I have a set of objects that contain fields & properties that need to be inspectable in the output of serialization but not read back in when deserialized.
This is purely for debugging/confirmation purposes. We are creating hundreds of files and I want to spot check that serialization is occurring correctly by adding supplementary information. I do not want this supplementary information to be read in during deserialization - it's impossible to do so in fact.
I also need to do this with equal facility across different serialization formats, so we can assess which one is working best. I have a generic serialization approach where the desired format is passed in as an argument, so don't want anything too messy or intricate for each different format.
I've hunted around and found various things on related topics - mostly to do with the opposite: not writing certain fields during serialization. What's out there seems to be quite complicated and at times hacky.
Is it possible to serialize an object differently to deserializing it using Json.Net?
JsonConvert .NET Serialize/Deserialize Read Only
Serialize Property, but Do Not Deserialize Property in Json.Net
Also it appears any approach is inconsistent between serialization formats. i.e. unlike the [*Ignore] attributes, there are no [*SerializeOnly] attributes (where * = JSON, XML, YAML).
Is there an easy way to do this across these serialization formats? Is there a single family of attributes that can help? Or is it idiosyncratic and hacky in each case?
I have tested and applied this only to XML serialization, but it works for me:
When I want a property to be serialized, but not read back, I just declare an empty setter.
public String VersionOfApplicationThatHasWrittenThisFile
{
get
{
return "1.0";
}
set
{
// Leave empty
}
}
I'm looking for the best way to compare two XML files for difference using C#. Like say for example if I have two XMLs A and B like this:
XML A
<data:TR xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:pd="http://www.ascentn.com/bpm/XMLSchema">
<data:processFields />
<data:formFields>
<data:TextBox1>111</data:TextBox1>
<data:TextBox2>222</data:TextBox2>
<data:TextBox3>3333</data:TextBox3>
<data:Repeat1_Repeat>
<data:Repeat1>
<data:TextBox4>444</data:TextBox4>
<data:TextBox5>555</data:TextBox5>
</data:Repeat1>
</data:Repeat1_Repeat>
</data:formFields>
</data:TR>
XML B
<data:TR xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:pd="http://www.ascentn.com/bpm/XMLSchema">
<data:processFields />
<data:formFields>
<data:TextBox1>111</data:TextBox1>
<data:TextBox2>aaa</data:TextBox2>
<data:TextBox3>3333</data:TextBox3>
<data:Repeat1_Repeat>
<data:Repeat1>
<data:TextBox4>bbb</data:TextBox4>
<data:TextBox5>555</data:TextBox5>
</data:Repeat1>
<data:Repeat1>
<data:TextBox4>ccc</data:TextBox4>
<data:TextBox5>ddd</data:TextBox5>
</data:Repeat1>
</data:Repeat1_Repeat>
</data:formFields>
</data:TR>
I'm looking to get only the different between the two XML files, like in this case it would be TextBox2 and TextBox4 and one full node for Repeat1_Repeat.
Is there a easy way to get this? Maybe use some framework? I'm using .NET 4.5.2 so anything recent would work too!
Thanks!
EDIT : Oh and also, I need it to work for n-level of nesting.
I think XMLDiff is the best way. No framework needed. As seen on MSDN:
By using the XMLDiff class, the programmer is able to determine if the
two files are in fact different based on the conditions that are
important to their application. The programmer is able to ignore
changes that are only superficial (for example, different prefixes for
same namespace). XMLPatch then provides the ability to update the
original XML by applying only the changes that matter to the original
XML.
You should check it out:
https://msdn.microsoft.com/en-us/library/aa302294.aspx
You can use Paste Special to generate classes for your XML.
Then you can deserialise your xml to create an instance of your code generated class.
So for two xml files; you can create two objects like xmlObject1 and xmlObject2.
Then you can use CompareObject to identify the difference between two objects.
Circumstances made it necessary to run a .NET 3.5 application on Mono. The application does not use special libraries, but relies heavily on the XML Serializer to load a complex model.
Concrete I have the following situation, an XML statement like:
<compare-clause>
<first-element />
<second-element />
</compare-clause>
While first-element and second-element can be several different types, the order is important, as it defines which is the left and which the right operand. This works always fine on MS, but on Mono (with some elements) there is very strange behaviour. Mono ignores assigning the first property, assigns first-element to the second property on the target object, and leaves out the XML second-element completely.
The XML annotation on the class looks like this:
[XmlElement("first-element"), Type=typeof(FirstElementType), Order=1]
[XmlElement("second-element"), Type=typeof(SecondElementType), Order=1]
public ElementBase Left { ... }
[XmlElement("first-element"), Type=typeof(FirstElementType), Order=2]
[XmlElement("second-element"), Type=typeof(SecondElementType), Order=2]
public ElementBase Right { ... }
As I said, it does not work under some circumstances, sometimes swapping the order helps, although all types have the same structure and the annotation on both properties is the same, except for Order=1,2. This has always worked on MS .NET. Maybe it has something to do, if first-element comes before second-element on the annotation, although this should be completely unrelated according to general attribute specification (order does not matter).
Maybe this is still a bug with Mono XML Serialzer or I have misused it and it just works on MS. Nevertheless, I had to use the latest version of the XML Serializer (January 2013) in order to get the application working at all!
I would be grateful for hints on this.
Best Regards
Ok, I have carefully read the MS .NET Framework documentation again. Seems multiple notation of XMLElementAttribute is only considered an official option for collection-based properties. However, it is misleading that no proper error message is generated when creating the serializer then (both on MS and Mono).
I have made a workaround now for deserializing multiple types by adding an object[] property to the object, and setting XMLIgnore on the official properties of the model. That way, I can also distinguish between several types of elements, even if there is only one element expected.
To make things further clear, to those interested: I needed to deserialize a couple of object types, which are always identified through their element name, on different places within the document hierarchy. However, scalar polymorphic properties seem to serialize/deserialize only with the name specified on the property, and not on the type. That means type discrimination is only based on an attribute (xsi:type) and not on element name.
I have already researched for alternative XML serializer libraries. Although there are a few options with significant improvements, neither seems to be completely flexible or completed, especially in terms of class hierarchies.
This may be way out in left field, crazy, but I just need to ask before I go on implementing this massive set of classes.
Basically, I'm writing a binary message parser that decodes a certain military message format into an object. The problem is that there are literally hundreds of different message types and they share almost nothing in common with each other. So the way I'm planning to implement this is to create hundreds of different objects.
However, even though the message attributes share nothing in common, the method for decoding them is fairly straightforward and follows a pattern. So I'm planning to write a code generator to generate all the objects and the decode logic for each message type.
What would be really sweet is if there was some way to dynamically create an object based on some schema. It doesn't necessarily have to be XML, but XML is pretty easy to work with.
Is this possible in C#?
I would like the interface to look something like this:
var decodedMessage = MessageDecoder.Decode(byteArray);
Where the MessageDecoder figures out what type of message it is and then returns the appropriate object. It will probably return an interface which implements a MessageType Property or something like that.
Basically what I'm wondering is if there is a way to have one object called Message, which implements a MessageType Property. And then Depending on the MessageType, the Message object transforms into whatever type of message it is, so I don't have to spend the time creating all of these message types.
ExpandOobject Where you can dynamically add fields to an object.
A good starting point is here.
Is xsd.exe what you are looking for? It can take an XML file or a schema and generate the c# classes. One problem that you might encounter though is that some of the military message formats are VERY obtuse. You could end up with some very large code files.
Look at T4 templates. They let you write code to generate code, they are integrated into the IDE, and they are quite easy really.
EDIT: There is no way to do what you are after with var, because var requires the right-hand side of the assignment to be statically typed (at compile time). I suppose that you could dynamically generate that statement, then compile and run it, but that's a very painful approach.
If you have XSD's for all of the message types, then you can use xsd.exe as #jle suggests. If not, then I am curious about the following:
// Let's assume this works
var decodedMessage = MessageDecoder.Decode(byteArray);
// Now what? I don't know what properties there are on decodedMessage, so I cant do anything with it.
I have a class that serializes a set of objects (using XML serialization) that I want to unit test.
My problem is it feels like I will be testing the .NET implementation of XML serialization, instead of anything useful. I also have a slight chicken and egg scenario where in order to test the Reader, I will need a file produced by the Writer to do so.
I think the questions (there's 3 but they all relate) I'm ultimately looking for feedback on are:
Is it possible to test the Writer, without using the Reader?
What is the best strategy for testing the reader (XML file? Mocking with record/playback)? Is it the case that all you will really be doing is testing property values of the objects that have been deserialized?
What is the best strategy for testing the writer!
Background info on Xml serialization
I'm not using a schema, so all XML elements and attributes match the objects' properties. As there is no schema, tags/attributes which do not match those found in properties of each object, are simply ignored by the XmlSerializer (so the property's value is null or default). Here is an example
<MyObject Height="300">
<Name>Bob</Name>
<Age>20</Age>
<MyObject>
would map to
public class MyObject
{
public string Name { get;set; }
public int Age { get;set; }
[XmlAttribute]
public int Height { get;set; }
}
and visa versa. If the object changed to the below the XML would still deserialize succesfully, but FirstName would be blank.
public class MyObject
{
public string FirstName { get;set; }
public int Age { get;set; }
[XmlAttribute]
public int Height { get;set; }
}
An invalid XML file would deserialize correctly, therefore the unit test would pass unless you ran assertions on the values of the MyObject.
Do you need to be able to do backward compatibility? If so, it may be worth building up unit tests of files produced by old versions which should still be able to be deserialized by new versions.
Other than that, if you ever introduce anything "interesting" it may be worth a unit test to just check you can serialize and deserialize just to make sure you're not doing something funky with a readonly property etc.
I would argue that it is essential to unit test serialization if it is vitally important that you can read data between versions. And you must test with "known good" data (i.e. it isn't sufficient to simply write data in the current version and then read it again).
You mention that you don't have a schema... why not generate one? Either by hand (it isn't very hard), or with xsd.exe. Then you have something to use as a template, and you can verify this just using XmlReader. I'm doing a lot of work with xml serialization at the moment, and it is a lot easier to update the schema than it is to worry about whether I'm getting the data right.
Even XmlSerializer can get complex; particularly if you involve subclasses ([XmlInclude]), custom serialization (IXmlSerializable), or non-default XmlSerializer construction (passing additional metadata at runtime to the ctor). Another possibility is creative use of [XmlIngore], [XmlAnyAttribute] or [XmlAnyElement]; for example you might support unexpected data for round-trip (only) in version X, but store it in a known property in version Y.
With serialization in general:
The reason is simple: you can break the data! How badly you do this depends on the serializer; for example, with BinaryFormatter (and I know the question is XmlSerializer), simply changing from:
public string Name {get;set;}
to
private string name;
public string Name {
get {return name;}
set {name = value; OnPropertyChanged("Name"); }
}
could be enough to break serialization, as the field name has changed (and BinaryFormatter loves fields).
There are other occasions when you might accidentally rename the data (even in contract-based serializers such as XmlSerializer / DataContractSerializer). In such cases you can usually override the wire identifiers (for example [XmlAttribute("name")] etc), but it is important to check this!
Ultimately, it comes down to: is it important that you can read old data? It usually is; so don't just ship it... prove that you can.
For me, this is absolutely in the Don't Bother category. I don't unit test my tools. However, if you wrote your own serialization class, then by all means unit test it.
If you want to ensure that the serialization of your objects doesn't break, then by all means unit test. If you read the MSDN docs for the XMLSerializer class:
The XmlSerializer cannot serialize or deserialize the following:Arrays of ArrayListArrays of List<T>
There is also a peculiar issue with enums declared as unsigned longs. Additionally, any objects marked as [Obsolete] do no get serialized from .Net 3.5 onwards.
If you have a set of objects that are being serialized, testing the serialization may seem odd, but it only takes someone to edit the objects being serialized to include one of the unsupported conditions for the serialisation to break.
In effect, you are not unit testing XML serialization, you are testing that your objects can be serialized. The same applies for deserialization.
Yes, as long as what needs to be tested is properly tested, through a bit of intervention.
The fact that you're serializing and deserializing in the first place means that you're probably exchanging data with the "outside world" -- the world outside the .NET serialization domain. Therefore, your tests should have an aspect that's outside this domain. It is not OK to test the Writer using the Reader, and vice versa.
It's not only about whether you would just end up testing the .NET serialization/deserialization; you have to test your interface with the outside world -- that you can output XML in the expected format and that you can properly consume XML in the anticipated format.
You should have static XML data that can be used to compare against serialization output and to use as input data for deserialization.
Assume you give the job of note taking and reading the notes back to the same guy:
You - Bob, I want you to jot down the following: "small yellow duck."
Bob - OK, got it.
You - Now, read it back to me.
Bob - "small yellow duck"
Now, what have we tested here? Can Bob really write? Did Bob even write anything or did he memorize the words? Can Bob actually read? -- his own handwriting? What about another person's handwriting? We don't have answers to any of these questions.
Now let's introduce Alice to the picture:
You - Bob, I want you to jot down the following: "small yellow duck."
Bob - OK, got it.
You - Alice, can you please check what Bob wrote?
Alice - OK, he's got it.
You - Alice, can you please jot down a few words?
Alice - Done.
You - Bob, can you please read them?
Bob - "red fox"
Alice - Yup, that sounds right.
We now know, with certainty, that Bob can write and read properly -- as long as we can completely trust Alice. Static XML data (ideally tested against a schema) should sufficiently be trustworthy.
In my experience it is definitely worth doing, especially if the XML is going to be used as an XML document by the consumer. For example, the consumer may need to have every element present in the document, either to avoid null checking of nodes when traversing or to pass schema validation.
By default the XML serializer will omit properties with a null value unless you add the [XmlElement(IsNullable = true)] attribute. Similarly, you may have to redirect generic list properties to standard arrays with an XMLArray attribute.
As another contributor said, if the object is changing over time, you need to continuously check that the output is consistent. It will also protect you against the serializer itself changing and not being backwards compatible, although you'd hope that this doesn't happen.
So for anything other than trivial uses, or where the above considerations are irrelevant, it is worth the effort of unit testing it.
There are a lot of types that serialization can not cope with etc. Also if you have your attributes wrong, it is common to get an exception when trying to read the xml back.
I tend to create an example tree of the objects that can be serialized with at least one example of each class (and subclass). Then at a minimum serialize the object tree to a stringstream and then read it back from the stringstream.
You will be amazed the number of time this catches a problem and save me having to wait for the application to start up to find the problem. This level of unit testing is more about speeding up development rather then increasing quality, so I would not do it for working serialization.
As other people have said, if you need to be able to read back data saved by old versions of your software, you had better keep a set of example data files for each shipped version and have tests to confirm you can still read them. This is harder then it seems at first, as the meaning of fields on a object may change between versions, so just being able to create the current object from a old serialized file is not enough, you have to check that the meaning is the same as it was it the version of the software that saved the file. (Put a version attribute in your root object now!)
I agree with you that you will be testing the .NET implementation more than you'll be testing your own code. But if that's what you want to do (perhaps you don't trust the .NET implementation :) ), I might approach your three questions as follows.
Yes, it's certainly possible to test the writer without the reader. Use the writer to serialize the example (20-year old Bob) you provided to a MemoryStream. Open the MemoryStream with an XmlDocument. Assert the root node is named "MyObject". Assert it has one attribute named "Height" with value "300". Assert there is a "Name" element containing a text node with value "Bob". Assert there is an "Age" element containing a text node with value "20".
Just do the reverse process of #1. Create an XmlDocument from the 20-year old Bob XML string. Deserialize the stream with the reader. Assert the Name property equals "Bob". Assert the Age property equals 20. You can do things like add test case with insignificant whitespace or single quotes instead of double-quotes to be more thorough.
See #1. You can extend it by adding what you consider to be tricky "edge" cases you think could break it. Names with various Unicode characters. Extra long names. Empty names. Negative ages. Etc.
I have done this in some cases... not testing the serialisation as such, but using some 'known good' XML serializations and then loading them into my classes, and checking that all the properties (as applicable) have the expected values.
This is not going to test anything for the first version... but if the classes ever evolve I know I will catch any breaking changes in the format.
We do acceptance testing of our serialization rather than unit testing.
What this means is that our acceptance testers take the XML schema, or as in your case some sample XML, and re-create their own serializable data-transfer class.
We then use NUnit to test our WCF service with this clean-room XML.
With this technique we've identified many, many errors. For example, where we have changed the name of the .NET member and forgotten to add an [XmlElement] tag with a Name = property.
If there's nothing you can do to change the way your class serializes, then you're testing .NET's implementation of XML serialization ;-)
If the format of the serialized XML matters, then you need to test the serialization. If it's important that you can deserialize it, then you need to test deserialization.
Seeing how you can't really fix serialization, you shouldn't be testing it - instead, you should be testing your own code and the way it interacts with the serialization mechanism. For example, you might need to unit-test the structure of the data you're serializing to make sure that no-one accidentally changes a field or something.
Speaking of which, I have recently adopted a practice where I check such things at compile-time rather than during execution of unit tests. It's a bit tedious, but I have a component that can traverse the AST, and then I can read it in a T4 template and write lots of #error messages if I meet something that shouldn't be there.