Switching between forms (closing one form, then opening another) - c#

So I'm trying to learn a thing or two about coding with c# and something i find quite annoying is the way to switch between forms.
Lets say for a game you want to go to the options panel and when you click the button to get there it closes that window(form1) and opens a new window(form2) for my app.
It doesn't look very nice having windows opening and closing like that so I'm wondering what i can do in order to make it switch from form1 to form2 without closing form1 and not open form2 in a new window (Everything switched on the main window(form1).
Might sound a bit confusing but hopefully you understand what i mean.
The code I'm using so far to switch between forms:
ChangeOptions optionchanger = new ChangeOptions ();
this.Hide();
optionchanger.Show();

You could add two panels to a single form, each of which contains the controls you would otherwise have added to one of the two forms. Then switch between the panels by changing their visibility or Z-order. This is slightly tricky in the Windows Forms Designer because you'll have to design the two panels, then position them in the same spot on the containing form.
As #ryanyuyu points out, you can set the Dock property to DockStyle.Fill and switch which panel is on top using Control.BringToFront or Control.SendToBack(). This is also a decent way to interact with the two panels in the designer, as you can switch which is on top from a context menu option.

To truly have two forms, your only option is to show a dialog. Hiding your current window is of course optional.
However, you can:
Group all the controls on a given "form" into a Panel or GroupBox, then show/hide the container control.
Put all the controls into UserControls and have an instance of each UserControl on the main form. You can then show/hide the control.
I prefer the second method as it keeps the encapsulation tighter. Since you already have two forms, its easy to convert to user controls.

Related

How to make changing "screens" in c#

I'm new in C#, and I wanted to know if there was any way to show a screen with certain elements, and then with the click of a button, switch to another screen, similar to an installer.
From my experience in Java, I would just use a few JPanels and then hide only the one i want visible.
However, I'm new to C# forms and it's very different from Java swing. Anyone understand my problem and can tell me pretty much how this works? Thanks.
Simple approach
Just use a Grid with multiple Grids inside of it. Set the Visibility property of each internal Grid (except the first one you want to show) to Hidden or Collapsed, and then set them to Visible when you want to display them.
Better approach
Create a class for each section, each of which derives from the same parent class. Create a DataTemplate for the parent class, then just have instances of the template load into the original Grid through a ContentPresenter.
You can try this creating new forms. From my experience I've tried this:
Form2 formTwo = new Form2(); // creates instance
formTwo.Show(); // displays the new form
this.WindowState = FormWindowState.Minimized; // minimizes previous form
this.ShowInTaskbar = false; // hides it from taskbar
Keep in mind that this does not close the previous form. I would recommend setting ShowIntaskbar as True if you don't mind the user seeing the form minimized.
EDIT: If you want to show new elements I suggest you can try adding a new Form class to the project then using the designer.

Add a form to a MDI child

In Form1 I'm enabling IsMdiContainer and I added a MenuStrip. In Form1_Load I "new" Form2 and I'm assiging Form2.MdiParent to this which is Form1. I'm also maximizing Form2 and this operation works well.
In Form2 I have a treeView on the left side of the form and on the right side of the form I would like to display a number of different forms with various editing capabilities which will be dependent upon the node or level selected in the treeView.
I would like to create a number of different forms for editing data that would be displayed in Form2 depending on the selection from the treeView. I can't seem to add a form to the MdiChild and I've been seeing some posts where adding a form to a form may create some programming problems which I'm not sure about.
I really don't have any code to paste into this post because nothing seemed to work except for the Mdi Parent and Child relationship which was pretty simple.
Thanks in advance for any help.
There is a lot of information on this subject, but some documentation can be difficult to understand for some new developers. Follow these steps:
Open Visual Studio
Create a Windows Form Application
Click your Form
Go to Properties for that Form
Minimum Size : 1366 pixels by 768 pixels.
Launch Maximized
The important element is IsMdiContainer
Open your Toolbox.
Go to Menus
Drag FileMenu onto your Form
Build your Menu
Then go to Solution Explorer
Right-Click Add Item
Add another Form
I left mine as Form2 (In a real program, not a good name).
So within those fifteen steps, we have all that we need to accomplish our goal. So what we will do to finish our task is:
Go back to our First Form
Go to our FileMenu
Double Click on the menu button you wish to link.
It will load a code view, inside the area put this:
Form2 newFrm = new Form2();
newFrm.MdiParent = this;
newFrm.Show();
What this code is doing is three distinct things:
Line 1: It is actually calling our object, in this case a second form. It is actually building our object for us.
Line 2: Is actually linking our second form to our current form, this is physically turning our second form into a Child Form.
Line 3: This is actually physically showing our second form when the button is clicked.
That is all you need to physically show a Form.
In regards to your second question, I'm not entirely sure what your attempting to accomplish. It sounds like your trying to have a tree, then as a Node is selected the right hand side of the Form changes to specific context.
Now this isn't the nicest example, but do you mean something like this?
TreeNode node = treeView1.SelectedNode;
if (node.Text.Contains("XP"))
{
TextBox one = new TextBox();
Panel i = new Panel();
i.Dock = DockStyle.Right;
i.BackColor = Color.Black;
i.Controls.Add(one);
i.Show();
TreeFrm.ActiveForm.Controls.Add(i);
}
Not sure if that is what you are seeking. Obviously you'd want to implement a FlowLayoutPanel to make the positioning not a pain for you. Keep in mind an MDI Parent, with a Child Form acting as a MDI Parent will not work very well. As most things will default to MDI Parent Forms Docking / Positioning. This example is not pretty, but I'm not entirely sure of what your asking.
Are you trying to dock other forms or components on the same form?

Force a form to stay on top

I want a form to be shown modal every time it is opend. Since I can not change the way it is created and opend. I wondered if it is possible to make the form stay on top from within the forms class.
One opportunity is the TopMost property. This works in general, but if I display the form while the main thread is waiting for it to close, the form will stay on top even if I change the application(to a browser for example). So no matter where I am, the form is still displayed.
Another issue which I came across is that in some cases it is adopted by the parent form which then might block other windows or popup messages.
I was thinking about a hook to the OnLostFocus event to get it on top again, once the focus is lost, but I'm not sure if that is a good idea ...
Any helpful thoughts about it?
Edit
Due to the comments I will extend my description, Here is the real use-case
We are using the Devexpress's SplashScreenManager which is able to show a certain form as a WaitForm. Since the WaitForm is not intended to be shown modal(see on the Support Center), we are looking for a way to do so.
We can not change the way the form is shown, because this is done through the SplashScreenManager. The WaitForm is shown both from the main thread, as well as from certain backgroundworker.
So this is only about an own form of ourselfs, displaying it within our own application.
Use:
TopLevel = true;
This will do exactly what you want; be topmost as long as the main form is shown and hide if the mainform is hidden by another window.
You can set the owner of your splash form to your main form explicitly without using .Show(owner).
splashForm.Owner=mainForm;
splashManager.Show(splashForm);
We did not want the TopMost property since it works on windows level and covers other windows too (for example the browser).
In the end I hooked up on the focus event of the window to make sure the window is always on top.

User Control that acts like a standard Window, only confined to a pane

I'm making a program to generate code for me, and I'm fashioning the UI after Game Maker due to how easy the interface is. It has a SplitContainer with Panel1 containing a TreeView and Panel2 containing an arbitrary amount of self-contained windows (real windows, not some hacky workaround). I wanted to use user-controls to store the controls I use to modify things, but I can't figure out any way to put it in a window inside the splitContainer's Panel2. Can anyone help me?
Here's a good example:
http://i.stack.imgur.com/CG6kO.png
Those two sprite property windows are what I'm trying to do.
i think what you are looking for is called mdi-container
however the only real mdi container i've seen so far (in .NET) is a form ... sadly no panel or something similar...
but if you just want the "window in a window" effect: simply create your new form, set the TopLevel property of that instance to false, and add the instance to your form/panel/splitcontainer/whatever like any other usual control
You could try using an MDI form and to implement your TreeView control, check out some sort of docking panel. I've used this one in the past (http://sourceforge.net/projects/dockpanelsuite/).
It is very flexible. You set up one of these dockpanel forms, docked to the left of your MDI form. It will always be "on top" and the user can resize it exactly like the splitter control on a form. If you like, it can also has an "autohide" feature which may or may not be desirable in your case.
It can then contain you treeview, which can load all the MDI Child forms you like.
You'll find you're not fighting how "Windows" really want to behave and things will run a lot more smoothly.
Put it into the Panel2's Control collection via the Add() method, apply coordinates, anchor and docking programmaticaly.
I did similar thing once, and for that reason, I have ReplaceControl method, which I paste below:
static public void ReplaceControl(Control ToReplace, Form ReplaceWith) {
ReplaceWith.TopLevel=false;
ReplaceWith.FormBorderStyle=FormBorderStyle.None;
ReplaceWith.Show();
ReplaceWith.Anchor=ToReplace.Anchor;
ReplaceWith.Dock=ToReplace.Dock;
ReplaceWith.Font=ToReplace.Font;
ReplaceWith.Size=ToReplace.Size;
ReplaceWith.Location=ToReplace.Location;
ToReplace.Parent.Controls.Add(ReplaceWith);
ToReplace.Visible=false;
}
Only thing left to do is to create some control manually on the form, as the placeholder for your Form. Use label, for example.
From How to implement a-form-inside-a-form with runtime embedded forms switching?

in windows forms, is it possible to load a form so its located in another form?

lets say i have a main form which have a lot of functionallity.
this form have a tab control in which each tab contain some set of functionality.
what i want to do is when i click on each tab controls button i want to load a form into the client area of the tab control.
so instead of having a lot of controls in the main form , i will only have set of forms and each form will have its control.
i think this is will be better in term of managing the controls so i dont have like 150 control on the main form.
so basically i want to load a form on another form and not show the form in a seperate view.
if its not possible with forms then can i use another control that will group the controls and will be loaded on the main form?
thanks
Alternate 1 :
You can make each of the form as a User Control and then you can load the appropriate user control in a blank panel in your main form whenever required.
You should be able to find a way to communicate between your form and those user controls.
Alternate 2 :
You can show the appropriate Form using ShowModal() method, with the main form as parent, that way user can finish the work with the child form, before coming back to the main form.
Disadvantages here are user wont be able to interact with the main form as long as the child form is closed.
I would recommend looking into User Controls.
User Controls come with a designer, just like forms, and have a rich event model to tap into. Unlike forms, they are easy to embed into other controls and forms. As a matter of fact, user controls will show up in your toolbox to drag-and-drop onto another form.
It's at least worth taking a look at.
Following code adds one Form to a panel in another form.
Add this code in Form1
Form2 ff = new Form2();
ff.TopLevel = false;
ff.Dock = DockStyle.Fill;
ff.ControlBox = false;
ff.Text = "";
panel1.Controls.Add(ff);
ff.Show();
The flip side is your panel should be big enough to accomodate the form...

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