get away with ignoring the Law of Demeter in your specific situation.
in your case you could create a property for person
public bool HasCity
{
get
{
return (this.Contact!=null && this.Contact.Address!= null && this.Contact.Address.City != null);
}
}
but you still have to check if person is null
if (person != null && person.HasCity)
{
}
to your other question, for strings you can also check if null or empty this way:
string s = string.Empty;
if (!string.IsNullOrEmpty(s))
{
// string is not null and not empty
}
if (!string.IsNullOrWhiteSpace(s))
{
// string is not null, not empty and not contains only white spaces
}
A totally different option (which I think is underused) is the null object pattern. It's hard to tell whether it makes sense in your particular situation, but it might be worth a try. In short, you will have a NullContact implementation, a NullAddress implementation and so on that you use instead of null. That way, you can get rid of most of the null checks, of course at the expense at some thought you have to put into the design of these implementations.
As Adam pointed out in his comment, this allows you to write
if (person.Contact.Address.City is NullCity)
in cases where it is really necessary. Of course, this only makes sense if city really is a non-trivial object...
Alternatively, the null object can be implemented as a singleton (e.g., look here for some practical instructions concerning the usage of the null object pattern and here for instructions concerning singletons in C#) which allows you to use classical comparison.
if (person.Contact.Address.City == NullCity.Instance)
Personally, I prefer this approach because I think it is easier to read for people not familiar with the pattern.
Update 28/04/2014: Null propagation is planned for C# vNext
There are bigger problems than propagating null checks. Aim for readable code that can be understood by another developer, and although it's wordy - your example is fine.
If it is a check that is done frequently, consider encapsulating it inside the Person class as a property or method call.
That said, gratuitous Func and generics!
I would never do this, but here is another alternative:
class NullHelper
{
public static bool ChainNotNull<TFirst, TSecond, TThird, TFourth>(TFirst item1, Func<TFirst, TSecond> getItem2, Func<TSecond, TThird> getItem3, Func<TThird, TFourth> getItem4)
{
if (item1 == null)
return false;
var item2 = getItem2(item1);
if (item2 == null)
return false;
var item3 = getItem3(item2);
if (item3 == null)
return false;
var item4 = getItem4(item3);
if (item4 == null)
return false;
return true;
}
}
Called:
static void Main(string[] args)
{
Person person = new Person { Address = new Address { PostCode = new Postcode { Value = "" } } };
if (NullHelper.ChainNotNull(person, p => p.Address, a => a.PostCode, p => p.Value))
{
Console.WriteLine("Not null");
}
else
{
Console.WriteLine("null");
}
Console.ReadLine();
}
The second question,
I really don't like the null check being done as (something == null). Instead, is there another nice way to do something like the something.IsNull() method?
could be solved using an extension method:
public static class Extensions
{
public static bool IsNull<T>(this T source) where T : class
{
return source == null;
}
}
If for some reason you don't mind going with one of the more 'over the top' solutions, you might want to check out the solution described in my blog post. It uses the expression tree to find out whether the value is null before evaluating the expression. But to keep performance acceptable, it creates and caches IL code.
The solution allows you do write this:
string city = person.NullSafeGet(n => n.Contact.Address.City);
You can write:
public static class Extensions
{
public static bool IsNull(this object obj)
{
return obj == null;
}
}
and then:
string s = null;
if(s.IsNull())
{
}
Sometimes this makes sense. But personally I would avoid such things... because this is is not clear why you can call a method of the object that is actually null.
Do it in a separate method like:
private test()
{
var person = new Person();
if (!IsNull(person))
{
// Proceed
........
Where your IsNull method is
public bool IsNull(Person person)
{
if(Person != null &&
Person.Contact != null &&
Person.Contact.Address != null &&
Person.Contact.Address.City != null)
return false;
return true;
}
Do you need C#, or do you only want .NET? If you can mix another .NET language, have a look at Oxygene. It's an amazing, very modern OO language that targets .NET (and also Java and Cocoa as well. Yep. All natively, it really is quite an amazing toolchain.)
Oxygene has a colon operator which does exactly what you ask. To quote from their miscellaneous language features page:
The Colon (":") Operator
In Oxygene, like in many of the languages it
was influenced by, the "." operator is used to call members on a class
or object, such as
var x := y.SomeProperty;
This "dereferences" the object contained in
"y", calls (in this case) the property getter and returns its value.
If "y" happens to be unassigned (i.e. "nil"), an exception is thrown.
The ":" operator works in much the same way, but instead of throwing
an exception on an unassigned object, the result will simply be nil.
For developers coming from Objective-C, this will be familiar, as that
is how Objective-C method calls using the [] syntax work, too.
... (snip)
Where ":" really shines is when accessing properties in a chain, where
any element might be nil. For example, the following code:
var y := MyForm:OkButton:Caption:Length;
will run without error, and
return nil if any of the objects in the chain are nil — the form, the
button or its caption.
try
{
// do some stuff here
}
catch (NullReferenceException e)
{
}
Don't actually do this. Do the null checks, and figure out what formatting you can best live with.
I have an extension that could be useful for this; ValueOrDefault(). It accepts a lambda statement and evaluates it, returning either the evaluated value or a default value if any expected exceptions (NRE or IOE) are thrown.
/// <summary>
/// Provides a null-safe member accessor that will return either the result of the lambda or the specified default value.
/// </summary>
/// <typeparam name="TIn">The type of the in.</typeparam>
/// <typeparam name="TOut">The type of the out.</typeparam>
/// <param name="input">The input.</param>
/// <param name="projection">A lambda specifying the value to produce.</param>
/// <param name="defaultValue">The default value to use if the projection or any parent is null.</param>
/// <returns>the result of the lambda, or the specified default value if any reference in the lambda is null.</returns>
public static TOut ValueOrDefault<TIn, TOut>(this TIn input, Func<TIn, TOut> projection, TOut defaultValue)
{
try
{
var result = projection(input);
if (result == null) result = defaultValue;
return result;
}
catch (NullReferenceException) //most reference types throw this on a null instance
{
return defaultValue;
}
catch (InvalidOperationException) //Nullable<T> throws this when accessing Value
{
return defaultValue;
}
}
/// <summary>
/// Provides a null-safe member accessor that will return either the result of the lambda or the default value for the type.
/// </summary>
/// <typeparam name="TIn">The type of the in.</typeparam>
/// <typeparam name="TOut">The type of the out.</typeparam>
/// <param name="input">The input.</param>
/// <param name="projection">A lambda specifying the value to produce.</param>
/// <returns>the result of the lambda, or default(TOut) if any reference in the lambda is null.</returns>
public static TOut ValueOrDefault<TIn, TOut>(this TIn input, Func<TIn, TOut> projection)
{
return input.ValueOrDefault(projection, default(TOut));
}
The overload not taking a specific default value will return null for any reference type. This should work in your scenario:
class test
{
private test()
{
var person = new Person();
if (person.ValueOrDefault(p=>p.contact.address.city) != null)
{
//the above will return null without exception if any member in the chain is null
}
}
}
Such a reference chain may occurre for example if you use an ORM tool, and want to keep your classes as pure as possible. In this scenario I think it cannot be avoided nicely.
I have the following extension method "family", which checks if the object on which it's called is null, and if not, returns one of it's requested properties, or executes some methods with it. This works of course only for reference types, that's why I have the corresponding generic constraint.
public static TRet NullOr<T, TRet>(this T obj, Func<T, TRet> getter) where T : class
{
return obj != null ? getter(obj) : default(TRet);
}
public static void NullOrDo<T>(this T obj, Action<T> action) where T : class
{
if (obj != null)
action(obj);
}
These methods add almost no overhead compared to the manual solution (no reflection, no expression trees), and you can achieve a nicer syntax with them (IMO).
var city = person.NullOr(e => e.Contact).NullOr(e => e.Address).NullOr(e => e.City);
if (city != null)
// do something...
Or with methods:
person.NullOrDo(p => p.GoToWork());
However, one could definetely argue about the length of code didn't change too much.
In my opinion, the equality operator is not a safer and better way for reference equality.
It's always better to use ReferenceEquals(obj, null). This will always work. On the other hand, the equality operator (==) could be overloaded and might be checking if the values are equal instead of the references, so I will say ReferenceEquals() is a safer and better way.
class MyClass {
static void Main() {
object o = null;
object p = null;
object q = new Object();
Console.WriteLine(Object.ReferenceEquals(o, p));
p = q;
Console.WriteLine(Object.ReferenceEquals(p, q));
Console.WriteLine(Object.ReferenceEquals(o, p));
}
}
Reference: MSDN article Object.ReferenceEquals Method.
But also here are my thoughts for null values
Generally, returning null values is the best idea if anyone is trying to indicate that there is no data.
If the object is not null, but empty, it implies that data has been returned, whereas returning null clearly indicates that nothing has been returned.
Also IMO, if you will return null, it will result in a null exception if you attempt to access members in the object, which can be useful for highlighting buggy code.
In C#, there are two different kinds of equality:
reference equality and
value equality.
When a type is immutable, overloading operator == to compare value equality instead of reference equality can be useful.
Overriding operator == in non-immutable types is not recommended.
Refer to the MSDN article Guidelines for Overloading Equals() and Operator == (C# Programming Guide) for more details.
As much as I love C#, this is one thing that's kind of likable about C++ when working directly with object instances; some declarations simply cannot be null, so there's no need to check for null.
The best way you can get a slice of this pie in C# (which might be a bit too much redesigning on your part - in which case, take your pick of the other answers) is with struct's. While you could find yourself in a situation where a struct has uninstantiated "default" values (ie, 0, 0.0, null string) there's never a need to check "if (myStruct == null)".
I wouldn't switch over to them without understanding their use, of course. They tend to be used for value types, and not really for large blocks of data - anytime you assign a struct from one variable to another, you tend to be actually copying the data across, essentially creating a copy of each of the original's values (you can avoid this with the ref keyword - again, read up on it rather than just using it). Still, it may fit for things like StreetAddress - I certainly wouldn't lazily use it on anything I didn't want to null-check.
Depending on what the purpose of using the "city" variable is, a cleaner way could be to separate the null checks into different classes. That way you also wouldn't be violating the Law of Demeter. So instead of:
if (person != null && person.contact != null && person.contact.address != null && person.contact.address.city != null)
{
// do some stuff here..
}
You'd have:
class test
{
private test()
{
var person = new Person();
if (person != null)
{
person.doSomething();
}
}
}
...
/* Person class */
doSomething()
{
if (contact != null)
{
contact.doSomething();
}
}
...
/* Contact class */
doSomething()
{
if (address != null)
{
address.doSomething();
}
}
...
/* Address class */
doSomething()
{
if (city != null)
{
// do something with city
}
}
Again, it depends on the purpose of the program.
In what circumstances can those things be null? If nulls would indicate a bug in the code then you could use code contracts. They will pick it up if you get nulls during testing, then will go away in the production version. Something like this:
using System.Diagnostics.Contracts;
[ContractClass(typeof(IContactContract))]
interface IContact
{
IAddress address { get; set; }
}
[ContractClassFor(typeof(IContact))]
internal abstract class IContactContract: IContact
{
IAddress address
{
get
{
Contract.Ensures(Contract.Result<IAddress>() != null);
return default(IAddress); // dummy return
}
}
}
[ContractClass(typeof(IAddressContract))]
interface IAddress
{
string city { get; set; }
}
[ContractClassFor(typeof(IAddress))]
internal abstract class IAddressContract: IAddress
{
string city
{
get
{
Contract.Ensures(Contract.Result<string>() != null);
return default(string); // dummy return
}
}
}
class Person
{
[ContractInvariantMethod]
protected void ObjectInvariant()
{
Contract.Invariant(contact != null);
}
public IContact contact { get; set; }
}
class test
{
private test()
{
var person = new Person();
Contract.Assert(person != null);
if (person.contact.address.city != null)
{
// If you get here, person cannot be null, person.contact cannot be null
// person.contact.address cannot be null and person.contact.address.city cannot be null.
}
}
}
Of course, if the possible nulls are coming from somewhere else then you'll need to have already conditioned the data. And if any of the nulls are valid then you shouldn't make non-null a part of the contract, you need to test for them and handle them appropriately.
One way to remove null checks in methods is to encapsulate their functionality elsewhere. One way to do this is through getters and setters. For instance, instead of doing this:
class Person : IPerson
{
public IContact contact { get; set; }
}
Do this:
class Person : IPerson
{
public IContact contact
{
get
{
// This initializes the property if it is null.
// That way, anytime you access the property "contact" in your code,
// it will check to see if it is null and initialize if needed.
if(_contact == null)
{
_contact = new Contact();
}
return _contact;
}
set
{
_contact = value;
}
}
private IContact _contact;
}
Then, whenever you call "person.contact", the code in the "get" method will run, thus initializing the value if it is null.
You could apply this exact same methodology to all of the properties that could be null across all of your types. The benefits to this approach are that it 1) prevents you from having to do null checks in-line and it 2) makes your code more readable and less prone to copy-paste errors.
It should be noted, however, that if you find yourself in a situation where you need to perform some action if one of the properties is null (i.e. does a Person with a null Contact actually mean something in your domain?), then this approach will be a hindrance rather than a help. However, if the properties in question should never be null, then this approach will give you a very clean way of representing that fact.
--jtlovetteiii
You could use reflection, to avoid forcing implementation of interfaces and extra code in every class. Simply a Helper class with static method(s). This might not be the most efficient way, be gentle with me, I'm a virgin (read, noob)..
public class Helper
{
public static bool IsNull(object o, params string[] prop)
{
if (o == null)
return true;
var v = o;
foreach (string s in prop)
{
PropertyInfo pi = v.GetType().GetProperty(s); //Set flags if not only public props
v = (pi != null)? pi.GetValue(v, null) : null;
if (v == null)
return true;
}
return false;
}
}
//In use
isNull = Helper.IsNull(p, "ContactPerson", "TheCity");
Offcourse if you have a typo in the propnames, the result will be wrong (most likely)..

LINQ Changes Not Recognized When Using Generics

I am currently trying to create a Class which employs generics in order to reduce the amount of work needed for future development. As I add Tables to the LINQ To SQL Designer, certain basic Methods are used in each one. Rather than reproduce them in every Partial Class associated with every new Table, I would like to employ a single generic Class. The issue is that any changes made to the Entities are not recognized and therefore not submitted.
Public Partial Class ABC
{
Public Static Bool Synchronize(string source, string destination)
{
try
{
DataContext destinationDB = DataConnection.Destination(destination);
Table<ABC> destinationABCs = destinationDB.ABCs;
DataContext sourceDB = DataConnection.Destination(source)
Table<ABC> sourceABCs = sourceDB.ABCs;
foreach (ABC ABCCode in sourceABCs)
{
ABC destABCCode = destinationABCs.SingleOrDefault(x => x.Id == ABCCode.Id);
bool same = EntityProcessing.AreIdentical(ABCCode, destABCCode);
if (same == false)
{
destABCCode = (ABC)EntityProcessing.Synchronize(ABCCode, destABCCode);
}
}
ChangeSet test = destinationDB.GetChangeSet(); // Test Line For Debugging
destinationDB.SubmitChanges();
}
return true;
}
}
The next Class is:
Public Static Class EntityProcessing
{
Public Static Bool AreIdentical(Object sourceEntity, Object destinationEntity)
{
if (sourceEntity.GetType() == destinationEntity.GetType())
{
Type t = sourceEntity.GetType();
FieldInfo[] tList = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
foreach (FieldInfo fi in tList)
{
if ((fi.GetValue(sourceEntity) != null ? fi.GetValue(sourceEntity).ToString()
: null) == (fi.GetValue(destinationEntity) != null ?
fi.GetValue(destinationEntity).ToString() : null))
{ continue; }
else
{ return false; }
}
return true;
}
else
{ return false; }
}
Public Static Object Synchronize(Object sourceEntity, Object destinationEntity)
{
if (sourceEntity.GetType() == destinationEntity.GetType())
{
Type t = sourceEntity.GetType();
FieldInfo[] tList = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
foreach (FieldInfo fi in tList)
{
fi.SetValue(destinationEntity, fi.GetValue(sourceEntity));
}
}
return destinationEntity;
}
}
I have tried modifying the EntityProcessing.Synchronize method into a Void method as well. Neither works. Both will return the correct Entity with the Fields set to the appropriate results. The issue lies in the fact that LINQ does not recognize the Entities as having changed.
If I add a temporary line of ChangeSet test = destinationDB.GetChangeSet();, the Updated count is zero. The loss appears to be in the conversion to Objects.
I have tried setting the Parameter Type to ABC on the EntityProcessing.Synchronize() method and modifying a Field, and the Updated count in test is correct. How do I resolve this?
How do I submit the updated entities to the database or rather, how do I get LINQ to recognize these entities are being changed and needing an update?
Do you mean: Public Static Bool Synchronize<ABC>(string source, string destination) with "ABC" as the generic type?
However, I don't think your .ABCs will work that simply. You may have to use reflection to get at the proeprty with that particular name. For example, first use reflection to get the name of the type parameter (ABC), and then use reflection to get the table field from the data source based on this type name.

Convert Nulls to Empty String in an object

What is the easiest way to take an objects and convert any of its values from null to string.empty ?
I was thinking about a routine that I can pass in any object, but I am not sure how to loop through all the values.
When your object exposes it's values via properties you can write something like:
string Value { get { return m_Value ?? string.Empty; } }
Another solution is to use reflection. This code will check properties of type string:
var myObject = new MyObject();
foreach( var propertyInfo in myObject.GetType().GetProperties() )
{
if(propertyInfo.PropertyType == typeof(string))
{
if( propertyInfo.GetValue( myObject, null ) == null )
{
propertyInfo.SetValue( myObject, string.Empty, null );
}
}
}
Using reflection, you could something similar to :
public static class Extensions
{
public static void Awesome<T>(this T myObject) where T : class
{
PropertyInfo[] properties = typeof(T).GetProperties();
foreach(var info in properties)
{
// if a string and null, set to String.Empty
if(info.PropertyType == typeof(string) &&
info.GetValue(myObject, null) == null)
{
info.SetValue(myObject, String.Empty, null);
}
}
}
}
Presumably, you have a report or a form somewhere showing "null" all over the place, instead of a nice, pleasant "".
It's best to leave the nulls as they are, and modify your display code wherever appropriate. Thus, a line like this:
label1.Text = someObject.ToString();
should become:
if (someObject == null)
{
label1.Text = ""; // or String.Empty, if you're one of *those* people
}
else
{
label1.Text = someObject.ToString();
}
and you can functionalize it as necessary:
public void DisplayObject(Label label, Object someObject)
{
if (someObject == null)
{
label.Text = ""; // or String.Empty, if you're one of *those* people
}
else
{
label.Text = someObject.ToString();
}
}
You could use reflection. Here's an example with one level of nesting:
class Foo
{
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
}
class Program
{
static void Main(string[] args)
{
var foo = new Foo
{
Prop1 = (string)null,
Prop2 = (string)null,
Prop3 = (string)null,
};
var props = typeof(Foo).GetProperties()
.Where(x => x.PropertyType == typeof(string));
foreach (var p in props)
{
p.SetValue(foo, string.Empty, null);
}
}
}
You can do that via reflection without too much trouble, and I am sure that by the time I post this there will be answers that tell you exactly how to do that.
But I personally don't like the reflection option.
I prefer to maintain object invariants for all of the object's members through a variety of means. For string members, the invariant is often that it not be null, and sometimes there are maximum length requirements as well (for storage in a database, for example). Other members have other sorts of invariants.
The first step is to create a method that checks all the invariants that you define for the object.
[Conditional("DEBUG")]
private void CheckObjectInvariant()
{
Debug.Assert(name != null);
Debug.Assert(name.Length <= nameMaxLength);
...
}
Then you call this after any method that manipulates the object in any way. Since it is decorated with the ConditionalAttribute, none of these calls will appear in the release version of the application.
Then you just have to make sure that none of the code allows any violations of these invariants. This means that the string fields need to have either initializers in their declarations or they need to be set in all the constructors for the object.
A special problem, and the one that probably motivated this question, is what to do about automatic properties.
public string Name { get; set; }
Obviously, this can be set to null at any time, and there's nothing you can do about that.
There are two options with regard to automatic properties. First, you can just not use them at all. This avoids the problem entirely. Second, you can just allow any possible string value. That is, any code that uses that property has to expect nulls, 10 mb strings or anything in between.
Even if you go with the reflection option to remove nulls, you still have to know when to call the magic-null-removal method on the object to avoid NullReferenceExceptions, so you haven't really bought anything that way.
+1 to Tanascius's answer. I used this answer but tweaked it a bit.
First I only grab the properties that are strings, so it doesn't loop through all my properties. Secondly, I placed in it my BaseEntity class that all my entities inherit from, which makes it global, so I don't have to put it on all my Entities.
public class BaseEntity
{
public int Id { get; set; }
public BaseEntity()
{
var stringProperties = this.GetType().GetProperties().Where(x => x.PropertyType == typeof(string));
foreach (var property in stringProperties)
{
if (property.GetValue(this, null) == null)
{
property.SetValue(this, string.Empty, null);
}
}
}
}

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